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      1 300layout.vert
      2 ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
      3 ERROR: 0:8: 'in' : cannot be a structure or array 
      4 ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
      5 ERROR: 0:8: 'location' : overlapping use of location 10
      6 ERROR: 0:12: 'layout' : cannot specify matrix layout on a variable declaration 
      7 ERROR: 0:12: 'layout' : cannot specify packing on a variable declaration 
      8 ERROR: 0:19: 'badf' : member of uniform or buffer block cannot have an auxiliary or interpolation qualifier 
      9 ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier 
     10 ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier 
     11 ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier 
     12 ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier 
     13 ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope 
     14 ERROR: 0:38: 'vertex output block' : not supported for this version or the enabled extensions 
     15 ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex
     16 ERROR: 0:42: 'location qualifier on output' : not supported for this version or the enabled extensions 
     17 ERROR: 0:50: 'shared' : not supported for this version or the enabled extensions 
     18 ERROR: 0:50: 'shared' : not supported in this stage: vertex
     19 ERROR: 0:54: 'layout' : cannot specify packing on a variable declaration 
     20 ERROR: 0:57: 'location' : overlapping use of location 40
     21 ERROR: 19 compilation errors.  No code generated.
     22 
     23 
     24 Shader version: 300
     25 ERROR: node is still EOpNull!
     26 0:44  Function Definition: main( ( global void)
     27 0:44    Function Parameters: 
     28 0:46    Sequence
     29 0:46      move second child to first child ( temp highp 4-component vector of float)
     30 0:46        'pos' ( smooth out highp 4-component vector of float)
     31 0:46        vector-times-matrix ( temp highp 4-component vector of float)
     32 0:46          'p' (layout( location=3) in highp 4-component vector of float)
     33 0:46          add ( temp highp 4X4 matrix of float)
     34 0:46            add ( temp highp 4X4 matrix of float)
     35 0:46              add ( temp highp 4X4 matrix of float)
     36 0:46                add ( temp highp 4X4 matrix of float)
     37 0:46                  M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
     38 0:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
     39 0:46                    Constant:
     40 0:46                      0 (const int)
     41 0:46                  M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
     42 0:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
     43 0:46                    Constant:
     44 0:46                      1 (const int)
     45 0:46                M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
     46 0:46                  'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
     47 0:46                  Constant:
     48 0:46                    1 (const uint)
     49 0:46              M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
     50 0:46                'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
     51 0:46                Constant:
     52 0:46                  0 (const uint)
     53 0:46            t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
     54 0:46              'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
     55 0:46              Constant:
     56 0:46                1 (const uint)
     57 0:47      move second child to first child ( temp highp 3-component vector of float)
     58 0:47        'color' ( smooth out highp 3-component vector of float)
     59 0:47        vector-times-matrix ( temp highp 3-component vector of float)
     60 0:47          'c' (layout( location=7) in highp 3-component vector of float)
     61 0:47          N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
     62 0:47            'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
     63 0:47            Constant:
     64 0:47              2 (const int)
     65 0:?   Linker Objects
     66 0:?     'c' (layout( location=7) in highp 3-component vector of float)
     67 0:?     'p' (layout( location=3) in highp 4-component vector of float)
     68 0:?     'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
     69 0:?     'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
     70 0:?     'pos' ( smooth out highp 4-component vector of float)
     71 0:?     'color' ( smooth out highp 3-component vector of float)
     72 0:?     'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
     73 0:?     'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
     74 0:?     'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
     75 0:?     'anon@2' ( out block{ out highp float f})
     76 0:?     'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
     77 0:?     'compute_only' ( shared highp 4-component vector of float)
     78 0:?     'aoeuntaoeu' (layout( packed) uniform highp float)
     79 0:?     'cd' (layout( location=40) in highp float)
     80 0:?     'ce' (layout( location=37) in highp 4X3 matrix of float)
     81 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
     82 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
     83 
     84 
     85 Linked vertex stage:
     86 
     87 
     88 Shader version: 300
     89 ERROR: node is still EOpNull!
     90 0:44  Function Definition: main( ( global void)
     91 0:44    Function Parameters: 
     92 0:46    Sequence
     93 0:46      move second child to first child ( temp highp 4-component vector of float)
     94 0:46        'pos' ( smooth out highp 4-component vector of float)
     95 0:46        vector-times-matrix ( temp highp 4-component vector of float)
     96 0:46          'p' (layout( location=3) in highp 4-component vector of float)
     97 0:46          add ( temp highp 4X4 matrix of float)
     98 0:46            add ( temp highp 4X4 matrix of float)
     99 0:46              add ( temp highp 4X4 matrix of float)
    100 0:46                add ( temp highp 4X4 matrix of float)
    101 0:46                  M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
    102 0:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
    103 0:46                    Constant:
    104 0:46                      0 (const int)
    105 0:46                  M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
    106 0:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
    107 0:46                    Constant:
    108 0:46                      1 (const int)
    109 0:46                M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
    110 0:46                  'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
    111 0:46                  Constant:
    112 0:46                    1 (const uint)
    113 0:46              M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
    114 0:46                'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
    115 0:46                Constant:
    116 0:46                  0 (const uint)
    117 0:46            t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
    118 0:46              'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
    119 0:46              Constant:
    120 0:46                1 (const uint)
    121 0:47      move second child to first child ( temp highp 3-component vector of float)
    122 0:47        'color' ( smooth out highp 3-component vector of float)
    123 0:47        vector-times-matrix ( temp highp 3-component vector of float)
    124 0:47          'c' (layout( location=7) in highp 3-component vector of float)
    125 0:47          N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
    126 0:47            'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
    127 0:47            Constant:
    128 0:47              2 (const int)
    129 0:?   Linker Objects
    130 0:?     'c' (layout( location=7) in highp 3-component vector of float)
    131 0:?     'p' (layout( location=3) in highp 4-component vector of float)
    132 0:?     'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
    133 0:?     'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
    134 0:?     'pos' ( smooth out highp 4-component vector of float)
    135 0:?     'color' ( smooth out highp 3-component vector of float)
    136 0:?     'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
    137 0:?     'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
    138 0:?     'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
    139 0:?     'anon@2' ( out block{ out highp float f})
    140 0:?     'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
    141 0:?     'compute_only' ( shared highp 4-component vector of float)
    142 0:?     'aoeuntaoeu' (layout( packed) uniform highp float)
    143 0:?     'cd' (layout( location=40) in highp float)
    144 0:?     'ce' (layout( location=37) in highp 4X3 matrix of float)
    145 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    146 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    147 
    148