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      1 300.vert
      2 ERROR: 0:8: 'varying' : Reserved word. 
      3 ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
      4 ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
      5 ERROR: 0:10: '' : precision qualifier must appear as last qualifier 
      6 ERROR: 0:11: '' : invariant qualifier must appear before interpolation, storage, and precision qualifiers  
      7 ERROR: 0:12: '' : Auxiliary qualifiers (centroid, patch, and sample) must appear before storage and precision qualifiers 
      8 ERROR: 0:12: '' : vertex input cannot be further qualified 
      9 ERROR: 0:13: '' : interpolation qualifiers must appear before storage and precision qualifiers 
     10 ERROR: 0:14: '' : in/out must appear before const 
     11 ERROR: 0:15: '' : precision qualifier must appear as last qualifier 
     12 ERROR: 0:16: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD) 
     13 ERROR: 0:17: 'sample' : Reserved word. 
     14 ERROR: 0:17: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
     15 ERROR: 0:18: 'uniform' : too many storage qualifiers 
     16 ERROR: 0:56: '#error' : GL_ES is set  
     17 ERROR: 0:62: '' : array size required 
     18 ERROR: 0:63: '' : array size required 
     19 ERROR: 0:64: '' : array size required 
     20 ERROR: 0:65: '' : array size required 
     21 ERROR: 0:67: '' : array size required 
     22 ERROR: 0:76: 'invariant' : cannot change qualification after use 
     23 ERROR: 0:78: 'invariant' : can only apply to an output 
     24 ERROR: 0:88: 'ub2' : Cannot reuse block name within the same interface: uniform
     25 ERROR: 0:92: 'ub2' : Cannot reuse block name within the same interface: uniform
     26 ERROR: 0:96: 'ub2' : Cannot reuse block name within the same interface: uniform
     27 ERROR: 0:104: 'ub3' : Cannot reuse block name within the same interface: uniform
     28 ERROR: 0:121: 'textureSize' : no matching overloaded function found 
     29 ERROR: 0:123: 'textureSize' : no matching overloaded function found 
     30 ERROR: 0:125: 'texture' : no matching overloaded function found 
     31 ERROR: 0:127: 'textureProjOffset' : no matching overloaded function found 
     32 ERROR: 0:132: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 2
     33 ERROR: 0:135: 'in' : overloaded functions must have the same parameter storage qualifiers for argument 2
     34 ERROR: 0:146: '' : array size required 
     35 ERROR: 0:147: '' : array size required 
     36 ERROR: 0:148: '' : array size required 
     37 ERROR: 0:149: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type 
     38 ERROR: 0:168: 'Binst' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 
     39 ERROR: 0:169: 'Bblock' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 
     40 ERROR: 0:170: 'Bfoo' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 
     41 ERROR: 0:172: 'std430' : not supported for this version or the enabled extensions 
     42 ERROR: 0:172: 'std430 requires the buffer storage qualifier' : required extension not requested: GL_EXT_scalar_block_layout
     43 ERROR: 0:175: '' : array size required 
     44 ERROR: 0:185: 'assign' :  cannot convert from ' temp 4-element array of highp float' to ' temp 3-element array of highp float'
     45 ERROR: 0:186: 'assign' :  cannot convert from ' temp 3-element array of highp float' to ' temp 4-element array of highp float'
     46 ERROR: 0:189: 'num_views' : required extension not requested: Possible extensions include:
     47 GL_OVR_multiview
     48 GL_OVR_multiview2
     49 ERROR: 0:193: 'gl_ViewID_OVR' : required extension not requested: Possible extensions include:
     50 GL_OVR_multiview
     51 GL_OVR_multiview2
     52 ERROR: 0:198: 'num_views' : can only apply to a standalone qualifier 
     53 ERROR: 47 compilation errors.  No code generated.
     54 
     55 
     56 Shader version: 300
     57 Requested GL_OVR_multiview
     58 ERROR: node is still EOpNull!
     59 0:27  Function Definition: main( ( global void)
     60 0:27    Function Parameters: 
     61 0:29    Sequence
     62 0:29      Sequence
     63 0:29        move second child to first child ( temp highp int)
     64 0:29          'id' ( temp highp int)
     65 0:29          add ( temp highp int)
     66 0:29            'gl_VertexID' ( gl_VertexId highp int VertexId)
     67 0:29            'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
     68 0:31      Sequence
     69 0:31        move second child to first child ( temp highp int)
     70 0:31          'c0' ( temp highp int)
     71 0:31          Constant:
     72 0:31            64 (const int)
     73 0:32      Sequence
     74 0:32        move second child to first child ( temp highp int)
     75 0:32          'c1' ( temp highp int)
     76 0:32          Constant:
     77 0:32            128 (const int)
     78 0:33      Sequence
     79 0:33        move second child to first child ( temp highp int)
     80 0:33          'c2' ( temp highp int)
     81 0:33          Constant:
     82 0:33            16 (const int)
     83 0:34      Sequence
     84 0:34        move second child to first child ( temp highp int)
     85 0:34          'c3' ( temp highp int)
     86 0:34          Constant:
     87 0:34            15 (const int)
     88 0:35      Sequence
     89 0:35        move second child to first child ( temp highp int)
     90 0:35          'c4' ( temp highp int)
     91 0:35          Constant:
     92 0:35            32 (const int)
     93 0:36      Sequence
     94 0:36        move second child to first child ( temp highp int)
     95 0:36          'c5' ( temp highp int)
     96 0:36          Constant:
     97 0:36            80 (const int)
     98 0:37      Sequence
     99 0:37        move second child to first child ( temp highp int)
    100 0:37          'c6' ( temp highp int)
    101 0:37          Constant:
    102 0:37            32 (const int)
    103 0:38      Sequence
    104 0:38        move second child to first child ( temp highp int)
    105 0:38          'c7' ( temp highp int)
    106 0:38          Constant:
    107 0:38            16 (const int)
    108 0:39      Sequence
    109 0:39        move second child to first child ( temp highp int)
    110 0:39          'c8' ( temp highp int)
    111 0:39          Constant:
    112 0:39            32 (const int)
    113 0:40      Sequence
    114 0:40        move second child to first child ( temp highp int)
    115 0:40          'c9' ( temp highp int)
    116 0:40          Constant:
    117 0:40            -8 (const int)
    118 0:41      Sequence
    119 0:41        move second child to first child ( temp highp int)
    120 0:41          'c10' ( temp highp int)
    121 0:41          Constant:
    122 0:41            7 (const int)
    123 0:43      Sequence
    124 0:43        move second child to first child ( temp highp 3X4 matrix of float)
    125 0:43          'tm' ( temp highp 3X4 matrix of float)
    126 0:43          transpose ( global highp 3X4 matrix of float)
    127 0:43            'm43' ( uniform highp 4X3 matrix of float)
    128 0:44      Sequence
    129 0:44        move second child to first child ( temp highp float)
    130 0:44          'dm' ( temp highp float)
    131 0:44          determinant ( global highp float)
    132 0:44            'm44' ( uniform highp 4X4 matrix of float)
    133 0:45      Sequence
    134 0:45        move second child to first child ( temp highp 3X3 matrix of float)
    135 0:45          'im' ( temp highp 3X3 matrix of float)
    136 0:45          inverse ( global highp 3X3 matrix of float)
    137 0:45            'm33' ( uniform highp 3X3 matrix of float)
    138 0:47      Sequence
    139 0:47        move second child to first child ( temp highp 3X2 matrix of float)
    140 0:47          'op' ( temp highp 3X2 matrix of float)
    141 0:47          outer product ( global highp 3X2 matrix of float)
    142 0:47            'v2' ( smooth out highp 2-component vector of float)
    143 0:47            'v3' ( in highp 3-component vector of float)
    144 0:49      move second child to first child ( temp highp 4-component vector of float)
    145 0:49        'gl_Position' ( gl_Position highp 4-component vector of float Position)
    146 0:49        direct index ( temp highp 4-component vector of float)
    147 0:49          'm44' ( uniform highp 4X4 matrix of float)
    148 0:49          Constant:
    149 0:49            2 (const int)
    150 0:50      move second child to first child ( temp highp float)
    151 0:50        'gl_PointSize' ( gl_PointSize highp float PointSize)
    152 0:50        direct index ( temp highp float)
    153 0:50          'v2' ( smooth out highp 2-component vector of float)
    154 0:50          Constant:
    155 0:50            1 (const int)
    156 0:52      move second child to first child ( temp highp 3-component vector of float)
    157 0:52        c: direct index for structure ( global highp 3-component vector of float)
    158 0:52          's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    159 0:52          Constant:
    160 0:52            0 (const int)
    161 0:52        'v3' ( in highp 3-component vector of float)
    162 0:53      move second child to first child ( temp highp float)
    163 0:53        f: direct index for structure ( global highp float)
    164 0:53          's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    165 0:53          Constant:
    166 0:53            1 (const int)
    167 0:53        'dm' ( temp highp float)
    168 0:68  Sequence
    169 0:68    move second child to first child ( temp 2-element array of highp float)
    170 0:68      'okayA' ( global 2-element array of highp float)
    171 0:68      Constant:
    172 0:68        3.000000
    173 0:68        4.000000
    174 0:71  Function Definition: newVFun( ( global void)
    175 0:71    Function Parameters: 
    176 0:73    Sequence
    177 0:73      move second child to first child ( temp highp 3-component vector of float)
    178 0:73        'newV' ( smooth out highp 3-component vector of float)
    179 0:73        'v3' ( in highp 3-component vector of float)
    180 0:118  Function Definition: foo23( ( global void)
    181 0:118    Function Parameters: 
    182 0:120    Sequence
    183 0:120      Sequence
    184 0:120        move second child to first child ( temp highp 2-component vector of int)
    185 0:120          'x1' ( temp highp 2-component vector of int)
    186 0:120          textureSize ( global highp 2-component vector of int, operation at lowp)
    187 0:120            's2D' ( uniform lowp sampler2D)
    188 0:120            Constant:
    189 0:120              2 (const int)
    190 0:121      Constant:
    191 0:121        0.000000
    192 0:122      Sequence
    193 0:122        move second child to first child ( temp highp 3-component vector of int)
    194 0:122          'x3' ( temp highp 3-component vector of int)
    195 0:122          textureSize ( global highp 3-component vector of int, operation at lowp)
    196 0:122            's2DAS' ( uniform lowp sampler2DArrayShadow)
    197 0:122            Constant:
    198 0:122              -1 (const int)
    199 0:123      Constant:
    200 0:123        0.000000
    201 0:124      Sequence
    202 0:124        move second child to first child ( temp highp 4-component vector of float)
    203 0:124          'x4' ( temp highp 4-component vector of float)
    204 0:124          texture ( global lowp 4-component vector of float, operation at highp)
    205 0:124            's2D' ( uniform lowp sampler2D)
    206 0:124            'c2D' ( in highp 2-component vector of float)
    207 0:125      Constant:
    208 0:125        0.000000
    209 0:126      Sequence
    210 0:126        move second child to first child ( temp highp 4-component vector of float)
    211 0:126          'x5' ( temp highp 4-component vector of float)
    212 0:126          textureProjOffset ( global lowp 4-component vector of float)
    213 0:126            's3D' ( uniform lowp sampler3D)
    214 0:126            Constant:
    215 0:126              0.200000
    216 0:126              0.200000
    217 0:126              0.200000
    218 0:126              0.200000
    219 0:126            Constant:
    220 0:126              1 (const int)
    221 0:126              1 (const int)
    222 0:126              1 (const int)
    223 0:127      Constant:
    224 0:127        0.000000
    225 0:128      Sequence
    226 0:128        move second child to first child ( temp highp float)
    227 0:128          'x6' ( temp highp float)
    228 0:128          textureProjGradOffset ( global lowp float, operation at highp)
    229 0:128            's2DS' ( uniform lowp sampler2DShadow)
    230 0:128            'invIn' ( invariant in highp 4-component vector of float)
    231 0:128            Constant:
    232 0:128              4.200000
    233 0:128              4.200000
    234 0:128            Constant:
    235 0:128              5.300000
    236 0:128              5.300000
    237 0:128            Constant:
    238 0:128              1 (const int)
    239 0:128              1 (const int)
    240 0:137  Function Definition: foo2349( ( global void)
    241 0:137    Function Parameters: 
    242 0:139    Sequence
    243 0:139      Sequence
    244 0:139        move second child to first child ( temp 3-element array of highp float)
    245 0:139          'x' ( temp 3-element array of highp float)
    246 0:139          Constant:
    247 0:139            1.000000
    248 0:139            2.000000
    249 0:139            3.000000
    250 0:140      Sequence
    251 0:140        move second child to first child ( temp 3-element array of highp float)
    252 0:140          'y' ( temp 3-element array of highp float)
    253 0:140          'x' ( temp 3-element array of highp float)
    254 0:141      Sequence
    255 0:141        move second child to first child ( temp 3-element array of highp float)
    256 0:141          'z' ( temp 3-element array of highp float)
    257 0:141          'x' ( temp 3-element array of highp float)
    258 0:143      move second child to first child ( temp 3-element array of highp float)
    259 0:143        'w' ( temp 3-element array of highp float)
    260 0:143        'y' ( temp 3-element array of highp float)
    261 0:155  Function Definition: gggf(f1; ( global highp int)
    262 0:155    Function Parameters: 
    263 0:155      'f' ( in highp float)
    264 0:155    Sequence
    265 0:155      Branch: Return with expression
    266 0:155        Constant:
    267 0:155          2 (const int)
    268 0:158  Function Definition: agggf(f1; ( global highp int)
    269 0:158    Function Parameters: 
    270 0:158      'f' ( in highp float)
    271 0:158    Sequence
    272 0:158      Branch: Return with expression
    273 0:158        Constant:
    274 0:158          2 (const int)
    275 0:178  Function Definition: fooDeeparray( ( global void)
    276 0:178    Function Parameters: 
    277 0:181    Sequence
    278 0:181      Sequence
    279 0:180        move second child to first child ( temp 3-element array of highp float)
    280 0:180          'x' ( temp 3-element array of highp float)
    281 0:180          Constant:
    282 0:180            1.000000
    283 0:180            2.000000
    284 0:180            3.000000
    285 0:181        move second child to first child ( temp 4-element array of highp float)
    286 0:181          'y' ( temp 4-element array of highp float)
    287 0:181          Constant:
    288 0:181            1.000000
    289 0:181            2.000000
    290 0:181            3.000000
    291 0:181            4.000000
    292 0:183      move second child to first child ( temp 3-element array of highp float)
    293 0:183        'xp' ( temp 3-element array of highp float)
    294 0:183        'x' ( temp 3-element array of highp float)
    295 0:184      move second child to first child ( temp 4-element array of highp float)
    296 0:184        'yp' ( temp 4-element array of highp float)
    297 0:184        'y' ( temp 4-element array of highp float)
    298 0:185      'xp' ( temp 3-element array of highp float)
    299 0:186      'yp' ( temp 4-element array of highp float)
    300 0:191  Function Definition: mwErr( ( global void)
    301 0:191    Function Parameters: 
    302 0:193    Sequence
    303 0:193      'gl_ViewID_OVR' ( in highp uint ViewIndex)
    304 0:201  Function Definition: mwOk( ( global void)
    305 0:201    Function Parameters: 
    306 0:203    Sequence
    307 0:203      'gl_ViewID_OVR' ( in highp uint ViewIndex)
    308 0:?   Linker Objects
    309 0:?     'm43' ( uniform highp 4X3 matrix of float)
    310 0:?     'm33' ( uniform highp 3X3 matrix of float)
    311 0:?     'm44' ( uniform highp 4X4 matrix of float)
    312 0:?     'v3' ( in highp 3-component vector of float)
    313 0:?     'v2' ( smooth out highp 2-component vector of float)
    314 0:?     'bad' ( in 10-element array of highp 4-component vector of float)
    315 0:?     'badorder' ( in highp 4-component vector of float)
    316 0:?     'badorder2' ( invariant smooth out highp 4-component vector of float)
    317 0:?     'badorder4' ( centroid in highp 4-component vector of float)
    318 0:?     'badorder3' ( flat out highp 4-component vector of float)
    319 0:?     'rep' ( smooth flat out highp 4-component vector of float)
    320 0:?     'rep2' ( centroid smooth sample out highp 4-component vector of float)
    321 0:?     'rep3' ( in highp 4-component vector of float)
    322 0:?     's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    323 0:?     'badsize' ( global unsized 1-element array of highp float)
    324 0:?     'badsize2' ( global unsized 1-element array of highp float)
    325 0:?     'ubInst' (layout( column_major shared) uniform unsized 1-element array of block{layout( column_major shared) uniform unsized 1-element array of highp int a})
    326 0:?     'okayA' ( global 2-element array of highp float)
    327 0:?     'newV' ( invariant smooth out highp 3-component vector of float)
    328 0:?     'invIn' ( invariant in highp 4-component vector of float)
    329 0:?     's2' ( invariant smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    330 0:?     's3' ( invariant smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    331 0:?     'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp float f})
    332 0:?     'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b23})
    333 0:?     's2D' ( uniform lowp sampler2D)
    334 0:?     's3D' ( uniform lowp sampler3D)
    335 0:?     's2DS' ( uniform lowp sampler2DShadow)
    336 0:?     's2DAS' ( uniform lowp sampler2DArrayShadow)
    337 0:?     'c2D' ( in highp 2-component vector of float)
    338 0:?     'ssss' ( smooth out structure{ global highp float f})
    339 0:?     'Binst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a})
    340 0:?     'Bfoo' ( global highp int)
    341 0:?     'B430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
    342 0:?     'mwUniform' ( uniform highp float)
    343 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    344 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    345 
    346 
    347 Linked vertex stage:
    348 
    349 
    350 Shader version: 300
    351 Requested GL_OVR_multiview
    352 ERROR: node is still EOpNull!
    353 0:27  Function Definition: main( ( global void)
    354 0:27    Function Parameters: 
    355 0:29    Sequence
    356 0:29      Sequence
    357 0:29        move second child to first child ( temp highp int)
    358 0:29          'id' ( temp highp int)
    359 0:29          add ( temp highp int)
    360 0:29            'gl_VertexID' ( gl_VertexId highp int VertexId)
    361 0:29            'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    362 0:31      Sequence
    363 0:31        move second child to first child ( temp highp int)
    364 0:31          'c0' ( temp highp int)
    365 0:31          Constant:
    366 0:31            64 (const int)
    367 0:32      Sequence
    368 0:32        move second child to first child ( temp highp int)
    369 0:32          'c1' ( temp highp int)
    370 0:32          Constant:
    371 0:32            128 (const int)
    372 0:33      Sequence
    373 0:33        move second child to first child ( temp highp int)
    374 0:33          'c2' ( temp highp int)
    375 0:33          Constant:
    376 0:33            16 (const int)
    377 0:34      Sequence
    378 0:34        move second child to first child ( temp highp int)
    379 0:34          'c3' ( temp highp int)
    380 0:34          Constant:
    381 0:34            15 (const int)
    382 0:35      Sequence
    383 0:35        move second child to first child ( temp highp int)
    384 0:35          'c4' ( temp highp int)
    385 0:35          Constant:
    386 0:35            32 (const int)
    387 0:36      Sequence
    388 0:36        move second child to first child ( temp highp int)
    389 0:36          'c5' ( temp highp int)
    390 0:36          Constant:
    391 0:36            80 (const int)
    392 0:37      Sequence
    393 0:37        move second child to first child ( temp highp int)
    394 0:37          'c6' ( temp highp int)
    395 0:37          Constant:
    396 0:37            32 (const int)
    397 0:38      Sequence
    398 0:38        move second child to first child ( temp highp int)
    399 0:38          'c7' ( temp highp int)
    400 0:38          Constant:
    401 0:38            16 (const int)
    402 0:39      Sequence
    403 0:39        move second child to first child ( temp highp int)
    404 0:39          'c8' ( temp highp int)
    405 0:39          Constant:
    406 0:39            32 (const int)
    407 0:40      Sequence
    408 0:40        move second child to first child ( temp highp int)
    409 0:40          'c9' ( temp highp int)
    410 0:40          Constant:
    411 0:40            -8 (const int)
    412 0:41      Sequence
    413 0:41        move second child to first child ( temp highp int)
    414 0:41          'c10' ( temp highp int)
    415 0:41          Constant:
    416 0:41            7 (const int)
    417 0:43      Sequence
    418 0:43        move second child to first child ( temp highp 3X4 matrix of float)
    419 0:43          'tm' ( temp highp 3X4 matrix of float)
    420 0:43          transpose ( global highp 3X4 matrix of float)
    421 0:43            'm43' ( uniform highp 4X3 matrix of float)
    422 0:44      Sequence
    423 0:44        move second child to first child ( temp highp float)
    424 0:44          'dm' ( temp highp float)
    425 0:44          determinant ( global highp float)
    426 0:44            'm44' ( uniform highp 4X4 matrix of float)
    427 0:45      Sequence
    428 0:45        move second child to first child ( temp highp 3X3 matrix of float)
    429 0:45          'im' ( temp highp 3X3 matrix of float)
    430 0:45          inverse ( global highp 3X3 matrix of float)
    431 0:45            'm33' ( uniform highp 3X3 matrix of float)
    432 0:47      Sequence
    433 0:47        move second child to first child ( temp highp 3X2 matrix of float)
    434 0:47          'op' ( temp highp 3X2 matrix of float)
    435 0:47          outer product ( global highp 3X2 matrix of float)
    436 0:47            'v2' ( smooth out highp 2-component vector of float)
    437 0:47            'v3' ( in highp 3-component vector of float)
    438 0:49      move second child to first child ( temp highp 4-component vector of float)
    439 0:49        'gl_Position' ( gl_Position highp 4-component vector of float Position)
    440 0:49        direct index ( temp highp 4-component vector of float)
    441 0:49          'm44' ( uniform highp 4X4 matrix of float)
    442 0:49          Constant:
    443 0:49            2 (const int)
    444 0:50      move second child to first child ( temp highp float)
    445 0:50        'gl_PointSize' ( gl_PointSize highp float PointSize)
    446 0:50        direct index ( temp highp float)
    447 0:50          'v2' ( smooth out highp 2-component vector of float)
    448 0:50          Constant:
    449 0:50            1 (const int)
    450 0:52      move second child to first child ( temp highp 3-component vector of float)
    451 0:52        c: direct index for structure ( global highp 3-component vector of float)
    452 0:52          's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    453 0:52          Constant:
    454 0:52            0 (const int)
    455 0:52        'v3' ( in highp 3-component vector of float)
    456 0:53      move second child to first child ( temp highp float)
    457 0:53        f: direct index for structure ( global highp float)
    458 0:53          's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    459 0:53          Constant:
    460 0:53            1 (const int)
    461 0:53        'dm' ( temp highp float)
    462 0:68  Sequence
    463 0:68    move second child to first child ( temp 2-element array of highp float)
    464 0:68      'okayA' ( global 2-element array of highp float)
    465 0:68      Constant:
    466 0:68        3.000000
    467 0:68        4.000000
    468 0:?   Linker Objects
    469 0:?     'm43' ( uniform highp 4X3 matrix of float)
    470 0:?     'm33' ( uniform highp 3X3 matrix of float)
    471 0:?     'm44' ( uniform highp 4X4 matrix of float)
    472 0:?     'v3' ( in highp 3-component vector of float)
    473 0:?     'v2' ( smooth out highp 2-component vector of float)
    474 0:?     'bad' ( in 10-element array of highp 4-component vector of float)
    475 0:?     'badorder' ( in highp 4-component vector of float)
    476 0:?     'badorder2' ( invariant smooth out highp 4-component vector of float)
    477 0:?     'badorder4' ( centroid in highp 4-component vector of float)
    478 0:?     'badorder3' ( flat out highp 4-component vector of float)
    479 0:?     'rep' ( smooth flat out highp 4-component vector of float)
    480 0:?     'rep2' ( centroid smooth sample out highp 4-component vector of float)
    481 0:?     'rep3' ( in highp 4-component vector of float)
    482 0:?     's' ( smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    483 0:?     'badsize' ( global 1-element array of highp float)
    484 0:?     'badsize2' ( global 1-element array of highp float)
    485 0:?     'ubInst' (layout( column_major shared) uniform 1-element array of block{layout( column_major shared) uniform 1-element array of highp int a})
    486 0:?     'okayA' ( global 2-element array of highp float)
    487 0:?     'newV' ( invariant smooth out highp 3-component vector of float)
    488 0:?     'invIn' ( invariant in highp 4-component vector of float)
    489 0:?     's2' ( invariant smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    490 0:?     's3' ( invariant smooth out structure{ global highp 3-component vector of float c,  global highp float f})
    491 0:?     'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp float f})
    492 0:?     'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b23})
    493 0:?     's2D' ( uniform lowp sampler2D)
    494 0:?     's3D' ( uniform lowp sampler3D)
    495 0:?     's2DS' ( uniform lowp sampler2DShadow)
    496 0:?     's2DAS' ( uniform lowp sampler2DArrayShadow)
    497 0:?     'c2D' ( in highp 2-component vector of float)
    498 0:?     'ssss' ( smooth out structure{ global highp float f})
    499 0:?     'Binst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a})
    500 0:?     'Bfoo' ( global highp int)
    501 0:?     'B430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a})
    502 0:?     'mwUniform' ( uniform highp float)
    503 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    504 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    505 
    506