1 320.geom 2 ERROR: 0:19: 'fromVertex' : block instance name redefinition 3 ERROR: 0:23: 'fromVertex' : redefinition 4 ERROR: 0:25: 'fooC' : block instance name redefinition 5 ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found 6 ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found 7 ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier 8 ERROR: 0:37: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 9 ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 10 ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector 11 ERROR: 0:37: 'assign' : l-value required (can't modify a const) 12 ERROR: 0:45: 'selecting output stream' : not supported with this profile: es 13 ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices 14 ERROR: 0:52: 'max_vertices' : cannot change previously set layout value 15 ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier 16 ERROR: 0:58: 'points' : cannot change previously set output primitive 17 ERROR: 0:59: 'points' : cannot change previously set output primitive 18 ERROR: 0:60: 'triangle_strip' : cannot apply to input 19 ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform 20 ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier 21 ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier 22 ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier 23 ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier 24 ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier 25 ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier 26 ERROR: 0:71: 'lines' : cannot apply to 'out' 27 ERROR: 0:73: 'triangles' : cannot change previously set input primitive 28 ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive 29 ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier 30 ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier 31 ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad 32 ERROR: 0:114: 'in' : type must be an array: nonArrayed 33 ERROR: 0:122: 'component' : not supported with this profile: es 34 ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier 35 ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier 36 ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include: 37 GL_EXT_geometry_point_size 38 GL_OES_geometry_point_size 39 ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include: 40 GL_EXT_geometry_point_size 41 GL_OES_geometry_point_size 42 ERROR: 36 compilation errors. No code generated. 43 44 45 Shader version: 320 46 invocations = 4 47 max_vertices = 200 48 input primitive = lines_adjacency 49 output primitive = triangle_strip 50 ERROR: node is still EOpNull! 51 0:29 Function Definition: main( ( global void) 52 0:29 Function Parameters: 53 0:31 Sequence 54 0:31 EmitVertex ( global void) 55 0:32 EndPrimitive ( global void) 56 0:33 Constant: 57 0:33 0.000000 58 0:34 Constant: 59 0:34 0.000000 60 0:36 move second child to first child ( temp mediump 3-component vector of float) 61 0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 62 0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 63 0:36 Constant: 64 0:36 0 (const uint) 65 0:36 color: direct index for structure ( in mediump 3-component vector of float) 66 0:36 direct index ( temp block{ in mediump 3-component vector of float color}) 67 0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 68 0:36 Constant: 69 0:36 0 (const int) 70 0:36 Constant: 71 0:36 0 (const int) 72 0:37 move second child to first child ( temp float) 73 0:37 Constant: 74 0:37 0.000000 75 0:38 Constant: 76 0:38 0.000000 77 0:39 move second child to first child ( temp highp 4-component vector of float) 78 0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 79 0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 80 0:39 Constant: 81 0:39 0 (const uint) 82 0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 83 0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 84 0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 85 0:39 Constant: 86 0:39 0 (const int) 87 0:39 Constant: 88 0:39 0 (const int) 89 0:41 move second child to first child ( temp highp int) 90 0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 91 0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 92 0:42 move second child to first child ( temp highp int) 93 0:42 'gl_Layer' (layout( stream=0) out highp int Layer) 94 0:42 Constant: 95 0:42 2 (const int) 96 0:53 Function Definition: foo(i1; ( global void) 97 0:53 Function Parameters: 98 0:53 'a' ( in highp int) 99 0:55 Sequence 100 0:55 move second child to first child ( temp mediump 4-component vector of float) 101 0:55 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float) 102 0:55 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 103 0:55 Constant: 104 0:55 0 (const int) 105 0:55 Constant: 106 0:55 1.000000 107 0:55 1.000000 108 0:55 1.000000 109 0:55 1.000000 110 0:104 Function Definition: fooe1( ( global void) 111 0:104 Function Parameters: 112 0:106 Sequence 113 0:106 'gl_ViewportIndex' ( temp float) 114 0:107 'gl_MaxViewports' ( temp float) 115 0:108 Constant: 116 0:108 4 (const int) 117 0:109 Sequence 118 0:109 move second child to first child ( temp highp int) 119 0:109 'inv' ( temp highp int) 120 0:109 'gl_InvocationID' ( in highp int InvocationID) 121 0:124 Function Definition: notHere( ( global void) 122 0:124 Function Parameters: 123 0:126 Sequence 124 0:126 'gl_MaxGeometryVaryingComponents' ( temp float) 125 0:127 'gl_VerticesIn' ( temp float) 126 0:130 Function Definition: pointSize2( ( global void) 127 0:130 Function Parameters: 128 0:132 Sequence 129 0:132 Sequence 130 0:132 move second child to first child ( temp highp float) 131 0:132 'ps' ( temp highp float) 132 0:132 gl_PointSize: direct index for structure ( in highp float PointSize) 133 0:132 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 134 0:132 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 135 0:132 Constant: 136 0:132 3 (const int) 137 0:132 Constant: 138 0:132 1 (const int) 139 0:133 move second child to first child ( temp highp float) 140 0:133 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize) 141 0:133 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 142 0:133 Constant: 143 0:133 1 (const uint) 144 0:133 'ps' ( temp highp float) 145 0:? Linker Objects 146 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 147 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 148 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 149 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 150 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 151 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 152 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 153 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 154 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 155 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 156 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 157 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 158 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 159 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 160 0:? 'summ' ( const highp int) 161 0:? 2752 (const int) 162 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 163 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 164 0:? 'nonArrayed' ( in mediump 4-component vector of float) 165 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 166 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 167 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 168 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 169 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float) 170 171 172 Linked geometry stage: 173 174 175 Shader version: 320 176 invocations = 4 177 max_vertices = 200 178 input primitive = lines_adjacency 179 output primitive = triangle_strip 180 ERROR: node is still EOpNull! 181 0:29 Function Definition: main( ( global void) 182 0:29 Function Parameters: 183 0:31 Sequence 184 0:31 EmitVertex ( global void) 185 0:32 EndPrimitive ( global void) 186 0:33 Constant: 187 0:33 0.000000 188 0:34 Constant: 189 0:34 0.000000 190 0:36 move second child to first child ( temp mediump 3-component vector of float) 191 0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 192 0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 193 0:36 Constant: 194 0:36 0 (const uint) 195 0:36 color: direct index for structure ( in mediump 3-component vector of float) 196 0:36 direct index ( temp block{ in mediump 3-component vector of float color}) 197 0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 198 0:36 Constant: 199 0:36 0 (const int) 200 0:36 Constant: 201 0:36 0 (const int) 202 0:37 move second child to first child ( temp float) 203 0:37 Constant: 204 0:37 0.000000 205 0:38 Constant: 206 0:38 0.000000 207 0:39 move second child to first child ( temp highp 4-component vector of float) 208 0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 209 0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 210 0:39 Constant: 211 0:39 0 (const uint) 212 0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 213 0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 214 0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 215 0:39 Constant: 216 0:39 0 (const int) 217 0:39 Constant: 218 0:39 0 (const int) 219 0:41 move second child to first child ( temp highp int) 220 0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 221 0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 222 0:42 move second child to first child ( temp highp int) 223 0:42 'gl_Layer' (layout( stream=0) out highp int Layer) 224 0:42 Constant: 225 0:42 2 (const int) 226 0:? Linker Objects 227 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 228 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 229 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 230 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 231 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 232 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 233 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 234 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 235 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 236 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 237 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 238 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 239 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 240 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 241 0:? 'summ' ( const highp int) 242 0:? 2752 (const int) 243 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 244 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 245 0:? 'nonArrayed' ( in mediump 4-component vector of float) 246 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 247 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 248 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 249 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 250 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float) 251 252