Home | History | Annotate | Download | only in baseResults
      1 120.vert
      2 ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions 
      3 ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions 
      4 ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 
      5 ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
      6 ERROR: 0:12: '' : replicated qualifiers 
      7 ERROR: 0:12: 'foo' : identifier not previously declared 
      8 ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier 
      9 ERROR: 0:21: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
     10 ERROR: 0:21: 'assign' :  l-value required (can't modify a const)
     11 ERROR: 0:28: 'length' :  array must be declared with a size before using this method
     12 ERROR: 0:31: 'length' : incomplete method syntax 
     13 ERROR: 0:32: 'length' : method does not accept any arguments 
     14 ERROR: 0:33: '.' : cannot apply to an array: flizbit
     15 ERROR: 0:33: '=' :  cannot convert from ' temp 7-element array of float' to ' temp int'
     16 ERROR: 0:34: '.' : cannot apply to an array: flizbit
     17 ERROR: 0:34: 'f' : can't use function syntax on variable 
     18 ERROR: 0:34: 'a4' : redefinition 
     19 ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none
     20 ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none
     21 ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
     22 ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
     23 ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none
     24 ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none
     25 ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
     26 ERROR: 0:40: 'constructor' : array constructor needs one argument per array element 
     27 ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
     28 ERROR: 0:40: '=' :  cannot convert from ' const float' to ' temp 2-element array of 3-element array of float'
     29 ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
     30 ERROR: 0:41: 'constructor' : array constructor needs one argument per array element 
     31 ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
     32 ERROR: 0:41: '=' :  cannot convert from ' const float' to ' temp 2-element array of 3-element array of float'
     33 ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none
     34 ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none
     35 ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none
     36 ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none
     37 ERROR: 0:56: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1
     38 ERROR: 0:57: 'overloadA' : overloaded functions must have the same return type 
     39 ERROR: 0:87: 'overloadC' : no matching overloaded function found 
     40 ERROR: 0:90: 'overloadC' : no matching overloaded function found 
     41 ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion 
     42 ERROR: 0:98: 'overloadB' : can't use function syntax on variable 
     43 ERROR: 0:106: 'overloadC' : no matching overloaded function found 
     44 ERROR: 0:107: 'overloadE' : no matching overloaded function found 
     45 ERROR: 0:108: 'overloadE' : no matching overloaded function found 
     46 ERROR: 0:111: 'overloadE' : no matching overloaded function found 
     47 ERROR: 0:117: 'overloadF' : no matching overloaded function found 
     48 ERROR: 0:121: 'gl_TexCoord array size' : must be less than or equal to gl_MaxTextureCoords (32)
     49 ERROR: 0:165: 'switch' : Reserved word. 
     50 ERROR: 0:171: 'default' : Reserved word. 
     51 ERROR: 0:165: 'switch statements' : not supported for this version or the enabled extensions 
     52 ERROR: 0:176: 'bit shift left' : not supported for this version or the enabled extensions 
     53 ERROR: 0:176: 'bit shift right' : not supported for this version or the enabled extensions 
     54 ERROR: 0:176: 'bitwise and' : not supported for this version or the enabled extensions 
     55 ERROR: 0:176: 'bitwise inclusive or' : not supported for this version or the enabled extensions 
     56 ERROR: 0:179: 'modf' : no matching overloaded function found 
     57 ERROR: 0:179: '=' :  cannot convert from ' const float' to ' temp 3-component vector of float'
     58 ERROR: 0:180: 'trunc' : no matching overloaded function found 
     59 ERROR: 0:181: 'round' : no matching overloaded function found 
     60 ERROR: 0:181: '=' :  cannot convert from ' const float' to ' temp 2-component vector of float'
     61 ERROR: 0:182: 'roundEven' : no matching overloaded function found 
     62 ERROR: 0:182: '=' :  cannot convert from ' const float' to ' temp 2-component vector of float'
     63 ERROR: 0:183: 'isnan' : no matching overloaded function found 
     64 ERROR: 0:183: '=' :  cannot convert from ' const float' to ' temp 2-component vector of bool'
     65 ERROR: 0:184: 'isinf' : no matching overloaded function found 
     66 ERROR: 0:184: '=' :  cannot convert from ' const float' to ' temp 4-component vector of bool'
     67 ERROR: 0:186: 'sinh' : no matching overloaded function found 
     68 ERROR: 0:187: 'cosh' : no matching overloaded function found 
     69 ERROR: 0:187: 'tanh' : no matching overloaded function found 
     70 ERROR: 0:188: 'c4D' : undeclared identifier 
     71 ERROR: 0:188: 'asinh' : no matching overloaded function found 
     72 ERROR: 0:188: 'acosh' : no matching overloaded function found 
     73 ERROR: 0:189: 'atanh' : no matching overloaded function found 
     74 ERROR: 0:191: 'gl_VertexID' : undeclared identifier 
     75 ERROR: 0:191: '=' :  cannot convert from ' temp float' to ' temp int'
     76 ERROR: 0:192: 'gl_ClipDistance' : undeclared identifier 
     77 ERROR: 0:192: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
     78 ERROR: 0:192: 'assign' :  l-value required (can't modify a const)
     79 ERROR: 0:195: 'gl_ModelViewMatrix' : identifiers starting with "gl_" are reserved 
     80 ERROR: 0:200: 'token pasting (##)' : not supported for this version or the enabled extensions 
     81 ERROR: 0:203: 'token pasting (##)' : not supported for this version or the enabled extensions 
     82 ERROR: 80 compilation errors.  No code generated.
     83 
     84 
     85 Shader version: 120
     86 ERROR: node is still EOpNull!
     87 0:15  Function Definition: main( ( global void)
     88 0:15    Function Parameters: 
     89 0:17    Sequence
     90 0:17      move second child to first child ( temp 2-component vector of float)
     91 0:17        'centTexCoord' ( invariant smooth out 2-component vector of float)
     92 0:17        'attv2' ( in 2-component vector of float)
     93 0:18      move second child to first child ( temp 4-component vector of float)
     94 0:18        'gl_Position' ( invariant gl_Position 4-component vector of float Position)
     95 0:18        'attv4' ( in 4-component vector of float)
     96 0:20      move second child to first child ( temp 4-component vector of float)
     97 0:20        'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
     98 0:20        'attv4' ( in 4-component vector of float)
     99 0:21      move second child to first child ( temp float)
    100 0:21        Constant:
    101 0:21          0.000000
    102 0:21        Constant:
    103 0:21          0.200000
    104 0:25      move second child to first child ( temp 4-component vector of float)
    105 0:25        'gl_Position' ( invariant gl_Position 4-component vector of float Position)
    106 0:25        direct index ( temp 4-component vector of float)
    107 0:25          'b' ( temp 12-element array of 4-component vector of float)
    108 0:25          Constant:
    109 0:25            11 (const int)
    110 0:28      Sequence
    111 0:28        move second child to first child ( temp int)
    112 0:28          'a1' ( temp int)
    113 0:28          Constant:
    114 0:28            1 (const int)
    115 0:30      Sequence
    116 0:30        move second child to first child ( temp int)
    117 0:30          'aa' ( temp int)
    118 0:30          Constant:
    119 0:30            7 (const int)
    120 0:31      Sequence
    121 0:31        move second child to first child ( temp int)
    122 0:31          'a2' ( temp int)
    123 0:32      Sequence
    124 0:32        move second child to first child ( temp int)
    125 0:32          'a3' ( temp int)
    126 0:32          Constant:
    127 0:32            1 (const int)
    128 0:43      move second child to first child ( temp float)
    129 0:43        'gl_PointSize' ( invariant gl_PointSize float PointSize)
    130 0:43        Constant:
    131 0:43          3.800000
    132 0:61  Function Definition: overloadB(f1;f1; ( global void)
    133 0:61    Function Parameters: 
    134 0:61      '' ( in float)
    135 0:61      '' ( const (read only) float)
    136 0:78  Function Definition: foo( ( global void)
    137 0:78    Function Parameters: 
    138 0:?     Sequence
    139 0:83      Function Call: overloadB(f1;f1; ( global void)
    140 0:83        'f' ( temp float)
    141 0:83        'f' ( temp float)
    142 0:84      Function Call: overloadB(f1;f1; ( global void)
    143 0:84        'f' ( temp float)
    144 0:84        Constant:
    145 0:84          2.000000
    146 0:85      Function Call: overloadB(f1;f1; ( global void)
    147 0:85        Constant:
    148 0:85          1.000000
    149 0:85        Convert int to float ( temp float)
    150 0:85          'i' ( temp int)
    151 0:87      Constant:
    152 0:87        0.000000
    153 0:88      Function Call: overloadC(i1;i1; ( global 2-component vector of float)
    154 0:88        Constant:
    155 0:88          1 (const int)
    156 0:88        'i' ( temp int)
    157 0:89      Function Call: overloadC(vf2;vf2; ( global 2-component vector of float)
    158 0:89        Constant:
    159 0:89          1.000000
    160 0:89          1.000000
    161 0:89        Constant:
    162 0:89          2.000000
    163 0:89          2.000000
    164 0:90      Constant:
    165 0:90        0.000000
    166 0:91      Function Call: overloadC(vf2;vf2; ( global 2-component vector of float)
    167 0:91        Constant:
    168 0:91          1.000000
    169 0:91          1.000000
    170 0:91        Constant:
    171 0:91          2.000000
    172 0:91          2.000000
    173 0:93      Function Call: overloadD(i1;f1; ( global 3-component vector of float)
    174 0:93        'i' ( temp int)
    175 0:93        'f' ( temp float)
    176 0:94      Function Call: overloadD(f1;i1; ( global 3-component vector of float)
    177 0:94        'f' ( temp float)
    178 0:94        'i' ( temp int)
    179 0:95      Function Call: overloadD(f1;i1; ( global 3-component vector of float)
    180 0:95        Convert int to float ( temp float)
    181 0:95          'i' ( temp int)
    182 0:95        'i' ( temp int)
    183 0:98      Constant:
    184 0:98        0.000000
    185 0:100      Constant:
    186 0:100        0.841471
    187 0:101      texture ( global 4-component vector of float)
    188 0:101        's2D' ( uniform sampler2D)
    189 0:101        Constant:
    190 0:101          0.000000
    191 0:101          0.000000
    192 0:102      clamp ( global 4-component vector of float)
    193 0:102        'attv4' ( in 4-component vector of float)
    194 0:102        Constant:
    195 0:102          0.000000
    196 0:102        Constant:
    197 0:102          1.000000
    198 0:103      clamp ( global 4-component vector of float)
    199 0:103        Convert int to float ( temp 4-component vector of float)
    200 0:103          Convert float to int ( temp 4-component vector of int)
    201 0:103            'attv4' ( in 4-component vector of float)
    202 0:103        Constant:
    203 0:103          0.000000
    204 0:103        Constant:
    205 0:103          1.000000
    206 0:106      Constant:
    207 0:106        0.000000
    208 0:107      Constant:
    209 0:107        0.000000
    210 0:108      Constant:
    211 0:108        0.000000
    212 0:109      Function Call: overloadE(vf2; ( global 3-component vector of float)
    213 0:109        Constant:
    214 0:109          3.300000
    215 0:109          3.300000
    216 0:110      Function Call: overloadE(mf22; ( global 3-component vector of float)
    217 0:110        Constant:
    218 0:110          0.500000
    219 0:110          0.000000
    220 0:110          0.000000
    221 0:110          0.500000
    222 0:111      Constant:
    223 0:111        0.000000
    224 0:112      Function Call: overloadE(vf2; ( global 3-component vector of float)
    225 0:112        Constant:
    226 0:112          1.000000
    227 0:112          1.000000
    228 0:115      Function Call: overloadE(f1[2]; ( global 3-component vector of float)
    229 0:115        'b' ( temp 2-element array of float)
    230 0:117      Constant:
    231 0:117        0.000000
    232 0:118      Function Call: overloadF(i1; ( global 3-component vector of float)
    233 0:118        Constant:
    234 0:118          1 (const int)
    235 0:128  Function Definition: foo2( ( global void)
    236 0:128    Function Parameters: 
    237 0:?     Sequence
    238 0:135      Comma ( global void)
    239 0:135        Function Call: outFun(f1;vi2;i1;f1; ( global void)
    240 0:135          Convert int to float ( temp float)
    241 0:135            'i' ( temp int)
    242 0:135          'tempArg' ( temp 2-component vector of int)
    243 0:135          'i' ( temp int)
    244 0:135          'f' ( temp float)
    245 0:135        move second child to first child ( temp 2-component vector of float)
    246 0:135          'v2' ( temp 2-component vector of float)
    247 0:135          Convert int to float ( temp 2-component vector of float)
    248 0:135            'tempArg' ( temp 2-component vector of int)
    249 0:136      Comma ( global int)
    250 0:136        move second child to first child ( temp int)
    251 0:136          'tempReturn' ( global int)
    252 0:136          Function Call: outFunRet(f1;i1;i1;vi4; ( global int)
    253 0:136            Convert int to float ( temp float)
    254 0:136              'i' ( temp int)
    255 0:136            'tempArg' ( temp int)
    256 0:136            'i' ( temp int)
    257 0:136            'tempArg' ( temp 4-component vector of int)
    258 0:136        move second child to first child ( temp float)
    259 0:136          'f' ( temp float)
    260 0:136          Convert int to float ( temp float)
    261 0:136            'tempArg' ( temp int)
    262 0:136        move second child to first child ( temp 4-component vector of float)
    263 0:136          'v4' ( temp 4-component vector of float)
    264 0:136          Convert int to float ( temp 4-component vector of float)
    265 0:136            'tempArg' ( temp 4-component vector of int)
    266 0:136        'tempReturn' ( global int)
    267 0:137      Sequence
    268 0:137        move second child to first child ( temp float)
    269 0:137          'ret' ( temp float)
    270 0:137          Convert int to float ( temp float)
    271 0:137            Comma ( global int)
    272 0:137              move second child to first child ( temp int)
    273 0:137                'tempReturn' ( global int)
    274 0:137                Function Call: outFunRet(f1;i1;i1;vi4; ( global int)
    275 0:137                  Convert int to float ( temp float)
    276 0:137                    'i' ( temp int)
    277 0:137                  'tempArg' ( temp int)
    278 0:137                  'i' ( temp int)
    279 0:137                  'tempArg' ( temp 4-component vector of int)
    280 0:137              move second child to first child ( temp float)
    281 0:137                'f' ( temp float)
    282 0:137                Convert int to float ( temp float)
    283 0:137                  'tempArg' ( temp int)
    284 0:137              move second child to first child ( temp 4-component vector of float)
    285 0:137                'v4' ( temp 4-component vector of float)
    286 0:137                Convert int to float ( temp 4-component vector of float)
    287 0:137                  'tempArg' ( temp 4-component vector of int)
    288 0:137              'tempReturn' ( global int)
    289 0:138      Sequence
    290 0:138        move second child to first child ( temp 2-component vector of float)
    291 0:138          'ret2' ( temp 2-component vector of float)
    292 0:138          Convert int to float ( temp 2-component vector of float)
    293 0:138            Comma ( global 2-component vector of int)
    294 0:138              move second child to first child ( temp 2-component vector of int)
    295 0:138                'tempReturn' ( global 2-component vector of int)
    296 0:138                Function Call: outFunRet(f1;vi4;i1;vi4; ( global 2-component vector of int)
    297 0:138                  Convert int to float ( temp float)
    298 0:138                    'i' ( temp int)
    299 0:138                  'tempArg' ( temp 4-component vector of int)
    300 0:138                  'i' ( temp int)
    301 0:138                  'tempArg' ( temp 4-component vector of int)
    302 0:138              move second child to first child ( temp 4-component vector of float)
    303 0:138                'v4' ( temp 4-component vector of float)
    304 0:138                Convert int to float ( temp 4-component vector of float)
    305 0:138                  'tempArg' ( temp 4-component vector of int)
    306 0:138              move second child to first child ( temp 4-component vector of float)
    307 0:138                'v4' ( temp 4-component vector of float)
    308 0:138                Convert int to float ( temp 4-component vector of float)
    309 0:138                  'tempArg' ( temp 4-component vector of int)
    310 0:138              'tempReturn' ( global 2-component vector of int)
    311 0:139      Sequence
    312 0:139        move second child to first child ( temp bool)
    313 0:139          'b' ( temp bool)
    314 0:139          any ( global bool)
    315 0:139            Compare Less Than ( global 4-component vector of bool)
    316 0:139              'v4' ( temp 4-component vector of float)
    317 0:139              'attv4' ( in 4-component vector of float)
    318 0:142  Function Definition: noise( ( global void)
    319 0:142    Function Parameters: 
    320 0:144    Sequence
    321 0:144      Sequence
    322 0:144        move second child to first child ( temp float)
    323 0:144          'f1' ( temp float)
    324 0:144          noise ( global float)
    325 0:144            Constant:
    326 0:144              1.000000
    327 0:145      Sequence
    328 0:145        move second child to first child ( temp 2-component vector of float)
    329 0:145          'f2' ( temp 2-component vector of float)
    330 0:145          noise ( global 2-component vector of float)
    331 0:145            Constant:
    332 0:145              1.000000
    333 0:145              1.000000
    334 0:146      Sequence
    335 0:146        move second child to first child ( temp 3-component vector of float)
    336 0:146          'f3' ( temp 3-component vector of float)
    337 0:146          noise ( global 3-component vector of float)
    338 0:146            Constant:
    339 0:146              1.000000
    340 0:146              1.000000
    341 0:146              1.000000
    342 0:147      Sequence
    343 0:147        move second child to first child ( temp 4-component vector of float)
    344 0:147          'f4' ( temp 4-component vector of float)
    345 0:147          noise ( global 4-component vector of float)
    346 0:147            Constant:
    347 0:147              1.000000
    348 0:147              1.000000
    349 0:147              1.000000
    350 0:147              1.000000
    351 0:162  Function Definition: foo213( ( global void)
    352 0:162    Function Parameters: 
    353 0:164    Sequence
    354 0:164      Sequence
    355 0:164        move second child to first child ( temp float)
    356 0:164          'f' ( temp float)
    357 0:164          Constant:
    358 0:164            3.000000
    359 0:165      switch
    360 0:165      condition
    361 0:165        'c' ( uniform int)
    362 0:165      body
    363 0:165        Sequence
    364 0:166          case:  with expression
    365 0:166            Constant:
    366 0:166              1 (const int)
    367 0:?           Sequence
    368 0:167            move second child to first child ( temp float)
    369 0:167              'f' ( temp float)
    370 0:167              sine ( global float)
    371 0:167                'f' ( temp float)
    372 0:168            Branch: Break
    373 0:169          case:  with expression
    374 0:169            Constant:
    375 0:169              2 (const int)
    376 0:?           Sequence
    377 0:170            move second child to first child ( temp float)
    378 0:170              'f' ( temp float)
    379 0:170              component-wise multiply ( temp float)
    380 0:170                'f' ( temp float)
    381 0:170                'f' ( temp float)
    382 0:171          default: 
    383 0:?           Sequence
    384 0:172            move second child to first child ( temp float)
    385 0:172              'f' ( temp float)
    386 0:172              Constant:
    387 0:172                3.000000
    388 0:176      inclusive-or ( temp int)
    389 0:176        left-shift ( temp int)
    390 0:176          'i' ( temp int)
    391 0:176          Constant:
    392 0:176            3 (const int)
    393 0:176        Constant:
    394 0:176          69 (const int)
    395 0:180      Sequence
    396 0:180        move second child to first child ( temp float)
    397 0:180          't' ( temp float)
    398 0:180          Constant:
    399 0:180            0.000000
    400 0:186      Constant:
    401 0:186        0.000000
    402 0:188      Constant:
    403 0:188        0.000000
    404 0:189      Constant:
    405 0:189        0.000000
    406 0:192      move second child to first child ( temp float)
    407 0:192        Constant:
    408 0:192          0.000000
    409 0:192        Constant:
    410 0:192          0.300000
    411 0:?   Linker Objects
    412 0:?     'i' ( in 4-component vector of float)
    413 0:?     'o' ( smooth out 4-component vector of float)
    414 0:?     'attv2' ( in 2-component vector of float)
    415 0:?     'attv4' ( in 4-component vector of float)
    416 0:?     's2D' ( uniform sampler2D)
    417 0:?     'centTexCoord' ( invariant smooth out 2-component vector of float)
    418 0:?     'initted' ( uniform float)
    419 0:?       3.400000
    420 0:?     'concall' ( const float)
    421 0:?       0.295520
    422 0:?     'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord)
    423 0:?     'c' ( uniform int)
    424 0:?     'x' ( in 2-component vector of int)
    425 0:?     'v2a' ( in 2-component vector of float)
    426 0:?     'c1D' ( in float)
    427 0:?     'c2D' ( in 2-component vector of float)
    428 0:?     'c3D' ( in 3-component vector of float)
    429 0:?     'v4' ( uniform 4-component vector of float)
    430 0:?     'abcdef' ( global int)
    431 0:?     'qrstuv' ( global int)
    432 
    433 
    434 Linked vertex stage:
    435 
    436 
    437 Shader version: 120
    438 ERROR: node is still EOpNull!
    439 0:15  Function Definition: main( ( global void)
    440 0:15    Function Parameters: 
    441 0:17    Sequence
    442 0:17      move second child to first child ( temp 2-component vector of float)
    443 0:17        'centTexCoord' ( invariant smooth out 2-component vector of float)
    444 0:17        'attv2' ( in 2-component vector of float)
    445 0:18      move second child to first child ( temp 4-component vector of float)
    446 0:18        'gl_Position' ( invariant gl_Position 4-component vector of float Position)
    447 0:18        'attv4' ( in 4-component vector of float)
    448 0:20      move second child to first child ( temp 4-component vector of float)
    449 0:20        'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
    450 0:20        'attv4' ( in 4-component vector of float)
    451 0:21      move second child to first child ( temp float)
    452 0:21        Constant:
    453 0:21          0.000000
    454 0:21        Constant:
    455 0:21          0.200000
    456 0:25      move second child to first child ( temp 4-component vector of float)
    457 0:25        'gl_Position' ( invariant gl_Position 4-component vector of float Position)
    458 0:25        direct index ( temp 4-component vector of float)
    459 0:25          'b' ( temp 12-element array of 4-component vector of float)
    460 0:25          Constant:
    461 0:25            11 (const int)
    462 0:28      Sequence
    463 0:28        move second child to first child ( temp int)
    464 0:28          'a1' ( temp int)
    465 0:28          Constant:
    466 0:28            1 (const int)
    467 0:30      Sequence
    468 0:30        move second child to first child ( temp int)
    469 0:30          'aa' ( temp int)
    470 0:30          Constant:
    471 0:30            7 (const int)
    472 0:31      Sequence
    473 0:31        move second child to first child ( temp int)
    474 0:31          'a2' ( temp int)
    475 0:32      Sequence
    476 0:32        move second child to first child ( temp int)
    477 0:32          'a3' ( temp int)
    478 0:32          Constant:
    479 0:32            1 (const int)
    480 0:43      move second child to first child ( temp float)
    481 0:43        'gl_PointSize' ( invariant gl_PointSize float PointSize)
    482 0:43        Constant:
    483 0:43          3.800000
    484 0:?   Linker Objects
    485 0:?     'i' ( in 4-component vector of float)
    486 0:?     'o' ( smooth out 4-component vector of float)
    487 0:?     'attv2' ( in 2-component vector of float)
    488 0:?     'attv4' ( in 4-component vector of float)
    489 0:?     's2D' ( uniform sampler2D)
    490 0:?     'centTexCoord' ( invariant smooth out 2-component vector of float)
    491 0:?     'initted' ( uniform float)
    492 0:?       3.400000
    493 0:?     'concall' ( const float)
    494 0:?       0.295520
    495 0:?     'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord)
    496 0:?     'c' ( uniform int)
    497 0:?     'x' ( in 2-component vector of int)
    498 0:?     'v2a' ( in 2-component vector of float)
    499 0:?     'c1D' ( in float)
    500 0:?     'c2D' ( in 2-component vector of float)
    501 0:?     'c3D' ( in 3-component vector of float)
    502 0:?     'v4' ( uniform 4-component vector of float)
    503 0:?     'abcdef' ( global int)
    504 0:?     'qrstuv' ( global int)
    505 
    506