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      1 Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
      2 generation. Glslang proper requires use of two licenses, one that covers
      3 non-preprocessing and an additional one that covers preprocessing.
      4 
      5 Bison was removed long ago. You can build glslang from the source grammar,
      6 using tools of your choice, without using bison or any bison files.
      7 
      8 Other parts, outside of glslang proper, include:
      9 
     10 - gl_types.h, only needed for OpenGL-like reflection, and can be left out of
     11   a parse and codegen project.  See it for its license.
     12 
     13 - update_glslang_sources.py, which is not part of the project proper and does
     14   not need to be used.
     15 
     16 - the SPIR-V "remapper", which is optional, but has the same license as
     17   glslang proper
     18 
     19 - Google tests and SPIR-V tools, and anything in the external subdirectory
     20   are external and optional; see them for their respective licenses.
     21 
     22 --------------------------------------------------------------------------------
     23 
     24 The core of glslang-proper, minus the preprocessor is licenced as follows:
     25 
     26 //
     27 // Copyright (C) 2015-2018 Google, Inc.
     28 // Copyright (C) <various other dates and companies>
     29 //
     30 // All rights reserved.
     31 //
     32 // Redistribution and use in source and binary forms, with or without
     33 // modification, are permitted provided that the following conditions
     34 // are met:
     35 //
     36 //    Redistributions of source code must retain the above copyright
     37 //    notice, this list of conditions and the following disclaimer.
     38 //
     39 //    Redistributions in binary form must reproduce the above
     40 //    copyright notice, this list of conditions and the following
     41 //    disclaimer in the documentation and/or other materials provided
     42 //    with the distribution.
     43 //
     44 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
     45 //    contributors may be used to endorse or promote products derived
     46 //    from this software without specific prior written permission.
     47 //
     48 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     49 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     50 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     51 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     52 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     53 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     54 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     55 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     56 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     57 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     58 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     59 // POSSIBILITY OF SUCH DAMAGE.
     60 //
     61 
     62 --------------------------------------------------------------------------------
     63 
     64 The preprocessor has the core license stated above, plus an additional licence:
     65 
     66 /****************************************************************************\
     67 Copyright (c) 2002, NVIDIA Corporation.
     68 
     69 NVIDIA Corporation("NVIDIA") supplies this software to you in
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     71 installation, modification or redistribution of this NVIDIA software
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     73 terms, please do not use, install, modify or redistribute this NVIDIA
     74 software.
     75 
     76 In consideration of your agreement to abide by the following terms, and
     77 subject to these terms, NVIDIA grants you a personal, non-exclusive
     78 license, under NVIDIA's copyrights in this original NVIDIA software (the
     79 "NVIDIA Software"), to use, reproduce, modify and redistribute the
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     86 NVIDIA Software without specific prior written permission from NVIDIA.
     87 Except as expressly stated in this notice, no other rights or licenses
     88 express or implied, are granted by NVIDIA herein, including but not
     89 limited to any patent rights that may be infringed by your derivative
     90 works or by other works in which the NVIDIA Software may be
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     92 
     93 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
     94 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
     95 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
     96 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
     97 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
     98 PRODUCTS.
     99 
    100 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
    101 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
    102 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
    103 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
    104 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
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    108 \****************************************************************************/
    109