1 140.vert 2 ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved 3 ERROR: 0:25: 'location' : not supported for this version or the enabled extensions 4 ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions 5 ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position 6 ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position 7 ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position 8 ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use 9 ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use 10 ERROR: 0:51: 'texelFetch' : no matching overloaded function found 11 ERROR: 0:53: 'texture' : no matching overloaded function found 12 ERROR: 0:63: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 13 ERROR: 0:64: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 14 ERROR: 12 compilation errors. No code generated. 15 16 17 Shader version: 140 18 Requested GL_ARB_explicit_attrib_location 19 Requested GL_ARB_separate_shader_objects 20 Requested GL_EXT_device_group 21 Requested GL_EXT_multiview 22 ERROR: node is still EOpNull! 23 0:9 Function Definition: main( ( global void) 24 0:9 Function Parameters: 25 0:11 Sequence 26 0:11 Sequence 27 0:11 move second child to first child ( temp int) 28 0:11 'id' ( temp int) 29 0:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) 30 0:12 add second child into first child ( temp int) 31 0:12 'id' ( temp int) 32 0:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) 33 0:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 34 0:12 Constant: 35 0:12 0 (const uint) 36 0:13 add second child into first child ( temp int) 37 0:13 'id' ( temp int) 38 0:13 direct index ( temp int) 39 0:13 textureFetch ( global 4-component vector of int) 40 0:13 'sbuf' ( uniform isamplerBuffer) 41 0:13 Constant: 42 0:13 8 (const int) 43 0:13 Constant: 44 0:13 3 (const int) 45 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 46 0:15 'gl_Color' ( in 4-component vector of float Color) 47 0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 48 0:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 49 0:16 Constant: 50 0:16 0 (const int) 51 0:17 far: direct index for structure ( global float) 52 0:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 53 0:17 Constant: 54 0:17 1 (const int) 55 0:18 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 56 0:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) 57 0:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 58 0:48 Function Definition: foo( ( global void) 59 0:48 Function Parameters: 60 0:50 Sequence 61 0:50 Sequence 62 0:50 move second child to first child ( temp 4-component vector of float) 63 0:50 'v' ( temp 4-component vector of float) 64 0:50 textureFetch ( global 4-component vector of float) 65 0:50 's2dr' ( uniform sampler2DRect) 66 0:50 'itloc2' ( in 2-component vector of int) 67 0:51 add second child into first child ( temp 4-component vector of float) 68 0:51 'v' ( temp 4-component vector of float) 69 0:51 Constant: 70 0:51 0.000000 71 0:52 add second child into first child ( temp 4-component vector of float) 72 0:52 'v' ( temp 4-component vector of float) 73 0:52 texture ( global 4-component vector of float) 74 0:52 's2dr' ( uniform sampler2DRect) 75 0:52 'tloc2' ( in 2-component vector of float) 76 0:53 add second child into first child ( temp 4-component vector of float) 77 0:53 'v' ( temp 4-component vector of float) 78 0:53 Constant: 79 0:53 0.000000 80 0:54 add second child into first child ( temp 4-component vector of float) 81 0:54 'v' ( temp 4-component vector of float) 82 0:54 texture ( global float) 83 0:54 's2drs' ( uniform sampler2DRectShadow) 84 0:54 'tloc3' ( in 3-component vector of float) 85 0:55 add second child into first child ( temp 4-component vector of float) 86 0:55 'v' ( temp 4-component vector of float) 87 0:55 textureProj ( global 4-component vector of float) 88 0:55 's2dr' ( uniform sampler2DRect) 89 0:55 'tloc3' ( in 3-component vector of float) 90 0:56 add second child into first child ( temp 4-component vector of float) 91 0:56 'v' ( temp 4-component vector of float) 92 0:56 textureProj ( global 4-component vector of float) 93 0:56 's2dr' ( uniform sampler2DRect) 94 0:56 'tloc4' ( in 4-component vector of float) 95 0:57 add second child into first child ( temp 4-component vector of float) 96 0:57 'v' ( temp 4-component vector of float) 97 0:57 textureProjGradOffset ( global 4-component vector of float) 98 0:57 's2dr' ( uniform sampler2DRect) 99 0:57 'tloc4' ( in 4-component vector of float) 100 0:57 Constant: 101 0:57 0.000000 102 0:57 0.000000 103 0:57 Constant: 104 0:57 0.000000 105 0:57 0.000000 106 0:57 Constant: 107 0:57 1 (const int) 108 0:57 2 (const int) 109 0:58 add second child into first child ( temp 4-component vector of float) 110 0:58 'v' ( temp 4-component vector of float) 111 0:58 textureProjGradOffset ( global float) 112 0:58 's2drs' ( uniform sampler2DRectShadow) 113 0:58 'tloc4' ( in 4-component vector of float) 114 0:58 Constant: 115 0:58 0.000000 116 0:58 0.000000 117 0:58 Constant: 118 0:58 0.000000 119 0:58 0.000000 120 0:58 Constant: 121 0:58 1 (const int) 122 0:58 2 (const int) 123 0:61 Function Definition: devi( ( global void) 124 0:61 Function Parameters: 125 0:63 Sequence 126 0:63 'gl_DeviceIndex' ( in int DeviceIndex) 127 0:64 'gl_ViewIndex' ( in int ViewIndex) 128 0:75 Function Definition: devie( ( global void) 129 0:75 Function Parameters: 130 0:77 Sequence 131 0:77 'gl_DeviceIndex' ( in int DeviceIndex) 132 0:78 'gl_ViewIndex' ( in int ViewIndex) 133 0:? Linker Objects 134 0:? 'sbuf' ( uniform isamplerBuffer) 135 0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 136 0:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord) 137 0:? 'gl_Position' ( smooth out 4-component vector of float) 138 0:? 'locBad' (layout( location=9) in 4-component vector of float) 139 0:? 'loc' (layout( location=9) in 4-component vector of float) 140 0:? 'gl_PointSize' ( gl_PointSize float PointSize) 141 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 142 0:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) 143 0:? 's2dr' ( uniform sampler2DRect) 144 0:? 's2drs' ( uniform sampler2DRectShadow) 145 0:? 'itloc2' ( in 2-component vector of int) 146 0:? 'tloc2' ( in 2-component vector of float) 147 0:? 'tloc3' ( in 3-component vector of float) 148 0:? 'tloc4' ( in 4-component vector of float) 149 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 150 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 151 152 153 Linked vertex stage: 154 155 156 Shader version: 140 157 Requested GL_ARB_explicit_attrib_location 158 Requested GL_ARB_separate_shader_objects 159 Requested GL_EXT_device_group 160 Requested GL_EXT_multiview 161 ERROR: node is still EOpNull! 162 0:9 Function Definition: main( ( global void) 163 0:9 Function Parameters: 164 0:11 Sequence 165 0:11 Sequence 166 0:11 move second child to first child ( temp int) 167 0:11 'id' ( temp int) 168 0:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) 169 0:12 add second child into first child ( temp int) 170 0:12 'id' ( temp int) 171 0:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) 172 0:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 173 0:12 Constant: 174 0:12 0 (const uint) 175 0:13 add second child into first child ( temp int) 176 0:13 'id' ( temp int) 177 0:13 direct index ( temp int) 178 0:13 textureFetch ( global 4-component vector of int) 179 0:13 'sbuf' ( uniform isamplerBuffer) 180 0:13 Constant: 181 0:13 8 (const int) 182 0:13 Constant: 183 0:13 3 (const int) 184 0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 185 0:15 'gl_Color' ( in 4-component vector of float Color) 186 0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 187 0:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 188 0:16 Constant: 189 0:16 0 (const int) 190 0:17 far: direct index for structure ( global float) 191 0:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 192 0:17 Constant: 193 0:17 1 (const int) 194 0:18 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 195 0:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) 196 0:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 197 0:? Linker Objects 198 0:? 'sbuf' ( uniform isamplerBuffer) 199 0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 200 0:? 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) 201 0:? 'gl_Position' ( smooth out 4-component vector of float) 202 0:? 'locBad' (layout( location=9) in 4-component vector of float) 203 0:? 'loc' (layout( location=9) in 4-component vector of float) 204 0:? 'gl_PointSize' ( gl_PointSize float PointSize) 205 0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 206 0:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) 207 0:? 's2dr' ( uniform sampler2DRect) 208 0:? 's2drs' ( uniform sampler2DRectShadow) 209 0:? 'itloc2' ( in 2-component vector of int) 210 0:? 'tloc2' ( in 2-component vector of float) 211 0:? 'tloc3' ( in 3-component vector of float) 212 0:? 'tloc4' ( in 4-component vector of float) 213 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 214 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 215 216