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      1 #version 420 core
      2 
      3 layout(depth_any) out float gl_FragDepth;
      4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
      5 
      6 void main()
      7 {
      8     gl_FragDepth = 0.3;
      9 }
     10 
     11 layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
     12 layout(depth_any) out float gl_FragDepth;  // ERROR, done after use
     13 
     14 layout(binding=0) uniform atomic_uint a[];
     15