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      1 320.geom
      2 ERROR: 0:19: 'fromVertex' : block instance name redefinition 
      3 ERROR: 0:23: 'fromVertex' : redefinition 
      4 ERROR: 0:25: 'fooC' : block instance name redefinition 
      5 ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found 
      6 ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found 
      7 ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier 
      8 ERROR: 0:37: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
      9 ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 
     10 ERROR: 0:38: 'expression' :  left of '[' is not of type array, matrix, or vector  
     11 ERROR: 0:37: 'assign' :  l-value required (can't modify a const)
     12 ERROR: 0:45: 'selecting output stream' : not supported with this profile: es
     13 ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices 
     14 ERROR: 0:52: 'max_vertices' : cannot change previously set layout value 
     15 ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier 
     16 ERROR: 0:58: 'points' : cannot change previously set output primitive 
     17 ERROR: 0:59: 'points' : cannot change previously set output primitive 
     18 ERROR: 0:60: 'triangle_strip' : cannot apply to input 
     19 ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform
     20 ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier 
     21 ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier 
     22 ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier 
     23 ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier 
     24 ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier 
     25 ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier 
     26 ERROR: 0:71: 'lines' : cannot apply to 'out' 
     27 ERROR: 0:73: 'triangles' : cannot change previously set input primitive 
     28 ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive 
     29 ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier 
     30 ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier 
     31 ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
     32 ERROR: 0:114: 'in' : type must be an array: nonArrayed
     33 ERROR: 0:122: 'component' : not supported with this profile: es
     34 ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier 
     35 ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier 
     36 ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include:
     37 GL_EXT_geometry_point_size
     38 GL_OES_geometry_point_size
     39 ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include:
     40 GL_EXT_geometry_point_size
     41 GL_OES_geometry_point_size
     42 ERROR: 36 compilation errors.  No code generated.
     43 
     44 
     45 Shader version: 320
     46 invocations = 4
     47 max_vertices = 200
     48 input primitive = lines_adjacency
     49 output primitive = triangle_strip
     50 ERROR: node is still EOpNull!
     51 0:29  Function Definition: main( ( global void)
     52 0:29    Function Parameters: 
     53 0:31    Sequence
     54 0:31      EmitVertex ( global void)
     55 0:32      EndPrimitive ( global void)
     56 0:33      Constant:
     57 0:33        0.000000
     58 0:34      Constant:
     59 0:34        0.000000
     60 0:36      move second child to first child ( temp mediump 3-component vector of float)
     61 0:36        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
     62 0:36          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
     63 0:36          Constant:
     64 0:36            0 (const uint)
     65 0:36        color: direct index for structure ( in mediump 3-component vector of float)
     66 0:36          direct index ( temp block{ in mediump 3-component vector of float color})
     67 0:36            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
     68 0:36            Constant:
     69 0:36              0 (const int)
     70 0:36          Constant:
     71 0:36            0 (const int)
     72 0:37      move second child to first child ( temp float)
     73 0:37        Constant:
     74 0:37          0.000000
     75 0:38        Constant:
     76 0:38          0.000000
     77 0:39      move second child to first child ( temp highp 4-component vector of float)
     78 0:39        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
     79 0:39          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
     80 0:39          Constant:
     81 0:39            0 (const uint)
     82 0:39        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
     83 0:39          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
     84 0:39            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
     85 0:39            Constant:
     86 0:39              0 (const int)
     87 0:39          Constant:
     88 0:39            0 (const int)
     89 0:41      move second child to first child ( temp highp int)
     90 0:41        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
     91 0:41        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
     92 0:42      move second child to first child ( temp highp int)
     93 0:42        'gl_Layer' (layout( stream=0) out highp int Layer)
     94 0:42        Constant:
     95 0:42          2 (const int)
     96 0:53  Function Definition: foo(i1; ( global void)
     97 0:53    Function Parameters: 
     98 0:53      'a' ( in highp int)
     99 0:55    Sequence
    100 0:55      move second child to first child ( temp mediump 4-component vector of float)
    101 0:55        a: direct index for structure (layout( stream=0) out mediump 4-component vector of float)
    102 0:55          'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    103 0:55          Constant:
    104 0:55            0 (const int)
    105 0:55        Constant:
    106 0:55          1.000000
    107 0:55          1.000000
    108 0:55          1.000000
    109 0:55          1.000000
    110 0:104  Function Definition: fooe1( ( global void)
    111 0:104    Function Parameters: 
    112 0:106    Sequence
    113 0:106      'gl_ViewportIndex' ( temp float)
    114 0:107      'gl_MaxViewports' ( temp float)
    115 0:108      Constant:
    116 0:108        4 (const int)
    117 0:109      Sequence
    118 0:109        move second child to first child ( temp highp int)
    119 0:109          'inv' ( temp highp int)
    120 0:109          'gl_InvocationID' ( in highp int InvocationID)
    121 0:124  Function Definition: notHere( ( global void)
    122 0:124    Function Parameters: 
    123 0:126    Sequence
    124 0:126      'gl_MaxGeometryVaryingComponents' ( temp float)
    125 0:127      'gl_VerticesIn' ( temp float)
    126 0:130  Function Definition: pointSize2( ( global void)
    127 0:130    Function Parameters: 
    128 0:132    Sequence
    129 0:132      Sequence
    130 0:132        move second child to first child ( temp highp float)
    131 0:132          'ps' ( temp highp float)
    132 0:132          gl_PointSize: direct index for structure ( in highp float PointSize)
    133 0:132            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    134 0:132              'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    135 0:132              Constant:
    136 0:132                3 (const int)
    137 0:132            Constant:
    138 0:132              1 (const int)
    139 0:133      move second child to first child ( temp highp float)
    140 0:133        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize)
    141 0:133          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
    142 0:133          Constant:
    143 0:133            1 (const uint)
    144 0:133        'ps' ( temp highp float)
    145 0:?   Linker Objects
    146 0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    147 0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
    148 0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    149 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    150 0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    151 0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
    152 0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    153 0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
    154 0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
    155 0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
    156 0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
    157 0:?     'insn' ( in 4-element array of block{ in highp int a15})
    158 0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
    159 0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
    160 0:?     'summ' ( const highp int)
    161 0:?       2752 (const int)
    162 0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
    163 0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
    164 0:?     'nonArrayed' ( in mediump 4-component vector of float)
    165 0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
    166 0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
    167 0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
    168 0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
    169 0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)
    170 
    171 
    172 Linked geometry stage:
    173 
    174 
    175 Shader version: 320
    176 invocations = 4
    177 max_vertices = 200
    178 input primitive = lines_adjacency
    179 output primitive = triangle_strip
    180 ERROR: node is still EOpNull!
    181 0:29  Function Definition: main( ( global void)
    182 0:29    Function Parameters: 
    183 0:31    Sequence
    184 0:31      EmitVertex ( global void)
    185 0:32      EndPrimitive ( global void)
    186 0:33      Constant:
    187 0:33        0.000000
    188 0:34      Constant:
    189 0:34        0.000000
    190 0:36      move second child to first child ( temp mediump 3-component vector of float)
    191 0:36        color: direct index for structure (layout( stream=0) out mediump 3-component vector of float)
    192 0:36          'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    193 0:36          Constant:
    194 0:36            0 (const uint)
    195 0:36        color: direct index for structure ( in mediump 3-component vector of float)
    196 0:36          direct index ( temp block{ in mediump 3-component vector of float color})
    197 0:36            'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    198 0:36            Constant:
    199 0:36              0 (const int)
    200 0:36          Constant:
    201 0:36            0 (const int)
    202 0:37      move second child to first child ( temp float)
    203 0:37        Constant:
    204 0:37          0.000000
    205 0:38        Constant:
    206 0:38          0.000000
    207 0:39      move second child to first child ( temp highp 4-component vector of float)
    208 0:39        gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
    209 0:39          'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize})
    210 0:39          Constant:
    211 0:39            0 (const uint)
    212 0:39        gl_Position: direct index for structure ( in highp 4-component vector of float Position)
    213 0:39          direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    214 0:39            'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    215 0:39            Constant:
    216 0:39              0 (const int)
    217 0:39          Constant:
    218 0:39            0 (const int)
    219 0:41      move second child to first child ( temp highp int)
    220 0:41        'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID)
    221 0:41        'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
    222 0:42      move second child to first child ( temp highp int)
    223 0:42        'gl_Layer' (layout( stream=0) out highp int Layer)
    224 0:42        Constant:
    225 0:42          2 (const int)
    226 0:?   Linker Objects
    227 0:?     'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color})
    228 0:?     'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float)
    229 0:?     'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    230 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color})
    231 0:?     'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize})
    232 0:?     'ov4' (layout( stream=4) out mediump 4-component vector of float)
    233 0:?     'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a})
    234 0:?     'badv4' (layout( stream=0) out mediump 4-component vector of float)
    235 0:?     'bad2v4' ( in 4-element array of mediump 4-component vector of float)
    236 0:?     'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a})
    237 0:?     'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c})
    238 0:?     'insn' ( in 4-element array of block{ in highp int a15})
    239 0:?     'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15})
    240 0:?     'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
    241 0:?     'summ' ( const highp int)
    242 0:?       2752 (const int)
    243 0:?     'explArray' ( in 4-element array of mediump 4-component vector of float)
    244 0:?     'explArrayBad' ( in 5-element array of mediump 4-component vector of float)
    245 0:?     'nonArrayed' ( in mediump 4-component vector of float)
    246 0:?     'myColor1' (layout( stream=0) flat out mediump 3-component vector of float)
    247 0:?     'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float)
    248 0:?     'centr' ( centroid in 4-element array of mediump 3-component vector of float)
    249 0:?     'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float)
    250 0:?     'comp' (layout( location=7 component=2) in 4-element array of mediump float)
    251 
    252