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      1 300block.frag
      2 ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block 
      3 ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block 
      4 ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type 
      5 ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type 
      6 ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions 
      7 ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed) 
      8 ERROR: 0:46: 'fooBlock' : undeclared identifier 
      9 ERROR: 0:47: 'constructor' : not enough data provided for construction 
     10 ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed) 
     11 ERROR: 0:51: 'unreferenced' : undeclared identifier 
     12 ERROR: 0:52: '++' :  l-value required "s" (can't modify a uniform)
     13 ERROR: 0:52: '++' :  wrong operand type no operation '++' exists that takes an operand of type  uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t} (or there is no acceptable conversion)
     14 ERROR: 0:53: '-' :  wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}' and a right operand of type ' const int' (or there is no acceptable conversion)
     15 ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed) 
     16 ERROR: 0:55: 'barBlockArray' : undeclared identifier 
     17 ERROR: 0:55: '*' :  wrong operand types: no operation '*' exists that takes a left-hand operand of type ' const int' and a right operand of type ' temp float' (or there is no acceptable conversion)
     18 ERROR: 0:58: 'fooBlock' : redefinition 
     19 ERROR: 17 compilation errors.  No code generated.
     20 
     21 
     22 Shader version: 300
     23 ERROR: node is still EOpNull!
     24 0:42  Function Definition: main( ( global void)
     25 0:42    Function Parameters: 
     26 0:44    Sequence
     27 0:44      texture ( global lowp 4-component vector of int)
     28 0:44        sampler: direct index for structure ( global lowp isampler3D)
     29 0:44          's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
     30 0:44          Constant:
     31 0:44            2 (const int)
     32 0:44        Construct vec3 ( temp lowp 3-component vector of float)
     33 0:44          Convert int to float ( temp lowp float)
     34 0:44            ni: direct index for structure (layout( column_major shared) uniform mediump int)
     35 0:44              'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     36 0:44              Constant:
     37 0:44                1 (const int)
     38 0:44          Convert uint to float ( temp lowp float)
     39 0:44            direct index ( temp mediump uint)
     40 0:44              bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
     41 0:44                'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t} fbs})
     42 0:44                Constant:
     43 0:44                  0 (const uint)
     44 0:44              Constant:
     45 0:44                1 (const int)
     46 0:44          Convert uint to float ( temp lowp float)
     47 0:44            direct index ( temp mediump uint)
     48 0:44              nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
     49 0:44                direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     50 0:44                  'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     51 0:44                  Constant:
     52 0:44                    2 (const int)
     53 0:44                Constant:
     54 0:44                  0 (const int)
     55 0:44              Constant:
     56 0:44                2 (const int)
     57 0:45      indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     58 0:45        'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     59 0:45        direct index ( temp mediump uint)
     60 0:45          v: direct index for structure ( global mediump 4-component vector of uint)
     61 0:45            's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
     62 0:45            Constant:
     63 0:45              1 (const int)
     64 0:45          Constant:
     65 0:45            0 (const int)
     66 0:46      'fooBlock' ( temp float)
     67 0:47      Constant:
     68 0:47        0.000000
     69 0:50      Construct mat4 ( temp 4X4 matrix of float)
     70 0:50        'barBlock' ( temp mediump float)
     71 0:51      Construct mat4 ( temp 4X4 matrix of float)
     72 0:51        'unreferenced' ( temp float)
     73 0:52      's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
     74 0:53      'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     75 0:54      Pre-Increment ( temp mediump float)
     76 0:54        'barBlock' ( temp mediump float)
     77 0:55      Constant:
     78 0:55        2 (const int)
     79 0:?   Linker Objects
     80 0:?     's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
     81 0:?     'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t} fbs})
     82 0:?     'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     83 0:?     'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
     84 0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})
     85 
     86 
     87 Linked fragment stage:
     88 
     89 
     90 Shader version: 300
     91 ERROR: node is still EOpNull!
     92 0:42  Function Definition: main( ( global void)
     93 0:42    Function Parameters: 
     94 0:44    Sequence
     95 0:44      texture ( global lowp 4-component vector of int)
     96 0:44        sampler: direct index for structure ( global lowp isampler3D)
     97 0:44          's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
     98 0:44          Constant:
     99 0:44            2 (const int)
    100 0:44        Construct vec3 ( temp lowp 3-component vector of float)
    101 0:44          Convert int to float ( temp lowp float)
    102 0:44            ni: direct index for structure (layout( column_major shared) uniform mediump int)
    103 0:44              'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    104 0:44              Constant:
    105 0:44                1 (const int)
    106 0:44          Convert uint to float ( temp lowp float)
    107 0:44            direct index ( temp mediump uint)
    108 0:44              bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
    109 0:44                'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t} fbs})
    110 0:44                Constant:
    111 0:44                  0 (const uint)
    112 0:44              Constant:
    113 0:44                1 (const int)
    114 0:44          Convert uint to float ( temp lowp float)
    115 0:44            direct index ( temp mediump uint)
    116 0:44              nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
    117 0:44                direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    118 0:44                  'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    119 0:44                  Constant:
    120 0:44                    2 (const int)
    121 0:44                Constant:
    122 0:44                  0 (const int)
    123 0:44              Constant:
    124 0:44                2 (const int)
    125 0:45      indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    126 0:45        'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    127 0:45        direct index ( temp mediump uint)
    128 0:45          v: direct index for structure ( global mediump 4-component vector of uint)
    129 0:45            's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
    130 0:45            Constant:
    131 0:45              1 (const int)
    132 0:45          Constant:
    133 0:45            0 (const int)
    134 0:46      'fooBlock' ( temp float)
    135 0:47      Constant:
    136 0:47        0.000000
    137 0:50      Construct mat4 ( temp 4X4 matrix of float)
    138 0:50        'barBlock' ( temp mediump float)
    139 0:51      Construct mat4 ( temp 4X4 matrix of float)
    140 0:51        'unreferenced' ( temp float)
    141 0:52      's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
    142 0:53      'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    143 0:54      Pre-Increment ( temp mediump float)
    144 0:54        'barBlock' ( temp mediump float)
    145 0:55      Constant:
    146 0:55        2 (const int)
    147 0:?   Linker Objects
    148 0:?     's' ( uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t})
    149 0:?     'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u,  global mediump 4-component vector of uint v,  global lowp isampler3D sampler,  global mediump 3-component vector of float w,  global structure{ global mediump int a} t} fbs})
    150 0:?     'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    151 0:?     'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
    152 0:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})
    153 
    154