1 300layout.vert 2 ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es 3 ERROR: 0:8: 'in' : cannot be a structure or array 4 ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es 5 ERROR: 0:8: 'location' : overlapping use of location 10 6 ERROR: 0:12: 'layout' : cannot specify matrix layout on a variable declaration 7 ERROR: 0:12: 'layout' : cannot specify packing on a variable declaration 8 ERROR: 0:19: 'badf' : member of uniform or buffer block cannot have an auxiliary or interpolation qualifier 9 ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier 10 ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier 11 ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier 12 ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier 13 ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope 14 ERROR: 0:38: 'vertex output block' : not supported for this version or the enabled extensions 15 ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex 16 ERROR: 0:42: 'location qualifier on output' : not supported for this version or the enabled extensions 17 ERROR: 0:50: 'shared' : not supported for this version or the enabled extensions 18 ERROR: 0:50: 'shared' : not supported in this stage: vertex 19 ERROR: 0:54: 'layout' : cannot specify packing on a variable declaration 20 ERROR: 0:57: 'location' : overlapping use of location 40 21 ERROR: 19 compilation errors. No code generated. 22 23 24 Shader version: 300 25 ERROR: node is still EOpNull! 26 0:44 Function Definition: main( ( global void) 27 0:44 Function Parameters: 28 0:46 Sequence 29 0:46 move second child to first child ( temp highp 4-component vector of float) 30 0:46 'pos' ( smooth out highp 4-component vector of float) 31 0:46 vector-times-matrix ( temp highp 4-component vector of float) 32 0:46 'p' (layout( location=3) in highp 4-component vector of float) 33 0:46 add ( temp highp 4X4 matrix of float) 34 0:46 add ( temp highp 4X4 matrix of float) 35 0:46 add ( temp highp 4X4 matrix of float) 36 0:46 add ( temp highp 4X4 matrix of float) 37 0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) 38 0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 39 0:46 Constant: 40 0:46 0 (const int) 41 0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 42 0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 43 0:46 Constant: 44 0:46 1 (const int) 45 0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 46 0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 47 0:46 Constant: 48 0:46 1 (const uint) 49 0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) 50 0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 51 0:46 Constant: 52 0:46 0 (const uint) 53 0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 54 0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 55 0:46 Constant: 56 0:46 1 (const uint) 57 0:47 move second child to first child ( temp highp 3-component vector of float) 58 0:47 'color' ( smooth out highp 3-component vector of float) 59 0:47 vector-times-matrix ( temp highp 3-component vector of float) 60 0:47 'c' (layout( location=7) in highp 3-component vector of float) 61 0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) 62 0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 63 0:47 Constant: 64 0:47 2 (const int) 65 0:? Linker Objects 66 0:? 'c' (layout( location=7) in highp 3-component vector of float) 67 0:? 'p' (layout( location=3) in highp 4-component vector of float) 68 0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) 69 0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) 70 0:? 'pos' ( smooth out highp 4-component vector of float) 71 0:? 'color' ( smooth out highp 3-component vector of float) 72 0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) 73 0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 74 0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 75 0:? 'anon@2' ( out block{ out highp float f}) 76 0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) 77 0:? 'compute_only' ( shared highp 4-component vector of float) 78 0:? 'aoeuntaoeu' (layout( packed) uniform highp float) 79 0:? 'cd' (layout( location=40) in highp float) 80 0:? 'ce' (layout( location=37) in highp 4X3 matrix of float) 81 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 82 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 83 84 85 Linked vertex stage: 86 87 88 Shader version: 300 89 ERROR: node is still EOpNull! 90 0:44 Function Definition: main( ( global void) 91 0:44 Function Parameters: 92 0:46 Sequence 93 0:46 move second child to first child ( temp highp 4-component vector of float) 94 0:46 'pos' ( smooth out highp 4-component vector of float) 95 0:46 vector-times-matrix ( temp highp 4-component vector of float) 96 0:46 'p' (layout( location=3) in highp 4-component vector of float) 97 0:46 add ( temp highp 4X4 matrix of float) 98 0:46 add ( temp highp 4X4 matrix of float) 99 0:46 add ( temp highp 4X4 matrix of float) 100 0:46 add ( temp highp 4X4 matrix of float) 101 0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) 102 0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 103 0:46 Constant: 104 0:46 0 (const int) 105 0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 106 0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 107 0:46 Constant: 108 0:46 1 (const int) 109 0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 110 0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 111 0:46 Constant: 112 0:46 1 (const uint) 113 0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) 114 0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 115 0:46 Constant: 116 0:46 0 (const uint) 117 0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 118 0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 119 0:46 Constant: 120 0:46 1 (const uint) 121 0:47 move second child to first child ( temp highp 3-component vector of float) 122 0:47 'color' ( smooth out highp 3-component vector of float) 123 0:47 vector-times-matrix ( temp highp 3-component vector of float) 124 0:47 'c' (layout( location=7) in highp 3-component vector of float) 125 0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) 126 0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 127 0:47 Constant: 128 0:47 2 (const int) 129 0:? Linker Objects 130 0:? 'c' (layout( location=7) in highp 3-component vector of float) 131 0:? 'p' (layout( location=3) in highp 4-component vector of float) 132 0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) 133 0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) 134 0:? 'pos' ( smooth out highp 4-component vector of float) 135 0:? 'color' ( smooth out highp 3-component vector of float) 136 0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) 137 0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 138 0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 139 0:? 'anon@2' ( out block{ out highp float f}) 140 0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) 141 0:? 'compute_only' ( shared highp 4-component vector of float) 142 0:? 'aoeuntaoeu' (layout( packed) uniform highp float) 143 0:? 'cd' (layout( location=40) in highp float) 144 0:? 'ce' (layout( location=37) in highp 4X3 matrix of float) 145 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 146 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 147 148