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     84 <p class="text-center"><a href="perl-magick.html#installation">Installation</a>  <a href="perl-magick.html#overview">Overview</a>  <a href="perl-magick.html#example">Example Script</a>  <a href="perl-magick.html#read">Read or Write an Image</a>  <a href="perl-magick.html#manipulate">Manipulate an Image</a>  <a href="perl-magick.html#set-attribute">Set an Image Attribute</a>  <a href="perl-magick.html#get-attribute">Get an Image Attribute</a>  <a href="perl-magick.html#compare">Compare an Image to its Reconstruction</a>  <a href="perl-magick.html#montage">Create an Image Montage</a>  <a href="perl-magick.html#blobs">Working with Blobs</a>  <a href="perl-magick.html#direct-access">Direct-access to Image Pixels</a>  <a href="perl-magick.html#miscellaneous">Miscellaneous Methods</a>  <a href="perl-magick.html#exceptions">Handling Exceptions</a> <a href="perl-magick.html#constants">Constant</a> </p>
     85 
     86 <a class="anchor" id="introduction"></a>
     87 <p class="lead magick-description"><a href="../www/download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
     88 
     89 <p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="https://imagemagick.org/download/perl">MagickStudio</a>, or use <a href="http://git.imagemagick.org/repos/ImageMagick/PerlMagick/demo">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
     90 
     91 <p>You can try PerlMagick from your Web browser at the <a href="../MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="examples.html">examples</a> of select PerlMagick functions.</p>
     92 
     93 <h2><a class="anchor" id="installation"></a>Installation</h2>
     94 
     95 <p><b>UNIX</b></p>
     96 
     97 <p>Is PerlMagick available from your system RPM repository?  For example, on our CentOS system, we install PerlMagick thusly:</p>
     98 
     99 <pre class="highlight"><code>yum install ImageMagick-perl
    100 </code></pre>
    101 
    102 <p>If not, you must install PerlMagick from the ImageMagick source distribution.  Download the latest <a href="https://imagemagick.org/download/ImageMagick.tar.gz">source</a> release.</p>
    103 
    104 <p>Unpack the distribution with this command:</p>
    105 
    106 <pre class="highlight"><code>tar xvzf ImageMagick.tar.gz
    107 </code></pre>
    108 
    109 <p>Next configure and compile ImageMagick:</p>
    110 
    111 <pre class="highlight"><span class="crtprompt">$ </span><span class='crtin'>cd ImageMagick-7.0.8</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>./configure -with-perl</span><span class='crtout'></span><span class="crtprompt">$ </span><span class='crtin'>make</span></pre>
    112 <p>If ImageMagick / PerlMagick configured and compiled without complaint, you are ready to install it on your system.  Administrator privileges are required to install.  To install, type</p>
    113 
    114 <pre class="highlight"><code>sudo make install
    115 </code></pre>
    116 
    117 <p>You may need to configure the dynamic linker run-time bindings:</p>
    118 
    119 <pre class="highlight"><code>sudo ldconfig /usr/local/lib
    120 </code></pre>
    121 
    122 
    123 <p>Finally, verify the PerlMagick install worked properly, type</p>
    124 
    125 <pre class="highlight"><code>perl -MImage::Magick -le 'print Image::Magick->QuantumDepth'
    126 </code></pre>
    127 
    128 <p>Congratulations, you have a working ImageMagick distribution and you are ready to use PerlMagick to <a href="../Usage/">convert, compose, or edit</a> your images.</p>
    129 
    130 <p><b>Windows XP / Windows 2000</b></p>
    131 
    132 <p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="../www/download.html">Windows 2000</a> is required. You must also have the <code>nmake</code> from the Visual C++ or J++ development environment. Copy <code>\bin\IMagick.dll</code> and <code>\bin\X11.dll</code> to a directory in your dynamic load path such as <code>c:\perl\site\5.00502</code>.</p>
    133 
    134 <p>Next, type</p>
    135 
    136 <pre class="highlight"><code>cd PerlMagick
    137 perl Makefile.nt
    138 nmake
    139 nmake install
    140 </code></pre>
    141 
    142 <p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
    143 
    144 <p><b>Running the Regression Tests</b></p>
    145 
    146 <p>To verify a correct installation, type</p>
    147 
    148 <pre class="highlight"><code>make test
    149 </code></pre>
    150 
    151 <p>Use <code>nmake test</code> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
    152 
    153 <pre class="highlight"><code>cd demo
    154 make
    155 </code></pre>
    156 
    157 <p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
    158 
    159 <h2><a class="anchor" id="overview"></a>Overview</h2>
    160 
    161 <p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
    162 
    163 <pre class="highlight"><code>use Image::Magick;
    164 
    165 $image = Image::Magick-&gt;new;
    166 </code></pre>
    167 
    168 <p>PerlMagick is <var>quantum</var> aware.  You can request a specific quantum depth when you instantiate an image object:</p>
    169 
    170 <pre class="highlight"><code>use Image::Magick::Q16;
    171 
    172 $image = Image::Magick::Q16-&gt;new;
    173 </code></pre>
    174 
    175 <p>The new() method takes the same parameters as <a href="perl-magick.html#set-attribute">SetAttribute</a> . For example,</p>
    176 
    177 <pre class="highlight"><code>$image = Image::Magick-&gt;new(size=&gt;'384x256');
    178 </code></pre>
    179 
    180 <p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="perl-magick.html#read">Read or Write an Image</a>. See <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="perl-magick.html#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="perl-magick.html#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="perl-magick.html#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="perl-magick.html#misc">Miscellaneous Methods</a> for a list of these methods.</p>
    181 
    182 <p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <code>undef</code>:</p>
    183 
    184 <pre class="highlight"><code>undef $image;
    185 </code></pre>
    186 
    187 <p>To delete all the images but retain the <code>Image::Magick</code> object use</p>
    188 
    189 <pre class="highlight"><code>@$image = ();
    190 </code></pre>
    191 
    192 <p>and finally, to delete a single image from a multi-image sequence, use</p>
    193 
    194 <pre class="highlight"><code>undef $image-&gt;[$x];
    195 </code></pre>
    196 
    197 <p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
    198 
    199 <p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
    200 
    201 <pre class="highlight"><code>$ENV{PATH}' . "='/../bin:/usr/bin:/usr/local/bin';
    202 </code></pre>
    203 
    204 <h2><a class="anchor" id="example"></a>Example Script</h2>
    205 
    206 <p>Here is an example script to get you started:</p>
    207 
    208 <pre class="highlight"><code>#!/usr/local/bin/perl
    209 use Image::Magick;<br />
    210 my($image, $x);<br />
    211 $image = Image::Magick-&gt;new;
    212 $x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
    213 warn "$x" if "$x";<br />
    214 $x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
    215 warn "$x" if "$x";<br />
    216 $x = $image-&gt;Write('x.png');
    217 warn "$x" if "$x";
    218 </code></pre>
    219 
    220 <p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
    221 
    222 <pre class="pre-scrollable"><code>#!/usr/local/bin/perl
    223 use Image::Magick;<br />
    224 my($image, $p, $q);<br />
    225 $image = new Image::Magick;
    226 $image-&gt;Read('x1.png');
    227 $image-&gt;Read('j*.jpg');
    228 $image-&gt;Read('k.miff[1, 5, 3]');
    229 $image-&gt;Contrast();
    230 for ($x = 0; $image-&gt;[$x]; $x++)
    231 {
    232   $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
    233   undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
    234 }
    235 $p = $image-&gt;[1];
    236 $p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
    237 $q = $p-&gt;Montage();
    238 undef $image;
    239 $q-&gt;Write('x.miff');
    240 </code></pre>
    241 
    242 <p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
    243 
    244 <pre class="highlight"><code>$image = Image::Magick-&gt;new;
    245 $image-&gt;Set(size=&gt;'100x100');
    246 $image-&gt;ReadImage('canvas:white');
    247 $image-&gt;Set('pixel[49,49]'=&gt;'red');
    248 </code></pre>
    249 
    250 <p>Here we reduce the intensity of the red component at (1,1) by half:</p>
    251 
    252 <pre class="highlight"><code>@pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
    253 $pixels[0]*=0.5;
    254 $image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
    255 </code></pre>
    256 
    257 <p>Or suppose you want to convert your color image to grayscale:</p>
    258 
    259 <pre class="highlight"><code>$image-&gt;Quantize(colorspace=&gt;'gray');
    260 </code></pre>
    261 
    262 <p>Let's annotate an image with a Taipai TrueType font:</p>
    263 
    264 <pre class="highlight"><code>$text = 'Works like magick!';
    265 $image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
    266 </code></pre>
    267 
    268 <p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
    269 
    270 <pre class="highlight"><code>@pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
    271 binmode STDOUT;
    272 print pack('B*',join('',@pixels));
    273 </code></pre>
    274 
    275 <p>Other clever things you can do with a PerlMagick objects include</p>
    276 
    277 <pre class="highlight"><code>$i = $#$p"+1";   # return the number of images associated with object p
    278 push(@$q, @$p);  # push the images from object p onto object q
    279 @$p = ();        # delete the images but not the object p
    280 $p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]);   # 3x3 Gaussian kernel
    281 </code></pre>
    282 
    283   <h2><a class="anchor" id="read"></a>Read or Write an Image</h2>
    284 
    285 <p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
    286 
    287 <table class="table table-sm table-striped">
    288 <caption>Read or Write Methods</caption>
    289 <colgroup>
    290   <col width="20%" />
    291   <col width="20%" />
    292   <col width="20%" />
    293   <col width="40%" />
    294 </colgroup>
    295 <tbody>
    296 
    297   <tr>
    298     <th>Method</th>
    299     <th>Parameters</th>
    300     <th>Return Value</th>
    301     <th>Description</th>
    302   </tr>
    303 
    304   <tr>
    305     <td>Read</td>
    306     <td>one or more filenames</td>
    307     <td>the number of images read</td>
    308     <td>read an image or image sequence</td>
    309   </tr>
    310 
    311   <tr>
    312     <td>Write</td>
    313     <td>filename</td>
    314     <td>the number of images written</td>
    315     <td>write an image or image sequence</td>
    316   </tr>
    317 
    318   <tr>
    319     <td>Display</td>
    320     <td>server name</td>
    321     <td>the number of images displayed</td>
    322     <td>display the image or image sequence to an X server</td>
    323   </tr>
    324 
    325   <tr>
    326     <td>Animate</td>
    327     <td>server name</td>
    328     <td>the number of images animated</td>
    329     <td>animate image sequence to an X server</td>
    330   </tr>
    331 </tbody>
    332 </table>
    333 
    334 <p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="perl-magick.html#set-attribute">SetAttribute</a> knows about. For example,</p>
    335 
    336 <pre class="highlight"><code>$image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
    337 </code></pre>
    338 
    339 <p>Use <code>-</code> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
    340 
    341 <pre class="highlight"><code>binmode STDOUT;
    342 $image-&gt;Write('png:-');
    343 </code></pre>
    344 
    345 <p>To read an image in the GIF format from a PERL filehandle, use:</p>
    346 
    347 <pre class="highlight"><code>$image = Image::Magick-&gt;new;
    348 open(IMAGE, 'image.gif');
    349 $image-&gt;Read(file=&gt;\*IMAGE);
    350 close(IMAGE);
    351 </code></pre>
    352 
    353 <p>To write an image in the PNG format to a PERL filehandle, use:</p>
    354 
    355 <pre class="highlight"><code>$filename = "image.png";
    356 open(IMAGE, ">$filename");
    357 $image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
    358 close(IMAGE);
    359 </code></pre>
    360 
    361 <p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option.  See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
    362 
    363 <p>If <code>%0Nd, %0No, or %0Nx</code> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
    364 
    365 <pre class="highlight"><code>image%03d.miff
    366 </code></pre>
    367 
    368 <p>converts files image000.miff, image001.miff, etc.</p>
    369 
    370 <p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
    371 
    372 <h2><a class="anchor" id="manipulate"></a>Manipulate an Image</h2>
    373 
    374 <p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick.  There are <a href="examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
    375 
    376 <pre class="highlight"><code>$image-&gt;Crop(geometry=&gt;'100x100+10+20');
    377 $image-&gt;[$x]-&gt;Frame("100x200");
    378 </code></pre>
    379 
    380 <p>And here is a list of other image manipulation methods you can call:</p>
    381 
    382 <table class="table table-sm table-striped">
    383 <caption>Image Manipulation Methods</caption>
    384 <tbody>
    385   <tr>
    386     <th>Method</th>
    387     <th style="width: 40%">Parameters</th>
    388     <th style="width: 40%">Description</th>
    389   </tr>
    390 
    391   <tr>
    392     <td>AdaptiveBlur</td>
    393     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    394     <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma).  Decrease the effect near edges.</td>
    395   </tr>
    396 
    397   <tr>
    398     <td>AdaptiveResize</td>
    399     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
    400     <td>adaptively resize image using data dependant triangulation. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
    401   </tr>
    402 
    403   <tr>
    404     <td>AdaptiveSharpen</td>
    405     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    406     <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).  Increase the effect near edges.</td>
    407   </tr>
    408 
    409   <tr>
    410     <td>AdaptiveThreshold</td>
    411     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bias=&gt;<i>double</i></td>
    412     <td>local adaptive thresholding.</td>
    413   </tr>
    414 
    415   <tr>
    416     <td>AddNoise</td>
    417     <td>noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, attenuate=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    418     <td>add noise to an image</td>
    419   </tr>
    420 
    421   <tr>
    422     <td>AffineTransform</td>
    423     <td>affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="color.html">color name</a></i></td>
    424     <td>affine transform image</td>
    425   </tr>
    426 
    427   <tr>
    428     <td>Affinity</td>
    429     <td>image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
    430     <td>choose a particular set of colors from this image</td>
    431   </tr>
    432 
    433   <tr>
    434     <td>Annotate</td>
    435     <td>text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>, undercolor=&gt;<i><a href="color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
    436     <td>annotate an image with text. See <a href="perl-magick.html#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
    437   </tr>
    438 
    439   <tr>
    440     <td>AutoGamma</td>
    441     <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    442     <td>automagically adjust gamma level of image</td>
    443   </tr>
    444 
    445   <tr>
    446     <td>AutoLevel</td>
    447     <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    448     <td>automagically adjust color levels of image</td>
    449   </tr>
    450 
    451   <tr>
    452     <td>AutoOrient</td>
    453     <td><br /></td>
    454     <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td>
    455   </tr>
    456 
    457   <tr>
    458     <td>AutoThreshold</td>
    459     <td>method=&gt;{Kapur, OTSU, Triangle}</td>
    460     <td>automatically perform image thresholding</td>
    461   </tr>
    462 
    463   <tr>
    464     <td>BlackThreshold</td>
    465     <td>threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    466     <td>force all pixels below the threshold intensity into black</td>
    467   </tr>
    468 
    469   <tr>
    470     <td>BlueShift</td>
    471     <td>factor=&gt;<i>double</i>,</td>
    472     <td>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5.</td>
    473   </tr>
    474 
    475   <tr>
    476     <td>Blur</td>
    477     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    478     <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
    479   </tr>
    480 
    481   <tr>
    482     <td>Border</td>
    483     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>,  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
    484     <td>surround the image with a border of color</td>
    485   </tr>
    486 
    487   <tr>
    488     <td>CannyEdge</td>
    489     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, 'lower-percent'=&gt;<i>double</i>, 'upper-percent'=&gt;<i>double</i></td>
    490     <td>use a multi-stage algorithm to detect a wide range of edges in the image (e.g. CannyEdge('0x1+10%+40%')).</td>
    491   </tr>
    492 
    493   <tr>
    494     <td>Charcoal</td>
    495     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
    496     <td>simulate a charcoal drawing</td>
    497   </tr>
    498 
    499   <tr>
    500     <td>Chop</td>
    501     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
    502     <td>chop an image</td>
    503   </tr>
    504 
    505   <tr>
    506     <td>CLAHE</td>
    507     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, number-bins=&gt;<i>integer</i>, clip-limit=&gt;<i>double</i></td>
    508     <td>contrast limited adaptive histogram equalization. <var>width</var>, <var>height</var> divides the image into tiles.  <var>number-bins</var> is the number of histogram bins per tile (min 2, max 256).  <var>clip-limit</var> is the contrast limit for localised changes in contrast. A clip-limit of 2 to 3 is a good starting place.</td>
    509   </tr>
    510 
    511   <tr>
    512     <td>Clamp</td>
    513     <td>channel=&gt;{Red, RGB, All, etc.}</td>
    514     <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td>
    515   </tr>
    516 
    517   <tr>
    518     <td>Clip</td>
    519     <td>id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
    520     <td>apply along a named path from the 8BIM profile.</td>
    521   </tr>
    522 
    523   <tr>
    524     <td>ClipMask</td>
    525     <td>mask=&gt;<i>image-handle</i></td>
    526     <td>clip image as defined by the image mask</td>
    527   </tr>
    528 
    529   <tr>
    530     <td>Clut</td>
    531     <td>image=&gt;<i>image-handle</i>,  interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, channel=&gt;{Red, RGB, All, etc.}</td>
    532     <td>apply a color lookup table to an image sequence</td>
    533   </tr>
    534 
    535   <tr>
    536     <td>Coalesce</td>
    537     <td><br /></td>
    538     <td>merge a sequence of images</td>
    539   </tr>
    540 
    541   <tr>
    542     <td>Color</td>
    543     <td>color=&gt;<i><a href="color.html">color name</a></i></td>
    544     <td>set the entire image to this color.</td>
    545   </tr>
    546 
    547   <tr>
    548     <td>ColorDecisionList</td>
    549     <td>filename=&gt;<i>string</i>,</td>
    550     <td>color correct with a color decision list.</td>
    551   </tr>
    552 
    553   <tr>
    554     <td>Colorize</td>
    555     <td>fill=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>string</i></td>
    556     <td>colorize the image with the fill color</td>
    557   </tr>
    558 
    559   <tr>
    560     <td>ColorMatrix</td>
    561     <td>matrix=&gt;<i>array of float values</i></td>
    562     <td>apply color correction to the image.  Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA.  A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
    563   </tr>
    564 
    565   <tr>
    566     <td>Colorspace</td>
    567     <td>colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}</td>
    568     <td> set the image colorspace</td>
    569   </tr>
    570 
    571   <tr>
    572     <td>Comment</td>
    573     <td>string</td>
    574     <td>add a comment to your image</td>
    575   </tr>
    576 
    577   <tr>
    578     <td>CompareLayers</td>
    579     <td>method=&gt;{any, clear, overlay}</td>
    580     <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers.  Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
    581   </tr>
    582 
    583   <tr>
    584     <td>Composite</td>
    585     <td>image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}, clip-to-self=&gt;{True, False}</td>
    586     <td>composite one image onto another.  Use the rotate parameter in concert with the tile parameter.</td>
    587   </tr>
    588 
    589   <tr>
    590     <td>ConnectedComponents</td>
    591     <td>connectivity=&gt;<i>integer</i>,</td>
    592     <td>connected-components uniquely labeled, choose from 4 or 8 way connectivity.</td>
    593   </tr>
    594 
    595   <tr>
    596     <td>Contrast</td>
    597     <td>sharpen=&gt;{True, False}</td>
    598     <td>enhance or reduce the image contrast</td>
    599   </tr>
    600 
    601   <tr>
    602     <td>ContrastStretch</td>
    603     <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
    604     <td>improve the contrast in an image by `stretching' the range of intensity values</td>
    605   </tr>
    606 
    607   <tr>
    608     <td>Convolve</td>
    609     <td>coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
    610     <td>apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
    611   </tr>
    612 
    613   <tr>
    614     <td>CopyPixels</td>
    615     <td>image=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, offset=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, dx=&gt;<i>integer</i>, dy=&gt;<i>integer</i></td>
    616     <td>copy pixels from the image as defined by the <code>width</code>x<code>height</code>+<code>x</code>+<code>y</code> to image at offset +<code>dx</code>,+<code>dy</code>.</td>
    617   </tr>
    618 
    619   <tr>
    620     <td>Crop</td>
    621     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
    622     <td>crop an image</td>
    623   </tr>
    624 
    625   <tr>
    626     <td>CycleColormap</td>
    627     <td>amount=&gt;<i>integer</i></td>
    628     <td>displace image colormap by amount</td>
    629   </tr>
    630 
    631   <tr>
    632     <td>Decipher</td>
    633     <td>passphrase=&gt;<i>string</i></td>
    634     <td>convert cipher pixels to plain pixels</td>
    635   </tr>
    636 
    637   <tr>
    638     <td>Deconstruct</td>
    639     <td><br /></td>
    640     <td>break down an image sequence into constituent parts</td>
    641   </tr>
    642 
    643   <tr>
    644     <td>Deskew</td>
    645     <td>geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
    646     <td>straighten the image</td>
    647   </tr>
    648 
    649   <tr>
    650     <td>Despeckle</td>
    651     <td> </td>
    652     <td>reduce the speckles within an image</td>
    653   </tr>
    654 
    655   <tr>
    656     <td>Difference</td>
    657     <td>image=&gt;<i>image-handle</i></td>
    658     <td>compute the difference metrics between two images </td>
    659   </tr>
    660 
    661   <tr>
    662     <td>Distort</td>
    663     <td>points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, ScaleRotateTranslate, SRT, Perspective, PerspectiveProjection, BilinearForward, BilinearReverse, Polynomial, Arc, Polar, DePolar, Barrel, BarrelInverse, Shepards, Resize}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, 'best-fit'=&gt;{True, False}</td>
    664     <td>distort image</td>
    665   </tr>
    666 
    667   <tr>
    668     <td>Draw</td>
    669     <td>primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="color.html">color name</a></i>, fill=&gt;<i><a href="color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>,  skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
    670     <td>annotate an image with one or more graphic primitives.</td>
    671   </tr>
    672 
    673   <tr>
    674     <td>Encipher</td>
    675     <td>passphrase=&gt;<i>string</i></td>
    676     <td>convert plain pixels to cipher pixels</td>
    677   </tr>
    678 
    679   <tr>
    680     <td>Edge</td>
    681     <td>radius=&gt;<i>double</i></td>
    682     <td>enhance edges within the image with a convolution filter of the given radius.</td>
    683   </tr>
    684 
    685   <tr>
    686     <td>Emboss</td>
    687     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
    688     <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
    689   </tr>
    690 
    691   <tr>
    692     <td>Enhance</td>
    693     <td><br /></td>
    694     <td>apply a digital filter to enhance a noisy image</td>
    695   </tr>
    696 
    697   <tr>
    698     <td>Equalize</td>
    699     <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}<br /></td>
    700     <td>perform histogram equalization to the image</td>
    701   </tr>
    702 
    703   <tr>
    704     <td>Extent</td>
    705     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
    706     <td>set the image size</td>
    707   </tr>
    708 
    709   <tr>
    710     <td>Evaluate</td>
    711     <td>value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, RMS, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow} </td>
    712     <td>apply an arithmetic, relational, or logical expression to the image</td>
    713   </tr>
    714 
    715   <tr>
    716     <td>Filter</td>
    717     <td>kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
    718     <td>apply a convolution kernel to the image.</td>
    719   </tr>
    720 
    721   <tr>
    722     <td>Flip</td>
    723     <td><br /></td>
    724     <td>reflect the image scanlines in the vertical direction</td>
    725   </tr>
    726 
    727   <tr>
    728     <td>Flop</td>
    729     <td><br /></td>
    730     <td>reflect the image scanlines in the horizontal direction</td>
    731   </tr>
    732 
    733   <tr>
    734     <td>FloodfillPaint</td>
    735     <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="color.html">color name</a></i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
    736     <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
    737   </tr>
    738 
    739   <tr>
    740     <td>ForwardFourierTransform</td>
    741     <td>magnitude=&gt;{True, False}</td>
    742     <td>implements the forward discrete Fourier transform (DFT)</td>
    743   </tr>
    744 
    745   <tr>
    746     <td>Frame</td>
    747     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>,  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
    748     <td>surround the image with an ornamental border</td>
    749   </tr>
    750 
    751   <tr>
    752     <td>Function</td>
    753     <td>parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
    754     <td>apply a function to the image</td>
    755   </tr>
    756 
    757   <tr>
    758     <td>Gamma</td>
    759     <td>gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    760     <td>gamma correct the image</td>
    761   </tr>
    762 
    763   <tr>
    764     <td>GaussianBlur</td>
    765     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    766     <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
    767   </tr>
    768 
    769   <tr>
    770     <td>GetPixel</td>
    771     <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
    772     <td>get a single pixel. By default normalized pixel values are returned.</td>
    773   </tr>
    774 
    775   <tr>
    776     <td>GetPixels</td>
    777     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
    778     <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.).  By default non-normalized pixel values are returned.</td>
    779   </tr>
    780 
    781   <tr>
    782     <td>Grayscale</td>
    783     <td>channel=&gt;{Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS}</td>
    784     <td>convert image to grayscale</td>
    785   </tr>
    786 
    787   <tr>
    788     <td>HaldClut</td>
    789     <td>image=&gt;<i>image-handle</i>,  channel=&gt;{Red, RGB, All, etc.}</td>
    790     <td>apply a Hald color lookup table to an image sequence</td>
    791   </tr>
    792 
    793   <tr>
    794     <td>HoughLine</td>
    795     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>double</i>, height=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
    796     <td>identify lines in the image (e.g. HoughLine('9x9+195')).</td>
    797   </tr>
    798 
    799   <tr>
    800     <td>Identify</td>
    801     <td>file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
    802     <td>identify the attributes of an image</td>
    803   </tr>
    804 
    805   <tr>
    806     <td>Implode</td>
    807     <td>amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
    808     <td>implode image pixels about the center</td>
    809   </tr>
    810 
    811   <tr>
    812     <td>InverseDiscreteFourierTransform</td>
    813     <td>magnitude=&gt;{True, False}</td>
    814     <td>implements the inverse discrete Fourier transform (DFT)</td>
    815   </tr>
    816 
    817   <tr>
    818     <td>Kuwahara</td>
    819     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    820     <td>edge preserving noise reduction filter</td>
    821   </tr>
    822 
    823   <tr>
    824     <td>Label</td>
    825     <td>string</td>
    826     <td>assign a label to an image</td>
    827   </tr>
    828 
    829   <tr>
    830     <td>Layers</td>
    831     <td>method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero},  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
    832     <td>compare each image the GIF disposed forms of the previous image in the sequence.  From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
    833   </tr>
    834 
    835   <tr>
    836     <td>Level</td>
    837     <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
    838     <td>adjust the level of image contrast</td>
    839   </tr>
    840 
    841   <tr>
    842     <td>LevelColors</td>
    843     <td>invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>,  'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, All, etc.}</td>
    844     <td>level image with the given colors</td>
    845   </tr>
    846 
    847   <tr>
    848     <td>LinearStretch</td>
    849     <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
    850     <td>linear with saturation stretch</td>
    851   </tr>
    852 
    853   <tr>
    854     <td>LiquidResize</td>
    855     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
    856     <td>rescale image with seam-carving.</td>
    857   </tr>
    858 
    859   <tr>
    860     <td>Magnify</td>
    861     <td><br /></td>
    862     <td>double the size of the image with pixel art scaling</td>
    863   </tr>
    864 
    865   <tr>
    866     <td>Mask</td>
    867     <td>mask=&gt;<i>image-handle</i></td>
    868     <td>composite image pixels as defined by the mask</td>
    869   </tr>
    870 
    871   <tr>
    872     <td>MatteFloodfill</td>
    873     <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
    874     <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
    875   </tr>
    876 
    877   <tr>
    878     <td>MeanShift</td>
    879     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>double</i>, height=&gt;<i>double</i>, distance=&gt;<i>double</i></td>
    880     <td>delineate arbitrarily shaped clusters in the image (e.g. MeanShift('7x7+10%')).</td>
    881   </tr>
    882 
    883   <tr>
    884     <td>MedianFilter</td>
    885     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    886     <td>replace each pixel with the median intensity pixel of a neighborhood.</td>
    887   </tr>
    888 
    889   <tr>
    890     <td>Minify</td>
    891     <td><br /></td>
    892     <td>half the size of an image</td>
    893   </tr>
    894 
    895   <tr>
    896     <td>Mode</td>
    897     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    898     <td>make each pixel the <var>predominant color</var> of the neighborhood.</td>
    899   </tr>
    900 
    901   <tr>
    902     <td>Modulate</td>
    903     <td>factor=&gt;<i>geometry</i>, brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
    904     <td>vary the brightness, saturation, and hue of an image by the specified percentage</td>
    905   </tr>
    906 
    907   <tr>
    908     <td>Morphology</td>
    909     <td>kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
    910     <td>apply a morphology method to the image.</td>
    911   </tr>
    912 
    913   <tr>
    914     <td>MotionBlur</td>
    915     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    916     <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
    917   </tr>
    918 
    919   <tr>
    920     <td>Negate</td>
    921     <td>gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    922     <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
    923   </tr>
    924 
    925   <tr>
    926     <td>Normalize</td>
    927     <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}<br /></td>
    928     <td>transform image to span the full range of color values</td>
    929   </tr>
    930 
    931   <tr>
    932     <td>OilPaint</td>
    933     <td>radius=&gt;<i>integer</i></td>
    934     <td>simulate an oil painting</td>
    935   </tr>
    936 
    937   <tr>
    938     <td>Opaque</td>
    939     <td>color=&gt;<i><a href="color.html">color name</a></i>,
    940 fill=&gt;<i><a href="color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
    941     <td>change this color to the fill color within the image</td>
    942   </tr>
    943 
    944   <tr>
    945     <td>OrderedDither</td>
    946     <td>threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    947     <td>order dither image</td>
    948   </tr>
    949 
    950   <tr>
    951     <td>Perceptible</td>
    952     <td>epsilon=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
    953     <td>set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged..</td>
    954   </tr>
    955 
    956   <tr>
    957     <td>Polaroid</td>
    958     <td>caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast},  background=&gt;<i><a href="color.html">color name</a></i></td>
    959     <td>simulate a Polaroid picture.</td>
    960   </tr>
    961 
    962   <tr>
    963     <td>Posterize</td>
    964     <td>levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
    965     <td>reduce the image to a limited number of color level</td>
    966   </tr>
    967 
    968   <tr>
    969     <td>Profile</td>
    970     <td>name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
    971     <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <code>''</code> to remove profile</td>
    972   </tr>
    973 
    974   <tr>
    975     <td>Quantize</td>
    976     <td>colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
    977     <td>preferred number of colors in the image</td>
    978   </tr>
    979 
    980   <tr>
    981     <td>Raise</td>
    982     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
    983     <td>lighten or darken image edges to create a 3-D effect</td>
    984   </tr>
    985 
    986   <tr>
    987     <td>RangeThreshold</td>
    988     <td>geometry=&gt;<i>geometry</i>, 'low-black'=&gt;<i>double</i>, 'low-white'=&gt;<i>double</i>, 'high-white'=&gt;<i>double</i>, 'high-black'=&gt;<i>double</i></td>
    989     <td>combine soft and hard image thresholding.</td>
    990   </tr>
    991 
    992   <tr>
    993     <td>ReduceNoise</td>
    994     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
    995     <td>reduce noise in the image with a noise peak elimination filter</td>
    996   </tr>
    997 
    998   <tr>
    999     <td>Remap</td>
   1000     <td>image=&gt;<i>image-handle</i>,  dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
   1001     <td>replace the colors of an image with the closest color from a reference image.</td>
   1002   </tr>
   1003 
   1004   <tr>
   1005     <td>Resample</td>
   1006     <td>density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
   1007     <td>resample image to desired resolution. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
   1008   </tr>
   1009 
   1010   <tr>
   1011     <td>Resize</td>
   1012     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
   1013     <td>scale image to desired size. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
   1014   </tr>
   1015 
   1016   <tr>
   1017     <td>Roll</td>
   1018     <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
   1019     <td>roll an image vertically or horizontally</td>
   1020   </tr>
   1021 
   1022   <tr>
   1023     <td>Rotate</td>
   1024     <td>degrees=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i></td>
   1025     <td>rotate an image</td>
   1026   </tr>
   1027 
   1028   <tr>
   1029     <td>RotationalBlur</td>
   1030     <td>geometry=&gt;<i>geometry</i>, angle=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1031     <td>radial blur the image.</td>
   1032   </tr>
   1033 
   1034   <tr>
   1035     <td>Sample</td>
   1036     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
   1037     <td>scale image with pixel sampling.</td>
   1038   </tr>
   1039 
   1040   <tr>
   1041     <td>Scale</td>
   1042     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
   1043     <td>scale image to desired size</td>
   1044   </tr>
   1045 
   1046   <tr>
   1047     <td>Segment</td>
   1048     <td>colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
   1049     <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
   1050   </tr>
   1051 
   1052   <tr>
   1053     <td>SelectiveBlur</td>
   1054     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1055     <td>selectively blur pixels within a contrast threshold.</td>
   1056   </tr>
   1057   <tr>
   1058     <td>Separate</td>
   1059     <td>channel=&gt;{Red, RGB, All, etc.}</td>
   1060     <td>separate a channel from the image into a grayscale image</td>
   1061   </tr>
   1062 
   1063   <tr>
   1064     <td>Shade</td>
   1065     <td>geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
   1066     <td>shade the image using a distant light source</td>
   1067   </tr>
   1068 
   1069   <tr>
   1070     <td>SetPixel</td>
   1071     <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
   1072     <td>set the value a single pixel. Normalized pixel values are expected.</td>
   1073   </tr>
   1074 
   1075   <tr>
   1076     <td>SetPixels</td>
   1077     <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
   1078     <td>set the value of one or more pixels.  Normalized pixel values are expected.</td>
   1079   </tr>
   1080 
   1081   <tr>
   1082     <td>Shadow</td>
   1083     <td>geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
   1084     <td>simulate an image shadow</td>
   1085   </tr>
   1086 
   1087   <tr>
   1088     <td>Sharpen</td>
   1089     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1090     <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
   1091   </tr>
   1092 
   1093   <tr>
   1094     <td>Shave</td>
   1095     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
   1096     <td>shave pixels from the image edges</td>
   1097   </tr>
   1098 
   1099   <tr>
   1100     <td>Shear</td>
   1101     <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="color.html">color name</a></i></td>
   1102     <td>shear the image along the X or Y axis by a positive or negative shear angle</td>
   1103   </tr>
   1104 
   1105   <tr>
   1106     <td>SigmoidalContrast</td>
   1107     <td>geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, All, etc.}, sharpen=&gt;{True, False}</td>
   1108     <td>sigmoidal non-lineraity contrast control.  Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <var>Contrast</var> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot);  <var>mid-point</var> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
   1109   </tr>
   1110 
   1111   <tr>
   1112     <td>Signature</td>
   1113     <td><br /></td>
   1114     <td>generate an SHA-256 message digest for the image pixel stream</td>
   1115   </tr>
   1116 
   1117   <tr>
   1118     <td>Sketch</td>
   1119     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
   1120     <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
   1121   </tr>
   1122 
   1123   <tr>
   1124     <td>Solarize</td>
   1125     <td>geometry=&gt;<i>string</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1126     <td>negate all pixels above the threshold level</td>
   1127   </tr>
   1128 
   1129   <tr>
   1130     <td>SparseColor</td>
   1131     <td>points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
   1132     <td>interpolate the image colors around the supplied points</td>
   1133   </tr>
   1134 
   1135   <tr>
   1136     <td>Splice</td>
   1137     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
   1138     <td>splice an image</td>
   1139   </tr>
   1140 
   1141   <tr>
   1142     <td>Spread</td>
   1143     <td>radius=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
   1144     <td>displace image pixels by a random amount</td>
   1145   </tr>
   1146 
   1147   <tr>
   1148     <td>Statistic</td>
   1149     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, type=&gt;{Median, Mode, Mean, Maximum, Minimum, ReduceNoise, RMS}</td>
   1150     <td>replace each pixel with corresponding statistic from the neighborhood.</td>
   1151   </tr>
   1152   <tr>
   1153     <td>Stegano</td>
   1154     <td>image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
   1155     <td>hide a digital watermark within the image</td>
   1156   </tr>
   1157 
   1158   <tr>
   1159     <td>Stereo</td>
   1160     <td>image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
   1161     <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
   1162   </tr>
   1163 
   1164   <tr>
   1165     <td>Strip</td>
   1166     <td><br /></td>
   1167     <td>strip an image of all profiles and comments.</td>
   1168   </tr>
   1169 
   1170   <tr>
   1171     <td>Swirl</td>
   1172     <td>degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
   1173     <td>swirl image pixels about the center</td>
   1174   </tr>
   1175 
   1176   <tr>
   1177     <td>Texture</td>
   1178     <td>texture=&gt;<i>image-handle</i></td>
   1179     <td>name of texture to tile onto the image background</td>
   1180   </tr>
   1181 
   1182   <tr>
   1183     <td>Thumbnail</td>
   1184     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
   1185     <td>changes the size of an image to the given dimensions and removes any associated profiles.</td>
   1186   </tr>
   1187 
   1188   <tr>
   1189     <td>Threshold</td>
   1190     <td>threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1191     <td>threshold the image</td>
   1192   </tr>
   1193 
   1194   <tr>
   1195     <td>Tint</td>
   1196     <td>fill=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>string</i></td>
   1197     <td>tint the image with the fill color.</td>
   1198   </tr>
   1199 
   1200   <tr>
   1201     <td>Transparent</td>
   1202     <td>color=&gt;<i><a href="color.html">color name</a></i>, invert=&gt;{True, False}</td>
   1203     <td>make this color transparent within the image</td>
   1204   </tr>
   1205 
   1206   <tr>
   1207     <td>Transpose</td>
   1208     <td><br /></td>
   1209     <td>flip image in the vertical direction and rotate 90 degrees</td>
   1210   </tr>
   1211 
   1212   <tr>
   1213     <td>Transverse</td>
   1214     <td><br /></td>
   1215     <td>flop image in the horizontal direction and rotate 270 degrees</td>
   1216   </tr>
   1217 
   1218   <tr>
   1219     <td>Trim</td>
   1220     <td><br /></td>
   1221     <td>remove edges that are the background color from the image</td>
   1222   </tr>
   1223 
   1224   <tr>
   1225     <td>UnsharpMask</td>
   1226     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, gain=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
   1227     <td>sharpen the image with the unsharp mask algorithm.</td>
   1228   </tr>
   1229 
   1230   <tr>
   1231     <td>Vignette</td>
   1232     <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="color.html">color name</a></i></td>
   1233     <td>offset the edges of the image in vignette style</td>
   1234   </tr>
   1235 
   1236   <tr>
   1237     <td>Wave</td>
   1238     <td>geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
   1239     <td>alter an image along a sine wave</td>
   1240   </tr>
   1241 
   1242   <tr>
   1243     <td>WaveDenoise</td>
   1244     <td>geometry=&gt;<i>geometry</i>, threshold=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
   1245     <td>removes noise from the image using a wavelet transform</td>
   1246   </tr>
   1247 
   1248   <tr>
   1249     <td>WhiteThreshold</td>
   1250     <td>threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}</td>
   1251     <td>force all pixels above the threshold intensity into white</td>
   1252   </tr>
   1253 </tbody>
   1254 </table>
   1255 
   1256 <p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code> ).</p>
   1257 
   1258 <p>You can specify <code>@filename</code> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
   1259 
   1260 <pre class="highlight"><code>image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
   1261  points=&gt;'20,20 100,100  40,40 200,200  60,60 300,300');
   1262 </code></pre>
   1263 
   1264 <p>Is equivalent to</p>
   1265 
   1266 <pre class="highlight"><code>$image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
   1267 </code></pre>
   1268 
   1269 <p>Where <code>draw.txt</code> is a file on disk that contains this:</p>
   1270 
   1271 <pre class="highlight"><code>rectangle 20, 20 100, 100
   1272 rectangle 40, 40 200, 200
   1273 rectangle 60, 60 300, 300
   1274 </code></pre>
   1275 
   1276 <p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
   1277 
   1278 <pre class="pre-scrollable"><code>%b   file size
   1279 %c   comment
   1280 %d   directory
   1281 %e   filename extension
   1282 %f   filename
   1283 %g   page geometry
   1284 %h   height
   1285 %i   input filename
   1286 %k   number of unique colors
   1287 %l   label
   1288 %m   magick
   1289 %n   number of scenes
   1290 %o   output filename
   1291 %p   page number
   1292 %q   quantum depth
   1293 %r   image class and colorspace
   1294 %s   scene number
   1295 %t   top of filename
   1296 %u   unique temporary filename
   1297 %w   width
   1298 %x   x resolution
   1299 %y   y resolution
   1300 %z   image depth
   1301 %C   image compression type
   1302 %D   image dispose method
   1303 %H   page height
   1304 %Q   image compression quality
   1305 %T   image delay
   1306 %W   page width
   1307 %X   page x offset
   1308 %Y   page y offset
   1309 %@   bounding box
   1310 %#   signature
   1311 %%   a percent sign
   1312 \n   newline
   1313 \r   carriage return
   1314 </code></pre>
   1315 
   1316 <p>For example,</p>
   1317 
   1318 <pre class="highlight"><code>text=&gt;"%m:%f %wx%h"
   1319 </code></pre>
   1320 
   1321 <p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
   1322 
   1323 <p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
   1324 
   1325 <p>Most of the attributes listed above have an analog in <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
   1326 
   1327 <h2><a class="anchor" id="set-attribute"></a>Set an Image Attribute</h2>
   1328 
   1329 <p>Use method Set() to set an image attribute. For example,</p>
   1330 
   1331 <pre class="highlight"><code>$image-&gt;Set(dither=&gt;'True');
   1332 $image-&gt;[$x]-&gt;Set(delay=&gt;3);
   1333 </code></pre>
   1334 
   1335 <p>Where this example uses 'True' and this document says '{True, False}',
   1336 you can use the case-insensitive strings 'True' and 'False', or you
   1337 can use the integers 1 and 0.</p>
   1338 
   1339 <p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
   1340 
   1341 <p>And here is a list of all the image attributes you can set:</p>
   1342 
   1343 <table class="table table-sm table-striped">
   1344   <caption>Image Attributes</caption>
   1345   <tbody>
   1346   <tr>
   1347     <th>Attribute</th>
   1348     <th style="width: 40%">Values</th>
   1349     <th style="width: 40%">Description</th>
   1350   </tr>
   1351 
   1352   <tr>
   1353     <td>adjoin</td>
   1354     <td>{True, False}</td>
   1355     <td>join images into a single multi-image file</td>
   1356   </tr>
   1357 
   1358   <tr>
   1359     <td>alpha</td>
   1360     <td>{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
   1361     <td>control of and special operations involving the alpha/matte channel</td>
   1362   </tr>
   1363 
   1364   <tr>
   1365     <td>antialias</td>
   1366     <td>{True, False}</td>
   1367     <td>remove pixel aliasing</td>
   1368   </tr>
   1369 
   1370   <tr>
   1371     <td>area-limit</td>
   1372     <td><i>integer</i></td>
   1373     <td>set pixel area resource limit.</td>
   1374   </tr>
   1375 
   1376   <tr>
   1377     <td>attenuate</td>
   1378     <td><i>double</i></td>
   1379     <td>lessen (or intensify) when adding noise to an image.</td>
   1380   </tr>
   1381 
   1382   <tr>
   1383     <td>authenticate</td>
   1384     <td><i>string</i></td>
   1385     <td>decrypt image with this password.</td>
   1386   </tr>
   1387 
   1388   <tr>
   1389     <td>background</td>
   1390     <td><i><a href="color.html">color name</a></i></td>
   1391     <td>image background color</td>
   1392   </tr>
   1393 
   1394   <tr>
   1395     <td>blue-primary</td>
   1396     <td><i>x-value</i>, <i>y-value</i></td>
   1397     <td>chromaticity blue primary point (e.g. 0.15, 0.06)</td>
   1398   </tr>
   1399 
   1400   <tr>
   1401     <td>bordercolor</td>
   1402     <td><i><a href="color.html">color name</a></i></td>
   1403     <td>set the image border color</td>
   1404   </tr>
   1405 
   1406   <tr>
   1407     <td>clip-mask</td>
   1408     <td><i>image</i></td>
   1409     <td>associate a clip mask with the image.</td>
   1410   </tr>
   1411 
   1412   <tr>
   1413     <td>colormap[<i>i</i>]</td>
   1414     <td><i><a href="color.html">color name</a></i></td>
   1415     <td>color name (e.g. red) or hex value (e.g. #ccc) at position
   1416 <i>i</i></td>
   1417   </tr>
   1418 
   1419   <tr>
   1420     <td>comment</td>
   1421     <td><i>string</i></td>
   1422     <td>set the image comment</td>
   1423   </tr>
   1424 
   1425   <tr>
   1426     <td>compression</td>
   1427     <td>{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
   1428     <td>type of image compression</td>
   1429   </tr>
   1430 
   1431   <tr>
   1432     <td>debug</td>
   1433     <td>{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
   1434     <td>display copious debugging information</td>
   1435   </tr>
   1436 
   1437   <tr>
   1438     <td>delay</td>
   1439     <td><i>integer</i></td>
   1440     <td>this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
   1441   </tr>
   1442 
   1443   <tr>
   1444     <td>density</td>
   1445     <td><i>geometry</i></td>
   1446     <td>vertical and horizontal resolution in pixels of the image</td>
   1447   </tr>
   1448 
   1449   <tr>
   1450     <td>depth</td>
   1451     <td><i>integer</i></td>
   1452     <td>image depth</td>
   1453   </tr>
   1454 
   1455   <tr>
   1456     <td>direction</td>
   1457     <td><i>{Undefined, right-to-left, left-to-right</i></td>
   1458     <td>render text right-to-left or left-to-right</td>
   1459   </tr>
   1460 
   1461   <tr>
   1462     <td>disk-limit</td>
   1463     <td><i>integer</i></td>
   1464     <td>set disk resource limit</td>
   1465   </tr>
   1466 
   1467   <tr>
   1468     <td>dispose</td>
   1469     <td><i>{Undefined, None, Background, Previous}</i></td>
   1470     <td>layer disposal method</td>
   1471   </tr>
   1472 
   1473   <tr>
   1474     <td>dither</td>
   1475     <td>{True, False}</td>
   1476     <td>apply error diffusion to the image</td>
   1477   </tr>
   1478 
   1479   <tr>
   1480     <td>display</td>
   1481     <td><i>string</i></td>
   1482     <td>specifies the X server to contact</td>
   1483   </tr>
   1484 
   1485   <tr>
   1486     <td>extract</td>
   1487     <td><i>geometry</i></td>
   1488     <td>extract area from image</td>
   1489   </tr>
   1490 
   1491   <tr>
   1492     <td>file</td>
   1493     <td><i>filehandle</i></td>
   1494     <td>set the image filehandle</td>
   1495   </tr>
   1496 
   1497   <tr>
   1498     <td>filename</td>
   1499     <td><i>string</i></td>
   1500     <td>set the image filename</td>
   1501   </tr>
   1502 
   1503   <tr>
   1504     <td>fill</td>
   1505     <td><i>color</i></td>
   1506     <td>The fill color paints any areas inside the outline of drawn shape.</td>
   1507   </tr>
   1508 
   1509   <tr>
   1510     <td>font</td>
   1511     <td><i>string</i></td>
   1512     <td>use this font when annotating the image with text</td>
   1513   </tr>
   1514 
   1515   <tr>
   1516     <td>fuzz</td>
   1517     <td><i>integer</i></td>
   1518     <td>colors within this distance are considered equal</td>
   1519   </tr>
   1520 
   1521   <tr>
   1522     <td>gamma</td>
   1523     <td><i>double</i></td>
   1524     <td>gamma level of the image</td>
   1525   </tr>
   1526 
   1527   <tr>
   1528     <td>Gravity</td>
   1529     <td>{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
   1530     <td>type of image gravity</td>
   1531   </tr>
   1532 
   1533   <tr>
   1534     <td>green-primary</td>
   1535     <td><i>x-value</i>, <i>y-value</i></td>
   1536     <td>chromaticity green primary point (e.g. 0.3, 0.6)</td>
   1537   </tr>
   1538 
   1539   <tr>
   1540     <td>index[<i>x</i>, <i>y</i>]</td>
   1541     <td><i>string</i></td>
   1542     <td>colormap index at position (<i>x</i>, <i>y</i>)</td>
   1543   </tr>
   1544 
   1545   <tr>
   1546     <td>interlace</td>
   1547     <td>{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
   1548     <td>the type of interlacing scheme</td>
   1549   </tr>
   1550 
   1551   <tr>
   1552     <td>iterations</td>
   1553     <td><i>integer</i></td>
   1554     <td>add Netscape loop extension to your GIF animation</td>
   1555   </tr>
   1556 
   1557   <tr>
   1558     <td>label</td>
   1559     <td><i>string</i></td>
   1560     <td>set the image label</td>
   1561   </tr>
   1562 
   1563   <tr>
   1564     <td>loop</td>
   1565     <td><i>integer</i></td>
   1566     <td>add Netscape loop extension to your GIF animation</td>
   1567   </tr>
   1568 
   1569   <tr>
   1570     <td>magick</td>
   1571     <td><i>string</i></td>
   1572     <td>set the image format</td>
   1573   </tr>
   1574 
   1575   <tr>
   1576     <td>map-limit</td>
   1577     <td><i>integer</i></td>
   1578     <td>set map resource limit</td>
   1579   </tr>
   1580 
   1581   <tr>
   1582     <td>mask</td>
   1583     <td><i>image</i></td>
   1584     <td>associate a mask with the image.</td>
   1585   </tr>
   1586 
   1587   <tr>
   1588     <td>matte</td>
   1589     <td>{True, False}</td>
   1590     <td>enable the image matte channel</td>
   1591   </tr>
   1592 
   1593   <tr>
   1594     <td>mattecolor</td>
   1595     <td><i><a href="color.html">color name</a></i></td>
   1596     <td>set the image matte color</td>
   1597   </tr>
   1598 
   1599   <tr>
   1600     <td>memory-limit</td>
   1601     <td><i>integer</i></td>
   1602     <td>set memory resource limit</td>
   1603   </tr>
   1604 
   1605   <tr>
   1606     <td>monochrome</td>
   1607     <td>{True, False}</td>
   1608     <td>transform the image to black and white</td>
   1609   </tr>
   1610 
   1611   <tr>
   1612     <td>option</td>
   1613     <td><i>string</i></td>
   1614     <td>associate an option with an image format (e.g.  option=&gt;'ps:imagemask'</td>
   1615   </tr>
   1616 
   1617   <tr>
   1618     <td>orientation</td>
   1619     <td>{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
   1620     <td>image orientation</td>
   1621   </tr>
   1622 
   1623   <tr>
   1624     <td>page</td>
   1625     <td>{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
   1626     <td>preferred size and location of an image canvas</td>
   1627   </tr>
   1628 
   1629   <tr>
   1630     <td>pixel[<i>x</i>, <i>y</i>]</td>
   1631     <td><i>string</i></td>
   1632     <td>hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
   1633   </tr>
   1634 
   1635   <tr>
   1636     <td>pointsize</td>
   1637     <td><i>integer</i></td>
   1638     <td>pointsize of the Postscript or TrueType font</td>
   1639   </tr>
   1640 
   1641   <tr>
   1642     <td>quality</td>
   1643     <td><i>integer</i></td>
   1644     <td>JPEG/MIFF/PNG compression level</td>
   1645   </tr>
   1646 
   1647   <tr>
   1648     <td>red-primary</td>
   1649     <td><i>x-value</i>, <i>y-value</i></td>
   1650     <td>chromaticity red primary point (e.g. 0.64, 0.33)</td>
   1651   </tr>
   1652 
   1653   <tr>
   1654     <td>sampling-factor</td>
   1655     <td><i>geometry</i></td>
   1656     <td>horizontal and vertical sampling factor</td>
   1657   </tr>
   1658 
   1659   <tr>
   1660     <td>scene</td>
   1661     <td><i>integer</i></td>
   1662     <td>image scene number</td>
   1663   </tr>
   1664 
   1665   <tr>
   1666     <td>server</td>
   1667     <td><i>string</i></td>
   1668     <td>specifies the X server to contact</td>
   1669   </tr>
   1670 
   1671   <tr>
   1672     <td>size</td>
   1673     <td><i>string</i></td>
   1674     <td>width and height of a raw image</td>
   1675   </tr>
   1676 
   1677   <tr>
   1678     <td>stroke</td>
   1679     <td><i>color</i></td>
   1680     <td>The stroke color paints along the outline of a shape.</td>
   1681   </tr>
   1682 
   1683   <tr>
   1684     <td>texture</td>
   1685     <td><i>string</i></td>
   1686     <td>name of texture to tile onto the image background</td>
   1687   </tr>
   1688 
   1689   <tr>
   1690     <td>tile-offset</td>
   1691     <td><i>geometry</i></td>
   1692     <td>image tile offset</td>
   1693   </tr>
   1694 
   1695   <tr>
   1696     <td>time-limit</td>
   1697     <td><i>integer</i></td>
   1698     <td>set time resource limit in seconds</td>
   1699   </tr>
   1700 
   1701   <tr>
   1702     <td>type</td>
   1703     <td>{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
   1704     <td>image type</td>
   1705   </tr>
   1706 
   1707   <tr>
   1708     <td>units</td>
   1709     <td>{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
   1710     <td>units of image resolution</td>
   1711   </tr>
   1712 
   1713   <tr>
   1714     <td>verbose</td>
   1715     <td>{True, False}</td>
   1716     <td>print detailed information about the image</td>
   1717   </tr>
   1718 
   1719   <tr>
   1720     <td>virtual-pixel</td>
   1721     <td>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
   1722     <td>the virtual pixel method</td>
   1723   </tr>
   1724 
   1725   <tr>
   1726     <td>white-point</td>
   1727     <td><i>x-value</i>, <i>y-value</i></td>
   1728     <td>chromaticity white point (e.g. 0.3127, 0.329)</td>
   1729   </tr>
   1730   </tbody>
   1731 </table>
   1732 
   1733 <p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code>).</p>
   1734 
   1735 <p>SetAttribute() is an alias for method Set().</p>
   1736 
   1737 <p>Most of the attributes listed above have an analog in
   1738 <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
   1739 
   1740 <h2><a class="anchor" id="get-attribute"></a>Get an Image Attribute</h2>
   1741 
   1742 <p>Use method Get() to get an image attribute. For example,</p>
   1743 
   1744 <pre class="highlight"><code>($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
   1745 $width = $image-&gt;[3]-&gt;Get('columns');
   1746 </code></pre>
   1747 
   1748 <p>In addition to all the attributes listed in <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
   1749 
   1750 <table class="table table-sm table-striped">
   1751   <caption>Image Attributes</caption>
   1752   <tbody>
   1753   <tr>
   1754     <th>Attribute</th>
   1755     <th>Values</th>
   1756     <th style="width: 60%">Description</th>
   1757   </tr>
   1758 
   1759   <tr>
   1760     <td>area</td>
   1761     <td><i>integer</i></td>
   1762     <td>current area resource consumed</td>
   1763   </tr>
   1764 
   1765   <tr>
   1766     <td>base-columns</td>
   1767     <td><i>integer</i></td>
   1768     <td>base image width (before transformations)</td>
   1769   </tr>
   1770 
   1771   <tr>
   1772     <td>base-filename</td>
   1773     <td><i>string</i></td>
   1774     <td>base image filename (before transformations)</td>
   1775   </tr>
   1776 
   1777   <tr>
   1778     <td>base-rows</td>
   1779     <td><i>integer</i></td>
   1780     <td>base image height (before transformations)</td>
   1781   </tr>
   1782 
   1783   <tr>
   1784     <td>class</td>
   1785     <td>{Direct, Pseudo}</td>
   1786     <td>image class</td>
   1787   </tr>
   1788 
   1789   <tr>
   1790     <td>colors</td>
   1791     <td><i>integer</i></td>
   1792     <td>number of unique colors in the image</td>
   1793   </tr>
   1794 
   1795   <tr>
   1796     <td>columns</td>
   1797     <td><i>integer</i></td>
   1798     <td>image width</td>
   1799   </tr>
   1800 
   1801   <tr>
   1802     <td>copyright</td>
   1803     <td><i>string</i></td>
   1804     <td>get PerlMagick's copyright</td>
   1805   </tr>
   1806 
   1807   <tr>
   1808     <td>directory</td>
   1809     <td><i>string</i></td>
   1810     <td>tile names from within an image montage</td>
   1811   </tr>
   1812 
   1813   <tr>
   1814     <td>elapsed-time</td>
   1815     <td><i>double</i></td>
   1816     <td>elapsed time in seconds since the image was created</td>
   1817   </tr>
   1818 
   1819   <tr>
   1820     <td>error</td>
   1821     <td><i>double</i></td>
   1822     <td>the mean error per pixel computed with methods Compare() or Quantize()</td>
   1823   </tr>
   1824 
   1825   <tr>
   1826     <td>bounding-box</td>
   1827     <td><i>string</i></td>
   1828     <td>image bounding box</td>
   1829   </tr>
   1830 
   1831   <tr>
   1832     <td>disk</td>
   1833     <td><i>integer</i></td>
   1834     <td>current disk resource consumed</td>
   1835   </tr>
   1836 
   1837   <tr>
   1838     <td>filesize</td>
   1839     <td><i>integer</i></td>
   1840     <td>number of bytes of the image on disk</td>
   1841   </tr>
   1842 
   1843   <tr>
   1844     <td>format</td>
   1845     <td><i>string</i></td>
   1846     <td>get the descriptive image format</td>
   1847   </tr>
   1848 
   1849   <tr>
   1850     <td>geometry</td>
   1851     <td><i>string</i></td>
   1852     <td>image geometry</td>
   1853   </tr>
   1854 
   1855   <tr>
   1856     <td>height</td>
   1857     <td><i>integer</i></td>
   1858     <td>the number of rows or height of an image</td>
   1859   </tr>
   1860 
   1861   <tr>
   1862     <td>icc</td>
   1863     <td><i>string</i></td>
   1864     <td>ICC profile</td>
   1865   </tr>
   1866 
   1867   <tr>
   1868     <td>icc</td>
   1869     <td><i>string</i></td>
   1870     <td>ICM profile</td>
   1871   </tr>
   1872 
   1873   <tr>
   1874     <td>id</td>
   1875     <td><i>integer</i></td>
   1876     <td>ImageMagick registry id</td>
   1877   </tr>
   1878 
   1879   <tr>
   1880     <td>IPTC</td>
   1881     <td><i>string</i></td>
   1882     <td>IPTC profile</td>
   1883   </tr>
   1884 
   1885   <tr>
   1886     <td>mean-error</td>
   1887     <td><i>double</i></td>
   1888     <td>the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
   1889   </tr>
   1890 
   1891   <tr>
   1892     <td>map</td>
   1893     <td><i>integer</i></td>
   1894     <td>current memory-mapped resource consumed</td>
   1895   </tr>
   1896 
   1897   <tr>
   1898     <td>matte</td>
   1899     <td>{True, False}</td>
   1900     <td>whether or not the image has a matte channel</td>
   1901   </tr>
   1902 
   1903   <tr>
   1904     <td>maximum-error</td>
   1905     <td><i>double</i></td>
   1906     <td>the normalized max error per pixel computed with methods Compare() or Quantize()</td>
   1907   </tr>
   1908 
   1909   <tr>
   1910     <td>memory</td>
   1911     <td><i>integer</i></td>
   1912     <td>current memory resource consumed</td>
   1913   </tr>
   1914 
   1915   <tr>
   1916     <td>mime</td>
   1917     <td><i>string</i></td>
   1918     <td>MIME of the image format</td>
   1919   </tr>
   1920 
   1921   <tr>
   1922     <td>montage</td>
   1923     <td><i>geometry</i></td>
   1924     <td>tile size and offset within an image montage</td>
   1925   </tr>
   1926 
   1927   <tr>
   1928     <td>page.x</td>
   1929     <td><i>integer</i></td>
   1930     <td>x offset of image virtual canvas</td>
   1931   </tr>
   1932 
   1933   <tr>
   1934     <td>page.y</td>
   1935     <td><i>integer</i></td>
   1936     <td>y offset of image virtual canvas</td>
   1937   </tr>
   1938 
   1939   <tr>
   1940     <td>rows</td>
   1941     <td><i>integer</i></td>
   1942     <td>the number of rows or height of an image</td>
   1943   </tr>
   1944 
   1945   <tr>
   1946     <td>signature</td>
   1947     <td><i>string</i></td>
   1948     <td>SHA-256 message digest associated with the image pixel stream</td>
   1949   </tr>
   1950 
   1951   <tr>
   1952     <td>taint</td>
   1953     <td>{True, False}</td>
   1954     <td>True if the image has been modified</td>
   1955   </tr>
   1956 
   1957   <tr>
   1958     <td>total-ink-density</td>
   1959     <td><i>double</i></td>
   1960     <td>returns the total ink density for a CMYK image</td>
   1961   </tr>
   1962 
   1963   <tr>
   1964     <td>transparent-color</td>
   1965     <td><i><a href="color.html">color name</a></i></td>
   1966     <td>set the image transparent color</td>
   1967   </tr>
   1968 
   1969   <tr>
   1970     <td>user-time</td>
   1971     <td><i>double</i></td>
   1972     <td>user time in seconds since the image was created</td>
   1973   </tr>
   1974 
   1975   <tr>
   1976     <td>version</td>
   1977     <td><i>string</i></td>
   1978     <td>get PerlMagick's version</td>
   1979   </tr>
   1980 
   1981   <tr>
   1982     <td>width</td>
   1983     <td><i>integer</i></td>
   1984     <td>the number of columns or width of an image</td>
   1985   </tr>
   1986 
   1987   <tr>
   1988     <td>XMP</td>
   1989     <td><i>string</i></td>
   1990     <td>XMP profile</td>
   1991   </tr>
   1992 
   1993   <tr>
   1994     <td>x-resolution</td>
   1995     <td><i>integer</i></td>
   1996     <td>x resolution of the image</td>
   1997   </tr>
   1998 
   1999   <tr>
   2000     <td>y-resolution</td>
   2001     <td><i>integer</i></td>
   2002     <td>y resolution of the image</td>
   2003   </tr>
   2004   </tbody>
   2005 </table>
   2006 
   2007 <p>GetAttribute() is an alias for method Get().</p>
   2008 
   2009 <p>Most of the attributes listed above have an analog in
   2010 <a href="../www/convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
   2011 
   2012 <h2><a class="anchor" id="compare"></a>Compare an Image to its Reconstruction</h2>
   2013 
   2014 <p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method.  The method supports these parameters:</p>
   2015 
   2016 <table class="table table-sm table-striped">
   2017   <caption>Compare Parameters</caption>
   2018   <tbody>
   2019   <tr>
   2020     <th>Parameter</th>
   2021     <th style="width: 40%">Values</th>
   2022     <th style="width: 40%">Description</th>
   2023   </tr>
   2024 
   2025   <tr>
   2026     <td>channel</td>
   2027     <td><i>double</i></td>
   2028     <td>select image channels, the default is all channels except alpha.</td>
   2029   </tr>
   2030 
   2031   <tr>
   2032     <td>fuzz</td>
   2033     <td><i>double</i></td>
   2034     <td>colors within this distance are considered equal</td>
   2035   </tr>
   2036 
   2037   <tr>
   2038     <td>image</td>
   2039     <td><i>image-reference</i></td>
   2040     <td>the image reconstruction</td>
   2041   </tr>
   2042 
   2043   <tr>
   2044     <td>metric</td>
   2045     <td>AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
   2046     <td>measure differences between images with this metric</td>
   2047   </tr>
   2048   </tbody>
   2049 </table>
   2050 
   2051 <p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
   2052 
   2053 <pre class="highlight"><code>use Image::Magick;
   2054 
   2055 $logo=Image::Magick->New();
   2056 $logo->Read('logo:');
   2057 $sharp=Image::Magick->New();
   2058 $sharp->Read('logo:');
   2059 $sharp->Sharpen('0x1');
   2060 $difference=$logo->Compare(image=>$sharp, metric=>'rmse');
   2061 print $difference->Get('error'), "\n";
   2062 $difference->Display();
   2063 </code></pre>
   2064 
   2065 <p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
   2066 
   2067 <h2><a class="anchor" id="montage"></a>Create an Image Montage</h2>
   2068 
   2069 <p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
   2070 
   2071 <pre class="highlight"><code>$image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
   2072 </code></pre>
   2073 
   2074 <p>And here is a list of Montage() parameters you can set:</p>
   2075 
   2076 <table class="table table-sm table-striped">
   2077   <caption>Montage Parameters</caption>
   2078   <tbody>
   2079   <tr>
   2080     <th>Parameter</th>
   2081     <th style="width: 40%">Values</th>
   2082     <th style="width: 40%">Description</th>
   2083   </tr>
   2084 
   2085   <tr>
   2086     <td>background</td>
   2087     <td><i><a href="color.html">color name</a></i></td>
   2088     <td>background color name</td>
   2089   </tr>
   2090 
   2091   <tr>
   2092     <td>border</td>
   2093     <td><i>integer</i></td>
   2094     <td>image border width</td>
   2095   </tr>
   2096 
   2097   <tr>
   2098     <td>filename</td>
   2099     <td><i>string</i></td>
   2100     <td>name of montage image</td>
   2101   </tr>
   2102 
   2103   <tr>
   2104     <td>fill</td>
   2105     <td><a href="color.html">color name</a></td>
   2106     <td>fill color for annotations</td>
   2107   </tr>
   2108 
   2109   <tr>
   2110     <td>font</td>
   2111     <td><i>string</i></td>
   2112     <td>X11 font name</td>
   2113   </tr>
   2114 
   2115   <tr>
   2116     <td>frame</td>
   2117     <td><i>geometry</i></td>
   2118     <td>surround the image with an ornamental border</td>
   2119   </tr>
   2120 
   2121   <tr>
   2122     <td>geometry</td>
   2123     <td><i>geometry</i></td>
   2124     <td>preferred tile and border size of each tile of the composite
   2125 image (e.g. 120x120+4+3>)</td>
   2126   </tr>
   2127 
   2128   <tr>
   2129     <td>gravity</td>
   2130     <td>NorthWest, North, NorthEast, West, Center, East, SouthWest,
   2131 South, SouthEast</td>
   2132     <td>direction image gravitates to within a tile</td>
   2133   </tr>
   2134 
   2135   <tr>
   2136     <td>label</td>
   2137     <td><i>string</i></td>
   2138     <td>assign a label to an image</td>
   2139   </tr>
   2140 
   2141   <tr>
   2142     <td>mode</td>
   2143     <td>Frame, Unframe, Concatenate</td>
   2144     <td>thumbnail framing options</td>
   2145   </tr>
   2146 
   2147   <tr>
   2148     <td>pointsize</td>
   2149     <td><i>integer</i></td>
   2150     <td>pointsize of the Postscript or TrueType font</td>
   2151   </tr>
   2152 
   2153   <tr>
   2154     <td>shadow</td>
   2155     <td>{True, False}</td>
   2156     <td>add a shadow beneath a tile to simulate depth</td>
   2157   </tr>
   2158 
   2159   <tr>
   2160     <td>stroke</td>
   2161     <td><a href="color.html">color name</a></td>
   2162     <td>stroke color for annotations</td>
   2163   </tr>
   2164 
   2165   <tr>
   2166     <td>texture</td>
   2167     <td><i>string</i></td>
   2168     <td>name of texture to tile onto the image background</td>
   2169   </tr>
   2170 
   2171   <tr>
   2172     <td>tile</td>
   2173     <td><i>geometry</i></td>
   2174     <td>the number of tiles per row and page (e.g. 6x4)</td>
   2175   </tr>
   2176 
   2177   <tr>
   2178     <td>title</td>
   2179     <td>string</td>
   2180     <td>assign a title to the image montage</td>
   2181   </tr>
   2182 
   2183   <tr>
   2184     <td>transparent</td>
   2185     <td><i>string</i></td>
   2186     <td>make this color transparent within the image</td>
   2187   </tr>
   2188   </tbody>
   2189 </table>
   2190 
   2191 <p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code>).</p>
   2192 
   2193 <p>MontageImage() is an alias for method Montage().</p>
   2194 
   2195 <p>Most of the attributes listed above have an analog in <a href="../www/montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
   2196 
   2197 <h2><a class="anchor" id="blobs"></a>Working with Blobs</h2>
   2198 
   2199 <p>A blob contains data that directly represent a particular image
   2200 format in memory instead of on disk. PerlMagick supports
   2201 blobs in any of these image <a href="../www/formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
   2202 
   2203 <table class="table table-sm table-striped">
   2204   <caption>Blob Methods</caption>
   2205   <tbody>
   2206   <tr>
   2207     <th>Method</th>
   2208     <th>Parameters</th>
   2209     <th>Return Value</th>
   2210     <th>Description</th>
   2211   </tr>
   2212 
   2213   <tr>
   2214     <td>ImageToBlob</td>
   2215     <td>any image <a href="perl-magick.html#set-attribute">attribute</a></td>
   2216     <td>an array of image data in the respective image format</td>
   2217     <td>convert an image or image sequence to an array of blobs</td>
   2218   </tr>
   2219 
   2220   <tr>
   2221     <td>BlobToImage</td>
   2222     <td>one or more blobs</td>
   2223     <td>the number of blobs converted to an image</td>
   2224     <td>convert one or more blobs to an image</td>
   2225   </tr>
   2226   </tbody>
   2227 </table>
   2228 
   2229 <p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
   2230 
   2231 <pre class="highlight"><code>@blobs = $image-&gt;ImageToBlob();
   2232 open(DISPLAY,"| display -") || die;
   2233 binmode DISPLAY;
   2234 print DISPLAY $blobs[0];
   2235 close DISPLAY;
   2236 </code></pre>
   2237 
   2238 <p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
   2239 
   2240 <pre class="highlight"><code>@blob=$db-&gt;GetImage();
   2241 $image=Image::Magick-&gt;new(magick=&gt;'jpg');
   2242 $image-&gt;BlobToImage(@blob);
   2243 </code></pre>
   2244 
   2245 <h2><a class="anchor" id="direct-access"></a>Direct-access to Image Pixels</h2>
   2246 
   2247 <p>Use these methods to obtain direct access to the image pixels:</p>
   2248 
   2249 <table class="table table-sm table-striped">
   2250 <caption>Direct-access to Image Pixels</caption>
   2251 <tbody>
   2252   <tr>
   2253     <th>Method</th>
   2254     <th>Parameters</th>
   2255     <th style="width: 50%">Description</th>
   2256   </tr>
   2257 
   2258   <tr>
   2259     <td>GetAuthenticPixels</td>
   2260     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
   2261     <td>return authentic pixels as a C pointer</td>
   2262   </tr>
   2263 
   2264   <tr>
   2265     <td>GetVirtualPixels</td>
   2266     <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
   2267     <td>return virtual pixels as a const C pointer</td>
   2268   </tr>
   2269 
   2270   <tr>
   2271     <td>GetAuthenticIndexQueue</td>
   2272     <td></td>
   2273     <td>return colormap indexes or black pixels as a C pointer</td>
   2274   </tr>
   2275 
   2276   <tr>
   2277     <td>GetVirtualIndexQueue</td>
   2278     <td></td>
   2279     <td>return colormap indexes or black pixels as a const C pointer</td>
   2280   </tr>
   2281 
   2282   <tr>
   2283     <td>SyncAuthenticPixels</td>
   2284     <td></td>
   2285     <td>sync authentic pixels to pixel cache</td>
   2286   </tr>
   2287 
   2288 </tbody>
   2289 </table>
   2290 
   2291 <h2><a class="anchor" id="miscellaneous"></a>Miscellaneous Methods</h2>
   2292 
   2293 <p>The Append() method append a set of images. For example,</p>
   2294 
   2295 <pre class="highlight"><code>$p = $image-&gt;Append(stack=&gt;{true,false});
   2296 </code></pre>
   2297 
   2298 <p>appends all the images associated with object <code>$image</code>. By default, images are stacked left-to-right. Set <code>stack</code> to True to stack them top-to-bottom.</p>
   2299 
   2300 <p>The Clone() method copies a set of images. For example,</p>
   2301 
   2302 <pre class="highlight"><code>$q = $p-&gt;Clone();
   2303 </code></pre>
   2304 
   2305 <p>copies all the images from object <code>$p</code> to <code>$q</code>. You can use this method for single or multi-image sequences.</p>
   2306 
   2307 <p>The ComplexImages() method performs complex mathematics on an image sequence. For example,</p>
   2308 
   2309 <pre class="highlight"><code>$p = $image-&gt;ComplexImages('conjugate');
   2310 </code></pre>
   2311 
   2312 <p>The EvaluateImages() method applies an arithmetic, logical or relational expression to a set of images. For example,</p>
   2313 
   2314 
   2315 <pre class="highlight"><code>$p = $image-&gt;EvaluateImages('mean');
   2316 </code></pre>
   2317 
   2318 <p>averages all the images associated with object <code>$image</code>.</p>
   2319 
   2320 <p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.  The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient.  Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
   2321 
   2322 <pre class="highlight"><code>@features = $image-&gt;Features(1);
   2323 </code></pre>
   2324 
   2325 <p>The Flatten() method flattens a set of images and returns it. For example,</p>
   2326 
   2327 <pre class="highlight"><code>$p = $images-&gt;Flatten(background=&gt;'none');
   2328 $p-&gt;Write('flatten.png');
   2329 </code></pre>
   2330 
   2331 <p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
   2332 
   2333 <p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
   2334 
   2335 <pre class="highlight"><code>$p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
   2336 $p-&gt;Write('fx.miff');
   2337 </code></pre>
   2338 
   2339 <p>replaces the red channel with the average of the green and blue channels.</p>
   2340 
   2341 <p>See <a href="fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
   2342 
   2343 <p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
   2344 
   2345 <p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
   2346 
   2347 <pre class="highlight"><code>$p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
   2348 </code></pre>
   2349 
   2350 <p>where <i>frames</i> is the number of in-between images to generate.  The default is 1.</p>
   2351 
   2352 <p>Mosaic() creates an mosaic from an image sequence.</p>
   2353 
   2354 <p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="perl-magick.html#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
   2355 
   2356 <pre class="highlight"><code>$image-&gt;Crop('340x256+0+0');
   2357 $image-&gt;Mogrify('crop', '340x256+0+0');
   2358 </code></pre>
   2359 
   2360 <p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
   2361 
   2362 <pre class="highlight"><code>$image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
   2363 </code></pre>
   2364 
   2365 <p>PerceptualHash() maps visually identical images to the same or similar hash-- useful in image retrieval, authentication, indexing, or copy detection as well as digital watermarking.  For each channel and for the sRGB and the HCLp colorspaces, 7 hash values are returned  For an sRGB images, for example, expect 42 perceptual hashes.</p>
   2366 
   2367 <pre class="highlight"><code>@phash = $image-&gt;PerceptualHash();</code></pre>
   2368 
   2369 <p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
   2370 
   2371 <pre class="highlight"><code>($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
   2372 ($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
   2373 ($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
   2374 </code></pre>
   2375 
   2376 <p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are.</p>
   2377 
   2378 <p>Poly() builds a polynomial from the image sequence and the corresponding terms (coefficients and degree pairs):</p>
   2379 
   2380 <pre class="highlight"><code>$p = $image-&gt;Poly([0.5,1.0,0.25,2.0,1.0,1.0]);
   2381 </code></pre>
   2382 
   2383 <p>PreviewImage() tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <code>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</code>. Here is an example:</p>
   2384 
   2385 <pre class="highlight"><code>$preview = $image-&gt;Preview('Gamma');
   2386 $preview-&gt;Display();
   2387 </code></pre>
   2388 
   2389 <p>To have full control over text positioning you need font metric information. Use</p>
   2390 
   2391 <pre class="highlight"><code>($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance) =
   2392   $image-&gt;QueryFontMetrics(<i>parameters</i>);
   2393 </code></pre>
   2394 
   2395 <p>Where <i>parameters</i> is any parameter of the <a href="perl-magick.html#manipulate">Annotate</a> method. The return values are:</p>
   2396 
   2397 <ol>
   2398   <li>character width</li>
   2399   <li>character height</li>
   2400   <li>ascender</li>
   2401   <li>descender</li>
   2402   <li>text width</li>
   2403   <li>text height</li>
   2404   <li>maximum horizontal advance</li>
   2405   <li>bounds: x1</li>
   2406   <li>bounds: y1</li>
   2407   <li>bounds: x2</li>
   2408   <li>bounds: y2</li>
   2409   <li>origin: x</li>
   2410   <li>origin: y</li>
   2411 </ol>
   2412 
   2413 <p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
   2414 
   2415 <p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
   2416 
   2417 <pre class="highlight"><code>@colors = $image-&gt;QueryColor();
   2418 ($red, $green, $blue) = $image-&gt;QueryColor('cyan');
   2419 ($red, $green, $blue, $alpha) = $image-&gt;QueryColor('#716baeff');
   2420 </code></pre>
   2421 
   2422 <p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
   2423 
   2424 <pre class="highlight"><code>$name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
   2425 </code></pre>
   2426 
   2427 <p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
   2428 
   2429 <pre class="highlight"><code>@fonts = $image-&gt;QueryFont();
   2430 $weight = ($image-&gt;QueryFont('Helvetica'))[5];
   2431 </code></pre>
   2432 
   2433 <p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
   2434 
   2435 <pre class="highlight"><code>@formats = $image-&gt;QueryFormat();
   2436 ($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module) =
   2437   $image-&gt;QueryFormat('gif');
   2438 </code></pre>
   2439 
   2440 <p>Call MagickToMime() with the image format name to get its MIME type such as <code>images/tiff</code> from <code>tif</code>.</p>
   2441 
   2442 <pre class="highlight"><code>$mime = $image-&gt;MagickToMime('tif');
   2443 </code></pre>
   2444 
   2445 <p>Use RemoteCommand() to send a command to an already running <a href="../www/display.html">display</a> or <a href="animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
   2446 
   2447 <pre class="highlight"><code>$image-&gt;RemoteCommand('image.jpg');
   2448 </code></pre>
   2449 
   2450 <p>The Smush() method smushes a set of images together. For example,</p>
   2451 
   2452 <pre class="highlight"><code>$p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<var>integer</var>);
   2453 </code></pre>
   2454 
   2455 <p>smushes together all the images associated with object <code>$image</code>. By default, images are smushed left-to-right. Set <code>stack</code> to True to smushed them top-to-bottom.</p>
   2456 
   2457 <p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, skewness, and entropy values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
   2458 
   2459 <pre class="highlight"><code>@statistics = $image-&gt;Statistics();
   2460 </code></pre>
   2461 
   2462 <p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images.  For example,</p>
   2463 
   2464 <pre class="highlight"><code>$p = $image-&gt;Transform(crop=&gt;'100x100+0+0');
   2465 </code></pre>
   2466 
   2467 <p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
   2468 
   2469 <h2><a class="anchor" id="exceptions"></a>Handling Exceptions</h2>
   2470 
   2471 <p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
   2472 
   2473 <p>Methods which return a number (e.g. Read(), Write()):</p>
   2474 
   2475 <pre class="highlight"><code>$x = $image-&gt;Read(...);
   2476 warn "$x" if "$x";      # print the error message
   2477 $x =~ /(\d+)/;
   2478 print $1;               # print the error number
   2479 print 0+$x;             # print the number of images read
   2480 </code></pre>
   2481 
   2482 <p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
   2483 
   2484 <pre class="highlight"><code>$x = $image-&gt;Crop(...);
   2485 warn "$x" if "$x";      # print the error message
   2486 $x =~ /(\d+)/;
   2487 print $1;               # print the error number
   2488 </code></pre>
   2489 
   2490 <p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
   2491 
   2492 <pre class="highlight"><code>$x = $image-&gt;Montage(...);
   2493 warn "$x" if !ref($x);  # print the error message
   2494 $x =~ /(\d+)/;
   2495 print $1;               # print the error number
   2496 </code></pre>
   2497 
   2498 <p>Here is an example error message:</p>
   2499 
   2500 <pre class="highlight"><code>Error 400: Memory allocation failed
   2501 </code></pre>
   2502 
   2503 <p>Review the complete list of <a href="exception.html">error and warning codes</a>.</p>
   2504 
   2505 <p>The following illustrates how you can use a numeric status code:</p>
   2506 
   2507 <pre class="highlight"><code>$x = $image-&gt;Read('rose.png');
   2508 $x =~ /(\d+)/;
   2509 die "unable to continue" if ($1 == ResourceLimitError);
   2510 </code></pre>
   2511 
   2512 <h2><a class="anchor" id="constants"></a>Constants</h2>
   2513 
   2514 <p>PerlMagick includes these constants:</p>
   2515 
   2516 <pre class="pre-scrollable"><code>BlobError
   2517 BlobWarning
   2518 CacheError
   2519 CacheWarning
   2520 CoderError
   2521 CoderWarning
   2522 ConfigureError
   2523 ConfigureWarning
   2524 CorruptImageError
   2525 CorruptImageWarning
   2526 DelegateError
   2527 DelegateWarning
   2528 DrawError
   2529 DrawWarning
   2530 ErrorException
   2531 FatalErrorException
   2532 FileOpenError
   2533 FileOpenWarning
   2534 ImageError
   2535 ImageWarning
   2536 MissingDelegateError
   2537 MissingDelegateWarning
   2538 ModuleError
   2539 ModuleWarning
   2540 Opaque
   2541 OptionError
   2542 OptionWarning
   2543 QuantumDepth
   2544 QuantumRange
   2545 RegistryError
   2546 RegistryWarning
   2547 ResourceLimitError
   2548 ResourceLimitWarning
   2549 StreamError
   2550 StreamWarning
   2551 Success
   2552 Transparent
   2553 TypeError
   2554 TypeWarning
   2555 WarningException
   2556 XServerError
   2557 XServerWarning
   2558 </code></pre>
   2559 
   2560 <p>You can access them like this:</p>
   2561 
   2562 <pre class="highlight"><code>Image::Magick-&gt;QuantumDepth
   2563 </code></pre>
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