1 /// \page interop Interacting with the Generated Code 2 /// 3 /// \section intro Introduction 4 /// 5 /// The main way to interact with the generated code is via action code placed within <code>{</code> and 6 /// <code>}</code> characters in your rules. In general, you are advised to keep the code you embed within 7 /// these actions, and the grammar itself to an absolute minimum. Rather than embed code directly in your 8 /// grammar, you should construct an API, that is called from the actions within your grammar. This way 9 /// you will keep the grammar clean and maintainable and separate the code generators or other code 10 /// from the definition of the grammar itself. 11 /// 12 /// However, when you wish to call your API functions, or insert small pieces of code that do not 13 /// warrant external functions, you will need to access elements of tokens, return elements from 14 /// parser rules and perhaps the internals of the recognizer itself. The C runtime provides a number 15 /// of MACROs that you can use within your action code. It also provides a number of performant 16 /// structures that you may find useful for building symbol tables, lists, tries, stacks, arrays and so on (all 17 /// of which are managed so that your memory allocation problems are minimized.) 18 /// 19 /// \section rules Parameters and Returns from Parser Rules 20 /// 21 /// The C target does not differ from the Java target in any major ways here, and you should consult 22 /// the standard documentation for the use of parameters on rules and the returns clause. You should 23 /// be aware though, that the rules generate C function calls and therefore the input and returns 24 /// clauses are subject to the constraints of C scoping. 25 /// 26 /// You should note that if your parser rule returns more than a single entity, then the return 27 /// type of the generated rule function is a struct, which is returned by value. This is also the case 28 /// if your rule is part of a tree building grammar (uses the <code>output=AST;</code> option. 29 /// 30 /// Other than the notes above, you can use any pre-declared type as an input or output parameter 31 /// for your rule. 32 /// 33 /// \section memory Memory Management 34 /// 35 /// You are responsible for allocating and freeing any memory used by your own 36 /// constructs, ANTLR will track and release any memory allocated internally for tokens, trees, stacks, scopes 37 /// and so on. This memory is returned to the malloc pool when you call the free method of any 38 /// ANTLR3 produced structure. 39 /// 40 /// For performance reasons, and to avoid thrashing the malloc allocation system, memory for amy elements 41 /// of your generated parser is allocated in chunks and parcelled out by factories. For instance memory 42 /// for tokens is created as an array of tokens, and a token factory hands out the next available slot 43 /// to the lexer. When you free the lexer, the allocated memory is returned to the pool. The same applies 44 /// to 'strings' that contain the token text and various other text elements accessed within the lexer. 45 /// 46 /// The only side effect of this is that after your parse and analysis is complete, if you wish to retain 47 /// anything generated automatically, you must copy it before freeing the recognizer structures. In practice 48 /// it is usually practical to retain the recognizer context objects until your processing is complete or 49 /// to use your own allocation scheme for generating output etc. 50 /// 51 /// The advantage of using object factories is of course that memory leaks and accessing de-allocated 52 /// memory are bugs that rarely occur within the ANTLR3 C runtime. Further, allocating memory for 53 /// tokens, trees and so on is very fast. 54 /// 55 /// \section ctx The CTX Macro 56 /// 57 /// The CTX macro is a fundamental parameter that is passed as the first parameter to any generated function 58 /// concerned with your lexer, parser, or tree parser. The is is the context pointer for your generated 59 /// recognizer and is how you invoke the generated functions, and access the data embedded within your generated 60 /// recognizer. While you can use it to directly access stacks, scopes and so on, this is not really recommended 61 /// as you should use the $xxx references that are available generically within ANTLR grammars. 62 /// 63 /// The context pointer is used because this removes the need for any global/static variables at all, either 64 /// within the generated code, or the C runtime. This is of course fundamental to creating free threading 65 /// recognizers. Wherever a function call or rule call required the ctx parameter, you either reference it 66 /// via the CTX macro, or the ctx parameter is in fact the return type from calling the 'constructor' 67 /// function for your parser/lexer/tree parser (see code example in "How to build Generated Code" .) 68 /// 69 /// \section macros Pre-Defined convenience MACROs 70 /// 71 /// While the author is not fond of using C MACROs to hide code or structure access, in the case of generated 72 /// code, they serve two useful purposes. The first is to simplify the references to internal constructs, 73 /// the second is to facilitate the change of any internal interface without requiring you to port grammars 74 /// from earlier versions (just regenerate and recompile). As of release 3.1, these macros are stable and 75 /// will only change their usage interface in the event of bugs being discovered. You are encouraged to 76 /// use these macros in your code, rather than access the raw interface. 77 /// 78 /// \bNB: Macros that act like statements must be terminated with a ';'. The macro body does not 79 /// supply this, nor should it. Macros that call functions are declared with () even if they 80 /// have no parameters, macros that reference fields do not have a () declaration. 81 /// 82 /// \section lexermacros Lexer Macros 83 /// 84 /// There are a number of macros that are useful exclusively within lexer rules. There are additional 85 /// macros, common to all recognizer, and these are documented in the section Common Macros. 86 /// 87 /// \subsection lexer LEXER 88 /// 89 /// The <code>LEXER</code> macro returns a pointer to the base lexer object, which is of type #pANTLR3_LEXER. This is 90 /// not the pointer to your generated lexer, which is supplied by the CTX macro, 91 /// but to the common implementation of a lexer interface, 92 /// which is supplied to all generated lexers. 93 /// 94 /// \subsection lexstate LEXSTATE 95 /// 96 /// Provides a pointer to the lexer shared state structure, which is where the tokens for a 97 /// rule are constructed and the status elements of the lexer are kept. This pointer is of type 98 /// #pANTLR3_RECOGNIZER_SHARED_STATE.In general you should only access elements of this structure 99 /// if there is not already another MACRO or standard $xxxx antlr reference that refers to it. 100 /// 101 /// \subsection la LA(n) 102 /// 103 /// The <code>LA</code> macro returns the character at index n from the current input stream index. The return 104 /// type is #ANTLR3_UINT32. Hence <code>LA(1)</code> returns the character at the current input position (the 105 /// character that will be consumed next), <code>LA(-1)</code> returns the character that has just been consumed 106 /// and so on. The <code>LA(n)</code> macro is useful for constructing semantic predicates in lexer rules. The 107 /// reference <code>LA(0)</code> is undefined and will cause an error in your lexer. 108 /// 109 /// \subsection getcharindex GETCHARINDEX() 110 /// 111 /// The <code>GETCHARINDEX</code> macro returns the index of the current character position as a 0 based 112 /// offset from the start of the input stream. It returns a value type of #ANTLR3_UINT32. 113 /// 114 /// \subsection getline GETLINE() 115 /// 116 /// The <code>GETLINE</code> macro returns the line number of current character (<code>LA(1)</code> in the input 117 /// stream. It returns a value type of #ANTLR3_UINT32. Note that the line number is incremented 118 /// automatically by an input stream when it sees the input character '\n'. The character that causes 119 /// the line number to increment can be changed by calling the SetNewLineChar() method on the input 120 /// stream before invoking the lexer and after creating the input stream. 121 /// 122 /// \subsection gettext GETTEXT() 123 /// 124 /// The <code>GETTEXT</code> macro returns the text currently matched by the lexer rule. In general you should use the 125 /// generic $text reference in ANTLR to retrieve this. The return type is a reference type of #pANTLR3_STRING 126 /// which allows you to manipulate the text you have retrieved (\b NB this does not change the input stream 127 /// only the text you copy from the input stream when you use this MACRO or $text). 128 /// 129 /// The reference $text->chars or GETTEXT()->chars will reference a pointer to the '\\0' terminated character 130 /// string that the ANTLR3 #pANTLR3_STRING represents. String space is allocated automatically as well as 131 /// the structure that holds the string. The #pANTLR3_STRING_FACTORY associated with the lexer handles this 132 /// and when you close the lexer, it will automatically free any space allocated for strings and their structures. 133 /// 134 /// \subsection getcharpositioninline GETCHARPOSITIONINLINE() 135 /// 136 /// The <code>GETCHARPOSITIONINLINE</code> returns the zero based offset of character <code>LA(1)</code> 137 /// from the start of the current input line. See the macro <code>GETLINE</code> for details on what the 138 /// line number means. 139 /// 140 /// \subsection emit EMIT() 141 /// 142 /// The macro <code>EMIT</code> causes the text range currently matched to the lexer rule to be emitted 143 /// immediately as the token for the rule. Subsequent text is matched but ignored. The type used for the 144 /// the token is the name of the lexer rule or, if you have change this by using $type = XXX;, the type 145 /// XXX is used. 146 /// 147 /// \subsection emitnew EMITNEW(t) 148 /// 149 /// The macro <code>EMITNEW</code> causes the supplied token reference <code>t</code> to be used as the 150 /// token emitted by the rule. The parameter <code>t </code> must be of type #pANTLR3_COMMON_TOKEN. 151 /// 152 /// \subsection index INDEX() 153 /// 154 /// The <code>INDEX</code> macro returns the current input position according to the input stream. It is not 155 /// guaranteed to be the character offset in the input stream but is instead used as a value 156 /// for marking and rewinding to specific points in the input stream. Use the macro <code>GETCHARINDEX()</code> 157 /// to find out the position of the <code>LA(1)</code> in the input stream. 158 /// 159 /// \subsection pushstream PUSHSTREAM(str) 160 /// 161 /// The <code>PUSHSTREAM</code> macro, in conjunction with the <code>POPSTREAM</code> macro (called internally in the runtime usually) 162 /// can be used to stack many input streams to the lexer, and implement constructs such as the C pre-processor 163 /// \#include directive. 164 /// 165 /// An input stream that is pushed on to the stack becomes the current input stream for the lexer and 166 /// the state of the previous stream is automatically saved. The input stream will be automatically 167 /// popped from the stack when it is exhausted by the lexer. You may use the macro <code>POPSTREAM</code> 168 /// to return to the previous input stream prior to exhausting the currently stacked input stream. 169 /// 170 /// Here is an example of using the macro in a lexer to implement the C \#include pre-processor directive: 171 /// 172 /// \code 173 /// fragment 174 /// STRING_GUTS : (~('\\'|'"') )* ; 175 /// 176 /// LINE_COMMAND 177 /// : '#' (' ' | '\t')* 178 /// ( 179 /// 'include' (' ' | '\t')+ '"' file = STRING_GUTS '"' (' ' | '\t')* '\r'? '\n' 180 /// { 181 /// pANTLR3_STRING fName; 182 /// pANTLR3_INPUT_STREAM in; 183 /// 184 /// // Create an initial string, then take a substring 185 /// // We can do this by messing with the start and end 186 /// // pointers of tokens and so on. This shows a reasonable way to 187 /// // manipulate strings. 188 /// // 189 /// fName = $file.text; 190 /// printf("Including file '\%s'\n", fName->chars); 191 /// 192 /// // Create a new input stream and take advantage of built in stream stacking 193 /// // in C target runtime. 194 /// // 195 /// in = antlr38BitFileStreamNew(fName->chars); 196 /// PUSHSTREAM(in); 197 /// 198 /// // Note that the input stream is not closed when it EOFs, I don't bother 199 /// // to do it here, but it is up to you to track streams created like this 200 /// // and destroy them when the whole parse session is complete. Remember that you 201 /// // don't want to do this until all tokens have been manipulated all the way through 202 /// // your tree parsers etc as the token does not store the text it just refers 203 /// // back to the input stream and trying to get the text for it will abort if you 204 /// // close the input stream too early. 205 /// // 206 /// 207 /// } 208 /// | (('0'..'9')=>('0'..'9'))+ ~('\n'|'\r')* '\r'? '\n' 209 /// ) 210 /// {$channel=HIDDEN;} 211 /// ; 212 /// \endcode 213 /// 214 /// \subsection popstream POPSTREAM() 215 /// 216 /// Assuming that you have stacked an input stream using the PUSHSTREAM macro, you can 217 /// remove it from the stream stack and revert to the previous input stream. You should be careful 218 /// to pop the stream at an appropriate point in your lexer action, so you do not match characters 219 /// from one stream with those from another in the same rule (unless this is what you want to do) 220 /// 221 /// \subsection settext SETTEXT(str) 222 /// 223 /// A token manufactured by the lexer does not actually physically store the text from the 224 /// input stream to which it matches. The token string is instead created only if you ask for 225 /// the text. However if you wish to change the text that the token represents you can use 226 /// this macro to set it explicitly. Note that this does not change the input stream text 227 /// but associates the supplied #pANTLR3_STRING with the token. This string is then returned 228 /// when parser and tree parser reference the tokens via the $xxx.text reference. 229 /// 230 /// \subsection user1 USER1 USER2 USER3 and CUSTOM 231 /// 232 /// While you can create your own custom token class and have the lexer deal with this, this 233 /// is a lot of work compared to the trivial inheritance that can be achieved in the Java target. 234 /// In many cases though, all that is needed is the addition of a few data items such as an 235 /// integer or a pointer. Rather than require C programmers to create complicated structures 236 /// just to add a few data items, the C target provides a few custom fields in the standard 237 /// token, which will fulfil the needs of most lexers and parsers. 238 /// 239 /// The token fields user1, user2, and user3 are all value types of #ANTLR_UINT32. In the 240 /// parser you can reference these fields directly from the token: <code>x=TOKNAME { $x->user1 ...</code> 241 /// but when you are building the token in the lexer, you must assign to the fields using the 242 /// macros <code>USER1</code>, <code>USER2</code>, or <code>USER3</code>. As in: 243 /// 244 /// \code 245 /// LEXTOK: 'AAAAA' { USER1 = 99; } ; 246 /// \endcode 247 /// 248 /// 249 /// \section parsermacros Parser and Tree Parser Macros 250 /// 251 /// \subsection parser PARSER 252 /// 253 /// The <code>PARSER</code> macro returns a pointer to the base parser or tree parser object, which is of type #pANTLR3_PARSER 254 /// or #pANTLR3_TREE_PARSER . This is not the pointer to your generated parser, which is supplied by the <code>CTX</code> macro, 255 /// but to the common implementation of a parser or tree parser interface, which is supplied to all generated parsers. 256 /// 257 /// \subsection index INDEX() 258 /// 259 /// When used in the parser, the <code>INDEX</code> macro returns the position of the current 260 /// token ( LT(1) ) in the input token stream. It can be used for <code>MARK</code> and <code>REWIND</code> 261 /// operations. 262 /// 263 /// \subsection lt LT(n) and LA(n) 264 /// 265 /// In the parser, the macro <code>LT(n)</code> returns the #pANTLR3_COMMON_TOKEN at offset <code>n</code> from 266 /// the current token stream input position. The macro <code>LA(n)</code> returns the token type of the token 267 /// at position <code>n</code>. The value <code>n</code> cannot be zero, and such a reference will return 268 /// <code>NULL</code> and possibly cause an error. <code>LA(1)</code> is the token that is about to be 269 /// recognized and <code>LA(-1)</code> is the token that has just been recognized. Values of n that exceed the 270 /// limits of the token stream boundaries will return <code>NULL</code>. 271 /// 272 /// \subsection psrstate PSRSTATE 273 /// 274 /// Returns the shared state pointer of type #pANTLR3_RECOGNIZER_SHARED_STATE. This is not generally 275 /// useful to the grammar programmer as the useful elements have generic $xxx references built in to 276 /// ANTLR. 277 /// 278 /// \subsection adaptor ADAPTOR 279 /// 280 /// When building an AST via a parser, the work of constructing and manipulating trees is done 281 /// by a supplied adaptor class. The default class is usually fine for most tree operations but 282 /// if you wish to build your own specialized linked/tree structure, then you may need to reference 283 /// the adaptor you supply directly. The <code>ADAPTOR</code> macro returns the reference to the tree adaptor 284 /// which is always of type #pANTLR3_BASE_TREE_ADAPTOR, even if it is your custom adapter. 285 /// 286 /// \section commonmacros Macros Common to All Recognizers 287 /// 288 /// \subsection recognizer RECOGNIZER 289 /// 290 /// Returns a reference type of #pANTRL3_BASE_RECOGNIZER, which is the base functionality supplied 291 /// to all recognizers, whether lexers, parsers or tree parsers. You can override methods in this 292 /// interface by installing your own function pointers (once you know what you are doing). 293 /// 294 /// \subsection input INPUT 295 /// 296 /// Returns a reference to the input stream of the appropriate type for the recognizer. In a lexer 297 /// this macro returns a reference type of #pANTLR3_INPUT_STREAM, in a parser this is type 298 /// #pANTLR3_TOKEN_STREAM and in a tree parser this is type #pANTLR3_COMMON_TREE_NODE_STREAM. 299 /// You can of course provide your own implementations of any of these interfaces. 300 /// 301 /// \subsection mark MARK() 302 /// 303 /// This macro will cause the input stream for the current recognizer to be marked with a 304 /// checkpoint. It will return a value type of #ANTLR3_MARKER which you can use as the 305 /// parameter to a <code>REWIND</code> macro to return to the marked point in the input. 306 /// 307 /// If you know you will only ever rewind to the last <code>MARK</code>, then you can ignore the return 308 /// value of this macro and just use the <code>REWINDLAST</code> macro to return to the last <code>MARK</code> that 309 /// was set in the input stream. 310 /// 311 /// \subsection rewind REWIND(m) 312 /// 313 /// Rewinds the appropriate input stream back to the marked checkpoint returned from a prior 314 /// MARK macro call and supplied as the parameter <code>m</code> to the <code>REWIND(m)</code> 315 /// macro. 316 /// 317 /// \subsection rewindlast REWINDLAST() 318 /// 319 /// Rewinds the current input stream (character, tokens, tree nodes) back to the last checkpoint 320 /// marker created by a <code>MARK</code> macro call. Fails silently if there was no prior 321 /// <code>MARK</code> call. 322 /// 323 /// \subsection seek SEEK(n) 324 /// 325 /// Causes the input stream to position itself directly at offset <code>n</code> in the stream. Works for all 326 /// input stream types, both lexer, parser and tree parser. 327 /// 328