1 150.vert 2 ERROR: 0:26: 'a' : cannot redeclare a user-block member array 3 ERROR: 0:3001: '#error' : line of this error should be 3001 4 ERROR: 2 compilation errors. No code generated. 5 6 7 Shader version: 150 8 ERROR: node is still EOpNull! 9 0:13 Function Definition: main( ( global void) 10 0:13 Function Parameters: 11 0:15 Sequence 12 0:15 move second child to first child ( temp 4-component vector of float) 13 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 14 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 15 0:15 Constant: 16 0:15 0 (const uint) 17 0:15 'iv4' ( in 4-component vector of float) 18 0:16 move second child to first child ( temp float) 19 0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 20 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 21 0:16 Constant: 22 0:16 1 (const uint) 23 0:16 'ps' ( uniform float) 24 0:17 move second child to first child ( temp float) 25 0:17 direct index ( temp float ClipDistance) 26 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 27 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 28 0:17 Constant: 29 0:17 2 (const uint) 30 0:17 Constant: 31 0:17 2 (const int) 32 0:17 direct index ( temp float) 33 0:17 'iv4' ( in 4-component vector of float) 34 0:17 Constant: 35 0:17 0 (const int) 36 0:18 move second child to first child ( temp 4-component vector of float) 37 0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 38 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 39 0:18 Constant: 40 0:18 3 (const uint) 41 0:18 'iv4' ( in 4-component vector of float) 42 0:? Linker Objects 43 0:? 'iv4' ( in 4-component vector of float) 44 0:? 'ps' ( uniform float) 45 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a}) 46 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 47 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 48 49 50 Linked vertex stage: 51 52 ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) 53 54 Shader version: 150 55 ERROR: node is still EOpNull! 56 0:13 Function Definition: main( ( global void) 57 0:13 Function Parameters: 58 0:15 Sequence 59 0:15 move second child to first child ( temp 4-component vector of float) 60 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 61 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 62 0:15 Constant: 63 0:15 0 (const uint) 64 0:15 'iv4' ( in 4-component vector of float) 65 0:16 move second child to first child ( temp float) 66 0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 67 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 68 0:16 Constant: 69 0:16 1 (const uint) 70 0:16 'ps' ( uniform float) 71 0:17 move second child to first child ( temp float) 72 0:17 direct index ( temp float ClipDistance) 73 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 74 0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 75 0:17 Constant: 76 0:17 2 (const uint) 77 0:17 Constant: 78 0:17 2 (const int) 79 0:17 direct index ( temp float) 80 0:17 'iv4' ( in 4-component vector of float) 81 0:17 Constant: 82 0:17 0 (const int) 83 0:18 move second child to first child ( temp 4-component vector of float) 84 0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 85 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 86 0:18 Constant: 87 0:18 3 (const uint) 88 0:18 'iv4' ( in 4-component vector of float) 89 0:? Linker Objects 90 0:? 'iv4' ( in 4-component vector of float) 91 0:? 'ps' ( uniform float) 92 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a}) 93 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 94 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 95 96