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      1 110scope.vert
      2 ERROR: 0:5: 'a' : redefinition 
      3 ERROR: 0:57: 'z' : undeclared identifier 
      4 ERROR: 0:57: 'z' : redefinition 
      5 ERROR: 0:83: 'S' : redefinition struct
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 110
     10 ERROR: node is still EOpNull!
     11 0:3  Function Definition: f(i1;i1;i1; ( global int)
     12 0:3    Function Parameters: 
     13 0:3      'a' ( in int)
     14 0:3      'b' ( in int)
     15 0:3      'c' ( in int)
     16 0:?     Sequence
     17 0:8      Sequence
     18 0:8        Sequence
     19 0:8          move second child to first child ( temp float)
     20 0:8            'a' ( temp float)
     21 0:8            add ( temp float)
     22 0:8              Convert int to float ( temp float)
     23 0:8                'a' ( in int)
     24 0:8              Constant:
     25 0:8                1.000000
     26 0:11      Branch: Return with expression
     27 0:11        'a' ( in int)
     28 0:25  Function Definition: cos(f1; ( global float)
     29 0:25    Function Parameters: 
     30 0:25      'x' ( in float)
     31 0:27    Sequence
     32 0:27      Branch: Return with expression
     33 0:27        Constant:
     34 0:27          1.000000
     35 0:29  Function Definition: radians(b1; ( global bool)
     36 0:29    Function Parameters: 
     37 0:29      'x' ( in bool)
     38 0:31    Sequence
     39 0:31      Branch: Return with expression
     40 0:31        Constant:
     41 0:31          true (const bool)
     42 0:34  Sequence
     43 0:34    move second child to first child ( temp int)
     44 0:34      'gi' ( global int)
     45 0:34      Function Call: f(i1;i1;i1; ( global int)
     46 0:34        Constant:
     47 0:34          1 (const int)
     48 0:34        Constant:
     49 0:34          2 (const int)
     50 0:34        Constant:
     51 0:34          3 (const int)
     52 0:36  Function Definition: main( ( global void)
     53 0:36    Function Parameters: 
     54 0:?     Sequence
     55 0:39      Function Call: g( ( temp int)
     56 0:42      'sin' ( temp float)
     57 0:43      Function Call: sin(f1; ( global float)
     58 0:43        Constant:
     59 0:43          0.700000
     60 0:44      Function Call: f(i1;i1;i1; ( global int)
     61 0:44        Constant:
     62 0:44          1 (const int)
     63 0:44        Constant:
     64 0:44          2 (const int)
     65 0:44        Constant:
     66 0:44          3 (const int)
     67 0:47      move second child to first child ( temp float)
     68 0:47        'f' ( temp float)
     69 0:47        Constant:
     70 0:47          3.000000
     71 0:49      move second child to first child ( temp 4-component vector of float)
     72 0:49        'gl_Position' ( gl_Position 4-component vector of float Position)
     73 0:49        Construct vec4 ( temp 4-component vector of float)
     74 0:49          'f' ( temp float)
     75 0:51      Sequence
     76 0:51        Sequence
     77 0:51          move second child to first child ( temp int)
     78 0:51            'f' ( temp int)
     79 0:51            Constant:
     80 0:51              0 (const int)
     81 0:51        Loop with condition tested first
     82 0:51          Loop Condition
     83 0:51          Compare Less Than ( temp bool)
     84 0:51            'f' ( temp int)
     85 0:51            Constant:
     86 0:51              10 (const int)
     87 0:51          Loop Body
     88 0:52          Pre-Increment ( temp int)
     89 0:52            'f' ( temp int)
     90 0:51          Loop Terminal Expression
     91 0:51          Pre-Increment ( temp int)
     92 0:51            'f' ( temp int)
     93 0:54      Sequence
     94 0:54        move second child to first child ( temp int)
     95 0:54          'x' ( temp int)
     96 0:54          Constant:
     97 0:54            1 (const int)
     98 0:56      Sequence
     99 0:56        Sequence
    100 0:56          move second child to first child ( temp float)
    101 0:56            'x' ( temp float)
    102 0:56            Constant:
    103 0:56              2.000000
    104 0:56          move second child to first child ( temp float)
    105 0:56            'y' ( temp float)
    106 0:56            'x' ( temp float)
    107 0:60      Sequence
    108 0:60        Sequence
    109 0:60          move second child to first child ( temp int)
    110 0:60            'x' ( temp int)
    111 0:60            'x' ( temp int)
    112 0:68      Sequence
    113 0:68        Sequence
    114 0:68          move second child to first child ( temp structure{ temp int x})
    115 0:68            'S' ( temp structure{ temp int x})
    116 0:68            Constant:
    117 0:68              0 (const int)
    118 0:69        x: direct index for structure ( temp int)
    119 0:69          'S' ( temp structure{ temp int x})
    120 0:69          Constant:
    121 0:69            0 (const int)
    122 0:73      Constant:
    123 0:73        183.346494
    124 0:?       Sequence
    125 0:77        move second child to first child ( temp int)
    126 0:77          x: direct index for structure ( temp int)
    127 0:77            's' ( temp structure{ temp int x})
    128 0:77            Constant:
    129 0:77              0 (const int)
    130 0:77          Constant:
    131 0:77            3 (const int)
    132 0:82        move second child to first child ( temp bool)
    133 0:82          b: direct index for structure ( temp bool)
    134 0:82            't' ( temp structure{ temp bool b})
    135 0:82            Constant:
    136 0:82              0 (const int)
    137 0:82          Constant:
    138 0:82            true (const bool)
    139 0:?   Linker Objects
    140 0:?     'b' ( global bool)
    141 0:?     'c' ( global bool)
    142 0:?     'f' ( global float)
    143 0:?     'tan' ( global float)
    144 0:?     'gi' ( global int)
    145 
    146 
    147 Linked vertex stage:
    148 
    149 ERROR: Linking vertex stage: No function definition (body) found: 
    150     sin(f1;
    151 ERROR: Linking vertex stage: No function definition (body) found: 
    152     g(
    153 
    154 Shader version: 110
    155 ERROR: node is still EOpNull!
    156 0:3  Function Definition: f(i1;i1;i1; ( global int)
    157 0:3    Function Parameters: 
    158 0:3      'a' ( in int)
    159 0:3      'b' ( in int)
    160 0:3      'c' ( in int)
    161 0:?     Sequence
    162 0:8      Sequence
    163 0:8        Sequence
    164 0:8          move second child to first child ( temp float)
    165 0:8            'a' ( temp float)
    166 0:8            add ( temp float)
    167 0:8              Convert int to float ( temp float)
    168 0:8                'a' ( in int)
    169 0:8              Constant:
    170 0:8                1.000000
    171 0:11      Branch: Return with expression
    172 0:11        'a' ( in int)
    173 0:34  Sequence
    174 0:34    move second child to first child ( temp int)
    175 0:34      'gi' ( global int)
    176 0:34      Function Call: f(i1;i1;i1; ( global int)
    177 0:34        Constant:
    178 0:34          1 (const int)
    179 0:34        Constant:
    180 0:34          2 (const int)
    181 0:34        Constant:
    182 0:34          3 (const int)
    183 0:36  Function Definition: main( ( global void)
    184 0:36    Function Parameters: 
    185 0:?     Sequence
    186 0:39      Function Call: g( ( temp int)
    187 0:42      'sin' ( temp float)
    188 0:43      Function Call: sin(f1; ( global float)
    189 0:43        Constant:
    190 0:43          0.700000
    191 0:44      Function Call: f(i1;i1;i1; ( global int)
    192 0:44        Constant:
    193 0:44          1 (const int)
    194 0:44        Constant:
    195 0:44          2 (const int)
    196 0:44        Constant:
    197 0:44          3 (const int)
    198 0:47      move second child to first child ( temp float)
    199 0:47        'f' ( temp float)
    200 0:47        Constant:
    201 0:47          3.000000
    202 0:49      move second child to first child ( temp 4-component vector of float)
    203 0:49        'gl_Position' ( gl_Position 4-component vector of float Position)
    204 0:49        Construct vec4 ( temp 4-component vector of float)
    205 0:49          'f' ( temp float)
    206 0:51      Sequence
    207 0:51        Sequence
    208 0:51          move second child to first child ( temp int)
    209 0:51            'f' ( temp int)
    210 0:51            Constant:
    211 0:51              0 (const int)
    212 0:51        Loop with condition tested first
    213 0:51          Loop Condition
    214 0:51          Compare Less Than ( temp bool)
    215 0:51            'f' ( temp int)
    216 0:51            Constant:
    217 0:51              10 (const int)
    218 0:51          Loop Body
    219 0:52          Pre-Increment ( temp int)
    220 0:52            'f' ( temp int)
    221 0:51          Loop Terminal Expression
    222 0:51          Pre-Increment ( temp int)
    223 0:51            'f' ( temp int)
    224 0:54      Sequence
    225 0:54        move second child to first child ( temp int)
    226 0:54          'x' ( temp int)
    227 0:54          Constant:
    228 0:54            1 (const int)
    229 0:56      Sequence
    230 0:56        Sequence
    231 0:56          move second child to first child ( temp float)
    232 0:56            'x' ( temp float)
    233 0:56            Constant:
    234 0:56              2.000000
    235 0:56          move second child to first child ( temp float)
    236 0:56            'y' ( temp float)
    237 0:56            'x' ( temp float)
    238 0:60      Sequence
    239 0:60        Sequence
    240 0:60          move second child to first child ( temp int)
    241 0:60            'x' ( temp int)
    242 0:60            'x' ( temp int)
    243 0:68      Sequence
    244 0:68        Sequence
    245 0:68          move second child to first child ( temp structure{ temp int x})
    246 0:68            'S' ( temp structure{ temp int x})
    247 0:68            Constant:
    248 0:68              0 (const int)
    249 0:69        x: direct index for structure ( temp int)
    250 0:69          'S' ( temp structure{ temp int x})
    251 0:69          Constant:
    252 0:69            0 (const int)
    253 0:73      Constant:
    254 0:73        183.346494
    255 0:?       Sequence
    256 0:77        move second child to first child ( temp int)
    257 0:77          x: direct index for structure ( temp int)
    258 0:77            's' ( temp structure{ temp int x})
    259 0:77            Constant:
    260 0:77              0 (const int)
    261 0:77          Constant:
    262 0:77            3 (const int)
    263 0:82        move second child to first child ( temp bool)
    264 0:82          b: direct index for structure ( temp bool)
    265 0:82            't' ( temp structure{ temp bool b})
    266 0:82            Constant:
    267 0:82              0 (const int)
    268 0:82          Constant:
    269 0:82            true (const bool)
    270 0:?   Linker Objects
    271 0:?     'b' ( global bool)
    272 0:?     'c' ( global bool)
    273 0:?     'f' ( global float)
    274 0:?     'tan' ( global float)
    275 0:?     'gi' ( global int)
    276 
    277