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      1 300scope.vert
      2 ERROR: 0:5: 'a' : redefinition 
      3 ERROR: 0:17: 'b' : function name is redeclaration of existing name 
      4 ERROR: 0:20: 'c' : redefinition 
      5 ERROR: 0:22: 'f' : redefinition 
      6 ERROR: 0:23: 'tan' : redefinition 
      7 ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es
      8 ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
      9 ERROR: 0:24: 'sin' : function name is redeclaration of existing name 
     10 ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es
     11 ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
     12 ERROR: 0:25: 'cos' : function name is redeclaration of existing name 
     13 ERROR: 0:25: 'cos' : function already has a body 
     14 ERROR: 0:27: 'return' : void function cannot return a value 
     15 ERROR: 0:29: 'radians' : function name is redeclaration of existing name 
     16 ERROR: 0:29: 'radians' : can't find function 
     17 ERROR: 0:31: 'return' : void function cannot return a value 
     18 ERROR: 0:38: 'local function declaration' : not supported with this profile: es
     19 ERROR: 0:43: 'sin' : can't use function syntax on variable 
     20 ERROR: 0:57: 'z' : undeclared identifier 
     21 ERROR: 0:57: 'z' : redefinition 
     22 ERROR: 0:73: 'degrees' : can't use function syntax on variable 
     23 ERROR: 21 compilation errors.  No code generated.
     24 
     25 
     26 Shader version: 300
     27 ERROR: node is still EOpNull!
     28 0:3  Function Definition: f(i1;i1;i1; ( global highp int)
     29 0:3    Function Parameters: 
     30 0:3      'a' ( in highp int)
     31 0:3      'b' ( in highp int)
     32 0:3      'c' ( in highp int)
     33 0:?     Sequence
     34 0:8      Sequence
     35 0:8        Sequence
     36 0:8          move second child to first child ( temp highp float)
     37 0:8            'a' ( temp highp float)
     38 0:8            add ( temp highp float)
     39 0:8              Convert int to float ( temp highp float)
     40 0:8                'a' ( in highp int)
     41 0:8              Constant:
     42 0:8                1.000000
     43 0:11      Branch: Return with expression
     44 0:11        'a' ( in highp int)
     45 0:25  Function Definition: cos(f1; ( global highp float)
     46 0:25    Function Parameters: 
     47 0:25      'x' ( in highp float)
     48 0:27    Sequence
     49 0:27      Branch: Return
     50 0:29  Function Definition: radians(b1; ( global bool)
     51 0:29    Function Parameters: 
     52 0:29      'x' ( in bool)
     53 0:31    Sequence
     54 0:31      Branch: Return
     55 0:36  Function Definition: main( ( global void)
     56 0:36    Function Parameters: 
     57 0:?     Sequence
     58 0:39      Function Call: g( ( temp highp int)
     59 0:42      'sin' ( temp highp float)
     60 0:43      Constant:
     61 0:43        0.000000
     62 0:44      Function Call: f(i1;i1;i1; ( global highp int)
     63 0:44        Constant:
     64 0:44          1 (const int)
     65 0:44        Constant:
     66 0:44          2 (const int)
     67 0:44        Constant:
     68 0:44          3 (const int)
     69 0:47      move second child to first child ( temp highp float)
     70 0:47        'f' ( temp highp float)
     71 0:47        Constant:
     72 0:47          3.000000
     73 0:49      move second child to first child ( temp highp 4-component vector of float)
     74 0:49        'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
     75 0:49        Construct vec4 ( temp highp 4-component vector of float)
     76 0:49          'f' ( temp highp float)
     77 0:51      Sequence
     78 0:51        Sequence
     79 0:51          move second child to first child ( temp highp int)
     80 0:51            'f' ( temp highp int)
     81 0:51            Constant:
     82 0:51              0 (const int)
     83 0:51        Loop with condition tested first
     84 0:51          Loop Condition
     85 0:51          Compare Less Than ( temp bool)
     86 0:51            'f' ( temp highp int)
     87 0:51            Constant:
     88 0:51              10 (const int)
     89 0:51          Loop Body
     90 0:52          Pre-Increment ( temp highp int)
     91 0:52            'f' ( temp highp int)
     92 0:51          Loop Terminal Expression
     93 0:51          Pre-Increment ( temp highp int)
     94 0:51            'f' ( temp highp int)
     95 0:54      Sequence
     96 0:54        move second child to first child ( temp highp int)
     97 0:54          'x' ( temp highp int)
     98 0:54          Constant:
     99 0:54            1 (const int)
    100 0:56      Sequence
    101 0:56        Sequence
    102 0:56          move second child to first child ( temp highp float)
    103 0:56            'x' ( temp highp float)
    104 0:56            Constant:
    105 0:56              2.000000
    106 0:56          move second child to first child ( temp highp float)
    107 0:56            'y' ( temp highp float)
    108 0:56            'x' ( temp highp float)
    109 0:60      Sequence
    110 0:60        Sequence
    111 0:60          move second child to first child ( temp highp int)
    112 0:60            'x' ( temp highp int)
    113 0:60            'x' ( temp highp int)
    114 0:68      Sequence
    115 0:68        Sequence
    116 0:68          move second child to first child ( temp structure{ temp highp int x})
    117 0:68            'S' ( temp structure{ temp highp int x})
    118 0:68            Constant:
    119 0:68              0 (const int)
    120 0:69        x: direct index for structure ( temp highp int)
    121 0:69          'S' ( temp structure{ temp highp int x})
    122 0:69          Constant:
    123 0:69            0 (const int)
    124 0:73      Constant:
    125 0:73        0.000000
    126 0:?   Linker Objects
    127 0:?     'b' ( global bool)
    128 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    129 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    130 
    131 
    132 Linked vertex stage:
    133 
    134 ERROR: Linking vertex stage: No function definition (body) found: 
    135     g(
    136 
    137 Shader version: 300
    138 ERROR: node is still EOpNull!
    139 0:3  Function Definition: f(i1;i1;i1; ( global highp int)
    140 0:3    Function Parameters: 
    141 0:3      'a' ( in highp int)
    142 0:3      'b' ( in highp int)
    143 0:3      'c' ( in highp int)
    144 0:?     Sequence
    145 0:8      Sequence
    146 0:8        Sequence
    147 0:8          move second child to first child ( temp highp float)
    148 0:8            'a' ( temp highp float)
    149 0:8            add ( temp highp float)
    150 0:8              Convert int to float ( temp highp float)
    151 0:8                'a' ( in highp int)
    152 0:8              Constant:
    153 0:8                1.000000
    154 0:11      Branch: Return with expression
    155 0:11        'a' ( in highp int)
    156 0:36  Function Definition: main( ( global void)
    157 0:36    Function Parameters: 
    158 0:?     Sequence
    159 0:39      Function Call: g( ( temp highp int)
    160 0:42      'sin' ( temp highp float)
    161 0:43      Constant:
    162 0:43        0.000000
    163 0:44      Function Call: f(i1;i1;i1; ( global highp int)
    164 0:44        Constant:
    165 0:44          1 (const int)
    166 0:44        Constant:
    167 0:44          2 (const int)
    168 0:44        Constant:
    169 0:44          3 (const int)
    170 0:47      move second child to first child ( temp highp float)
    171 0:47        'f' ( temp highp float)
    172 0:47        Constant:
    173 0:47          3.000000
    174 0:49      move second child to first child ( temp highp 4-component vector of float)
    175 0:49        'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
    176 0:49        Construct vec4 ( temp highp 4-component vector of float)
    177 0:49          'f' ( temp highp float)
    178 0:51      Sequence
    179 0:51        Sequence
    180 0:51          move second child to first child ( temp highp int)
    181 0:51            'f' ( temp highp int)
    182 0:51            Constant:
    183 0:51              0 (const int)
    184 0:51        Loop with condition tested first
    185 0:51          Loop Condition
    186 0:51          Compare Less Than ( temp bool)
    187 0:51            'f' ( temp highp int)
    188 0:51            Constant:
    189 0:51              10 (const int)
    190 0:51          Loop Body
    191 0:52          Pre-Increment ( temp highp int)
    192 0:52            'f' ( temp highp int)
    193 0:51          Loop Terminal Expression
    194 0:51          Pre-Increment ( temp highp int)
    195 0:51            'f' ( temp highp int)
    196 0:54      Sequence
    197 0:54        move second child to first child ( temp highp int)
    198 0:54          'x' ( temp highp int)
    199 0:54          Constant:
    200 0:54            1 (const int)
    201 0:56      Sequence
    202 0:56        Sequence
    203 0:56          move second child to first child ( temp highp float)
    204 0:56            'x' ( temp highp float)
    205 0:56            Constant:
    206 0:56              2.000000
    207 0:56          move second child to first child ( temp highp float)
    208 0:56            'y' ( temp highp float)
    209 0:56            'x' ( temp highp float)
    210 0:60      Sequence
    211 0:60        Sequence
    212 0:60          move second child to first child ( temp highp int)
    213 0:60            'x' ( temp highp int)
    214 0:60            'x' ( temp highp int)
    215 0:68      Sequence
    216 0:68        Sequence
    217 0:68          move second child to first child ( temp structure{ temp highp int x})
    218 0:68            'S' ( temp structure{ temp highp int x})
    219 0:68            Constant:
    220 0:68              0 (const int)
    221 0:69        x: direct index for structure ( temp highp int)
    222 0:69          'S' ( temp structure{ temp highp int x})
    223 0:69          Constant:
    224 0:69            0 (const int)
    225 0:73      Constant:
    226 0:73        0.000000
    227 0:?   Linker Objects
    228 0:?     'b' ( global bool)
    229 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    230 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    231 
    232