1 310.tese 2 ERROR: 0:7: 'vertices' : there is no such layout identifier for this stage taking an assigned value 3 ERROR: 0:9: 'triangles' : cannot change previously set input primitive 4 ERROR: 0:10: 'isolines' : cannot change previously set input primitive 5 ERROR: 0:12: 'ccw' : cannot change previously set vertex order 6 ERROR: 0:16: 'equal_spacing' : cannot change previously set vertex spacing 7 ERROR: 0:17: 'fractional_even_spacing' : cannot change previously set vertex spacing 8 ERROR: 0:22: 'patch' : can only use on input in tessellation-evaluation shader 9 ERROR: 0:26: 'barrier' : no matching overloaded function found 10 ERROR: 0:37: 'gl_PointSize' : required extension not requested: Possible extensions include: 11 GL_EXT_tessellation_point_size 12 GL_OES_tessellation_point_size 13 ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 14 ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector 15 ERROR: 0:47: 'gl_PointSize' : required extension not requested: Possible extensions include: 16 GL_EXT_tessellation_point_size 17 GL_OES_tessellation_point_size 18 ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier 19 ERROR: 0:48: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 20 ERROR: 0:48: 'assign' : l-value required (can't modify a const) 21 ERROR: 0:51: 'patch' : cannot use interpolation qualifiers with patch 22 ERROR: 0:52: 'patch' : cannot use interpolation qualifiers with patch 23 ERROR: 0:53: 'noperspective' : Reserved word. 24 ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions 25 ERROR: 0:53: 'patch' : cannot use interpolation qualifiers with patch 26 ERROR: 0:54: 'sample' : Reserved word. 27 ERROR: 0:54: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 28 ERROR: 0:63: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 29 ERROR: 0:68: 'quads' : cannot apply to 'out' 30 ERROR: 0:68: 'cw' : can only apply to 'in' 31 ERROR: 0:69: 'triangles' : cannot apply to 'out' 32 ERROR: 0:70: 'isolines' : cannot apply to 'out' 33 ERROR: 0:71: 'cw' : can only apply to 'in' 34 ERROR: 0:72: 'fractional_odd_spacing' : can only apply to 'in' 35 ERROR: 0:73: 'equal_spacing' : can only apply to 'in' 36 ERROR: 0:74: 'fractional_even_spacing' : can only apply to 'in' 37 ERROR: 0:75: 'point_mode' : can only apply to 'in' 38 ERROR: 0:77: 'in' : type must be an array: ina 39 ERROR: 0:79: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 40 ERROR: 0:82: 'in' : type must be an array: bla 41 ERROR: 0:90: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 42 ERROR: 0:100: 'location' : overlapping use of location 24 43 ERROR: 0:103: 'location' : overlapping use of location 24 44 ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 45 ERROR: 0:113: 'sample' : Reserved word. 46 ERROR: 0:119: 'gl_PointSize' : no such field in structure 47 ERROR: 0:119: '=' : cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' to ' temp highp float' 48 ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier 49 ERROR: 43 compilation errors. No code generated. 50 51 52 Shader version: 310 53 Requested GL_ARB_separate_shader_objects 54 Requested GL_EXT_primitive_bounding_box 55 Requested GL_EXT_shader_io_blocks 56 Requested GL_EXT_tessellation_shader 57 Requested GL_OES_shader_io_blocks 58 Requested GL_OES_tessellation_point_size 59 Requested GL_OES_tessellation_shader 60 input primitive = quads 61 vertex spacing = fractional_odd_spacing 62 triangle order = cw 63 using point mode 64 ERROR: node is still EOpNull! 65 0:24 Function Definition: main( ( global void) 66 0:24 Function Parameters: 67 0:26 Sequence 68 0:26 Constant: 69 0:26 0.000000 70 0:28 Sequence 71 0:28 move second child to first child ( temp highp int) 72 0:28 'a' ( temp highp int) 73 0:28 Constant: 74 0:28 1512 (const int) 75 0:36 Sequence 76 0:36 move second child to first child ( temp highp 4-component vector of float) 77 0:36 'p' ( temp highp 4-component vector of float) 78 0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 79 0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 80 0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 81 0:36 Constant: 82 0:36 1 (const int) 83 0:36 Constant: 84 0:36 0 (const int) 85 0:37 Sequence 86 0:37 move second child to first child ( temp highp float) 87 0:37 'ps' ( temp highp float) 88 0:37 gl_PointSize: direct index for structure ( in highp float PointSize) 89 0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 90 0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 91 0:37 Constant: 92 0:37 1 (const int) 93 0:37 Constant: 94 0:37 1 (const int) 95 0:38 Sequence 96 0:38 move second child to first child ( temp highp float) 97 0:38 'cd' ( temp highp float) 98 0:38 Constant: 99 0:38 0.000000 100 0:40 Sequence 101 0:40 move second child to first child ( temp highp int) 102 0:40 'pvi' ( temp highp int) 103 0:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 104 0:41 Sequence 105 0:41 move second child to first child ( temp highp int) 106 0:41 'pid' ( temp highp int) 107 0:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 108 0:42 Sequence 109 0:42 move second child to first child ( temp highp 3-component vector of float) 110 0:42 'tc' ( temp highp 3-component vector of float) 111 0:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 112 0:43 Sequence 113 0:43 move second child to first child ( temp highp float) 114 0:43 'tlo' ( temp highp float) 115 0:43 direct index ( patch temp highp float TessLevelOuter) 116 0:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 117 0:43 Constant: 118 0:43 3 (const int) 119 0:44 Sequence 120 0:44 move second child to first child ( temp highp float) 121 0:44 'tli' ( temp highp float) 122 0:44 direct index ( patch temp highp float TessLevelInner) 123 0:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 124 0:44 Constant: 125 0:44 1 (const int) 126 0:46 move second child to first child ( temp highp 4-component vector of float) 127 0:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 128 0:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 129 0:46 Constant: 130 0:46 0 (const uint) 131 0:46 'p' ( temp highp 4-component vector of float) 132 0:47 move second child to first child ( temp highp float) 133 0:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 134 0:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 135 0:47 Constant: 136 0:47 1 (const uint) 137 0:47 'ps' ( temp highp float) 138 0:48 move second child to first child ( temp highp float) 139 0:48 Constant: 140 0:48 0.000000 141 0:48 'cd' ( temp highp float) 142 0:117 Function Definition: pointSize2( ( global void) 143 0:117 Function Parameters: 144 0:? Sequence 145 0:120 move second child to first child ( temp highp float) 146 0:120 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 147 0:120 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 148 0:120 Constant: 149 0:120 1 (const uint) 150 0:120 'ps' ( temp highp float) 151 0:125 Function Definition: bbbad( ( global void) 152 0:125 Function Parameters: 153 0:127 Sequence 154 0:127 'gl_BoundingBoxOES' ( temp float) 155 0:? Linker Objects 156 0:? 'patchIn' ( patch in highp 4-component vector of float) 157 0:? 'patchOut' ( patch out highp 4-component vector of float) 158 0:? 'badp1' ( smooth patch in highp 4-component vector of float) 159 0:? 'badp2' ( flat patch in highp 4-component vector of float) 160 0:? 'badp3' ( noperspective patch in highp 4-component vector of float) 161 0:? 'badp4' ( patch sample in highp 3-component vector of float) 162 0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 163 0:? 'ina' ( in highp 2-component vector of float) 164 0:? 'inb' ( in 32-element array of highp 2-component vector of float) 165 0:? 'inc' ( in 32-element array of highp 2-component vector of float) 166 0:? 'ind' ( in 32-element array of highp 2-component vector of float) 167 0:? 'bla' ( in block{ in highp int f}) 168 0:? 'blb' ( in 32-element array of block{ in highp int f}) 169 0:? 'blc' ( in 32-element array of block{ in highp int f}) 170 0:? 'bld' ( in 32-element array of block{ in highp int f}) 171 0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 172 0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 173 0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 174 0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 175 0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 176 0:? 'pinbi' ( patch in block{ in highp int a}) 177 0:? 'myColor2' ( centroid out highp 3-component vector of float) 178 0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 179 0:? 'perSampleColor' ( sample out highp 4-component vector of float) 180 181 182 Linked tessellation evaluation stage: 183 184 185 Shader version: 310 186 Requested GL_ARB_separate_shader_objects 187 Requested GL_EXT_primitive_bounding_box 188 Requested GL_EXT_shader_io_blocks 189 Requested GL_EXT_tessellation_shader 190 Requested GL_OES_shader_io_blocks 191 Requested GL_OES_tessellation_point_size 192 Requested GL_OES_tessellation_shader 193 input primitive = quads 194 vertex spacing = fractional_odd_spacing 195 triangle order = cw 196 using point mode 197 ERROR: node is still EOpNull! 198 0:24 Function Definition: main( ( global void) 199 0:24 Function Parameters: 200 0:26 Sequence 201 0:26 Constant: 202 0:26 0.000000 203 0:28 Sequence 204 0:28 move second child to first child ( temp highp int) 205 0:28 'a' ( temp highp int) 206 0:28 Constant: 207 0:28 1512 (const int) 208 0:36 Sequence 209 0:36 move second child to first child ( temp highp 4-component vector of float) 210 0:36 'p' ( temp highp 4-component vector of float) 211 0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 212 0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 213 0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 214 0:36 Constant: 215 0:36 1 (const int) 216 0:36 Constant: 217 0:36 0 (const int) 218 0:37 Sequence 219 0:37 move second child to first child ( temp highp float) 220 0:37 'ps' ( temp highp float) 221 0:37 gl_PointSize: direct index for structure ( in highp float PointSize) 222 0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 223 0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV}) 224 0:37 Constant: 225 0:37 1 (const int) 226 0:37 Constant: 227 0:37 1 (const int) 228 0:38 Sequence 229 0:38 move second child to first child ( temp highp float) 230 0:38 'cd' ( temp highp float) 231 0:38 Constant: 232 0:38 0.000000 233 0:40 Sequence 234 0:40 move second child to first child ( temp highp int) 235 0:40 'pvi' ( temp highp int) 236 0:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 237 0:41 Sequence 238 0:41 move second child to first child ( temp highp int) 239 0:41 'pid' ( temp highp int) 240 0:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 241 0:42 Sequence 242 0:42 move second child to first child ( temp highp 3-component vector of float) 243 0:42 'tc' ( temp highp 3-component vector of float) 244 0:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 245 0:43 Sequence 246 0:43 move second child to first child ( temp highp float) 247 0:43 'tlo' ( temp highp float) 248 0:43 direct index ( patch temp highp float TessLevelOuter) 249 0:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 250 0:43 Constant: 251 0:43 3 (const int) 252 0:44 Sequence 253 0:44 move second child to first child ( temp highp float) 254 0:44 'tli' ( temp highp float) 255 0:44 direct index ( patch temp highp float TessLevelInner) 256 0:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 257 0:44 Constant: 258 0:44 1 (const int) 259 0:46 move second child to first child ( temp highp 4-component vector of float) 260 0:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 261 0:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 262 0:46 Constant: 263 0:46 0 (const uint) 264 0:46 'p' ( temp highp 4-component vector of float) 265 0:47 move second child to first child ( temp highp float) 266 0:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 267 0:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 268 0:47 Constant: 269 0:47 1 (const uint) 270 0:47 'ps' ( temp highp float) 271 0:48 move second child to first child ( temp highp float) 272 0:48 Constant: 273 0:48 0.000000 274 0:48 'cd' ( temp highp float) 275 0:? Linker Objects 276 0:? 'patchIn' ( patch in highp 4-component vector of float) 277 0:? 'patchOut' ( patch out highp 4-component vector of float) 278 0:? 'badp1' ( smooth patch in highp 4-component vector of float) 279 0:? 'badp2' ( flat patch in highp 4-component vector of float) 280 0:? 'badp3' ( noperspective patch in highp 4-component vector of float) 281 0:? 'badp4' ( patch sample in highp 3-component vector of float) 282 0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 283 0:? 'ina' ( in highp 2-component vector of float) 284 0:? 'inb' ( in 32-element array of highp 2-component vector of float) 285 0:? 'inc' ( in 32-element array of highp 2-component vector of float) 286 0:? 'ind' ( in 32-element array of highp 2-component vector of float) 287 0:? 'bla' ( in block{ in highp int f}) 288 0:? 'blb' ( in 32-element array of block{ in highp int f}) 289 0:? 'blc' ( in 32-element array of block{ in highp int f}) 290 0:? 'bld' ( in 32-element array of block{ in highp int f}) 291 0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 292 0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 293 0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 294 0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 295 0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 296 0:? 'pinbi' ( patch in block{ in highp int a}) 297 0:? 'myColor2' ( centroid out highp 3-component vector of float) 298 0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 299 0:? 'perSampleColor' ( sample out highp 4-component vector of float) 300 301