Home | History | Annotate | Download | only in graphics_HwOverlays
      1 <html>
      2 <head>
      3   <title>Canvas 3D</title>
      4 </head>
      5 <body>
      6   <canvas id='canvas1' style="border: 1px solid black;"></canvas>
      7 </body>
      8 <script type="text/javascript">
      9   var canvas = document.getElementById('canvas1');
     10   var ctx = canvas.getContext('webgl');
     11   // Make the canvas very large but still falling inside the viewport; |height|
     12   // also has to account for the Shelf (taskbar) at the bottom.
     13   const dpr = window.devicePixelRatio || 1;
     14   canvas.width = (window.innerWidth / dpr) * 0.9 / dpr;
     15   canvas.height = (window.innerHeight / dpr) * 0.9 / dpr;
     16 
     17   var draw_passes_count = 0;
     18 
     19   function draw_pass() {
     20     // Consider a seeded random number generator if there are reproducibility
     21     // problems.
     22     ctx.clearColor(0, Math.random(), 0, 1.0);
     23     ctx.clear(ctx.COLOR_BUFFER_BIT);
     24     draw_passes_count++;
     25   }
     26   setInterval(draw_pass, 1000);
     27 
     28   function get_draw_passes_count() {
     29     return draw_passes_count;
     30   }
     31 
     32 </script>
     33 </html>
     34