1 150.frag 2 ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 3 ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 4 ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord 5 ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use 6 ERROR: 4 compilation errors. No code generated. 7 8 9 Shader version: 150 10 gl_FragCoord pixel center is integer 11 gl_FragCoord origin is upper left 12 ERROR: node is still EOpNull! 13 0:9 Function Definition: main( ( global void) 14 0:9 Function Parameters: 15 0:11 Sequence 16 0:11 Sequence 17 0:11 move second child to first child ( temp 4-component vector of float) 18 0:11 'c' ( temp 4-component vector of float) 19 0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 20 0:18 Sequence 21 0:18 move second child to first child ( temp float) 22 0:18 'patch' ( global float) 23 0:18 Constant: 24 0:18 3.100000 25 0:31 Function Definition: barWxyz( ( global void) 26 0:31 Function Parameters: 27 0:33 Sequence 28 0:33 Sequence 29 0:33 move second child to first child ( temp 2-component vector of int) 30 0:33 't11' ( temp 2-component vector of int) 31 0:33 textureSize ( global 2-component vector of int) 32 0:33 'sms' ( uniform sampler2DMS) 33 0:34 Sequence 34 0:34 move second child to first child ( temp 2-component vector of int) 35 0:34 't12' ( temp 2-component vector of int) 36 0:34 textureSize ( global 2-component vector of int) 37 0:34 'isms' ( uniform isampler2DMS) 38 0:35 Sequence 39 0:35 move second child to first child ( temp 2-component vector of int) 40 0:35 't13' ( temp 2-component vector of int) 41 0:35 textureSize ( global 2-component vector of int) 42 0:35 'usms' ( uniform usampler2DMS) 43 0:36 Sequence 44 0:36 move second child to first child ( temp 3-component vector of int) 45 0:36 't21' ( temp 3-component vector of int) 46 0:36 textureSize ( global 3-component vector of int) 47 0:36 'smsa' ( uniform sampler2DMSArray) 48 0:37 Sequence 49 0:37 move second child to first child ( temp 3-component vector of int) 50 0:37 't22' ( temp 3-component vector of int) 51 0:37 textureSize ( global 3-component vector of int) 52 0:37 'ismsa' ( uniform isampler2DMSArray) 53 0:38 Sequence 54 0:38 move second child to first child ( temp 3-component vector of int) 55 0:38 't23' ( temp 3-component vector of int) 56 0:38 textureSize ( global 3-component vector of int) 57 0:38 'usmsa' ( uniform usampler2DMSArray) 58 0:39 Sequence 59 0:39 move second child to first child ( temp 4-component vector of float) 60 0:39 't31' ( temp 4-component vector of float) 61 0:39 textureFetch ( global 4-component vector of float) 62 0:39 'sms' ( uniform sampler2DMS) 63 0:39 'p2' ( flat in 2-component vector of int) 64 0:39 'samp' ( flat in int) 65 0:40 Sequence 66 0:40 move second child to first child ( temp 4-component vector of int) 67 0:40 't32' ( temp 4-component vector of int) 68 0:40 textureFetch ( global 4-component vector of int) 69 0:40 'isms' ( uniform isampler2DMS) 70 0:40 'p2' ( flat in 2-component vector of int) 71 0:40 'samp' ( flat in int) 72 0:41 Sequence 73 0:41 move second child to first child ( temp 4-component vector of uint) 74 0:41 't33' ( temp 4-component vector of uint) 75 0:41 textureFetch ( global 4-component vector of uint) 76 0:41 'usms' ( uniform usampler2DMS) 77 0:41 'p2' ( flat in 2-component vector of int) 78 0:41 Constant: 79 0:41 3 (const int) 80 0:42 Sequence 81 0:42 move second child to first child ( temp 4-component vector of float) 82 0:42 't41' ( temp 4-component vector of float) 83 0:42 textureFetch ( global 4-component vector of float) 84 0:42 'smsa' ( uniform sampler2DMSArray) 85 0:42 'p3' ( flat in 3-component vector of int) 86 0:42 'samp' ( flat in int) 87 0:43 Sequence 88 0:43 move second child to first child ( temp 4-component vector of int) 89 0:43 't42' ( temp 4-component vector of int) 90 0:43 textureFetch ( global 4-component vector of int) 91 0:43 'ismsa' ( uniform isampler2DMSArray) 92 0:43 Constant: 93 0:43 2 (const int) 94 0:43 2 (const int) 95 0:43 2 (const int) 96 0:43 'samp' ( flat in int) 97 0:44 Sequence 98 0:44 move second child to first child ( temp 4-component vector of uint) 99 0:44 't43' ( temp 4-component vector of uint) 100 0:44 textureFetch ( global 4-component vector of uint) 101 0:44 'usmsa' ( uniform usampler2DMSArray) 102 0:44 'p3' ( flat in 3-component vector of int) 103 0:44 'samp' ( flat in int) 104 0:47 Function Definition: primitiveID( ( global int) 105 0:47 Function Parameters: 106 0:49 Sequence 107 0:49 Branch: Return with expression 108 0:49 'gl_PrimitiveID' ( flat in int PrimitiveID) 109 0:? Linker Objects 110 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 111 0:? 'foo' ( smooth in 4-component vector of float) 112 0:? 's' ( smooth in structure{ global float f}) 113 0:? 'patch' ( global float) 114 0:? 'sms' ( uniform sampler2DMS) 115 0:? 'isms' ( uniform isampler2DMS) 116 0:? 'usms' ( uniform usampler2DMS) 117 0:? 'smsa' ( uniform sampler2DMSArray) 118 0:? 'ismsa' ( uniform isampler2DMSArray) 119 0:? 'usmsa' ( uniform usampler2DMSArray) 120 0:? 'p2' ( flat in 2-component vector of int) 121 0:? 'p3' ( flat in 3-component vector of int) 122 0:? 'samp' ( flat in int) 123 124 125 Linked fragment stage: 126 127 128 Shader version: 150 129 gl_FragCoord pixel center is integer 130 gl_FragCoord origin is upper left 131 ERROR: node is still EOpNull! 132 0:9 Function Definition: main( ( global void) 133 0:9 Function Parameters: 134 0:11 Sequence 135 0:11 Sequence 136 0:11 move second child to first child ( temp 4-component vector of float) 137 0:11 'c' ( temp 4-component vector of float) 138 0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 139 0:18 Sequence 140 0:18 move second child to first child ( temp float) 141 0:18 'patch' ( global float) 142 0:18 Constant: 143 0:18 3.100000 144 0:? Linker Objects 145 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 146 0:? 'foo' ( smooth in 4-component vector of float) 147 0:? 's' ( smooth in structure{ global float f}) 148 0:? 'patch' ( global float) 149 0:? 'sms' ( uniform sampler2DMS) 150 0:? 'isms' ( uniform isampler2DMS) 151 0:? 'usms' ( uniform usampler2DMS) 152 0:? 'smsa' ( uniform sampler2DMSArray) 153 0:? 'ismsa' ( uniform isampler2DMSArray) 154 0:? 'usmsa' ( uniform usampler2DMSArray) 155 0:? 'p2' ( flat in 2-component vector of int) 156 0:? 'p3' ( flat in 3-component vector of int) 157 0:? 'samp' ( flat in int) 158 159