1 #version 420 core 2 3 layout(depth_any) out float gl_FragDepth; 4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier 5 6 void main() 7 { 8 gl_FragDepth = 0.3; 9 } 10 11 layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth 12 layout(depth_any) out float gl_FragDepth; // ERROR, done after use 13 14 layout(binding=0) uniform atomic_uint a[]; 15