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href="command-line-options.html#transparent">&#x2011;transparent</a>   <a href="command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a>   <a href="command-line-options.html#transpose">&#x2011;transpose</a>   <a href="command-line-options.html#transverse">&#x2011;transverse</a>   <a href="command-line-options.html#treedepth">&#x2011;treedepth</a>   <a href="command-line-options.html#trim">&#x2011;trim</a>   <a href="command-line-options.html#type">&#x2011;type</a>   <a href="command-line-options.html#undercolor">&#x2011;undercolor</a>   <a href="command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a>   <a href="command-line-options.html#units">&#x2011;units</a>   <a href="command-line-options.html#unsharp">&#x2011;unsharp</a>   <a href="command-line-options.html#update">&#x2011;update</a>   <a href="command-line-options.html#verbose">&#x2011;verbose</a>   <a href="command-line-options.html#version">&#x2011;version</a>   <a href="command-line-options.html#view">&#x2011;view</a>   <a href="command-line-options.html#vignette">&#x2011;vignette</a>   <a href="command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a>   <a href="command-line-options.html#visual">&#x2011;visual</a>   <a href="command-line-options.html#watermark">&#x2011;watermark</a>   <a href="command-line-options.html#wave">&#x2011;wave</a>   <a href="command-line-options.html#wavelet-denoise">&#x2011;wavelet&#x2011;denoise</a>   <a href="command-line-options.html#weight">&#x2011;weight</a>   <a href="command-line-options.html#white-point">&#x2011;white&#x2011;point</a>   <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>   <a href="command-line-options.html#window">&#x2011;window</a>   <a href="command-line-options.html#window-group">&#x2011;window&#x2011;group</a>   <a href="command-line-options.html#write">&#x2011;write</a>   <a href="command-line-options.html#write-mask">&#x2011;write&#x2011;mask</a>  </p>
     85 <p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
     86 
     87 <div style="margin: auto;">
     88   <h3><a class="anchor" id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
     89 </div>
     90 
     91 <p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
     92 
     93 <p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it
     94 defaults to 1.</p>
     95 
     96 <div style="margin: auto;">
     97   <h3><a class="anchor" id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
     98 </div>
     99 
    100 <p class="magick-description">Resize the image using data-dependent triangulation.</p>
    101 
    102 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="command-line-options.html#adaptive-resize">-adaptive-resize</a>
    103 option defaults to data-dependent triangulation.  Use the <a
    104 href="command-line-options.html#filter">-filter</a> to choose a different resampling algorithm.
    105 Offsets, if present in the geometry string, are ignored, and the <a
    106 href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
    107 
    108 <div style="margin: auto;">
    109   <h3><a class="anchor" id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
    110 </div>
    111 
    112 <p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
    113 
    114 <p>A Gaussian operator of the given radius and standard deviation
    115 (<var>sigma</var>) is used. If <var>sigma</var> is not given it
    116 defaults to 1.</p>
    117 
    118 <div style="margin: auto;">
    119   <h3><a class="anchor" id="adjoin"></a>-adjoin</h3>
    120 </div>
    121 
    122 <p class="magick-description">Join images into a single multi-image file.</p>
    123 
    124 <p>This option is enabled by default. An attempt is made to save all images of
    125 an image sequence into the given output file.  However, some formats, such as
    126 JPEG and PNG, do not support more than one image per file, and in that case
    127 ImageMagick is forced to write each image as a separate file.  As such, if
    128 more than one image needs to be written, the filename given is modified by
    129 adding a <a href="command-line-options.html#scene">-scene</a> number before the suffix, in order to
    130 make distinct names for each image. </p>
    131 
    132 <p>Use <a href="command-line-options.html#adjoin">+adjoin</a> to force each image to be written to
    133 separate files, whether or not the file format allows multiple images per file
    134 (for example, GIF, MIFF, and TIFF). </p>
    135 
    136 <p>Including a C-style integer format string in the output filename will
    137 automagically enable <a href="command-line-options.html#adjoin">+adjoin</a> and are used to specify
    138 where the <a href="command-line-options.html#scene">-scene</a> number is placed in the filenames. These
    139 strings, such as '<code>%d</code>' or '<code>%03d</code>', are familiar to those
    140 who have used the standard <code>printf()</code>' C-library function. As an
    141 example, the command</p>
    142 
    143 <pre class="highlight"><code>convert logo: rose: -morph 15 my%02dmorph.jpg
    144 </code></pre>
    145 
    146 <p>will create a sequence of 17 images (the two given plus 15 more created by
    147 <a href="command-line-options.html#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
    148 my02morph.jpg, ..., my16morph.jpg.  </p>
    149 
    150 <p>In summary, ImageMagick tries to write all images to one file, but will
    151 save to multiple files, if any of the following conditions exist...</p>
    152 <ol>
    153 <li>the output image's file format does not allow multi-image files,</li>
    154 <li>the <a href="command-line-options.html#adjoin">+adjoin</a> option is given, or</li>
    155 <li>a printf() integer format string (eg: "%d") is present in the output
    156  filename.</li>
    157 </ol>
    158 
    159 
    160 <div style="margin: auto;">
    161   <h3><a class="anchor" id="affine"></a>-affine
    162   <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
    163 </div>
    164 
    165 <p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
    166 
    167 <p>This option sets a transformation matrix, for use by subsequent <a
    168 href="command-line-options.html#draw">-draw</a> or <a href="command-line-options.html#transform">-transform</a> options. </p>
    169 
    170 <p>The matrix entries are entered as comma-separated numeric values either in
    171 quotes or without spaces. </p>
    172 
    173 <p>Internally, the transformation matrix has 3x3 elements, but three of them
    174 are omitted from the input because they are constant. The new (transformed)
    175 coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
    176 position (<var>x</var>, <var>y</var>) in the original
    177 image are calculated using the following matrix equation.</p>
    178 
    179 <p class="text-center"><img class="img-thumbnail" alt="affine transformation"  src="../images/affine.png"/> </p>
    180 
    181 <p> The size of the resulting image is that of the smallest rectangle that
    182 contains the transformed source image.  The parameters
    183 <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
    184 subsequently shift the image pixels so that those that are moved out of the
    185 image area are cut off.</p>
    186 
    187 <p>The transformation matrix complies with the left-handed pixel coordinate
    188 system: positive <var>x</var> and <var>y</var> directions
    189 are rightward and downward, resp.; positive rotation is clockwise.</p>
    190 
    191 <p> If the translation coefficients <var>t<sub>x</sub></var> and
    192 <var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
    193 four parameters suffice for rotation and scaling without translation.</p>
    194 
    195 <p>Scaling by the factors <var>s<sub>x</sub></var> and
    196 <var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
    197 respectively, is accomplished with the following.</p>
    198 
    199 <p>See <a href="command-line-options.html#transform">-transform</a>, and the <a
    200 href="command-line-options.html#distort">-distort</a> method '<code>Affineprojection</code> for more
    201 information </p>
    202 
    203 
    204 <pre class="highlight"><code>-affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
    205 </code></pre>
    206 
    207 <p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
    208 
    209 <pre class="highlight"><code>-affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
    210 </code></pre>
    211 
    212 <p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
    213 <var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
    214 = sin(<var>a</var>), and using the following.</p>
    215 
    216 <pre class="highlight"><code>-affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
    217 </code></pre>
    218 
    219 <p>The cumulative effect of a sequence of <a href="command-line-options.html#affine" >-affine</a>
    220 transformations can be accomplished by instead by a single <a href="command-line-options.html#affine"
    221 >-affine</a> operation using the matrix equal to the product of the matrices
    222 of the individual transformations.</p>
    223 
    224 <p>An attempt is made to detect near-singular transformation matrices. If the
    225 matrix determinant has a sufficiently small absolute value it is rejected.</p>
    226 
    227 <div style="margin: auto;">
    228   <h3><a class="anchor" id="alpha"></a>-alpha <var>type</var></h3>
    229 </div>
    230 
    231 <p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
    232 
    233 <p>Used to set a flag on an image indicating whether or not to use existing alpha
    234 channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <var>type</var> from the list below.</p>
    235 
    236 <dl class="row">
    237     <dt class="col-md-4">Activate</dt>
    238     <dd class="col-md-8">
    239        Enable the image's transparency channel. Note normally Set
    240        should be used instead of this, unless you specifically need to
    241        preserve existing (but specifically turned Off) transparency
    242        channel. </dd>
    243 
    244     <dt class="col-md-4">Associate</dt>
    245     <dd class="col-md-8">
    246        associate the alpha channel with the image.</dd>
    247 
    248     <dt class="col-md-4">Deactivate</dt>
    249     <dd class="col-md-8">
    250        Disables the image's transparency channel. Does not delete or change the
    251        existing data, just turns off the use of that data.</dd>
    252 
    253     <dt class="col-md-4">Disassociate</dt>
    254     <dd class="col-md-8">
    255        disassociate the alpha channel from the image.</dd>
    256 
    257     <dt class="col-md-4">Set</dt>
    258     <dd class="col-md-8">
    259        Activates the alpha/matte channel. If it was previously turned off
    260        then it also resets the channel to opaque.  If the image already had
    261        the alpha channel turned on, it will have no effect.</dd>
    262 
    263     <dt class="col-md-4">Opaque</dt>
    264     <dd class="col-md-8">
    265        Enables the alpha/matte channel and forces it to be fully opaque.
    266        </dd>
    267 
    268     <dt class="col-md-4">Transparent</dt>
    269     <dd class="col-md-8">
    270        Activates the alpha/matte channel and forces it to be fully
    271        transparent. This effectively creates a fully transparent image the
    272        same size as the original and with all its original RGB data still
    273        intact, but fully transparent. </dd>
    274 
    275     <dt class="col-md-4">Extract</dt>
    276     <dd class="col-md-8">
    277        Copies the alpha channel values into all the color channels and turns
    278        'Off' the the image's transparency, so as to generate
    279        a grayscale mask of the image's shape. The alpha channel data is left
    280        intact just deactivated.  This is the inverse of 'Copy'.
    281        </dd>
    282 
    283     <dt class="col-md-4">Copy</dt>
    284     <dd class="col-md-8">
    285        Turns 'On' the alpha/matte channel, then copies the
    286        grayscale intensity of the image, into the alpha channel, converting
    287        a grayscale mask into a transparent shaped mask ready to be colored
    288        appropriately. The color channels are not modified.  </dd>
    289 
    290     <dt class="col-md-4">Shape</dt>
    291     <dd class="col-md-8">
    292        As per 'Copy' but also colors the resulting shape mask with
    293        the current background color.  That is the RGB color channels is
    294        replaced, with appropriate alpha shape.
    295        </dd>
    296 
    297     <dt class="col-md-4">Remove</dt>
    298     <dd class="col-md-8">
    299        Composite the image over the background color.
    300        </dd>
    301 
    302     <dt class="col-md-4">Background</dt>
    303     <dd class="col-md-8">
    304        Set any fully-transparent pixel to the background color, while leaving
    305        it fully-transparent.  This can make some image file formats, such as
    306        PNG, smaller as the RGB values of transparent pixels are more uniform,
    307        and thus can compress better.
    308        </dd>
    309 </dl>
    310 
    311 <p>Note that while the obsolete <code>+matte</code> operation was the
    312 same as "<code><a href="command-line-options.html#alpha" >-alpha</a> Off</code>", the <code>
    313 >-matte</code> operation was the same as "<code><a href="command-line-options.html#alpha" >-alpha</a>
    314 Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>".  </p>
    315 
    316 <div style="margin: auto;">
    317  <h3><a class="anchor" id="annotate"></a>
    318  -annotate <var>degrees</var> <var>text</var><br />
    319  -annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
    320 </div>
    321 
    322 <p class="magick-description">Annotate an image with text</p>
    323 
    324 <p>This is a convenience for annotating an image with text. For more precise
    325 control over text annotations, use <a href="command-line-options.html#draw">-draw</a>.</p>
    326 
    327 
    328 <p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
    329 control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="command-line-options.html#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
    330 
    331 <p>Using <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>
    332 or <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
    333 direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
    334 convention once it is realized that the positive <var>y</var>direction is
    335 conventionally considered to be <var>downward</var> for images.)</p>
    336 
    337 <p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
    338 equation.</p>
    339 
    340 <p class="text-center"><img class="img-thumbnail" alt="annotate transformation"  src="../images/annotate.png"/></p>
    341 
    342 <p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
    343 bottom-left of the text becomes the upper-left corner of the image, which is
    344 probably undesirable. Adding a <a href="command-line-options.html#gravity" >-gravity</a> option in this
    345 case leads to nice results.</p>
    346 
    347 <p>Text is any UTF-8 encoded character sequence.  If <var>text</var>
    348 is of the form '@mytext.txt', the text is read from the file
    349 <code>mytext.txt</code>.  Text  in a file is taken literally; no embedded
    350 formatting characters are recognized.</p>
    351 
    352 <div style="margin: auto;">
    353   <h3><a class="anchor" id="antialias"></a>-antialias</h3>
    354 </div>
    355 
    356 <p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
    357 
    358 <p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
    359 drawn.  Use <a href="command-line-options.html#antialias">+antialias</a> to disable the addition of
    360 antialiasing edge pixels.  This will then reduce the number of colors added to
    361 an image to just the colors being directly drawn.  That is, no mixed colors
    362 are added when drawing such objects. </p>
    363 
    364 <div style="margin: auto;">
    365   <h3><a class="anchor" id="append"></a>-append</h3>
    366 </div>
    367 
    368 <p class="magick-description">Join current images vertically or horizontally.</p>
    369 
    370 <p>This option creates a single longer image, by joining all the current
    371 images in sequence top-to-bottom. Use <a href="command-line-options.html#append">+append</a> to
    372 stack images left-to-right. </p>
    373 
    374 <p>If they are not of the same width, narrower images are padded with the
    375 current <a href="command-line-options.html#background">-background</a> color setting, and their
    376 position relative to each other can be controlled by the current <a
    377 href="command-line-options.html#gravity">-gravity</a> setting. </p>
    378 
    379 
    380 <div style="margin: auto;">
    381   <h3><a class="anchor" id="attenuate"></a>-attenuate <var>value</var></h3>
    382 </div>
    383 
    384 <p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
    385 
    386 <p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
    387 
    388 <div style="margin: auto;">
    389   <h3><a class="anchor" id="authenticate"></a>-authenticate <var>password</var></h3>
    390 </div>
    391 
    392 <p class="magick-description">Decrypt a PDF with a password.</p>
    393 
    394 <p>Use this option to supply a <var>password</var> for decrypting
    395 a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
    396 encrypting using the MSC API is not supported.</p>
    397 
    398 <p>For a different encryption method, see <a href="command-line-options.html#encipher">-encipher</a>
    399 and <a href="command-line-options.html#decipher">-decipher</a>. </p>
    400 
    401 
    402 <div style="margin: auto;">
    403   <h3><a class="anchor" id="auto-gamma"></a>-auto-gamma</h3>
    404 </div>
    405 
    406 <p class="magick-description">Automagically adjust gamma level of image.</p>
    407 
    408 <p>This calculates the mean values of an image, then applies a calculated  <a
    409 href="command-line-options.html#gamma" >-gamma</a> adjustment so that the mean color in the
    410 image will get a value of 50%. </p>
    411 
    412 <p>This means that any solid 'gray' image becomes 50% gray. </p>
    413 
    414 <p>This works well for real-life images with little or no extreme dark and
    415 light areas, but tend to fail for images with large amounts of bright sky or
    416 dark shadows. It also does not work well for diagrams or cartoon like images.
    417 </p>
    418 
    419 <p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
    420 '<var>sync</var>' flag for channel synchronization), to determine which color
    421 values is used and modified. As the default <a href="command-line-options.html#channel"
    422 >-channel</a> setting is '<var>RGB,sync</var>', channels are modified
    423 together by the same gamma value, preserving colors. </p>
    424 
    425 
    426 
    427 <div style="margin: auto;">
    428   <h3><a class="anchor" id="auto-level"></a>-auto-level</h3>
    429 </div>
    430 
    431 <p class="magick-description">Automagically adjust color levels of image.</p>
    432 
    433 <p>This is a 'perfect' image normalization operator.  It finds the exact
    434 minimum and maximum color values in the image and then applies a <a
    435 href="command-line-options.html#level" >-level</a> operator to stretch the values to the full range of
    436 values. </p>
    437 
    438 <p>The operator is not typically used for real-life images, image scans, or
    439 JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
    440 for the <a href="command-line-options.html#level" >-level</a> operation.  On the other hand it is the
    441 right operator to use for color stretching gradient images being used to
    442 generate Color lookup tables, distortion maps, or other 'mathematically'
    443 defined images.  </p>
    444 
    445 <p>The operator is very similar to the <a href="command-line-options.html#normalize">-normalize</a>, <a
    446 href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>, and <a href="command-line-options.html#linear-stretch"
    447 >-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
    448 problems that these operators may have. That is <a href="command-line-options.html#auto-level"
    449 >-auto-level</a> is the perfect or ideal version these operators. </p>
    450 
    451 <p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
    452 special '<var>sync</var>' flag for channel synchronization), to determine
    453 which color values are used and modified. As the default <a
    454 href="command-line-options.html#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
    455 '<var>sync</var>' ensures that the color channels will are modified
    456 together by the same gamma value, preserving colors, and ignoring
    457 transparency. </p>
    458 
    459 
    460 <div style="margin: auto;">
    461   <h3><a class="anchor" id="auto-orient"></a>-auto-orient</h3>
    462 </div>
    463 
    464 <p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
    465 
    466 <p>This operator reads and resets the EXIF image profile setting 'Orientation'
    467 and then performs the appropriate 90 degree rotation on the image to orient
    468 the image, for correct viewing. </p>
    469 
    470 <p>This EXIF profile setting is usually set using a gravity sensor in digital
    471 camera, however photos taken directly downward or upward may not have an
    472 appropriate value.  Also images that have been orientation 'corrected' without
    473 reseting this setting, may be 'corrected' again resulting in a incorrect
    474 result.  If the EXIF profile was previously stripped, the  <a
    475 href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
    476 
    477 <div style="margin: auto;">
    478   <h3><a class="anchor" id="auto-threshold"></a>-auto-threshold <var>method</var></h3>
    479 </div>
    480 
    481 <p class="magick-description">automatically perform image thresholding.</p>
    482 
    483 <p>Here are the valid methods:</p>
    484 
    485 <dl class="row">
    486 <dt class="col-md-4">Undefined</dt><dd class="col-md-8">0:  No method specified (equivalent to '<code>OTSU</code>').</dd>
    487 <dt class="col-md-4">Kapur</dt><dd class="col-md-8">maximum entropy thresholding.</dd>
    488 <dt class="col-md-4">OTSU</dt><dd class="col-md-8">cluster-based image thresholding.</dd>
    489 <dt class="col-md-4">Triangle</dt><dd class="col-md-8">a geometric thresholding method.</dd>
    490 </dl>
    491 
    492 <p>The computed threshold is returned as the <kbd>auto-threshold:threshold</kbd> image property.</p>
    493 
    494 <div style="margin: auto;">
    495   <h3><a class="anchor" id="average"></a>-average</h3>
    496 </div>
    497 
    498 <p class="magick-description">Average a set of images.</p>
    499 
    500 <p>An error results if the images are not identically sized.</p>
    501 
    502 
    503 <div style="margin: auto;">
    504   <h3><a class="anchor" id="backdrop"></a>-backdrop</h3>
    505 </div>
    506 
    507 <p class="magick-description">Display the image centered on a backdrop.</p>
    508 
    509 <p>This backdrop covers the entire workstation screen and is useful for hiding
    510 other X window activity while viewing the image. The color of the backdrop is
    511 specified as the background color. The color is specified using the format
    512 described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
    513 
    514 <div style="margin: auto;">
    515   <h3><a class="anchor" id="background"></a>-background <var>color</var></h3>
    516 </div>
    517 
    518 <p class="magick-description">Set the background color.</p>
    519 
    520 <p>The color is specified using the format described under the <a
    521 href="command-line-options.html#fill">-fill</a> option. The default background color (if none is
    522 specified or found in the image) is white.</p>
    523 
    524 <div style="margin: auto;">
    525   <h3><a class="anchor" id="bench"></a>-bench <var>iterations</var></h3>
    526 </div>
    527 
    528 <p class="magick-description">Measure performance.</p>
    529 
    530 <p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
    531 consider the following command and its output.  Modify the benchmark with the
    532 -duration to run the benchmark for a fixed number of seconds and -concurrent
    533 to run the benchmark in parallel (requires the OpenMP feature).</p>
    534 
    535 <pre class="highlight"><code>-> convert logo: -resize 200% -bench 5 logo.png
    536 Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
    537 Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
    538 Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
    539 Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
    540 Performance[4]: 5i 0.875657ips 6.880u 0:05.710
    541 </code></pre>
    542 
    543 <p>In this example, 5 iterations were completed at 2.174 iterations per
    544 second, using 3 threads and 3.190 seconds of the user allotted time, for
    545 a total elapsed time of 2.300 seconds.</p>
    546 
    547 <div style="margin: auto;">
    548   <h3><a class="anchor" id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
    549 </div>
    550 
    551 <p class="magick-description">Add bias when convolving an image.</p>
    552 
    553 <p>This option shifts the output of <a href="command-line-options.html#convolve">&#x2011;convolve</a>  so that
    554 positive and negative results are relative to the specified bias value. </p>
    555 
    556 <p>This is important for non-HDRI compilations of ImageMagick when dealing
    557 with convolutions that contain negative as well as positive values. This is
    558 especially the case with convolutions involving high pass filters or edge
    559 detection. Without an output bias, the negative values are clipped at
    560 zero.</p>
    561 
    562 <p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
    563 negative results without clipping to the color value range
    564 (0..QuantumRange).</p>
    565 
    566 <p>See the discussion on HDRI implementations of ImageMagick on the page <a
    567 href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
    568 about HDRI go the ImageMagick <a
    569 href="../Usage/basics/#hdri" >Usage</a> pages or this
    570 <a
    571 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
    572 entry.  </p>
    573 
    574 <div style="margin: auto;">
    575   <h3><a class="anchor" id="black-point-compensation"></a>-black-point-compensation</h3>
    576 </div>
    577 
    578 <p class="magick-description">Use black point compensation.</p>
    579 
    580 <div style="margin: auto;">
    581   <h3><a class="anchor" id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
    582 </div>
    583 
    584 <p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
    585 
    586 <p> The threshold value can be given as a percentage or as an absolute integer
    587 value within [0, <var>QuantumRange</var>] corresponding to the
    588 desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
    589 
    590 
    591 <div style="margin: auto;">
    592   <h3><a class="anchor" id="blend"></a>-blend <var>geometry</var></h3>
    593 </div>
    594 
    595 <p class="magick-description">blend an image into another by the given absolute value or percent.</p>
    596 
    597 <p>Blend will average the images together ('plus') according to the
    598 percentages given and each pixels transparency.  If only a single percentage
    599 value is given it sets the weight of the composite or 'source' image, while
    600 the background image is weighted by the exact opposite amount. That is a
    601 <code>-blend 30%</code> merges 30% of the 'source' image with 70% of the
    602 'destination' image.  Thus it is equivalent to <code>-blend 30x70%</code>.</p>
    603 
    604 
    605 <div style="margin: auto;">
    606   <h3><a class="anchor" id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
    607 </div>
    608 
    609 <p class="magick-description">Set the blue chromaticity primary point.</p>
    610 
    611 <div style="margin: auto;">
    612   <h3><a class="anchor" id="blue-shift"></a>-blue-shift <var>factor</var></h3>
    613 </div>
    614 
    615 <p class="magick-description">simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</p>
    616 
    617 <div style="margin: auto;">
    618 
    619 <div style="margin: auto;">
    620   <h3><a class="anchor" id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
    621 </div>
    622 
    623 <p class="magick-description">Reduce image noise and reduce detail levels.</p>
    624 
    625 <p>Convolve the image with a Gaussian or normal distribution using the given
    626 <var >Sigma</var> value.  The formula is:</p>
    627 
    628 <p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/></p>
    629 
    630 <p>The <var >Sigma</var> value is the important argument, and
    631 determines the actual amount of blurring that will take place. </p>
    632 
    633 <p>The <var >Radius</var> is only used to determine the size of the
    634 array which will hold the calculated Gaussian distribution. It should be an
    635 integer.  If not given, or set to zero, IM will calculate the largest possible
    636 radius that will provide meaningful results for the Gaussian distribution.
    637 </p>
    638 
    639 <p>The larger the <var >Radius</var> the slower the
    640 operation is. However too small a <var >Radius</var>, and severe
    641 aliasing effects may result.  As a guideline, <var >Radius</var>
    642 should be at least twice the <var >Sigma</var> value, though three
    643 times will produce a more accurate result. </p>
    644 
    645 <p>This option differs from <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a> simply
    646 by taking advantage of the separability properties of the distribution.  Here
    647 we apply a single-dimensional Gaussian matrix in the horizontal direction,
    648 then repeat the process in the vertical direction.</p>
    649 
    650 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
    651 pixels which are outside the image proper are blurred into the final result.
    652 </p>
    653 
    654 
    655 <div style="margin: auto;">
    656   <h3><a class="anchor" id="border"></a>-border <var>geometry</var></h3>
    657 </div>
    658 
    659 <p class="magick-description">Surround the image with a border of color. </p>
    660 
    661 <p>Set the width and height using the <var>size</var> portion of the
    662 <var>geometry</var> argument.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
    663 ignored. </p>
    664 
    665 <p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
    666 
    667 <dl class="row">
    668 <dt class="col-md-4"><var>value</var></dt>
    669 <dd class="col-md-8">value is added to both left/right and top/bottom</dd>
    670 <dt class="col-md-4"><var>value-x</var><code>x</code></dt>
    671 <dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
    672 <dt class="col-md-4"><code>x</code><var>value-y</var></dt>
    673 <dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
    674 <dt class="col-md-4"><var>value-x</var><code>x</code><var>value-y</var></dt>
    675 <dd class="col-md-8">value-x is added to left/right and value-y added to top/bottom</dd>
    676 <dt class="col-md-4"><var>value-x</var><code>x</code>0</dt>
    677 <dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
    678 <dt class="col-md-4">0<code>x</code><var>value-y</var></dt>
    679 <dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
    680 <dt class="col-md-4"><var>value</var>%</dt>
    681 <dd class="col-md-8">value % of width is added to left/right and value % of height is added to top/bottom</dd>
    682 <dt class="col-md-4"><var>value-x</var><code>x</code>%</dt>
    683 <dd class="col-md-8">value-x % of width is added to left/right and to top/bottom</dd>
    684 <dt class="col-md-4">x<var>value-y</var>%</dt>
    685 <dd class="col-md-8">value-y % of height is added to top/bottom and to left/right</dd>
    686 <dt class="col-md-4"><var>value-x</var>%<code>x</code><var>value-y</var>%</dt>
    687 <dd class="col-md-8">value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
    688 <dt class="col-md-4"><var>value-x</var>%<code>x</code>0%</dt>
    689 <dd class="col-md-8">value-x % of width is added to left/right and top/bottom are unchanged</dd>
    690 <dt class="col-md-4">0%<code>x</code><var>value-y</var>%</dt>
    691 <dd class="col-md-8">value-y % of height is added to top/bottom and left/right are unchanged</dd>
    692 </dl>
    693 
    694 <p>Set the border color by preceding with the <a
    695 href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
    696 
    697 <p>The <a href="command-line-options.html#border">-border</a> operation is affected by the current <a
    698 href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
    699 '<code>Over</code>' composition method.  It generates an image of the appropriate
    700 size colors by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> before
    701 overlaying the original image in the center of this net image.  This means that
    702 with the default compose method of '<code>Over</code>' any transparent parts may
    703 be replaced by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
    704 <p>See also the <a href="command-line-options.html#frame">-frame</a> option, which has more
    705 functionality.</p>
    706 
    707 <div style="margin: auto;">
    708   <h3><a class="anchor" id="bordercolor"></a>-bordercolor <var>color</var></h3>
    709 </div>
    710 
    711 <p class="magick-description">Set the border color.</p>
    712 
    713 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
    714 
    715 <p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
    716 
    717 <div style="margin: auto;">
    718   <h3><a class="anchor" id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
    719 </div>
    720 
    721 <p class="magick-description">Set the border width.</p>
    722 
    723 <div style="margin: auto;">
    724   <h3><a class="anchor" id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
    725 </div>
    726 
    727 <p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
    728 
    729 <p>Brightness and Contrast values apply changes to the input image. They are
    730 not absolute settings. A brightness or contrast value of zero means no change.
    731 The range of values is -100 to +100 on each. Positive values increase the
    732 brightness or contrast and negative values decrease the brightness or contrast.
    733 To control only contrast, set the brightness=0. To control only brightness,
    734 set contrast=0 or just leave it off.</p>
    735 
    736 <p>You may also use <a href="command-line-options.html#fill">-channel</a> to control which channels to
    737 apply the brightness and/or contrast change. The default is to apply the same
    738 transformation to all channels.</p>
    739 
    740 <p>Brightness and Contrast arguments are converted to offset and slope of a
    741 linear transform and applied
    742 using <a href="command-line-options.html#fill">-function polynomial "slope,offset"</a>.</p>
    743 
    744 <p>The slope varies from 0 at contrast=-100 to almost vertical at
    745 contrast=+100. For brightness=0 and contrast=-100, the result are totally
    746 midgray. For brightness=0 and contrast=+100, the result will approach but
    747 not quite reach a threshold at midgray; that is the linear transformation
    748 is a very steep vertical line at mid gray.</p>
    749 
    750 <p>Negative slopes, i.e. negating the image, are not possible with this
    751 function. All achievable slopes are zero or positive.</p>
    752 
    753 <p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
    754 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
    755 totally white. Similarly, when contrast=0 and brightness=-100, the result is
    756 totally black.</p>
    757 
    758 <p>As the range of values for the arguments are -100 to +100, adding the '%'
    759 symbol is no different than leaving it off.</p>
    760 
    761 <div style="margin: auto;">
    762   <h3><a class="anchor" id="cache"></a>-cache <var>threshold</var></h3>
    763 </div>
    764 
    765 <p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
    766 
    767 <div style="margin: auto;">
    768   <h3><a class="anchor" id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
    769 </div>
    770 
    771 <p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
    772 
    773 <p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} &lt; {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
    774 
    775 <div style="margin: auto;">
    776   <h3><a class="anchor" id="caption"></a>-caption <var>string</var></h3>
    777 </div>
    778 
    779 <p class="magick-description">Assign a caption to an image.</p>
    780 
    781 <p>This option sets the caption meta-data of an image read in after this
    782 option has been given.  To modify a caption of images already in memory use
    783 "<code><a href="command-line-options.html#set">-set</a> caption</code>". </p>
    784 
    785 <p>The caption can contain special format characters listed in the <a
    786 href="../www/escape.html">Format and
    787 Print Image Properties</a>. These attributes are expanded when the caption
    788 is finally assigned to the individual images. </p>
    789 
    790 <p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
    791 remaining characters in the string.  Comments read in from a file are literal;
    792 no embedded formatting characters are recognized.</p>
    793 
    794 <p>Caption meta-data is not visible on the image itself. To do that use the
    795 <a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
    796 instead.</p>
    797 
    798 <p>For example,</p>
    799 
    800 <pre class="highlight"><code>-caption "%m:%f %wx%h"  bird.miff
    801 </code></pre>
    802 
    803 <p>produces an image caption of <code>MIFF:bird.miff 512x480</code> (assuming
    804 that the image <code>bird.miff</code> has a width of 512 and a height of
    805 480.</p>
    806 
    807 
    808 <div style="margin: auto;">
    809   <h3><a class="anchor" id="cdl"></a>-cdl <var>filename</var></h3>
    810 </div>
    811 
    812 <p class="magick-description">color correct with a color decision list.</p>
    813 
    814 <p>Here is an example color correction collection:</p>
    815 
    816 <pre class="highlight"><code>&lt;?xml version="1.0" encoding="UTF-8"?&gt;
    817 &lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
    818   &lt;ColorCorrection id="cc06668"&gt;
    819     &lt;SOPNode&gt;
    820       &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
    821       &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
    822       &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
    823     &lt;/SOPNode&gt;
    824     &lt;SATNode&gt;
    825       &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
    826     &lt;/SATNode&gt;
    827   &lt;/ColorCorrection&gt;
    828 &lt;/ColorCorrectionCollection&gt;
    829 </code></pre>
    830 
    831 <div style="margin: auto;">
    832   <h3><a class="anchor" id="channel"></a>-channel <var>type</var></h3>
    833 </div>
    834 
    835 <p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
    836 
    837 <p>Choose from: <code>Red</code>, <code>Green</code>, <code>Blue</code>,
    838 <code>Alpha</code>, <code>Gray</code>, <code>Cyan</code>, <code>Magenta</code>,
    839 <code>Yellow</code>, <code>Black</code>, <code>Opacity</code>,
    840 <code>Index</code>, <code>RGB</code>, <code>RGBA</code>, <code>CMYK</code>, or
    841 <code>CMYKA</code>.</p>
    842 
    843 <p>The channels above can also be specified as a comma-separated list or can be
    844 abbreviated as a concatenation of the letters '<code>R</code>', '<code>G</code>',
    845 '<code>B</code>', '<code>A</code>', '<code>O</code>', '<code>C</code>',
    846 '<code>M</code>', '<code>Y</code>', '<code>K</code>'.</p>
    847 
    848 <p>The numerals 0 to 31 may also be used to specify channels, where 0 to 5 are: <br />
    849 '<code>0</code>' equals <code>Red</code> or <code>Cyan</code> <br />
    850 '<code>1</code>' equals <code>Green</code> or <code>Magenta</code> <br />
    851 '<code>2</code>' equals <code>Blue</code> or <code>Yellow</code> <br />
    852 '<code>3</code>' equals <code>Black</code> <br />
    853 '<code>4</code>' equals <code>Alpha</code> or <code>Opacity</code> <br />
    854 '<code>5</code>' equals <code>Index</code></p>
    855 
    856 <p>For example, to only select the <code>Red</code> and <code>Blue</code> channels
    857 you can use any of the following:</p>
    858 <pre class="highlight">
    859 <code>-channel Red,Blue</code>
    860 <code>-channel R,B</code>
    861 <code>-channel RB</code>
    862 <code>-channel 0,2</code>
    863 </pre>
    864 
    865 <p>All the channels that are present in an image can be specified using the
    866 special channel type <code>All</code>. Not all operators are 'channel capable',
    867 but generally any operators that are generally 'grey-scale' image operators,
    868 will understand this setting.  See individual operator documentation. </p>
    869 
    870 <br/>
    871 
    872 <p>On top of the normal channel selection an extra flag can be specified,
    873 '<code>Sync</code>'.  This is turned on by default and if set means that
    874 operators that understand this flag should perform: cross-channel
    875 synchronization of the channels. If not specified, then most grey-scale
    876 operators will apply their image processing operations to each individual
    877 channel (as specified by the rest of the <a href="command-line-options.html#channel">-channel</a>
    878 setting) completely independently from each other. </p>
    879 
    880 <p>For example for operators such as <a href="command-line-options.html#auto-level">-auto-level</a> and
    881 <a href="command-line-options.html#auto-gamma">-auto-gamma</a> the color channels are modified
    882 together in exactly the same way so that colors will remain in-sync. Without
    883 it being set, then each channel is modified separately and
    884 independently, which may produce color distortion. </p>
    885 
    886 <p>The <a href="command-line-options.html#morphology">-morphology</a> '<code>Convolve</code>' method
    887 and the <a href="command-line-options.html#compose">-compose</a> mathematical methods, also understands
    888 the '<code>Sync</code>' flag to modify the behavior of pixel colors according
    889 to the alpha channel (if present). That is to say it will modify the image
    890 processing with the understanding that fully-transparent colors should not
    891 contribute to the final result. </p>
    892 
    893 <p>Basically, by default, operators work with color channels in synchronous, and
    894 treats transparency as special, unless the <a href="command-line-options.html#channel">-channel</a>
    895 setting is modified so as to remove the effect of the '<code>Sync</code>' flag.
    896 How each operator does this depends on that operators current implementation.
    897 Not all operators understands this flag at this time, but that is changing.
    898 </p>
    899 
    900 <p>To print a complete list of channel types, use <a href="command-line-options.html#list">-list
    901 channel</a>.</p>
    902 
    903 <p>By default, ImageMagick sets <a href="command-line-options.html#channel">-channel</a> to the value
    904 '<code>RGBK,sync</code>', which specifies that operators act on all color
    905 channels except the transparency channel, and that all the color channels are
    906 to be modified in exactly the same way, with an understanding of transparency
    907 (depending on the operation being applied).  The 'plus' form <a
    908 href="command-line-options.html#channel" >+channel</a> will reset the value back to this default. </p>
    909 
    910 <p>Options that are affected by the <a href="command-line-options.html#channel" >-channel</a> setting
    911 include the following.
    912 
    913 <a href="command-line-options.html#auto-gamma">-auto-gamma</a>,
    914 <a href="command-line-options.html#auto-level">-auto-level</a>,
    915 <a href="command-line-options.html#black-threshold">-black-threshold</a>,
    916 <a href="command-line-options.html#blur">-blur</a>,
    917 <a href="command-line-options.html#clamp">-clamp</a>,
    918 <a href="command-line-options.html#clut">-clut</a>,
    919 <a href="command-line-options.html#combine">-combine</a>,
    920 <a href="command-line-options.html#composite">-composite</a> (Mathematical compose methods only),
    921 <a href="command-line-options.html#convolve">-convolve</a>,
    922 <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a>,
    923 <a href="command-line-options.html#evaluate">-evaluate</a>,
    924 <a href="command-line-options.html#function">-function</a>,
    925 <a href="command-line-options.html#fx">-fx</a>,
    926 <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a>,
    927 <a href="command-line-options.html#hald-clut">-hald-clut</a>,
    928 <a href="command-line-options.html#motion-blur">-motion-blur</a>,
    929 <a href="command-line-options.html#morphology">-morphology</a>,
    930 <a href="command-line-options.html#negate">-negate</a>,
    931 <a href="command-line-options.html#normalize">-normalize</a>,
    932 <a href="command-line-options.html#ordered-dither">-ordered-dither</a>,
    933 <a href="command-line-options.html#radial-blur">-radial-blur</a>,
    934 <a href="command-line-options.html#random-threshold">-random-threshold</a>,
    935 <a href="command-line-options.html#range-threshold">-range-threshold</a>,
    936 <a href="command-line-options.html#separate">-separate</a>,
    937 <a href="command-line-options.html#threshold">-threshold</a>, and
    938 <a href="command-line-options.html#white-threshold">-white-threshold</a>.
    939 </p>
    940 
    941 <p>Warning, some operators behave differently when the <a href="command-line-options.html#channel"
    942 >+channel</a> default setting is in effect, verses ANY user defined <a
    943 href="command-line-options.html#channel" >-channel</a> setting (including the equivalent of the
    944 default). These operators have yet to be made to understand the newer 'Sync'
    945 flag. </p>
    946 
    947 <p>For example <a href="command-line-options.html#threshold">-threshold</a> will by default grayscale
    948 the image before thresholding, if no <a href="command-line-options.html#channel" >-channel</a> setting
    949 has been defined. This is not 'Sync flag controlled, yet. </p>
    950 
    951 <p>Also some operators such as <a href="command-line-options.html#blur">-blur</a>, <a
    952 href="command-line-options.html#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
    953 color channels if the '<code>alpha</code>' channel is also enabled by <a
    954 href="command-line-options.html#channel" >-channel</a>.  Generally this done to ensure that
    955 fully-transparent colors are treated as being fully-transparent, and thus any
    956 underlying 'hidden' color has no effect on the final results.  Typically
    957 resulting in 'halo' effects. The newer <a href="command-line-options.html#morphology">-morphology</a>
    958 convolution equivalents however does have a understanding of the 'Sync' flag
    959 and will thus handle transparency correctly by default. </p>
    960 
    961 <p>As a alpha channel is optional within images, some operators will read the
    962 color channels of an image as a greyscale alpha mask, when the image has no
    963 alpha channel present, and the <a href="command-line-options.html#channel" >-channel</a> setting tells
    964 the operator to apply the operation using alpha channels. The <a
    965 href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
    966 
    967 <div style="margin: auto;">
    968   <h3><a class="anchor" id="channel-fx"></a>-channel-fx <var>expression</var></h3>
    969 </div>
    970 
    971 <p class="magick-description">exchange, extract, or copy one or more image channels.</p>
    972 
    973 <p>The expression consists of one or more channels, either mnemonic or numeric (e.g. red or 0, green or 1, etc.), separated by certain operation symbols as follows:</p>
    974 
    975 <pre class="highlight"><code>&lt;=&gt;  exchange two channels (e.g. red&lt;=&gt;blue)
    976 =&gt;   copy one channel to another channel (e.g. red=&gt;green)
    977 =    assign a constant value to a channel (e.g. red=50%)
    978 ,    write new image with channels in the specified order (e.g. red, green)
    979 ;    add a new output image for the next set of channel operations (e.g. red; green; blue)
    980 |    move to the next input image for the source of channel data (e.g. | gray=>alpha)
    981 </code></pre>
    982 
    983 <p>For example, to create 3 grayscale images from the red, green, and blue channels of an image, use:</p>
    984 
    985 <pre class="highlight"><code>-channel-fx "red; green; blue"
    986 </code></pre>
    987 
    988 <p>A channel without an operation symbol implies separate (i.e, semicolon).</p>
    989 
    990 <p>Here we take an sRGB image and a grayscale image and inject the grayscale image into the alpha channel:</p>
    991 <pre class="highlight"><code>convert wizard.png mask.pgm -channel-fx '| gray=>alpha' wizard-alpha.png
    992 </code></pre>
    993 <p>Use a similar command to define a read mask:</p>
    994 <pre class="highlight"><code>convert wizard.png mask.pgm -channel-fx '| gray=>read-mask' wizard-mask.png
    995 </code></pre>
    996 
    997 <p>Add <code>-debug pixel</code> prior to the <code>-channel-fx</code> option to track the channel morphology.</p>
    998 
    999 <div style="margin: auto;">
   1000   <h3><a class="anchor" id="charcoal"></a>-charcoal <var>factor</var></h3>
   1001 </div>
   1002 
   1003 <p class="magick-description">Simulate a charcoal drawing.</p>
   1004 
   1005 <div style="margin: auto;">
   1006   <h3><a class="anchor" id="chop"></a>-chop <var>geometry</var></h3>
   1007 </div>
   1008 
   1009 <p class="magick-description">Remove pixels from the interior of an image.</p>
   1010 
   1011 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
   1012 and <var>height</var> given in the of the <var>size</var>
   1013 portion of the <var>geometry</var> argument give the number of
   1014 columns and rows to remove. The <var>offset</var> portion of
   1015 the <var>geometry</var> argument is influenced by
   1016 a <a href="command-line-options.html#gravity">-gravity</a> setting, if present.</p>
   1017 
   1018 <p>The <a href="command-line-options.html#chop">-chop</a> option removes entire rows and columns,
   1019 and moves the remaining corner blocks leftward and upward to close the gaps.</p>
   1020 
   1021 <p>While it can remove internal rows and columns of pixels, it is more
   1022 typically used with as <a href="command-line-options.html#gravity">-gravity</a> setting and zero
   1023 offsets so as to remove a single edge from an image.  Compare this to <a
   1024 href="command-line-options.html#shave" >-shave</a> which removes equal numbers of pixels from opposite
   1025 sides of the image.  </p>
   1026 
   1027 <p>Using <a href="command-line-options.html#chop">-chop</a> effectively undoes the results of a <a
   1028 href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
   1029 
   1030 <div style="margin: auto;">
   1031   <h3><a class="anchor" id="clahe"></a>-clahe <var>width</var>x<var>height</var>{%}{+}<var>number-bins</var>{+}<var>clip-limit</var>{!}</h3>
   1032 </div>
   1033 
   1034 <p class="magick-description">contrast limited adaptive histogram equalization. The image is divided into tiles of <var>width</var> and <var>height</var> pixels.  The tile size should be larger than the size of features to be preserved and respects the aspect ratio of the image.  Add <code>!</code> to force an exact tile width and height. <var>number-bins</var> is the number of histogram bins per tile (min 2, max 65536).  The number of histogram bins should be smaller than the number of pixels in a single tile. <var>clip-limit</var> is the contrast limit for localised changes in contrast. A clip-limit of 2 to 3 is a good starting place (e.g. -clahe 50x50%+128+3).  Very large values will let the histogram equalization do whatever it wants to do, that is result in maximal local contrast. The value 1 will result in the original image.  Note if number of bins and the clip-limit are ommitted, they default to 128 and no clipping respectively.</p>
   1035 
   1036 
   1037 <div style="margin: auto;">
   1038   <h3><a class="anchor" id="clamp"></a>-clamp</h3>
   1039 </div>
   1040 
   1041 <p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
   1042 
   1043 <div style="margin: auto;">
   1044   <h3><a class="anchor" id="clip"></a>-clip</h3>
   1045 </div>
   1046 
   1047 <p class="magick-description">Apply the clipping path if one is present.</p>
   1048 
   1049 <p>If a clipping path is present, it is applied to subsequent operations.</p>
   1050 
   1051 <p>For example, in the command</p>
   1052 
   1053 <pre class="highlight"><code>convert cockatoo.tif -clip -negate negated.tif
   1054 </code></pre>
   1055 
   1056 <p>only the pixels within the clipping path are negated.</p>
   1057 
   1058 <p>The <a href="command-line-options.html#clip">-clip</a> feature requires SVG support. If the SVG
   1059 delegate library is not present, the option is ignored.</p>
   1060 
   1061 <p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
   1062 
   1063 <div style="margin: auto;">
   1064   <h3><a class="anchor" id="clip-mask"></a>-clip-mask</h3>
   1065 </div>
   1066 
   1067 <p class="magick-description">Clip the image as defined by this mask.</p>
   1068 
   1069 <p>Use the alpha channel of the current image as a mask.  Any areas that is
   1070 white is not modified by any of the 'image processing operators' that follow,
   1071 until the mask is removed. Pixels in the black areas of the clip mask are
   1072 modified per the requirements of the operator. </p>
   1073 
   1074 <p>In some ways this is similar to (though not the same) as defining
   1075 a rectangular <a href="command-line-options.html#region" >-region</a>, or using the negative of the
   1076 mask (third) image in a three image <a href="command-line-options.html#composite" >-composite</a>,
   1077 operation. </p>
   1078 
   1079 <p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
   1080 
   1081 <div style="margin: auto;">
   1082   <h3><a class="anchor" id="clip-path"></a>-clip-path <var>id</var></h3>
   1083 </div>
   1084 
   1085 <p class="magick-description">Clip along a named path from the 8BIM profile.</p>
   1086 
   1087 <p>This is identical to <a href="command-line-options.html#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. </p>
   1088 
   1089 <p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
   1090 
   1091 <div style="margin: auto;">
   1092   <h3><a class="anchor" id="clone"></a>-clone <var>index(s)</var></h3>
   1093 </div>
   1094 
   1095 <p class="magick-description">make a clone of an image (or images).</p>
   1096 
   1097 <p>Inside parenthesis (where the operator is normally used) it will make a
   1098 clone of the images from the last 'pushed' image sequence, and adds them to
   1099 the end of the current image sequence. Outside parenthesis
   1100 (not recommended) it clones the images from the current image sequence. </p>
   1101 
   1102 <p>Specify the image by its index in the sequence.  The first image is index
   1103 0.  Negative indexes are relative to the end of the sequence; for
   1104 example, <code>1</code>
   1105 represents the last image of the sequence.  Specify a range of images with a
   1106 dash (e.g. <code>04</code>).  Separate multiple indexes with commas but no
   1107 spaces (e.g. <code>0,2,5</code>).  A value of '<code>01</code> will
   1108 effectively clone all the images. </p>
   1109 
   1110 <p>The <a href="command-line-options.html#clone">+clone</a> will simply make a copy of the last image
   1111 in the image sequence, and is thus equivalent to using a argument of
   1112 '<code>1</code>'. </p>
   1113 
   1114 <div style="margin: auto;">
   1115   <h3><a class="anchor" id="clut"></a>-clut</h3>
   1116 </div>
   1117 
   1118 <p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
   1119 
   1120 <p>The second (LUT) image is ordinarily a gradient image containing the
   1121 histogram mapping of how each channel should be modified. Typically it is a
   1122 either a single row or column image of replacement color values. If larger
   1123 than a single row or column, values are taken from a diagonal line from
   1124 top-left to bottom-right corners.</p>
   1125 
   1126 <p>The lookup is further controlled by the <a
   1127 href="command-line-options.html#interpolate">-interpolate</a> setting, which is especially handy for an
   1128 LUT which is not the full length needed by the ImageMagick installed Quality
   1129 (Q) level. Good settings for this are the '<code>bilinear</code>' and
   1130 '<code>bicubic</code>' interpolation settings, which give smooth color
   1131 gradients, and the '<code>integer</code>' setting for a direct, unsmoothed
   1132 lookup of color values. </p>
   1133 
   1134 <p>This operator is especially suited to replacing a grayscale image with a
   1135 specific color gradient from the CLUT image. </p>
   1136 
   1137 <p>Only the channel values defined by the <a href="command-line-options.html#channel">-channel</a>
   1138 setting will have their values replaced. In particular, since the default <a
   1139 href="command-line-options.html#channel">-channel</a> setting is <code>RGB</code>, this means that
   1140 transparency (alpha/matte channel) is not affected, unless the <a
   1141 href="command-line-options.html#channel">-channel</a> setting is modified. When the alpha channel is
   1142 set, it is treated by the <a href="command-line-options.html#clut" >-clut</a> operator in the same way
   1143 as the other channels, implying that alpha/matte values are replaced using the
   1144 alpha/matte values of the original image. </p>
   1145 
   1146 <p>If either the image being modified, or the lookup image, contains no
   1147 transparency (i.e. <a href="command-line-options.html#alpha" >-alpha</a> is turned 'off') but the <a
   1148 href="command-line-options.html#channel">-channel</a> setting includes alpha replacement, then it is
   1149 assumed that image represents a grayscale gradient which is used for the
   1150 replacement alpha values.  That is you can use a grayscale CLUT image to
   1151 adjust a existing images alpha channel, or you can color a grayscale image
   1152 using colors form CLUT containing the desired colors, including transparency.
   1153 </p>
   1154 
   1155 <p>See also <a href="command-line-options.html#hald-clut" >-hald-clut</a> which replaces colors
   1156 according to the lookup of the full color RGB value from a 2D representation
   1157 of a 3D color cube. </p>
   1158 
   1159 
   1160 <div style="margin: auto;">
   1161   <h3><a class="anchor" id="coalesce"></a>-coalesce</h3>
   1162 </div>
   1163 
   1164 <p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
   1165 
   1166 <p>Overlay each image in an image sequence according to
   1167 its <a href="command-line-options.html#dispose">-dispose</a> meta-data, to reproduce the look of
   1168 an animation at each point in the animation sequence. All images should be
   1169 the same size, and are assigned appropriate GIF disposal settings for the
   1170 animation to continue working as expected as a GIF animation.  Such frames
   1171 are more easily viewed and processed than the highly optimized GIF overlay
   1172 images.  </p>
   1173 
   1174 <p>The animation can be re-optimized after processing using
   1175 the <a href="command-line-options.html#layers">-layers</a> method '<code>optimize</code>', although
   1176 there is no guarantee that the restored GIF animation optimization is
   1177 better than the original. </p>
   1178 
   1179 
   1180 <div style="margin: auto;">
   1181   <h3><a class="anchor" id="colorize"></a>-colorize <var>value</var></h3>
   1182 </div>
   1183 
   1184 <p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
   1185 
   1186 <p>Specify the amount of colorization as a percentage. Separate colorization
   1187 values can be applied to the red, green, and blue channels of the image with
   1188 a comma-delimited list of colorization
   1189 values (e.g., <code>-colorize 0,0,50</code>).</p>
   1190 
   1191 <div style="margin: auto;">
   1192   <h3><a class="anchor" id="colormap"></a>-colormap <var>type</var></h3>
   1193 </div>
   1194 
   1195 <p class="magick-description">Define the colormap type.</p>
   1196 
   1197 <p>The <var>type</var> can be  <code>shared</code> or <code>private</code>.</p>
   1198 
   1199 <p>This option only applies when the default X server visual
   1200 is <code>PseudoColor</code> or <code>GrayScale</code>. Refer
   1201 to <a href="command-line-options.html#visual">-visual</a> for more details. By default,
   1202 a shared colormap is allocated. The image shares colors with
   1203 other X clients. Some image colors could be approximated,
   1204 therefore your image may look very different than intended.
   1205 If <code>private</code> is chosen, the image colors appear exactly
   1206 as they are defined. However, other clients may go <var>technicolor</var>
   1207 when the image colormap is installed.</p>
   1208 
   1209 <div style="margin: auto;">
   1210   <h3><a class="anchor" id="colors"></a>-colors <var>value</var></h3>
   1211 </div>
   1212 
   1213 <p class="magick-description">Set the preferred number of colors in the image.</p>
   1214 
   1215 <p>The actual number of colors in the image may be less than your request,
   1216 but never more. Note that this a color reduction option. Images with fewer
   1217 unique colors than specified by <var>value</var> will have any
   1218 duplicate or unused colors removed.  The ordering of an existing color
   1219 palette may be altered. When converting an image from color to grayscale,
   1220 it is more efficient to convert the image to the gray colorspace before
   1221 reducing the number of colors. Refer to
   1222 the <a href="../www/quantize.html">
   1223 color reduction algorithm</a> for more details.</p>
   1224 
   1225 <div style="margin: auto;">
   1226   <h3><a class="anchor" id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
   1227 </div>
   1228 
   1229 <p class="magick-description">apply color correction to the image.</p>
   1230 
   1231 <p>This option permits saturation changes, hue rotation, luminance to alpha,
   1232 and various other effects.  Although variable-sized transformation matrices
   1233 can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
   1234 for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
   1235 Adobe Flash except offsets are in column 6 rather than 5 (in support of
   1236 CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
   1237 
   1238 <p>As an example, to add contrast to an image with offsets, try this command:</p>
   1239 
   1240 <pre class="highlight"><code>convert kittens.jpg -color-matrix \
   1241   " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
   1242     0.0 1.5 0.0 0.0, 0.0, -0.157 \
   1243     0.0 0.0 1.5 0.0, 0.0, -0.157 \
   1244     0.0 0.0 0.0 1.0, 0.0,  0.0 \
   1245     0.0 0.0 0.0 0.0, 1.0,  0.0 \
   1246     0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
   1247 </code></pre>
   1248 <div style="margin: auto;">
   1249   <h3><a class="anchor" id="colorspace"></a>-colorspace <var>value</var></h3>
   1250 </div>
   1251 
   1252 <p class="magick-description">Set the image colorspace.</p>
   1253 
   1254 <p>Choices are:</p>
   1255 
   1256 <pre class="highlight"><code>CMY          CMYK         Gray         HCL
   1257 HCLp         HSB          HSI          HSL
   1258 HSV          HWB          Lab          LCHab
   1259 LCHuv        LMS          Log          Luv
   1260 OHTA         Rec601YCbCr  Rec709YCbCr  RGB
   1261 scRGB        sRGB         Transparent  xyY
   1262 XYZ          YCbCr        YCC          YDbDr
   1263 YIQ          YPbPr        YUV          Undefined
   1264 </code></pre>
   1265 
   1266 <p>To print a complete list of colorspaces, use <a href="command-line-options.html#list">-list colorspace</a>.</p>
   1267 
   1268 <p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="command-line-options.html#profile">-profile</a> option.  Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise.  For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
   1269 
   1270 <table class="table table-sm table-striped">
   1271         <caption>Conversion of RGB to Other Color Spaces</caption>
   1272         <tr><th valign="middle">CMY</th></tr>
   1273         <tr><td valign="middle">C=<var>QuantumRange</var>R</td></tr>
   1274         <tr><td valign="middle">M=<var>QuantumRange</var>G</td></tr>
   1275         <tr><td valign="middle">Y=<var>QuantumRange</var>B</td></tr>
   1276         <tr><th valign="middle">CMYK  starts with CMY from above</th></tr>
   1277         <tr><td valign="middle">K=min(C,Y,M)</td></tr>
   1278         <tr><td valign="middle">C=<var>QuantumRange</var>*(CK)/(<var>QuantumRange</var>K)</td></tr>
   1279         <tr><td valign="middle">M=<var>QuantumRange</var>*(MK)/(<var>QuantumRange</var>K)</td></tr>
   1280         <tr><td valign="middle">Y=<var>QuantumRange</var>*(YK)/(<var>QuantumRange</var>K)</td></tr>
   1281 
   1282         <tr><th valign="middle">Gray</th></tr>
   1283         <tr><td valign="middle">Gray = 0.212656*R+0.715158*G+0.072186*B</td></tr>
   1284 
   1285         <tr><th valign="middle">HSB  Hue, Saturation, Brightness; like a cone peak downward</th></tr>
   1286         <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
   1287         <tr><td valign="middle">S=distance from axis outward</td></tr>
   1288         <tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
   1289 
   1290         <tr><th valign="middle">HSL  Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
   1291         <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
   1292         <tr><td valign="middle">S=distance from axis outward</td></tr>
   1293         <tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
   1294 
   1295         <tr><th valign="middle">HWB  Hue, Whiteness, Blackness</th></tr>
   1296         <tr><td valign="middle">Hue (complicated equation)</td></tr>
   1297         <tr><td valign="middle">Whiteness (complicated equation)</td></tr>
   1298         <tr><td valign="middle">Blackness (complicated equation)</td></tr>
   1299 
   1300         <tr><th valign="middle">LAB</th></tr>
   1301         <tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
   1302         <tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
   1303         <tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
   1304         <tr><th valign="middle">LinearGray</th></tr>
   1305         <tr><td valign="middle">LinearGray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
   1306 
   1307         <tr><th valign="middle">LOG</th></tr>
   1308         <tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
   1309         <tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
   1310         <tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
   1311 
   1312         <tr><th valign="middle">OHTA  approximates principal components transformation</th></tr>
   1313         <tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
   1314         <tr><td valign="middle">I2=(0.50000*R+0.00000*G0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1315         <tr><td valign="middle">I3=(0.25000*R+0.50000*G0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1316 
   1317         <tr><th valign="middle">Rec601Luma</th></tr>
   1318         <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
   1319 
   1320         <tr><th valign="middle">Rec601YCbCr</th></tr>
   1321         <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
   1322         <tr><td valign="middle">Cb=(0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1323         <tr><td valign="middle">Cr=(0.500000*R0.418688*G0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1324 
   1325         <tr><th valign="middle">Rec709Luma</th></tr>
   1326         <tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
   1327 
   1328         <tr><th valign="middle">Rec709YCbCr</th></tr>
   1329         <tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
   1330         <tr><td valign="middle">Cb=(0.114572*R0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
   1331         <tr><td valign="middle">Cr=(0.500000*R0.454153*G0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
   1332         <tr><th valign="middle">sRGB</th></tr>
   1333         <tr><td valign="middle">if R  .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
   1334         <tr><td valign="middle">if G  .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
   1335         <tr><td valign="middle">if B  .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
   1336 
   1337         <tr><th valign="middle">XYZ</th></tr>
   1338         <tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
   1339         <tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
   1340         <tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
   1341 
   1342         <tr><th valign="middle">YCC</th></tr>
   1343         <tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
   1344         <tr><td valign="middle">C1=(0.298839*R0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
   1345         <tr><td valign="middle">C2=(0.70100*R0.586811*G0.114350*B) (with complicated scaling)</td></tr>
   1346 
   1347         <tr><th valign="middle">YCbCr</th></tr>
   1348         <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
   1349         <tr><td valign="middle">Cb=(0.168736*R0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1350         <tr><td valign="middle">Cr=(0.500000*R0.418688*G0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1351 
   1352         <tr><th valign="middle">YIQ</th></tr>
   1353         <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
   1354         <tr><td valign="middle">I=(0.59600*R0.27400*G0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1355         <tr><td valign="middle">Q=(0.21100*R0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1356 
   1357         <tr><th valign="middle">YPbPr</th></tr>
   1358         <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
   1359         <tr><td valign="middle">Pb=(0.168736*R0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1360         <tr><td valign="middle">Pr=(0.500000*R0.418688*G0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1361 
   1362         <tr><th valign="middle">YUV</th></tr>
   1363         <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
   1364         <tr><td valign="middle">U=(0.14740*R0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1365         <tr><td valign="middle">V=(0.61500*R0.51500*G0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
   1366 </table>
   1367 
   1368 <p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
   1369 
   1370 <p>Use the <code>Undefined</code> colorspace to identify multi-spectral images.</p>
   1371 
   1372 <div style="margin: auto;">
   1373   <h3><a class="anchor" id="combine"></a>-combine</h3>
   1374   <h3>+combine <var>colorspace</var></h3>
   1375 </div>
   1376 
   1377 <p class="magick-description">Combine one or more images into a single image.</p>
   1378 
   1379 <p>The channels (previously set by <a href="command-line-options.html#channel">-channel</a>) of the
   1380 combined image are taken from the grayscale values of each image in the
   1381 sequence, in order. For the default -channel setting of <code>RGB</code>, this
   1382 means the first image  is assigned to the <code>Red</code> channel, the second
   1383 to the <code>Green</code> channel, the third to the <code>Blue</code>.</p>
   1384 
   1385 <p>This option can be thought of as the inverse to <a
   1386 href="command-line-options.html#separate">-separate</a>, so long as the channel settings are the same.
   1387 Thus, in the following example, the final image should be a copy of the
   1388 original.  </p>
   1389 
   1390 <pre class="highlight"><code>convert original.png -channel RGB -separate sepimage.png
   1391 convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
   1392   -combine imagecopy.png
   1393 </code></pre>
   1394 
   1395 <div style="margin: auto;">
   1396   <h3><a class="anchor" id="comment"></a>-comment <var>string</var></h3>
   1397 </div>
   1398 
   1399 <p class="magick-description">Embed a comment in an image.</p>
   1400 
   1401 <p>This option sets the comment meta-data of an image read in after this
   1402 option has been given.  To modify a comment of images already in memory use
   1403 "<code><a href="command-line-options.html#set">-set</a> comment</code>". </p>
   1404 
   1405 <p>The comment can contain special format characters listed in the <a
   1406 href="../www/escape.html">Format and
   1407 Print Image Properties</a>. These attributes are expanded when the comment
   1408 is finally assigned to the individual images. </p>
   1409 
   1410 <p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
   1411 remaining characters in the string.  Comments read in from a file are literal;
   1412 no embedded formatting characters are recognized.</p>
   1413 
   1414 <p>Comment meta-data are not visible on the image itself. To do that use the
   1415 <a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
   1416 instead.</p>
   1417 
   1418 <p>For example,</p>
   1419 
   1420 <pre class="highlight"><code>-comment "%m:%f %wx%h"  bird.miff
   1421 </code></pre>
   1422 
   1423 <p>produces an image comment of <code>MIFF:bird.miff 512x480</code> (assuming
   1424 that the image <code>bird.miff</code> has a width of 512 and a height of
   1425 480.</p>
   1426 
   1427 <div style="margin: auto;">
   1428   <h3><a class="anchor" id="compare"></a>-compare</h3>
   1429 </div>
   1430 
   1431 <p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
   1432 
   1433 <p>This is a convert version of "<code>compare</code>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
   1434 
   1435 <pre class="highlight"><code>convert image.png reference.png -metric RMSE -compare \ <br/> difference.png
   1436 </code></pre>
   1437 
   1438 <p>To get the metric value use the string format "%[distortion]".</p>
   1439 
   1440 <pre class="highlight"><code>convert image.png reference.png -metric RMSE -compare -format \
   1441    "%[distortion]" info:
   1442 </code></pre>
   1443 
   1444 <div style="margin: auto;">
   1445   <h3><a class="anchor" id="complex"></a>-complex <var>operator</var></h3>
   1446 </div>
   1447 
   1448 <p class="magick-description">perform complex mathematics on an image sequence</p>
   1449 
   1450 Choose from these operators:
   1451 
   1452 <pre class="highlight"><code>add
   1453 conjugate
   1454 divide
   1455 magnitude-phase
   1456 multiply
   1457 real-imaginary
   1458 subtract
   1459 </code></pre>
   1460 
   1461 <p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
   1462 
   1463 <div style="margin: auto;">
   1464   <h3><a class="anchor" id="compose"></a>-compose <var>operator</var></h3>
   1465 </div>
   1466 
   1467 <p class="magick-description">Set the type of image composition.</p>
   1468 
   1469 <p>See <a href="../www/compose.html">Alpha Compositing</a> for
   1470 a detailed discussion of alpha compositing.</p>
   1471 
   1472 <p>This setting affects image processing operators that merge two (or more)
   1473 images together in some way.  This includes the operators,
   1474 <a href="command-line-options.html#composite">-compare</a>,
   1475 <a href="command-line-options.html#composite">-composite</a>,
   1476 <a href="command-line-options.html#layers">-layers</a> composite,
   1477 <a href="command-line-options.html#flatten">-flatten</a>,
   1478 <a href="command-line-options.html#mosaic">-mosaic</a>,
   1479 <a href="command-line-options.html#layers">-layers</a> merge,
   1480 <a href="command-line-options.html#border">-border</a>,
   1481 <a href="command-line-options.html#frame">-frame</a>,
   1482 and <a href="command-line-options.html#extent">-extent</a>. </p>
   1483 
   1484 <p>It is also one of the primary options for the "<code>composite</code>"
   1485 command.  </p>
   1486 
   1487 
   1488 <div style="margin: auto;">
   1489   <h3><a class="anchor" id="composite"></a>-composite</h3>
   1490 </div>
   1491 
   1492 <p class="magick-description">Perform alpha composition on two images and an optional mask</p>
   1493 
   1494 <p>Take the first image 'destination' and overlay the second 'source' image
   1495 according to the current <a href="command-line-options.html#compose">-compose</a> setting. The location
   1496 of the 'source' or 'overlay' image is controlled according to <a
   1497 href="command-line-options.html#gravity" >-gravity</a>, and <a href="command-line-options.html#geometry" >-geometry</a>
   1498 settings. </p>
   1499 
   1500 <p>If a third image is given this is treated as a grayscale blending 'mask' image
   1501 relative to the first 'destination' image. This mask is blended with the
   1502 source image.  However for the '<code>displace</code>' compose method, the
   1503 mask is used to provide a separate Y-displacement image instead. </p>
   1504 
   1505 <p>If a <a href="command-line-options.html#compose">-compose</a> method requires extra numerical
   1506 arguments or flags these can be provided by setting the  <a
   1507 href="command-line-options.html#set">-set</a> '<code>option:compose:args</code>'
   1508 appropriately for the compose method. </p>
   1509 
   1510 <p>Some <a href="command-line-options.html#compose">-compose</a> methods can modify the 'destination'
   1511 image outside the overlay area. It is disabled by default.  You can enable this by setting the this define: <a href="command-line-options.html#define">-define</a> '<code>compose:clip-to-self=true</code>'.</p>
   1512 
   1513 <p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive.  You can permit values outside this range with this option: <a href="command-line-options.html#set">-set</a> '<code>option:compose:clamp=false</code></p>
   1514 
   1515 
   1516 <div style="margin: auto;">
   1517   <h3><a class="anchor" id="compress"></a>-compress <var>type</var></h3>
   1518 </div>
   1519 
   1520 <p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
   1521 
   1522 <p>Choices are: <code>None</code>, <code>BZip</code>, <code
   1523 >Fax</code>, <code>Group4</code>, <code
   1524 >JPEG</code>,  <code>JPEG2000</code>, <code
   1525 >Lossless</code>, <code>LZW</code>, <code
   1526 >RLE</code> or <code>Zip</code>.</p>
   1527 
   1528 <p>To print a complete list of compression types, use <a href="command-line-options.html#list">-list
   1529 compress</a>.</p>
   1530 
   1531 <p>Specify <a href="command-line-options.html#compress">+compress</a> to store the binary image in an
   1532 uncompressed format. The default is the compression type of the specified
   1533 image file.</p>
   1534 
   1535 <p>If <code>LZW</code> compression is specified but LZW compression has not been
   1536 enabled, the image data is written in an uncompressed LZW format that can be
   1537 read by LZW decoders. This may result in larger-than-expected GIF files.</p>
   1538 
   1539 <p><code>Lossless</code> refers to lossless JPEG, which is only available if the
   1540 JPEG library has been patched to support it. Use of lossless JPEG is generally
   1541 not recommended.</p>
   1542 
   1543 <p>
   1544 When writing an ICO file, you may request that the images be encoded in
   1545 PNG format, by specifying <code>Zip</code> compression.</p>
   1546 
   1547 <p>
   1548 When writing a JNG file, specify <code>Zip</code> compression to request that
   1549 the alpha channel be encoded in PNG "IDAT" format, or <code>JPEG</code>
   1550 to request that it be encoded in JPG "JDAA" format.</p>
   1551 
   1552 <p>Use the <a href="command-line-options.html#quality">-quality</a> option to set the compression level
   1553 to be used by JPEG, PNG, MIFF, and MPEG encoders.
   1554 Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to set the
   1555 sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
   1556 the chroma channels.</p>
   1557 
   1558 <div style="margin: auto;">
   1559   <h3><a class="anchor" id="connected-components"></a>-connected-components <var>connectivity</var></h3>
   1560 </div>
   1561 
   1562 <p class="magick-description"><a href="../www/connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
   1563 
   1564 <p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
   1565 
   1566 <div style="margin: auto;">
   1567   <h3><a class="anchor" id="contrast"></a>-contrast</h3>
   1568 </div>
   1569 
   1570 <p class="magick-description">Enhance or reduce the image contrast.</p>
   1571 
   1572 <p>This option enhances the intensity differences between the lighter and
   1573 darker elements of the image. Use <a href="command-line-options.html#contrast">-contrast</a> to enhance
   1574 the image or <a href="command-line-options.html#contrast">+contrast</a> to reduce the image
   1575 contrast.</p>
   1576 
   1577 <p>For a more pronounced effect you can repeat the option:</p>
   1578 
   1579 <pre class="highlight"><code>convert rose: -contrast -contrast rose_c2.png
   1580 </code></pre>
   1581 
   1582 <div style="margin: auto;">
   1583   <h3><a class="anchor" id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
   1584 </div>
   1585 
   1586 <p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
   1587 
   1588 <p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
   1589 <var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
   1590 
   1591 <p>Prior to ImageMagick 6.4.7-0, <a href="command-line-options.html#contrast-stretch"
   1592 >-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
   1593 minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
   1594 
   1595 <p>Note that <code>-contrast-stretch 0</code> will modify the image such that
   1596 the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
   1597 clipping at either end. This is not the same as <a href="command-line-options.html#normalize"
   1598 >-normalize</a>, which is equivalent to <code>-contrast-stretch 0.15x0.05%</code> (or
   1599 prior to ImageMagick 6.4.7-0, <code>-contrast-stretch 2%x99%</code>).</p>
   1600 
   1601 <p>Internally operator works by creating a histogram bin, and then uses that
   1602 bin to modify the image. As such some colors may be merged together when they
   1603 originally fell into the same 'bin'. </p>
   1604 
   1605 <p>All the channels are normalized in concert by the same amount so as to
   1606 preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
   1607 setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
   1608 setting will normalize the RGB channels independently.</p>
   1609 
   1610 <p>See also  <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
   1611 normalization of mathematical images. </p>
   1612 
   1613 <p>This operator is under review for re-development. </p>
   1614 
   1615 
   1616 <div style="margin: auto;">
   1617   <h3><a class="anchor" id="convolve"></a>-convolve <var>kernel</var></h3>
   1618 </div>
   1619 
   1620 <p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
   1621 
   1622 <p>The <var>kernel</var> is a matrix specified as
   1623 a comma-separated list of integers (with no spaces), ordered left-to right,
   1624 starting with the top row. Presently, only odd-dimensioned kernels are
   1625 supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
   1626 7<sup>2</sup>=49, etc. </p>
   1627 
   1628 <p>Note that the <a href="command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
   1629 positive and negative results are relative to a user-specified bias value.
   1630 This is important for non-HDRI compilations of ImageMagick when dealing with
   1631 convolutions that contain negative as well as positive values. This is
   1632 especially the case with convolutions involving high pass filters or edge
   1633 detection. Without an output bias, the negative values is clipped at zero.
   1634 </p>
   1635 
   1636 <p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
   1637 negative results without clipping to the color value range (0..QuantumRange).
   1638 See the discussion on HDRI implementations of ImageMagick on the page <a
   1639 href="high-dynamic-range.html">High
   1640 Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
   1641 href="../Usage/basics/#hdri">Usage</a> pages or this
   1642 <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
   1643 entry.  </p>
   1644 
   1645 
   1646 <div style="margin: auto;">
   1647   <h3><a class="anchor" id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
   1648 </div>
   1649 
   1650 <p class="magick-description">copy pixels from one area of an image to another.</p>
   1651 
   1652 <div style="margin: auto;">
   1653   <h3><a class="anchor" id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
   1654 </div>
   1655 
   1656 <p class="magick-description">Cut out one or more rectangular regions of the image.</p>
   1657 
   1658 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   1659 
   1660 <p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
   1661 after cropping, and <var>x</var> and <var>y</var> in the
   1662 <var>offset</var> (if present) gives the location of the top left
   1663 corner of the cropped image with respect to the original image. To specify the
   1664 amount to be removed, use <a href="command-line-options.html#shave">-shave</a> instead.</p>
   1665 
   1666 <p>If the <var>x</var> and <var>y</var> offsets are
   1667 present, a single image is generated, consisting of the pixels from the
   1668 cropping region. The offsets specify the location of the upper left corner of
   1669 the cropping region measured downward and rightward with respect to the upper
   1670 left corner of the image. If the <a href="command-line-options.html#gravity">-gravity</a> option is
   1671 present with <code>NorthEast</code>, <code>East</code>, or <code>SouthEast</code>
   1672 gravity, it gives the distance leftward from the right edge of the image to
   1673 the right edge of the cropping region. Similarly, if the <a
   1674 href="command-line-options.html#gravity">-gravity</a> option is present with <code>SouthWest</code>,
   1675 <code>South</code>, or <code>SouthEast</code> gravity, the distance is measured
   1676 upward between the bottom edges.</p>
   1677 
   1678 <p>If the <var>x</var> and <var>y</var> offsets are
   1679 omitted, a set of tiles of the specified geometry, covering the entire input
   1680 image, is generated. The rightmost tiles and the bottom tiles are smaller if
   1681 the specified geometry extends beyond the dimensions of the input image.</p>
   1682 
   1683 <p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
   1684 
   1685 <p>By adding a exclamation character flag to the geometry argument, the
   1686 cropped images virtual canvas page size and offset is set as if the
   1687 geometry argument was a viewport or window. This means the canvas page size
   1688 is set to exactly the same size you specified, the image offset set
   1689 relative top left corner of the region cropped. </p>
   1690 
   1691 <p>If the cropped image 'missed' the actual image on its virtual canvas, a
   1692 special single pixel transparent 'missed' image is returned, and a 'crop
   1693 missed' warning given. </p>
   1694 
   1695 <p>It might be necessary to <a href="command-line-options.html#repage" >+repage</a> the image prior to
   1696 cropping the image to ensure the crop coordinate frame is relocated to the
   1697 upper-left corner of the visible image.
   1698 
   1699 Similarly you may want to use <a href="command-line-options.html#repage" >+repage</a> after cropping to
   1700 remove the page offset that will be left behind. This is especially true when
   1701 you are going to write to an image format such as PNG that supports an image
   1702 offset.</p>
   1703 
   1704 <div style="margin: auto;">
   1705   <h3><a class="anchor" id="cycle"></a>-cycle <var>amount</var></h3>
   1706 </div>
   1707 
   1708 <p class="magick-description">displace image colormap by amount.</p>
   1709 
   1710 <p><var>Amount</var> defines the number of positions each
   1711 colormap entry is shifted.</p>
   1712 
   1713 
   1714 <div style="margin: auto;">
   1715   <h3><a class="anchor" id="debug"></a>-debug <var>events</var></h3>
   1716 </div>
   1717 
   1718 <p class="magick-description">enable debug printout.</p>
   1719 
   1720 <p>The <code>events</code> parameter specifies which events are to be logged. It
   1721 can be either <code>None</code>, <code>All</code>, <code>Trace</code>, or
   1722 a comma-separated list consisting of one or more of the following domains:
   1723 <code>Accelerate</code>, <code>Annotate</code>, <code>Blob</code>, <code>Cache</code>,
   1724 <code>Coder</code>, <code>Configure</code>, <code>Deprecate</code>,
   1725 <code>Exception</code>, <code>Locale</code>, <code>Render</code>,
   1726 <code>Resource</code>, <code>Security</code>, <code>TemporaryFile</code>,
   1727 <code>Transform</code>, <code>X11</code>, or <code>User</code>. </p>
   1728 
   1729 
   1730 <p>For example, to log cache and blob events, use.</p>
   1731 
   1732 <pre class="highlight"><code>convert -debug "Cache,Blob" rose: rose.png
   1733 </code></pre>
   1734 
   1735 <p>The <code>User</code> domain is normally empty, but developers can log user
   1736 events in their private copy of ImageMagick.</p>
   1737 
   1738 <p>To print the complete list of debug methods, use <a href="command-line-options.html#list">-list
   1739 debug</a>.</p>
   1740 
   1741 <p>Use the <a href="command-line-options.html#log">-log</a> option to specify the format for debugging
   1742 output.</p>
   1743 
   1744 <p>Use <a href="command-line-options.html#debug">+debug</a> to turn off all logging.</p>
   1745 
   1746 <p>Debugging may also be set using the <code>MAGICK_DEBUG</code> <a href="resources.html#environment"
   1747 >environment variable</a>.  The allowed values for the <code>MAGICK_DEBUG</code>
   1748 environment variable are the same as for the <a href="command-line-options.html#debug">-debug</a>
   1749 option.</p>
   1750 
   1751 
   1752 <div style="margin: auto;">
   1753   <h3><a class="anchor" id="decipher"></a>-decipher <var>filename</var></h3>
   1754 </div>
   1755 
   1756 <p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
   1757 
   1758 <p>Get the passphrase from the file specified by <var>filename</var>.</p>
   1759 
   1760 <p>For more information, see the webpage, <a
   1761 href="../www/cipher.html">ImageMagick: Encipher or
   1762 Decipher an Image</a>.</p>
   1763 
   1764 
   1765 <div style="margin: auto;">
   1766   <h3><a class="anchor" id="deconstruct"></a>-deconstruct</h3>
   1767 </div>
   1768 
   1769 <p class="magick-description">find areas that has changed between images </p>
   1770 
   1771 <p>Given a sequence of images all the same size, such as produced by <a
   1772 href="command-line-options.html#coalesce">-coalesce</a>, replace the second and later images, with
   1773 a smaller image of just the area that changed relative to the previous image.
   1774 </p>
   1775 
   1776 <p>The resulting sequence of images can be used to optimize an animation
   1777 sequence, though will not work correctly for GIF animations when parts of the
   1778 animation can go from opaque to transparent. </p>
   1779 
   1780 <p>This option is actually equivalent to the  <a href="command-line-options.html#layers">-layers</a>
   1781 method '<code>compare-any</code>'. </p>
   1782 
   1783 
   1784 <div style="margin: auto;">
   1785   <h3><a class="anchor" id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
   1786 </div>
   1787 
   1788 <p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
   1789 
   1790 <p>This option creates one or more definitions for coders and decoders to use
   1791 while reading and writing image data.  Definitions are generally used to
   1792 control image file format coder modules, and image processing operations,
   1793 beyond what is provided by normal means.  Defined settings are listed in <a
   1794 href="command-line-options.html#verbose" >-verbose</a> information ("<code>info:</code>" output format)
   1795 as "Artifacts". </p>
   1796 
   1797 <p>If <var>value</var> is missing for a definition, an empty-valued
   1798 definition of a flag is created with that name. This used to control on/off
   1799 options.  Use <a href="command-line-options.html#define">+define key</a> to remove definitions
   1800 previously created.  Use <a href="command-line-options.html#define">+define "*"</a> to remove all
   1801 existing definitions.</p>
   1802 
   1803 <p>The same 'artifact' settings can also be defined using the <a
   1804 href="command-line-options.html#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="../www/escape.html" >Format and Print Image
   1805 Properties</a> in the defined value. </p>
   1806 
   1807 <p>The <var>option</var> and <var>key</var> are case-independent (they are
   1808 converted to lowercase for use within the decoders) while the <var>value</var>
   1809 is case-dependent.</p>
   1810 
   1811 <p>Such settings are global in scope, and affect all images and operations. </p>
   1812 
   1813 <p>The following definitions are just some of the artifacts that are
   1814 available:</p>
   1815 
   1816 <table class="table table-sm table-striped">
   1817   <tr>
   1818     <td>bmp3:alpha=<var>true|false</var></td>
   1819     <td>include any alpha channel when writing in the BMP image format.</td>
   1820   </tr>
   1821 
   1822   <tr>
   1823     <td>bmp:format=<var>value</var></td>
   1824     <td> valid values are <var>bmp2</var>, <var>bmp3</var>,
   1825    and <var>bmp4</var>.  This option can be useful when the
   1826    method of prepending "BMP2:" to the output filename is inconvenient or
   1827    is not available, such as when using the <a href="mogrify.html">mogrify</a>   utility.</td>
   1828   </tr>
   1829 
   1830   <tr>
   1831     <td>bmp:subtype=<var>RGB555|RGB565|ARGB4444|ARGB1555</var></td>
   1832     <td>BMP channel depth subtypes. Only support in BMP (BMP4). BMP3 and BMP2 do not 
   1833     contain header fields to support these options.</td>
   1834   </tr>
   1835 
   1836   <tr>
   1837     <td>colorspace:auto-grayscale=<var>on|off</var></td>
   1838     <td>prevent automatic conversion to grayscale inside coders that support
   1839     grayscale. This should be accompanied by -type truecolor. PNG and TIF do
   1840     not need this define. With PNG, just use PNG24:image. With TIF, just use
   1841     -type truecolor. JPG and PSD will need this define.</td>
   1842   </tr>
   1843 
   1844   <tr>
   1845     <td>complex:snr=<var>value</var></td>
   1846     <td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a>.</td>
   1847   </tr>
   1848 
   1849   <tr>
   1850     <td>compose:args=<var>arguments</var></td>
   1851      <td>Sets certain compose argument values when using convert ... -compose ...
   1852     -composite. See <a href="compose.html"
   1853     >Image Composition</a>.</td>
   1854   </tr>
   1855 
   1856   <tr>
   1857     <td>compose:clip-to-self=<var>true|false</var></td>
   1858     <td>Some <a href="command-line-options.html#compose" >-compose</a> methods can modify the 'destination' image outside the overlay area.  It is disabled by default.</td>
   1859   </tr>
   1860 
   1861   <tr>
   1862     <td>compose:clamp=<var>on|off</var></td>
   1863     <td>set each pixel whose value is below zero to zero and any the pixel
   1864     whose value is above the quantum range to the quantum range (e.g. 65535)
   1865     otherwise the pixel value remains unchanged.  Define supported in
   1866     ImageMagick 6.9.1-3 and above.</td>
   1867   </tr>
   1868 
   1869   <tr>
   1870     <td>connected-components:area-threshold=<var>value</var></td>
   1871     <td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
   1872   </tr>
   1873 
   1874   <tr>
   1875     <td>connected-components:keep=<var>list-of-ids</var></td>
   1876     <td>Comma and/or hyphenated list of id values to keep in the output.
   1877     Supported in Imagemagick 6.9.3-0.</td>
   1878   </tr>
   1879 
   1880   <tr>
   1881     <td>connected-components:mean-color=<var>true</var></td>
   1882     <td>Changes the output image from id values to mean color values. Supported
   1883     in Imagemagick 6.9.2-8.</td>
   1884   </tr>
   1885 
   1886   <tr>
   1887     <td>connected-components:remove=<var>list-of-ids</var></td>
   1888     <td>Comma and/or hyphenated list of id values to remove from the output.
   1889      Supported in Imagemagick 6.9.2-9.</td>
   1890   </tr>
   1891 
   1892   <tr>
   1893     <td>connected-components:verbose=<var>true</var></td>
   1894     <td>Lists id, bounding box, centroid, area, mean color for each region.</td>
   1895   </tr>
   1896 
   1897   <tr>
   1898     <td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
   1899      <td>Defines the kernel scaling. The special flag ! automatically scales to
   1900     full dynamic range. The ! flag can be used in combination with a factor or
   1901     percent. The factor or percent is then applied after the automatic scaling.
   1902     An example is 50%!. This produces a result 50% darker than full dynamic
   1903     range scaling. The ^ flag assures the kernel is 'zero-summing', for
   1904     example when some values are positive and some are negative as in edge 
   1905     detection kernels. The origin addition adds that value to the center 
   1906     pixel of the kernel. This produces an effect that is like adding the image 	
   1907     that many times to the result of the filtered image. The typical value 
   1908     is 1 so that the original image is added to the result of the convolution. 
   1909     The default is 0.</td>
   1910   </tr>
   1911 
   1912   <tr>
   1913     <td>morphology:showKernel=<var>1</var></td>
   1914      <td>Outputs (to 'standard error') all the information about a specified <a
   1915     href="command-line-options.html#morphology" >-morphology convolve</a> kernel.</td>
   1916   </tr>
   1917 
   1918   <tr>
   1919     <td>dcm:display-range=<var>reset</var></td>
   1920      <td>Sets the display range to the minimum and maximum pixel values for the
   1921     DCM image format.</td>
   1922   </tr>
   1923 
   1924   <tr>
   1925     <td>dds:cluster-fit=<var>true|false</var></td>
   1926      <td>Enables the dds cluster-fit.</td>
   1927   </tr>
   1928 
   1929   <tr>
   1930     <td>dds:compression=<var>dxt1|dxt5|none</var></td>
   1931      <td>Sets the dds compression.</td>
   1932   </tr>
   1933 
   1934   <tr>
   1935     <td>dds:mipmaps=<var>value</var></td>
   1936      <td>Sets the dds number of mipmaps.</td>
   1937   </tr>
   1938 
   1939   <tr>
   1940      <td>dds:weight-by-alpha=<var>true|false</var></td>
   1941      <td>Enables the dds alpha weighting.</td>
   1942   </tr>
   1943 
   1944   <tr>
   1945     <td>deskew:auto-crop=<var>true</var></td>
   1946     <td>auto crop the image after deskewing.</td>
   1947   </tr>
   1948 
   1949   <tr>
   1950     <td>delegate:bimodal=<var>true</var></td>
   1951      <td>Specifies direct conversion from Postscript to PDF.</td>
   1952   </tr>
   1953 
   1954   <tr>
   1955     <td>distort:scale=<var>value</var></td>
   1956     <td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
   1957    >-distort</a>.</td>
   1958   </tr>
   1959 
   1960   <tr>
   1961     <td>distort:viewport=<var>WxH+X+Y</var></td>
   1962     <td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a>.</td>
   1963   </tr>
   1964 
   1965   <tr>
   1966     <td>dot:layout-engine=<var>value</var></td>
   1967      <td>Specifies the layout engine for the DOT image format (e.g.
   1968     <code>neato</code>).</td>
   1969   </tr>
   1970 
   1971   <tr>
   1972     <td>exr:color-type=<var>value</var></td>
   1973      <td>Specifies the color type for the EXR format: RGB, RGBA, YC, YCA, Y, YA, R, G, B, A).</td>
   1974   </tr>
   1975 
   1976   <tr>
   1977     <td>filter:option=<var>value</var></td>
   1978      <td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
   1979     See <a href="command-line-options.html#filter">-filter</a> for details.</td>
   1980   </tr>
   1981 
   1982   <tr>
   1983     <td>fourier:normalize=<var>inverse</var></td>
   1984     <td>Sets the location for the FFT/IFT normalization as use by 
   1985     <a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is 
   1986     <var>forward</var>.</td>
   1987   </tr>
   1988 
   1989   <tr>
   1990     <td>h:format=<var>value</var></td>
   1991      <td>Set the image encoding format use when writing a C-style header.
   1992          <var>format</var> can be any output format supported by ImageMagick
   1993          except for <var>h</var> and <var>magick</var>.  If this
   1994          option is omitted, the default is <var>GIF</var> for PseudoClass
   1995          images and <var>PNM</var> for DirectClass images.
   1996     </td>
   1997   </tr>
   1998 
   1999   <tr>
   2000     <td>hough-lines:accumulator=true</td>
   2001      <td>Returns the accumulator image in addition to the lines image.</td>
   2002   </tr>
   2003 
   2004   <tr>
   2005     <td>heic:preserve-orientation</td>
   2006     <td>Preserve the original EXIF orientation during HEIC decoding and rotate the pixels accordingly.
   2007         By default, EXIF orientation is reset to "1" to match the actual orientation of pixels in HEIC.
   2008     </td>
   2009   </tr>
   2010 
   2011   <tr>
   2012     <td>icon:auto-resize</td>
   2013      <td>Automatically stores multiple sizes when writing an ico image
   2014     (requires a 256x256 input image).</td>
   2015   </tr>
   2016 
   2017   <tr>
   2018     <td>identify:locate=<var>minimum|maximum</var></td>
   2019      <td>Locates the coordinates of one or more image minimum or maximum.</td>
   2020   </tr>
   2021 
   2022   <tr>
   2023     <td>identify:limit=<var>number</var></td>
   2024      <td>Locates the coordinates for the number of minima or maxima specified.</td>
   2025   </tr>
   2026 
   2027   <tr>
   2028     <td>jp2:layer-number=<var>value</var></td>
   2029      <td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
   2030     and J2K.</td>
   2031   </tr>
   2032 
   2033   <tr>
   2034     <td>jp2:number-resolutions=<var>value</var></td>
   2035      <td>Sets the number of resolutions to encode.Same for JPT, JC2, and 
   2036      J2K.</td>
   2037   </tr>
   2038 
   2039   <tr>
   2040     <td>jp2:progression-order=<var>value</var></td>
   2041      <td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and 
   2042     J2K.</td>
   2043   </tr>
   2044 
   2045   <tr>
   2046     <td>jp2:quality=<var>value,value...</var></td>
   2047      <td>Sets the quality layer PSNR, given in dB. The order is from left to 
   2048     right in ascending order. The default is a single lossless quality layer.  
   2049     Same for JPT, JC2, and J2K.</td>
   2050   </tr>
   2051 
   2052   <tr>
   2053     <td>jp2:rate=<var>value</var></td>
   2054      <td>Specify the compression factor to use while writing JPEG-2000 files. 
   2055      The compression factor is the reciprocal of the compression ratio. The 
   2056      valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If 
   2057      defined, this value overrides the -quality setting.  A quality setting 
   2058      of 75 results in a rate value of 0.06641. Same for JPT, JC2, and J2K.</td>
   2059   </tr>
   2060 
   2061   <tr>
   2062     <td>jp2:reduce-factor=<var>value</var></td>
   2063      <td>Sets the number of highest resolution levels to be discarded.Same for 
   2064     JPT, JC2, and J2K.</td>
   2065   </tr>
   2066 
   2067   <tr>
   2068     <td>jpeg:block-smoothing=<var>on|off</var></td>
   2069     <td> </td>
   2070   </tr>
   2071 
   2072   <tr>
   2073     <td>jpeg:colors=<var>value</var></td>
   2074      <td>Set the desired number of colors and let the JPEG encoder do the
   2075     quantizing.</td>
   2076   </tr>
   2077 
   2078   <tr>
   2079     <td>jpeg:dct-method=<var>value</var></td>
   2080      <td>Choose from <code>default</code>, <code>fastest</code>, 
   2081     <code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
   2082   </tr>
   2083 
   2084   <tr>
   2085     <td>jpeg:extent=<var>value</var></td>
   2086      <td>Restrict the maximum JPEG file size, for example <code>-define
   2087     jpeg:extent=400KB</code>.  The JPEG encoder will search for the highest
   2088     compression quality level that results in an output file that does not
   2089     exceed the value. The <code>-quality</code> option also will be respected 
   2090     starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality 
   2091     100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the 
   2092     -quality setting was ignored.</td>
   2093   </tr>
   2094 
   2095   <tr>
   2096     <td>jpeg:fancy-upsampling=<var>on|off</var></td>
   2097     <td> </td>
   2098   </tr>
   2099 
   2100   <tr>
   2101     <td>jpeg:optimize-coding=<var>on|off</var></td>
   2102     <td> </td>
   2103   </tr>
   2104 
   2105   <tr>
   2106     <td>jpeg:q-table=<var>table</var></td>
   2107     <td> </td>
   2108   </tr>
   2109 
   2110   <tr>
   2111     <td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
   2112     <td> </td>
   2113   </tr>
   2114 
   2115   <tr>
   2116     <td>jpeg:size=<var>geometry</var></td>
   2117      <td>Set the size hint of a JPEG image, for
   2118     example, <code>-define jpeg:size=128x128</code>.
   2119     It is most useful for increasing performance and reducing the memory
   2120     requirements when reducing the size of a large JPEG image.</td>
   2121   </tr>
   2122 
   2123   <tr>
   2124     <td>json:features</td>
   2125    <td>includes features in verbose information.</td>
   2126   </tr>
   2127 
   2128   <tr>
   2129     <td>json:limit</td>
   2130     <td> </td>
   2131   </tr>
   2132 
   2133   <tr>
   2134     <td>json:locate</td>
   2135     <td> </td>
   2136   </tr>
   2137 
   2138   <tr>
   2139     <td>json:moments</td>
   2140    <td>includes image moments in verbose information.</td>
   2141   </tr>
   2142 
   2143   <tr>
   2144     <td>magick:format=<var>value</var></td>
   2145      <td>Set the image encoding format use when writing a C-style header.
   2146          This is the same as "h:format=format" described above.</td>
   2147   </tr>
   2148 
   2149   <tr>
   2150     <td>mng:need-cacheoff</td>
   2151    <td>turn playback caching off for streaming MNG.</td>
   2152   </tr>
   2153 
   2154   <tr>
   2155     <td>morphology:compose=<var>compose-method</var></td>
   2156      <td>Specifies how to merge results generated by multiple<a
   2157     href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One 
   2158     typical value is 'lighten' as used, for example, with the sobel edge 
   2159     kernels. </td>
   2160   </tr>
   2161 
   2162   <tr>
   2163     <td>morphology:showKernel=<var>1</var></td>
   2164      <td>Outputs (to 'standard error') all the information about a generated <a
   2165     href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
   2166   </tr>
   2167 
   2168   <tr>
   2169     <td>pcl:fit-to-page=<var>true</var></td>
   2170   </tr>
   2171 
   2172   <tr>
   2173     <td>pdf:fit-page=<var>geometry</var></td>
   2174      <td> geometry specifies the scaling dimensions for resizing when the PDF is
   2175     being read. The geometry is either WxH{%} or page size. No offsets are
   2176     allowed. (introduced in IM 6.8.8-8)</td>
   2177   </tr>
   2178 
   2179   <tr>
   2180     <td>pdf:fit-to-page=<var>true</var></td>
   2181     <td> </td>
   2182   </tr>
   2183 
   2184   <tr>
   2185     <td>pdf:use-cropbox=<var>true</var></td>
   2186     <td> </td>
   2187   </tr>
   2188 
   2189   <tr>
   2190     <td>pdf:use-trimbox=<var>true</var></td>
   2191     <td> </td>
   2192   </tr>
   2193 
   2194   <tr>
   2195     <td>pdf:stop-on-error=<var>true</var></td>
   2196     <td> </td>
   2197   </tr>
   2198 
   2199   <tr>
   2200     <td>pdf:pdf:page-direction=<var>right-to-left</var></td>
   2201     <td> </td>
   2202   </tr>
   2203 
   2204   <tr>
   2205     <td>phash:colorspaces=<var>colorspace,colorspace,...</var></td>
   2206     <td>the perceptual hash defaults to the sRGB and HCLp colorspaces.  When 
   2207     using this define, you can specify up to six alternative colorspaces. (as 
   2208     of IM 7.0.3-8)</td>
   2209   </tr>
   2210 
   2211   <tr>
   2212     <td>phash:normalize=<var>true</var></td>
   2213     <td>normalizes the phash metric by dividing by the number of channels 
   2214     specified by <code>-define phash:colorspaces</code> when using compare 
   2215     -metric phash. (as of IM 7.0.3-8)</td>
   2216   </tr>
   2217 
   2218   <tr>
   2219     <td>png:bit-depth=<var>value</var></td>
   2220     <td> </td>
   2221   </tr>
   2222 
   2223   <tr>
   2224     <td>png:color-type=<var>value</var></td>
   2225      <td>desired bit-depth and color-type for PNG output.  You can force the PNG
   2226     encoder to use a different bit-depth and color-type than it would have
   2227     normally selected, but only if this does not cause any loss of image
   2228     quality. Any attempt to reduce image quality is treated as an error and no
   2229     PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
   2230     can use these "defines" to cause it to be written as an 8-bit grayscale,
   2231     indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
   2232     you cannot force it to be written as a grayscale or indexed PNG.  If you
   2233     wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
   2234     <a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
   2235     reduce the image quality prior to using the PNG encoder. Note that in
   2236     indexed PNG files, "bit-depth" refers to the number of bits per index,
   2237     which can be 1, 2, 4, or 8.  In such files, the color samples always have
   2238     8-bit depth.</td>
   2239   </tr>
   2240 
   2241   <tr>
   2242     <td>png:compression-filter=<var>value</var></td>
   2243     <td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
   2244    5 means adaptive filtering except for images with a colormap, 6 means
   2245    adaptive filtering for all images, 7 means MNG "loco" compression, 8 means 
   2246    Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no 
   2247    filtering.</td>
   2248   </tr>
   2249 
   2250   <tr>
   2251     <td>png:compression-level=<var>value</var></td>
   2252     <td> valid values are 0 through 9, with 0 providing the least but fastest
   2253        compression and 9 usually providing the best and always the slowest.</td>
   2254   </tr>
   2255 
   2256   <tr>
   2257     <td>png:compression-strategy=<var>value</var></td>
   2258     <td> valid values are 0 through 4, meaning default, filtered, huffman_only,
   2259    rle, and fixed ZLIB compression strategy. If you are using an old zlib
   2260    that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
   2261    values 3 and 4, respectively, will use the zlib default strategy
   2262    instead.</td>
   2263   </tr>
   2264 
   2265   <tr>
   2266     <td>png:format=<var>value</var></td>
   2267     <td> valid values are <var>png8</var>, <var>png24</var>,
   2268    <var>png32</var>, <var>png48</var>,
   2269    <var>png64</var>, and <var>png00</var>.
   2270    This property can be useful for specifying
   2271    the specific PNG format to be used, when the usual method of prepending the
   2272    format name to the output filename is inconvenient, such as when writing
   2273    a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
   2274    Value = <var>png8</var> reduces the number of colors to 256,
   2275    only one of which may be fully transparent, if necessary.  The other
   2276    values do not force any reduction of quality; it is an error to request
   2277    a format that cannot represent the image data without loss (except that
   2278    it is allowed to reduce the bit-depth from 16 to 8 for all formats).
   2279    Value = <var>png24</var> and <var>png48</var>
   2280    allow transparency, only if a single color is fully transparent and that
   2281    color does not also appear in an opaque pixel; such transparency is
   2282    written in a PNG <code>tRNS</code> chunk.
   2283    Value = <var>png00</var> causes the image to inherit its
   2284    color-type and bit-depth from the input image, if the input was also
   2285    a PNG.</td>
   2286   </tr>
   2287 
   2288   <tr>
   2289     <td>png:exclude-chunk=<var>value</var></td>
   2290 
   2291   <tr>
   2292     <td>png:include-chunk=<var>value</var></td>
   2293      <td>ancillary chunks to be excluded from or included in PNG output.
   2294 
   2295     <p>The <var>value</var> can be the name of a PNG chunk-type such
   2296     as <var>bKGD</var>, a comma-separated list of chunk-names
   2297     (which can include the word <var>date</var>, the word
   2298     <var>all</var>, or the word <var>none</var>).
   2299     Although PNG chunk-names are case-dependent, you can use all lowercase
   2300     names if you prefer.</p>
   2301 
   2302     <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
   2303     of the PNG encoder and have no effect on the PNG decoder.</p>
   2304 
   2305     <p>As a special case, if the <code>sRGB</code> chunk is excluded and
   2306     the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
   2307     only be written if gamma is not 1/2.2, since most decoders assume
   2308     sRGB and gamma=1/2.2 when no colorspace information is included in
   2309     the PNG file.  Because the list is processed from left to right, you
   2310     can achieve this with a single define:</p>
   2311 
   2312 <pre class="highlight"><code>-define png:include-chunk=none,gAMA
   2313 </code></pre>
   2314 
   2315     <p>As a special case, if the <code>sRGB</code> chunk is not excluded and
   2316     the PNG encoder recognizes that the image contains the sRGB ICC profile,
   2317     the PNG encoder will write the <code>sRGB</code> chunk instead of the
   2318     entire ICC profile.  To force the PNG encoder to write the sRGB
   2319     profile as an <code>iCCP</code> chunk in the output PNG instead of the
   2320     <code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
   2321 
   2322     <p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
   2323     <code>IDAT</code>, and <code>IEND</code> cannot be excluded.  Any such
   2324     entries appearing in the list will be ignored.</p>
   2325 
   2326     <p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
   2327     image has transparency, the PNG colortype is forced to be 4 or 6
   2328     (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
   2329     <code>tRNS</code> chunk isn't written anyhow, and there is no effect
   2330     on the PNG colortype of the output image.</p>
   2331 
   2332     <p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
   2333     following for PNG output:</p>
   2334 
   2335 <pre class="highlight"><code>-define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
   2336 </code></pre>
   2337 
   2338     <p>The default behavior is to include all known PNG ancillary chunks
   2339     plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
   2340     and to exclude all PNG chunks that are unknown to ImageMagick,
   2341     regardless of their PNG "copy-safe" status as described in the
   2342     PNG specification.</p>
   2343 
   2344     <p>Any chunk names that are not known to ImageMagick are ignored
   2345     if they appear in either the "include-chunk" or "exclude-chunk" list.
   2346     The ancillary chunks currently known to ImageMagick are
   2347     <code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
   2348     <code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
   2349     <code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
   2350 
   2351     <p>You can also put <code>date</code> in the list to include or exclude
   2352     the "Date:create" and "Date:modify" text chunks that ImageMagick normally
   2353     inserts in the output PNG.</p></td>
   2354   </tr>
   2355 
   2356   <tr>
   2357     <td>png:ignore-crc[=<var>true</var>]</td>
   2358      <td>When you know your image has no CRC or ADLER32 errors, this can speed up 
   2359      decoding. It is also helpful in debugging bug reports from "fuzzers".</td>
   2360   </tr>
   2361 
   2362   <tr>
   2363     <td>png:preserve-colormap[=<var>true</var>]</td>
   2364      <td>Use the existing image->colormap. Normally the PNG encoder will
   2365     try to optimize the palette, eliminating unused entries and putting
   2366     the transparent colors first.  If this flag is set, that behavior
   2367     is suppressed.</td>
   2368   </tr>
   2369 
   2370   <tr>
   2371     <td>png:preserve-iCCP[=<var>true</var>]</td>
   2372      <td>By default, the PNG decoder and encoder examine any ICC profile
   2373     that is present, either from an <code>iCCP</code> chunk in the PNG
   2374     input or supplied via an option, and if the profile is recognized
   2375     to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
   2376     You can use <code>-define png:preserve-iCCP</code> to prevent
   2377     this from happening; in such cases the <code>iCCP</code> chunk
   2378     will be read or written and no <code>sRGB</code> chunk will be
   2379     written.  There are some ICC profiles that claim to be sRGB but
   2380     have various errors that cause them to be rejected by libpng16; such
   2381     profiles are recognized anyhow and converted to the <code>sRGB</code>
   2382     chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
   2383     is present. Note that not all "sRGB" ICC profiles are recognized
   2384     yet; we will add them to the list as we encounter them.</td>
   2385   </tr>
   2386 
   2387   <tr>
   2388     <td>png:swap-bytes[=<var>true</var>]</td>
   2389      <td>The PNG specification requires that any multi-byte integers be stored in
   2390     network byte order (MSB-LSB endian).  This option allows you to
   2391     fix any invalid PNG files that have 16-bit samples stored incorrectly
   2392     in little-endian order (LSB-MSB).  The "-define png:swap-bytes" option
   2393     must appear before the input filename on the commandline.  The swapping
   2394     is done during the libpng decoding operation.</td>
   2395   </tr>
   2396 
   2397   <tr>
   2398     <td>profile:skip=<var>name1,name2,...</var></td>
   2399      <td>Skip the named profile[s] when reading the image. Use skip="*" to
   2400     skip all named profiles in the image. Many named profiles exist,
   2401     including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
   2402   </tr>
   2403 
   2404   <tr>
   2405     <td>ps:imagemask</td>
   2406      <td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will 
   2407     create Postscript files that render bilevel images with the Postscript 
   2408     imagemask operator instead of the image operator.</td>
   2409   </tr>
   2410 
   2411   <tr>
   2412     <td>psd:additional-info=all|selective</td>
   2413      <td>This option should only be used when converting from a PSD file to 
   2414      another PSD file. This should be placed after the image is read. The two
   2415      options are 'all' and 'selective'. The 'selective' option will preserve 
   2416      all additional information that is not related to the geometry of the 
   2417      image. The 'all' option should only be used when the geometry of the 
   2418      image has not been changed. This option is helpful when transferring 
   2419      non-simple layers, such as adjustment layers from the input PSD file to 
   2420      the output PSD file. If this option is not used, the additional 
   2421      information will not be preserved. This define is available as of 
   2422      Imagemagick version 6.9.5-8.
   2423 </td>
   2424   </tr>
   2425 
   2426   <tr>
   2427     <td>psd:alpha-unblend=off</td>
   2428      <td>Disables new automatic un-blending of transparency with the base image 
   2429      for the flattened layer 0 before adding the alpha channel to the output  
   2430      image. This define must be placed before the input psd image. (Available 
   2431      as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and 
   2432      prevents the transparency from being applied twice in the output 
   2433      image. This option should be set before reading the image.</td>
   2434   </tr>
   2435 
   2436   <tr>
   2437     <td>psd:preserve-opacity-mask=true</td>
   2438      <td>This option should only be used when converting from a PSD file to 
   2439      another PSD file. It will preserve the opacity mask of a layer and add it 
   2440      back to the layer when the image is saved. Setting this to 'true' will 
   2441      enable this feature. This define is available as of Imagemagick version 
   2442      6.9.5-10.
   2443 </td>
   2444   </tr>
   2445 
   2446   <tr>
   2447     <td>preserve-timestamp=<var>{True, False}</var></td>
   2448      <td>Preserve file timestamp (<code>mogrify</code> only).</td>
   2449   </tr>
   2450 
   2451   <tr>
   2452     <td>q-table=<var>quantization-table.xml</var></td>
   2453      <td>Custom JPEG quantization tables.</td>
   2454   </tr>
   2455 
   2456   <tr>
   2457     <td>quantum:format=<var>type</var></td>
   2458      <td>Set the type to <code>floating-point</code> to specify a floating-point
   2459     format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
   2460     to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
   2461     included, the result is a single precision floating point format.
   2462     If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
   2463     double precision floating point format.</td>
   2464   </tr>
   2465 
   2466   <tr>
   2467     <td>quantum:polarity=<var>photometric-interpretation</var></td>
   2468      <td>Set the photometric-interpretation of an image (typically for TIFF 
   2469      image file format) to either <code>min-is-black</code> (default) or
   2470     <code>min-is-white</code>.</td>
   2471   </tr>
   2472 
   2473   <tr>
   2474     <td>sample:offset=<var>geometry</var></td>
   2475      <td>Location of the sampling point within the sub-region being sampled,
   2476     expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
   2477   </tr>
   2478 
   2479   <tr>
   2480     <td>morphology:showKernel=<var>1</var></td>
   2481      <td>Outputs (to 'standard error') all the information about a generated <a
   2482     href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
   2483   </tr>
   2484 
   2485   <tr>
   2486     <td>stream:buffer-size=<var>value</var></td>
   2487    <td>Set the stream buffer size.  Select 0 for unbuffered I/O.</td>
   2488   </tr>
   2489 
   2490   <tr>
   2491     <td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
   2492     <td>Specify the alpha extra samples as associated, unassociated or 
   2493     unspecified.</td>
   2494   </tr>
   2495 
   2496   <tr>
   2497     <td>tiff:endian=<var>msb|lsb</var></td>
   2498     <td> </td>
   2499   </tr>
   2500 
   2501   <tr>
   2502     <td>tiff:exif-properties=<var>true</var></td>
   2503     <td>Enables reading the EXIF properties.</td>
   2504   </tr>
   2505 
   2506   <tr>
   2507     <td>tiff:fill-order=<var>msb|lsb</var></td>
   2508     <td> </td>
   2509   </tr>
   2510 
   2511   <tr>
   2512     <td>tiff:ignore-layers=<var>true</var></td>
   2513     <td>Ignores the photoshop layers.</td>
   2514   </tr>
   2515 
   2516   <tr>
   2517     <td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
   2518     <td>Allows one or more tag ID values to be ignored.</td>
   2519   </tr>
   2520 
   2521   <tr>
   2522     <td>tiff:predictor=<var>[1, 2 or 3]</var></td>
   2523     <td>A mathematical operator that is applied to the image data before an encoding scheme is applied. The general idea is that subsequent pixels of an image resemble each other. Thus, substracting the information from a pixel that is already contained in previous one is likely to reduce its information density considerably and aid subsequent compression. 1 = No prediction scheme used before coding. 2 = Horizontal differencing. 3 = Floating point horizontal differencing.</td>
   2524   </tr>
   2525 
   2526   <tr>
   2527     <td>tiff:rows-per-strip=<var>value</var></td>
   2528     <td>Sets the number of rows per strip.</td>
   2529   </tr>
   2530 
   2531   <tr>
   2532     <td>tiff:tile-geometry=<var>WxH</var></td>
   2533     <td>Sets the tile size for pyramid tiffs. Requires the suffix
   2534         PTIF: before the outputname.</td>
   2535   </tr>
   2536 
   2537   <tr>
   2538     <td>type:features=<var>string</var></td>
   2539     <td> </td>
   2540   </tr>
   2541 
   2542   <tr>
   2543     <td>type:hinting=<var>off</var></td>
   2544     <td> </td>
   2545   </tr>
   2546 
   2547   <tr>
   2548     <td>txt:compliance=<var>css</var></td>
   2549     <td>The first argument of a hsl() color is integer, not percentage.</td>
   2550   </tr>
   2551 
   2552   <tr>
   2553     <td>x:screen=<var>true</var></td>
   2554     <td>Obtains the image from the root window.</td>
   2555   </tr>
   2556 
   2557   <tr>
   2558     <td>x:silent=<var>true</var></td>
   2559     <td>Turns off the beep when importing an image.</td>
   2560   </tr>
   2561 </table>
   2562 
   2563 <p>For example, to create a postscript file that will render only the black
   2564 pixels of a bilevel image, use:</p>
   2565 
   2566 <pre class="highlight"><code>convert bilevel.tif -define ps:imagemask eps3:stencil.ps
   2567 </code></pre>
   2568 
   2569 <p>Set attributes of the image registry by prefixing the value with
   2570 <code>registry:</code>.  For example, to set a temporary path to put work files,
   2571 use:</p>
   2572 
   2573 <pre class="highlight"><code>-define registry:temporary-path=/data/tmp
   2574 </code></pre>
   2575 
   2576 <div style="margin: auto;">
   2577   <h3><a class="anchor" id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var>&lt;</var>} {<var>&gt;</var>}</h3>
   2578 </div>
   2579 
   2580 <p class="magick-description">display the next image after pausing.</p>
   2581 
   2582 <p>This option is useful for regulating the animation of image sequences
   2583 <var>ticks/ticks-per-second</var> seconds must expire before the display of the
   2584 next image. The default is no delay between each showing of the image
   2585 sequence.  The default ticks-per-second is 100.</p>
   2586 
   2587 <p>Use <code>&gt;</code> to change the image delay <var>only</var> if its current
   2588 value exceeds the given delay. <code>&lt;</code> changes the image delay
   2589 <var>only</var> if current value is less than the given delay.  For example, if
   2590 you specify <code>30&gt;</code> and the image delay is 20, the image delay does
   2591 not change. However, if the image delay is 40 or 50, the delay it is changed
   2592 to 30. Enclose the given delay in quotation marks to prevent the
   2593 <code>&lt;</code> or <code>&gt;</code> from being interpreted by your shell as
   2594 a file redirection.</p>
   2595 
   2596 
   2597 <div style="margin: auto;">
   2598   <h3><a class="anchor" id="delete"></a>-delete <var>indexes</var></h3>
   2599 </div>
   2600 
   2601 <p class="magick-description">delete the images specified by index, from the image sequence.</p>
   2602 
   2603 <p>Specify the image by its index in the sequence.  The first image is index
   2604 0.  Negative indexes are relative to the end of the sequence, for example, -1
   2605 represents the last image of the sequence.  Specify a range of images with
   2606 a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use
   2607 <code>+delete</code> to delete the last image in the current image sequence. Use <code>-delete 0--1</code> to delete the entire image sequence.</p>
   2608 
   2609 
   2610 <div style="margin: auto;">
   2611   <h3><a class="anchor" id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
   2612 </div>
   2613 
   2614 <p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
   2615 
   2616 <p>This option specifies the image resolution to store while encoding a raster
   2617 image or the canvas resolution while rendering (reading) vector formats such
   2618 as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
   2619 provides the unit of measure to apply when rendering to an output device or
   2620 raster image. The default unit of measure is in dots per inch (DPI). The <a
   2621 href="command-line-options.html#units">-units</a> option may be used to select dots per centimeter
   2622 instead.</p>
   2623 
   2624 <p>The default resolution is 72 dots per inch, which is equivalent to one
   2625 point per pixel (Macintosh and Postscript standard). Computer screens are
   2626 normally 72 or 96 dots per inch, while printers typically support 150, 300,
   2627 600, or 1200 dots per inch. To determine the resolution of your display, use
   2628 a ruler to measure the width of your screen in inches, and divide by the
   2629 number of horizontal pixels (1024 on a 1024x768 display).</p>
   2630 
   2631 <p>If the file format supports it, this option may be used to update the
   2632 stored image resolution. Note that Photoshop stores and obtains image
   2633 resolution from a proprietary embedded profile. If this profile is not
   2634 stripped from the image, then Photoshop will continue to treat the image using
   2635 its former resolution, ignoring the image resolution specified in the standard
   2636 file header.</p>
   2637 
   2638 <p>The <a href="command-line-options.html#density">-density</a> option sets an <var>attribute</var> and
   2639 does not alter the underlying raster image. It may be used to adjust the
   2640 rendered size for desktop publishing purposes by adjusting the scale applied
   2641 to the pixels. To resize the image so that it is the same size at a different
   2642 resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
   2643 
   2644 <div style="margin: auto;">
   2645   <h3><a class="anchor" id="depth"></a>-depth <var>value</var></h3>
   2646 </div>
   2647 
   2648 <p class="magick-description">depth of the image.</p>
   2649 
   2650 <p>This the number of bits in a color sample within a pixel.  Use this option
   2651 to specify the depth of raw images whose depth is unknown such as GRAY, RGB,
   2652 or CMYK, or to change the depth of any image after it has been read.</p>
   2653 
   2654 <p>Use <a href="command-line-options.html#depth">+depth</a> to return depth to its default value.</p>
   2655 
   2656 <div style="margin: auto;">
   2657   <h3><a class="anchor" id="descend"></a>-descend</h3>
   2658 </div>
   2659 
   2660 <p class="magick-description">obtain image by descending window hierarchy.</p>
   2661 
   2662 <div style="margin: auto;">
   2663   <h3><a class="anchor" id="deskew"></a>-deskew <var>threshold{%}</var></h3>
   2664 </div>
   2665 
   2666 <p class="magick-description">straighten an image.  A threshold of 40% works for most images.</p>
   2667 
   2668 <p>Use <a href="command-line-options.html#set">-set</a> <code>option:deskew:auto-crop
   2669 <var>true | false</var></code> to auto crop the image.</p>
   2670 
   2671 <div style="margin: auto;">
   2672   <h3><a class="anchor" id="despeckle"></a>-despeckle</h3>
   2673 </div>
   2674 
   2675 <p class="magick-description">reduce the speckles within an image.</p>
   2676 
   2677 <div style="margin: auto;">
   2678   <h3><a class="anchor" id="direction"></a>-direction <var>type</var></h3>
   2679 </div>
   2680 
   2681 <p class="magick-description">render text right-to-left or left-to-right.  Requires the <a href="https://github.com/HOST-Oman/libraqm">RAQM</a> delegate library and <a href="https://en.wikipedia.org/wiki/Complex_text_layout">complex text layout</a>.</p>
   2682 
   2683 <div style="margin: auto;">
   2684   <h3><a class="anchor" id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
   2685 </div>
   2686 
   2687 <p class="magick-description">shift image pixels as defined by a displacement map.</p>
   2688 
   2689 <p>With this option, the 'overlay' image, and optionally the 'mask' image,
   2690 is used as a displacement map, which is used to displace the lookup of
   2691 what part of the 'background' image is seen at each point of the overlaid
   2692 area.  Much like the displacement map is a 'lens' that redirects light shining
   2693 through it so as to present a distorted view the original 'background' image
   2694 behind it. </p>
   2695 
   2696 <p>Any perfect grey areas of the displacement map produce a zero
   2697 displacement of the image. Black areas produce the given maximum negative
   2698 displacement of the lookup point, while white produce a maximum positive
   2699 displacement of the lookup. </p>
   2700 
   2701 <p>Note that it is the lookup of the 'background' that is displaced, not a
   2702 displacement of the image itself. As such an area of the displacement map
   2703 containing 'white' will have the lookup point 'shifted' by a positive amount,
   2704 and thus generating a copy of the destination image to the right/downward from
   2705 the correct position.  That is the image will look like it may have been
   2706 'shifted' in a negative left/upward direction.  Understanding this is a very
   2707 important in understanding how displacement maps work.  </p>
   2708 
   2709 <p>The given arguments define the maximum amount of displacement in pixels
   2710 that a particular map can produce. If the displacement scale is large enough
   2711 it is also possible to lookup parts of the 'background' image that lie well
   2712 outside the bounds of the displacement map itself.  That is you could very
   2713 easily copy a section of the original image from outside the overlay area
   2714 into the overlay area. </p>
   2715 
   2716 <p>The '%' flag makes the displacement scale relative to the size of the
   2717 overlay image (100% = half width/height of image). Using '!' switches
   2718 percentage arguments to refer to the destination image size instead.
   2719 these flags were added as of IM v6.5.3-5.</p>
   2720 
   2721 <p>Normally a single grayscale displacement map is provided, which with the
   2722 given scaling values will determine a single direction (vector) in which
   2723 displacements can occur (positively or negatively).  However, if you also
   2724 specify a third image which is normally used as a <var>mask</var>,
   2725 the <var>composite image</var> is used for horizontal X
   2726 displacement, while the <var>mask image</var> is used for vertical Y
   2727 displacement.  This allows you to define completely different displacement
   2728 values for the X and Y directions, and allowing you to lookup any point within
   2729 the  <var>scale</var> bounds.  In other words each pixel can lookup
   2730 any other nearby pixel, producing complex 2 dimensional displacements, rather
   2731 than a simple 1 dimensional vector displacements. </p>
   2732 
   2733 <p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
   2734 you can use the 'red' channel of the overlay image to specify the horizontal
   2735 or X displacement, and the 'green' channel for the vertical or Y displacement.
   2736 </p>
   2737 
   2738 <p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
   2739 mask the transparency of the destination image. However areas outside the
   2740 overlaid areas will not be affected. </p>
   2741 
   2742 
   2743 <div style="margin: auto;">
   2744   <h3><a class="anchor" id="display"></a>-display <var>host:display[.screen]</var></h3>
   2745 </div>
   2746 
   2747 <p class="magick-description">Specifies the X server to contact.</p>
   2748 
   2749 <p>This option is used with convert for obtaining image or font from this
   2750 X server. See <var>X(1)</var>.</p>
   2751 
   2752 <div style="margin: auto;">
   2753   <h3><a class="anchor" id="dispose"></a>-dispose <var>method</var></h3>
   2754 </div>
   2755 
   2756 <p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
   2757 
   2758 <p>The layer disposal method defines the way each the displayed image is to be
   2759 modified after the current 'frame' of an animation has finished being
   2760 displayed (after its 'delay' period), but before the next frame on an
   2761 animation is to be overlaid onto the display. </p>
   2762 
   2763 <p>Here are the valid methods:</p>
   2764 
   2765 <dl class="row">
   2766 <dt class="col-md-4">Undefined</dt><dd class="col-md-8">0:  No disposal specified (equivalent to '<code>none</code>').</dd>
   2767 <dt class="col-md-4">None</dt><dd class="col-md-8">1:  Do not dispose, just overlay next frame image.</dd>
   2768 <dt class="col-md-4">Background</dt><dd class="col-md-8">2:  Clear the frame area with the background color.</dd>
   2769 <dt class="col-md-4">Previous</dt><dd class="col-md-8">3:  Clear to the image prior to this frames overlay.</dd>
   2770 </dl>
   2771 
   2772 <p>You can also use the numbers given above, which is what the GIF format
   2773 uses internally to represent the above settings. </p>
   2774 
   2775 <p>To print a complete list of dispose methods, use <a href="command-line-options.html#list">-list dispose</a>.</p>
   2776 
   2777 <p>Use <a href="command-line-options.html#dispose" >+dispose</a>, turn off the setting and prevent
   2778 resetting the layer disposal methods of images being read in. </p>
   2779 
   2780 <p>Use <a href="command-line-options.html#set">-set</a> '<code>dispose</code>' method to set the image
   2781 disposal method for images already in memory.</p>
   2782 
   2783 <div style="margin: auto;">
   2784   <h3><a class="anchor" id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
   2785 </div>
   2786 
   2787 <p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
   2788 
   2789 
   2790 <div style="margin: auto;">
   2791   <h3><a class="anchor" id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
   2792 </div>
   2793 
   2794 <p class="magick-description">dissolve an image into another by the given percent.</p>
   2795 
   2796 <p>The opacity of the composite image is multiplied by the given percent, then
   2797 it is composited 'over' the main image.  If <var>src_percent</var>
   2798 is greater than 100, start dissolving the main image so it becomes
   2799 transparent at a value of '<code>200</code>'.  If both percentages
   2800 are given, each image are dissolved to the percentages given. </p>
   2801 
   2802 <p>Note that dissolve percentages do not add, two opaque images dissolved
   2803 '50,50', produce a 75% transparency. For a 50% + 50% blending of the two
   2804 images, you would need to use dissolve values of '50,100'.  </p>
   2805 
   2806 <div style="margin: auto;">
   2807   <h3><a class="anchor" id="distort"></a>-distort <var>method arguments</var></h3>
   2808 </div>
   2809 
   2810 <p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
   2811 
   2812 <p>The <var>arguments</var> is a single string containing a list
   2813 of floating point numbers separated by commas or spaces.  The number of
   2814 and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
   2815 
   2816 <p>Choose from these distortion types:</p>
   2817 
   2818 <table class="table table-sm table-striped">
   2819   <tr>
   2820     <th style="width: 8%">Method</th>
   2821     <th>Description</th>
   2822   </tr>
   2823 
   2824   <tr>
   2825     <td>ScaleRotateTranslate <br/> SRT</td>
   2826     <td>
   2827        Distort image by first scaling and rotating about a given 'center',
   2828        before translating that 'center' to the new location, in that order. It
   2829        is an alternative method of specifying a 'Affine' type of
   2830        distortion, but without shearing effects.  It also provides a good way
   2831        of rotating and displacing a smaller image for tiling onto a larger
   2832        background (IE 2-dimensional animations). <br/>
   2833 
   2834        The number of arguments determine the specific meaning of each
   2835        argument for the scales, rotation, and translation operations. <br/>
   2836 
   2837        <dl class="row">
   2838        <dt class="col-md-4">2:</dt><dd class="col-md-8"><var>Scale   Angle</var></dd>
   2839        <dt class="col-md-4">3:</dt><dd class="col-md-8"><var>X,Y     Angle</var></dd>
   2840        <dt class="col-md-4">4:</dt><dd class="col-md-8"><var>X,Y   Scale   Angle</var></dd>
   2841        <dt class="col-md-4">5:</dt> <dd class="col-md-8"><var>X,Y   ScaleX,ScaleY   Angle</var></dd>
   2842        <dt class="col-md-4">6:</dt> <dd class="col-md-8"><var>X,Y   Scale   Angle   NewX,NewY</var></dd>
   2843        <dt class="col-md-4">7:</dt> <dd class="col-md-8"><var>X,Y   ScaleX,ScaleY   Angle NewX,NewY</var></dd>
   2844        </dl>
   2845 
   2846        This is actually an alternative way of specifying a 2 dimensional linear
   2847        'Affine' or 'AffineProjection' distortion.  </td> </tr>
   2848 
   2849   <tr>
   2850     <td>Affine</td>
   2851     <td>
   2852        Distort the image linearly by moving a list of at least 3 or more sets
   2853        of control points (as defined below).  Ideally 3 sets or 12 floating
   2854        point values are given allowing the image to be linearly scaled,
   2855        rotated, sheared, and translated, according to those three points. See
   2856        also the related 'AffineProjection' and 'SRT'
   2857        distortions. <br/>
   2858 
   2859        More than 3 sets given control point pairs (12 numbers) is least
   2860        squares fitted to best match a linear affine distortion. If only 2
   2861        control point pairs (8 numbers) are given a two point image translation
   2862        rotation and scaling is performed, without any possible  shearing,
   2863        flipping or changes in aspect ratio to the resulting image. If only one
   2864        control point pair is provides the image is only translated, (which may
   2865        be a floating point non-integer translation). <br/>
   2866 
   2867        This distortion does not include any form of perspective distortion.
   2868        </td>
   2869 
   2870   </tr>
   2871 
   2872   <tr>
   2873     <td>AffineProjection</td>
   2874     <td>
   2875        Linearly distort an image using the given Affine Matrix of 6
   2876        pre-calculated coefficients forming a set of Affine Equations to map
   2877        the source image to the destination image.
   2878 
   2879        <p class="text-center"><var>
   2880        s<sub>x</sub>, r<sub>x</sub>,
   2881        r<sub>y</sub>, s<sub>y</sub>,
   2882        t<sub>x</sub>, t<sub>y</sub>
   2883        </var></p>
   2884 
   2885        See <a href="command-line-options.html#affine" >-affine</a> setting for more detail, and
   2886        meanings of these coefficients. <br/>
   2887 
   2888        The distortions 'Affine' and 'SRT' provide
   2889        alternative methods of defining this distortion, with ImageMagick doing
   2890        the calculations needed to generate the required coefficients. You can
   2891        see the internally generated coefficients, by using a <a
   2892        href="command-line-options.html#verbose" >-verbose</a> setting with those other variants.  </td>
   2893 
   2894   </tr>
   2895 
   2896   <tr>
   2897     <td>BilinearForward<br/>
   2898     BilinearReverse</td>
   2899     <td>
   2900        Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
   2901        16 values (see below). Not that lines may not appear straight after
   2902        distortion, though the distance between coordinates will remain
   2903        consistent. <br/>
   2904 
   2905        The 'BilinearForward' is used to map rectangles to any
   2906        quadrilateral, while the 'BilinearReverse' form maps any
   2907        quadrilateral to a rectangle, while preserving the straight line edges
   2908        in each case.  <br/>
   2909 
   2910        Note that 'BilinearForward' can generate invalid pixels
   2911        which will be colored using the <a href="command-line-options.html#mattecolor" >-mattecolor</a>
   2912        color setting.  Also if the quadrilateral becomes 'flipped' the image
   2913        may disappear. <br/>
   2914 
   2915        There are future plans to produce a true Bilinear distortion that will
   2916        attempt to map any quadrilateral to any other quadrilateral, while
   2917        preserving edges (and edge distance ratios).
   2918 
   2919        </td>
   2920   </tr>
   2921 
   2922   <tr>
   2923     <td>Perspective</td>
   2924     <td>
   2925        Perspective distort the images, using a list of 4 or more sets of
   2926        control points (as defined below).  More that 4 sets (16 numbers) of
   2927        control points provide least squares fitting for more accurate
   2928        distortions (for the purposes of image registration and panorama
   2929        effects).  Less than 4 sets will fall back to a 'Affine'
   2930        linear distortion.  <br/>
   2931 
   2932        Perspective Distorted images ensures that straight lines remain
   2933        straight, but the scale of the distorted image will vary. The horizon
   2934        is anti-aliased, and the 'sky' color may be set using the
   2935        <a href="command-line-options.html#mattecolor" >-mattecolor</a> setting. </td>
   2936   </tr>
   2937 
   2938   <tr>
   2939     <td>PerspectiveProjection  </td>
   2940     <td>
   2941        Do a 'Perspective' distortion biased on a set of 8
   2942        pre-calculated coefficients. You can get these coefficients by looking
   2943        at the <a href="command-line-options.html#verbose" >-verbose</a> output of a
   2944        'Perspective' distortion, or by calculating them yourself.
   2945        If the last two perspective scaling coefficients are zero, the
   2946        remaining 6 represents a transposed 'Affine Matrix'. </td>
   2947 
   2948   </tr>
   2949 
   2950   <tr>
   2951     <td>Arc</td>
   2952     <td>
   2953        Arc the image (variation of polar mapping) over the angle given around
   2954        a circle.
   2955 
   2956        <dl class="row">
   2957        <dt class="col-md-4">arc_angle</dt>
   2958            <dd class="col-md-8">The angle over which to arc the image side-to-side</dd>
   2959        <dt class="col-md-4">rotate_angle</dt>
   2960            <dd class="col-md-8">Angle to rotate resulting image from vertical center</dd>
   2961        <dt class="col-md-4">top_radius</dt>
   2962            <dd class="col-md-8">Set top edge of source image at this radius</dd>
   2963        <dt class="col-md-4">bottom_radius </dt>
   2964            <dd class="col-md-8">Set bottom edge to this radius (radial scaling)</dd>
   2965        </dl>
   2966 
   2967        The resulting image is always resized to best fit the resulting image,
   2968        (as if using <a href="command-line-options.html#distort" >+distort</a>) while attempting to
   2969        preserve scale and aspect ratio of the original image as much as
   2970        possible with the arguments given by the user. All four arguments will
   2971        be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
   2972 
   2973        This a variation of a polar distortion designed to try to preserve the
   2974        aspect ratio of the image rather than direct Cartesian to Polar
   2975        conversion. </td>
   2976   </tr>
   2977 
   2978   <tr>
   2979     <td>Polar</td>
   2980     <td>
   2981        Like 'Arc' but do a complete Cartesian to Polar mapping of
   2982        the image. that is the height of the input image is mapped to the
   2983        radius limits, while the width is wrapped around between the
   2984        angle limits. <br/>
   2985 
   2986        Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
   2987 
   2988        All arguments are optional. With <var>Rmin</var> defaulting to zero, the
   2989        center to the center of the image, and the angles going from -180 (top)
   2990        to +180 (top).  If <var>Rmax</var> is given the special value of
   2991        '0', the the distance from the center to the nearest edge
   2992        is used for the radius of the output image, which will ensure the whole
   2993        image is visible (though scaled smaller).  However a special value of
   2994        '-1' will use the distance from the center to the furthest
   2995        corner,  This may 'clip' the corners from the input rectangular image,
   2996        but will generate the exact reverse of a 'DePolar' with
   2997        the same arguments. <br/>
   2998 
   2999        If the plus form of distort (<a href="command-line-options.html#distort" >+distort</a>) is used
   3000        output image center will default to 0,0 of the virtual
   3001        canvas, and the image size adjusted to ensure the whole input image is
   3002        made visible in the output image on the virtual canvas. </td>
   3003 
   3004   </tr>
   3005 
   3006   <tr>
   3007     <td>DePolar</td>
   3008     <td>
   3009        Uses the same arguments and meanings as a 'Polar' distortion
   3010        but generates the reverse Polar to Cartesian distortion. <br/>
   3011 
   3012        The special <var>Rmax</var> setting of '0' may however clip
   3013        the corners of the input image.  However using the special
   3014        <var>Rmax</var> setting of '-1' (maximum center to corner
   3015        distance) will ensure the whole distorted image is preserved in the
   3016        generated result, so that the same argument to 'Polar' will
   3017        reverse the distortion re-producing the original.
   3018 
   3019        Note that as this distortion requires the area resampling of a circular
   3020        arc, which can not be handled by the builtin EWA resampling function.
   3021        As such the normal EWA filters are turned off. It is recommended some
   3022        form of 'super-sampling' image processing technique be used to produce
   3023        a high quality result. </td>
   3024 
   3025   </tr>
   3026 
   3027   <tr>
   3028     <td>Barrel</td>
   3029     <td>
   3030        Given the four coefficients (A,B,C,D) as defined by <a
   3031        href="http://wiki.panotools.org/Lens_correction_model" >Helmut
   3032        Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
   3033        correct radial lens distortions.  That is in photographs, make straight
   3034        lines straight again. <br/>
   3035 
   3036        <p class="text-center">Arguments: <var>A   B   C</var>   [ <var>D</var>   [
   3037        <var>X</var> , <var>Y</var> ] ] <br/>
   3038        or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>  
   3039        A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>  
   3040        [ <var>X</var> , <var>Y</var> ] </p>
   3041        So that it forms the function
   3042        <p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
   3043                                <var>C</var>*r + <var>D</var> )</p>
   3044 
   3045        Where <var>X</var>,<var>Y</var> is the optional center of the distortion
   3046        (defaulting to the center of the image). <br/>
   3047        The second form is typically used to distort images, rather than
   3048        correct lens distortions. <br/>
   3049        </td>
   3050 
   3051   </tr>
   3052 
   3053   <tr>
   3054     <td>BarrelInverse</td>
   3055     <td>
   3056        This is very similar to 'Barrel' with the same set of
   3057        arguments, and argument handling.  However it uses the inverse
   3058        of the radial polynomial,
   3059        so that it forms the function
   3060        <p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
   3061                                <var>C</var>*r + <var>D</var> )</p>
   3062        Note that this is not the reverse of the 'Barrel'
   3063        distortion, just a different barrel-like radial distortion method.
   3064 
   3065        </td>
   3066   </tr>
   3067 
   3068   <tr>
   3069     <td>Shepards</td>
   3070     <td>
   3071        Distort the given list control points (any number) using an Inverse
   3072        Squared Distance Interpolation Method (<a
   3073        href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
   3074        Method</a>). The control points in effect do 'localized' displacement
   3075        of the image around the given control point (preserving the look and
   3076        the rotation of the area near the control points.  For best results
   3077        extra control points should be added to 'lock' the positions of the
   3078        corners, edges and other unchanging parts of the image, to prevent
   3079        their movement. <br/>
   3080 
   3081        The distortion has been likened to 'taffy pulling' using nails, or
   3082        pins' stuck in a block of 'jelly' which is then moved to the new
   3083        position, distorting the surface of the jelly. <br/>
   3084 
   3085        Internally it is equivalent to generating a displacement map (see <a
   3086        href="command-line-options.html#displace" >-displace</a>) for source image color look-up using
   3087        the <a href="command-line-options.html#sparse-color" >-sparse-color</a> method of the same name.
   3088 
   3089        </td>
   3090   </tr>
   3091 
   3092 </table>
   3093 
   3094 <p>To print a complete list of distortion methods, use <a href="command-line-options.html#list">-list
   3095 distort</a>.</p>
   3096 
   3097 <p>Many of the above distortion methods such as '<code>Affine</code>',
   3098 '<code>Perspective</code>', and '<code>Shepards</code>' use a list control points
   3099 defining how these points in the given image should be distorted in the
   3100 destination image. Each set of four floating point values represent a source
   3101 image coordinate, followed immediately by the destination image coordinate.
   3102 This produces a list of values such as...</p>
   3103 <p class="text-center"><var>
   3104       U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>  
   3105       U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>  
   3106       U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>  
   3107       ...  
   3108       U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>  
   3109 </var></p>
   3110 <p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
   3111 destination image. </p>
   3112 
   3113 <p>For example, to warp an image using '<code>perspective</code>' distortion,
   3114 needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
   3115 perspective distortion of the built-in "rose:" image. Note how spaces were
   3116 used to group the 4 sets of coordinate pairs, to make it easier to read and
   3117 understand.</p>
   3118 
   3119 <pre class="highlight"><code>convert rose:  -virtual-pixel black \
   3120   -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \
   3121    rose_3d_rotated.gif"
   3122 </code></pre>
   3123 
   3124 <p>If more that the required number of coordinate pairs are given for
   3125 a distortion, the distortion method is 'least squares' fitted to produce the
   3126 best result for all the coordinate pairs given. If less than the ideal number
   3127 of points are given, the distort will generally fall back to a simpler form of
   3128 distortion that can handles the smaller number of coordinates (usually a linear
   3129 '<code>Affine</code>' distortion). </p>
   3130 
   3131 <p>By using more coordinates you can make use of image registration tool to
   3132 find matching coordinate pairs in overlapping images, so as to improve the
   3133 'fit' of the distortion. Of course a bad coordinate pair can also make the
   3134 'fit' worse. Caution is always advised. </p>
   3135 
   3136 <p>Colors are acquired from the source image according to a cylindrical
   3137 resampling <a href="command-line-options.html#filter" >-filter</a>, using a special technique known as
   3138 EWA resampling. This produces very high quality results, especially when
   3139 images become smaller (minified) in the output, which is very common when
   3140 using '<code>perspective</code>' distortion. For example here we view
   3141 a infinitely tiled 'plane' all the way to the horizon. </p>
   3142 
   3143 <pre class="highlight"><code>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
   3144   -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \
   3145    checks_tiled.jpg
   3146 </code></pre>
   3147 
   3148 <p>Note that a infinitely tiled perspective images involving the horizon can
   3149 be very slow, because of the number of pixels that are compressed to generate
   3150 each individual pixel close to the 'horizon'.  You can turn off EWA
   3151 resampling, by specifying the special <a href="command-line-options.html#filter" >-filter</a> setting of
   3152 '<code>point</code>' (recommended if you plan to use super-sampling instead).
   3153 </p>
   3154 
   3155 <p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
   3156 example, <a href="command-line-options.html#distort" >-distort</a> will use the current <a
   3157 href="command-line-options.html#mattecolor" >-mattecolor</a> setting for these pixels. If you do not
   3158 what these pixels to be visible, set the color to match the rest of the
   3159 ground. </p>
   3160 
   3161 <p>The output image size will by default be the same as the input image.  This
   3162 means that if the part of the distorted image falls outside the viewed area of
   3163 the 'distorted space', those parts is clipped and lost.  However if you use
   3164 the plus form of the operator (<a href="command-line-options.html#distort" >+distort</a>) the operator
   3165 will attempt (if possible) to show the whole of the distorted image, while
   3166 retaining a correct 'virtual canvas' offset, for image layering. This offset
   3167 may need to be removed using <a href="command-line-options.html#repage" >+repage</a>, to remove if it
   3168 is unwanted. </p>
   3169 
   3170 <p>Setting <a href="command-line-options.html#verbose" >-verbose</a> setting, will cause <a
   3171 href="command-line-options.html#distort" >-distort</a> to attempt to output the internal coefficients,
   3172 and the <a href="command-line-options.html#fx" >-fx</a> equivalent to the distortion, for expert study,
   3173 and debugging purposes. This many not be available for all distorts. </p>
   3174 
   3175 <p>You can alternatively specify a special "<code><a href="command-line-options.html#define"
   3176 >-define</a> distort:viewport={geometry_string}</code>" setting which will
   3177 specify the size and the offset of the generated 'viewport' image of the
   3178 distorted image space.</p>
   3179 
   3180 <p>Setting a "<code><a href="command-line-options.html#define" >-define</a>
   3181 distort:scale=<var>scale_factor</var></code>" will scale the output image (viewport or
   3182 otherwise) by that factor without changing the viewed contents of the
   3183 distorted image. This can be used either for 'super-sampling' the image for
   3184 a higher quality result, or for panning and zooming around the image (with
   3185 appropriate viewport changes, or post-distort cropping and resizing). </p>
   3186 
   3187 <p>Setting "<code><a href="command-line-options.html#define" >-define</a> resample:verbose=1</code>"
   3188 will output the cylindrical filter lookup table created by the EWA (Elliptical
   3189 Weighted Average) resampling algorithm. Note this table uses a squared radius
   3190 lookup value. This is typically only used for debugging EWA resampling. </p>
   3191 
   3192 
   3193 <div style="margin: auto;">
   3194   <h3><a class="anchor" id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
   3195 </div>
   3196 
   3197 <p class="magick-description">launch a distributed pixel cache server. </p>
   3198 
   3199 <div style="margin: auto;">
   3200   <h3><a class="anchor" id="dither"></a>-dither <var>method</var></h3>
   3201 </div>
   3202 
   3203 <p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
   3204 images when general color reduction is applied via an option, or automagically
   3205 when saving to specific formats. This enabled by default.</p>
   3206 
   3207 <p>Dithering places two or more colors in neighboring pixels so that to the
   3208 eye a closer approximation of the images original color is reproduced. This
   3209 reduces the number of colors needed to reproduce the image but at the cost of
   3210 a lower level pattern of colors. Error diffusion dithers can use any set of
   3211 colors (generated or user defined) to an image.  </p>
   3212 
   3213 <p>Dithering is turned on by default, to turn it off use the plus form of the
   3214 setting, <a href="command-line-options.html#dither">+dither</a>. This will also also render PostScript
   3215 without text or graphic aliasing. Disabling dithering often (but not always)
   3216 leads to faster process, a smaller number of colors, but more cartoon like
   3217 image coloring.  Generally resulting in 'color banding' effects in areas with
   3218 color gradients. </p>
   3219 
   3220 <p>The color reduction operators <a href="command-line-options.html#colors">-colors</a>, <a
   3221 href="command-line-options.html#monochrome">-monochrome</a>, <a href="command-line-options.html#remap ">-remap</a>, and <a
   3222 href="command-line-options.html#posterize">-posterize</a>, apply dithering to images using the reduced
   3223 color set they created. These operators are also used as part of automatic
   3224 color reduction when saving images to formats with limited color support, such
   3225 as <code>GIF:</code>, <code>XBM:</code>, and others, so dithering may also be used
   3226 in these cases. </p>
   3227 
   3228 <p>Alternatively you can use <a href="command-line-options.html#random-threshold">-random-threshold</a>
   3229 to generate purely random dither. Or use <a
   3230 href="command-line-options.html#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
   3231 patterns, using uniform color maps, rather than specific color maps. </p>
   3232 <p>Use "<code><a href="command-line-options.html#define" >-define</a> dither:diffusion-amount=35%</code>, for example, to control the amount of Floyd-Steinberg dither.</p>
   3233 
   3234 
   3235 <div style="margin: auto;">
   3236   <h3><a class="anchor" id="draw"></a>-draw <var>string</var></h3>
   3237 </div>
   3238 
   3239 <p class="magick-description">Annotate an image with one or more graphic primitives.</p>
   3240 
   3241 <p>Use this option to annotate or decorate an image with one or more graphic
   3242 primitives. The primitives include shapes, text, transformations, and pixel
   3243 operations.</p>
   3244 
   3245 <p>The shape primitives:</p>
   3246 
   3247 <dl class="row">
   3248 <dt class="col-md-4">point</dt><dd class="col-md-8">          x,y</dd>
   3249 <dt class="col-md-4">line</dt><dd class="col-md-8">           x0,y0 x1,y1</dd>
   3250 <dt class="col-md-4">rectangle</dt><dd class="col-md-8">      x0,y0 x1,y1</dd>
   3251 <dt class="col-md-4">roundRectangle</dt><dd class="col-md-8"> x0,y0 x1,y1 wc,hc</dd>
   3252 <dt class="col-md-4">arc</dt><dd class="col-md-8">            x0,y0 x1,y1 a0,a1</dd>
   3253 <dt class="col-md-4">ellipse</dt><dd class="col-md-8">        x0,y0 rx,ry a0,a1</dd>
   3254 <dt class="col-md-4">circle</dt><dd class="col-md-8">         x0,y0 x1,y1</dd>
   3255 <dt class="col-md-4">polyline</dt><dd class="col-md-8">       x0,y0  ...  xn,yn</dd>
   3256 <dt class="col-md-4">polygon</dt><dd class="col-md-8">        x0,y0  ...  xn,yn</dd>
   3257 <dt class="col-md-4">bezier</dt><dd class="col-md-8">         x0,y0  ...  xn,yn</dd>
   3258 <dt class="col-md-4">path</dt><dd class="col-md-8">specification  </dd>
   3259 <dt class="col-md-4">image</dt><dd class="col-md-8">          operator x0,y0 w,h filename</dd>
   3260 </dl>
   3261 
   3262 <p>The text primitive:</p>
   3263 
   3264 <dl class="row">
   3265 <dt class="col-md-4">text</dt><dd class="col-md-8">x0,y0 string</dd>
   3266 </dl>
   3267 <p>The text gravity primitive:</p>
   3268 
   3269 <dl class="row">
   3270 <dt class="col-md-4">gravity</dt><dd class="col-md-8">NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
   3271 </dl>
   3272 
   3273 <p>The text gravity primitive only affects the placement of text and does not
   3274 interact with the other primitives.  It is equivalent to using the <a
   3275 href="command-line-options.html#gravity">-gravity</a> command-line option, except that it is limited in
   3276 scope to the <a href="command-line-options.html#draw">-draw</a> option in which it appears.</p>
   3277 
   3278 <p>The transformation primitives:</p>
   3279 
   3280 <dl class="row">
   3281 <dt class="col-md-4">rotate</dt><dd class="col-md-8">degrees</dd>
   3282 <dt class="col-md-4">translate</dt><dd class="col-md-8">dx,dy</dd>
   3283 <dt class="col-md-4">scale</dt><dd class="col-md-8">sx,sy</dd>
   3284 <dt class="col-md-4">skewX</dt><dd class="col-md-8">degrees</dd>
   3285 <dt class="col-md-4">skewY</dt><dd class="col-md-8">degrees</dd>
   3286 </dl>
   3287 
   3288 <p>The pixel operation primitives:</p>
   3289 
   3290 <dl class="row">
   3291 <dt class="col-md-4">color</dt><dd class="col-md-8">x0,y0 method</dd>
   3292 <dt class="col-md-4">matte</dt><dd class="col-md-8">x0,y0 method</dd>
   3293 </dl>
   3294 
   3295 <p>The shape primitives are drawn in the color specified by the preceding <a
   3296 href="command-line-options.html#fill">-fill</a> setting.  For unfilled shapes, use <a
   3297 href="command-line-options.html#fill">-fill none</a>.  You can optionally control the stroke (the
   3298 "outline" of a shape) with the <a href="command-line-options.html#stroke">-stroke</a> and <a
   3299 href="command-line-options.html#strokewidth">-strokewidth</a> settings.</p>
   3300 
   3301 <p>A <code>point</code> primitive is specified by a single <var>point</var> in the
   3302 pixel plane, that is, by an ordered pair of integer coordinates,
   3303 <var>x</var>,<var>y</var>. (As it involves only a single pixel, a <code>point</code>
   3304 primitive is not affected by <a href="command-line-options.html#stroke">-stroke</a> or <a
   3305 href="command-line-options.html#strokewidth">-strokewidth</a>.)</p>
   3306 
   3307 <p>A <code>line</code> primitive requires a start point and end point.</p>
   3308 
   3309 <p>A <code>rectangle</code> primitive is specified by the pair of points at the
   3310 upper left and lower right corners.</p>
   3311 
   3312 <p>A <code>roundRectangle</code> primitive takes the same corner points as
   3313 a <code>rectangle</code> followed by the width and height of the rounded corners
   3314 to be removed.</p>
   3315 
   3316 <p>The <code>circle</code> primitive makes a disk (filled) or circle (unfilled).
   3317 Give the center and any point on the perimeter (boundary).</p>
   3318 
   3319 <p>The <code>arc</code> primitive is used to inscribe an elliptical segment in
   3320 to a given rectangle. An <code>arc</code> requires the two corners used for
   3321 <code>rectangle</code> (see above) followed by the start and end angles of the
   3322 arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end
   3323 points produced are then joined with a line segment and the resulting segment
   3324 of an ellipse is filled.</p>
   3325 
   3326 <p>Use <code>ellipse</code> to draw a partial (or whole) ellipse. Give the
   3327 center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
   3328 the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
   3329 0,360).</p>
   3330 
   3331 <p>The <code>polyline</code> and <code>polygon</code> primitives require three or
   3332 more points to define their perimeters. A <code>polyline</code> is simply
   3333 a <code>polygon</code> in which the final point is not stroked to the start
   3334 point. When unfilled, this is a <var>polygonal line</var>. If the <a
   3335 href="command-line-options.html#stroke">-stroke</a> setting is <code>none</code> (the default), then
   3336 a <code>polyline</code> is identical to a <code>polygon</code>.  </p>
   3337 
   3338 <p>A <var>coordinate</var> is a pair of integers separated by a space or
   3339 optional comma. </p>
   3340 
   3341 <p>As an example, to define a circle centered at 100,100 that extends to
   3342 150,150 use:</p>
   3343 
   3344 <pre class="highlight"><code>-draw 'circle 100,100 150,150'
   3345 </code></pre>
   3346 
   3347 <p>The <code>Bezier</code> primitive creates a spline curve and requires three
   3348 or points to define its shape. The first and last points are the
   3349 <var>knots</var> and these points are attained by the curve, while any
   3350 intermediate coordinates are <var>control points</var>. If two control points
   3351 are specified, the line between each end knot and its sequentially respective
   3352 control point determines the tangent direction of the curve at that end. If
   3353 one control point is specified, the lines from the end knots to the one
   3354 control point determines the tangent directions of the curve at each end. If
   3355 more than two control points are specified, then the additional control points
   3356 act in combination to determine the intermediate shape of the curve. In order
   3357 to draw complex curves, it is highly recommended either to use the
   3358 <code>path</code> primitive or to draw multiple four-point bezier segments with
   3359 the start and end knots of each successive segment repeated. For example:</p>
   3360 
   3361 <pre class="highlight"><code>-draw 'bezier 20,50 45,100 45,0 70,50'
   3362 -draw 'bezier 70,50 95,100 95,0 120,50'
   3363 </code></pre>
   3364 
   3365 <p>A <code>path</code> represents an outline of an object, defined in terms of
   3366 moveto (set a new current point), lineto (draw a straight line), curveto (draw
   3367 a Bezier curve), arc (elliptical or circular arc) and closepath (close the
   3368 current shape by drawing a line to the last moveto) elements. Compound paths
   3369 (i.e., a path with subpaths, each consisting of a single moveto followed by
   3370 one or more line or curve operations) are possible to allow effects such as
   3371 <var>donut holes</var> in objects. (See <a
   3372 href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
   3373 
   3374 <p>Use <code>image</code> to composite an image with another image. Follow the
   3375 image keyword with the composite operator, image location, image size, and
   3376 filename:</p>
   3377 
   3378 <pre class="highlight"><code>-draw 'image SrcOver 100,100 225,225 image.jpg'
   3379 </code></pre>
   3380 
   3381 <p>You can use 0,0 for the image size, which means to use the actual
   3382 dimensions found in the image header. Otherwise, it is scaled to the given
   3383 dimensions. See <a href="../www/compose.html">Alpha Compositing</a> for
   3384 a detailed discussion of alpha composition methods that are available. </p>
   3385 
   3386 <p>The "special augmented compose operators" such as "dissolve" that require
   3387 arguments cannot be used at present with the <code>-draw image</code> option.
   3388  </p>
   3389 
   3390 <p>Use <code>text</code> to annotate an image with text. Follow the text
   3391 coordinates with a string. If the string has embedded spaces, enclose it in
   3392 single or double quotes.</p>
   3393 
   3394 <p>For example, the following annotates the image with <code>Works like
   3395 magick!</code> for an image titled <code>bird.miff</code>. </p>
   3396 
   3397 <pre class="highlight"><code>-draw "text 100,100 'Works like magick!' "
   3398 </code></pre>
   3399 
   3400 <p>See the <a href="command-line-options.html#annotate">-annotate</a> option for another convenient way
   3401 to annotate an image with text.</p>
   3402 
   3403 <p>The <code>rotate</code> primitive rotates subsequent shape primitives and
   3404 text primitives about the origin of the main image.</p>
   3405 
   3406 <p>The <code>translate</code> primitive translates subsequent shape and text
   3407 primitives.</p>
   3408 
   3409 <p>The <code>scale</code> primitive scales them.</p>
   3410 
   3411 <p>The <code>skewX</code> and <code>skewY</code> primitives skew them with respect
   3412 to the origin of the main image or the region.</p>
   3413 
   3414 <p>The transformations modify the current affine matrix, which is initialized
   3415 from the initial affine matrix defined by the <a href="command-line-options.html#affine">-affine</a>
   3416 option. Transformations are cumulative within the <a href="command-line-options.html#draw">-draw</a>
   3417 option. The initial affine matrix is not affected; that matrix is only changed
   3418 by the appearance of another <a href="command-line-options.html#affine">-affine</a> option. If another
   3419 <a href="command-line-options.html#draw">-draw</a> option appears, the current affine matrix is
   3420 reinitialized from the initial affine matrix.</p>
   3421 
   3422 <p>Use the <code>color</code> primitive to change the color of a pixel to the
   3423 fill color (see <a href="command-line-options.html#fill">-fill</a>). Follow the pixel coordinate with
   3424 a method:</p>
   3425 
   3426 <pre class="highlight"><code>point
   3427 replace
   3428 floodfill
   3429 filltoborder
   3430 reset
   3431 </code></pre>
   3432 
   3433 <p>Consider the target pixel as that specified by your coordinate. The
   3434 <code>point</code> method recolors the target pixel. The <code>replace</code>
   3435 method recolors any pixel that matches the color of the target pixel.
   3436 <code>Floodfill</code> recolors any pixel that matches the color of the target
   3437 pixel and is a neighbor, whereas <code>filltoborder</code> recolors any neighbor
   3438 pixel that is not the border color. Finally, <code>reset</code> recolors all
   3439 pixels.</p>
   3440 
   3441 <p>Use <code>matte</code> to the change the pixel matte value to transparent.
   3442 Follow the pixel coordinate with a method (see the <code>color</code> primitive
   3443 for a description of methods). The <code>point</code> method changes the matte
   3444 value of the target pixel. The <code>replace</code> method changes the matte
   3445 value of any pixel that matches the color of the target pixel.
   3446 <code>Floodfill</code> changes the matte value of any pixel that matches the
   3447 color of the target pixel and is a neighbor, whereas <code>filltoborder</code>
   3448 changes the matte value of any neighbor pixel that is not the border color (<a
   3449 href="command-line-options.html#bordercolor">-bordercolor</a>). Finally <code>reset</code> changes the
   3450 matte value of all pixels.</p>
   3451 
   3452 <p>You can set the primitive color, font, and font bounding box color with <a
   3453 href="command-line-options.html#fill">-fill</a>, <a href="command-line-options.html#font">-font</a>, and <a href="command-line-options.html#box">-box</a>
   3454 respectively.  Options are processed in command line order so be sure to use
   3455 these options <var>before</var> the <a href="command-line-options.html#draw">-draw</a> option.</p>
   3456 
   3457 <p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
   3458 than 1.png).</p>
   3459 
   3460 <p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
   3461 Vector Graphics</a> format.</p>
   3462 
   3463 
   3464 <div style="margin: auto;">
   3465   <h3><a class="anchor" id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
   3466 </div>
   3467 
   3468 <p class="magick-description">duplicate an image one or more times.</p>
   3469 
   3470 <p>Specify the count and the image to duplicate by its index in the sequence.
   3471 The first image is index 0.  Negative indexes are relative to the end of the
   3472 sequence, for example, -1 represents the last image of the sequence.  Specify
   3473 a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g.
   3474 0,2).  Use <code>+duplicate</code> to duplicate the last image in the current
   3475 image sequence.</p>
   3476 
   3477 <div style="margin: auto;">
   3478   <h3><a class="anchor" id="edge"></a>-edge <var>radius</var></h3>
   3479 </div>
   3480 
   3481 <p class="magick-description">detect edges within an image.</p>
   3482 
   3483 <div style="margin: auto;">
   3484   <h3><a class="anchor" id="emboss"></a>-emboss <var>radius</var></h3>
   3485 </div>
   3486 
   3487 <p class="magick-description">emboss an image.</p>
   3488 
   3489 <div style="margin: auto;">
   3490   <h3><a class="anchor" id="encipher"></a>-encipher <var>filename</var></h3>
   3491 </div>
   3492 
   3493 <p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
   3494 
   3495 <p>Get the passphrase from the file specified by <var>filename</var>.</p>
   3496 
   3497 <p>For more information, see the webpage, <a
   3498 href="../www/cipher.html">ImageMagick: Encipher or
   3499 Decipher an Image</a>.</p>
   3500 
   3501 
   3502 
   3503 <div style="margin: auto;">
   3504   <h3><a class="anchor" id="encoding"></a>-encoding <var>type</var></h3>
   3505 </div>
   3506 
   3507 <p class="magick-description">specify the text encoding.</p>
   3508 
   3509 <p>Choose from</p>
   3510 
   3511 <pre class="highlight"><code>AdobeCustom     AdobeExpert
   3512 AdobeStandard   AppleRoman
   3513 BIG5            GB2312
   3514 Latin 2         None
   3515 SJIScode        Symbol
   3516 Unicode         Wansung
   3517 </code></pre>
   3518 
   3519 <div style="margin: auto;">
   3520   <h3><a class="anchor" id="endian"></a>-endian <var>type</var></h3>
   3521 </div>
   3522 
   3523 <p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
   3524 
   3525 <p>To print a complete list of endian types, use the <a href="command-line-options.html#list">-list endian</a> option.</p>
   3526 
   3527 <p>Use <a href="command-line-options.html#endian">+endian</a> to revert to unspecified endianness.</p>
   3528 
   3529 
   3530 <div style="margin: auto;">
   3531   <h3><a class="anchor" id="enhance"></a>-enhance</h3>
   3532 </div>
   3533 
   3534 <p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
   3535 
   3536 
   3537 <div style="margin: auto;">
   3538   <h3><a class="anchor" id="equalize"></a>-equalize</h3>
   3539 </div>
   3540 
   3541 <p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
   3542 
   3543 <p>To perform histogram equalization on all channels in concert, transform the
   3544 image into some other color space, such as HSL, OHTA, YIQ or YUV, then
   3545 equalize the appropriate intensity-like channel, then convert back to RGB.</p>
   3546 
   3547 <p>For example using HSL, we have: ... <code>-colorspace HSL -channel lightness
   3548 -equalize -colorspace RGB</code> ...</p>
   3549 
   3550 <p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
   3551 components transformation that puts most of the information in the first
   3552 channel. Here we have ... <code>-colorspace OHTA -channel red -equalize
   3553 -colorspace RGB</code> ...</p>
   3554 
   3555 <div style="margin: auto;">
   3556   <h3><a class="anchor" id="evaluate"></a>-evaluate <var>operator value</var></h3>
   3557 </div>
   3558 
   3559 <p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
   3560 
   3561 <p>(See the <a href="command-line-options.html#function" >-function</a> operator for some
   3562 multi-parameter functions. See the <a href="command-line-options.html#fx" >-fx</a> operator if more
   3563 elaborate calculations are needed.)</p>
   3564 
   3565 <p>The behaviors of each <var>operator</var> are summarized in the
   3566 following list. For brevity, the numerical value of a "pixel" referred to
   3567 below is the value of the corresponding channel of that pixel, while
   3568 a "normalized pixel" is that number divided by the maximum
   3569 (installation-dependent) value <var>QuantumRange</var>. (If
   3570 normalized pixels are used, they are restored, following the other
   3571 calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
   3572 
   3573 <table class="table table-sm table-striped">
   3574   <col width="25%" />
   3575   <col width="75%" />
   3576   <thead>
   3577   <tr>
   3578   <th><var>operator</var></th>
   3579   <th>Summary (see further below for details)</th>
   3580   </tr>
   3581   </thead>
   3582   <tbody>
   3583 
   3584     <tr><td>Abs </td>             <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
   3585     <tr><td>Add </td>             <td>Add <var>value</var> to pixels. </td></tr>
   3586     <tr><td>AddModulus </td>      <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
   3587     <tr><td>And  </td>            <td>Binary AND of pixels with <var>value</var>.</td></tr>
   3588     <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
   3589     <tr><td>Divide  </td>         <td>Divide pixels by <var>value</var>.</td></tr>
   3590     <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
   3591     <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
   3592     <tr><td>LeftShift </td>       <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
   3593     <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
   3594     <tr><td>Max  </td>            <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
   3595     <tr><td>Mean  </td>            <td>Add the <var>value</var> and divide by 2.</td></tr>
   3596     <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
   3597     <tr><td>Min  </td>            <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
   3598     <tr><td>Multiply </td>        <td>Multiply pixels by <var>value</var>.</td></tr>
   3599     <tr><td>Or  </td>             <td>Binary OR of pixels with <var>value</var>.</td></tr>
   3600     <tr><td>Pow </td>             <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
   3601     <tr><td>RightShift </td>      <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
   3602     <tr><td>RMS</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
   3603     <tr><td>RootMeanSquare</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
   3604     <tr><td>Set </td>             <td>Set pixel equal to <var>value</var>.</td></tr>
   3605     <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
   3606     <tr><td>Subtract </td>        <td>Subtract <var>value</var> from pixels.</td></tr>
   3607     <tr><td>Xor </td>             <td>Binary XOR of pixels with <var>value.</var></td></tr>
   3608 
   3609     <tr><td> </td><td> </td></tr>
   3610 
   3611    <tr><td>Gaussian-noise</td><td> </td></tr>
   3612    <tr><td>Impulse-noise</td><td> </td></tr>
   3613    <tr><td>Laplacian-noise</td><td> </td></tr>
   3614    <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="command-line-options.html#noise" >-noise</a> operators.)</td></tr>
   3615    <tr><td>PoissonNoise</td><td> </td></tr>
   3616    <tr><td>Uniform-noise</td><td> </td></tr>
   3617 
   3618     <tr><td> </td><td> </td></tr>
   3619 
   3620    <tr><td>Threshold </td>       <td>Threshold pixels larger than <var>value</var>.</td></tr>
   3621    <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
   3622    <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <var>value</var>.  </td></tr>
   3623  </tbody>
   3624  </table>
   3625 
   3626 <p>The specified functions are applied only to each previously set <a
   3627 href="command-line-options.html#channel" >-channel</a> in the image. If necessary, the results of the
   3628 calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>].  The transparency channel of the image is
   3629 represented as a 'alpha' values (0 = fully transparent), so, for example, a
   3630 <code>Divide</code> by 2 of the alpha channel will make the image
   3631 semi-transparent.  Append the percent symbol '<code>%</code>' to specify a value
   3632 as a percentage of the <var>QuantumRange</var>.</p>
   3633 
   3634 <p>To print a complete list of <a href="command-line-options.html#evaluate">-evaluate</a> operators, use
   3635 <a href="command-line-options.html#list">-list evaluate</a>.</p>
   3636 
   3637 <p>The results of the <code>Add</code>, <code>Subtract</code> and
   3638 <code>Multiply</code> methods can also be achieved using either the <a
   3639 href="command-line-options.html#level" >-level</a> or the <a href="command-line-options.html#level" >+level</a> operator, with
   3640 appropriate argument, to linearly modify the overall range of color values.
   3641 Please note, however, that <a href="command-line-options.html#level" >-level</a> treats transparency as
   3642 'matte' values (0 = opaque), while <a href="command-line-options.html#level" >-evaluate</a> works with
   3643 'alpha' values.</p>
   3644 
   3645 <p><code>AddModulus</code> has been added as of ImageMagick 6.4.8-4 and provides
   3646 addition modulo the <var>QuantumRange</var>. It is therefore
   3647 equivalent to <code>Add</code> unless the resulting pixel value is outside the
   3648 interval [0, <var>QuantumRange</var>]. </p>
   3649 
   3650 <p><code>Exp or Exponential</code> has been added as of ImageMagick 6.6.5-1 and
   3651 works on normalized pixel values. The <var>value</var> used with
   3652 <code>Exp</code> should be negative so as to produce a decaying exponential
   3653 function. Non-negative values will always produce results larger unity and
   3654 thus outside the interval [0, <var>QuantumRange</var>]. The
   3655 formula is expressed below. </p>
   3656 
   3657 <p class="text-center">
   3658 exp(<var>value</var>  <b><var>u</var></b>)
   3659 </p>
   3660 
   3661 <p> If the input image is squared, for example, using <a href="command-line-options.html#-function"
   3662 >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
   3663 the result.</p>
   3664 
   3665 <p><code>Log</code> has been added as of ImageMagick 6.4.2-1 and works on
   3666 normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <code>Log</code> provides a <var>scaling
   3667 factor</var> that adjusts the curvature in the graph of the log function. The
   3668 formula applied to a normalized value <b><var>u</var></b> is below. </p>
   3669 
   3670 <p class="text-center">
   3671 log(<var>value</var>  <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
   3672 </p>
   3673 
   3674 <p><code>Pow</code> has been added as of ImageMagick 6.4.1-9, and works on
   3675 normalized pixel values. Note that <code>Pow</code> is related to the <a
   3676 href="command-line-options.html#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
   3677 to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
   3678 with <a href="command-line-options.html#gamma" >-gamma</a> is simply the reciprocal of the value used
   3679 with <code>Pow</code>.</p>
   3680 
   3681 <p><code>Cosine</code> and <code>Sine</code> was added as of IM v6.4.8-8 and
   3682 converts the image values into a value according to a (co)sine wave function.
   3683 The  synonyms <code>Cos</code> and <code>Sin</code> may also be used.  The output
   3684 is biased 50% and normalized by 50% so as to fit in the respective color value
   3685 range.  The <var>value</var> scaling of the <var>period</var> of the
   3686 function (its frequency), and thus determines the number of 'waves' that will
   3687 be generated over the input color range.  For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
   3688 then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
   3689 
   3690 <p class="text-center">
   3691 0.5 + 0.5  cos(2  <b><var>u</var></b>  <var>value</var>).
   3692 </p>
   3693 
   3694 <p>See also the <a href="command-line-options.html#function" >-function</a> operator, which is a
   3695 multi-value version of evaluate. </p>
   3696 
   3697 <div style="margin: auto;">
   3698   <h3><a class="anchor" id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
   3699 </div>
   3700 
   3701 <p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.  Ensure all the images in the sequence are in the same colorspace, otherwise you may get unexpected results, e.g. add <a href="command-line-options.html#colorspace" >-colorspace sRGB</a> to your command-line.</p>
   3702 
   3703 <p>To print a complete list of <a
   3704 href="command-line-options.html#evaluate-sequence">-evaluate-sequence</a> operators, use <a
   3705 href="command-line-options.html#list">-list evaluate</a>.</p>
   3706 
   3707 <div style="margin: auto;">
   3708   <h3><a class="anchor" id="extent"></a>-extent <var>geometry</var></h3>
   3709 </div>
   3710 
   3711 <p class="magick-description">Set the image size and offset.</p>
   3712 
   3713 <p>If the image is enlarged, unfilled areas are set to the background color.
   3714 To position the image, use offsets in the <var>geometry</var>
   3715 specification or precede with a <a href="command-line-options.html#gravity">-gravity</a> setting.  To
   3716 specify how to compose the image with the background, use <a href="command-line-options.html#compose"
   3717 >-compose</a>.</p>
   3718 
   3719 <p>This command reduces or expands a JPEG image to fit on an 800x600
   3720 display.  If the aspect ratio of the input image isn't exactly 4:3, then the
   3721 image is centered on an 800x600 black canvas: </p>
   3722 
   3723 <pre class="highlight"><code>convert input.jpg -resize 800x600 -background black -compose Copy \ 
   3724   -gravity center -extent 800x600 -quality 92 output.jpg
   3725 </code></pre>
   3726 
   3727 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   3728 
   3729 <div style="margin: auto;">
   3730   <h3><a class="anchor" id="extract"></a>-extract <var>geometry</var></h3>
   3731 </div>
   3732 
   3733 <p class="magick-description">Extract the specified area from image.</p>
   3734 
   3735 <p>This option is most useful for extracting a subregion of a very large raw
   3736 image.  Note that these two commands are equivalent:</p>
   3737 
   3738 <pre class="highlight"><code>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ 
   3739   image.rgb image.png",
   3740 convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
   3741   image.rgb image.png"
   3742 </code></pre>
   3743 
   3744 <p>If you omit the offsets, as in</p>
   3745 
   3746 <pre class="highlight"><code>convert -size 16000x16000 -depth 8 -extract 640x480 \ 
   3747   image.rgb image.png
   3748 </code></pre>
   3749 
   3750 <p>the image is <var>resized</var> to the specified dimensions instead,
   3751 equivalent to:</p>
   3752 
   3753 <pre class="highlight"><code>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
   3754 </code></pre>
   3755 
   3756 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   3757 
   3758 <div style="margin: auto;">
   3759   <h3><a class="anchor" id="family"></a>-family <var>fontFamily</var></h3>
   3760 </div>
   3761 
   3762 <p class="magick-description">Set a font family for text.</p>
   3763 
   3764 <p>This setting suggests a font family that ImageMagick should try to use for
   3765 rendering text. If the family can be found it is used; if not, a default font
   3766 (e.g., "Arial") or a family known to be similar is substituted (e.g.,
   3767 "Courier" might be used if "System" is requested but not found).  </p>
   3768 
   3769 <p>For other settings that affect fonts, see the options <a
   3770 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
   3771 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>.  </p>
   3772 
   3773 <div style="margin: auto;">
   3774   <h3><a class="anchor" id="features"></a>-features <var>distance</var></h3>
   3775 </div>
   3776 
   3777 <p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
   3778 
   3779 <pre class="highlight"><code>Angular Second Moment       Sum Entropy
   3780 Contrast                    Entropy
   3781 Correlation                 Difference Variance
   3782 Sum of Squares Variance     Difference Entropy
   3783 Inverse Difference Moment   Information Measure of Correlation 1
   3784 Sum Average                 Information Measure of Correlation 2
   3785 Sum Variance                Maximum Correlation Coefficient
   3786 </code></pre>
   3787 
   3788 <div style="margin: auto;">
   3789   <h3><a class="anchor" id="fft"></a>-fft</h3>
   3790 </div>
   3791 
   3792 <p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
   3793 
   3794 <p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
   3795 users in ImageMagick 6.6.0-9). It transforms an image from the normal
   3796 (spatial) domain to the frequency domain. In the frequency domain, an image is
   3797 represented as a superposition of complex sinusoidal waves of varying
   3798 amplitudes. The image x and y coordinates are the possible frequencies along
   3799 the x and y directions, respectively, and the pixel intensity values are
   3800 complex numbers that correspond to the sinusoidal wave amplitudes. See for
   3801 example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
   3802 Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
   3803 Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
   3804 Transform</a>.</p>
   3805 
   3806 <p>A single image name is provided as output for this option. However, the
   3807 output result will have two components. It is either a two-frame image or two
   3808 separate images, depending upon whether the image format specified supports
   3809 multi-frame images. The reason that we get a dual output result is because the
   3810 frequency domain represents an image using complex numbers, which cannot be
   3811 visualized directly. Therefore, the complex values are automagically separated
   3812 into a two-component image representation. The first component is the
   3813 magnitude of the complex number and the second is the phase of the complex
   3814 number. See for example, <a
   3815 href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
   3816 
   3817 <p>The magnitude and phase component images must be specified using image
   3818 formats that do not limit the color or compress the image. Thus, MIFF, TIF,
   3819 PFM, EXR and PNG are the recommended image formats to use. All of these
   3820 formats, except PNG support multi-frame images. So for example,</p>
   3821 
   3822 <pre class="highlight"><code>convert image.png -fft fft_image.miff
   3823 </code></pre>
   3824 
   3825 <p>generates a magnitude image as <code>fft_image.miff[0]</code> and a phase
   3826 image as <code>fft_image.miff[1]</code>. Similarly,</p>
   3827 
   3828 <pre class="highlight"><code>convert image.png -fft fft_image.png
   3829 </code></pre>
   3830 
   3831 <p>generates a magnitude image as <code>fft_image-0.png</code> and a phase image
   3832 as <code>fft_image-1.png</code>. If you prefer this representation, then you can
   3833 force any of the other formats to produce two output images by including <a
   3834 href="command-line-options.html#adjoin">+adjoin</a> following -fft in the command line.</p>
   3835 
   3836 <p>The input image can be any size, but if not square and even-dimensioned, it
   3837 is padded automagically to the larger of the width or height of the input
   3838 image and to an even number of pixels. The padding will occur at the bottom
   3839 and/or right sides of the input image. The resulting output magnitude and
   3840 phase images is square at this size. The kind of padding relies on the <a
   3841 href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting.</p>
   3842 
   3843 <p>Both output components will have dynamic ranges that fit within
   3844 [0, <var>QuantumRange</var>], so that HDRI need not be enabled.
   3845 Phase values nominally range from 0 to 2*, but is scaled to span the full
   3846 dynamic range.  (The first few releases had non-HDRI scaled but HDRI not
   3847 scaled). The magnitude image is not scaled and thus generally will contain
   3848 very small values. As such, the image normally will appear totally black. In
   3849 order to view any detail, the magnitude image typically is enhanced with a log
   3850 function into what is usually called the spectrum. A log function is used to
   3851 enhance the darker values more in comparison to the lighter values. This can
   3852 be done, for example, as follows:</p>
   3853 
   3854 <pre class="highlight"><code>convert fft_image.miff[0] -contrast-stretch 0 \
   3855   -evaluate log 1000 fft_image_spectrum.png"
   3856 </code></pre>
   3857 
   3858 <p>where either <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a> 0 or <a
   3859 href="command-line-options.html#auto-level">-auto-level</a> is used to scale the image to full dynamic
   3860 range, first. The argument to the <a href="command-line-options.html#evaluate">-evaluate</a> log
   3861 typically is specified between 100 and 10,000, depending upon the amount of
   3862 detail that one wants to bring out in the spectrum. Larger values produce more
   3863 visible detail. Too much detail, however, may hide the important features.</p>
   3864 
   3865 <p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
   3866 use <a href="command-line-options.html#fft">-fft</a>.</p>
   3867 
   3868 <p>Use <a href="command-line-options.html#fft">+fft</a> to produce two output images that are the real
   3869 and imaginary components of the complex valued Fourier transform.</p>
   3870 
   3871 <p>However, as the real and imaginary components can contain negative values,
   3872 this requires that IM be configured with HDRI enabled. In this case, you must
   3873 use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
   3874 results, since they are formats that preserve both negative and fractional
   3875 values without clipping them or truncating the fractional part. With either
   3876 MIFF or TIF, one should add <code>-define quantum:format=32</code>, to allow those image
   3877 types to work properly in HDRI mode without clipping.</p>
   3878 
   3879 <p>The real and imaginary component images resulting from <a
   3880 href="command-line-options.html#fft">+fft</a> are also square, even dimensioned images due to the same
   3881 padding that was discussed above for the magnitude and phase component
   3882 images.</p>
   3883 
   3884 <p>See the discussion on HDRI implementations of ImageMagick on the page <a
   3885 href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
   3886 about HDRI go the ImageMagick <a
   3887 href="../Usage/basics/#hdri" >Usage</a> pages, <a
   3888 href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
   3889 >Fred's Fourier Processing With ImageMagick page</a> or this <a
   3890  href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
   3891  entry.  </p>
   3892 
   3893 <p>By default the FFT is normalized (and the IFT is not). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=forward</code> to explicitly normalize the FFT and unnormalize the IFT.</p>
   3894 
   3895 
   3896 <div style="margin: auto;">
   3897   <h3><a class="anchor" id="fill"></a>-fill <var>color</var></h3>
   3898 </div>
   3899 
   3900 <p class="magick-description">color to use when filling a graphic primitive.</p>
   3901 
   3902 <p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
   3903 HSL, HSLA, CMYK, or CMYKA specification.  See <a href="../www/color.html" >Color Names</a> for
   3904 a description of how to properly specify the color argument.</p>
   3905 
   3906 <p>Enclose the color specification in quotation marks to prevent the "#" or
   3907 the parentheses from being interpreted by your shell.</p>
   3908 
   3909 <p>For example,</p>
   3910 
   3911 <pre class="highlight"><code>-fill blue
   3912 -fill "#ddddff"
   3913 -fill "rgb(255,255,255)"
   3914 </code></pre>
   3915 
   3916 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
   3917 
   3918 <p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
   3919 
   3920 <div style="margin: auto;">
   3921   <h3><a class="anchor" id="filter"></a>-filter <var>type</var></h3>
   3922 </div>
   3923 
   3924 <p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
   3925 
   3926 <p>Use this option to affect the resizing operation of an image during
   3927 operations such as <a href="command-line-options.html#resize">-resize</a> and <a href="command-line-options.html#distort"
   3928 >-distort</a>. For example you can use a simple resize filter such as:</p>
   3929 
   3930 <pre class="highlight"><code>Point       Hermite       Cubic
   3931 Box         Gaussian      Catrom
   3932 Triangle    Quadratic     Mitchell
   3933 CubicSpline
   3934 </code></pre>
   3935 
   3936 <p>Use <code>-define filter:lobes={2,3,4}</code> to specify the support size for filtering for the <code>CubicSpline</code> filter.</p>
   3937 
   3938 <p>The <code>Bessel</code> and <code>Sinc</code> filter is also provided (as well
   3939 as a faster <code>SincFast</code> equivalent form).  However these filters are
   3940 generally useless on their own as they are infinite filters that are being
   3941 clipped to the filters support size. Their direct use is not recommended
   3942 except via expert settings (see below). </p>
   3943 
   3944 <p>Instead these special filter functions are typically windowed by a windowing
   3945 function that the <a href="command-line-options.html#filter" >-filter</a> setting defines.   That is
   3946 using these functions will define a 'Windowed' filter, appropriate to the
   3947 operator involved.  Windowed filters include: </p>
   3948 
   3949 <pre class="highlight"><code>Lanczos       Hamming       Parzen
   3950 Blackman      Kaiser        Welsh
   3951 Hanning       Bartlett      Bohman
   3952 </code></pre>
   3953 
   3954 <p>Also one special self-windowing filter is also provided
   3955 <code>Lagrange</code>, which will automagically re-adjust its function depending
   3956 on the current 'support' or 'lobes' expert settings (see below).</p>
   3957 
   3958 <p>If you do not select a filter with this option, the filter defaults to
   3959 <code>Mitchell</code> for a colormapped image, an image with a matte channel, or
   3960 if the image is enlarged.  Otherwise the filter default to
   3961 <code>Lanczos</code>.</p>
   3962 
   3963 <p>To print a complete list of resize filters, use the <a href="command-line-options.html#list">-list
   3964 filter</a> option.</p>
   3965 
   3966 <p>You can modify how the filter behaves as it scales your image through the
   3967 use of these expert settings (see also <a href="command-line-options.html#define" >-define</a> and <a
   3968 href="command-line-options.html#set" >-set</a>):-</p>
   3969 
   3970 <table class="table table-sm table-striped">
   3971   <tr>
   3972     <td>-define filter:blur=<var>factor</var></td>
   3973     <td>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
   3974     blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
   3975     Gaussian-like filters simple filters, or you may not get the expected
   3976     results. </td>
   3977   </tr>
   3978 
   3979   <tr>
   3980     <td>-define filter:support=<var>radius</var></td>
   3981     <td>Set the filter support radius. Defines how large the filter should be and
   3982     thus directly defines how slow the filtered resampling process is. All
   3983     filters have a default 'preferred' support size. Some filters like
   3984     <code>Lagrange</code> and windowed filters adjust themselves depending on
   3985     this value.  With simple filters this value either does nothing (but slow
   3986     the resampling), or will clip the filter function in a detrimental way.
   3987     </td>
   3988   </tr>
   3989 
   3990   <tr>
   3991     <td>-define filter:lobes=<var>count</var></td>
   3992     <td>Set the number of lobes to use for the Sinc/Bessel filter. This an
   3993     alternative way of specifying the 'support' range of the filter, that is
   3994     designed to be more suited to windowed filters, especially when used for
   3995     image distorts.</td>
   3996   </tr>
   3997 
   3998   <tr>
   3999     <td>-define filter:sigma=<var>value</var></td>
   4000     <td>The 'sigma' value used to define the <code>Gaussian</code> filter.  Default
   4001     sigma value is '<code>0.5</code>'.  It only affects <code>Gaussian</code> but
   4002     does not shrink (but may enlarge) the filter's 'support'.  It can be used
   4003     to generate very small blurs but without the filter 'missing' pixels due
   4004     to using a small support setting. A larger value of '<code>0.707</code>'
   4005     (a value of '1/sqrt(2)') is another common setting. </td>
   4006   </tr>
   4007 
   4008   <tr>
   4009     <td>-define filter:b=<var>b-spline_factor</var></td>
   4010   </tr>
   4011 
   4012   <tr>
   4013     <td>-define filter:c=<var>keys_alpha_factor</var></td>
   4014     <td>Redefine the values used for cubic filters such as <code>Cubic</code>,
   4015     <code>Catrom</code>, <code>Mitchel</code>, and <code>Hermite</code>, as well as
   4016     the <code>Parzen</code> cubic windowing function. If only one of the values
   4017     are defined, the other is set so as to generate a 'Cubic-Keys' filter.
   4018     The values meaning was defined by a research paper by
   4019     Mitchell-Netravali.</td>
   4020   </tr>
   4021 
   4022   <tr>
   4023     <td>-define filter:kaiser-beta=<var>value</var></td>
   4024     <td>The 'alpha' value used to as part of the Kaiser Windowing function.
   4025     Default value is '6.5'.  It only affects Kaiser windowing function, and
   4026     does not affect any other attributes.
   4027     Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
   4028     inheritance from the very old "zoom" program). It was changed to bring the
   4029     function in line with more modern academic research usage, and better
   4030     assign it be more definitive.  </td>
   4031   </tr>
   4032 
   4033   <tr>
   4034     <td>-define filter:kaiser-alpha=<var>value</var></td>
   4035     <td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
   4036     will override that setting.  It only affects Kaiser windowing function,
   4037     and does not affect any other attributes. </td>
   4038   </tr>
   4039 
   4040   <tr>
   4041     <td>-define filter:filter=<var>filter_function</var></td>
   4042     <td>Use this function directly as the weighting filter.  This will allow
   4043     you to directly use a windowing function such as <code>Blackman</code>,
   4044     as a resampling filter, rather than as its normal usage as a windowing
   4045     function.  If defined, no windowing function also defined, the window function is set
   4046     to <code>Box</code>). Directly specifying <code>Sinc</code> or <code>Jinc</code>
   4047     as a filter will also do this. </td>
   4048   </tr>
   4049 
   4050   <tr>
   4051     <td>-define filter:window=<var>filter_function</var></td>
   4052     <td>The IIR (infinite impulse response) filters <code>Sinc</code> and
   4053     <code>Jinc</code> are windowed (brought down to zero over the defined
   4054     support range) with the given filter. This allows you to specify a filter
   4055     function to be used as a windowing function for these IIR filters.
   4056     Many of the defined filters are actually windowing functions for these IIR
   4057     filters.  A typical choices is <code>Box</code>, (which effectively turns
   4058     off the windowing function).  </td>
   4059   </tr>
   4060 
   4061   <tr>
   4062     <td>-define filter:win-support=<var>radius</var></td>
   4063     <td>Scale windowing function to this size instead.  This causes the windowing
   4064     (or self-windowing Lagrange filter) to act is if the support window is
   4065     larger than what is actually supplied to the calling operator.  The filter
   4066     however is still clipped to the real support size given.  If unset this
   4067     will equal the normal filter support size. </td>
   4068   </tr>
   4069 
   4070   <tr>
   4071     <td>-define filter:verbose=<var>1</var></td>
   4072     <td>This causes IM to print information on the final internal filter
   4073     selection to standard output.  This includes a commented header on the
   4074     filter settings being used, and data allowing the filter weights to be
   4075     easily graphed.  Note however that some filters are internally defined in terms of other filters.  The <code>Lanczos</code> filter for example is defined in terms of
   4076     a <code>SincFast</code> windowed <code>SincFast</code> filter, while
   4077     <code>Mitchell</code> is defined as a general <code>Cubic</code> family filter
   4078     with specific 'B' and 'C' settings. </td>
   4079   </tr>
   4080 
   4081 </table>
   4082 
   4083 <p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
   4084 
   4085 <pre class="highlight"><code>convert image.png \
   4086   -filter sinc \
   4087   -set filter:window=jinc \
   4088   -set filter:lobes=8 \
   4089   -resize 150% image.jpg"
   4090 </code></pre>
   4091 
   4092 <p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
   4093 
   4094 <pre class="highlight"><code>convert image.png \
   4095   -set filter:filter=sinc \
   4096   -set filter:lobes=4 \
   4097   -resize 150% image.jpg"
   4098 </code></pre>
   4099 
   4100 <p>To extract the data for a raw windowing function, combine it with
   4101 a '<code>Box</code>' filter.  For example the '<code>Welch</code> parabolic
   4102 windowing function. </p>
   4103 
   4104 <pre class="highlight"><code>convert null: -define filter:filter=Box \
   4105   -define filter:window=Welch \
   4106   -define filter:support=1.0 \
   4107   -define filter:verbose=1 \
   4108   -resize 2 null: > window_welch.dat
   4109 gnuplot
   4110   set grid
   4111   plot \"window_welch.dat\" with lines
   4112 </code></pre>
   4113 
   4114 <p>Note that the use of expert options is provided for image processing experts
   4115 who have studied and understand how resize filters work. Without this
   4116 knowledge, and an understanding of the definition of the actual filters
   4117 involved, using expert settings are more likely to be detrimental to your image
   4118 resizing.</p>
   4119 
   4120 
   4121 <div style="margin: auto;">
   4122   <h3><a class="anchor" id="flatten"></a>-flatten</h3>
   4123 </div>
   4124 
   4125 <p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
   4126 
   4127 
   4128 <div style="margin: auto;">
   4129   <h3><a class="anchor" id="flip"></a>-flip</h3>
   4130 </div>
   4131 
   4132 <p class="magick-description">create a <var>mirror image</var></p>
   4133 
   4134 <p>reflect the scanlines in the vertical direction. The image will be mirrored
   4135 upside-down. </p>
   4136 
   4137 
   4138 <div style="margin: auto;">
   4139   <h3><a class="anchor" id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
   4140 </div>
   4141 
   4142 <p class="magick-description">floodfill the image with color at the specified offset.</p>
   4143 
   4144 <p>Flood fill starts from the given 'seed point' which is not gravity affected.
   4145 Any color that matches within <a href="command-line-options.html#fuzz" >-fuzz</a> color distance of the
   4146 given <var>color</var>  argument, connected to that 'seed point'
   4147 will be replaced with the current <a href="command-line-options.html#fill" >-fill</a> color. </p>
   4148 
   4149 <p>Note that if the pixel at the 'seed point' does not itself match the given
   4150 <var>color</var> (according to <a href="command-line-options.html#fuzz" >-fuzz</a>), then no
   4151 action will be taken. </p>
   4152 
   4153 <p>This operator works more like the <a href="command-line-options.html#opaque" >-opaque</a> option, than
   4154 a more general flood fill that reads the matching color directly at the 'seed
   4155 point'. For this form of flood fill, look at <a href="command-line-options.html#draw" >-draw</a>  and
   4156 its 'color floodfill' drawing method.  </p>
   4157 
   4158 
   4159 <div style="margin: auto;">
   4160   <h3><a class="anchor" id="flop"></a>-flop</h3>
   4161 </div>
   4162 
   4163 <p class="magick-description">create a <var>mirror image</var>.</p>
   4164 
   4165 <p>Reflect the scanlines in the horizontal direction, just like the image in
   4166 a vertical mirror. </p>
   4167 
   4168 
   4169 <div style="margin: auto;">
   4170   <h3><a class="anchor" id="font"></a>-font <var>name</var></h3>
   4171 </div>
   4172 
   4173 <p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
   4174 
   4175 <p>To print a complete list of fonts, use the <a href="command-line-options.html#list">-list font</a>
   4176 option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
   4177 
   4178 <p>In addition to the fonts specified by the above pre-defined list, you can
   4179 also specify a font from a specific source.  For example <code>Arial.ttf</code>
   4180 is a TrueType font file, <code>ps:helvetica</code> is PostScript font, and
   4181 <code>x:fixed</code> is X11 font.</p>
   4182 
   4183 <p>For other settings that affect fonts, see the options <a
   4184 href="command-line-options.html#family">-family</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
   4185 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
   4186 
   4187 
   4188 <div style="margin: auto;">
   4189   <h3><a class="anchor" id="foreground"></a>-foreground <var>color</var></h3>
   4190 </div>
   4191 
   4192 <p class="magick-description">Define the foreground color for menus.", "display</p>
   4193 
   4194 <p>The color is specified using the format described under the <a
   4195 href="command-line-options.html#fill">-fill</a> option.</p>
   4196 
   4197 <p>The default foreground color is black.</p>
   4198 
   4199 <div style="margin: auto;">
   4200   <h3><a class="anchor" id="format"></a>-format <var>type</var></h3>
   4201 </div>
   4202 
   4203 <p class="magick-description">the image format type.</p>
   4204 
   4205 <p>When used with the <code>mogrify</code> utility, this option converts any
   4206 image to the image <a href="formats.html">format</a> you specify.
   4207 For a list of image format types supported by ImageMagick, use <a
   4208 href="command-line-options.html#list">-list format</a>.</p>
   4209 
   4210 <p>By default the file is written to its original name. However, if the
   4211 filename extension matches a supported format, the extension is replaced with
   4212 the image format type specified with <a href="command-line-options.html#format">-format</a>. For
   4213 example, if you specify <var>tiff</var> as the format type and the
   4214 input image filename is <var>image.gif</var>, the output image
   4215 filename becomes <var>image.tiff</var>.</p>
   4216 
   4217 <div style="margin: auto;">
   4218   <h3><a class="anchor" id="format_identify_"></a>-format <var>string</var></h3>
   4219 </div>
   4220 
   4221 <p class="magick-description">output formatted image characteristics.</p>
   4222 
   4223 <p>See <a href="../www/escape.html">Format and Print Image
   4224 Properties</a> for an explanation on how to specify the argument to this
   4225 option.</p>
   4226 
   4227 <div style="margin: auto;">
   4228   <h3><a class="anchor" id="frame"></a>-frame <var>geometry</var></h3>
   4229 </div>
   4230 
   4231 <p class="magick-description">Surround the image with a border or beveled frame.</p>
   4232 
   4233 <p>The color of the border is specified with the <a href="command-line-options.html#mattecolor"
   4234 >-mattecolor</a> command line option. </p>
   4235 
   4236 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
   4237 height that is added to the dimensions of the image. If no offsets are given
   4238 in the <var>geometry</var> argument, then the border added is
   4239 a solid color.  Offsets <var>x</var> and <var>y</var>, if present, specify that
   4240 the width and height of the border is partitioned to form an outer bevel of
   4241 thickness <var>x</var> pixels and an inner bevel of thickness
   4242 <var>y</var> pixels. Negative offsets make no sense as frame arguments.
   4243 </p>
   4244 
   4245 <p>The <a href="command-line-options.html#frame">-frame</a> option is affected by the current <a
   4246 href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
   4247 '<code>Over</code>' composition method.  It generates an image of the appropriate
   4248 size with the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting, and then
   4249 draws the frame of four distinct colors close to the current <a
   4250 href="command-line-options.html#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
   4251 center of this image.  This means that with the default compose method of
   4252 '<code>Over</code>' any transparent parts may be replaced by the current <a
   4253 href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
   4254 
   4255 <p>The image composition is not
   4256 affected by the <a href="command-line-options.html#gravity">-gravity</a> option.</p>
   4257 
   4258 
   4259 <div style="margin: auto;">
   4260   <h3><a class="anchor" id="frame_import_"></a>-frame</h3>
   4261 </div>
   4262 
   4263 <p class="magick-description">include the X window frame in the imported image. </p>
   4264 <div style="margin: auto;">
   4265   <h3><a class="anchor" id="function"></a>-function <var>function</var> <var>parameters</var></h3>
   4266 </div>
   4267 
   4268 <p class="magick-description">Apply a function to channel values.</p>
   4269 
   4270 <p>This operator performs calculations based on the given arguments to modify
   4271 each of the color values for each previously set <a
   4272 href="command-line-options.html#channel">-channel</a> in the image. See <a
   4273 href="command-line-options.html#evaluate">-evaluate</a> for details concerning how the results of the
   4274 calculations are handled.</p>
   4275 
   4276 <p>This is can be considered a multi-argument version of the <a
   4277 href="command-line-options.html#evaluate">-evaluate</a> operator. (Added in
   4278 ImageMagick 6.4.88.)</p>
   4279 
   4280 <p>Here,  <var>parameters</var> is a comma-separated list of
   4281 numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
   4282 
   4283 <pre class="highlight"><code>Polynomial
   4284 Sinusoid
   4285 Arcsin
   4286 Arctan
   4287 </code></pre>
   4288 
   4289 <p>To print a complete list of <a href="command-line-options.html#function">-function</a> operators,
   4290 use <a href="command-line-options.html#list">-list function</a>. Descriptions follow.</p>
   4291 
   4292 <dl class="row">
   4293   <dt class="col-md-4">Polynomial</dt>
   4294   <dd class="col-md-8"><p>The <code>Polynomial</code> function takes an arbitrary number of parameters,
   4295 these being the coefficients of a polynomial, in decreasing order of degree.
   4296 That is, entering</p>
   4297 
   4298 <pre class="highlight"><code>-function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
   4299 </code></pre>
   4300 
   4301 <p>will invoke a polynomial function given by</p>
   4302 
   4303 <pre class="highlight"><code><var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> +  <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
   4304 </code></pre>
   4305 
   4306 <p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
   4307 
   4308 <p>The <code>Polynomial</code> function can be used in place of <code>Set</code>
   4309 (the <var>constant</var> polynomial) and <code>Add</code>, <code>Divide</code>,
   4310 <code>Multiply</code>, and <code>Subtract</code> (some <var>linear</var>
   4311 polynomials) of the <a href="command-line-options.html#evaluate">-evaluate</a> operator. The <a
   4312 href="command-line-options.html#level">-level</a> operator also affects channels linearly. Some
   4313 correspondences follow.</p>
   4314 
   4315 <table class="table table-sm table-striped">
   4316   <tr>
   4317         <td>-evaluate Set <var>value</var> </td>
   4318         <td>-function Polynomial <var>value</var></td>
   4319         <td>(Constant functions; set <var>value</var>100% gray when channels are RGB.)</td>
   4320   </tr>
   4321   <tr>
   4322         <td>-evaluate Add <var>value</var> </td>
   4323         <td>-function Polynomial 1,<var>value</var></td>
   4324   </tr>
   4325   <tr>
   4326         <td>-evaluate Subtract <var>value</var> </td>
   4327         <td>-function Polynomial 1,<var>value</var></td>
   4328   </tr>
   4329   <tr>
   4330         <td>-evaluate Multiply <var>value</var> </td>
   4331         <td>-function Polynomial <var>value</var>,0</td>
   4332   </tr>
   4333   <tr>
   4334         <td>+level  black% x white%</td>
   4335         <td>-function Polynomial  A,B</td>
   4336         <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
   4337   </tr>
   4338 </table>
   4339 
   4340 <p>The <code>Polynomial</code> function gives great versatility, since
   4341 polynomials can be used to fit any continuous curve to any degree of accuracy
   4342 desired.</p>
   4343 
   4344 </dd>
   4345 <dt class="col-md-4">Sinusoid</dt>
   4346 <dd class="col-md-8">
   4347 <p>The <code>Sinusoid</code> function can be used to vary the channel values
   4348 sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
   4349 values are given as one to four parameters, as follows,</p>
   4350 
   4351 <pre class="highlight"><code>-function <code>Sinusoid</code> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
   4352 </code></pre>
   4353 
   4354 <p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
   4355 corresponds to 0 through <var>freq</var>360 degrees.)
   4356 The result is that if a pixel's normalized channel value is originally
   4357 <b><var>u</var></b>, its resulting normalized value is given by </p>
   4358 
   4359 <pre class="highlight"><code><var>amp</var> * sin(2** (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
   4360 </code></pre>
   4361 
   4362 <p> For example, the following generates a curve that starts and ends at 0.9
   4363 (when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
   4364 .7.2=.5 and .7+.2=.9. </p>
   4365 
   4366 <pre class="highlight"><code>-function Sinusoid 3,-90,.2,.7
   4367 </code></pre>
   4368 
   4369 <p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
   4370 is 0.</p>
   4371 
   4372 <p>The <code>Sinusoid</code> function generalizes <code>Sin</code> and
   4373 <code>Cos</code> of the <a href="command-line-options.html#evaluate">-evaluate</a> operator by allowing
   4374 varying amplitude, phase and bias. The correspondence is as follows.</p>
   4375 
   4376 <table class="table table-sm table-striped">
   4377   <tr>
   4378         <td>-evaluate Sin <var>freq</var> </td>
   4379         <td>-function Sinusoid <var>freq</var>,0 </td>
   4380   </tr>
   4381   <tr>
   4382         <td>-evaluate Cos <var>freq</var> </td>
   4383         <td>-function Sinusoid <var>freq</var>,90 </td>
   4384   </tr>
   4385 </table>
   4386   </dd>
   4387 <dt class="col-md-4">ArcSin</dt>
   4388 <dd class="col-md-8">
   4389 <p>The <code>ArcSin</code> function generates the inverse curve of a Sinusoid,
   4390 and can be used to generate cylindrical distortion and displacement maps.
   4391 The curve can be adjusted relative to both the input values and output range
   4392 of values.</p>
   4393 
   4394 <pre class="highlight"><code>-function <code>ArcSin</code> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
   4395 </code></pre>
   4396 
   4397 <p>with all values given in terms of normalized color values (0.0 for black,
   4398 1.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
   4399 for bout input (<var>width</var>), and output (<var>width</var>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
   4400 
   4401 <pre class="highlight"><code><var>range</var>/ * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
   4402 </code></pre>
   4403 
   4404 </dd>
   4405 <dt class="col-md-4">ArcTan</dt>
   4406 <dd class="col-md-8">
   4407 <p>The <code>ArcTan</code> function generates a curve that smooth crosses from
   4408 limit values at infinities, though a center using the given slope value.
   4409 All these values can be adjusted via the arguments.</p>
   4410 
   4411 <pre class="highlight"><code>-function <code>ArcTan</code> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
   4412 </code></pre>
   4413 
   4414 <p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
   4415 </p>
   4416 
   4417 <pre class="highlight"><code><var>range</var>/ * atan( <var>slope</var>* * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
   4418 </code></pre>
   4419   </dd>
   4420 </dl>
   4421 
   4422 
   4423 
   4424 <div style="margin: auto;">
   4425   <h3><a class="anchor" id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
   4426 </div>
   4427 
   4428 <p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
   4429 
   4430 <p>A number of algorithms search for a target color. By default the color must
   4431 be exact. Use this option to match colors that are close to the target color
   4432 in RGB space. For example, if you want to automagically trim the edges of an
   4433 image with <a href="command-line-options.html#trim">-trim</a> but the image was scanned and the target
   4434 background color may differ by a small amount. This option can account for
   4435 these differences.</p>
   4436 
   4437 <p>The <var>distance</var> can be in absolute intensity units or, by
   4438 appending <code>%</code> as a percentage of the maximum possible intensity (255,
   4439 65535, or 4294967295).</p>
   4440 
   4441 <p>Use <a href="command-line-options.html#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
   4442 
   4443 
   4444 <div style="margin: auto;">
   4445   <h3><a class="anchor" id="fx"></a>-fx <var>expression</var></h3>
   4446 </div>
   4447 
   4448 <p class="magick-description">apply a mathematical expression to an image or image channels.</p>
   4449 
   4450 <p>If the first character of <var>expression</var> is <code>@</code>,
   4451 the expression is read from a file titled by the remaining characters in the
   4452 string.</p>
   4453 
   4454 <p>See <a href="../www/fx.html">FX,
   4455 The Special Effects Image Operator</a> for a detailed discussion of this
   4456 option.</p>
   4457 
   4458 
   4459 <div style="margin: auto;">
   4460   <h3><a class="anchor" id="gamma"></a>-gamma <var>value</var></h3>
   4461 </div>
   4462 
   4463 <p class="magick-description">level of gamma correction.</p>
   4464 
   4465 <p>The same color image displayed on two different workstations may look
   4466 different due to differences in the display monitor. Use gamma correction to
   4467 adjust for this color difference.  Reasonable values extend from
   4468 <code>0.8</code> to <code>2.3</code>. Gamma less than 1.0 darkens the image and
   4469 gamma greater than 1.0 lightens it. Large adjustments to image gamma may
   4470 result in the loss of some image information if the pixel quantum size is only
   4471 eight bits (quantum range 0 to 255).</p>
   4472 
   4473 <p>Gamma adjusts the image's channel values pixel-by-pixel according to
   4474 a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
   4475 normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
   4476 same as taking the square root of the image.</p>
   4477 
   4478 <p>Use <a href="command-line-options.html#gamma">+gamma <var>value</var></a> to set the
   4479 image gamma level without actually adjusting the image pixels. This option
   4480 is useful if the image is of a known gamma but not set as an image attribute
   4481 (e.g. PNG images).  Write the "file gamma" which is the reciprocal of the
   4482 display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
   4483 chunk, use</p>
   4484 
   4485 <pre class="highlight"><code>convert input.png +gamma .45455 output.png
   4486 </code></pre>
   4487 
   4488 <p>(0.45455 is 1/2.2)</p>
   4489 
   4490 <p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
   4491 
   4492 <div style="margin: auto;">
   4493   <h3><a class="anchor" id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
   4494 </div>
   4495 
   4496 <p class="magick-description">Blur the image with a Gaussian operator.</p>
   4497 
   4498 <p>Convolve the image with a Gaussian or normal distribution using the given
   4499 <var >Sigma</var> value.  The formula is:</p>
   4500 
   4501 <p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/> </p>
   4502 
   4503 <p>The <var >Sigma</var> value is the important argument, and
   4504 determines the actual amount of blurring that will take place. </p>
   4505 
   4506 <p>The <var >Radius</var> is only used to determine the size of the
   4507 array which will hold the calculated Gaussian distribution. It should be an
   4508 integer.  If not given, or set to zero, IM will calculate the largest possible
   4509 radius that will provide meaningful results for the Gaussian distribution.
   4510 </p>
   4511 
   4512 <p>The larger the <var >Radius</var> the radius the slower the
   4513 operation is. However too small a <var >Radius</var>, and severe
   4514 aliasing effects may result.  As a guideline, <var >Radius</var>
   4515 should be at least twice the <var >Sigma</var> value, though three
   4516 times will produce a more accurate result. </p>
   4517 
   4518 <p>This differs from the faster <a href="command-line-options.html#blur">-blur</a> operator in that a
   4519 full 2-dimensional convolution is used to generate the weighted average of the
   4520 neighboring pixels. </p>
   4521 
   4522 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
   4523 pixels which are outside the image proper are blurred into the final result.
   4524 </p>
   4525 
   4526 
   4527 <div style="margin: auto;">
   4528   <h3><a class="anchor" id="geometry"></a>-geometry <var>geometry</var></h3>
   4529 </div>
   4530 
   4531 <p class="magick-description">Set the preferred size and location of the image.</p>
   4532 
   4533 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   4534 
   4535 <div style="margin: auto;">
   4536   <h3><a class="anchor" id="gravity"></a>-gravity <var>type</var></h3>
   4537 </div>
   4538 
   4539 <p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
   4540 
   4541 <p>Choices include: <code>NorthWest</code>, <code>North</code>,
   4542 <code>NorthEast</code>, <code>West</code>, <code>Center</code>, <code>East</code>,
   4543 <code>SouthWest</code>, <code>South</code>, <code>SouthEast</code>.  Use <a
   4544 href="command-line-options.html#list">-list gravity</a> to get a complete list of <a
   4545 href="command-line-options.html#gravity">-gravity</a> settings available in your ImageMagick
   4546 installation.</p>
   4547 
   4548 <p>The direction you choose specifies where to position text or subimages. For
   4549 example, a gravity of <code>Center</code> forces the text to be centered within
   4550 the image. By default, the image gravity is <code>undefined</code>. See <a
   4551 href="command-line-options.html#draw">-draw</a> for more details about graphic primitives.  Only the
   4552 text primitive of <a href="command-line-options.html#draw">-draw</a> is affected by the <a
   4553 href="command-line-options.html#gravity">-gravity</a> option.</p>
   4554 
   4555 <p>The <a href="command-line-options.html#gravity">-gravity</a> option is also used in concert with the
   4556 <a href="command-line-options.html#geometry">-geometry</a> setting and other settings or options that
   4557 take <var>geometry</var> as an argument, such as the <a
   4558 href="command-line-options.html#crop">-crop</a> option. </p>
   4559 
   4560 <p>If a <a href="command-line-options.html#gravity">-gravity</a> setting occurs before another option
   4561 or setting having a <var>geometry</var> argument that specifies an
   4562 offset, the offset is usually applied to the point within the image suggested
   4563 by the <a href="command-line-options.html#gravity">-gravity</a> argument.  Thus, in the following
   4564 command, for example, suppose the file <code>image.png</code> has dimensions
   4565 200x100. The offset specified by the argument to <a href="command-line-options.html#region">-region</a>
   4566 is (40,+20). The argument to <a href="command-line-options.html#gravity">-gravity</a> is
   4567 <code>Center</code>, which suggests the midpoint of the image, at the point
   4568 (100,50). The offset (40,20) is applied to that point, giving
   4569 (10040,50+20)=(60,70), so the specified 10x10 region is located at
   4570 that point. (In addition, the <a href="command-line-options.html#gravity">-gravity</a> affects the
   4571 region itself, which is <var>centered</var> at the pixel
   4572 coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
   4573 
   4574 <pre class="highlight"><code>convert image.png -gravity Center -region 10x10-40+20 \
   4575   -negate output.png
   4576 </code></pre>
   4577 
   4578 <p>When used as an option to <a href="../www/composite.html">composite</a>, <a
   4579 href="command-line-options.html#gravity">-gravity</a> gives the direction that the image gravitates
   4580 within the composite.</p>
   4581 
   4582 <p>When used as an option to <a href="montage.html">montage</a>, <a
   4583 href="command-line-options.html#gravity">-gravity</a> gives the direction that an image gravitates
   4584 within a tile. The default gravity is <code>Center</code> for this purpose.</p>
   4585 
   4586 <p>Use <a href="command-line-options.html#gravity">+gravity</a> to return gravity to its default value.</p>
   4587 
   4588 
   4589 <div style="margin: auto;">
   4590   <h3><a class="anchor" id="grayscale"></a>-grayscale <var>method</var></h3>
   4591 </div>
   4592 
   4593 <p class="magick-description">convert image to grayscale.</p>
   4594 
   4595 <p>This will use one of the <a href="command-line-options.html#intensity" >-intensity</a> methods to
   4596 convert the given image into a grayscale image. </p>
   4597 
   4598 <p>For example, to convert an image to (linear) Rec709Luminance grayscale,  type:</p>
   4599 
   4600 <pre class="highlight"><code>convert in.png -grayscale Rec709Luminance out.png
   4601 </code></pre>
   4602 
   4603 <p>which is equivalent to:</p>
   4604 
   4605 <pre class="highlight">
   4606 <code>convert in.png -colorspace RGB -colorspace Gray out.png</code>
   4607 or
   4608 <code>convert in.png -colorspace LinearGray out.png</code>
   4609 </pre>
   4610 
   4611 <p>Note that LinearGray is new as of Imagemagick 6.9.9-29 and 7.0.7-17.</p>
   4612 
   4613 <p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale,  type:</p>
   4614 
   4615 <pre class="highlight"><code>convert in.png -grayscale Rec709Luma out.png
   4616 </code></pre>
   4617 
   4618 <p>which is equivalent to:</p>
   4619 
   4620 <pre class="highlight"><code>convert in.png -colorspace Gray out.png
   4621 </code></pre>
   4622 
   4623 <p>Note that a 'colorspace' intensity method will produce the same result
   4624 regardless of the current colorpsace of the image. But a 'mathematical'
   4625 intensity method depends on the current colorspace the image is currently
   4626 using. </p>
   4627 
   4628 <p>While this operation uses an <a href="command-line-options.html#intensity" >-intensity</a> method,
   4629 it does not use or set the <a href="command-line-options.html#intensity" >-intensity</a> setting, so
   4630 will not affect other operations that may use that setting.</p>
   4631 
   4632 
   4633 <div style="margin: auto;">
   4634   <h3><a class="anchor" id="green-primary"></a>-green-primary <var>x,y</var></h3>
   4635 </div>
   4636 
   4637 <p class="magick-description">green chromaticity primary point.</p>
   4638 
   4639 
   4640 <div style="margin: auto;">
   4641   <h3><a class="anchor" id="hald-clut"></a>-hald-clut</h3>
   4642 </div>
   4643 
   4644 <p class="magick-description">apply a Hald color lookup table to the image.</p>
   4645 
   4646 <p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
   4647 dimensions.  Create it with the <code>HALD:</code> prefix (e.g. HALD:8).  You
   4648 can apply any color transformation to the Hald image and then use this option
   4649 to apply the transform to the image. </p>
   4650 
   4651 <pre class="highlight"><code>convert image.png hald.png -hald-clut transform.png
   4652 </code></pre>
   4653 
   4654 <p>This option provides a convenient method for you to use Gimp or Photoshop
   4655 to make color corrections to the Hald CLUT image and subsequently apply them
   4656 to multiple images using an ImageMagick script. </p>
   4657 
   4658 <p>Note that the representation is only of the normal RGB color space and that
   4659 the whole color value triplet is used for the interpolated lookup of the
   4660 represented Hald color cube image.  Because of this the operation is not <a
   4661 href="command-line-options.html#channel" >-channel</a> setting affected, nor can it adjust or modify an
   4662 images transparency or alpha/matte channel.</p>
   4663 
   4664 <p>See also <a href="command-line-options.html#clut" >-clut</a> which provides color value replacement
   4665 of the individual color channels, usually involving a simpler grayscale
   4666 image. E.g:  grayscale to color replacement, or modification by a histogram
   4667 mapping. </p>
   4668 
   4669 
   4670 <div style="margin: auto;">
   4671   <h3><a class="anchor" id="help"></a>-help</h3>
   4672 </div>
   4673 
   4674 <p class="magick-description">print usage instructions.</p>
   4675 
   4676 <div style="margin: auto;">
   4677   <h3><a class="anchor" id="highlight-color"></a>-highlight-color <var>color</var></h3>
   4678 </div>
   4679 
   4680 <p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
   4681 
   4682 <div style="margin: auto;">
   4683   <h3><a class="anchor" id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
   4684 </div>
   4685 
   4686 <p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
   4687 
   4688 <p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
   4689 
   4690 <p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
   4691 
   4692 <p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
   4693 
   4694 <p>Use <code><a href="command-line-options.html#background" >-background</a></code> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
   4695 
   4696 <p>Use <code><a href="command-line-options.html#fill" >-fill</a></code> to specify the color of the lines. The default is black.</p>
   4697 
   4698 <p>Use <code><a href="command-line-options.html#stroke" >-stroke</a></code> and <code><a href="command-line-options.html#strokewidth" >-strokewidth</a></code> to specify the thickness of the lines. The default is black and no strokewidth.</p>
   4699 
   4700 <p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
   4701 
   4702 <p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
   4703 
   4704 <div style="margin: auto;">
   4705   <h3><a class="anchor" id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
   4706 </div>
   4707 
   4708 <p class="magick-description">specify the icon geometry.</p>
   4709 
   4710 <p>Offsets, if present in the geometry specification, are handled in the same
   4711 manner as the <a href="command-line-options.html#geometry">-geometry</a> option, using X11 style to
   4712 handle negative offsets.</p>
   4713 
   4714 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   4715 
   4716 <div style="margin: auto;">
   4717   <h3><a class="anchor" id="iconic"></a>-iconic</h3>
   4718 </div>
   4719 
   4720 <p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
   4721 
   4722 <div style="margin: auto;">
   4723   <h3><a class="anchor" id="identify"></a>-identify</h3>
   4724 </div>
   4725 
   4726 <p class="magick-description">identify the format and characteristics of the image.</p>
   4727 
   4728 <p>This information is printed: image scene number; image name; image size;
   4729 the image class (<var>DirectClass</var> or <var>PseudoClass</var>); the total number of unique colors; and the
   4730 number of seconds to read and transform the image. Refer to <a href="miff.html">MIFF</a> for
   4731 a description of the image class.</p>
   4732 
   4733 <p>If <a href="command-line-options.html#colors">-colors</a> is also specified, the total unique colors
   4734 in the image and color reduction error values are printed. Refer to <a
   4735 href="../www/quantize.html">color
   4736 reduction algorithm</a> for a description of these values.</p>
   4737 
   4738 <p>If <a href="command-line-options.html#verbose">-verbose</a> precedes this option, copious
   4739 amounts of image properties are displayed including image statistics, profiles,
   4740 image histogram, and others.</p>
   4741 
   4742 <div style="margin: auto;">
   4743   <h3><a class="anchor" id="ift"></a>-ift</h3>
   4744 </div>
   4745 
   4746 <p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
   4747 
   4748 <p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
   4749 users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
   4750 images from the frequency domain to a single image in the normal or spatial
   4751 domain. See for example, <a
   4752 href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
   4753 <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
   4754 <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
   4755 
   4756 <p>For example, depending upon the image format used to store the result of
   4757 the <a href="command-line-options.html#fft">-fft</a>, one would use either</p>
   4758 
   4759 <pre class="highlight"><code>convert fft_image.miff -ift fft_image_ift.png
   4760 </code></pre>
   4761 
   4762 <p>or</p>
   4763 
   4764 <pre class="highlight"><code>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
   4765 </code></pre>
   4766 
   4767 <p>The resulting image may need to be cropped due to padding introduced when
   4768 the original image, prior to the <a href="command-line-options.html#fft">-fft</a> or <a
   4769 href="command-line-options.html#fft">+fft</a>, was not square or even dimensioned. Any padding is at
   4770 the right and/or bottom sides of the image.</p>
   4771 
   4772 <p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
   4773 use <a href="command-line-options.html#ift">-ift</a>.</p>
   4774 
   4775 <p>Use <a href="command-line-options.html#ift">+ift</a> (with HDRI enabled) to transform a pair of real
   4776 and imaginary images from the frequency domain to a single image in the normal
   4777 (spatial) domain.</p>
   4778 
   4779 <p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
   4780 
   4781 <div style="margin: auto;">
   4782   <h3><a class="anchor" id="immutable"></a>-immutable</h3>
   4783 </div>
   4784 
   4785 <p class="magick-description">make image immutable.</p>
   4786 
   4787 <div style="margin: auto;">
   4788   <h3><a class="anchor" id="implode"></a>-implode <var>factor</var></h3>
   4789 </div>
   4790 
   4791 <p class="magick-description">implode image pixels about the center.</p>
   4792 
   4793 <div style="margin: auto;">
   4794   <h3><a class="anchor" id="insert"></a>-insert <var>index</var></h3>
   4795 </div>
   4796 
   4797 <p class="magick-description">insert the last image into the image sequence.</p>
   4798 
   4799 <p>This option takes last image in the current image sequence and inserts it
   4800 at the given index. If a negative index is used, the insert position is
   4801 calculated before the last image is removed from the sequence. As such
   4802 <code>-insert -1</code> will result in no change to the image sequence.</p>
   4803 
   4804 <p>The <code>+insert</code> option is equivalent to <code>-insert -1</code>. In
   4805 other words, insert the last image, at the end of the current image sequence.
   4806 Consequently this has no effect on the image sequence order.</p>
   4807 
   4808 <div style="margin: auto;">
   4809   <h3><a class="anchor" id="intensity"></a>-intensity <var>method</var></h3>
   4810 </div>
   4811 
   4812 <p class="magick-description">method to generate intensity value from pixel.</p>
   4813 
   4814 <p>ImageMagick provides a number of methods used in situations where an
   4815 operator needs to determine a single grayscale value for some purpose, from
   4816 an image with red, green, and blue pixel components. Typically the 
   4817 <code>Rec709Luma</code> formula is used, which is the same formula used when converting images to <code>-colorspace gray</code>. </p>
   4818 
   4819 <p>The following formulas are currently provided, and will first convert
   4820 the pixel values to linear-RGB or non-linear sRGB colorspace before
   4821 being applied to calculate the final greyscale value. </p>
   4822 
   4823 <dl class="row">
   4824 <dt class="col-md-4">Rec601Luma</dt><dd class="col-md-8">      0.298839R' + 0.586811G'+ 0.114350B'</dd>
   4825 <dt class="col-md-4">Rec601Luminance</dt><dd class="col-md-8"> 0.298839R + 0.586811G + 0.114350B</dd>
   4826 <dt class="col-md-4">Rec709Luma</dt><dd class="col-md-8">      0.212656R' + 0.715158G' + 0.072186B'</dd>
   4827 <dt class="col-md-4">Rec709Luminance</dt><dd class="col-md-8"> 0.212656R + 0.715158G + 0.072186B</dd>
   4828 <dt class="col-md-4">Brightness</dt><dd class="col-md-8">      max(R', G', B')</dd>
   4829 <dt class="col-md-4">Lightness</dt><dd class="col-md-8">       (min(R', G', B') + max(R', G', B')) / 2.0</dd>
   4830 </dl>
   4831 
   4832 <p>Note that the above R,G,B values is the image's linear-RGB values, while
   4833 R',G',B' are sRGB non-linear values. </p>
   4834 
   4835 <p>These intensity methods are mathematical in nature and will use the
   4836 current value in the images respective R,G,B channel regardless of
   4837 what that is, or what colorspace the image is currently using.</p>
   4838 
   4839 <dl class="row">
   4840 <dt class="col-md-4">Average</dt><dd class="col-md-8">(R' + G' + B') / 3.0</dd>
   4841 <dt class="col-md-4">MS</dt><dd class="col-md-8">(R'^2 + G'^2 + B'^2) / 3.0</dd>
   4842 <dt class="col-md-4">RMS</dt><dd class="col-md-8">sqrt( (R'^2 + G'^2 + B'^2) / 3.0 )</dd>
   4843 </dl>
   4844 
   4845 <p>These methods are often used for other purposes, such as generating a
   4846 grayscale difference image between two color images (using <a href="command-line-options.html#compose"
   4847 >-compose</a> '<code>Difference</code>' composition. </p>
   4848 
   4849 <p> For example The 'MS' (Mean Squared) setting is good for minimizing color
   4850 error comparisions.  While...  The method 'RMS' (Root Mean Squared) for
   4851 example is appropriate for calculating color vector distance, from a color
   4852 difference image.  This is equivalent to the color only component of the <a
   4853 href="command-line-options.html#fuzz" >-fuzz</a> factor color compare setting.  </p>
   4854 
   4855 <p>See also <a href="command-line-options.html#grayscale" >-grayscale</a> which applies one of the above
   4856 grayscaling formula directly to an image without setting the <a
   4857 href="command-line-options.html#intensity" >-intensity</a> setting.</p>
   4858 
   4859 <p>The <a href="command-line-options.html#colorspace" >-colorspace gray</a> image conversion also uses
   4860 the current intensity setting, but will always convert the image to the
   4861 appropriate sRGB or linear-RGB colorspace before appling the above
   4862 function.</p>
   4863 
   4864 <p>To print a complete list of possible pixel intensity setting methods, use <a href="command-line-options.html#list">-list intensity</a>.</p>
   4865 
   4866 <p>Operators affected by the <a href="command-line-options.html#intensity" >-intensity</a> setting include:</p>
   4867 
   4868 <pre class="highlight"><code>-adaptive-blur
   4869 -adaptive-sharpen
   4870 -black-threshold
   4871 -clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
   4872 -colors for gray colorspace
   4873 -compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
   4874 -contrast-stretch
   4875 -distort {ErodeIntensity, DilateIntensity}
   4876 -normalize
   4877 -random-threshold
   4878 -range-threshold
   4879 -selective-blur
   4880 -shade
   4881 -threshold
   4882 -tint
   4883 -white-threshold
   4884 </code></pre>
   4885 
   4886 <div style="margin: auto;">
   4887   <h3><a class="anchor" id="intent"></a>-intent <var>type</var></h3>
   4888 </div>
   4889 
   4890 <p class="magick-description">use this type of rendering intent when managing the image color.</p>
   4891 
   4892 <p>Use this option to affect the color management operation of an image (see
   4893 <a href="command-line-options.html#profile">-profile</a>).  Choose from these intents: <code>Absolute,
   4894 Perceptual, Relative, Saturation</code>.</p>
   4895 
   4896 <p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
   4897 
   4898 <p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
   4899 
   4900 <div style="margin: auto;">
   4901   <h3><a class="anchor" id="interlace"></a>-interlace <var>type</var></h3>
   4902 </div>
   4903 
   4904 <p class="magick-description">the type of interlacing scheme.</p>
   4905 
   4906 <p>Choose from:</p>
   4907 
   4908 <pre class="highlight"><code>none
   4909 line
   4910 plane
   4911 partition
   4912 JPEG
   4913 GIF
   4914 PNG
   4915 </code></pre>
   4916 
   4917 <p>This option is used to specify the type of interlacing scheme for raw image
   4918 formats such as <code>RGB</code> or <code>YUV</code>.</p>
   4919 
   4920 <p><code>None</code> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
   4921 
   4922 <p><code>Line</code> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
   4923 
   4924 <p><code>Plane</code> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
   4925 
   4926 <p><code>Partition</code> is like plane except the different planes are saved to
   4927 individual files (e.g. image.R, image.G, and image.B).</p>
   4928 
   4929 <p>Use <code>Line</code> or <code>Plane</code> to create an <code>interlaced
   4930 PNG</code> or <code>GIF</code> or <code>progressive JPEG</code> image.</p>
   4931 
   4932 <p>To print a complete list of interlacing schemes, use <a href="command-line-options.html#list">-list
   4933 interlace</a>.</p>
   4934 
   4935 <div style="margin: auto;">
   4936   <h3><a class="anchor" id="interpolate"></a>-interpolate <var>type</var></h3>
   4937 </div>
   4938 
   4939 <p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
   4940 
   4941 <p>When looking up the color of a pixel using a non-integer floating point
   4942 value, you typically fall in between the pixel colors defined by the source
   4943 image. This setting determines how the color is determined from the colors of
   4944 the pixels surrounding that point.  That is how to determine the color of a
   4945 point that falls between two, or even four different colored pixels. </p>
   4946 
   4947 <dl class="row">
   4948   <dt class="col-md-4">average</dt>
   4949   <dd class="col-md-8">The average color of the surrounding four pixels</dd>
   4950   <dt class="col-md-4">average4</dt>
   4951   <dd class="col-md-8">The average color of the surrounding four pixels</dd>
   4952   <dt class="col-md-4">average9</dt>
   4953   <dd class="col-md-8">The average color of the surrounding nine pixels</dd>
   4954   <dt class="col-md-4">average16</dt>
   4955   <dd class="col-md-8">The average color of the surrounding sixteen pixels</dd>
   4956   <dt class="col-md-4">background</dt>
   4957   <dd class="col-md-8"> </dd>
   4958   <dt class="col-md-4">bilinear</dt>
   4959   <dd class="col-md-8">A double linear interpolation of pixels (the default)</dd>
   4960   <dt class="col-md-4">blend</dt>
   4961   <dd class="col-md-8"> </dd>
   4962   <dt class="col-md-4">catrom</dt>
   4963   <dd class="col-md-8">Fitted bicubic-spines of surrounding 16 pixels</dd>
   4964   <dt class="col-md-4">integer</dt>
   4965   <dd class="col-md-8">The color of the top-left pixel (floor function)</dd>
   4966   <dt class="col-md-4">mesh</dt>
   4967   <dd class="col-md-8">Divide area into two flat triangular interpolations</dd>
   4968   <dt class="col-md-4">nearest-neighbor</dt>
   4969   <dd class="col-md-8">The nearest pixel to the lookup point (rounded function)</dd>
   4970   <dt class="col-md-4">spline</dt>
   4971   <dd class="col-md-8">Direct spline curves (colors are blurred)</dd>
   4972 </dl>
   4973 
   4974 <p>This most important for distortion operators such as <a href="command-line-options.html#distort"
   4975 >-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, <a href="command-line-options.html#transform"
   4976 >-transform</a> and <a href="command-line-options.html#fx" >-fx</a>. </p>
   4977 
   4978 <p>To print a complete list of interpolation methods, use <a href="command-line-options.html#list">-list interpolate</a>.</p>
   4979 
   4980 <p>See also <a href="command-line-options.html#virtual-pixel" >-virtual-pixel</a>, for control of the
   4981 lookup for positions outside the boundaries of the image. </p>
   4982 
   4983 
   4984 <div style="margin: auto;">
   4985   <h3><a class="anchor" id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
   4986 </div>
   4987 
   4988 <p class="magick-description">the space between two text lines.</p>
   4989 
   4990 <div style="margin: auto;">
   4991   <h3><a class="anchor" id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
   4992 </div>
   4993 
   4994 <p class="magick-description">the space between two words.</p>
   4995 
   4996 <div style="margin: auto;">
   4997   <h3><a class="anchor" id="kerning"></a>-kerning <var>value</var></h3>
   4998 </div>
   4999 
   5000 <p class="magick-description">the space between two letters.</p>
   5001 
   5002 <div style="margin: auto;">
   5003   <h3><a class="anchor" id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
   5004 </div>
   5005 
   5006 <p class="magick-description">edge preserving noise reduction filter.</p>
   5007 
   5008 <p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
   5009 
   5010 
   5011 <div style="margin: auto;">
   5012   <h3><a class="anchor" id="label"></a>-label <var>name</var></h3>
   5013 </div>
   5014 
   5015 <p class="magick-description">assign a label to an image.</p>
   5016 
   5017 <p>Use this option to assign a specific label to the image, as it is read in
   5018 or created.  You can use the <a href="command-line-options.html#set" >-set</a> operation to re-assign
   5019 a the labels of images already read in.  Image formats such as TIFF, PNG,
   5020 MIFF, supports saving the label information with the image.</p>
   5021 
   5022 <p>When saving an image to a <var>PostScript</var> file, any label
   5023 assigned to an image is used as a header string to print above the postscript
   5024 image. </p>
   5025 
   5026 <p>You can include the image filename, type, width, height, or other image
   5027 attribute by embedding special format character.  See <a href="../www/escape.html">Format and Print Image
   5028 Properties</a> for details of the percent escape codes.</p>
   5029 
   5030 <p>For example,</p>
   5031 
   5032 <pre class="highlight"><code>-label "%m:%f %wx%h"  bird.miff
   5033 </code></pre>
   5034 
   5035 <p>assigns an image label of <code>MIFF:bird.miff 512x480</code> to the
   5036 "<code>bird.miff</code>" image and whose width is 512 and height is 480, as it
   5037 is read in.  If a  <a href="command-line-options.html#label">+label</a> option was used instead, any
   5038 existing label present in the image would be used.  You can remove all labels
   5039 from an image by assigning the empty string. </p>
   5040 
   5041 <p>A label is not drawn on the image, but is embedded in the image datastream
   5042 via <var>Label</var> tag or similar mechanism. If you want the label to be
   5043 visible on the image itself, use the <a href="command-line-options.html#draw">-draw</a> option, or
   5044 during the final processing in the creation of an image montage.</p>
   5045 
   5046 <p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
   5047 remaining characters in the string. Labels in a file are literal, no embedded
   5048 formatting characters are recognized.</p>
   5049 
   5050 
   5051 <div style="margin: auto;">
   5052   <h3><a class="anchor" id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
   5053 </div>
   5054 
   5055 <p class="magick-description">perform local adaptive threshold.</p>
   5056 
   5057 <p>Adaptively threshold each pixel based on the value of pixels in a
   5058 surrounding window.  If the current pixel is lighter than this average plus
   5059 the optional <code>offset</code>, then it is made white, otherwise it is made
   5060 black.  Small variations in pixel values such as found in scanned documents
   5061 can be ignored if offset is positive. A negative offset will make it more
   5062 sensitive to those small variations. </p>
   5063 
   5064 <p>This is commonly used to threshold images with an uneven background.  It is
   5065 based on the assumption that average color of the small window is the
   5066 the local background color, from which to separate the foreground color. </p>
   5067 
   5068 
   5069 <div style="margin: auto;">
   5070   <h3><a class="anchor" id="layers"></a>-layers <var>method</var></h3>
   5071 </div>
   5072 
   5073 <p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
   5074 
   5075 <p>Perform various image operation methods to a ordered sequence of images
   5076 which may represent either a set of overlaid 'image layers', a GIF disposal
   5077 animation, or a fully-'coalesced' animation sequence. </p>
   5078 
   5079 <table class="table table-sm table-striped">
   5080   <tbody>
   5081   <tr>
   5082     <th style="width: 8%">Method</th>
   5083     <th>Description</th>
   5084   </tr>
   5085 
   5086   <tr>
   5087     <td>compare-any</td>
   5088     <td>Crop the second and later frames to the smallest rectangle
   5089         that contains all the differences between the two images.  No GIF <a
   5090         href="command-line-options.html#dispose" >-dispose</a> methods are taken into account. </td>
   5091   </tr>
   5092 
   5093   <tr><td></td><td>This exactly the same as the <a href="command-line-options.html#deconstruct"
   5094         >-deconstruct</a> operator, and does not preserve animations normal
   5095         working, especially when animation used layer disposal methods such as
   5096         '<code>Previous</code>' or '<code>Background</code>'. </td>
   5097   </tr>
   5098 
   5099   <tr>
   5100     <td>compare-clear</td>
   5101     <td>As '<code>compare-any</code>' but crop to the bounds of any
   5102        opaque pixels which become transparent in the second frame. That is the
   5103        smallest image needed to mask or erase pixels for the next frame. </td>
   5104   </tr>
   5105 
   5106   <tr>
   5107     <td>compare-overlay</td>
   5108     <td>As '<code>compare-any</code>' but crop to pixels that add
   5109        extra color to the next image, as a result of overlaying color pixels.
   5110        That is the smallest single overlaid image to add or change colors. </td>
   5111    </tr>
   5112 
   5113    <tr><td></td><td>This can be used with the <a href="command-line-options.html#compose" >-compose</a> alpha
   5114        composition method '<code>change-mask</code>', to reduce the image to
   5115        just the pixels that need to be overlaid. </td>
   5116    </tr>
   5117 
   5118   <tr>
   5119     <td>coalesce</td>
   5120     <td>Equivalent to a call to the <a href="command-line-options.html#coalesce"
   5121         >-coalesce</a> operator.  Apply the layer disposal methods set in the
   5122         current image sequence to form a fully defined animation sequence, as
   5123         it should be displayed.  Effectively converting a GIF animation into a
   5124         'film strip'-like animation.  </td>
   5125   </tr>
   5126 
   5127   <tr>
   5128     <td>composite</td>
   5129     <td>Alpha Composition of two image lists, separated by a
   5130         "<code>null:</code>" image, with the destination image list first, and
   5131         the source images last.  An image from each list are composited
   5132         together until one list is finished. The separator image and source
   5133         image lists are removed. </td>
   5134   </tr>
   5135 
   5136 
   5137   <tr><td></td>
   5138     <td>The <a href="command-line-options.html#geometry" >-geometry</a> offset is adjusted according
   5139         to <a href="command-line-options.html#gravity" >-gravity</a> in accordance of the virtual
   5140         canvas size of the first image in each list. Unlike a normal <a
   5141         href="command-line-options.html#composite" >-composite</a> operation, the canvas offset is also
   5142         added to the final composite positioning of each image. </td> </tr>
   5143 
   5144   <tr><td></td>
   5145     <td>If one of the image lists only contains one image, that image is
   5146         applied to all the images in the other image list, regardless of which
   5147         list it is. In this case it is the image meta-data of the list which
   5148         preserved.  </td>
   5149   </tr>
   5150 
   5151 
   5152   <tr>
   5153     <td>dispose</td>
   5154     <td>This like '<code>coalesce</code>' but shows the look of
   5155         the animation after the layer disposal method has been applied, before
   5156         the next sub-frame image is overlaid. That is the 'dispose' image that
   5157         results from the application of the GIF <a href="command-line-options.html#dispose"
   5158         >-dispose</a> method.  This allows you to check what
   5159         is going wrong with a particular animation you may be developing.
   5160         </td>
   5161   </tr>
   5162 
   5163   <tr>
   5164     <td>flatten</td>
   5165     <td>Create a canvas the size of the first images virtual
   5166         canvas using the current <a href="command-line-options.html#background" >-background</a> color,
   5167         and <a href="command-line-options.html#compose" >-compose</a> each image in turn onto that
   5168         canvas.  Images falling outside that canvas is clipped. Final
   5169         image will have a zero virtual canvas offset. </td>
   5170   </tr>
   5171 
   5172   <tr><td></td>
   5173     <td>This usually used as one of the final 'image layering' operations
   5174         overlaying all the prepared image layers into a final image. </td>
   5175   </tr>
   5176 
   5177   <tr><td></td>
   5178     <td>For a single image this method can also be used to fillout a virtual
   5179         canvas with real pixels, or to underlay an opaque color to remove
   5180         transparency from an image.</td>
   5181   </tr>
   5182 
   5183 
   5184   <tr>
   5185     <td>merge</td>
   5186     <td>As 'flatten' method but merging all the given image
   5187         layers to create a new layer image just large enough to hold all the
   5188         image without clipping or extra space. The new images virtual offset
   5189         will preserve the position of the new layer, even if this offset is
   5190         negative.  The virtual canvas size of the first image is preserved.
   5191         </td>
   5192   </tr>
   5193 
   5194   <tr><td></td><td>Caution is advised when handling image layers with
   5195         negative offsets as few image file formats handle them correctly.
   5196         Following this operation method with <a href="command-line-options.html#repage" >+repage</a>
   5197         will remove the layer offset, and create an image in which all the
   5198         overlaid image positions relative to each other is preserved, though
   5199         not necessarily exactly where you specified them.
   5200         </td>
   5201   </tr>
   5202 
   5203   <tr><td></td><td>See also 'trim-bounds' below which is closely related but
   5204         without  doing the'flatten' to merge the images together. </td>
   5205   </tr>
   5206 
   5207   <tr>
   5208     <td>mosaic</td>
   5209     <td>As 'flatten' method but expanding the initial canvas size
   5210         of the first image in a positive direction only so as to hold all the
   5211         image layers.  However as a virtual canvas is 'locked' to the origin,
   5212         by its own definition, image layers with a negative offsets will still
   5213         become clipped by the top and left edges. See 'merge' or 'trim-bounds'
   5214         if this could be a problem. </td>
   5215 
   5216   </tr>
   5217 
   5218   <tr><td></td><td>This method is commonly used to layout individual image
   5219         using various offset but without knowing the final canvas size. The
   5220         resulting image will, like 'flatten' not have any virtual offset, so
   5221         can be saved to any image file format. </td>
   5222   </tr>
   5223 
   5224 
   5225   <tr>
   5226     <td>optimize</td>
   5227     <td>Optimize a coalesced animation, into GIF animation using
   5228         a number of general techniques.  This currently a short cut to
   5229         apply both the '<code>optimize-frame</code>', and
   5230         '<code>optimize-transparency</code>' methods but may be expanded to
   5231         include other optimization methods as they are developed. </td>
   5232   </tr>
   5233 
   5234   <tr>
   5235     <td>optimize-frame</td>
   5236     <td>Optimize a coalesced animation, into GIF animation by
   5237         reducing the number of pixels per frame as much as possible by
   5238         attempting to pick the best layer disposal method to use, while ensuring
   5239         the result will continue to animate properly. </td>
   5240   </tr>
   5241 
   5242   <tr><td></td><td> There is no guarantee that the best optimization is found.
   5243         But then no reasonably fast GIF optimization algorithm can do this.
   5244         However this does seem to do better than most other GIF frame
   5245         optimizers seen. </td>
   5246   </tr>
   5247 
   5248   <tr>
   5249     <td>optimize-plus</td>
   5250     <td>As '<code>optimize-frame</code>' but attempt to improve the
   5251         overall optimization by adding extra frames to the animation, without
   5252         changing the final look or timing of the animation.  The frames are
   5253         added to attempt to separate the clearing of pixels from the
   5254         overlaying of new additional pixels from one animation frame to the
   5255         next.  If this does not improve the optimization (for the next frame
   5256         only), it will fall back to the results of the previous normal
   5257         '<code>optimize-frame</code>' technique. </td>
   5258   </tr>
   5259 
   5260   <tr><td></td><td>There is the possibility that the change in the disposal
   5261         style will result in a worsening in the optimization of later frames,
   5262         though this is unlikely. In other words there no guarantee that it is
   5263         better than the normal '<code>optimize-frame</code>' technique. For some
   5264         animations however you can get a vast improvement in the final
   5265         animation size. </td>
   5266   </tr>
   5267 
   5268   <tr>
   5269     <td>optimize-transparency</td>
   5270     <td>Given a GIF animation, replace any pixel in the sub-frame
   5271         overlay images with transparency, if it does not change the resulting
   5272         animation by more than the current <a href="command-line-options.html#fuzz" >-fuzz</a> factor.
   5273         </td>
   5274   </tr>
   5275 
   5276   <tr><td></td><td>This should allow a existing frame optimized GIF animation
   5277         to compress into a smaller file size due to larger areas of one
   5278         (transparent) color rather than a pattern of multiple colors repeating
   5279         the current disposed image of the last frame. </td>
   5280   </tr>
   5281 
   5282   <tr>
   5283     <td>remove-dups</td>
   5284     <td>Remove (and merge time delays) of duplicate consecutive
   5285         images, so as to simplify layer overlays of coalesced animations.
   5286         </td>
   5287   </tr>
   5288 
   5289    <tr><td></td><td>Usually this a result of using a constant time delay
   5290         across the whole animation, or after a larger animation was split into
   5291         smaller sub-animations.  The duplicate frames could also have been
   5292         used as part of some frame optimization methods. </td>
   5293   </tr>
   5294 
   5295   <tr>
   5296     <td>remove-zero</td>
   5297     <td>Remove any image with a zero time delay, unless ALL the
   5298         images have a zero time delay (and is not a proper timed animation, a
   5299         warning is then issued). </td>
   5300   </tr>
   5301 
   5302   <tr><td></td><td>In a GIF animation, such images are usually frames which
   5303         provide partial intermediary updates between the frames that are
   5304         actually displayed to users.  These frames are usually added for
   5305         improved frame optimization in GIF animations. </td>
   5306   </tr>
   5307 
   5308   <tr>
   5309     <td>trim-bounds</td>
   5310     <td>Find the bounds of all the images in the current
   5311         image sequence, then adjust the offsets so all images are contained on
   5312         a minimal positive canvas. None of the image data is modified or
   5313         merged, only the individual image virtual canvas size and offset.
   5314         All the images is given the same canvas size, and and will have
   5315         a positive offset, but will remain in the same position relative to
   5316         each other. As a result of the minimal canvas size at least one image
   5317         will touch every edge of that canvas.  The image data touching those
   5318         edges however may be transparent.  </td>
   5319   </tr>
   5320 
   5321   <tr><td></td><td>The result is much like if you used 'merge' followed by a
   5322         <a href="command-line-options.html#repage" >+repage</a> option, except that all the images
   5323         have been kept separate.  If 'flatten' is used after using
   5324         'trim-bounds' you will get the same result.  </td>
   5325   </tr>
   5326 
   5327   </tbody>
   5328 </table>
   5329 
   5330 <p>To print a complete list of layer types, use <a href="command-line-options.html#list">-list layers</a>.</p>
   5331 
   5332 <p>The operators <a href="command-line-options.html#coalesce" >-coalesce</a>, <a href="command-line-options.html#deconstruct"
   5333 >-deconstruct</a>, <a href="command-line-options.html#flatten" >-flatten</a>, and <a href="command-line-options.html#mosaic"
   5334 >-mosaic</a> are only aliases for the above methods and may be depreciated in
   5335 the future.  Also see  <a href="command-line-options.html#page" >-page</a>,  <a href="command-line-options.html#repage"
   5336 >-repage</a> operators, the <a href="command-line-options.html#compose" >-compose</a> setting, and the
   5337 GIF <a href="command-line-options.html#dispose" >-dispose</a> and  <a href="command-line-options.html#delay" >-delay</a>
   5338 settings. </p>
   5339 
   5340 
   5341 <div style="margin: auto;">
   5342   <h3><a class="anchor" id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
   5343 </div>
   5344 
   5345 <p class="magick-description">adjust the level of image channels.</p>
   5346 
   5347 <p>Given one, two or three values delimited with commas: black-point,
   5348 white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
   5349 white points range from 0 to <var>QuantumRange</var>, or from 0 to
   5350 100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
   5351 If a <code>%</code> sign is present anywhere in the string, both black and white
   5352 points are percentages of the full color range.  Gamma will do a <a
   5353 href="command-line-options.html#gamma">-gamma</a> adjustment of the values.  If it is omitted, the
   5354 default of 1.0 (no gamma correction) is assumed.</p>
   5355 
   5356 <p>In normal usage (<code>-level</code>) the image values are stretched so that
   5357 the given '<code>black_point</code>' value in the original image is set to zero
   5358 (or black), while the given '<code>white_point</code>' value is set to <var>QuantumRange</var> (or white).  This provides you with direct
   5359 contrast adjustments to the image.  The '<code>gamma</code>' of the resulting
   5360 image will then be adjusted. </p>
   5361 
   5362 <p>From ImageMagick v6.4.1-9 using the plus form of the operator
   5363 (<code>+level</code>) or adding the special '!' flag anywhere in the argument
   5364 list, will cause the operator to do the reverse of the level adjustment.  That
   5365 is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
   5366 in the original image, is adjusted to the given level values, allowing you to
   5367 de-contrast, or compress the channel values within the image. The
   5368 '<code>gamma</code>' is adjusted before the level adjustment to de-contrast the
   5369 image is made. </p>
   5370 
   5371 <p>Only the channels defined by the current <a href="command-line-options.html#channel">-channel</a>
   5372 setting are adjusted (defaults to RGB color channels only), allowing you to
   5373 limit the effect of this operator. </p>
   5374 
   5375 <p>Please note that the transparency channel is treated as 'matte'
   5376 values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
   5377 
   5378 
   5379 <div style="margin: auto;">
   5380   <h3><a class="anchor" id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
   5381 </div>
   5382 
   5383 <p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
   5384 
   5385 <p>This function is exactly like <a href="command-line-options.html#level">-level</a>, except that the
   5386 value value for each color channel is determined by the
   5387 '<code>black_color</code>' and '<code>white_color</code>' colors given (as
   5388 described under the <a href="command-line-options.html#fill">-fill</a> option). </p>
   5389 
   5390 <p>This effectively means the colors provided to <code>-level-colors</code>
   5391 is mapped to become 'black' and 'white' respectively, with all the other
   5392 colors linearly adjusted (or clipped) to match that change. Each channel is
   5393 adjusted separately using the channel values of the colors specified. </p>
   5394 
   5395 <p>On the other hand the plus form of the operator (<code>+level-colors</code>)
   5396 will map the image color 'black' and 'white' to the given colors
   5397 respectively, resulting in a gradient (de-contrasting) tint of the image to
   5398 those colors. This can also be used to convert a plain grayscale image into a
   5399 one using the gradient of colors specified. </p>
   5400 
   5401 <p>By supplying a single color with a comma separator either before or after
   5402 that color, will just replace the respective 'black' or 'white' point
   5403 respectively.  But if no comma separator is provided, the given color is
   5404 used for both the black and white color points, making the operator either
   5405 threshold the images around that color (- form) or set all colors to that
   5406 color (+ form). </p>
   5407 
   5408 
   5409 <div style="margin: auto;">
   5410   <h3><a class="anchor" id="limit"></a>-limit <var>type value</var></h3>
   5411 </div>
   5412 
   5413 <p class="magick-description">Set the pixel cache resource limit.</p>
   5414 
   5415 <p>Choose from: <code>width</code>, <code>height</code>, <code>area</code>, <code>memory</code>, <code>map</code>, <code>disk</code>, <code>file</code>, <code>thread</code>,  <code>throttle</code>, or <code>time</code>.</p>
   5416 
   5417 <p>The value for <code>file</code> is in number of files. The other limits are
   5418 in bytes. Define arguments for the memory, map, area, and disk resource limits
   5419 with SI prefixes (.e.g 100MB).</p>
   5420 
   5421 <p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
   5422 memory map, and 18.45EB of disk.  These limits are adjusted relative to the
   5423 available resources on your computer if this information is available.   When
   5424 any limit is reached, ImageMagick fails in some fashion but attempts to take
   5425 compensating actions, if possible. For example, the following limits
   5426 memory:</p>
   5427 
   5428 <pre class="highlight"><code>-limit memory 32MiB -limit map 64MiB
   5429 </code></pre>
   5430 
   5431 <p>Use <a href="command-line-options.html#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
   5432 
   5433 <pre class="highlight"><code>-> identify -list resource
   5434 Resource limits:
   5435   Width: 100MP
   5436   Height: 100MP
   5437   Area: 25.181GB
   5438   Memory: 11.726GiB
   5439   Map: 23.452GiB
   5440   Disk: unlimited
   5441   File: 768
   5442   Thread: 12
   5443   Throttle: 0
   5444   Time: unlimited
   5445 </code></pre>
   5446 
   5447 <p>Requests for pixel storage to keep intermediate images are satisfied by one
   5448 of three resource categories: in-memory pool, memory-mapped files pool, and
   5449 disk pool (in that order) depending on the <a href="command-line-options.html#limit">&#x2011;limit</a> settings
   5450 and whether the system honors a resource request. If the total size of
   5451 allocated pixel storage in the given pool reaches the corresponding limit, the
   5452 request is passed to the next pool. Additionally, requests that exceed the
   5453 <code>area</code> limit automagically are allocated on disk.</p>
   5454 
   5455 <p>To illustrate how ImageMagick utilizes resource limits, consider a typical
   5456 image resource request.  First, ImageMagick tries to allocate the pixels in
   5457 memory.  The request might be denied if the resource request exceeds the
   5458 <code>memory</code> limit or if the system does not honor the request.  If
   5459 a memory request is not honored, the pixels are allocated to disk and the file
   5460 is memory-mapped. However, if the allocation request exceeds the
   5461 <code>map</code> limit, the resource allocation goes to disk. In all cases, if
   5462 the resource request exceeds the <code>area</code> limit, the pixels are
   5463 automagically cached to disk. If the disk has a hard limit, the program
   5464 fails.</p>
   5465 
   5466 <p>In most cases you simply do not need to concern yourself with resource
   5467 limits.  ImageMagick chooses reasonable defaults and most images do not tax
   5468 your computer resources.  Where limits do come in handy is when you process
   5469 images that are large or on shared systems where ImageMagick can consume all
   5470 or most of the available memory. In this case, the ImageMagick workflow slows
   5471 other processes or, in extreme cases, brings the system to a halt.  Under
   5472 these circumstances, setting limits give some assurances that the ImageMagick
   5473 workflow will not interfere with other concurrent uses of the computer.  For
   5474 example, assume you have a web interface that processes images uploaded from
   5475 the Internet.  To assure ImageMagick does not exceed 10MiB of memory you can
   5476 simply set the area limit to 10MiB:</p>
   5477 
   5478 <pre class="highlight"><code>-limit area 10MB
   5479 </code></pre>
   5480 
   5481 <p>Now whenever a large image is processed, the pixels are automagically
   5482 cached to disk instead of memory.  This of course implies that large images
   5483 typically process very slowly, simply because pixel processing in memory can
   5484 be an order of magnitude faster than on disk.  Because your web site users
   5485 might inadvertently upload a huge image to process, you should set a disk
   5486 limit as well:</p>
   5487 
   5488 <pre class="highlight"><code>-limit area 10MB -limit disk 500MB
   5489 </code></pre>
   5490 
   5491 <p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
   5492 
   5493 <p>In addition to command-line resource limit option, resources can be set
   5494 with <a href="resources.html#environment" >environment variables</a>. Set the
   5495 environment variables <code>MAGICK_AREA_LIMIT</code>,
   5496 <code>MAGICK_DISK_LIMIT</code>, <code>MAGICK_FILE_LIMIT</code>,
   5497 <code>MAGICK_MEMORY_LIMIT</code>, <code>MAGICK_MAP_LIMIT</code>,
   5498 <code>MAGICK_THREAD_LIMIT</code>, <code>MAGICK_TIME_LIMIT</code> for limits of
   5499 image area, disk space, open files, heap memory, memory map, number of threads
   5500 of execution, and maximum elapsed time in seconds respectively.</p>
   5501 
   5502 <p> Inquisitive users can try adding <a href="command-line-options.html#debug">-debug cache</a> to
   5503 their commands and then scouring the generated output for references to the
   5504 pixel cache, in order to determine how the pixel cache was allocated and how
   5505 resources were consumed. Advanced Unix/Linux users can pipe that output
   5506 through <code>grep memory|open|destroy|disk</code> for more readable sifting.
   5507 </p>
   5508 
   5509 <p>For more about ImageMagick's use of resources, see the section <b>Cache
   5510 Storage and Resource Requirements</b> on the <a href="architecture.html#cache
   5511 ">Architecture</a> page.  </p>
   5512 
   5513 <div style="margin: auto;">
   5514   <h3><a class="anchor" id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
   5515 </div>
   5516 
   5517 <p class="magick-description">Linear with saturation stretch.</p>
   5518 
   5519 <p>This is very similar to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>,
   5520 and uses a 'histogram bin' to determine the range of color values that needs to
   5521 be stretched.  However it then stretches those colors using the <a
   5522 href="command-line-options.html#level" >-level</a> operator.</p>
   5523 
   5524 <p>As such while the initial determination may have 'binning' round off
   5525 effects, the image colors are stretched mathematically, rather than using the
   5526 histogram bins.  This makes the operator more accurate. </p>
   5527 
   5528 <p>note however that a <a href="command-line-options.html#linear-stretch" >-linear-stretch</a> of
   5529 '<code>0</code>' does nothing, while a value of '<code>1</code>' does a near
   5530 perfect stretch of the color range. </p>
   5531 
   5532 <p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
   5533 normalization of mathematical images. </p>
   5534 
   5535 <p>This operator is under review for re-development. </p>
   5536 
   5537 
   5538 <div style="margin: auto;">
   5539   <h3><a class="anchor" id="linewidth"></a>-linewidth</h3>
   5540 </div>
   5541 
   5542 <p class="magick-description">the line width for subsequent draw operations.</p>
   5543 
   5544 <div style="margin: auto;">
   5545   <h3><a class="anchor" id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
   5546 </div>
   5547 
   5548 <p class="magick-description">rescale image with seam-carving.</p>
   5549 
   5550 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   5551 
   5552 <div style="margin: auto;">
   5553   <h3><a class="anchor" id="list"></a>-list <var>type</var></h3>
   5554 </div>
   5555 
   5556 <p class="magick-description">Print a list of supported arguments for various options or settings.  Choose from these list types:</p>
   5557 
   5558 <pre class="pre-scrollable"><code>
   5559 Align
   5560 Alpha
   5561 Boolean
   5562 Cache
   5563 Channel
   5564 Class
   5565 ClipPath
   5566 Coder
   5567 Color
   5568 Colorspace
   5569 Command
   5570 Complex
   5571 Compose
   5572 Compress
   5573 Configure
   5574 DataType
   5575 Debug
   5576 Decoration
   5577 Delegate
   5578 Direction
   5579 Dispose
   5580 Distort
   5581 Dither
   5582 Endian
   5583 Evaluate
   5584 FillRule
   5585 Filter
   5586 Font
   5587 Format
   5588 Function
   5589 Gravity
   5590 Intensity
   5591 Intent
   5592 Interlace
   5593 Interpolate
   5594 Kernel
   5595 Layers
   5596 LineCap
   5597 LineJoin
   5598 List
   5599 Locale
   5600 LogEvent
   5601 Log
   5602 Magic
   5603 Method
   5604 Metric
   5605 Mime
   5606 Mode
   5607 Morphology
   5608 Module
   5609 Noise
   5610 Orientation
   5611 PixelIntensity
   5612 Policy
   5613 PolicyDomain
   5614 PolicyRights
   5615 Preview
   5616 Primitive
   5617 QuantumFormat
   5618 Resource
   5619 SparseColor
   5620 Statistic
   5621 Storage
   5622 Stretch
   5623 Style
   5624 Threshold
   5625 Type
   5626 Units
   5627 Validate
   5628 VirtualPixel
   5629 </code></pre>
   5630 
   5631 <p>These lists vary depending on your version of ImageMagick. Use "<code>-list
   5632 list</code>" to get a complete listing of all the "<code>-list</code>" arguments
   5633 available:</p>
   5634 
   5635 <pre class="highlight"><code>identify -list list
   5636 </code></pre>
   5637 
   5638 <div style="margin: auto;">
   5639   <h3><a class="anchor" id="log"></a>-log <var>string</var></h3>
   5640 </div>
   5641 
   5642 <p class="magick-description">Specify format for debug log.</p>
   5643 
   5644 <p>This option specifies the format for the log printed when the <a
   5645 href="command-line-options.html#debug">-debug</a> option is active.</p>
   5646 
   5647 <p>You can display the following components by embedding special format
   5648 characters:</p>
   5649 
   5650 <dl class="row">
   5651 <dt class="col-md-4">%d</dt><dd class="col-md-8">domain</dd>
   5652 <dt class="col-md-4">%e</dt><dd class="col-md-8">event</dd>
   5653 <dt class="col-md-4">%f</dt><dd class="col-md-8">function</dd>
   5654 <dt class="col-md-4">%l</dt><dd class="col-md-8">line</dd>
   5655 <dt class="col-md-4">%m</dt><dd class="col-md-8">module</dd>
   5656 <dt class="col-md-4">%p</dt><dd class="col-md-8">process ID</dd>
   5657 <dt class="col-md-4">%r</dt><dd class="col-md-8">real CPU time</dd>
   5658 <dt class="col-md-4">%t</dt><dd class="col-md-8">wall clock time</dd>
   5659 <dt class="col-md-4">%u</dt><dd class="col-md-8">user CPU time</dd>
   5660 <dt class="col-md-4">%%</dt><dd class="col-md-8">percent sign</dd>
   5661 <dt class="col-md-4">\n</dt><dd class="col-md-8">newline</dd>
   5662 <dt class="col-md-4">\r</dt><dd class="col-md-8">carriage return</dd>
   5663 </dl>
   5664 
   5665 <p>For example:</p>
   5666 
   5667 <pre class="highlight"><code>convert -debug coders -log "%u %m:%l %e" in.gif out.png
   5668 </code></pre>
   5669 
   5670 <p>The default behavior is to print all of the components.</p>
   5671 
   5672 <div style="margin: auto;">
   5673   <h3><a class="anchor" id="loop"></a>-loop <var>iterations</var></h3>
   5674 </div>
   5675 
   5676 <p class="magick-description">add Netscape loop extension to your GIF animation.</p>
   5677 
   5678 <p>Set iterations to zero to repeat the animation an infinite number of times,
   5679 otherwise the animation repeats itself up to <var>iterations</var>
   5680 times.</p>
   5681 
   5682 <div style="margin: auto;">
   5683   <h3><a class="anchor" id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
   5684 </div>
   5685 
   5686 <p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
   5687 
   5688 <div style="margin: auto;">
   5689   <h3><a class="anchor" id="magnify"></a>-magnify</h3>
   5690 </div>
   5691 
   5692 <p class="magick-description">double the size of the image with pixel art scaling.</p>
   5693 
   5694 
   5695 <div style="margin: auto;">
   5696   <h3><a class="anchor" id="map"></a>-map <var>type</var></h3>
   5697 </div>
   5698 
   5699 <p class="magick-description">Display image using this <var>type</var>.</p>
   5700 
   5701 <p>Choose from these <var>Standard Colormap</var> types:</p>
   5702 
   5703 <pre class="highlight"><code>best
   5704 default
   5705 gray
   5706 red
   5707 green
   5708 blue
   5709 </code></pre>
   5710 
   5711 <p>The <var>X server</var> must support the <var>Standard
   5712 Colormap</var> you choose, otherwise an error occurs.  Use <code>list</code> as
   5713 the type and <code>display</code> searches the list of colormap types in
   5714 <code>top-to-bottom</code> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
   5715 
   5716 
   5717 <div style="margin: auto;">
   5718   <h3><a class="anchor" id="map_stream_"></a>-map <var>components</var></h3>
   5719 </div>
   5720 
   5721 <p class="magick-description">pixel map.</p>
   5722 
   5723 <p>Here are the valid components of a map:</p>
   5724 
   5725 <dl class="row">
   5726 <dt class="col-md-4">r</dt><dd class="col-md-8">  red pixel component</dd>
   5727 <dt class="col-md-4">g</dt><dd class="col-md-8">  green pixel component</dd>
   5728 <dt class="col-md-4">b</dt><dd class="col-md-8">  blue pixel component</dd>
   5729 <dt class="col-md-4">a</dt><dd class="col-md-8">  alpha pixel component (0 is transparent)</dd>
   5730 <dt class="col-md-4">o</dt><dd class="col-md-8">  opacity pixel component (0 is opaque)</dd>
   5731 <dt class="col-md-4">i</dt><dd class="col-md-8">  grayscale intensity pixel component</dd>
   5732 <dt class="col-md-4">c</dt><dd class="col-md-8">  cyan pixel component</dd>
   5733 <dt class="col-md-4">m</dt><dd class="col-md-8">  magenta pixel component</dd>
   5734 <dt class="col-md-4">y</dt><dd class="col-md-8">  yellow pixel component</dd>
   5735 <dt class="col-md-4">k</dt><dd class="col-md-8">  black pixel component</dd>
   5736 <dt class="col-md-4">p</dt><dd class="col-md-8">  pad component (always 0)</dd>
   5737 </dl>
   5738 
   5739 <p>You can specify as many of these components as needed in any order (e.g.
   5740 bgr).  The components can repeat as well (e.g. rgbr).</p>
   5741 
   5742 
   5743 <div style="margin: auto;">
   5744   <h3><a class="anchor" id="mattecolor"></a>-mattecolor <var>color</var></h3>
   5745 </div>
   5746 
   5747 <p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
   5748 
   5749 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
   5750 
   5751 <p>The default matte color is <code>#BDBDBD</code>, <span
   5752 style="background-color: #bdbdbd;">this shade of gray</span>.</p>
   5753 
   5754 <div style="margin: auto;">
   5755   <h3><a class="anchor" id="maximum"></a>-maximum</h3>
   5756 </div>
   5757 
   5758 <p class="magick-description">return the maximum intensity of an image sequence.</p>
   5759 
   5760 <p>Select the 'maximum' value from all the surrounding pixels. </p>
   5761 
   5762 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
   5763 name. </p>
   5764 
   5765 <div style="margin: auto;">
   5766   <h3><a class="anchor" id="median"></a>-median <var>geometry</var></h3>
   5767 </div>
   5768 
   5769 <p class="magick-description">apply a median filter to the image.</p>
   5770 
   5771 <p>Select the 'middle' value from all the surrounding pixels. </p>
   5772 
   5773 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
   5774 name. </p>
   5775 
   5776 <div style="margin: auto;">
   5777   <h3><a class="anchor" id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
   5778 </div>
   5779 
   5780 <p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
   5781 
   5782 <p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
   5783 
   5784 <p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
   5785 
   5786 <div style="margin: auto;">
   5787   <h3><a class="anchor" id="metric"></a>-metric <var>type</var></h3>
   5788 </div>
   5789 
   5790 <p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
   5791 
   5792 <p>Choose from:</p>
   5793 
   5794 <dl class="row">
   5795 <dt class="col-md-4">AE</dt><dd class="col-md-8">    absolute error count, number of different pixels (-fuzz affected)</dd>
   5796 <dt class="col-md-4">DSSIM</dt><dd class="col-md-8">  structural dissimilarity index</dd>
   5797 <dt class="col-md-4">FUZZ</dt><dd class="col-md-8">  mean color distance</dd>
   5798 <dt class="col-md-4">MAE</dt><dd class="col-md-8">   mean absolute error (normalized), average channel error distance</dd>
   5799 <dt class="col-md-4">MEPP</dt><dd class="col-md-8">  mean error per pixel (normalized mean error, normalized peak error)</dd>
   5800 <dt class="col-md-4">MSE</dt><dd class="col-md-8">   mean error squared, average of the channel error squared</dd>
   5801 <dt class="col-md-4">NCC</dt><dd class="col-md-8">   normalized cross correlation</dd>
   5802 <dt class="col-md-4">PAE</dt><dd class="col-md-8">   peak absolute (normalized peak absolute)</dd>
   5803 <dt class="col-md-4">PHASH</dt><dd class="col-md-8"> perceptual hash for the sRGB and HCLp colorspaces.  Specify an alternative colorspace with <code>-define phash:colorspaces=<var>colorspace,colorspace,...</var></code></dd>
   5804 <dt class="col-md-4">PSNR</dt><dd class="col-md-8">  peak signal to noise ratio</dd>
   5805 <dt class="col-md-4">RMSE</dt><dd class="col-md-8">  root mean squared (normalized root mean squared)</dd>
   5806 <dt class="col-md-4">SSIM</dt><dd class="col-md-8">  structural similarity index</dd>
   5807 </dl>
   5808 
   5809 <p>Control the '<code>AE</code>', or absolute count of pixels that are different,
   5810 with the <a href="command-line-options.html#fuzz" >-fuzz</a> factor (ignore pixels which
   5811 only changed by a small amount).  Use '<code>PAE</code>' to find the
   5812 size of the <a href="command-line-options.html#fuzz" >-fuzz</a> factor needed to make all pixels
   5813 'similar', while '<code>MAE</code>' determines the factor needed
   5814 for about half the pixels to be similar. </p>
   5815 
   5816 <p>The <code>MEPP</code> metric returns three different metrics
   5817 ('<code>MAE</code>', '<code>MAE</code>' normalized, and '<code>PAE</code>'
   5818 normalized) from a single comparison run. </p>
   5819 
   5820 <p>The <code>SSIM</code> and <code>DSSIM</code> metrics respect these defines:
   5821 <code>-define compare:ssim-radius</code>, <code>-define compare:ssim-sigma</code>,
   5822 <code>-define compare:ssim-k1</code>, and <code>-define compare:ssim-k2</code>.</p>
   5823 
   5824 <p>To print a complete list of metrics, use the <a href="command-line-options.html#list">-list
   5825 metric</a> option.</p>
   5826 
   5827 
   5828 <div style="margin: auto;">
   5829   <h3><a class="anchor" id="minimum"></a>-minimum</h3>
   5830 </div>
   5831 
   5832 <p class="magick-description">return the minimum intensity of an image sequence.</p>
   5833 
   5834 <p>Select the 'minimal' value from all the surrounding pixels. </p>
   5835 
   5836 <p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
   5837 name. </p>
   5838 
   5839 
   5840 
   5841 <div style="margin: auto;">
   5842   <h3><a class="anchor" id="mode"></a>-mode <var>geometry</var></h3>
   5843 </div>
   5844 
   5845 <p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
   5846 
   5847 <div style="margin: auto;">
   5848   <h3>-mode <var>value</var></h3>
   5849 </div>
   5850 
   5851 <p class="magick-description">Mode of operation.</p>
   5852 
   5853 <p>Choose the <var>value</var> from these styles: <code>Frame,
   5854 Unframe, or Concatenate</code></p>
   5855 
   5856 <p>Use the <a href="command-line-options.html#list" >-list</a> option with a '<code>Mode</code>' argument
   5857 for a list of <a href="command-line-options.html#mode" >-mode</a> arguments available in your
   5858 ImageMagick installation.</p>
   5859 
   5860 
   5861 <div style="margin: auto;">
   5862   <h3><a class="anchor" id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
   5863 </div>
   5864 
   5865 <p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
   5866 
   5867 <p>The arguments are given as a percentages of variation. A value of 100 means
   5868 no change, and any missing values are taken to mean 100.</p>
   5869 
   5870 <p>The <var>brightness</var> is a multiplier of the overall
   5871 brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
   5872 twice as bright. To invert its meaning <a href="command-line-options.html#negate">-negate</a> the image
   5873 before and after. </p>
   5874 
   5875 <p>The <var>saturation</var> controls the amount of color in an
   5876 image. For example, 0 produce a grayscale image, while a large value such as
   5877 200 produce a very colorful, 'cartoonish' color.</p>
   5878 
   5879 <p>The <var>hue</var> argument causes a "rotation" of the colors
   5880 within the image by the amount specified. For example, 50 results in
   5881 a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
   5882 A value of either 0 or 200 results in a complete 180 degree rotation of the
   5883 image. Using a value of 300 is a 360 degree rotation resulting in no change to
   5884 the original image. </p>
   5885 
   5886 <p>For example, to increase the color brightness by 20% and decrease the color
   5887 saturation by 10% and leave the hue unchanged, use <a
   5888 href="command-line-options.html#modulate">-modulate 120,90</a>.</p>
   5889 
   5890 <p>Use <a href="command-line-options.html#set">-set</a> attribute of '<code
   5891 >option:modulate:colorspace</code>' to specify which colorspace to
   5892 modulate.  Choose from <code>HCL</code>, <code>HCLp</code>, <code>HSB</code>, <code>HSI</code>, <code>HSL</code> (the default), <code>HSV</code>, <code>HWB</code>, or <code>LCH</code> (LCHuv).  For example,</p>
   5893 
   5894 <pre class="highlight"><code>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
   5895 </code></pre>
   5896 
   5897 <div style="margin: auto;">
   5898   <h3><a class="anchor" id="moments"></a>-moments</h3>
   5899 </div>
   5900 
   5901 <p class="magick-description">report image moments and perceptual hash.</p>
   5902 
   5903 
   5904 <div style="margin: auto;">
   5905   <h3><a class="anchor" id="monitor"></a>-monitor</h3>
   5906 </div>
   5907 
   5908 <p class="magick-description">monitor progress.</p>
   5909 
   5910 
   5911 <div style="margin: auto;">
   5912   <h3><a class="anchor" id="monochrome"></a>-monochrome</h3>
   5913 </div>
   5914 
   5915 <p class="magick-description">transform the image to black and white.</p>
   5916 
   5917 <div style="margin: auto;">
   5918   <h3><a class="anchor" id="morph"></a>-morph <var>frames</var></h3>
   5919 </div>
   5920 
   5921 <p class="magick-description">morphs an image sequence.</p>
   5922 
   5923 <p>Both the image pixels and size are linearly interpolated to give the
   5924 appearance of a metamorphosis from one image to the next, over all the images
   5925 in the current image list. The added images are the equivalent of a <a
   5926 href="command-line-options.html#blend">-blend</a> composition. The <var>frames</var>
   5927 argument determine how many images to interpolate between each image. </p>
   5928 
   5929 
   5930 <div style="margin: auto;">
   5931   <h3><a class="anchor" id="morphology"></a>-morphology</h3>
   5932   <h3>-morphology <var>method</var>  <var>kernel</var></h3>
   5933 </div>
   5934 
   5935 <p class="magick-description">apply a morphology method to the image.</p>
   5936 
   5937 <p>Until I get around to writing an option summary for this, see <a
   5938 href="../Usage/morphology/" >IM Usage Examples,
   5939 Morphology</a>. </p>
   5940 
   5941 
   5942 <div style="margin: auto;">
   5943   <h3><a class="anchor" id="mosaic"></a>-mosaic</h3>
   5944 </div>
   5945 
   5946 <p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
   5947 
   5948 
   5949 <div style="margin: auto;">
   5950   <h3><a class="anchor" id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
   5951 </div>
   5952 
   5953 <p class="magick-description">simulate motion blur.</p>
   5954 
   5955 <p>Blur with the given radius, standard deviation (sigma), and angle.   The
   5956 angle given is the angle toward which the image is blurred.  That is the
   5957 direction people would consider the object is coming from. </p>
   5958 
   5959 <p>Note that the blur is not uniform distribution, giving the motion a
   5960 definite sense of direction of movement. </p>
   5961 
   5962 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
   5963 pixels which are outside the image proper are blurred into the final result.
   5964 </p>
   5965 
   5966 <div style="margin: auto;">
   5967   <h3><a class="anchor" id="name"></a>-name</h3>
   5968 </div>
   5969 
   5970 <p class="magick-description">name an image.</p>
   5971 <div style="margin: auto;">
   5972   <h3><a class="anchor" id="negate"></a>-negate</h3>
   5973 </div>
   5974 
   5975 <p class="magick-description">replace each pixel with its complementary color.</p>
   5976 
   5977 <p>The red, green, and blue intensities of an image are negated. White becomes
   5978 black, yellow becomes blue, etc.  Use <a href="command-line-options.html#negate">+negate</a> to only
   5979 negate the grayscale pixels of the image.</p>
   5980 
   5981 <div style="margin: auto;">
   5982   <h3><a class="anchor" id="noise"></a>-noise <var>geometry</var><br/>
   5983   +noise <var>type</var></h3>
   5984 </div>
   5985 
   5986 <p class="magick-description">Add or reduce noise in an image.</p>
   5987 
   5988 <p>The principal function of noise peak elimination filter is to smooth the
   5989 objects within an image without losing edge information and without creating
   5990 undesired structures.  The central idea of the algorithm is to replace a pixel
   5991 with its next neighbor in value within a pixel window, if this pixel has been
   5992 found to be noise. A pixel is defined as noise if and only if this pixel is
   5993 a maximum or minimum within the pixel window.</p>
   5994 
   5995 <p>Use <code><a href="command-line-options.html#noise">-noise</a> <var>radius</var></code> to
   5996 specify the width of the neighborhood when reducing noise.  This is equivalent
   5997 to using a <code><a href="command-line-options.html#statistic" >-statistic</a> NonPeak</code> operation,
   5998 which should be used in preference.</p>
   5999 
   6000 <p>Use <a href="command-line-options.html#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
   6001 types:</p>
   6002 
   6003 <pre class="highlight"><code>Gaussian
   6004 Impulse
   6005 Laplacian
   6006 Multiplicative
   6007 Poisson
   6008 Random
   6009 Uniform
   6010 </code></pre>
   6011 
   6012 <p>The amount of noise added can be controlled by the <code><a
   6013 href="command-line-options.html#attenuate" >-attenuate</a></code> setting. If unset the value is
   6014 equivalent to 1.0, or a maximum noise addition.</p>
   6015 
   6016 <p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
   6017 
   6018 <p>To print a complete list of noises, use the <a href="command-line-options.html#list">-list noise</a> option.</p>
   6019 
   6020 <p>Also see the <a href="command-line-options.html#evaluate">-evaluate</a> noise functions that allows
   6021 the use of a controlling value to specify the amount of noise that should be
   6022 added to an image. </p>
   6023 
   6024 
   6025 <div style="margin: auto;">
   6026   <h3><a class="anchor" id="normalize"></a>-normalize</h3>
   6027 </div>
   6028 
   6029 <p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
   6030 
   6031 <p>The intensity values are stretched to cover the entire range of possible
   6032 values. While doing so, black-out at most <var>2%</var> of the pixels and
   6033 white-out at most <var>1%</var> of the pixels.</p>
   6034 
   6035 <p>Note that as of ImageMagick 6.4.7-0, <a href="command-line-options.html#normalize" >-normalize</a>
   6036 is equivalent to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch 2%x1%</a>.
   6037 (Before this version, it was equivalent to <a href="command-line-options.html#contrast-stretch"
   6038 >-contrast-stretch 2%x99%</a>).</p>
   6039 
   6040 <p>All the channels are normalized in concert by the same amount so as to
   6041 preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
   6042 setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
   6043 setting will normalize the RGB channels independently.</p>
   6044 
   6045 <p>See  <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a> for more details.
   6046 Also see <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect' normalization
   6047 that is better suited to mathematically generated images. </p>
   6048 
   6049 <p>This operator is under review for re-development. </p>
   6050 
   6051 
   6052 <div style="margin: auto;">
   6053   <h3><a class="anchor" id="opaque"></a>-opaque <var>color</var></h3>
   6054 </div>
   6055 
   6056 <p class="magick-description">change this color to the fill color within the image.</p>
   6057 
   6058 <p>The <var>color</var> argument is defined using the format
   6059 described under the <a href="command-line-options.html#fill" >-fill</a> option.  The <a href="command-line-options.html#fuzz"
   6060 >-fuzz</a> setting can be used to match and replace colors similar to the one
   6061 given.</p>
   6062 
   6063 <p>Use <a href="command-line-options.html#opaque">+opaque</a> to paint any pixel that does not match
   6064 the target color. </p>
   6065 
   6066 <p>The <a href="command-line-options.html#transparent">-transparent</a>  operator is exactly the same
   6067 as <a href="command-line-options.html#opaque" >-opaque</a> but replaces the matching color with
   6068 transparency rather than the current <a href="command-line-options.html#fill">-fill</a> color setting.
   6069 To ensure that it can do this it also ensures that the image has an alpha
   6070 channel enabled, as per "<code><a href="command-line-options.html#alpha" >-alpha</a> set</code>", for
   6071 the new transparent colors, and does not require you to modify the <a
   6072 href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
   6073 
   6074 
   6075 <div style="margin: auto;">
   6076   <h3><a class="anchor" id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
   6077 </div>
   6078 
   6079 <p class="magick-description">dither the image using a pre-defined  ordered dither <var>threshold map</var> specified, and a uniform color map with the
   6080 given number of <var>levels</var> per color channel.</p>
   6081 
   6082 <p>You can choose from these standard threshold maps:</p>
   6083 
   6084 <pre class="pre-scrollable"><code>
   6085 threshold   1x1   Threshold 1x1 (non-dither)
   6086 checks      2x1   Checkerboard 2x1 (dither)
   6087 o2x2        2x2   Ordered 2x2 (dispersed)
   6088 o3x3        3x3   Ordered 3x3 (dispersed)
   6089 o4x4        4x4   Ordered 4x4 (dispersed)
   6090 o8x8        8x8   Ordered 8x8 (dispersed)
   6091 h3x4a       4x1   Halftone 4x4 (angled)
   6092 h6x6a       6x1   Halftone 6x6 (angled)
   6093 h8x8a       8x1   Halftone 8x8 (angled)
   6094 h3x4o             Halftone 4x4 (orthogonal)
   6095 h6x6o             Halftone 6x6 (orthogonal)
   6096 h8x8o             Halftone 8x8 (orthogonal)
   6097 h36x16o           Halftone 16x16 (orthogonal)
   6098 c5x5b       c5x5  Circles 5x5 (black)
   6099 c5x5w             Circles 5x5 (white)
   6100 c6x6b       c6x6  Circles 6x6 (black)
   6101 c6x6w             Circles 6x6 (white)
   6102 c7x7b       c7x7  Circles 7x7 (black)
   6103 c7x7w             Circles 7x7 (white)
   6104 </code></pre>
   6105 
   6106 <p> The <code>threshold</code> generated a simple 50% threshold of the image.
   6107 This could be used with <var >level</var> to do the equivalent of <a
   6108 href="command-line-options.html#posterize" >-posterize</a> to reduce an image to basic primary colors.
   6109 </p>
   6110 
   6111 <p>The <code>checks</code> pattern produces a 3 level checkerboard  dither
   6112 pattern. That is a grayscale will become a pattern of solid black, solid
   6113 white, and  mid-tone colors into a checkerboard pattern of black and white.
   6114 </p>
   6115 
   6116 <p>You can define your own <var >threshold map</var> for ordered
   6117 dithering and halftoning your images, in either personal or system
   6118 <code>thresholds.xml</code> XML file. See <a href="resources.html" >Resources</a>
   6119 for more details of configuration files. </p>
   6120 
   6121 <p>To print a complete list of the thresholds that have been defined, use the
   6122 <a href="command-line-options.html#list" >-list threshold</a> option.</p>
   6123 
   6124 <p>Note that at this time the same threshold dithering map is used for all
   6125 color channels, no attempt is made to offset or rotate the map for different
   6126 channels is made, to create an offset printing effect. Also as the maps are
   6127 simple threshold levels, the halftone and circle maps will create incomplete
   6128 circles along the edges of a colored area. Also all the effects are purely
   6129 on/off boolean effects, without anti-aliasing to make the circles smooth
   6130 looking. Large dots can be made to look better with a small amount of blurring
   6131 after being created. </p>
   6132 
   6133 
   6134 <div style="margin: auto;">
   6135   <h3><a class="anchor" id="orient"></a>-orient <var>image orientation</var></h3>
   6136 </div>
   6137 
   6138 <p class="magick-description">specify orientation of a digital camera image.</p>
   6139 
   6140 <p>Choose from these orientations:</p>
   6141 
   6142 <pre class="highlight"><code>bottom-left    right-top
   6143 bottom-right   top-left
   6144 left-bottom    top-right
   6145 left-top       undefined
   6146 right-bottom
   6147 </code></pre>
   6148 
   6149 <p>To print a complete list of orientations, use the <a href="command-line-options.html#list" >-list
   6150 orientation</a> option.</p>
   6151 
   6152 
   6153 <div style="margin: auto;">
   6154   <h3><a class="anchor" id="page"></a>-page <var>geometry</var><br/>
   6155   -page <var>media</var>[<var>offset</var>][{<var>^!&lt;&gt;</var>}]<br/>
   6156   +page
   6157   </h3>
   6158 </div>
   6159 
   6160 <p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
   6161 
   6162 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   6163 
   6164 <p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
   6165 <var>geometry</var> arguments (e.g. <a
   6166 href="command-line-options.html#page">-page</a> <code>Letter+43+43</code>).</p>
   6167 
   6168 <p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
   6169 The choices for a PostScript page are:</p>
   6170 
   6171 <dl class="row">
   6172 <dt class="col-md-4"> 11x17      </dt> <dd class="col-md-8">  792 x 1224</dd>
   6173 <dt class="col-md-4"> Ledger     </dt> <dd class="col-md-8"> 1224 x  792</dd>
   6174 <dt class="col-md-4"> Legal      </dt> <dd class="col-md-8">  612 x 1008</dd>
   6175 <dt class="col-md-4"> Letter     </dt> <dd class="col-md-8">  612 x  792</dd>
   6176 <dt class="col-md-4"> LetterSmall</dt> <dd class="col-md-8">  612 x  792</dd>
   6177 <dt class="col-md-4"> ArchE      </dt> <dd class="col-md-8"> 2592 x 3456</dd>
   6178 <dt class="col-md-4"> ArchD      </dt> <dd class="col-md-8"> 1728 x 2592</dd>
   6179 <dt class="col-md-4"> ArchC      </dt> <dd class="col-md-8"> 1296 x 1728</dd>
   6180 <dt class="col-md-4"> ArchB      </dt> <dd class="col-md-8">  864 x 1296</dd>
   6181 <dt class="col-md-4"> ArchA      </dt> <dd class="col-md-8">  648 x  864</dd>
   6182 <dt class="col-md-4"> A0         </dt> <dd class="col-md-8"> 2380 x 3368</dd>
   6183 <dt class="col-md-4"> A1         </dt> <dd class="col-md-8"> 1684 x 2380</dd>
   6184 <dt class="col-md-4"> A2         </dt> <dd class="col-md-8"> 1190 x 1684</dd> 
   6185 <dt class="col-md-4"> A3         </dt> <dd class="col-md-8">  842 x 1190</dd> 
   6186 <dt class="col-md-4"> A4         </dt> <dd class="col-md-8">  595 x  842</dd> 
   6187 <dt class="col-md-4"> A4Small    </dt> <dd class="col-md-8">  595 x  842</dd> 
   6188 <dt class="col-md-4"> A5         </dt> <dd class="col-md-8">  421 x  595</dd> 
   6189 <dt class="col-md-4"> A6         </dt> <dd class="col-md-8">  297 x  421</dd> 
   6190 <dt class="col-md-4"> A7         </dt> <dd class="col-md-8">  210 x  297</dd> 
   6191 <dt class="col-md-4"> A8         </dt> <dd class="col-md-8">  148 x  210</dd> 
   6192 <dt class="col-md-4"> A9         </dt> <dd class="col-md-8">  105 x  148</dd> 
   6193 <dt class="col-md-4"> A10        </dt> <dd class="col-md-8">   74 x  105</dd> 
   6194 <dt class="col-md-4"> B0         </dt> <dd class="col-md-8"> 2836 x 4008</dd> 
   6195 <dt class="col-md-4"> B1         </dt> <dd class="col-md-8"> 2004 x 2836</dd> 
   6196 <dt class="col-md-4"> B2         </dt> <dd class="col-md-8"> 1418 x 2004</dd> 
   6197 <dt class="col-md-4"> B3         </dt> <dd class="col-md-8"> 1002 x 1418</dd> 
   6198 <dt class="col-md-4"> B4         </dt> <dd class="col-md-8">  709 x 1002</dd> 
   6199 <dt class="col-md-4"> B5         </dt> <dd class="col-md-8">  501 x  709</dd> 
   6200 <dt class="col-md-4"> C0         </dt> <dd class="col-md-8"> 2600 x 3677</dd> 
   6201 <dt class="col-md-4"> C1         </dt> <dd class="col-md-8"> 1837 x 2600</dd> 
   6202 <dt class="col-md-4"> C2         </dt> <dd class="col-md-8"> 1298 x 1837</dd> 
   6203 <dt class="col-md-4"> C3         </dt> <dd class="col-md-8">  918 x 1298</dd> 
   6204 <dt class="col-md-4"> C4         </dt> <dd class="col-md-8">  649 x  918</dd> 
   6205 <dt class="col-md-4"> C5         </dt> <dd class="col-md-8">  459 x  649</dd> 
   6206 <dt class="col-md-4"> C6         </dt> <dd class="col-md-8">  323 x  459</dd> 
   6207 <dt class="col-md-4"> Flsa       </dt> <dd class="col-md-8">  612 x  936</dd> 
   6208 <dt class="col-md-4"> Flse       </dt> <dd class="col-md-8">  612 x  936</dd> 
   6209 <dt class="col-md-4"> HalfLetter </dt> <dd class="col-md-8">  396 x  612</dd> 
   6210 </dl>
   6211 
   6212 <p>This option is also used to place subimages when writing to a multi-image
   6213 format that supports offsets, such as GIF89 and MNG. When used for this
   6214 purpose the offsets are always measured from the top left corner of the canvas
   6215 and are not affected by the <a href="command-line-options.html#gravity">-gravity</a> option. To
   6216 position a GIF or MNG image, use <a href="command-line-options.html#page">-page</a><var>{+-}x{+-}y</var> (e.g.  -page +100+200). When writing to a MNG
   6217 file, a <a href="command-line-options.html#page">-page</a> option appearing ahead of the first image in
   6218 the sequence with nonzero width and height defines the width and height values
   6219 that are written in the <code>MHDR</code> chunk.  Otherwise, the MNG width and
   6220 height are computed from the bounding box that contains all images in the
   6221 sequence. When writing a GIF89 file, only the bounding box method is used to
   6222 determine its dimensions.</p>
   6223 
   6224 <p>For a PostScript page, the image is sized as in <a
   6225 href="command-line-options.html#geometry">-geometry</a> but positioned relative to the <var>lower
   6226 left-hand corner</var> of the page by {+-}<code>x</code><var>offset</var>{+-}<code>y</code> <var>offset</var>. Use <a
   6227 href="command-line-options.html#page">-page 612x792</a>, for example, to center the image within the
   6228 page. If the image size exceeds the PostScript page, it is reduced to fit the
   6229 page. The default gravity for the <a href="command-line-options.html#page">-page</a> option is <var>NorthWest</var>, i.e., positive <code>x</code> and <code>y</code> <var>offset</var> are measured rightward and downward from the top left
   6230 corner of the page, unless the <a href="command-line-options.html#gravity">-gravity</a> option is
   6231 present with a value other than <var>NorthWest</var>.</p>
   6232 
   6233 <p>The default page dimensions for a TEXT image is 612x792.</p>
   6234 
   6235 <p>This option is used in concert with <a href="command-line-options.html#density">-density</a>.</p>
   6236 
   6237 <p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
   6238 
   6239 <div style="margin: auto;">
   6240   <h3><a class="anchor" id="paint"></a>-paint <var>radius</var></h3>
   6241 </div>
   6242 
   6243 <p class="magick-description">simulate an oil painting.</p>
   6244 
   6245 <p>Each pixel is replaced by the most frequent color in a circular
   6246 neighborhood whose width is specified with <var>radius</var>.</p>
   6247 
   6248 <div style="margin: auto;">
   6249   <h3><a class="anchor" id="path"></a>-path <var>path</var></h3></div>
   6250 
   6251 <p class="magick-description">write images to this path on disk.</p>
   6252 
   6253 <div style="margin: auto;">
   6254   <h3><a class="anchor" id="pause_animate_"></a>-pause <var>seconds</var></h3>
   6255 </div>
   6256 
   6257 <p class="magick-description">Pause between animation loops</p>
   6258 
   6259 <p>Pause for the specified number of seconds before repeating the animation.</p>
   6260 
   6261 <div style="margin: auto;">
   6262   <h3><a class="anchor" id="pause_import_"></a>-pause <var>seconds</var></h3>
   6263 </div>
   6264 
   6265 <p class="magick-description">Pause between snapshots.</p>
   6266 
   6267 <p>Pause for the specified number of seconds before taking the next snapshot.</p>
   6268 
   6269 <div style="margin: auto;">
   6270   <h3><a class="anchor" id="perceptible"></a>-perceptible <var>epsilon</var></h3>
   6271 </div>
   6272 
   6273 <p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
   6274 
   6275 <div style="margin: auto;">
   6276   <h3><a class="anchor" id="ping"></a>-ping</h3>
   6277 </div>
   6278 
   6279 <p class="magick-description">efficiently determine image characteristics.</p>
   6280 
   6281 <div style="margin: auto;">
   6282   <h3><a class="anchor" id="pointsize"></a>-pointsize <var>value</var></h3>
   6283 </div>
   6284 
   6285 <p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
   6286 
   6287 <div style="margin: auto;">
   6288   <h3><a class="anchor" id="polaroid"></a>-polaroid <var>angle</var></h3>
   6289 </div>
   6290 
   6291 <p class="magick-description">simulate a Polaroid picture.</p>
   6292 
   6293 <p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
   6294 
   6295 <div style="margin: auto;">
   6296   <h3><a class="anchor" id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
   6297 </div>
   6298 
   6299 <p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
   6300 
   6301 <p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
   6302 
   6303 <p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
   6304 
   6305 <p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
   6306 
   6307 <p>Some simple uses are:</p>
   6308 <ul>
   6309 <li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the the weights are all equal to 1/(number of images), then this is equivalent to <a href="command-line-options.html#profile">-evaluate-sequence</a> <var>mean</var>.</li>
   6310 <li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
   6311 </ul>
   6312 
   6313 <p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
   6314 
   6315 <p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
   6316 
   6317 
   6318 <div style="margin: auto;">
   6319   <h3><a class="anchor" id="posterize"></a>-posterize <var>levels</var></h3>
   6320 </div>
   6321 
   6322 <p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
   6323 
   6324 <p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
   6325 visible effect.</p>
   6326 
   6327 <div style="margin: auto;">
   6328   <h3><a class="anchor" id="precision"></a>-precision <var>value</var></h3>
   6329 </div>
   6330 
   6331 <p class="magick-description">set the maximum number of significant digits to be printed.</p>
   6332 
   6333 <div style="margin: auto;">
   6334   <h3><a class="anchor" id="preview"></a>-preview <var>type</var></h3>
   6335 </div>
   6336 
   6337 <p class="magick-description">image preview type.</p>
   6338 
   6339 <p>Use this option to affect the preview operation of an image (e.g.
   6340 <code>convert file.png -preview Gamma Preview:gamma.png</code>). Choose from
   6341 these previews:</p>
   6342 
   6343 <pre class="pre-scrollable"><code>
   6344 AddNoise
   6345 Blur
   6346 Brightness
   6347 Charcoal
   6348 Despeckle
   6349 Dull
   6350 EdgeDetect
   6351 Gamma
   6352 Grayscale
   6353 Hue
   6354 Implode
   6355 JPEG
   6356 OilPaint
   6357 Quantize
   6358 Raise
   6359 ReduceNoise
   6360 Roll
   6361 Rotate
   6362 Saturation
   6363 Segment
   6364 Shade
   6365 Sharpen
   6366 Shear
   6367 Solarize
   6368 Spiff
   6369 Spread
   6370 Swirl
   6371 Threshold
   6372 Wave
   6373 </code></pre>
   6374 
   6375 <p>To print a complete list of previews, use the <a href="command-line-options.html#list">-list preview</a> option.</p>
   6376 
   6377 <p>The default preview is <code>JPEG</code>.</p>
   6378 
   6379 <div style="margin: auto;">
   6380   <h3><a class="anchor" id="print"></a>-print <var>string</var></h3>
   6381 </div>
   6382 
   6383 <p class="magick-description">interpret string and print to console.</p>
   6384 
   6385 <div style="margin: auto;">
   6386   <h3><a class="anchor" id="process"></a>-process <var>command</var></h3>
   6387 </div>
   6388 
   6389 <p class="magick-description">process the image with a custom image filter.</p>
   6390 
   6391 <p>The command arguments has the form <code>"module arg1 arg2 arg3 ...
   6392 argN"</code> where <code>module</code> is the name of the module to invoke (e.g.
   6393 "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
   6394 pass to the process module.</p>
   6395 
   6396 <div style="margin: auto;">
   6397   <h3><a class="anchor" id="profile"></a>-profile <var>filename</var><br/>
   6398   +profile <var>profile_name</var></h3>
   6399 </div>
   6400 
   6401 <p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
   6402 
   6403 <p>Using <a href="command-line-options.html#profile">-profile</a> <var>filename</var> adds an
   6404 ICM (ICC color management), IPTC (newswire information), or a generic profile
   6405 to the image.</p>
   6406 
   6407 <p>Use <a href="command-line-options.html#profile">+profile <var>profile_name</var></a> to
   6408 remove the indicated profile. ImageMagick uses standard filename globbing, so
   6409 wildcard expressions may be used to remove more than one profile.  Here we
   6410 remove all profiles from the image except for the XMP profile:  <code>+profile
   6411 "!xmp,*"</code>. </p>
   6412 
   6413 <p>Use <code>identify -verbose</code> to find out which profiles are in the
   6414 image file. Use <a href="command-line-options.html#strip">-strip</a> to remove all profiles (and
   6415 comments).</p>
   6416 
   6417 <p>To extract a profile, the <a href="command-line-options.html#profile">-profile</a> option is not
   6418 used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
   6419 
   6420 <p>For example, to extract the Exif data (which is stored in JPEG files in the
   6421 <var>APP1</var> profile), use.</p>
   6422 
   6423 <pre class="highlight"><code>convert cockatoo.jpg profile.exif
   6424 </code></pre>
   6425 
   6426 <p>It is important to note that results may depend on whether or not the
   6427 original image already has an included profile. Also, keep in mind that <a
   6428 href="command-line-options.html#profile">-profile</a> is an "operator" (as opposed to a "setting") and
   6429 therefore a conversion is made each time it is encountered, in order, in the
   6430 command-line. For instance, in the following example, if the original image is
   6431 CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
   6432 
   6433 <pre class="highlight"><code>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
   6434 </code></pre>
   6435 
   6436 <p>Furthermore, since ICC profiles are not necessarily symmetric, extra
   6437 conversion steps can yield unwanted results.  CMYK profiles are often very
   6438 asymmetric since they involve 3&gt;4 and 4&gt;3 channel mapping.
   6439 </p>
   6440 
   6441 <div style="margin: auto;">
   6442   <h3><a class="anchor" id="quality"></a>-quality <var>value</var></h3>
   6443 </div>
   6444 
   6445 <p class="magick-description">JPEG/MIFF/PNG compression level.</p>
   6446 
   6447 <p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
   6448 highest compression) to 100 (best quality but least effective compression).
   6449 The default is to use the estimated quality of your input image if it can
   6450 be determined, otherwise 92. When the quality is greater than 90, then the
   6451 chroma channels are not downsampled.
   6452 Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to specify the
   6453 factors for chroma downsampling.</p>
   6454 
   6455 <p>For the JPEG-2000 image format, quality is mapped using a non-linear
   6456 equation to the compression ratio required by the Jasper library. This
   6457 non-linear equation is intended to loosely approximate the quality provided by
   6458 the JPEG v1 format. The default quality value 100, a request for non-lossy
   6459 compression.  A quality of 75 results in a request for 16:1 compression.</p>
   6460 
   6461 <p>For the MNG and PNG image formats, the quality value sets the zlib
   6462 compression level (quality / 10) and filter-type (quality % 10).  The default
   6463 PNG "quality" is 75, which means compression level 7 with adaptive PNG
   6464 filtering, unless the image has a color map, in which case it means
   6465 compression level 7 with no PNG filtering.</p>
   6466 
   6467 <p>For compression level 0 (quality value less than 10), the Huffman-only
   6468 strategy is used, which is fastest but not necessarily the worst
   6469 compression.</p>
   6470 
   6471 <p>If filter-type is 4 or less, the specified PNG filter-type is used for
   6472 all scanlines:</p>
   6473 
   6474 <dl class="row">
   6475 <dt class="col-md-4">0</dt><dd class="col-md-8">none</dd>
   6476 <dt class="col-md-4">1</dt><dd class="col-md-8">sub</dd>
   6477 <dt class="col-md-4">2</dt><dd class="col-md-8">up</dd>
   6478 <dt class="col-md-4">3</dt><dd class="col-md-8">average</dd>
   6479 <dt class="col-md-4">4</dt><dd class="col-md-8">Paeth</dd>
   6480 </dl>
   6481 
   6482 <p>If filter-type is 5, adaptive filtering is used when quality is greater
   6483 than 50 and the image does not have a color map, otherwise no filtering is
   6484 used.</p>
   6485 
   6486 <p>If filter-type is 6, adaptive filtering
   6487 with <var>minimum-sum-of-absolute-values</var> is used.</p>
   6488 
   6489 <p>Only if the output is MNG, if filter-type is 7, the LOCO color
   6490 transformation (intrapixel differencing) and adaptive filtering
   6491 with <var>minimum-sum-of-absolute-values</var> are used.</p>
   6492 
   6493 <p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
   6494 Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
   6495 adaptive PNG filtering.</p>
   6496 
   6497 <p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
   6498 Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
   6499 no PNG filtering.</p>
   6500 
   6501 <p>The quality setting has no effect on the appearance or signature of PNG
   6502 and MNG images, since the compression is always lossless.</p>
   6503 
   6504 <p>Not all combinations of compression level, strategy, and PNG filter type
   6505 can be obtained using the -quality option.  For more precise control,
   6506 you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
   6507 PNG:compression-filter=N defines, respectively, instead.
   6508 See <a href="command-line-options.html#define">-define</a>. Values from the defines take precedence
   6509 over values from the -quality option.</p>
   6510 
   6511 <p>For further information, see
   6512 the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
   6513 
   6514 <p>For the MIFF and TIFF image formats, quality/10 is the <a href="command-line-options.html#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
   6515 
   6516 <p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
   6517 
   6518 <div style="margin: auto;">
   6519   <h3><a class="anchor" id="quantize"></a>-quantize <var>colorspace</var></h3>
   6520 </div>
   6521 
   6522 <p class="magick-description">reduce colors using this colorspace.</p>
   6523 
   6524 <p>This setting defines the colorspace used to sort out and reduce the number
   6525 of colors needed by an image (for later dithering) by operators such as <a
   6526 href="command-line-options.html#colors" >-colors</a>, Note that color reduction also happens
   6527 automatically when saving images to color-limited image file formats, such as
   6528 GIF, and PNG8.</p>
   6529 
   6530 
   6531 <div style="margin: auto;">
   6532   <h3><a class="anchor" id="quiet"></a>-quiet</h3>
   6533 </div>
   6534 
   6535 <p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
   6536 
   6537 <div style="margin: auto;">
   6538   <h3><a class="anchor" id="radial-blur"></a>-radial-blur  <var>angle</var></h3>
   6539 </div>
   6540 
   6541 <p class="magick-description">Blur around the center of the image.</p>
   6542 
   6543 <p>Note that this is actually a rotational blur rather than a radial and as
   6544 such actually mis-named. </p>
   6545 
   6546 <p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
   6547 pixels which are outside the image proper are blurred into the final result.
   6548 </p>
   6549 
   6550 
   6551 <div style="margin: auto;">
   6552   <h3><a class="anchor" id="raise"></a>-raise <var>thickness</var></h3>
   6553 </div>
   6554 
   6555 <p class="magick-description">Lighten or darken image edges.</p>
   6556 
   6557 <p>This will create a 3-D effect. Use <a href="command-line-options.html#raise">-raise</a> to create
   6558 a raised effect, otherwise use <a href="command-line-options.html#raise">+raise</a>.  </p>
   6559 
   6560 <p>Unlike the similar <a href="command-line-options.html#frame">-frame</a> option, <a
   6561 href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
   6562 
   6563 <div style="margin: auto;">
   6564   <h3><a class="anchor" id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
   6565 </div>
   6566 
   6567 <p class="magick-description">Apply a random threshold to the image.</p>
   6568 
   6569 <div style="margin: auto;">
   6570   <h3><a class="anchor" id="range-threshold"></a>-range-threshold <var>low-black</var>,<var>low-white</var>,<var>high-white</var>,<var>high-black</var></h3>
   6571 </div>
   6572 
   6573 <p class="magick-description">Perform either hard or soft thresholding within some range of values in an image.</p>
   6574 
   6575 <div style="margin: auto;">
   6576   <h3><a class="anchor" id="read-mask"></a>-read-mask
   6577 <var>filename</var></h3>
   6578 </div>
   6579 
   6580 <p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
   6581 
   6582 <p>This the same as using a mask used for composite masking operations, with
   6583 grayscale values causing blended updates of the image the mask is attached to.
   6584 </p>
   6585 
   6586 <p>Use <a href="command-line-options.html#read-mask">+read-mask</a> to remove the mask from images.</p>
   6587 
   6588 <p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
   6589 but with strict boolean masking. </p>
   6590 
   6591 <div style="margin: auto;">
   6592   <h3><a class="anchor" id="red-primary"></a>-red-primary <var>x,y</var></h3>
   6593 </div>
   6594 
   6595 <p class="magick-description">Set the red chromaticity primary point.</p>
   6596 
   6597 <div style="margin: auto;">
   6598   <h3><a class="anchor" id="regard-warnings"></a>-regard-warnings</h3>
   6599 </div>
   6600 
   6601 <p class="magick-description">Pay attention to warning messages.</p>
   6602 
   6603 <p>This option causes some warnings in some image formats to be treated
   6604 as errors. </p>
   6605 
   6606 <div style="margin: auto;">
   6607   <h3><a class="anchor" id="remap"></a>-remap <var>filename</var></h3>
   6608 </div>
   6609 
   6610 <p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
   6611 
   6612 <p>If the <a href="command-line-options.html#dither">-dither</a> setting is enabled (the default) then
   6613 the given colors are dithered over the image as necessary, otherwise the closest
   6614 color (in RGB colorspace) is selected to replace that pixel in the image. </p>
   6615 
   6616 <p>As a side effect of applying a <a href="command-line-options.html#remap">-remap</a> of colors across all
   6617 images in the current image sequence, all the images will have the same color
   6618 table.  That means that when saved to a file format such as GIF, it will use
   6619 that color table as a single common or global color table, for all the images,
   6620 without requiring extra local color tables. </p>
   6621 
   6622 <p>Use <a href="command-line-options.html#remap">+remap</a> to reduce all images in the current image
   6623 sequence to use a common color map over all the images. This equivalent to
   6624 appending all the images together (without extra background colors) and color
   6625 reducing those images using <a href="command-line-options.html#colors">-colors</a> with a 256 color
   6626 limit, then <a href="command-line-options.html#remap">-remap</a> those colors over the original list of
   6627 images. This ensures all the images follow a single color map. </p>
   6628 
   6629 <p>If the number of colors over all the images is less than 256, then <a
   6630 href="command-line-options.html#remap">+remap</a> should not perform any color reduction or dithering, as
   6631 no color changes are needed. In that case, its only effect is to force the use
   6632 of a global color table.  This recommended after using either <a
   6633 href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#ordered-dither">-ordered-dither</a> to
   6634 reduce the number of colors in an animated image sequence. </p>
   6635 
   6636 <p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
   6637 
   6638 <div style="margin: auto;">
   6639   <h3><a class="anchor" id="region"></a>-region <var>geometry</var></h3>
   6640 </div>
   6641 
   6642 <p class="magick-description">Set a region in which subsequent operations apply.</p>
   6643 
   6644 <p>The <var>x</var> and <var>y</var> offsets are treated
   6645 in the same manner as in <a href="command-line-options.html#crop">-crop</a>.</p>
   6646 
   6647 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   6648 
   6649 <p>Use <code>+region</code> to remove any previously set regions.</p>
   6650 
   6651 <div style="margin: auto;">
   6652   <h3><a class="anchor" id="remote"></a>-remote</h3>
   6653 </div>
   6654 
   6655 <p class="magick-description">perform a remote operation.</p>
   6656 
   6657 <p>The only command recognized is the name of an image file to load.</p>
   6658 
   6659 <p>If you have more than one <a href="display.html">display</a> application
   6660 running simultaneously, use the <a href="command-line-options.html#window"> window</a> option to
   6661 specify which application to control.</p>
   6662 
   6663 <div style="margin: auto;">
   6664   <h3><a class="anchor" id="render"></a>-render</h3>
   6665 </div>
   6666 
   6667 <p class="magick-description">render vector operations.</p>
   6668 
   6669 <p>Use <a href="command-line-options.html#render">+render</a> to turn off rendering vector operations.
   6670 This useful when saving the result to vector formats such as MVG or SVG.</p>
   6671 
   6672 <div style="margin: auto;">
   6673 <h3><a class="anchor" id="repage"></a>-repage <var>geometry</var></h3>
   6674 </div>
   6675 
   6676 <p class="magick-description">Adjust the canvas and offset information of the image.</p>
   6677 
   6678 <p>This option is like <a href="command-line-options.html#page">-page</a> but acts as an image operator
   6679 rather than a setting.  You can separately set the canvas size or the offset
   6680 of the image on that canvas by only providing those components. </p>
   6681 
   6682 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   6683 
   6684 <p>If a <code>!</code> flag is given the offset given is added to the existing
   6685 offset to move the image relative to its previous position. This useful for
   6686 animation sequences. </p>
   6687 
   6688 <p>A given a canvas size of zero such as '<code>0x0</code>' forces it to
   6689 recalculate the canvas size so the image (at its current offset) will appear
   6690 completely on that canvas (unless it has a negative offset).</p>
   6691 
   6692 <p>Use <a href="command-line-options.html#repage">+repage</a> to completely remove/reset the virtual
   6693 canvas meta-data from the images. </p>
   6694 
   6695 <p>The <a href="command-line-options.html#set">-set</a> '<code>page</code>' option can be used to
   6696 directly assign virtual canvas meta-data. </p>
   6697 
   6698 
   6699 <div style="margin: auto;">
   6700   <h3><a class="anchor" id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
   6701 </div>
   6702 
   6703 <p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
   6704 
   6705 <p>Resize the image so that its rendered size remains the same as the original
   6706 at the specified target resolution. For example, if a 300 DPI image renders at
   6707 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to
   6708 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that
   6709 only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
   6710 storing the image resolution. For formats which do not support an image
   6711 resolution, the original resolution of the image must be specified via <a
   6712 href="command-line-options.html#density">-density</a> on the command line prior to specifying the
   6713 resample resolution.</p>
   6714 
   6715 <p>Note that Photoshop stores and obtains image resolution from a proprietary
   6716 embedded profile. If this profile exists in the image, then Photoshop will
   6717 continue to treat the image using its former resolution, ignoring the image
   6718 resolution specified in the standard file header.</p>
   6719 
   6720 <div style="margin: auto;">
   6721   <h3><a class="anchor" id="resize"></a>-resize <var>geometry</var></h3>
   6722 </div>
   6723 
   6724 <p class="magick-description">Resize an image.</p>
   6725 
   6726 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
   6727 ignored, and the <a href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
   6728 
   6729 <p>If the <a href="command-line-options.html#filter">-filter</a> option
   6730 or <code>-define filter:option=value</code> precedes the <a
   6731 href="command-line-options.html#resize">-resize</a> option, the image is resized with the specified
   6732 filter.</p>
   6733 
   6734 <p>Many image processing algorithms assume your image is in a linear-light
   6735 coding.  If your image is gamma-corrected, you can remove the nonlinear gamma
   6736 correction, apply the transform, then restore it like this:</p>
   6737 
   6738 <pre class="highlight"><code>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \
   6739   -quality 92 passport.jpg
   6740 </code></pre>
   6741 
   6742 <div style="margin: auto;">
   6743   <h3><a class="anchor" id="respect-parentheses"></a>-respect-parentheses</h3>
   6744 </div>
   6745 
   6746 <p class="magick-description">settings remain in effect until parenthesis boundary.</p>
   6747 
   6748 <div style="margin: auto;">
   6749   <h3><a class="anchor" id="reverse"></a>-reverse</h3>
   6750 </div>
   6751 
   6752 <p class="magick-description">Reverse the order of images in the current image list.</p>
   6753 
   6754 
   6755 <div style="margin: auto;">
   6756   <h3><a class="anchor" id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
   6757 </div>
   6758 
   6759 <p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
   6760 
   6761 <p>A negative <var>x</var> offset rolls the image right-to-left.
   6762 A negative <var>y</var> offset rolls the image bottom-to-top.</p>
   6763 
   6764 
   6765 <div style="margin: auto;">
   6766   <h3><a class="anchor" id="rotate"></a>-rotate <var>degrees</var>{<var>&lt;</var>}{<var>&gt;</var>}</h3>
   6767 </div>
   6768 
   6769 <p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
   6770 
   6771 <p>Use <code>&gt;</code> to rotate the image only if its width exceeds the
   6772 height. <code>&lt;</code> rotates the image <var>only</var> if its width is less
   6773 than the height. For example, if you specify <code>-rotate "-90&gt;"</code> and
   6774 the image size is 480x640, the image is not rotated. However, if the image is
   6775 640x480, it is rotated by -90 degrees. If you use <code>&gt;</code> or
   6776 <code>&lt;</code>, enclose it in quotation marks to prevent it from being
   6777 misinterpreted as a file redirection.</p>
   6778 
   6779 <p>Empty triangles in the corners, left over from rotating the image, are
   6780 filled with the <code>background</code> color. </p>
   6781 
   6782 <p>See also the <a href="command-line-options.html#distort">-distort</a> operator and specifically the
   6783 '<code>ScaleRotateTranslate</code>' distort method. </p>
   6784 
   6785 
   6786 <div style="margin: auto;">
   6787   <h3><a class="anchor" id="sample"></a>-sample <var>geometry</var></h3>
   6788 </div>
   6789 
   6790 <p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
   6791 
   6792 <p>Change the image size simply by directly sampling the pixels original
   6793 from the image.  When magnifying, pixels are replicated in blocks.  When
   6794 minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
   6795 over). </p>
   6796 
   6797 <p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
   6798 a <a href="command-line-options.html#filter">-filter</a> setting of <code>point</code> (nearest
   6799 neighbor), though <a href="command-line-options.html#sample">-sample</a> is a lot faster, as it
   6800 avoids all the filter processing of the image. As such it completely ignores
   6801 the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
   6802 
   6803 <p>The key feature of the <a href="command-line-options.html#sample">-sample</a> is that no new colors
   6804 will be added to the resulting image, though some colors may disappear. </p>
   6805 
   6806 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
   6807 ignored, unlike <a href="command-line-options.html#resize">-resize</a>. </p>
   6808 
   6809 
   6810 <p>The actual sampling point is the middle of the sub-region being sampled.
   6811 As such a single pixel sampling of an image will take the middle pixel, (or
   6812 top-left-middle if image has even dimensions).  However the <a
   6813 href="command-line-options.html#define">-define</a> '<code>sample:offset</code>' can be set to modify
   6814 this position some other location within each sub-region being sampled, as
   6815 a percentage offset.</p>
   6816 
   6817 <p>By default this value is '<code>50</code>' for the midpoint, but could be set
   6818 to '<code>0</code>' for top-left, '<code>100</code>' for bottom-right, or with
   6819 separate X and Y offsets such as '<code>0x50</code>' for left-middle edge of
   6820 sampling sub-region.</p>
   6821 
   6822 
   6823 <div style="margin: auto;">
   6824   <h3><a class="anchor" id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
   6825 </div>
   6826 
   6827 <p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
   6828 
   6829 <p>This option specifies the sampling factors to be used by the JPEG encoder
   6830 for chroma downsampling. If this option is omitted, the JPEG library will use
   6831 its own default values. When reading or writing the YUV format and when
   6832 writing the M2V (MPEG-2) format, use <a
   6833 href="command-line-options.html#sampling-factor">-sampling-factor 2x1</a> or <a
   6834 href="command-line-options.html#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
   6835 downsampling method.</p>
   6836 
   6837 <div style="margin: auto;">
   6838   <h3><a class="anchor" id="scale"></a>-scale <var>geometry</var></h3>
   6839 </div>
   6840 
   6841 <p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
   6842 
   6843 <p>Change the image size simply by replacing pixels by averaging pixels
   6844 together when minifying, or replacing pixels when magnifying.  </p>
   6845 
   6846 <p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
   6847 a <a href="command-line-options.html#filter">-filter</a> setting of <code>box</code>.  Though it is a lot
   6848 faster, as it avoids all the filter processing of the image. As such it
   6849 completely ignores the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
   6850 
   6851 <p>If when shrinking (minifying) images the original image is some integer
   6852 multiple of the new image size, the number of pixels averaged together to
   6853 produce the new pixel color is the same across the whole image. This is
   6854 a special case known as 'binning' and is often used as a method of reducing
   6855 noise in image such as those generated by digital cameras, especially in low
   6856 light conditions. </p>
   6857 
   6858 
   6859 <div style="margin: auto;">
   6860   <h3><a class="anchor" id="scene"></a>-scene <var>value</var></h3>
   6861 </div>
   6862 
   6863 <p class="magick-description">set scene number.</p>
   6864 
   6865 <p>This option sets the scene number of an image or the first image in an image sequence.</p>
   6866 
   6867 <div style="margin: auto;">
   6868   <h3><a class="anchor" id="screen"></a>-screen</h3>
   6869 </div>
   6870 
   6871 <p class="magick-description">specify the screen to capture.</p>
   6872 
   6873 <p>This option indicates that the GetImage request used to obtain the image
   6874 should be done on the root window, rather than directly on the specified
   6875 window. In this way, you can obtain pieces of other windows that overlap the
   6876 specified window, and more importantly, you can capture menus or other popups
   6877 that are independent windows but appear over the specified window.</p>
   6878 
   6879 <div style="margin: auto;">
   6880   <h3><a class="anchor" id="seed"></a>-seed</h3>
   6881 </div>
   6882 
   6883 <p class="magick-description">seed a new sequence of pseudo-random numbers</p>
   6884 
   6885 <div style="margin: auto;">
   6886   <h3><a class="anchor" id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
   6887 </div>
   6888 
   6889 <p class="magick-description">segment the colors of an image.</p>
   6890 
   6891 <p>Segment an image by analyzing the histograms of the color components and
   6892 identifying units that are homogeneous with the fuzzy c-means technique. This
   6893 is part of the ImageMagick color quantization routines. </p>
   6894 
   6895 <p>Specify <var>cluster threshold</var> as the number of pixels in
   6896 each cluster that must exceed the cluster threshold to be considered valid.
   6897 <var>Smoothing threshold</var> eliminates noise in the second
   6898 derivative of the histogram. As the value is increased, you can expect
   6899 a smoother second derivative.  The default is 1.5.</p>
   6900 
   6901 <p>If the <a href="command-line-options.html#verbose">-verbose</a> setting is defined, a detailed report
   6902 of the color clusters is returned.</p>
   6903 
   6904 
   6905 <div style="margin: auto;">
   6906   <h3><a class="anchor" id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
   6907 </div>
   6908 
   6909 <p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
   6910 
   6911 <p>Blurs those pixels that are less than or equal to the threshold in
   6912 contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
   6913 
   6914 <div style="margin: auto;">
   6915   <h3><a class="anchor" id="separate"></a>-separate</h3>
   6916 </div>
   6917 
   6918 <p class="magick-description">separate an image channel into a grayscale image.  Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
   6919 
   6920 <div style="margin: auto;">
   6921   <h3><a class="anchor" id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
   6922 </div>
   6923 
   6924 <p class="magick-description">simulate a sepia-toned photo.</p>
   6925 
   6926 <p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
   6927 
   6928 <p>This option applies a special effect to the image, similar to the effect
   6929 achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
   6930 toning.  A threshold of 80% is a good starting point for a reasonable
   6931 tone.</p>
   6932 
   6933 
   6934 
   6935 <div style="margin: auto;">
   6936   <h3><a class="anchor" id="set"></a>-set <var>key value</var></h3>
   6937   <h3>+set <var>key</var></h3>
   6938 </div>
   6939 
   6940 <p class="magick-description">sets image attributes and properties for images in the current image sequence.</p>
   6941 
   6942 <p>This will assign (or modify) specific settings attached to all the images
   6943 in the current image sequence.  Using the <a href="command-line-options.html#set">+set</a> form of the
   6944 option will either remove, or reset that setting to a default state, as
   6945 appropriate.  </p>
   6946 
   6947 <p>For example, it will modify specific well known image meta-data
   6948 'attributes' such as those normally overridden by: the options <a
   6949 href="command-line-options.html#delay" >-delay</a>, <a href="command-line-options.html#dispose" >-dispose</a>, and <a
   6950 href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#colorspace" >-colorspace</a>; generally
   6951 assigned before the image is read in, by using a <var>key</var> of
   6952 the same name. </p>
   6953 
   6954 <p>If the given <var>key</var> does not match a specific known
   6955 'attribute ', such as shown above, the setting is stored as a a free form
   6956 'property' string.  Such settings are listed in <a href="command-line-options.html#verbose"
   6957 >-verbose</a> information ("<code>info:</code>" output format) as "Properties".
   6958 </p>
   6959 
   6960 <p>This includes string 'properties' that are set by and assigned to images
   6961 using the options <a href="command-line-options.html#comment" >-comment</a>, <a href="command-line-options.html#label"
   6962 >-label</a>, <a href="command-line-options.html#caption" >-caption</a>. These options actually assign
   6963 a global 'artifact' which are automatically assigned (and any <a href="../www/escape.html" >Format Percent
   6964 Escapes</a> expanded) to images as they are read in.  For example:</p>
   6965 
   6966 <pre class="highlight"><code>-> convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png
   6967 identify -format %c rose.png
   6968 Rose is a rose is a rose is a rose
   6969 </code></pre>
   6970 
   6971 <p>The set value can also make use of <a href="../www/escape.html" >Format and Print Image
   6972 Properties</a> in the defined value.  For example:</p>
   6973 
   6974 <pre class="highlight"><code>-> convert rose: -set origsize '%wx%h' -resize 50% \
   6975   -format 'Old size = %[origsize]  New size = %wx%h' info:
   6976 Old size = 70x46  New size = 35x23
   6977 </code></pre>
   6978 
   6979 <p>Other well known 'properties' that are available include:
   6980 '<code>date:create</code>' and '<code>date:modify</code>' and
   6981 '<code>signature</code>'. </p>
   6982 
   6983 <p>The <a href="command-line-options.html#repage">-repage</a> operator will also allow you to modify
   6984 the '<code>page</code>' attribute of an image for images already in memory (also
   6985 see <a href="command-line-options.html#repage">-page</a>).  However it is designed to provide a finer
   6986 control of the sub-parts of this 'attribute'. The <a href="command-line-options.html#set">-set page</a>
   6987 option will only provide a direct, unmodified assignment of  '<code>page</code>'
   6988 attribute. </p>
   6989 
   6990 <p>This option can also associate a colorspace or profile with your image.
   6991 For example,</p>
   6992 
   6993 <pre class="highlight"><code>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
   6994 </code></pre>
   6995 
   6996 <p>Some 'properties' must be defined in a specific way to be used. For
   6997 example only 'properties' prefixed with "<code>filename:</code>" can be used to
   6998 modify the output filename of an image. For example</p>
   6999 
   7000 <pre class="highlight"><code>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
   7001 </code></pre>
   7002 
   7003 <p>If the setting value is prefixed with "<code>option:</code>" the setting will
   7004 be saved as a global "Artifact" exactly as if it was set using the <a
   7005 href="command-line-options.html#define" >-define</a> option. As such settings are global in scope, they
   7006 can be used to pass 'attributes' and 'properties' of one specific image,
   7007 in a way that allows you to use them in a completely different image, even if
   7008 the original image has long since been modified or destroyed. For example: </p>
   7009 
   7010 <pre class="highlight"><code>convert rose:  -set option:rosesize '%wx%h' -delete 0 \
   7011   label:'%[rosesize]'   label_size_of_rose.gif"
   7012 </code></pre>
   7013 
   7014 <p>Note that <a href="../www/escape.html" >Format Percent Escapes</a> will only match
   7015 a 'artifact' if the given <var>key</var> does not match an existing
   7016 'attribute' or 'property'.  </p>
   7017 
   7018 <p>You can set the attributes of the image registry by prefixing the value
   7019 with <code>registry:</code>.</p>
   7020 
   7021 <p>The <a href="command-line-options.html#set">-set profile</a> option can also be used to inject
   7022 previously-formatted ancillary chunks into the output PNG file, using
   7023 the commandline option as shown below or by setting the profile via a
   7024 programming interface:</p>
   7025 
   7026 <pre class="highlight"><code>convert in.png -set profile PNG-chunk-x:&lt;filename&gt; out.png
   7027 </code></pre>
   7028 
   7029 <p>where <var>x</var> is a location flag and
   7030 <var>filename</var> is a file containing the chunk
   7031 name in the first 4 bytes, then a colon (":"), followed by the chunk data.
   7032 This encoder will compute the chunk length and CRC, so those must not
   7033 be included in the file.</p>
   7034 
   7035 <p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
   7036 or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
   7037 of the same type, then add a short unique string after the "x" to prevent
   7038 subsequent profiles from overwriting the preceding ones, e.g.,</p>
   7039 
   7040 
   7041 <pre class="highlight"><code>convert in.png -set profile PNG-chunk-b01:file01 \
   7042   -profile PNG-chunk-b02:file02 out.png
   7043 </code></pre>
   7044 
   7045 <div style="margin: auto;">
   7046   <h3><a class="anchor" id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
   7047 </div>
   7048 
   7049 <p class="magick-description">shade the image using a distant light source.</p>
   7050 
   7051 <p>Specify <var>azimuth</var> and <var>elevation</var> as
   7052 the position of the light source. Use <a href="command-line-options.html#shade">+shade</a> to return
   7053 the shading results as a grayscale image.</p>
   7054 
   7055 <div style="margin: auto;">
   7056   <h3><a class="anchor" id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
   7057 </div>
   7058 
   7059 <p class="magick-description">simulate an image shadow.</p>
   7060 
   7061 <div style="margin: auto;">
   7062   <h3><a
   7063 id="shared-memory"></a>-shared-memory</h3>
   7064 </div>
   7065 
   7066 <p class="magick-description">use shared memory.</p>
   7067 
   7068 <p>This option specifies whether the utility should attempt to use shared
   7069 memory for pixmaps. ImageMagick must be compiled with shared memory support,
   7070 and the display must support the <var>MIT-SHM</var> extension.
   7071 Otherwise, this option is ignored. The default is <code>True</code>.</p>
   7072 
   7073 <div style="margin: auto;">
   7074   <h3><a class="anchor" id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
   7075 </div>
   7076 
   7077 <p class="magick-description">sharpen the image.</p>
   7078 
   7079 <p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
   7080 
   7081 <div style="margin: auto;">
   7082   <h3><a class="anchor" id="shave"></a>-shave <var>geometry</var></h3>
   7083 </div>
   7084 
   7085 <p class="magick-description">Shave pixels from the image edges.</p>
   7086 
   7087 <p>The <var>size</var> portion of the <var>geometry</var>
   7088 argument specifies the width of the region to be removed from both sides of
   7089 the image and the height of the regions to be removed from top and bottom.
   7090 Offsets are ignored.</p>
   7091 
   7092 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   7093 
   7094 <div style="margin: auto;">
   7095   <h3><a class="anchor" id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
   7096 </div>
   7097 
   7098 <p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
   7099 
   7100 <p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to 0. When both angles are
   7101 given, the horizontal component of the shear is performed before the vertical
   7102 component.</p>
   7103 
   7104 <p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
   7105 horizontally or vertically, respectively),creating a parallelogram. The amount
   7106 of each is controlled by the respective shear angle. For horizontal shears,
   7107 <var>Xdegrees</var> is measured clockwise relative to "up" (the
   7108 negative y-axis), sliding the top edge to the right when 0&lt;<var>Xdegrees</var>&lt;90 and to the left when 90&lt;<var>Xdegrees</var>&lt;180.  For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
   7109 positive x-axis), sliding the right edge down when 0&lt;<var>Ydegrees</var>&lt;90 and up when 90&lt;<var>Ydegrees</var>&lt;180.</p>
   7110 
   7111 <p>Empty triangles left over from shearing the image are filled with the color
   7112 defined by the <a href="command-line-options.html#fill">-background</a> option. The color is specified
   7113 using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
   7114 
   7115 <p>The horizontal shear is performed before the vertical part. This is
   7116 important to note, since horizontal and vertical shears do not
   7117 <var>commute</var>, i.e., the order matters in a sequence of shears. For
   7118 example, the following two commands are not equivalent.</p>
   7119 
   7120 <pre class="highlight"><code>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png
   7121 convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
   7122 </code></pre>
   7123 
   7124 <p>The first of the two commands above is equivalent to the following, except
   7125 for the amount of empty space created; the command that follows generates
   7126 a smaller image, and so is a better choice in terms of time and space.</p>
   7127 
   7128 <pre class="highlight"><code>convert logo: -shear 20x60 logo-sheared.png
   7129 </code></pre>
   7130 
   7131 <div style="margin: auto;">
   7132   <h3><a class="anchor" id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
   7133 </div>
   7134 
   7135 <p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
   7136 
   7137 <p>Increase the contrast of the image using a sigmoidal transfer function
   7138 without saturating highlights or shadows. <var>Contrast</var>
   7139 indicates how much to increase the contrast. For example, 0 is none, 3 is
   7140 typical and 20 is a lot.
   7141 </p>
   7142 
   7143 <p>The <var>mid-point</var> indicates where the maximum change
   7144 'slope' in contrast should fall in the resultant image (0 is white; 50% is
   7145 middle-gray; 100% is black). </p>
   7146 
   7147 <p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
   7148 
   7149 <p>To achieve the equivalent of a sigmoidal brightness change (similar to
   7150 a gamma adjustment), you would use <var>-sigmoidal-contrast
   7151 {brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
   7152 Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
   7153 
   7154 <p>Using a very high <var>contrast</var> will produce a sort of
   7155 'smoothed thresholding' of the image.  Not as sharp (with high aliasing
   7156 effects) of a true threshold, but with tapered gray-levels around the threshold
   7157 <var>mid-point</var>. </p>
   7158 
   7159 <div style="margin: auto;">
   7160   <h3><a class="anchor" id="silent"></a>-silent</h3>
   7161 
   7162 
   7163 </div>
   7164 
   7165 <p class="magick-description">operate silently. This option is only used
   7166 by the <a href="import.html">import</a> tool.</p>
   7167 
   7168 <div style="margin: auto;">
   7169   <h3><a class="anchor" id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
   7170 </div>
   7171 
   7172 <p class="magick-description">minimum RMSE for subimage match.</p>
   7173 
   7174 <p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
   7175 
   7176 <div style="margin: auto;">
   7177   <h3><a class="anchor" id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
   7178 </div>
   7179 
   7180 <p class="magick-description">set the width and height of the image.</p>
   7181 
   7182 <p>Use this option to specify the width and height of raw images whose
   7183 dimensions are unknown such as <code>GRAY</code>, <code>RGB</code>, or
   7184 <code>CMYK</code>. In addition to width and height, use <a
   7185 href="command-line-options.html#size">-size</a> with an offset to skip any header information in the
   7186 image or tell the number of colors in a <code>MAP</code> image file, (e.g. -size
   7187 640x512+256).</p>
   7188 
   7189 <p>For Photo CD images, choose from these sizes:</p>
   7190 
   7191 <pre class="highlight"><code>192x128
   7192 384x256
   7193 768x512
   7194 1536x1024
   7195 3072x2048
   7196 </code></pre>
   7197 
   7198 <div style="margin: auto;">
   7199   <h3><a class="anchor" id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
   7200 </div>
   7201 
   7202 <p class="magick-description">simulate a pencil sketch.</p>
   7203 
   7204 <p>Sketch with the given radius, standard deviation (sigma), and angle.   The
   7205 angle given is the angle toward which the image is sketched.  That is the
   7206 direction people would consider the object is coming from.  </p>
   7207 
   7208 <div style="margin: auto;">
   7209   <h3><a class="anchor" id="smush"></a>-smush <var>offset</var></h3>
   7210 </div>
   7211 
   7212 <p class="magick-description">appends an image sequence together ignoring transparency.</p>
   7213 
   7214 <p>Smush is a more flexible version of <a href="command-line-options.html#append">-append</a>, joining the images in the sequence top-to-bottom (<a href="command-line-options.html#smush">-smush</a>) or left-to-right (<a href="command-line-options.html#smush">+smush</a>), with a gap between images according to the specified offset.</p>
   7215 
   7216 <p>If the offset is negative, images will overlap by that amount.</p>
   7217 
   7218 <p><a href="command-line-options.html#smush">-smush</a> respects <a href="command-line-options.html#gravity">-gravity</a>. Any empty space will be filled with the <a href="command-line-options.html#background">-background</a> color.</p>
   7219 
   7220 <p>For zero offset and transparent images, the non-transparent parts of the two images will be aligned as close as possible without overlapping.</p>
   7221 
   7222 <div style="margin: auto;">
   7223   <h3><a class="anchor" id="snaps"></a>-snaps <var>value</var></h3>
   7224 </div>
   7225 
   7226 <p class="magick-description">Set the number of screen snapshots.</p>
   7227 
   7228 <p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
   7229 
   7230 <div style="margin: auto;">
   7231   <h3><a class="anchor" id="solarize"></a>-solarize <var>percent-threshold</var></h3>
   7232 </div>
   7233 
   7234 <p class="magick-description">negate all pixels above the threshold level.</p>
   7235 
   7236 <p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
   7237 
   7238 <p>This option produces a <var>solarization</var> effect seen when
   7239 exposing a photographic film to light during the development process.</p>
   7240 
   7241 <div style="margin: auto;">
   7242   <h3><a class="anchor" id="sparse-color"></a>-sparse-color <var>method</var>  '<var>x</var>,<var>y</var> <var>color</var>  ...'</h3>
   7243 </div>
   7244 
   7245 <p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
   7246 
   7247 
   7248 <dl class="row">
   7249     <dt class="col-md-4">barycentric</dt>
   7250     <dd class="col-md-8">three point triangle of color given 3 points.
   7251         Giving only 2 points will form a linear gradient between those points.
   7252         The gradient generated extends beyond the triangle created by those
   7253         3 points. </dd>
   7254     <dt class="col-md-4">bilinear</dt>
   7255     <dd class="col-md-8">Like barycentric but for 4 points. Less than 4 points
   7256         fall back to barycentric. </dd>
   7257     <dt class="col-md-4">voronoi</dt>
   7258     <dd class="col-md-8">Simply map each pixel to the to nearest color point
   7259         given. The result are polygonal 'cells' of solid color. </dd>
   7260     <dt class="col-md-4">manhattan</dt>
   7261     <dd class="col-md-8">Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
   7262     <dt class="col-md-4">shepards</dt>
   7263     <dd class="col-md-8">Colors points biased on the ratio of inverse distance
   7264         squared. Generating spots of color in a sea of the average of
   7265         colors. </dd>
   7266     <dt class="col-md-4">inverse</dt>
   7267     <dd class="col-md-8">Colors points biased on the ratio of inverse distance.
   7268         This generates sharper points of color rather than rounded spots of
   7269         '<code>shepards</code>'  Generating spots of color in a sea of the
   7270         average of colors. </dd>
   7271 </dl>
   7272 
   7273 <p>The points are placed according to the images location on the virtual
   7274 canvas (<a href="command-line-options.html#page" >-page</a> or <a href="command-line-options.html#repage" >-repage</a>
   7275 offset), and do not actually have to exist on the given image, but may be
   7276 some point beyond the edge of the image. All points are floating point values.
   7277 </p>
   7278 
   7279 <p>Only the color channels defined by the <a href="command-line-options.html#channel" >-channel</a> are
   7280 modified, which means that by default matte/alpha transparency channel is not
   7281 affected. Typically transparency channel is turned off either before or after
   7282 the operation. </p>
   7283 
   7284 <p>Of course if some color points are transparent to generate a transparent
   7285 gradient, then the image also requires transparency enabled to store the
   7286 values. </p>
   7287 
   7288 <p>All the above methods when given a single point of color will replace all
   7289 the colors in the image with the color given, regardless of the point. This is
   7290 logical, and provides an alternative technique to recolor an image to some
   7291 default value. </p>
   7292 
   7293 
   7294 <div style="margin: auto;">
   7295   <h3><a class="anchor" id="splice"></a>-splice <var>geometry</var></h3>
   7296 </div>
   7297 
   7298 <p class="magick-description">Splice the current background color into the image.</p>
   7299 
   7300 <p>This will add rows and columns of the current <a
   7301 href="command-line-options.html#background">-background</a> color into the given image according to the
   7302 given  <a href="command-line-options.html#gravity">-gravity</a> geometry setting.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="command-line-options.html#splice">-splice</a> will divide the
   7303 image into four quadrants, separating them by the inserted rows and columns.
   7304 </p>
   7305 
   7306 <p>If a dimension of geometry is zero no rows or columns will be added for that
   7307 dimension.  Similarly using a zero offset with the appropriate <a
   7308 href="command-line-options.html#gravity">-gravity</a> setting will add rows and columns to the edges of
   7309 the image, padding the image only along that one edge. Edge padding is what <a
   7310 href="command-line-options.html#splice">-splice</a> is most commonly used for. </p>
   7311 
   7312 <p>If the exact same  <var>geometry</var> and <a
   7313 href="command-line-options.html#gravity">-gravity</a> is later used with <a href="command-line-options.html#chop">-chop</a> the
   7314 added added all splices removed. </p>
   7315 
   7316 <div style="margin: auto;">
   7317   <h3><a class="anchor" id="spread"></a>-spread <var>amount</var></h3>
   7318 </div>
   7319 
   7320 <p class="magick-description">displace image pixels by a random amount.</p>
   7321 
   7322 <p>The argument <var>amount</var> defines the size of the
   7323 neighborhood around each pixel from which to choose a candidate pixel to
   7324 blend.</p>
   7325 
   7326 <p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
   7327 
   7328 <div style="margin: auto;">
   7329   <h3><a class="anchor" id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
   7330 </div>
   7331 
   7332 <p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
   7333 
   7334 <p>Choose from these statistic types:</p>
   7335 <dl class="row">
   7336 <dt class="col-md-4">Gradient</dt><dd class="col-md-8">maximum difference (max - min) value in neighborhood</dd>
   7337 <dt class="col-md-4">Maximum</dt><dd class="col-md-8">maximum value per channel in neighborhood</dd>
   7338 <dt class="col-md-4">Minimum</dt><dd class="col-md-8">minimum value per channel in neighborhood</dd>
   7339 <dt class="col-md-4">Mean</dt><dd class="col-md-8">average value per channel in neighborhood</dd>
   7340 <dt class="col-md-4">Median</dt><dd class="col-md-8">median value per channel in neighborhood</dd>
   7341 <dt class="col-md-4">Mode</dt><dd class="col-md-8">mode (most frequent) value per channel in neighborhood</dd>
   7342 <dt class="col-md-4">Nonpeak</dt><dd class="col-md-8">value just before or after the median value per channel in neighborhood</dd>
   7343 <dt class="col-md-4">RMS</dt><dd class="col-md-8">root mean square value per channel in neighborhood</dd>
   7344 <dt class="col-md-4">StandardDeviation</dt><dd class="col-md-8"> standard deviation value per channel in neighborhood</dd>
   7345 </dl>
   7346 
   7347 <div style="margin: auto;">
   7348   <h3><a class="anchor" id="stegano"></a>-stegano <var>offset</var></h3>
   7349 </div>
   7350 
   7351 <p class="magick-description">hide watermark within an image.</p>
   7352 
   7353 <p>Use an offset to start the image hiding some number of pixels from the
   7354 beginning of the image. Note this offset and the image size. You will need
   7355 this information to recover the steganographic image (e.g. display -size
   7356 320x256+35 stegano:image.png).</p>
   7357 
   7358 <div style="margin: auto;">
   7359   <h3><a class="anchor" id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
   7360 </div>
   7361 
   7362 <p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
   7363 
   7364 <p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
   7365 
   7366 <div style="margin: auto;">
   7367   <h3><a class="anchor" id="storage-type"></a>-storage-type <var>type</var></h3>
   7368 </div>
   7369 
   7370 <p class="magick-description">pixel storage type.  Here are the valid types:</p>
   7371 
   7372 <dl class="row">
   7373 <dt class="col-md-4">char</dt><dd class="col-md-8">unsigned characters</dd>
   7374 <dt class="col-md-4">double</dt><dd class="col-md-8">doubles</dd>
   7375 <dt class="col-md-4">float</dt><dd class="col-md-8">floats</dd>
   7376 <dt class="col-md-4">integer</dt><dd class="col-md-8">integers</dd>
   7377 <dt class="col-md-4">long</dt><dd class="col-md-8">longs</dd>
   7378 <dt class="col-md-4">quantum</dt><dd class="col-md-8">pixels in the native depth of your ImageMagick distribution</dd>
   7379 <dt class="col-md-4">short</dt><dd class="col-md-8">unsigned shorts</dd>
   7380 </dl>
   7381 
   7382 <p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
   7383 values range from 0 to the maximum value the storage type can support.</p>
   7384 
   7385 <div style="margin: auto;">
   7386   <h3><a class="anchor" id="stretch"></a>-stretch <var>fontStretch</var></h3>
   7387 </div>
   7388 
   7389 <p class="magick-description">Set a type of stretch style for fonts.</p>
   7390 
   7391 <p>This setting suggests a type of stretch that ImageMagick should try to
   7392 apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
   7393 
   7394 <pre class="highlight"><code>Any
   7395 Condensed
   7396 Expanded
   7397 ExtraCondensed
   7398 ExtraExpanded
   7399 Normal
   7400 SemiCondensed
   7401 SemiExpanded
   7402 UltraCondensed
   7403 UltraExpanded
   7404 </code></pre>
   7405 
   7406 <p>To print a complete list of stretch types, use <a href="command-line-options.html#list">-list
   7407 stretch</a>.</p>
   7408 
   7409 <p>For other settings that affect fonts, see the options <a
   7410 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
   7411 href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
   7412 
   7413 <div style="margin: auto;">
   7414   <h3><a class="anchor" id="strip"></a>-strip</h3>
   7415 </div>
   7416 
   7417 <p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
   7418 
   7419 <div style="margin: auto;">
   7420   <h3><a class="anchor" id="stroke"></a>-stroke <var>color</var></h3>
   7421 </div>
   7422 
   7423 <p class="magick-description">color to use when stroking a graphic primitive.</p>
   7424 
   7425 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
   7426 
   7427 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
   7428 
   7429 <div style="margin: auto;">
   7430   <h3><a class="anchor" id="strokewidth"></a>-strokewidth <var>value</var></h3>
   7431 </div>
   7432 
   7433 <p class="magick-description">set the stroke width.</p>
   7434 
   7435 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
   7436 
   7437 <div style="margin: auto;">
   7438   <h3><a class="anchor" id="style"></a>-style <var>fontStyle</var></h3>
   7439 </div>
   7440 
   7441 <p class="magick-description">Set a font style for text.</p>
   7442 
   7443 <p>This setting suggests a font style that ImageMagick should try to apply to
   7444 the currently selected font family. Select <var>fontStyle</var> from
   7445 the following.</p>
   7446 
   7447 <pre class="highlight"><code>Any
   7448 Italic
   7449 Normal
   7450 Oblique
   7451 </code></pre>
   7452 
   7453 <p>For other settings that affect fonts, see the options <a
   7454 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
   7455 href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
   7456 
   7457 <div style="margin: auto;">
   7458   <h3><a class="anchor" id="subimage-search"></a>-subimage-search</h3>
   7459 </div>
   7460 
   7461 <p class="magick-description">search for subimage.</p>
   7462 
   7463 <p>This option is required to have compare search for the best match location
   7464 of a small image within a larger image. This search will produce two images
   7465 (or two frames). The first is the "difference" image and the second will
   7466 be the "match score" image.</p>
   7467 
   7468 <p>The "match-score" image is smaller containing a pixel for ever possible
   7469 position of the top-left corner of the given sub-image. that is its size will
   7470 be the size of the larger_image - sub_image + 1.  The brightest location in
   7471 this image is the location s the locate on the best match that is also
   7472 reported. Note that this may or may not be a perfect match, and the actual
   7473 brightness will reflect this. Other bright 'peaks' can be used to locate other
   7474 possible matching locations. </p>
   7475 
   7476 <p>Note that the search will try to compare the sub-image at every possible
   7477 location in the larger image, as such it can be very slow.  The smaller the
   7478 sub-image the faster this search is. </p>
   7479 
   7480 
   7481 <div style="margin: auto;">
   7482   <h3><a class="anchor" id="swap"></a>-swap <var>index,index</var></h3>
   7483 </div>
   7484 
   7485 <p class="magick-description">Swap the positions of two images in the image sequence.</p>
   7486 
   7487 <p>For example, <a href="command-line-options.html#swap">-swap 0,2</a> swaps the first and the third
   7488 images in the current image sequence. Use <a href="command-line-options.html#swap">+swap</a> to switch
   7489 the last two images in the sequence.</p>
   7490 
   7491 <div style="margin: auto;">
   7492   <h3><a class="anchor" id="swirl"></a>-swirl <var>degrees</var></h3>
   7493 </div>
   7494 
   7495 <p class="magick-description">swirl image pixels about the center.</p>
   7496 
   7497 <p><var>Degrees</var> defines the tightness of the swirl.</p>
   7498 
   7499 <div style="margin: auto;">
   7500   <h3><a class="anchor" id="synchronize"></a>-synchronize</h3>
   7501 </div>
   7502 
   7503 <p class="magick-description">synchronize image to storage device.</p>
   7504 
   7505 <p>Set to "true" to ensure all image data is fully flushed and synchronized
   7506 to disk. There is a performance penalty, but the benefits include ensuring a
   7507 valid image file in the event of a system crash and early reporting if there
   7508 is not enough disk space for the image pixel cache.</p>
   7509 
   7510 <div style="margin: auto;">
   7511   <h3><a class="anchor" id="taint"></a>-taint</h3>
   7512 </div>
   7513 
   7514 <p class="magick-description">Mark the image as modified.</p>
   7515 
   7516 <div style="margin: auto;">
   7517   <h3><a class="anchor" id="text-font"></a>-text-font <var>name</var></h3>
   7518 </div>
   7519 
   7520 <p class="magick-description">font for writing fixed-width text.</p>
   7521 
   7522 <p>Specifies the name of the preferred font to use in fixed (typewriter style)
   7523 formatted text. The default is 14 point <var>Courier</var>.</p>
   7524 
   7525 <p>You can tag a font to specify whether it is a PostScript, TrueType, or
   7526 OPTION1 font. For example, <code>Courier.ttf</code> is a TrueType font and
   7527 <code>x:fixed</code> is OPTION1.</p>
   7528 
   7529 <div style="margin: auto;">
   7530   <h3><a class="anchor" id="texture"></a>-texture <var>filename</var></h3>
   7531 </div>
   7532 
   7533 <p class="magick-description">name of texture to tile onto the image background.</p>
   7534 
   7535 <div style="margin: auto;">
   7536   <h3><a class="anchor" id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
   7537 </div>
   7538 
   7539 <!-- {<var>green,blue,opacity</var>}
   7540 <p>If the green or blue value is omitted, these channels use the same value as
   7541 the first one provided. If all three color values are the same, the result is
   7542 a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
   7543 and any partially transparent pixel becomes fully transparent.</p>
   7544 -->
   7545 
   7546 <p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
   7547 
   7548 <p>Any pixel values (more specifically, those channels set using <a href="command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the
   7549 maximum channel value, while all other values are assigned the minimum.</p>
   7550 
   7551 <p> The threshold value can be given as a percentage or as an absolute integer
   7552 value corresponding to the desired channel value. When given as an integer,
   7553 the minimum attainable value is 0 (corresponding to black when all channels
   7554 are affected), but the maximum value (corresponding to white) is that of the
   7555 <code>quantum depth</code> of the particular build of ImageMagick, and is
   7556 therefore dependent on the installation. For that reason, a reasonable
   7557 recommendation for most applications is to specify the threshold values as
   7558 a percentage.  </p>
   7559 
   7560 <p> The following would force pixels with red values above 50% to have 100%
   7561 red values, while those at or below 50% red would be set to 0 in the red
   7562 channel. The green, blue, and alpha channels (if present) would be unchanged.
   7563 </p>
   7564 
   7565 <pre class="highlight"><code>convert in.png -channel red -threshold 50% out.png
   7566 </code></pre>
   7567 
   7568 <p>As (possibly) impractical but instructive examples, the following would
   7569 generate an all-black and an all-white image with the same dimensions as the
   7570 input image.</p>
   7571 
   7572 
   7573 <pre class="highlight"><code>convert in.png -channel RGB -threshold 100% black.png
   7574 convert in.png -channel RGB -threshold -1 white.png
   7575 </code></pre>
   7576 
   7577 <p> See also <a href="command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
   7578 </p>
   7579 
   7580 <div style="margin: auto;">
   7581   <h3><a class="anchor" id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
   7582 </div>
   7583 
   7584 <p class="magick-description">Create a thumbnail of the image.</p>
   7585 
   7586 <p>This is similar to <a href="command-line-options.html#resize">-resize</a>, except it is optimized
   7587 for speed and any image profile, other than a color profile, is removed to
   7588 reduce the thumbnail size.  To strip the color profiles as well, add <a
   7589 href="command-line-options.html#strip">-strip</a> just before of after this option.</p>
   7590 
   7591 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   7592 
   7593 <div style="margin: auto;">
   7594   <h3><a class="anchor" id="tile"></a>-tile <var>filename</var></h3>
   7595 </div>
   7596 
   7597 <p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
   7598 
   7599 <div style="margin: auto;">
   7600   <h3>-tile <var>geometry</var></h3>
   7601 </div>
   7602 
   7603 <p class="magick-description">Specify the layout of images.</p>
   7604 
   7605 <p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
   7606 
   7607 <div style="margin: auto;">
   7608   <h3>-tile</h3>
   7609 </div>
   7610 
   7611 <p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
   7612 
   7613 <div style="margin: auto;">
   7614   <h3><a class="anchor" id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
   7615 </div>
   7616 
   7617 <p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
   7618 
   7619 <p>This should be set before the tiling image is set by <a href="command-line-options.html#tile"
   7620 >-tile</a> or <a href="command-line-options.html#texture" >-texture</a>, or directly applied for
   7621 creating a tiled canvas using <code>TILE:</code> or <code>PATTERN:</code> input
   7622 formats. </p>
   7623 
   7624 <p>Internally ImageMagick does a <a href="command-line-options.html#roll" >-roll</a> of the tile image
   7625 by the arguments given when the tile image is set. </p>
   7626 
   7627 <div style="margin: auto;">
   7628   <h3><a class="anchor" id="tint"></a>-tint <var>value</var></h3>
   7629 </div>
   7630 
   7631 <p class="magick-description">Tint the image with the fill color.</p>
   7632 
   7633 <p>Tint the image with the fill color.</p>
   7634 
   7635 <p>Specify the amount of tinting as a percentage.  Pure colors like black,
   7636 white red, yellow, will not be affected by -tint. Only mid-range colors such
   7637 as the various shades of grey.</p>
   7638 
   7639 <div style="margin: auto;">
   7640   <h3><a class="anchor" id="title"></a>-title <var>string</var></h3>
   7641 </div>
   7642 
   7643 <p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
   7644 
   7645 <p>Use this option to assign a specific title to the image. This assigned to
   7646 the image window and is typically displayed in the window title bar.
   7647 Optionally you can include the image filename, type, width, height, Exif data,
   7648 or other image attribute by embedding special format characters described
   7649 under the <a href="command-line-options.html#format">-format</a> option.</p>
   7650 
   7651 <p>For example,</p>
   7652 
   7653 <pre class="highlight"><code>-title "%m:%f %wx%h"
   7654 </code></pre>
   7655 
   7656 <p>produces an image title of <code>MIFF:bird.miff 512x480</code> for an image
   7657 titled <code>bird.miff</code> and whose width is 512 and height is 480.</p>
   7658 
   7659 
   7660 <div style="margin: auto;">
   7661   <h3><a class="anchor" id="transform"></a>-transform</h3>
   7662 </div>
   7663 
   7664 <p class="magick-description">transform the image.</p>
   7665 
   7666 <p>This option applies the transformation matrix from a previous <a href="command-line-options.html#affine">-affine</a> option.</p>
   7667 
   7668 <pre class="highlight"><code>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
   7669 </code></pre>
   7670 
   7671 
   7672 <p>This operator has been now been superseded by the  <a
   7673 href="command-line-options.html#distort">-distort</a> '<code>AffineProjection</code>' method. </p>
   7674 
   7675 
   7676 <div style="margin: auto;">
   7677   <h3><a class="anchor" id="transparent"></a>-transparent <var>color</var></h3>
   7678 </div>
   7679 
   7680 <p class="magick-description">Make this color transparent within the image.</p>
   7681 
   7682 <p>The <var>color</var> argument is defined using the format
   7683 described under the <a href="command-line-options.html#fill">-fill</a> option. The <a href="command-line-options.html#fuzz"
   7684 >-fuzz</a> setting can be used to match and replace colors similar to the one
   7685 given. </p>
   7686 
   7687 <p>Use  <a href="command-line-options.html#transparent" >+transparent</a> to invert the pixels matched.
   7688 that is make all non-matching colors transparent. </p>
   7689 
   7690 <p>The <a href="command-line-options.html#opaque">-opaque</a>  operator is exactly the same as <a
   7691 href="command-line-options.html#transparent" >-transparent</a> but replaces the matching color with the
   7692 current <a href="command-line-options.html#fill">-fill</a> color setting, rather than transparent.
   7693 However the <a href="command-line-options.html#transparent" >-transparent</a> operator also ensures
   7694 that the image has an alpha channel enabled, as per "<code><a href="command-line-options.html#alpha"
   7695 >-alpha</a> set</code>", and does not require you to modify the <a
   7696 href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
   7697 
   7698 <p>Note that this does not define the color as being the 'transparency color'
   7699 used for color-mapped image formats, such as GIF.  For that use <a
   7700 href="command-line-options.html#transparent-color" >-transparent-color</a> </p>
   7701 
   7702 
   7703 <div style="margin: auto;">
   7704   <h3><a class="anchor" id="transparent-color"></a>-transparent-color <var>color</var></h3>
   7705 </div>
   7706 
   7707 <p class="magick-description">Set the transparent color.</p>
   7708 
   7709 <p>Sometimes this is used for saving to image formats such as
   7710 GIF and PNG8 which uses this color to represent boolean transparency.  This
   7711 does not make a color transparent, it only defines what color the transparent
   7712 color is in the color palette of the saved image. Use <a
   7713 href="command-line-options.html#transparent">-transparent</a> to make an opaque color transparent.</p>
   7714 
   7715 <p>This option allows you to have both an opaque visible color, as well as a
   7716 transparent color of the same color value without conflict.  That is, you can
   7717 use the same color for both the transparent and opaque color areas within an
   7718 image.  This, in turn, frees to you to select a transparent color that is
   7719 appropriate when an image is displayed by an application that does not handle a
   7720 transparent color index, while allowing ImageMagick to correctly handle images of this
   7721 type. </p>
   7722 
   7723 <p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
   7724 
   7725 <div style="margin: auto;">
   7726   <h3><a class="anchor" id="transpose"></a>-transpose</h3>
   7727 </div>
   7728 
   7729 <p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
   7730 
   7731 <p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <code>-flip -rotate 90</code>.
   7732 </p>
   7733 
   7734 <div style="margin: auto;">
   7735   <h3><a class="anchor" id="transverse"></a>-transverse</h3>
   7736 </div>
   7737 
   7738 <p class="magick-description">Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <code>-flop -rotate 90</code>.</p>
   7739 
   7740 
   7741 <div style="margin: auto;">
   7742   <h3><a class="anchor" id="treedepth"></a>-treedepth <var>value</var></h3>
   7743 </div>
   7744 
   7745 <p class="magick-description">tree depth for the color reduction algorithm.</p>
   7746 
   7747 <p>Normally, this integer value is zero or one. A value of zero or one causes
   7748 the use of an optimal tree depth for the color reduction algorithm.</p>
   7749 
   7750 <p>An optimal depth generally allows the best representation of the source
   7751 image with the fastest computational speed and the least amount of memory.
   7752 However, the default depth is inappropriate for some images. To assure the
   7753 best representation, try values between 2 and 8 for this parameter.  Refer to
   7754 the <a href="../www/quantize.html"
   7755 >color reduction algorithm</a> for more details.</p>
   7756 
   7757 <p>The <a href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#monochrome">-monochrome</a>
   7758 option, or writing to an image format which requires color reduction, is
   7759 required for this option to take effect.</p>
   7760 
   7761 <div style="margin: auto;">
   7762   <h3><a class="anchor" id="trim"></a>-trim</h3>
   7763 </div>
   7764 
   7765 <p class="magick-description">trim an image.</p>
   7766 
   7767 <p>This option removes any edges that are exactly the same color as the corner
   7768 pixels. Use <a href="command-line-options.html#fuzz">-fuzz</a> to make <a href="command-line-options.html#trim">-trim</a> remove
   7769 edges that are nearly the same color as the corner pixels.</p>
   7770 
   7771 <p>The page or virtual canvas information of the image is preserved allowing
   7772 you to extract the result of the <a href="command-line-options.html#trim">-trim</a> operation from the
   7773 image.  Use a <a href="command-line-options.html#repage">+repage</a> to remove the virtual canvas page
   7774 information if it is unwanted.</p>
   7775 
   7776 <p>If the trimmed image 'disappears' an warning is produced, and a special
   7777 single pixel transparent 'missed' image is returned, in the same way as when a
   7778 <a href="command-line-options.html#crop">-crop</a> operation 'misses' the image proper. </p>
   7779 
   7780 
   7781 <div style="margin: auto;">
   7782   <h3><a class="anchor" id="type"></a>-type <var>type</var></h3>
   7783 </div>
   7784 
   7785 <p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
   7786 <code>Grayscale</code>, <code>GrayscaleAlpha</code>, <code>Palette</code>,
   7787 <code>PaletteAlpha</code>, <code>TrueColor</code>, <code>TrueColorAlpha</code>,
   7788 <code>ColorSeparation</code>, or <code>ColorSeparationAlpha</code>.</p>
   7789 
   7790 <p>Normally, when a format supports different subformats such as grayscale and
   7791 truecolor, the encoder will try to choose an efficient subformat. The <a
   7792 href="command-line-options.html#type">-type</a> option can be used to override this behavior. For
   7793 example, to prevent a JPEG from being written in grayscale format even though
   7794 only gray pixels are present, use.</p>
   7795 
   7796 <pre class="highlight"><code>convert bird.png -type TrueColor bird.jpg
   7797 </code></pre>
   7798 
   7799 <p>Similarly, use <a href="command-line-options.html#type">-type TrueColorAlpha</a> to force the
   7800 encoder to write an alpha channel even though the image is opaque, if the
   7801 output format supports transparency.</p>
   7802 
   7803 <p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
   7804 
   7805 <div style="margin: auto;">
   7806   <h3><a class="anchor" id="undercolor"></a>-undercolor <var>color</var></h3>
   7807 </div>
   7808 
   7809 <p class="magick-description">set the color of the annotation bounding box.</p>
   7810 
   7811 <p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
   7812 
   7813 <p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
   7814 
   7815 
   7816 <div style="margin: auto;">
   7817   <h3><a class="anchor" id="update"></a>-update <var>seconds</var></h3>
   7818 </div>
   7819 
   7820 <p class="magick-description">detect when image file is modified and redisplay.</p>
   7821 
   7822 <p>Suppose that while you are displaying an image the file that is currently
   7823 displayed is over-written.  <code>display</code> will automagically detect that
   7824 the input file has been changed and update the displayed image
   7825 accordingly.</p>
   7826 
   7827 
   7828 <div style="margin: auto;">
   7829   <h3><a class="anchor" id="unique-colors"></a>-unique-colors</h3>
   7830 </div>
   7831 
   7832 <p class="magick-description">discard all but one of any pixel color.</p>
   7833 
   7834 
   7835 <div style="margin: auto;">
   7836   <h3><a class="anchor" id="units"></a>-units <var>type</var></h3>
   7837 </div>
   7838 
   7839 <p class="magick-description">the units of image resolution.</p>
   7840 
   7841 <p>Choose from: <code>Undefined</code>, <code>PixelsPerInch</code>, or
   7842 <code>PixelsPerCentimeter</code>. This option is normally used in conjunction
   7843 with the <a href="command-line-options.html#density">-density</a> option.</p>
   7844 
   7845 
   7846 <div style="margin: auto;">
   7847   <h3><a class="anchor" id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
   7848 </div>
   7849 
   7850 <p class="magick-description">sharpen the image with an unsharp mask operator.</p>
   7851 
   7852 <p>The <a href="command-line-options.html#unsharp">-unsharp</a> option sharpens an image. The image is
   7853 convolved with a Gaussian operator of the given radius and standard deviation
   7854 (sigma). For reasonable results, radius should be larger than sigma. Use
   7855 a radius of 0 to have the method select a suitable radius.</p>
   7856 
   7857 <p>The parameters are:</p>
   7858 
   7859 <dl class="row">
   7860 <dt class="col-md-4">radius</dt>
   7861 <dd class="col-md-8">The radius of the Gaussian, in pixels,  not counting the center pixel (default 0).</dd>
   7862 <dt class="col-md-4">sigma</dt>
   7863 <dd class="col-md-8">The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
   7864 <dt class="col-md-4">gain</dt>
   7865 <dd class="col-md-8">The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
   7866 <dt class="col-md-4">threshold</dt>
   7867 <dd class="col-md-8">The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
   7868 </dl>
   7869 
   7870 <div style="margin: auto;">
   7871   <h3><a class="anchor" id="verbose"></a>-verbose</h3>
   7872 </div>
   7873 
   7874 <p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
   7875 
   7876 
   7877 <div style="margin: auto;">
   7878   <h3><a class="anchor" id="version"></a>-version</h3>
   7879 </div>
   7880 
   7881 <p class="magick-description">print ImageMagick version string and exit.</p>
   7882 
   7883 
   7884 <div style="margin: auto;">
   7885   <h3><a class="anchor" id="view"></a>-view <var>string</var></h3>
   7886 </div>
   7887 
   7888 <p class="magick-description">FlashPix viewing parameters.</p>
   7889 
   7890 
   7891 <div style="margin: auto;">
   7892   <h3><a class="anchor" id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
   7893 </div>
   7894 
   7895 <p class="magick-description">soften the edges of the image in vignette style.</p>
   7896 
   7897 <p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
   7898 
   7899 <div style="margin: auto;">
   7900   <h3><a class="anchor" id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
   7901 </div>
   7902 
   7903 <p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
   7904 
   7905 <p>This option defines what color source should be used if and when a color
   7906 lookup completely 'misses' the source image. The color(s) that appear to
   7907 surround the source image.  Generally this color is derived from the source
   7908 image, but could also be set to a specify background color. </p>
   7909 
   7910 <p>Choose from these methods:</p>
   7911 
   7912 <dl class="row">
   7913 <dt class="col-md-4">background</dt><dd class="col-md-8">the area surrounding the image is the background color</dd>
   7914 <dt class="col-md-4">black</dt><dd class="col-md-8">the area surrounding the image is black</dd>
   7915 <dt class="col-md-4">checker-tile</dt><dd class="col-md-8">alternate squares with image and background color</dd>
   7916 <dt class="col-md-4">dither</dt><dd class="col-md-8">non-random 32x32 dithered pattern</dd>
   7917 <dt class="col-md-4">edge</dt><dd class="col-md-8">extend the edge pixel toward infinity</dd>
   7918 <dt class="col-md-4">gray</dt><dd class="col-md-8">the area surrounding the image is gray</dd>
   7919 <dt class="col-md-4">horizontal-tile</dt><dd class="col-md-8">horizontally tile the image, background color above/below</dd>
   7920 <dt class="col-md-4">horizontal-tile-edge</dt><dd class="col-md-8">horizontally tile the image and replicate the side edge pixels</dd>
   7921 <dt class="col-md-4">mirror</dt><dd class="col-md-8">mirror tile the image</dd>
   7922 <dt class="col-md-4">random</dt><dd class="col-md-8">choose a random pixel from the image</dd>
   7923 <dt class="col-md-4">tile</dt><dd class="col-md-8">tile the image (default)</dd>
   7924 <dt class="col-md-4">transparent</dt><dd class="col-md-8">the area surrounding the image is transparent blackness</dd>
   7925 <dt class="col-md-4">vertical-tile</dt><dd class="col-md-8">vertically tile the image, sides are background color</dd>
   7926 <dt class="col-md-4">vertical-tile-edge</dt><dd class="col-md-8">vertically tile the image and replicate the side edge pixels</dd>
   7927 <dt class="col-md-4">white</dt><dd class="col-md-8">the area surrounding the image is white</dd>
   7928 </dl>
   7929 
   7930 <p>The default value is "edge".</p>
   7931 
   7932 <p>This most important for distortion operators such as <a href="command-line-options.html#distort"
   7933 >-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, and <a href="command-line-options.html#fx" >-fx</a>.
   7934 However it also affects operations that may access pixels just outside the
   7935 image proper, such as <a href="command-line-options.html#convolve">-convolve</a>, <a
   7936 href="command-line-options.html#blur">-blur</a>, and <a href="command-line-options.html#sharpen">-sharpen</a>. </p>
   7937 
   7938 <p>To print a complete list of virtual pixel types, use the <a
   7939 href="command-line-options.html#list">-list virtual-pixel</a> option.</p>
   7940 
   7941 
   7942 <div style="margin: auto;">
   7943   <h3><a class="anchor" id="visual"></a>-visual <var>type</var></h3>
   7944 </div>
   7945 
   7946 <p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
   7947 
   7948 <p>Choose from these visual classes:</p>
   7949 
   7950 <pre class="highlight"><code>StaticGray    TrueColor
   7951 GrayScale     DirectColor
   7952 StaticColor   default
   7953 PseudoColor   visual id
   7954 </code></pre>
   7955 
   7956 <p>The X server must support the visual you choose, otherwise an error occurs.
   7957 If a visual is not specified, the visual class that can display the most
   7958 simultaneous colors on the default screen is chosen.</p>
   7959 
   7960 
   7961 <div style="margin: auto;">
   7962   <h3><a class="anchor" id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
   7963 </div>
   7964 
   7965 <p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
   7966 
   7967 <p>Take a grayscale image (with alpha mask) and modify the destination image's
   7968 brightness according to watermark image's grayscale value and the
   7969 <var>brightness</var> percentage.  The destinations color saturation
   7970 attribute is just direct modified by the <var>saturation</var>
   7971 percentage, which defaults to 100 percent (no color change). </p>
   7972 
   7973 
   7974 <div style="margin: auto;">
   7975   <h3><a class="anchor" id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
   7976 </div>
   7977 
   7978 <p class="magick-description">Shear the columns of an image into a sine wave.</p>
   7979 
   7980 <div style="margin: auto;">
   7981   <h3><a class="anchor" id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
   7982 </div>
   7983 
   7984 <p class="magick-description">removes noise from the image using a wavelet transform.  The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0.  The higher the value the more noise that remains in the image.</p>
   7985 
   7986 <div style="margin: auto;">
   7987   <h3><a class="anchor" id="weight"></a>-weight <var>fontWeight</var></h3>
   7988 </div>
   7989 
   7990 <p class="magick-description">Set a font weight for text.</p>
   7991 
   7992 <p>This setting suggests a font weight that ImageMagick should try to apply to
   7993 the currently selected font family. Use a positive integer for
   7994 <var>fontWeight</var> or select from the following.</p>
   7995 
   7996 <dl class="row">
   7997 <dt class="col-md-4">Thin </dt>
   7998 <dd class="col-md-8">Same as <var>fontWeight</var> = 100.</dd>
   7999 <dt class="col-md-4">ExtraLight </dt>
   8000 <dd class="col-md-8">Same as <var>fontWeight</var> = 200.</dd>
   8001 <dt class="col-md-4">Light </dt>
   8002 <dd class="col-md-8">Same as <var>fontWeight</var> = 300.</dd>
   8003 <dt class="col-md-4">Normal </dt>
   8004 <dd class="col-md-8">Same as <var>fontWeight</var> = 400.</dd>
   8005 <dt class="col-md-4">Medium </dt>
   8006 <dd class="col-md-8">Same as <var>fontWeight</var> = 500.</dd>
   8007 <dt class="col-md-4">DemiBold </dt>
   8008 <dd class="col-md-8">Same as <var>fontWeight</var> = 600.</dd>
   8009 <dt class="col-md-4">Bold </dt>
   8010 <dd class="col-md-8">Same as <var>fontWeight</var> = 700.</dd>
   8011 <dt class="col-md-4">ExtraBold </dt>
   8012 <dd class="col-md-8">Same as <var>fontWeight</var> = 800.</dd>
   8013 <dt class="col-md-4">Heavy </dt>
   8014 <dd class="col-md-8">Same as <var>fontWeight</var> = 900.</dd>
   8015 </dl>
   8016 <br/>
   8017 
   8018 <p>To print a complete list of weight types, use <a href="command-line-options.html#list">-list weight</a>.</p>
   8019 
   8020 <p>For other settings that affect fonts, see the options <a
   8021 href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
   8022 href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
   8023 
   8024 <div style="margin: auto;">
   8025   <h3><a class="anchor" id="white-point"></a>-white-point <var>x,y</var></h3>
   8026 </div>
   8027 
   8028 <p class="magick-description">chromaticity white point.</p>
   8029 
   8030 <div style="margin: auto;">
   8031   <h3><a class="anchor" id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
   8032 </div>
   8033 
   8034 <p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
   8035 
   8036 <p> The threshold value can be given as a percentage or as an absolute integer
   8037 value within [0, <var>QuantumRange</var>] corresponding to the
   8038 desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
   8039 
   8040 <div style="margin: auto;">
   8041   <h3><a class="anchor" id="window"></a>-window <var>id</var></h3>
   8042 </div>
   8043 
   8044 <p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
   8045 
   8046 <p><var>id</var> can be a window id or name. Specify <code>root</code>
   8047 to select X's root window as the target window.</p>
   8048 
   8049 <p>By default the image is tiled onto the background of the target window. If
   8050 <code>backdrop</code> or <a href="command-line-options.html#geometry">-resize</a> are specified, the
   8051 image is surrounded by the background color. Refer to <code>X RESOURCES</code>
   8052 for details.</p>
   8053 
   8054 <p>The image will not display on the root window if the image has more unique
   8055 colors than the target window colormap allows. Use <a
   8056 href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
   8057 
   8058 <div style="margin: auto;">
   8059   <h3><a class="anchor" id="window-group"></a>-window-group</h3>
   8060 </div>
   8061 
   8062 <p class="magick-description">specify the window group.</p>
   8063 
   8064 <div style="margin: auto;">
   8065   <h3><a class="anchor" id="write"></a>-write <var>filename</var></h3>
   8066 </div>
   8067 
   8068 <p class="magick-description">write an image sequence.</p>
   8069 
   8070 <p>The image sequence preceding the <a href="command-line-options.html#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="command-line-options.html#write">+write</a> <var>filename</var> option.</p>
   8071 
   8072 <p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
   8073 
   8074 <div style="margin: auto;">
   8075   <h3><a class="anchor" id="write-mask"></a>-write-mask <var>filename</var></h3>
   8076 </div>
   8077 
   8078 <p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
   8079 
   8080 <p>This the same as using a mask used for composite masking operations, with
   8081 grayscale values causing blended updates of the image the mask is attached to.
   8082 </p>
   8083 
   8084 <p>Use <a href="command-line-options.html#write-mask">+write-mask</a> to remove the mask from images.</p>
   8085 
   8086 <p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
   8087 but with strict boolean masking. </p>
   8088 </div>
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