1 320.frag 2 ERROR: 0:3: 'output block' : not supported in this stage: fragment 3 ERROR: 0:7: 'float' : type requires declaration of default precision qualifier 4 ERROR: 0:8: '' : cannot nest a structure definition inside a structure or block 5 ERROR: 0:16: 'location' : overlapping use of location 13 6 ERROR: 0:18: 'inbname2' : Cannot reuse block name within the same interface: in 7 ERROR: 0:23: 'badmember' : nameless block contains a member that already has a name at global scope 8 ERROR: 0:27: 'inbname' : redefinition 9 ERROR: 0:29: 'vAnon' : redefinition 10 ERROR: 0:43: 'origin_upper_left' : not supported with this profile: es 11 ERROR: 0:43: 'pixel_center_integer' : not supported with this profile: es 12 ERROR: 0:43: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 13 ERROR: 0:47: 'depth layout qualifier' : not supported with this profile: es 14 ERROR: 0:51: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests) 15 ERROR: 0:79: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument 16 ERROR: 0:124: 'rgba32f' : format requires readonly or writeonly memory qualifier 17 ERROR: 0:125: 'rgba8ui' : format requires readonly or writeonly memory qualifier 18 ERROR: 0:126: 'rgba16i' : format requires readonly or writeonly memory qualifier 19 ERROR: 0:152: 'imageAtomicMax' : only supported on image with format r32i or r32ui 20 ERROR: 0:153: 'imageAtomicMax' : only supported on image with format r32i or r32ui 21 ERROR: 0:154: 'imageAtomicExchange' : only supported on image with format r32f 22 ERROR: 0:157: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 23 ERROR: 0:158: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 24 ERROR: 0:159: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 25 ERROR: 0:160: 'noperspective' : Reserved word. 26 ERROR: 0:160: 'noperspective' : not supported for this version or the enabled extensions 27 ERROR: 0:160: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 28 ERROR: 0:165: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 29 ERROR: 0:180: 'interpolateAtCentroid' : no matching overloaded function found 30 ERROR: 0:180: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 31 ERROR: 0:182: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 32 ERROR: 0:184: 'interpolateAtSample' : no matching overloaded function found 33 ERROR: 0:184: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 34 ERROR: 0:186: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 35 ERROR: 0:189: 'interpolateAtOffset' : no matching overloaded function found 36 ERROR: 0:189: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 37 ERROR: 0:191: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 38 ERROR: 0:192: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 39 ERROR: 0:196: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 40 ERROR: 0:197: 'outp' : undeclared identifier 41 ERROR: 0:197: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 42 ERROR: 0:197: 'assign' : cannot convert from ' global float' to ' temp mediump 4-component vector of float' 43 ERROR: 0:217: 'blend equation' : can only apply to 'out' 44 ERROR: 0:218: 'blend equation' : can only apply to a standalone qualifier 45 ERROR: 0:219: 'blend equation' : can only apply to a standalone qualifier 46 ERROR: 0:220: 'blend equation' : can only apply to a standalone qualifier 47 ERROR: 0:221: 'blend equation' : can only apply to a standalone qualifier 48 ERROR: 0:222: 'blend equation' : can only apply to a standalone qualifier 49 ERROR: 0:223: 'blend_support' : unknown blend equation 50 ERROR: 0:225: 'fragment-shader array-of-array output' : not supported with this profile: es 51 ERROR: 49 compilation errors. No code generated. 52 53 54 Shader version: 320 55 gl_FragCoord pixel center is integer 56 gl_FragCoord origin is upper left 57 using early_fragment_tests 58 using depth_any 59 using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 60 ERROR: node is still EOpNull! 61 0:35 Function Definition: fooIO( ( global void) 62 0:35 Function Parameters: 63 0:37 Sequence 64 0:37 Sequence 65 0:37 move second child to first child ( temp mediump 4-component vector of float) 66 0:37 'v' ( temp mediump 4-component vector of float) 67 0:37 add ( temp mediump 4-component vector of float) 68 0:37 v: direct index for structure ( in mediump 4-component vector of float) 69 0:37 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 70 0:37 Constant: 71 0:37 1 (const int) 72 0:37 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float) 73 0:37 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 74 0:37 Constant: 75 0:37 1 (const uint) 76 0:38 vector scale second child into first child ( temp mediump 4-component vector of float) 77 0:38 'v' ( temp mediump 4-component vector of float) 78 0:38 f: direct index for structure ( in mediump float) 79 0:38 direct index ( temp block{ in mediump float f}) 80 0:38 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 81 0:38 Constant: 82 0:38 2 (const int) 83 0:38 Constant: 84 0:38 0 (const int) 85 0:39 vector scale second child into first child ( temp mediump 4-component vector of float) 86 0:39 'v' ( temp mediump 4-component vector of float) 87 0:39 f: direct index for structure ( in mediump float) 88 0:39 indirect index ( temp block{ in mediump float f}) 89 0:39 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 90 0:39 'i' ( uniform mediump int) 91 0:39 Constant: 92 0:39 0 (const int) 93 0:49 Function Definition: main( ( global void) 94 0:49 Function Parameters: 95 0:51 Sequence 96 0:51 move second child to first child ( temp highp float) 97 0:51 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 98 0:51 Constant: 99 0:51 0.200000 100 0:52 Sequence 101 0:52 move second child to first child ( temp bool) 102 0:52 'f' ( temp bool) 103 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face) 104 0:57 Function Definition: foo_GS( ( global void) 105 0:57 Function Parameters: 106 0:59 Sequence 107 0:59 Sequence 108 0:59 move second child to first child ( temp highp int) 109 0:59 'l' ( temp highp int) 110 0:59 'gl_Layer' ( flat in highp int Layer) 111 0:60 Sequence 112 0:60 move second child to first child ( temp highp int) 113 0:60 'p' ( temp highp int) 114 0:60 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 115 0:73 Function Definition: pfoo( ( global void) 116 0:73 Function Parameters: 117 0:? Sequence 118 0:76 move second child to first child ( temp mediump 2-component vector of float) 119 0:76 'h' ( noContraction temp mediump 2-component vector of float) 120 0:76 fma ( global mediump 2-component vector of float) 121 0:76 'inf' ( smooth in mediump 2-component vector of float) 122 0:76 'ing' ( smooth in mediump 2-component vector of float) 123 0:76 'h' ( noContraction temp mediump 2-component vector of float) 124 0:77 textureGatherOffset ( global lowp 4-component vector of float) 125 0:77 direct index ( temp lowp sampler2D) 126 0:77 'sArray' ( uniform 4-element array of lowp sampler2D) 127 0:77 Constant: 128 0:77 0 (const int) 129 0:77 Constant: 130 0:77 0.100000 131 0:77 0.100000 132 0:77 Convert float to int ( temp lowp 2-component vector of int) 133 0:77 'inf' ( smooth in mediump 2-component vector of float) 134 0:78 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump) 135 0:78 direct index ( temp lowp sampler2D) 136 0:78 'sArray' ( uniform 4-element array of lowp sampler2D) 137 0:78 Constant: 138 0:78 0 (const int) 139 0:78 Constant: 140 0:78 0.100000 141 0:78 0.100000 142 0:78 Constant: 143 0:78 0 (const int) 144 0:78 0 (const int) 145 0:78 0 (const int) 146 0:78 0 (const int) 147 0:78 0 (const int) 148 0:78 0 (const int) 149 0:78 0 (const int) 150 0:78 0 (const int) 151 0:79 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump) 152 0:79 direct index ( temp lowp sampler2D) 153 0:79 'sArray' ( uniform 4-element array of lowp sampler2D) 154 0:79 Constant: 155 0:79 0 (const int) 156 0:79 Constant: 157 0:79 0.100000 158 0:79 0.100000 159 0:79 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 160 0:102 Function Definition: CAT( ( global void) 161 0:102 Function Parameters: 162 0:104 Sequence 163 0:104 Sequence 164 0:104 move second child to first child ( temp highp 4-component vector of float) 165 0:104 'b4' ( temp highp 4-component vector of float) 166 0:104 texture ( global highp 4-component vector of float) 167 0:104 'CA4' ( uniform highp samplerCubeArray) 168 0:104 Constant: 169 0:104 0.500000 170 0:104 0.500000 171 0:104 0.500000 172 0:104 0.500000 173 0:104 Constant: 174 0:104 0.240000 175 0:105 Sequence 176 0:105 move second child to first child ( temp highp 4-component vector of int) 177 0:105 'b6' ( temp highp 4-component vector of int) 178 0:105 texture ( global highp 4-component vector of int) 179 0:105 'CA6' ( uniform highp isamplerCubeArray) 180 0:105 Constant: 181 0:105 0.500000 182 0:105 0.500000 183 0:105 0.500000 184 0:105 0.500000 185 0:105 Constant: 186 0:105 0.260000 187 0:106 Sequence 188 0:106 move second child to first child ( temp highp 4-component vector of uint) 189 0:106 'b7' ( temp highp 4-component vector of uint) 190 0:106 texture ( global highp 4-component vector of uint) 191 0:106 'CA7' ( uniform highp usamplerCubeArray) 192 0:106 Constant: 193 0:106 0.500000 194 0:106 0.500000 195 0:106 0.500000 196 0:106 0.500000 197 0:106 Constant: 198 0:106 0.270000 199 0:109 Function Definition: goodSample( ( global void) 200 0:109 Function Parameters: 201 0:111 Sequence 202 0:111 Sequence 203 0:111 move second child to first child ( temp lowp int) 204 0:111 'a1' ( temp lowp int) 205 0:111 'gl_SampleID' ( flat in lowp int SampleId) 206 0:112 Sequence 207 0:112 move second child to first child ( temp mediump 2-component vector of float) 208 0:112 'a2' ( temp mediump 2-component vector of float) 209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 210 0:113 Sequence 211 0:113 move second child to first child ( temp highp int) 212 0:113 'a3' ( temp highp int) 213 0:113 direct index ( flat temp highp int SampleMaskIn) 214 0:113 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 215 0:113 Constant: 216 0:113 0 (const int) 217 0:114 move second child to first child ( temp highp int) 218 0:114 direct index ( temp highp int SampleMaskIn) 219 0:114 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 220 0:114 Constant: 221 0:114 0 (const int) 222 0:114 'a3' ( temp highp int) 223 0:115 Sequence 224 0:115 move second child to first child ( temp mediump int) 225 0:115 'n1' ( temp mediump int) 226 0:115 Constant: 227 0:115 4 (const int) 228 0:116 Sequence 229 0:116 move second child to first child ( temp mediump int) 230 0:116 'n2' ( temp mediump int) 231 0:116 'gl_NumSamples' ( uniform lowp int) 232 0:128 Function Definition: goodImageAtom( ( global void) 233 0:128 Function Parameters: 234 0:? Sequence 235 0:134 imageAtomicAdd ( global highp int) 236 0:134 'im2Di' (layout( r32i) uniform highp iimage2D) 237 0:134 'P' ( uniform mediump 2-component vector of int) 238 0:134 'dati' ( temp mediump int) 239 0:135 imageAtomicAdd ( global highp uint) 240 0:135 'im2Du' (layout( r32ui) uniform highp uimage2D) 241 0:135 'P' ( uniform mediump 2-component vector of int) 242 0:135 'datu' ( temp mediump uint) 243 0:136 imageAtomicMin ( global highp int) 244 0:136 'im2Di' (layout( r32i) uniform highp iimage2D) 245 0:136 'P' ( uniform mediump 2-component vector of int) 246 0:136 'dati' ( temp mediump int) 247 0:137 imageAtomicMin ( global highp uint) 248 0:137 'im2Du' (layout( r32ui) uniform highp uimage2D) 249 0:137 'P' ( uniform mediump 2-component vector of int) 250 0:137 'datu' ( temp mediump uint) 251 0:138 imageAtomicMax ( global highp int) 252 0:138 'im2Di' (layout( r32i) uniform highp iimage2D) 253 0:138 'P' ( uniform mediump 2-component vector of int) 254 0:138 'dati' ( temp mediump int) 255 0:139 imageAtomicMax ( global highp uint) 256 0:139 'im2Du' (layout( r32ui) uniform highp uimage2D) 257 0:139 'P' ( uniform mediump 2-component vector of int) 258 0:139 'datu' ( temp mediump uint) 259 0:140 imageAtomicAnd ( global highp int) 260 0:140 'im2Di' (layout( r32i) uniform highp iimage2D) 261 0:140 'P' ( uniform mediump 2-component vector of int) 262 0:140 'dati' ( temp mediump int) 263 0:141 imageAtomicAnd ( global highp uint) 264 0:141 'im2Du' (layout( r32ui) uniform highp uimage2D) 265 0:141 'P' ( uniform mediump 2-component vector of int) 266 0:141 'datu' ( temp mediump uint) 267 0:142 imageAtomicOr ( global highp int) 268 0:142 'im2Di' (layout( r32i) uniform highp iimage2D) 269 0:142 'P' ( uniform mediump 2-component vector of int) 270 0:142 'dati' ( temp mediump int) 271 0:143 imageAtomicOr ( global highp uint) 272 0:143 'im2Du' (layout( r32ui) uniform highp uimage2D) 273 0:143 'P' ( uniform mediump 2-component vector of int) 274 0:143 'datu' ( temp mediump uint) 275 0:144 imageAtomicXor ( global highp int) 276 0:144 'im2Di' (layout( r32i) uniform highp iimage2D) 277 0:144 'P' ( uniform mediump 2-component vector of int) 278 0:144 'dati' ( temp mediump int) 279 0:145 imageAtomicXor ( global highp uint) 280 0:145 'im2Du' (layout( r32ui) uniform highp uimage2D) 281 0:145 'P' ( uniform mediump 2-component vector of int) 282 0:145 'datu' ( temp mediump uint) 283 0:146 imageAtomicExchange ( global highp int) 284 0:146 'im2Di' (layout( r32i) uniform highp iimage2D) 285 0:146 'P' ( uniform mediump 2-component vector of int) 286 0:146 'dati' ( temp mediump int) 287 0:147 imageAtomicExchange ( global highp uint) 288 0:147 'im2Du' (layout( r32ui) uniform highp uimage2D) 289 0:147 'P' ( uniform mediump 2-component vector of int) 290 0:147 'datu' ( temp mediump uint) 291 0:148 imageAtomicExchange ( global highp float) 292 0:148 'im2Df' (layout( r32f) uniform highp image2D) 293 0:148 'P' ( uniform mediump 2-component vector of int) 294 0:148 'datf' ( temp mediump float) 295 0:149 imageAtomicCompSwap ( global highp int) 296 0:149 'im2Di' (layout( r32i) uniform highp iimage2D) 297 0:149 'P' ( uniform mediump 2-component vector of int) 298 0:149 Constant: 299 0:149 3 (const int) 300 0:149 'dati' ( temp mediump int) 301 0:150 imageAtomicCompSwap ( global highp uint) 302 0:150 'im2Du' (layout( r32ui) uniform highp uimage2D) 303 0:150 'P' ( uniform mediump 2-component vector of int) 304 0:150 Constant: 305 0:150 5 (const uint) 306 0:150 'datu' ( temp mediump uint) 307 0:152 imageAtomicMax ( global highp int) 308 0:152 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 309 0:152 'P' ( uniform mediump 2-component vector of int) 310 0:152 'dati' ( temp mediump int) 311 0:153 imageAtomicMax ( global highp uint) 312 0:153 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 313 0:153 'P' ( uniform mediump 2-component vector of int) 314 0:153 'datu' ( temp mediump uint) 315 0:154 imageAtomicExchange ( global highp float) 316 0:154 'badIm2Df' (layout( rgba32f) uniform highp image2D) 317 0:154 'P' ( uniform mediump 2-component vector of int) 318 0:154 'datf' ( temp mediump float) 319 0:169 Function Definition: interp( ( global void) 320 0:169 Function Parameters: 321 0:? Sequence 322 0:176 move second child to first child ( temp mediump 2-component vector of float) 323 0:176 'res2' ( temp mediump 2-component vector of float) 324 0:176 interpolateAtCentroid ( global mediump 2-component vector of float) 325 0:176 'colorfc' ( centroid flat in mediump 2-component vector of float) 326 0:177 move second child to first child ( temp mediump 4-component vector of float) 327 0:177 'res4' ( temp mediump 4-component vector of float) 328 0:177 interpolateAtCentroid ( global mediump 4-component vector of float) 329 0:177 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 330 0:178 move second child to first child ( temp mediump 4-component vector of float) 331 0:178 'res4' ( temp mediump 4-component vector of float) 332 0:178 interpolateAtCentroid ( global mediump 4-component vector of float) 333 0:178 'colorfsi' ( flat sample in mediump 4-component vector of float) 334 0:179 move second child to first child ( temp mediump float) 335 0:179 'res' ( temp mediump float) 336 0:179 interpolateAtCentroid ( global mediump float) 337 0:179 'scalarIn' ( smooth in mediump float) 338 0:180 'res3' ( temp mediump 3-component vector of float) 339 0:181 move second child to first child ( temp mediump 3-component vector of float) 340 0:181 'res3' ( temp mediump 3-component vector of float) 341 0:181 interpolateAtCentroid ( global mediump 3-component vector of float) 342 0:181 direct index ( smooth sample temp mediump 3-component vector of float) 343 0:181 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 344 0:181 Constant: 345 0:181 2 (const int) 346 0:182 move second child to first child ( temp mediump 2-component vector of float) 347 0:182 'res2' ( temp mediump 2-component vector of float) 348 0:182 interpolateAtCentroid ( global mediump 2-component vector of float) 349 0:182 vector swizzle ( temp mediump 2-component vector of float) 350 0:182 direct index ( smooth sample temp mediump 3-component vector of float) 351 0:182 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 352 0:182 Constant: 353 0:182 2 (const int) 354 0:182 Sequence 355 0:182 Constant: 356 0:182 0 (const int) 357 0:182 Constant: 358 0:182 1 (const int) 359 0:184 'res3' ( temp mediump 3-component vector of float) 360 0:185 move second child to first child ( temp mediump 3-component vector of float) 361 0:185 'res3' ( temp mediump 3-component vector of float) 362 0:185 interpolateAtSample ( global mediump 3-component vector of float) 363 0:185 indirect index ( smooth sample temp mediump 3-component vector of float) 364 0:185 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 365 0:185 'i' ( uniform mediump int) 366 0:185 Constant: 367 0:185 0 (const int) 368 0:186 move second child to first child ( temp mediump 2-component vector of float) 369 0:186 'res2' ( temp mediump 2-component vector of float) 370 0:186 interpolateAtSample ( global mediump 2-component vector of float) 371 0:186 vector swizzle ( temp mediump 2-component vector of float) 372 0:186 direct index ( smooth sample temp mediump 3-component vector of float) 373 0:186 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 374 0:186 Constant: 375 0:186 2 (const int) 376 0:186 Sequence 377 0:186 Constant: 378 0:186 0 (const int) 379 0:186 Constant: 380 0:186 1 (const int) 381 0:186 Constant: 382 0:186 2 (const int) 383 0:187 move second child to first child ( temp mediump float) 384 0:187 'res' ( temp mediump float) 385 0:187 interpolateAtSample ( global mediump float) 386 0:187 'scalarIn' ( smooth in mediump float) 387 0:187 Constant: 388 0:187 1 (const int) 389 0:189 'res3' ( temp mediump 3-component vector of float) 390 0:190 move second child to first child ( temp mediump 3-component vector of float) 391 0:190 'res3' ( temp mediump 3-component vector of float) 392 0:190 interpolateAtOffset ( global mediump 3-component vector of float) 393 0:190 direct index ( smooth sample temp mediump 3-component vector of float) 394 0:190 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 395 0:190 Constant: 396 0:190 2 (const int) 397 0:190 Constant: 398 0:190 0.200000 399 0:190 0.200000 400 0:191 move second child to first child ( temp mediump 2-component vector of float) 401 0:191 'res2' ( temp mediump 2-component vector of float) 402 0:191 interpolateAtOffset ( global mediump 2-component vector of float) 403 0:191 vector swizzle ( temp mediump 2-component vector of float) 404 0:191 direct index ( smooth sample temp mediump 3-component vector of float) 405 0:191 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 406 0:191 Constant: 407 0:191 2 (const int) 408 0:191 Sequence 409 0:191 Constant: 410 0:191 0 (const int) 411 0:191 Constant: 412 0:191 1 (const int) 413 0:191 Constant: 414 0:191 0.200000 415 0:191 0.200000 416 0:192 move second child to first child ( temp mediump float) 417 0:192 'res' ( temp mediump float) 418 0:192 interpolateAtOffset ( global mediump float) 419 0:192 add ( temp mediump float) 420 0:192 'scalarIn' ( smooth in mediump float) 421 0:192 'scalarIn' ( smooth in mediump float) 422 0:192 Constant: 423 0:192 0.200000 424 0:192 0.200000 425 0:193 move second child to first child ( temp mediump float) 426 0:193 'res' ( temp mediump float) 427 0:193 interpolateAtOffset ( global mediump float) 428 0:193 'scalarIn' ( smooth in mediump float) 429 0:193 Constant: 430 0:193 0.200000 431 0:193 0.200000 432 0:196 move second child to first child ( temp mediump float) 433 0:196 'res' ( temp mediump float) 434 0:196 interpolateAtCentroid ( global mediump float) 435 0:196 'f' ( temp mediump float) 436 0:197 'res4' ( temp mediump 4-component vector of float) 437 0:221 Function Definition: blendFoo( ( temp void) 438 0:221 Function Parameters: 439 0:222 Function Definition: blendFoo(vf3; ( global void) 440 0:222 Function Parameters: 441 0:222 'v' ( in mediump 3-component vector of float) 442 0:? Linker Objects 443 0:? 'outbinst' ( out block{ out mediump int a}) 444 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 445 0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 446 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 447 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 448 0:? 'i' ( uniform mediump int) 449 0:? 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 450 0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 451 0:? 'inf' ( smooth in mediump 2-component vector of float) 452 0:? 'ing' ( smooth in mediump 2-component vector of float) 453 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 454 0:? 'sArray' ( uniform 4-element array of lowp sampler2D) 455 0:? 'sIndex' ( uniform mediump int) 456 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 457 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 458 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 459 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 460 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 461 0:? 0 (const int) 462 0:? 0 (const int) 463 0:? 0 (const int) 464 0:? 0 (const int) 465 0:? 0 (const int) 466 0:? 0 (const int) 467 0:? 0 (const int) 468 0:? 0 (const int) 469 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 470 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 471 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 472 0:? 'CA4' ( uniform highp samplerCubeArray) 473 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 474 0:? 'CA6' ( uniform highp isamplerCubeArray) 475 0:? 'CA7' ( uniform highp usamplerCubeArray) 476 0:? 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 477 0:? 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 478 0:? 'im2Df' (layout( r32f) uniform highp image2D) 479 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 480 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 481 0:? 'P' ( uniform mediump 2-component vector of int) 482 0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 483 0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 484 0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 485 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 486 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 487 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 488 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 489 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 490 0:? 'scalarIn' ( smooth in mediump float) 491 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 492 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 493 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 494 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 495 0:? 'badout' ( out mediump 4-component vector of float) 496 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 497 498 499 Linked fragment stage: 500 501 ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers 502 503 Shader version: 320 504 gl_FragCoord pixel center is integer 505 gl_FragCoord origin is upper left 506 using early_fragment_tests 507 using depth_any 508 using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 509 ERROR: node is still EOpNull! 510 0:49 Function Definition: main( ( global void) 511 0:49 Function Parameters: 512 0:51 Sequence 513 0:51 move second child to first child ( temp highp float) 514 0:51 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 515 0:51 Constant: 516 0:51 0.200000 517 0:52 Sequence 518 0:52 move second child to first child ( temp bool) 519 0:52 'f' ( temp bool) 520 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face) 521 0:? Linker Objects 522 0:? 'outbinst' ( out block{ out mediump int a}) 523 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 524 0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 525 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 526 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 527 0:? 'i' ( uniform mediump int) 528 0:? 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 529 0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 530 0:? 'inf' ( smooth in mediump 2-component vector of float) 531 0:? 'ing' ( smooth in mediump 2-component vector of float) 532 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 533 0:? 'sArray' ( uniform 4-element array of lowp sampler2D) 534 0:? 'sIndex' ( uniform mediump int) 535 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 536 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 537 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 538 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 539 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 540 0:? 0 (const int) 541 0:? 0 (const int) 542 0:? 0 (const int) 543 0:? 0 (const int) 544 0:? 0 (const int) 545 0:? 0 (const int) 546 0:? 0 (const int) 547 0:? 0 (const int) 548 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 549 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 550 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 551 0:? 'CA4' ( uniform highp samplerCubeArray) 552 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 553 0:? 'CA6' ( uniform highp isamplerCubeArray) 554 0:? 'CA7' ( uniform highp usamplerCubeArray) 555 0:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn) 556 0:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 557 0:? 'im2Df' (layout( r32f) uniform highp image2D) 558 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 559 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 560 0:? 'P' ( uniform mediump 2-component vector of int) 561 0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 562 0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 563 0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 564 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 565 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 566 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 567 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 568 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 569 0:? 'scalarIn' ( smooth in mediump float) 570 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 571 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 572 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 573 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 574 0:? 'badout' ( out mediump 4-component vector of float) 575 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 576 577