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      1 150.frag
      2 ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
      3 ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
      4 ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord 
      5 ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use 
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 150
     10 gl_FragCoord pixel center is integer
     11 gl_FragCoord origin is upper left
     12 ERROR: node is still EOpNull!
     13 0:9  Function Definition: main( ( global void)
     14 0:9    Function Parameters: 
     15 0:11    Sequence
     16 0:11      Sequence
     17 0:11        move second child to first child ( temp 4-component vector of float)
     18 0:11          'c' ( temp 4-component vector of float)
     19 0:11          'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
     20 0:18  Sequence
     21 0:18    move second child to first child ( temp float)
     22 0:18      'patch' ( global float)
     23 0:18      Constant:
     24 0:18        3.100000
     25 0:31  Function Definition: barWxyz( ( global void)
     26 0:31    Function Parameters: 
     27 0:33    Sequence
     28 0:33      Sequence
     29 0:33        move second child to first child ( temp 2-component vector of int)
     30 0:33          't11' ( temp 2-component vector of int)
     31 0:33          textureSize ( global 2-component vector of int)
     32 0:33            'sms' ( uniform sampler2DMS)
     33 0:34      Sequence
     34 0:34        move second child to first child ( temp 2-component vector of int)
     35 0:34          't12' ( temp 2-component vector of int)
     36 0:34          textureSize ( global 2-component vector of int)
     37 0:34            'isms' ( uniform isampler2DMS)
     38 0:35      Sequence
     39 0:35        move second child to first child ( temp 2-component vector of int)
     40 0:35          't13' ( temp 2-component vector of int)
     41 0:35          textureSize ( global 2-component vector of int)
     42 0:35            'usms' ( uniform usampler2DMS)
     43 0:36      Sequence
     44 0:36        move second child to first child ( temp 3-component vector of int)
     45 0:36          't21' ( temp 3-component vector of int)
     46 0:36          textureSize ( global 3-component vector of int)
     47 0:36            'smsa' ( uniform sampler2DMSArray)
     48 0:37      Sequence
     49 0:37        move second child to first child ( temp 3-component vector of int)
     50 0:37          't22' ( temp 3-component vector of int)
     51 0:37          textureSize ( global 3-component vector of int)
     52 0:37            'ismsa' ( uniform isampler2DMSArray)
     53 0:38      Sequence
     54 0:38        move second child to first child ( temp 3-component vector of int)
     55 0:38          't23' ( temp 3-component vector of int)
     56 0:38          textureSize ( global 3-component vector of int)
     57 0:38            'usmsa' ( uniform usampler2DMSArray)
     58 0:39      Sequence
     59 0:39        move second child to first child ( temp 4-component vector of float)
     60 0:39          't31' ( temp 4-component vector of float)
     61 0:39          textureFetch ( global 4-component vector of float)
     62 0:39            'sms' ( uniform sampler2DMS)
     63 0:39            'p2' ( flat in 2-component vector of int)
     64 0:39            'samp' ( flat in int)
     65 0:40      Sequence
     66 0:40        move second child to first child ( temp 4-component vector of int)
     67 0:40          't32' ( temp 4-component vector of int)
     68 0:40          textureFetch ( global 4-component vector of int)
     69 0:40            'isms' ( uniform isampler2DMS)
     70 0:40            'p2' ( flat in 2-component vector of int)
     71 0:40            'samp' ( flat in int)
     72 0:41      Sequence
     73 0:41        move second child to first child ( temp 4-component vector of uint)
     74 0:41          't33' ( temp 4-component vector of uint)
     75 0:41          textureFetch ( global 4-component vector of uint)
     76 0:41            'usms' ( uniform usampler2DMS)
     77 0:41            'p2' ( flat in 2-component vector of int)
     78 0:41            Constant:
     79 0:41              3 (const int)
     80 0:42      Sequence
     81 0:42        move second child to first child ( temp 4-component vector of float)
     82 0:42          't41' ( temp 4-component vector of float)
     83 0:42          textureFetch ( global 4-component vector of float)
     84 0:42            'smsa' ( uniform sampler2DMSArray)
     85 0:42            'p3' ( flat in 3-component vector of int)
     86 0:42            'samp' ( flat in int)
     87 0:43      Sequence
     88 0:43        move second child to first child ( temp 4-component vector of int)
     89 0:43          't42' ( temp 4-component vector of int)
     90 0:43          textureFetch ( global 4-component vector of int)
     91 0:43            'ismsa' ( uniform isampler2DMSArray)
     92 0:43            Constant:
     93 0:43              2 (const int)
     94 0:43              2 (const int)
     95 0:43              2 (const int)
     96 0:43            'samp' ( flat in int)
     97 0:44      Sequence
     98 0:44        move second child to first child ( temp 4-component vector of uint)
     99 0:44          't43' ( temp 4-component vector of uint)
    100 0:44          textureFetch ( global 4-component vector of uint)
    101 0:44            'usmsa' ( uniform usampler2DMSArray)
    102 0:44            'p3' ( flat in 3-component vector of int)
    103 0:44            'samp' ( flat in int)
    104 0:47  Function Definition: primitiveID( ( global int)
    105 0:47    Function Parameters: 
    106 0:49    Sequence
    107 0:49      Branch: Return with expression
    108 0:49        'gl_PrimitiveID' ( flat in int PrimitiveID)
    109 0:?   Linker Objects
    110 0:?     'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
    111 0:?     'foo' ( smooth in 4-component vector of float)
    112 0:?     's' ( smooth in structure{ global float f})
    113 0:?     'patch' ( global float)
    114 0:?     'sms' ( uniform sampler2DMS)
    115 0:?     'isms' ( uniform isampler2DMS)
    116 0:?     'usms' ( uniform usampler2DMS)
    117 0:?     'smsa' ( uniform sampler2DMSArray)
    118 0:?     'ismsa' ( uniform isampler2DMSArray)
    119 0:?     'usmsa' ( uniform usampler2DMSArray)
    120 0:?     'p2' ( flat in 2-component vector of int)
    121 0:?     'p3' ( flat in 3-component vector of int)
    122 0:?     'samp' ( flat in int)
    123 
    124 
    125 Linked fragment stage:
    126 
    127 
    128 Shader version: 150
    129 gl_FragCoord pixel center is integer
    130 gl_FragCoord origin is upper left
    131 ERROR: node is still EOpNull!
    132 0:9  Function Definition: main( ( global void)
    133 0:9    Function Parameters: 
    134 0:11    Sequence
    135 0:11      Sequence
    136 0:11        move second child to first child ( temp 4-component vector of float)
    137 0:11          'c' ( temp 4-component vector of float)
    138 0:11          'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
    139 0:18  Sequence
    140 0:18    move second child to first child ( temp float)
    141 0:18      'patch' ( global float)
    142 0:18      Constant:
    143 0:18        3.100000
    144 0:?   Linker Objects
    145 0:?     'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
    146 0:?     'foo' ( smooth in 4-component vector of float)
    147 0:?     's' ( smooth in structure{ global float f})
    148 0:?     'patch' ( global float)
    149 0:?     'sms' ( uniform sampler2DMS)
    150 0:?     'isms' ( uniform isampler2DMS)
    151 0:?     'usms' ( uniform usampler2DMS)
    152 0:?     'smsa' ( uniform sampler2DMSArray)
    153 0:?     'ismsa' ( uniform isampler2DMSArray)
    154 0:?     'usmsa' ( uniform usampler2DMSArray)
    155 0:?     'p2' ( flat in 2-component vector of int)
    156 0:?     'p3' ( flat in 3-component vector of int)
    157 0:?     'samp' ( flat in int)
    158 
    159