1 120.vert 2 ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions 3 ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions 4 ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 5 ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 6 ERROR: 0:12: '' : replicated qualifiers 7 ERROR: 0:12: 'foo' : identifier not previously declared 8 ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier 9 ERROR: 0:21: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 10 ERROR: 0:21: 'assign' : l-value required (can't modify a const) 11 ERROR: 0:28: 'length' : array must be declared with a size before using this method 12 ERROR: 0:31: 'length' : incomplete method syntax 13 ERROR: 0:32: 'length' : method does not accept any arguments 14 ERROR: 0:33: '.' : cannot apply to an array: flizbit 15 ERROR: 0:33: '=' : cannot convert from ' temp 7-element array of float' to ' temp int' 16 ERROR: 0:34: '.' : cannot apply to an array: flizbit 17 ERROR: 0:34: 'f' : can't use function syntax on variable 18 ERROR: 0:34: 'a4' : redefinition 19 ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none 20 ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none 21 ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none 22 ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none 23 ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none 24 ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none 25 ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none 26 ERROR: 0:40: 'constructor' : array constructor needs one argument per array element 27 ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none 28 ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp 2-element array of 3-element array of float' 29 ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none 30 ERROR: 0:41: 'constructor' : array constructor needs one argument per array element 31 ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none 32 ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp 2-element array of 3-element array of float' 33 ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none 34 ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none 35 ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none 36 ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none 37 ERROR: 0:56: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1 38 ERROR: 0:57: 'overloadA' : overloaded functions must have the same return type 39 ERROR: 0:87: 'overloadC' : no matching overloaded function found 40 ERROR: 0:90: 'overloadC' : no matching overloaded function found 41 ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion 42 ERROR: 0:98: 'overloadB' : can't use function syntax on variable 43 ERROR: 0:106: 'overloadC' : no matching overloaded function found 44 ERROR: 0:107: 'overloadE' : no matching overloaded function found 45 ERROR: 0:108: 'overloadE' : no matching overloaded function found 46 ERROR: 0:111: 'overloadE' : no matching overloaded function found 47 ERROR: 0:117: 'overloadF' : no matching overloaded function found 48 ERROR: 0:121: 'gl_TexCoord array size' : must be less than or equal to gl_MaxTextureCoords (32) 49 ERROR: 0:165: 'switch' : Reserved word. 50 ERROR: 0:171: 'default' : Reserved word. 51 ERROR: 0:165: 'switch statements' : not supported for this version or the enabled extensions 52 ERROR: 0:176: 'bit shift left' : not supported for this version or the enabled extensions 53 ERROR: 0:176: 'bit shift right' : not supported for this version or the enabled extensions 54 ERROR: 0:176: 'bitwise and' : not supported for this version or the enabled extensions 55 ERROR: 0:176: 'bitwise inclusive or' : not supported for this version or the enabled extensions 56 ERROR: 0:179: 'modf' : no matching overloaded function found 57 ERROR: 0:179: '=' : cannot convert from ' const float' to ' temp 3-component vector of float' 58 ERROR: 0:180: 'trunc' : no matching overloaded function found 59 ERROR: 0:181: 'round' : no matching overloaded function found 60 ERROR: 0:181: '=' : cannot convert from ' const float' to ' temp 2-component vector of float' 61 ERROR: 0:182: 'roundEven' : no matching overloaded function found 62 ERROR: 0:182: '=' : cannot convert from ' const float' to ' temp 2-component vector of float' 63 ERROR: 0:183: 'isnan' : no matching overloaded function found 64 ERROR: 0:183: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool' 65 ERROR: 0:184: 'isinf' : no matching overloaded function found 66 ERROR: 0:184: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' 67 ERROR: 0:186: 'sinh' : no matching overloaded function found 68 ERROR: 0:187: 'cosh' : no matching overloaded function found 69 ERROR: 0:187: 'tanh' : no matching overloaded function found 70 ERROR: 0:188: 'c4D' : undeclared identifier 71 ERROR: 0:188: 'asinh' : no matching overloaded function found 72 ERROR: 0:188: 'acosh' : no matching overloaded function found 73 ERROR: 0:189: 'atanh' : no matching overloaded function found 74 ERROR: 0:191: 'gl_VertexID' : undeclared identifier 75 ERROR: 0:191: '=' : cannot convert from ' temp float' to ' temp int' 76 ERROR: 0:192: 'gl_ClipDistance' : undeclared identifier 77 ERROR: 0:192: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 78 ERROR: 0:192: 'assign' : l-value required (can't modify a const) 79 ERROR: 0:195: 'gl_ModelViewMatrix' : identifiers starting with "gl_" are reserved 80 ERROR: 0:200: 'token pasting (##)' : not supported for this version or the enabled extensions 81 ERROR: 0:203: 'token pasting (##)' : not supported for this version or the enabled extensions 82 ERROR: 80 compilation errors. No code generated. 83 84 85 Shader version: 120 86 ERROR: node is still EOpNull! 87 0:15 Function Definition: main( ( global void) 88 0:15 Function Parameters: 89 0:17 Sequence 90 0:17 move second child to first child ( temp 2-component vector of float) 91 0:17 'centTexCoord' ( invariant smooth out 2-component vector of float) 92 0:17 'attv2' ( in 2-component vector of float) 93 0:18 move second child to first child ( temp 4-component vector of float) 94 0:18 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 95 0:18 'attv4' ( in 4-component vector of float) 96 0:20 move second child to first child ( temp 4-component vector of float) 97 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 98 0:20 'attv4' ( in 4-component vector of float) 99 0:21 move second child to first child ( temp float) 100 0:21 Constant: 101 0:21 0.000000 102 0:21 Constant: 103 0:21 0.200000 104 0:25 move second child to first child ( temp 4-component vector of float) 105 0:25 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 106 0:25 direct index ( temp 4-component vector of float) 107 0:25 'b' ( temp 12-element array of 4-component vector of float) 108 0:25 Constant: 109 0:25 11 (const int) 110 0:28 Sequence 111 0:28 move second child to first child ( temp int) 112 0:28 'a1' ( temp int) 113 0:28 Constant: 114 0:28 1 (const int) 115 0:30 Sequence 116 0:30 move second child to first child ( temp int) 117 0:30 'aa' ( temp int) 118 0:30 Constant: 119 0:30 7 (const int) 120 0:31 Sequence 121 0:31 move second child to first child ( temp int) 122 0:31 'a2' ( temp int) 123 0:32 Sequence 124 0:32 move second child to first child ( temp int) 125 0:32 'a3' ( temp int) 126 0:32 Constant: 127 0:32 1 (const int) 128 0:43 move second child to first child ( temp float) 129 0:43 'gl_PointSize' ( invariant gl_PointSize float PointSize) 130 0:43 Constant: 131 0:43 3.800000 132 0:61 Function Definition: overloadB(f1;f1; ( global void) 133 0:61 Function Parameters: 134 0:61 '' ( in float) 135 0:61 '' ( const (read only) float) 136 0:78 Function Definition: foo( ( global void) 137 0:78 Function Parameters: 138 0:? Sequence 139 0:83 Function Call: overloadB(f1;f1; ( global void) 140 0:83 'f' ( temp float) 141 0:83 'f' ( temp float) 142 0:84 Function Call: overloadB(f1;f1; ( global void) 143 0:84 'f' ( temp float) 144 0:84 Constant: 145 0:84 2.000000 146 0:85 Function Call: overloadB(f1;f1; ( global void) 147 0:85 Constant: 148 0:85 1.000000 149 0:85 Convert int to float ( temp float) 150 0:85 'i' ( temp int) 151 0:87 Constant: 152 0:87 0.000000 153 0:88 Function Call: overloadC(i1;i1; ( global 2-component vector of float) 154 0:88 Constant: 155 0:88 1 (const int) 156 0:88 'i' ( temp int) 157 0:89 Function Call: overloadC(vf2;vf2; ( global 2-component vector of float) 158 0:89 Constant: 159 0:89 1.000000 160 0:89 1.000000 161 0:89 Constant: 162 0:89 2.000000 163 0:89 2.000000 164 0:90 Constant: 165 0:90 0.000000 166 0:91 Function Call: overloadC(vf2;vf2; ( global 2-component vector of float) 167 0:91 Constant: 168 0:91 1.000000 169 0:91 1.000000 170 0:91 Constant: 171 0:91 2.000000 172 0:91 2.000000 173 0:93 Function Call: overloadD(i1;f1; ( global 3-component vector of float) 174 0:93 'i' ( temp int) 175 0:93 'f' ( temp float) 176 0:94 Function Call: overloadD(f1;i1; ( global 3-component vector of float) 177 0:94 'f' ( temp float) 178 0:94 'i' ( temp int) 179 0:95 Function Call: overloadD(f1;i1; ( global 3-component vector of float) 180 0:95 Convert int to float ( temp float) 181 0:95 'i' ( temp int) 182 0:95 'i' ( temp int) 183 0:98 Constant: 184 0:98 0.000000 185 0:100 Constant: 186 0:100 0.841471 187 0:101 texture ( global 4-component vector of float) 188 0:101 's2D' ( uniform sampler2D) 189 0:101 Constant: 190 0:101 0.000000 191 0:101 0.000000 192 0:102 clamp ( global 4-component vector of float) 193 0:102 'attv4' ( in 4-component vector of float) 194 0:102 Constant: 195 0:102 0.000000 196 0:102 Constant: 197 0:102 1.000000 198 0:103 clamp ( global 4-component vector of float) 199 0:103 Convert int to float ( temp 4-component vector of float) 200 0:103 Convert float to int ( temp 4-component vector of int) 201 0:103 'attv4' ( in 4-component vector of float) 202 0:103 Constant: 203 0:103 0.000000 204 0:103 Constant: 205 0:103 1.000000 206 0:106 Constant: 207 0:106 0.000000 208 0:107 Constant: 209 0:107 0.000000 210 0:108 Constant: 211 0:108 0.000000 212 0:109 Function Call: overloadE(vf2; ( global 3-component vector of float) 213 0:109 Constant: 214 0:109 3.300000 215 0:109 3.300000 216 0:110 Function Call: overloadE(mf22; ( global 3-component vector of float) 217 0:110 Constant: 218 0:110 0.500000 219 0:110 0.000000 220 0:110 0.000000 221 0:110 0.500000 222 0:111 Constant: 223 0:111 0.000000 224 0:112 Function Call: overloadE(vf2; ( global 3-component vector of float) 225 0:112 Constant: 226 0:112 1.000000 227 0:112 1.000000 228 0:115 Function Call: overloadE(f1[2]; ( global 3-component vector of float) 229 0:115 'b' ( temp 2-element array of float) 230 0:117 Constant: 231 0:117 0.000000 232 0:118 Function Call: overloadF(i1; ( global 3-component vector of float) 233 0:118 Constant: 234 0:118 1 (const int) 235 0:128 Function Definition: foo2( ( global void) 236 0:128 Function Parameters: 237 0:? Sequence 238 0:135 Comma ( global void) 239 0:135 Function Call: outFun(f1;vi2;i1;f1; ( global void) 240 0:135 Convert int to float ( temp float) 241 0:135 'i' ( temp int) 242 0:135 'tempArg' ( temp 2-component vector of int) 243 0:135 'i' ( temp int) 244 0:135 'f' ( temp float) 245 0:135 move second child to first child ( temp 2-component vector of float) 246 0:135 'v2' ( temp 2-component vector of float) 247 0:135 Convert int to float ( temp 2-component vector of float) 248 0:135 'tempArg' ( temp 2-component vector of int) 249 0:136 Comma ( global int) 250 0:136 move second child to first child ( temp int) 251 0:136 'tempReturn' ( global int) 252 0:136 Function Call: outFunRet(f1;i1;i1;vi4; ( global int) 253 0:136 Convert int to float ( temp float) 254 0:136 'i' ( temp int) 255 0:136 'tempArg' ( temp int) 256 0:136 'i' ( temp int) 257 0:136 'tempArg' ( temp 4-component vector of int) 258 0:136 move second child to first child ( temp float) 259 0:136 'f' ( temp float) 260 0:136 Convert int to float ( temp float) 261 0:136 'tempArg' ( temp int) 262 0:136 move second child to first child ( temp 4-component vector of float) 263 0:136 'v4' ( temp 4-component vector of float) 264 0:136 Convert int to float ( temp 4-component vector of float) 265 0:136 'tempArg' ( temp 4-component vector of int) 266 0:136 'tempReturn' ( global int) 267 0:137 Sequence 268 0:137 move second child to first child ( temp float) 269 0:137 'ret' ( temp float) 270 0:137 Convert int to float ( temp float) 271 0:137 Comma ( global int) 272 0:137 move second child to first child ( temp int) 273 0:137 'tempReturn' ( global int) 274 0:137 Function Call: outFunRet(f1;i1;i1;vi4; ( global int) 275 0:137 Convert int to float ( temp float) 276 0:137 'i' ( temp int) 277 0:137 'tempArg' ( temp int) 278 0:137 'i' ( temp int) 279 0:137 'tempArg' ( temp 4-component vector of int) 280 0:137 move second child to first child ( temp float) 281 0:137 'f' ( temp float) 282 0:137 Convert int to float ( temp float) 283 0:137 'tempArg' ( temp int) 284 0:137 move second child to first child ( temp 4-component vector of float) 285 0:137 'v4' ( temp 4-component vector of float) 286 0:137 Convert int to float ( temp 4-component vector of float) 287 0:137 'tempArg' ( temp 4-component vector of int) 288 0:137 'tempReturn' ( global int) 289 0:138 Sequence 290 0:138 move second child to first child ( temp 2-component vector of float) 291 0:138 'ret2' ( temp 2-component vector of float) 292 0:138 Convert int to float ( temp 2-component vector of float) 293 0:138 Comma ( global 2-component vector of int) 294 0:138 move second child to first child ( temp 2-component vector of int) 295 0:138 'tempReturn' ( global 2-component vector of int) 296 0:138 Function Call: outFunRet(f1;vi4;i1;vi4; ( global 2-component vector of int) 297 0:138 Convert int to float ( temp float) 298 0:138 'i' ( temp int) 299 0:138 'tempArg' ( temp 4-component vector of int) 300 0:138 'i' ( temp int) 301 0:138 'tempArg' ( temp 4-component vector of int) 302 0:138 move second child to first child ( temp 4-component vector of float) 303 0:138 'v4' ( temp 4-component vector of float) 304 0:138 Convert int to float ( temp 4-component vector of float) 305 0:138 'tempArg' ( temp 4-component vector of int) 306 0:138 move second child to first child ( temp 4-component vector of float) 307 0:138 'v4' ( temp 4-component vector of float) 308 0:138 Convert int to float ( temp 4-component vector of float) 309 0:138 'tempArg' ( temp 4-component vector of int) 310 0:138 'tempReturn' ( global 2-component vector of int) 311 0:139 Sequence 312 0:139 move second child to first child ( temp bool) 313 0:139 'b' ( temp bool) 314 0:139 any ( global bool) 315 0:139 Compare Less Than ( global 4-component vector of bool) 316 0:139 'v4' ( temp 4-component vector of float) 317 0:139 'attv4' ( in 4-component vector of float) 318 0:142 Function Definition: noise( ( global void) 319 0:142 Function Parameters: 320 0:144 Sequence 321 0:144 Sequence 322 0:144 move second child to first child ( temp float) 323 0:144 'f1' ( temp float) 324 0:144 noise ( global float) 325 0:144 Constant: 326 0:144 1.000000 327 0:145 Sequence 328 0:145 move second child to first child ( temp 2-component vector of float) 329 0:145 'f2' ( temp 2-component vector of float) 330 0:145 noise ( global 2-component vector of float) 331 0:145 Constant: 332 0:145 1.000000 333 0:145 1.000000 334 0:146 Sequence 335 0:146 move second child to first child ( temp 3-component vector of float) 336 0:146 'f3' ( temp 3-component vector of float) 337 0:146 noise ( global 3-component vector of float) 338 0:146 Constant: 339 0:146 1.000000 340 0:146 1.000000 341 0:146 1.000000 342 0:147 Sequence 343 0:147 move second child to first child ( temp 4-component vector of float) 344 0:147 'f4' ( temp 4-component vector of float) 345 0:147 noise ( global 4-component vector of float) 346 0:147 Constant: 347 0:147 1.000000 348 0:147 1.000000 349 0:147 1.000000 350 0:147 1.000000 351 0:162 Function Definition: foo213( ( global void) 352 0:162 Function Parameters: 353 0:164 Sequence 354 0:164 Sequence 355 0:164 move second child to first child ( temp float) 356 0:164 'f' ( temp float) 357 0:164 Constant: 358 0:164 3.000000 359 0:165 switch 360 0:165 condition 361 0:165 'c' ( uniform int) 362 0:165 body 363 0:165 Sequence 364 0:166 case: with expression 365 0:166 Constant: 366 0:166 1 (const int) 367 0:? Sequence 368 0:167 move second child to first child ( temp float) 369 0:167 'f' ( temp float) 370 0:167 sine ( global float) 371 0:167 'f' ( temp float) 372 0:168 Branch: Break 373 0:169 case: with expression 374 0:169 Constant: 375 0:169 2 (const int) 376 0:? Sequence 377 0:170 move second child to first child ( temp float) 378 0:170 'f' ( temp float) 379 0:170 component-wise multiply ( temp float) 380 0:170 'f' ( temp float) 381 0:170 'f' ( temp float) 382 0:171 default: 383 0:? Sequence 384 0:172 move second child to first child ( temp float) 385 0:172 'f' ( temp float) 386 0:172 Constant: 387 0:172 3.000000 388 0:176 inclusive-or ( temp int) 389 0:176 left-shift ( temp int) 390 0:176 'i' ( temp int) 391 0:176 Constant: 392 0:176 3 (const int) 393 0:176 Constant: 394 0:176 69 (const int) 395 0:180 Sequence 396 0:180 move second child to first child ( temp float) 397 0:180 't' ( temp float) 398 0:180 Constant: 399 0:180 0.000000 400 0:186 Constant: 401 0:186 0.000000 402 0:188 Constant: 403 0:188 0.000000 404 0:189 Constant: 405 0:189 0.000000 406 0:192 move second child to first child ( temp float) 407 0:192 Constant: 408 0:192 0.000000 409 0:192 Constant: 410 0:192 0.300000 411 0:? Linker Objects 412 0:? 'i' ( in 4-component vector of float) 413 0:? 'o' ( smooth out 4-component vector of float) 414 0:? 'attv2' ( in 2-component vector of float) 415 0:? 'attv4' ( in 4-component vector of float) 416 0:? 's2D' ( uniform sampler2D) 417 0:? 'centTexCoord' ( invariant smooth out 2-component vector of float) 418 0:? 'initted' ( uniform float) 419 0:? 3.400000 420 0:? 'concall' ( const float) 421 0:? 0.295520 422 0:? 'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord) 423 0:? 'c' ( uniform int) 424 0:? 'x' ( in 2-component vector of int) 425 0:? 'v2a' ( in 2-component vector of float) 426 0:? 'c1D' ( in float) 427 0:? 'c2D' ( in 2-component vector of float) 428 0:? 'c3D' ( in 3-component vector of float) 429 0:? 'v4' ( uniform 4-component vector of float) 430 0:? 'abcdef' ( global int) 431 0:? 'qrstuv' ( global int) 432 433 434 Linked vertex stage: 435 436 437 Shader version: 120 438 ERROR: node is still EOpNull! 439 0:15 Function Definition: main( ( global void) 440 0:15 Function Parameters: 441 0:17 Sequence 442 0:17 move second child to first child ( temp 2-component vector of float) 443 0:17 'centTexCoord' ( invariant smooth out 2-component vector of float) 444 0:17 'attv2' ( in 2-component vector of float) 445 0:18 move second child to first child ( temp 4-component vector of float) 446 0:18 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 447 0:18 'attv4' ( in 4-component vector of float) 448 0:20 move second child to first child ( temp 4-component vector of float) 449 0:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 450 0:20 'attv4' ( in 4-component vector of float) 451 0:21 move second child to first child ( temp float) 452 0:21 Constant: 453 0:21 0.000000 454 0:21 Constant: 455 0:21 0.200000 456 0:25 move second child to first child ( temp 4-component vector of float) 457 0:25 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 458 0:25 direct index ( temp 4-component vector of float) 459 0:25 'b' ( temp 12-element array of 4-component vector of float) 460 0:25 Constant: 461 0:25 11 (const int) 462 0:28 Sequence 463 0:28 move second child to first child ( temp int) 464 0:28 'a1' ( temp int) 465 0:28 Constant: 466 0:28 1 (const int) 467 0:30 Sequence 468 0:30 move second child to first child ( temp int) 469 0:30 'aa' ( temp int) 470 0:30 Constant: 471 0:30 7 (const int) 472 0:31 Sequence 473 0:31 move second child to first child ( temp int) 474 0:31 'a2' ( temp int) 475 0:32 Sequence 476 0:32 move second child to first child ( temp int) 477 0:32 'a3' ( temp int) 478 0:32 Constant: 479 0:32 1 (const int) 480 0:43 move second child to first child ( temp float) 481 0:43 'gl_PointSize' ( invariant gl_PointSize float PointSize) 482 0:43 Constant: 483 0:43 3.800000 484 0:? Linker Objects 485 0:? 'i' ( in 4-component vector of float) 486 0:? 'o' ( smooth out 4-component vector of float) 487 0:? 'attv2' ( in 2-component vector of float) 488 0:? 'attv4' ( in 4-component vector of float) 489 0:? 's2D' ( uniform sampler2D) 490 0:? 'centTexCoord' ( invariant smooth out 2-component vector of float) 491 0:? 'initted' ( uniform float) 492 0:? 3.400000 493 0:? 'concall' ( const float) 494 0:? 0.295520 495 0:? 'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord) 496 0:? 'c' ( uniform int) 497 0:? 'x' ( in 2-component vector of int) 498 0:? 'v2a' ( in 2-component vector of float) 499 0:? 'c1D' ( in float) 500 0:? 'c2D' ( in 2-component vector of float) 501 0:? 'c3D' ( in 3-component vector of float) 502 0:? 'v4' ( uniform 4-component vector of float) 503 0:? 'abcdef' ( global int) 504 0:? 'qrstuv' ( global int) 505 506