Home | History | Annotate | Download | only in baseResults
      1 310.tese
      2 ERROR: 0:7: 'vertices' : there is no such layout identifier for this stage taking an assigned value 
      3 ERROR: 0:9: 'triangles' : cannot change previously set input primitive 
      4 ERROR: 0:10: 'isolines' : cannot change previously set input primitive 
      5 ERROR: 0:12: 'ccw' : cannot change previously set vertex order 
      6 ERROR: 0:16: 'equal_spacing' : cannot change previously set vertex spacing 
      7 ERROR: 0:17: 'fractional_even_spacing' : cannot change previously set vertex spacing 
      8 ERROR: 0:22: 'patch' : can only use on input in tessellation-evaluation shader 
      9 ERROR: 0:26: 'barrier' : no matching overloaded function found 
     10 ERROR: 0:37: 'gl_PointSize' : required extension not requested: Possible extensions include:
     11 GL_EXT_tessellation_point_size
     12 GL_OES_tessellation_point_size
     13 ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 
     14 ERROR: 0:38: 'expression' :  left of '[' is not of type array, matrix, or vector  
     15 ERROR: 0:47: 'gl_PointSize' : required extension not requested: Possible extensions include:
     16 GL_EXT_tessellation_point_size
     17 GL_OES_tessellation_point_size
     18 ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier 
     19 ERROR: 0:48: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
     20 ERROR: 0:48: 'assign' :  l-value required (can't modify a const)
     21 ERROR: 0:51: 'patch' : cannot use interpolation qualifiers with patch 
     22 ERROR: 0:52: 'patch' : cannot use interpolation qualifiers with patch 
     23 ERROR: 0:53: 'noperspective' : Reserved word. 
     24 ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions 
     25 ERROR: 0:53: 'patch' : cannot use interpolation qualifiers with patch 
     26 ERROR: 0:54: 'sample' : Reserved word. 
     27 ERROR: 0:54: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
     28 ERROR: 0:63: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
     29 ERROR: 0:68: 'quads' : cannot apply to 'out' 
     30 ERROR: 0:68: 'cw' : can only apply to 'in' 
     31 ERROR: 0:69: 'triangles' : cannot apply to 'out' 
     32 ERROR: 0:70: 'isolines' : cannot apply to 'out' 
     33 ERROR: 0:71: 'cw' : can only apply to 'in' 
     34 ERROR: 0:72: 'fractional_odd_spacing' : can only apply to 'in' 
     35 ERROR: 0:73: 'equal_spacing' : can only apply to 'in' 
     36 ERROR: 0:74: 'fractional_even_spacing' : can only apply to 'in' 
     37 ERROR: 0:75: 'point_mode' : can only apply to 'in' 
     38 ERROR: 0:77: 'in' : type must be an array: ina
     39 ERROR: 0:79: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     40 ERROR: 0:82: 'in' : type must be an array: bla
     41 ERROR: 0:90: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     42 ERROR: 0:100: 'location' : overlapping use of location 24
     43 ERROR: 0:103: 'location' : overlapping use of location 24
     44 ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 
     45 ERROR: 0:113: 'sample' : Reserved word. 
     46 ERROR: 0:119: 'gl_PointSize' : no such field in structure 
     47 ERROR: 0:119: '=' :  cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' to ' temp highp float'
     48 ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier 
     49 ERROR: 43 compilation errors.  No code generated.
     50 
     51 
     52 Shader version: 310
     53 Requested GL_ARB_separate_shader_objects
     54 Requested GL_EXT_primitive_bounding_box
     55 Requested GL_EXT_shader_io_blocks
     56 Requested GL_EXT_tessellation_shader
     57 Requested GL_OES_shader_io_blocks
     58 Requested GL_OES_tessellation_point_size
     59 Requested GL_OES_tessellation_shader
     60 input primitive = quads
     61 vertex spacing = fractional_odd_spacing
     62 triangle order = cw
     63 using point mode
     64 ERROR: node is still EOpNull!
     65 0:24  Function Definition: main( ( global void)
     66 0:24    Function Parameters: 
     67 0:26    Sequence
     68 0:26      Constant:
     69 0:26        0.000000
     70 0:28      Sequence
     71 0:28        move second child to first child ( temp highp int)
     72 0:28          'a' ( temp highp int)
     73 0:28          Constant:
     74 0:28            1512 (const int)
     75 0:36      Sequence
     76 0:36        move second child to first child ( temp highp 4-component vector of float)
     77 0:36          'p' ( temp highp 4-component vector of float)
     78 0:36          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
     79 0:36            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     80 0:36              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     81 0:36              Constant:
     82 0:36                1 (const int)
     83 0:36            Constant:
     84 0:36              0 (const int)
     85 0:37      Sequence
     86 0:37        move second child to first child ( temp highp float)
     87 0:37          'ps' ( temp highp float)
     88 0:37          gl_PointSize: direct index for structure ( in highp float PointSize)
     89 0:37            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     90 0:37              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     91 0:37              Constant:
     92 0:37                1 (const int)
     93 0:37            Constant:
     94 0:37              1 (const int)
     95 0:38      Sequence
     96 0:38        move second child to first child ( temp highp float)
     97 0:38          'cd' ( temp highp float)
     98 0:38          Constant:
     99 0:38            0.000000
    100 0:40      Sequence
    101 0:40        move second child to first child ( temp highp int)
    102 0:40          'pvi' ( temp highp int)
    103 0:40          'gl_PatchVerticesIn' ( in highp int PatchVertices)
    104 0:41      Sequence
    105 0:41        move second child to first child ( temp highp int)
    106 0:41          'pid' ( temp highp int)
    107 0:41          'gl_PrimitiveID' ( in highp int PrimitiveID)
    108 0:42      Sequence
    109 0:42        move second child to first child ( temp highp 3-component vector of float)
    110 0:42          'tc' ( temp highp 3-component vector of float)
    111 0:42          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
    112 0:43      Sequence
    113 0:43        move second child to first child ( temp highp float)
    114 0:43          'tlo' ( temp highp float)
    115 0:43          direct index ( patch temp highp float TessLevelOuter)
    116 0:43            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
    117 0:43            Constant:
    118 0:43              3 (const int)
    119 0:44      Sequence
    120 0:44        move second child to first child ( temp highp float)
    121 0:44          'tli' ( temp highp float)
    122 0:44          direct index ( patch temp highp float TessLevelInner)
    123 0:44            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
    124 0:44            Constant:
    125 0:44              1 (const int)
    126 0:46      move second child to first child ( temp highp 4-component vector of float)
    127 0:46        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
    128 0:46          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    129 0:46          Constant:
    130 0:46            0 (const uint)
    131 0:46        'p' ( temp highp 4-component vector of float)
    132 0:47      move second child to first child ( temp highp float)
    133 0:47        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
    134 0:47          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    135 0:47          Constant:
    136 0:47            1 (const uint)
    137 0:47        'ps' ( temp highp float)
    138 0:48      move second child to first child ( temp highp float)
    139 0:48        Constant:
    140 0:48          0.000000
    141 0:48        'cd' ( temp highp float)
    142 0:117  Function Definition: pointSize2( ( global void)
    143 0:117    Function Parameters: 
    144 0:?     Sequence
    145 0:120      move second child to first child ( temp highp float)
    146 0:120        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
    147 0:120          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    148 0:120          Constant:
    149 0:120            1 (const uint)
    150 0:120        'ps' ( temp highp float)
    151 0:125  Function Definition: bbbad( ( global void)
    152 0:125    Function Parameters: 
    153 0:127    Sequence
    154 0:127      'gl_BoundingBoxOES' ( temp float)
    155 0:?   Linker Objects
    156 0:?     'patchIn' ( patch in highp 4-component vector of float)
    157 0:?     'patchOut' ( patch out highp 4-component vector of float)
    158 0:?     'badp1' ( smooth patch in highp 4-component vector of float)
    159 0:?     'badp2' ( flat patch in highp 4-component vector of float)
    160 0:?     'badp3' ( noperspective patch in highp 4-component vector of float)
    161 0:?     'badp4' ( patch sample in highp 3-component vector of float)
    162 0:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
    163 0:?     'ina' ( in highp 2-component vector of float)
    164 0:?     'inb' ( in 32-element array of highp 2-component vector of float)
    165 0:?     'inc' ( in 32-element array of highp 2-component vector of float)
    166 0:?     'ind' ( in 32-element array of highp 2-component vector of float)
    167 0:?     'bla' ( in block{ in highp int f})
    168 0:?     'blb' ( in 32-element array of block{ in highp int f})
    169 0:?     'blc' ( in 32-element array of block{ in highp int f})
    170 0:?     'bld' ( in 32-element array of block{ in highp int f})
    171 0:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
    172 0:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
    173 0:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
    174 0:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
    175 0:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
    176 0:?     'pinbi' ( patch in block{ in highp int a})
    177 0:?     'myColor2' ( centroid out highp 3-component vector of float)
    178 0:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
    179 0:?     'perSampleColor' ( sample out highp 4-component vector of float)
    180 
    181 
    182 Linked tessellation evaluation stage:
    183 
    184 
    185 Shader version: 310
    186 Requested GL_ARB_separate_shader_objects
    187 Requested GL_EXT_primitive_bounding_box
    188 Requested GL_EXT_shader_io_blocks
    189 Requested GL_EXT_tessellation_shader
    190 Requested GL_OES_shader_io_blocks
    191 Requested GL_OES_tessellation_point_size
    192 Requested GL_OES_tessellation_shader
    193 input primitive = quads
    194 vertex spacing = fractional_odd_spacing
    195 triangle order = cw
    196 using point mode
    197 ERROR: node is still EOpNull!
    198 0:24  Function Definition: main( ( global void)
    199 0:24    Function Parameters: 
    200 0:26    Sequence
    201 0:26      Constant:
    202 0:26        0.000000
    203 0:28      Sequence
    204 0:28        move second child to first child ( temp highp int)
    205 0:28          'a' ( temp highp int)
    206 0:28          Constant:
    207 0:28            1512 (const int)
    208 0:36      Sequence
    209 0:36        move second child to first child ( temp highp 4-component vector of float)
    210 0:36          'p' ( temp highp 4-component vector of float)
    211 0:36          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
    212 0:36            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    213 0:36              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    214 0:36              Constant:
    215 0:36                1 (const int)
    216 0:36            Constant:
    217 0:36              0 (const int)
    218 0:37      Sequence
    219 0:37        move second child to first child ( temp highp float)
    220 0:37          'ps' ( temp highp float)
    221 0:37          gl_PointSize: direct index for structure ( in highp float PointSize)
    222 0:37            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    223 0:37              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    224 0:37              Constant:
    225 0:37                1 (const int)
    226 0:37            Constant:
    227 0:37              1 (const int)
    228 0:38      Sequence
    229 0:38        move second child to first child ( temp highp float)
    230 0:38          'cd' ( temp highp float)
    231 0:38          Constant:
    232 0:38            0.000000
    233 0:40      Sequence
    234 0:40        move second child to first child ( temp highp int)
    235 0:40          'pvi' ( temp highp int)
    236 0:40          'gl_PatchVerticesIn' ( in highp int PatchVertices)
    237 0:41      Sequence
    238 0:41        move second child to first child ( temp highp int)
    239 0:41          'pid' ( temp highp int)
    240 0:41          'gl_PrimitiveID' ( in highp int PrimitiveID)
    241 0:42      Sequence
    242 0:42        move second child to first child ( temp highp 3-component vector of float)
    243 0:42          'tc' ( temp highp 3-component vector of float)
    244 0:42          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
    245 0:43      Sequence
    246 0:43        move second child to first child ( temp highp float)
    247 0:43          'tlo' ( temp highp float)
    248 0:43          direct index ( patch temp highp float TessLevelOuter)
    249 0:43            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
    250 0:43            Constant:
    251 0:43              3 (const int)
    252 0:44      Sequence
    253 0:44        move second child to first child ( temp highp float)
    254 0:44          'tli' ( temp highp float)
    255 0:44          direct index ( patch temp highp float TessLevelInner)
    256 0:44            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
    257 0:44            Constant:
    258 0:44              1 (const int)
    259 0:46      move second child to first child ( temp highp 4-component vector of float)
    260 0:46        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
    261 0:46          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    262 0:46          Constant:
    263 0:46            0 (const uint)
    264 0:46        'p' ( temp highp 4-component vector of float)
    265 0:47      move second child to first child ( temp highp float)
    266 0:47        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
    267 0:47          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    268 0:47          Constant:
    269 0:47            1 (const uint)
    270 0:47        'ps' ( temp highp float)
    271 0:48      move second child to first child ( temp highp float)
    272 0:48        Constant:
    273 0:48          0.000000
    274 0:48        'cd' ( temp highp float)
    275 0:?   Linker Objects
    276 0:?     'patchIn' ( patch in highp 4-component vector of float)
    277 0:?     'patchOut' ( patch out highp 4-component vector of float)
    278 0:?     'badp1' ( smooth patch in highp 4-component vector of float)
    279 0:?     'badp2' ( flat patch in highp 4-component vector of float)
    280 0:?     'badp3' ( noperspective patch in highp 4-component vector of float)
    281 0:?     'badp4' ( patch sample in highp 3-component vector of float)
    282 0:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
    283 0:?     'ina' ( in highp 2-component vector of float)
    284 0:?     'inb' ( in 32-element array of highp 2-component vector of float)
    285 0:?     'inc' ( in 32-element array of highp 2-component vector of float)
    286 0:?     'ind' ( in 32-element array of highp 2-component vector of float)
    287 0:?     'bla' ( in block{ in highp int f})
    288 0:?     'blb' ( in 32-element array of block{ in highp int f})
    289 0:?     'blc' ( in 32-element array of block{ in highp int f})
    290 0:?     'bld' ( in 32-element array of block{ in highp int f})
    291 0:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
    292 0:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
    293 0:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
    294 0:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
    295 0:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
    296 0:?     'pinbi' ( patch in block{ in highp int a})
    297 0:?     'myColor2' ( centroid out highp 3-component vector of float)
    298 0:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
    299 0:?     'perSampleColor' ( sample out highp 4-component vector of float)
    300 
    301