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      1 310.geom
      2 ERROR: 0:29: 'fromVertex' : block instance name redefinition 
      3 ERROR: 0:33: 'fromVertex' : redefinition 
      4 ERROR: 0:35: 'fooC' : block instance name redefinition 
      5 ERROR: 0:43: 'EmitStreamVertex' : no matching overloaded function found 
      6 ERROR: 0:44: 'EndStreamPrimitive' : no matching overloaded function found 
      7 ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier 
      8 ERROR: 0:47: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
      9 ERROR: 0:48: 'gl_ClipDistance' : no such field in structure 
     10 ERROR: 0:48: 'expression' :  left of '[' is not of type array, matrix, or vector  
     11 ERROR: 0:47: 'assign' :  l-value required (can't modify a const)
     12 ERROR: 0:55: 'selecting output stream' : not supported with this profile: es
     13 ERROR: 0:62: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices 
     14 ERROR: 0:62: 'max_vertices' : cannot change previously set layout value 
     15 ERROR: 0:63: 'max_vertices' : can only apply to a standalone qualifier 
     16 ERROR: 0:68: 'points' : cannot change previously set output primitive 
     17 ERROR: 0:69: 'points' : cannot change previously set output primitive 
     18 ERROR: 0:70: 'triangle_strip' : cannot apply to input 
     19 ERROR: 0:71: 'triangle_strip' : cannot apply to: uniform
     20 ERROR: 0:72: 'triangle_strip' : can only apply to a standalone qualifier 
     21 ERROR: 0:73: 'triangle_strip' : can only apply to a standalone qualifier 
     22 ERROR: 0:74: 'invocations' : can only apply to a standalone qualifier 
     23 ERROR: 0:76: 'invocations' : can only apply to a standalone qualifier 
     24 ERROR: 0:77: 'max_vertices' : can only apply to a standalone qualifier 
     25 ERROR: 0:78: 'triangle_strip' : can only apply to a standalone qualifier 
     26 ERROR: 0:81: 'lines' : cannot apply to 'out' 
     27 ERROR: 0:83: 'triangles' : cannot change previously set input primitive 
     28 ERROR: 0:84: 'triangles_adjacency' : cannot change previously set input primitive 
     29 ERROR: 0:116: 'gl_ViewportIndex' : undeclared identifier 
     30 ERROR: 0:117: 'gl_MaxViewports' : undeclared identifier 
     31 ERROR: 0:123: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
     32 ERROR: 0:124: 'in' : type must be an array: nonArrayed
     33 ERROR: 0:128: 'sample' : Reserved word. 
     34 ERROR: 0:132: 'component' : not supported with this profile: es
     35 ERROR: 0:136: 'gl_MaxGeometryVaryingComponents' : undeclared identifier 
     36 ERROR: 0:137: 'gl_VerticesIn' : undeclared identifier 
     37 ERROR: 0:142: 'gl_PointSize' : required extension not requested: Possible extensions include:
     38 GL_EXT_geometry_point_size
     39 GL_OES_geometry_point_size
     40 ERROR: 0:143: 'gl_PointSize' : required extension not requested: Possible extensions include:
     41 GL_EXT_geometry_point_size
     42 GL_OES_geometry_point_size
     43 ERROR: 37 compilation errors.  No code generated.
     44 
     45 
     46 Shader version: 310
     47 Requested GL_EXT_geometry_shader
     48 Requested GL_EXT_shader_io_blocks
     49 Requested GL_OES_geometry_point_size
     50 invocations = 4
     51 max_vertices = 200
     52 input primitive = lines_adjacency
     53 output primitive = triangle_strip
     54 ERROR: node is still EOpNull!
     55 0:39  Function Definition: main( ( global void)
     56 0:39    Function Parameters: 
     57 0:41    Sequence
     58 0:41      EmitVertex ( global void)
     59 0:42      EndPrimitive ( global void)
     60 0:43      Constant:
     61 0:43        0.000000
     62 0:44      Constant:
     63 0:44        0.000000
     64 0:46      move second child to first child ( temp mediump 3-component vector of float)
     65 0:46        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
     66 0:46          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
     67 0:46          Constant:
     68 0:46            0 (const uint)
     69 0:46        color: direct index for structure ( in mediump 3-component vector of float)
     70 0:46          direct index ( temp block{ in mediump 3-component vector of float color})
     71 0:46            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
     72 0:46            Constant:
     73 0:46              0 (const int)
     74 0:46          Constant:
     75 0:46            0 (const int)
     76 0:47      move second child to first child ( temp float)
     77 0:47        Constant:
     78 0:47          0.000000
     79 0:48        Constant:
     80 0:48          0.000000
     81 0:49      move second child to first child ( temp highp 4-component vector of float)
     82 0:49        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
     83 0:49          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
     84 0:49          Constant:
     85 0:49            0 (const uint)
     86 0:49        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
     87 0:49          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
     88 0:49            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
     89 0:49            Constant:
     90 0:49              0 (const int)
     91 0:49          Constant:
     92 0:49            0 (const int)
     93 0:51      move second child to first child ( temp highp int)
     94 0:51        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
     95 0:51        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
     96 0:52      move second child to first child ( temp highp int)
     97 0:52        'gl_Layer' (layout( stream=0) out highp int Layer)
     98 0:52        Constant:
     99 0:52          2 (const int)
    100 0:63  Function Definition: foo(i1; ( global void)
    101 0:63    Function Parameters: 
    102 0:63      'a' ( in highp int)
    103 0:65    Sequence
    104 0:65      move second child to first child ( temp mediump 4-component vector of float)
    105 0:65        a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
    106 0:65          'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    107 0:65          Constant:
    108 0:65            0 (const int)
    109 0:65        Constant:
    110 0:65          1.000000
    111 0:65          1.000000
    112 0:65          1.000000
    113 0:65          1.000000
    114 0:114  Function Definition: fooe1( ( global void)
    115 0:114    Function Parameters: 
    116 0:116    Sequence
    117 0:116      'gl_ViewportIndex' ( temp float)
    118 0:117      'gl_MaxViewports' ( temp float)
    119 0:118      Constant:
    120 0:118        4 (const int)
    121 0:119      Sequence
    122 0:119        move second child to first child ( temp highp int)
    123 0:119          'inv' ( temp highp int)
    124 0:119          'gl_InvocationID' ( in highp int InvocationID)
    125 0:134  Function Definition: notHere( ( global void)
    126 0:134    Function Parameters: 
    127 0:136    Sequence
    128 0:136      'gl_MaxGeometryVaryingComponents' ( temp float)
    129 0:137      'gl_VerticesIn' ( temp float)
    130 0:140  Function Definition: pointSize1( ( global void)
    131 0:140    Function Parameters: 
    132 0:142    Sequence
    133 0:142      Sequence
    134 0:142        move second child to first child ( temp highp float)
    135 0:142          'ps' ( temp highp float)
    136 0:142          gl_PointSize: direct index for structure ( in highp float PointSize)
    137 0:142            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    138 0:142              'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    139 0:142              Constant:
    140 0:142                3 (const int)
    141 0:142            Constant:
    142 0:142              1 (const int)
    143 0:143      move second child to first child ( temp highp float)
    144 0:143        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
    145 0:143          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
    146 0:143          Constant:
    147 0:143            1 (const uint)
    148 0:143        'ps' ( temp highp float)
    149 0:148  Function Definition: pointSize2( ( global void)
    150 0:148    Function Parameters: 
    151 0:150    Sequence
    152 0:150      Sequence
    153 0:150        move second child to first child ( temp highp float)
    154 0:150          'ps' ( temp highp float)
    155 0:150          gl_PointSize: direct index for structure ( in highp float PointSize)
    156 0:150            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    157 0:150              'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    158 0:150              Constant:
    159 0:150                3 (const int)
    160 0:150            Constant:
    161 0:150              1 (const int)
    162 0:151      move second child to first child ( temp highp float)
    163 0:151        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
    164 0:151          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
    165 0:151          Constant:
    166 0:151            1 (const uint)
    167 0:151        'ps' ( temp highp float)
    168 0:?   Linker Objects
    169 0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    170 0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
    171 0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    172 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    173 0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    174 0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
    175 0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    176 0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
    177 0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
    178 0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
    179 0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
    180 0:?     'insn' ( in 4-element array of block{ in highp int a15})
    181 0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
    182 0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
    183 0:?     'summ' ( const highp int)
    184 0:?       2752 (const int)
    185 0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
    186 0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
    187 0:?     'nonArrayed' ( in mediump 4-component vector of float)
    188 0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
    189 0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
    190 0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
    191 0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
    192 0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)
    193 
    194 
    195 Linked geometry stage:
    196 
    197 
    198 Shader version: 310
    199 Requested GL_EXT_geometry_shader
    200 Requested GL_EXT_shader_io_blocks
    201 Requested GL_OES_geometry_point_size
    202 invocations = 4
    203 max_vertices = 200
    204 input primitive = lines_adjacency
    205 output primitive = triangle_strip
    206 ERROR: node is still EOpNull!
    207 0:39  Function Definition: main( ( global void)
    208 0:39    Function Parameters: 
    209 0:41    Sequence
    210 0:41      EmitVertex ( global void)
    211 0:42      EndPrimitive ( global void)
    212 0:43      Constant:
    213 0:43        0.000000
    214 0:44      Constant:
    215 0:44        0.000000
    216 0:46      move second child to first child ( temp mediump 3-component vector of float)
    217 0:46        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
    218 0:46          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    219 0:46          Constant:
    220 0:46            0 (const uint)
    221 0:46        color: direct index for structure ( in mediump 3-component vector of float)
    222 0:46          direct index ( temp block{ in mediump 3-component vector of float color})
    223 0:46            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    224 0:46            Constant:
    225 0:46              0 (const int)
    226 0:46          Constant:
    227 0:46            0 (const int)
    228 0:47      move second child to first child ( temp float)
    229 0:47        Constant:
    230 0:47          0.000000
    231 0:48        Constant:
    232 0:48          0.000000
    233 0:49      move second child to first child ( temp highp 4-component vector of float)
    234 0:49        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
    235 0:49          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
    236 0:49          Constant:
    237 0:49            0 (const uint)
    238 0:49        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
    239 0:49          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    240 0:49            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    241 0:49            Constant:
    242 0:49              0 (const int)
    243 0:49          Constant:
    244 0:49            0 (const int)
    245 0:51      move second child to first child ( temp highp int)
    246 0:51        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
    247 0:51        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
    248 0:52      move second child to first child ( temp highp int)
    249 0:52        'gl_Layer' (layout( stream=0) out highp int Layer)
    250 0:52        Constant:
    251 0:52          2 (const int)
    252 0:?   Linker Objects
    253 0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    254 0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
    255 0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    256 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    257 0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    258 0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
    259 0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    260 0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
    261 0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
    262 0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
    263 0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
    264 0:?     'insn' ( in 4-element array of block{ in highp int a15})
    265 0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
    266 0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
    267 0:?     'summ' ( const highp int)
    268 0:?       2752 (const int)
    269 0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
    270 0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
    271 0:?     'nonArrayed' ( in mediump 4-component vector of float)
    272 0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
    273 0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
    274 0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
    275 0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
    276 0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)
    277 
    278