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      1 140.vert
      2 ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved 
      3 ERROR: 0:25: 'location' : not supported for this version or the enabled extensions 
      4 ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions 
      5 ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
      6 ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position
      7 ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
      8 ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use 
      9 ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use 
     10 ERROR: 0:51: 'texelFetch' : no matching overloaded function found 
     11 ERROR: 0:53: 'texture' : no matching overloaded function found 
     12 ERROR: 0:63: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
     13 ERROR: 0:64: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
     14 ERROR: 12 compilation errors.  No code generated.
     15 
     16 
     17 Shader version: 140
     18 Requested GL_ARB_explicit_attrib_location
     19 Requested GL_ARB_separate_shader_objects
     20 Requested GL_EXT_device_group
     21 Requested GL_EXT_multiview
     22 ERROR: node is still EOpNull!
     23 0:9  Function Definition: main( ( global void)
     24 0:9    Function Parameters: 
     25 0:11    Sequence
     26 0:11      Sequence
     27 0:11        move second child to first child ( temp int)
     28 0:11          'id' ( temp int)
     29 0:11          'gl_InstanceID' ( gl_InstanceId int InstanceId)
     30 0:12      add second child into first child ( temp int)
     31 0:12        'id' ( temp int)
     32 0:12        anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int)
     33 0:12          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
     34 0:12          Constant:
     35 0:12            0 (const uint)
     36 0:13      add second child into first child ( temp int)
     37 0:13        'id' ( temp int)
     38 0:13        direct index ( temp int)
     39 0:13          textureFetch ( global 4-component vector of int)
     40 0:13            'sbuf' ( uniform isamplerBuffer)
     41 0:13            Constant:
     42 0:13              8 (const int)
     43 0:13          Constant:
     44 0:13            3 (const int)
     45 0:14      'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
     46 0:15      'gl_Color' ( in 4-component vector of float Color)
     47 0:16      direct index ( temp structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
     48 0:16        'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
     49 0:16        Constant:
     50 0:16          0 (const int)
     51 0:17      far: direct index for structure ( global float)
     52 0:17        'gl_DepthRange' ( uniform structure{ global float near,  global float far,  global float diff})
     53 0:17        Constant:
     54 0:17          1 (const int)
     55 0:18      'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
     56 0:19      'gl_FogFragCoord' ( smooth out float FogFragCoord)
     57 0:20      'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
     58 0:48  Function Definition: foo( ( global void)
     59 0:48    Function Parameters: 
     60 0:50    Sequence
     61 0:50      Sequence
     62 0:50        move second child to first child ( temp 4-component vector of float)
     63 0:50          'v' ( temp 4-component vector of float)
     64 0:50          textureFetch ( global 4-component vector of float)
     65 0:50            's2dr' ( uniform sampler2DRect)
     66 0:50            'itloc2' ( in 2-component vector of int)
     67 0:51      add second child into first child ( temp 4-component vector of float)
     68 0:51        'v' ( temp 4-component vector of float)
     69 0:51        Constant:
     70 0:51          0.000000
     71 0:52      add second child into first child ( temp 4-component vector of float)
     72 0:52        'v' ( temp 4-component vector of float)
     73 0:52        texture ( global 4-component vector of float)
     74 0:52          's2dr' ( uniform sampler2DRect)
     75 0:52          'tloc2' ( in 2-component vector of float)
     76 0:53      add second child into first child ( temp 4-component vector of float)
     77 0:53        'v' ( temp 4-component vector of float)
     78 0:53        Constant:
     79 0:53          0.000000
     80 0:54      add second child into first child ( temp 4-component vector of float)
     81 0:54        'v' ( temp 4-component vector of float)
     82 0:54        texture ( global float)
     83 0:54          's2drs' ( uniform sampler2DRectShadow)
     84 0:54          'tloc3' ( in 3-component vector of float)
     85 0:55      add second child into first child ( temp 4-component vector of float)
     86 0:55        'v' ( temp 4-component vector of float)
     87 0:55        textureProj ( global 4-component vector of float)
     88 0:55          's2dr' ( uniform sampler2DRect)
     89 0:55          'tloc3' ( in 3-component vector of float)
     90 0:56      add second child into first child ( temp 4-component vector of float)
     91 0:56        'v' ( temp 4-component vector of float)
     92 0:56        textureProj ( global 4-component vector of float)
     93 0:56          's2dr' ( uniform sampler2DRect)
     94 0:56          'tloc4' ( in 4-component vector of float)
     95 0:57      add second child into first child ( temp 4-component vector of float)
     96 0:57        'v' ( temp 4-component vector of float)
     97 0:57        textureProjGradOffset ( global 4-component vector of float)
     98 0:57          's2dr' ( uniform sampler2DRect)
     99 0:57          'tloc4' ( in 4-component vector of float)
    100 0:57          Constant:
    101 0:57            0.000000
    102 0:57            0.000000
    103 0:57          Constant:
    104 0:57            0.000000
    105 0:57            0.000000
    106 0:57          Constant:
    107 0:57            1 (const int)
    108 0:57            2 (const int)
    109 0:58      add second child into first child ( temp 4-component vector of float)
    110 0:58        'v' ( temp 4-component vector of float)
    111 0:58        textureProjGradOffset ( global float)
    112 0:58          's2drs' ( uniform sampler2DRectShadow)
    113 0:58          'tloc4' ( in 4-component vector of float)
    114 0:58          Constant:
    115 0:58            0.000000
    116 0:58            0.000000
    117 0:58          Constant:
    118 0:58            0.000000
    119 0:58            0.000000
    120 0:58          Constant:
    121 0:58            1 (const int)
    122 0:58            2 (const int)
    123 0:61  Function Definition: devi( ( global void)
    124 0:61    Function Parameters: 
    125 0:63    Sequence
    126 0:63      'gl_DeviceIndex' ( in int DeviceIndex)
    127 0:64      'gl_ViewIndex' ( in int ViewIndex)
    128 0:75  Function Definition: devie( ( global void)
    129 0:75    Function Parameters: 
    130 0:77    Sequence
    131 0:77      'gl_DeviceIndex' ( in int DeviceIndex)
    132 0:78      'gl_ViewIndex' ( in int ViewIndex)
    133 0:?   Linker Objects
    134 0:?     'sbuf' ( uniform isamplerBuffer)
    135 0:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
    136 0:?     'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
    137 0:?     'gl_Position' ( smooth out 4-component vector of float)
    138 0:?     'locBad' (layout( location=9) in 4-component vector of float)
    139 0:?     'loc' (layout( location=9) in 4-component vector of float)
    140 0:?     'gl_PointSize' ( gl_PointSize float PointSize)
    141 0:?     'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
    142 0:?     'gl_FogFragCoord' ( smooth out float FogFragCoord)
    143 0:?     's2dr' ( uniform sampler2DRect)
    144 0:?     's2drs' ( uniform sampler2DRectShadow)
    145 0:?     'itloc2' ( in 2-component vector of int)
    146 0:?     'tloc2' ( in 2-component vector of float)
    147 0:?     'tloc3' ( in 3-component vector of float)
    148 0:?     'tloc4' ( in 4-component vector of float)
    149 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    150 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    151 
    152 
    153 Linked vertex stage:
    154 
    155 
    156 Shader version: 140
    157 Requested GL_ARB_explicit_attrib_location
    158 Requested GL_ARB_separate_shader_objects
    159 Requested GL_EXT_device_group
    160 Requested GL_EXT_multiview
    161 ERROR: node is still EOpNull!
    162 0:9  Function Definition: main( ( global void)
    163 0:9    Function Parameters: 
    164 0:11    Sequence
    165 0:11      Sequence
    166 0:11        move second child to first child ( temp int)
    167 0:11          'id' ( temp int)
    168 0:11          'gl_InstanceID' ( gl_InstanceId int InstanceId)
    169 0:12      add second child into first child ( temp int)
    170 0:12        'id' ( temp int)
    171 0:12        anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int)
    172 0:12          'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
    173 0:12          Constant:
    174 0:12            0 (const uint)
    175 0:13      add second child into first child ( temp int)
    176 0:13        'id' ( temp int)
    177 0:13        direct index ( temp int)
    178 0:13          textureFetch ( global 4-component vector of int)
    179 0:13            'sbuf' ( uniform isamplerBuffer)
    180 0:13            Constant:
    181 0:13              8 (const int)
    182 0:13          Constant:
    183 0:13            3 (const int)
    184 0:14      'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
    185 0:15      'gl_Color' ( in 4-component vector of float Color)
    186 0:16      direct index ( temp structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
    187 0:16        'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient,  global 4-component vector of float diffuse,  global 4-component vector of float specular,  global 4-component vector of float position,  global 4-component vector of float halfVector,  global 3-component vector of float spotDirection,  global float spotExponent,  global float spotCutoff,  global float spotCosCutoff,  global float constantAttenuation,  global float linearAttenuation,  global float quadraticAttenuation})
    188 0:16        Constant:
    189 0:16          0 (const int)
    190 0:17      far: direct index for structure ( global float)
    191 0:17        'gl_DepthRange' ( uniform structure{ global float near,  global float far,  global float diff})
    192 0:17        Constant:
    193 0:17          1 (const int)
    194 0:18      'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord)
    195 0:19      'gl_FogFragCoord' ( smooth out float FogFragCoord)
    196 0:20      'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
    197 0:?   Linker Objects
    198 0:?     'sbuf' ( uniform isamplerBuffer)
    199 0:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
    200 0:?     'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord)
    201 0:?     'gl_Position' ( smooth out 4-component vector of float)
    202 0:?     'locBad' (layout( location=9) in 4-component vector of float)
    203 0:?     'loc' (layout( location=9) in 4-component vector of float)
    204 0:?     'gl_PointSize' ( gl_PointSize float PointSize)
    205 0:?     'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex)
    206 0:?     'gl_FogFragCoord' ( smooth out float FogFragCoord)
    207 0:?     's2dr' ( uniform sampler2DRect)
    208 0:?     's2drs' ( uniform sampler2DRectShadow)
    209 0:?     'itloc2' ( in 2-component vector of int)
    210 0:?     'tloc2' ( in 2-component vector of float)
    211 0:?     'tloc3' ( in 3-component vector of float)
    212 0:?     'tloc4' ( in 4-component vector of float)
    213 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    214 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    215 
    216