1 300layout.frag 2 ERROR: 0:4: 'location qualifier on input' : not supported in this stage: fragment 3 ERROR: 0:4: 'location qualifier on input' : not supported for this version or the enabled extensions 4 ERROR: 0:17: 'location' : too large for fragment output 5 ERROR: 0:18: 'location' : too large for fragment output 6 ERROR: 0:18: 'location' : overlapping use of location 41 7 ERROR: 0:19: 'location' : too large for fragment output 8 ERROR: 0:19: 'location' : overlapping use of location 40 9 ERROR: 7 compilation errors. No code generated. 10 11 12 Shader version: 300 13 ERROR: node is still EOpNull! 14 0:10 Function Definition: main( ( global void) 15 0:10 Function Parameters: 16 0:12 Sequence 17 0:12 move second child to first child ( temp mediump 4-component vector of float) 18 0:12 'c' (layout( location=1) out mediump 4-component vector of float) 19 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float) 20 0:13 move second child to first child ( temp mediump 4-component vector of float) 21 0:13 'p' (layout( location=3) out mediump 4-component vector of float) 22 0:13 'pos' ( smooth in mediump 4-component vector of float) 23 0:14 move second child to first child ( temp mediump 4-component vector of float) 24 0:14 direct index (layout( location=4) temp mediump 4-component vector of float) 25 0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float) 26 0:14 Constant: 27 0:14 1 (const int) 28 0:14 'pos' ( smooth in mediump 4-component vector of float) 29 0:? Linker Objects 30 0:? 'pos' ( smooth in mediump 4-component vector of float) 31 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float) 32 0:? 'c' (layout( location=1) out mediump 4-component vector of float) 33 0:? 'p' (layout( location=3) out mediump 4-component vector of float) 34 0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float) 35 0:? 'ca' (layout( location=40) out 4-element array of mediump float) 36 0:? 'cb' (layout( location=41) out 2-element array of mediump float) 37 0:? 'cc' (layout( location=39) out 6-element array of mediump float) 38 39 40 Linked fragment stage: 41 42 43 Shader version: 300 44 ERROR: node is still EOpNull! 45 0:10 Function Definition: main( ( global void) 46 0:10 Function Parameters: 47 0:12 Sequence 48 0:12 move second child to first child ( temp mediump 4-component vector of float) 49 0:12 'c' (layout( location=1) out mediump 4-component vector of float) 50 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float) 51 0:13 move second child to first child ( temp mediump 4-component vector of float) 52 0:13 'p' (layout( location=3) out mediump 4-component vector of float) 53 0:13 'pos' ( smooth in mediump 4-component vector of float) 54 0:14 move second child to first child ( temp mediump 4-component vector of float) 55 0:14 direct index (layout( location=4) temp mediump 4-component vector of float) 56 0:14 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float) 57 0:14 Constant: 58 0:14 1 (const int) 59 0:14 'pos' ( smooth in mediump 4-component vector of float) 60 0:? Linker Objects 61 0:? 'pos' ( smooth in mediump 4-component vector of float) 62 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float) 63 0:? 'c' (layout( location=1) out mediump 4-component vector of float) 64 0:? 'p' (layout( location=3) out mediump 4-component vector of float) 65 0:? 'q' (layout( location=4) out 2-element array of mediump 4-component vector of float) 66 0:? 'ca' (layout( location=40) out 4-element array of mediump float) 67 0:? 'cb' (layout( location=41) out 2-element array of mediump float) 68 0:? 'cc' (layout( location=39) out 6-element array of mediump float) 69 70