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      1 130.vert
      2 ERROR: 0:59: 'gl_InstanceID' : undeclared identifier 
      3 ERROR: 0:59: '=' :  cannot convert from ' temp float' to ' temp int'
      4 ERROR: 0:61: 'texelFetch' : no matching overloaded function found 
      5 ERROR: 0:61: 'assign' :  cannot convert from ' const float' to ' temp int'
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 130
     10 ERROR: node is still EOpNull!
     11 0:15  Function Definition: main( ( global void)
     12 0:15    Function Parameters: 
     13 0:17    Sequence
     14 0:17      Sequence
     15 0:17        move second child to first child ( temp float)
     16 0:17          'f' ( temp float)
     17 0:17          Constant:
     18 0:17            3.000000
     19 0:18      switch
     20 0:18      condition
     21 0:18        'c' ( uniform int)
     22 0:18      body
     23 0:18        Sequence
     24 0:19          case:  with expression
     25 0:19            Constant:
     26 0:19              1 (const int)
     27 0:?           Sequence
     28 0:20            move second child to first child ( temp float)
     29 0:20              'f' ( temp float)
     30 0:20              sine ( global float)
     31 0:20                'f' ( temp float)
     32 0:21            Branch: Break
     33 0:22          case:  with expression
     34 0:22            Constant:
     35 0:22              2 (const int)
     36 0:?           Sequence
     37 0:23            move second child to first child ( temp float)
     38 0:23              'f' ( temp float)
     39 0:23              component-wise multiply ( temp float)
     40 0:23                'f' ( temp float)
     41 0:23                'f' ( temp float)
     42 0:24          default: 
     43 0:?           Sequence
     44 0:25            move second child to first child ( temp float)
     45 0:25              'f' ( temp float)
     46 0:25              Constant:
     47 0:25                3.000000
     48 0:29      move second child to first child ( temp uint)
     49 0:29        'i' ( temp uint)
     50 0:29        direct index ( temp uint)
     51 0:29          texture ( global 4-component vector of uint)
     52 0:29            'us2D' ( uniform usampler2D)
     53 0:29            Convert int to float ( temp 2-component vector of float)
     54 0:29              'x' ( in 2-component vector of int)
     55 0:29          Constant:
     56 0:29            3 (const int)
     57 0:30      inclusive-or ( temp uint)
     58 0:30        left-shift ( temp uint)
     59 0:30          'i' ( temp uint)
     60 0:30          Constant:
     61 0:30            3 (const uint)
     62 0:30        Constant:
     63 0:30          69 (const uint)
     64 0:33      Sequence
     65 0:33        move second child to first child ( temp 3-component vector of float)
     66 0:33          'v11' ( temp 3-component vector of float)
     67 0:33          modf ( global 3-component vector of float)
     68 0:33            'modfIn' ( temp 3-component vector of float)
     69 0:33            'modfOut' ( temp 3-component vector of float)
     70 0:34      Sequence
     71 0:34        move second child to first child ( temp float)
     72 0:34          't' ( temp float)
     73 0:34          trunc ( global float)
     74 0:34            'f' ( temp float)
     75 0:35      Sequence
     76 0:35        move second child to first child ( temp 2-component vector of float)
     77 0:35          'v12' ( temp 2-component vector of float)
     78 0:35          round ( global 2-component vector of float)
     79 0:35            'v2a' ( in 2-component vector of float)
     80 0:36      Sequence
     81 0:36        move second child to first child ( temp 2-component vector of float)
     82 0:36          'v13' ( temp 2-component vector of float)
     83 0:36          roundEven ( global 2-component vector of float)
     84 0:36            'v2a' ( in 2-component vector of float)
     85 0:37      Sequence
     86 0:37        move second child to first child ( temp 2-component vector of bool)
     87 0:37          'b10' ( temp 2-component vector of bool)
     88 0:37          isnan ( global 2-component vector of bool)
     89 0:37            'v2a' ( in 2-component vector of float)
     90 0:38      Sequence
     91 0:38        move second child to first child ( temp 4-component vector of bool)
     92 0:38          'b11' ( temp 4-component vector of bool)
     93 0:38          isinf ( global 4-component vector of bool)
     94 0:38            'v4' ( uniform 4-component vector of float)
     95 0:40      add ( temp 2-component vector of float)
     96 0:40        hyp. sine ( global float)
     97 0:40          'c1D' ( in float)
     98 0:41        vector-scale ( temp 2-component vector of float)
     99 0:41          hyp. cosine ( global float)
    100 0:41            'c1D' ( in float)
    101 0:41          hyp. tangent ( global 2-component vector of float)
    102 0:41            'c2D' ( in 2-component vector of float)
    103 0:42      add ( temp 4-component vector of float)
    104 0:42        arc hyp. sine ( global 4-component vector of float)
    105 0:42          'c4D' ( smooth temp 4-component vector of float)
    106 0:42        arc hyp. cosine ( global 4-component vector of float)
    107 0:42          'c4D' ( smooth temp 4-component vector of float)
    108 0:43      arc hyp. tangent ( global 3-component vector of float)
    109 0:43        'c3D' ( in 3-component vector of float)
    110 0:45      Sequence
    111 0:45        move second child to first child ( temp int)
    112 0:45          'id' ( temp int)
    113 0:45          'gl_VertexID' ( gl_VertexId int VertexId)
    114 0:46      move second child to first child ( temp float)
    115 0:46        direct index ( smooth temp float ClipDistance)
    116 0:46          'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
    117 0:46          Constant:
    118 0:46            1 (const int)
    119 0:46        Constant:
    120 0:46          0.300000
    121 0:57  Function Definition: foo88( ( global void)
    122 0:57    Function Parameters: 
    123 0:?     Sequence
    124 0:61      'id' ( temp int)
    125 0:63      'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
    126 0:64      'gl_Color' ( in 4-component vector of float Color)
    127 0:65      direct index ( temp structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
    128 0:65        'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
    129 0:65        Constant:
    130 0:65          0 (const int)
    131 0:66      far: direct index for structure ( global float)
    132 0:66        'gl_DepthRange' ( uniform structure{ global float near,  global float far,  global float diff})
    133 0:66        Constant:
    134 0:66          1 (const int)
    135 0:67      'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
    136 0:68      'gl_FogFragCoord' ( smooth out float FogFragCoord)
    137 0:69      'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
    138 0:?   Linker Objects
    139 0:?     'c' ( uniform int)
    140 0:?     'us2D' ( uniform usampler2D)
    141 0:?     'x' ( in 2-component vector of int)
    142 0:?     'v2a' ( in 2-component vector of float)
    143 0:?     'c1D' ( in float)
    144 0:?     'c2D' ( in 2-component vector of float)
    145 0:?     'c3D' ( in 3-component vector of float)
    146 0:?     'c4D' ( smooth temp 4-component vector of float)
    147 0:?     'v4' ( uniform 4-component vector of float)
    148 0:?     'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
    149 0:?     'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
    150 0:?     'abcdef' ( global int)
    151 0:?     'qrstuv' ( global int)
    152 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    153 
    154 
    155 Linked vertex stage:
    156 
    157 ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
    158 
    159 Shader version: 130
    160 ERROR: node is still EOpNull!
    161 0:15  Function Definition: main( ( global void)
    162 0:15    Function Parameters: 
    163 0:17    Sequence
    164 0:17      Sequence
    165 0:17        move second child to first child ( temp float)
    166 0:17          'f' ( temp float)
    167 0:17          Constant:
    168 0:17            3.000000
    169 0:18      switch
    170 0:18      condition
    171 0:18        'c' ( uniform int)
    172 0:18      body
    173 0:18        Sequence
    174 0:19          case:  with expression
    175 0:19            Constant:
    176 0:19              1 (const int)
    177 0:?           Sequence
    178 0:20            move second child to first child ( temp float)
    179 0:20              'f' ( temp float)
    180 0:20              sine ( global float)
    181 0:20                'f' ( temp float)
    182 0:21            Branch: Break
    183 0:22          case:  with expression
    184 0:22            Constant:
    185 0:22              2 (const int)
    186 0:?           Sequence
    187 0:23            move second child to first child ( temp float)
    188 0:23              'f' ( temp float)
    189 0:23              component-wise multiply ( temp float)
    190 0:23                'f' ( temp float)
    191 0:23                'f' ( temp float)
    192 0:24          default: 
    193 0:?           Sequence
    194 0:25            move second child to first child ( temp float)
    195 0:25              'f' ( temp float)
    196 0:25              Constant:
    197 0:25                3.000000
    198 0:29      move second child to first child ( temp uint)
    199 0:29        'i' ( temp uint)
    200 0:29        direct index ( temp uint)
    201 0:29          texture ( global 4-component vector of uint)
    202 0:29            'us2D' ( uniform usampler2D)
    203 0:29            Convert int to float ( temp 2-component vector of float)
    204 0:29              'x' ( in 2-component vector of int)
    205 0:29          Constant:
    206 0:29            3 (const int)
    207 0:30      inclusive-or ( temp uint)
    208 0:30        left-shift ( temp uint)
    209 0:30          'i' ( temp uint)
    210 0:30          Constant:
    211 0:30            3 (const uint)
    212 0:30        Constant:
    213 0:30          69 (const uint)
    214 0:33      Sequence
    215 0:33        move second child to first child ( temp 3-component vector of float)
    216 0:33          'v11' ( temp 3-component vector of float)
    217 0:33          modf ( global 3-component vector of float)
    218 0:33            'modfIn' ( temp 3-component vector of float)
    219 0:33            'modfOut' ( temp 3-component vector of float)
    220 0:34      Sequence
    221 0:34        move second child to first child ( temp float)
    222 0:34          't' ( temp float)
    223 0:34          trunc ( global float)
    224 0:34            'f' ( temp float)
    225 0:35      Sequence
    226 0:35        move second child to first child ( temp 2-component vector of float)
    227 0:35          'v12' ( temp 2-component vector of float)
    228 0:35          round ( global 2-component vector of float)
    229 0:35            'v2a' ( in 2-component vector of float)
    230 0:36      Sequence
    231 0:36        move second child to first child ( temp 2-component vector of float)
    232 0:36          'v13' ( temp 2-component vector of float)
    233 0:36          roundEven ( global 2-component vector of float)
    234 0:36            'v2a' ( in 2-component vector of float)
    235 0:37      Sequence
    236 0:37        move second child to first child ( temp 2-component vector of bool)
    237 0:37          'b10' ( temp 2-component vector of bool)
    238 0:37          isnan ( global 2-component vector of bool)
    239 0:37            'v2a' ( in 2-component vector of float)
    240 0:38      Sequence
    241 0:38        move second child to first child ( temp 4-component vector of bool)
    242 0:38          'b11' ( temp 4-component vector of bool)
    243 0:38          isinf ( global 4-component vector of bool)
    244 0:38            'v4' ( uniform 4-component vector of float)
    245 0:40      add ( temp 2-component vector of float)
    246 0:40        hyp. sine ( global float)
    247 0:40          'c1D' ( in float)
    248 0:41        vector-scale ( temp 2-component vector of float)
    249 0:41          hyp. cosine ( global float)
    250 0:41            'c1D' ( in float)
    251 0:41          hyp. tangent ( global 2-component vector of float)
    252 0:41            'c2D' ( in 2-component vector of float)
    253 0:42      add ( temp 4-component vector of float)
    254 0:42        arc hyp. sine ( global 4-component vector of float)
    255 0:42          'c4D' ( smooth temp 4-component vector of float)
    256 0:42        arc hyp. cosine ( global 4-component vector of float)
    257 0:42          'c4D' ( smooth temp 4-component vector of float)
    258 0:43      arc hyp. tangent ( global 3-component vector of float)
    259 0:43        'c3D' ( in 3-component vector of float)
    260 0:45      Sequence
    261 0:45        move second child to first child ( temp int)
    262 0:45          'id' ( temp int)
    263 0:45          'gl_VertexID' ( gl_VertexId int VertexId)
    264 0:46      move second child to first child ( temp float)
    265 0:46        direct index ( smooth temp float ClipDistance)
    266 0:46          'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance)
    267 0:46          Constant:
    268 0:46            1 (const int)
    269 0:46        Constant:
    270 0:46          0.300000
    271 0:?   Linker Objects
    272 0:?     'c' ( uniform int)
    273 0:?     'us2D' ( uniform usampler2D)
    274 0:?     'x' ( in 2-component vector of int)
    275 0:?     'v2a' ( in 2-component vector of float)
    276 0:?     'c1D' ( in float)
    277 0:?     'c2D' ( in 2-component vector of float)
    278 0:?     'c3D' ( in 3-component vector of float)
    279 0:?     'c4D' ( smooth temp 4-component vector of float)
    280 0:?     'v4' ( uniform 4-component vector of float)
    281 0:?     'gl_ClipDistance' ( smooth out 2-element array of float ClipDistance)
    282 0:?     'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord)
    283 0:?     'abcdef' ( global int)
    284 0:?     'qrstuv' ( global int)
    285 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    286 
    287