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      1 150.vert
      2 ERROR: 0:26: 'a' : cannot redeclare a user-block member array 
      3 ERROR: 0:3001: '#error' : line of this error should be 3001  
      4 ERROR: 2 compilation errors.  No code generated.
      5 
      6 
      7 Shader version: 150
      8 ERROR: node is still EOpNull!
      9 0:13  Function Definition: main( ( global void)
     10 0:13    Function Parameters: 
     11 0:15    Sequence
     12 0:15      move second child to first child ( temp 4-component vector of float)
     13 0:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
     14 0:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     15 0:15          Constant:
     16 0:15            0 (const uint)
     17 0:15        'iv4' ( in 4-component vector of float)
     18 0:16      move second child to first child ( temp float)
     19 0:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
     20 0:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     21 0:16          Constant:
     22 0:16            1 (const uint)
     23 0:16        'ps' ( uniform float)
     24 0:17      move second child to first child ( temp float)
     25 0:17        direct index ( temp float ClipDistance)
     26 0:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
     27 0:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     28 0:17            Constant:
     29 0:17              2 (const uint)
     30 0:17          Constant:
     31 0:17            2 (const int)
     32 0:17        direct index ( temp float)
     33 0:17          'iv4' ( in 4-component vector of float)
     34 0:17          Constant:
     35 0:17            0 (const int)
     36 0:18      move second child to first child ( temp 4-component vector of float)
     37 0:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
     38 0:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     39 0:18          Constant:
     40 0:18            3 (const uint)
     41 0:18        'iv4' ( in 4-component vector of float)
     42 0:?   Linker Objects
     43 0:?     'iv4' ( in 4-component vector of float)
     44 0:?     'ps' ( uniform float)
     45 0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
     46 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     47 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     48 
     49 
     50 Linked vertex stage:
     51 
     52 ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
     53 
     54 Shader version: 150
     55 ERROR: node is still EOpNull!
     56 0:13  Function Definition: main( ( global void)
     57 0:13    Function Parameters: 
     58 0:15    Sequence
     59 0:15      move second child to first child ( temp 4-component vector of float)
     60 0:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
     61 0:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     62 0:15          Constant:
     63 0:15            0 (const uint)
     64 0:15        'iv4' ( in 4-component vector of float)
     65 0:16      move second child to first child ( temp float)
     66 0:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
     67 0:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     68 0:16          Constant:
     69 0:16            1 (const uint)
     70 0:16        'ps' ( uniform float)
     71 0:17      move second child to first child ( temp float)
     72 0:17        direct index ( temp float ClipDistance)
     73 0:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
     74 0:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     75 0:17            Constant:
     76 0:17              2 (const uint)
     77 0:17          Constant:
     78 0:17            2 (const int)
     79 0:17        direct index ( temp float)
     80 0:17          'iv4' ( in 4-component vector of float)
     81 0:17          Constant:
     82 0:17            0 (const int)
     83 0:18      move second child to first child ( temp 4-component vector of float)
     84 0:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
     85 0:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     86 0:18          Constant:
     87 0:18            3 (const uint)
     88 0:18        'iv4' ( in 4-component vector of float)
     89 0:?   Linker Objects
     90 0:?     'iv4' ( in 4-component vector of float)
     91 0:?     'ps' ( uniform float)
     92 0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
     93 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     94 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     95 
     96