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      1 320.tese
      2 ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value 
      3 ERROR: 0:5: 'triangles' : cannot change previously set input primitive 
      4 ERROR: 0:6: 'isolines' : cannot change previously set input primitive 
      5 ERROR: 0:8: 'ccw' : cannot change previously set vertex order 
      6 ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing 
      7 ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing 
      8 ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader 
      9 ERROR: 0:22: 'barrier' : no matching overloaded function found 
     10 ERROR: 0:33: 'gl_PointSize' : required extension not requested: Possible extensions include:
     11 GL_EXT_tessellation_point_size
     12 GL_OES_tessellation_point_size
     13 ERROR: 0:34: 'gl_ClipDistance' : no such field in structure 
     14 ERROR: 0:34: 'expression' :  left of '[' is not of type array, matrix, or vector  
     15 ERROR: 0:43: 'gl_PointSize' : required extension not requested: Possible extensions include:
     16 GL_EXT_tessellation_point_size
     17 GL_OES_tessellation_point_size
     18 ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier 
     19 ERROR: 0:44: 'gl_ClipDistance' :  left of '[' is not of type array, matrix, or vector  
     20 ERROR: 0:44: 'assign' :  l-value required (can't modify a const)
     21 ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch 
     22 ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch 
     23 ERROR: 0:49: 'noperspective' : Reserved word. 
     24 ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions 
     25 ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch 
     26 ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
     27 ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
     28 ERROR: 0:64: 'quads' : cannot apply to 'out' 
     29 ERROR: 0:64: 'cw' : can only apply to 'in' 
     30 ERROR: 0:65: 'triangles' : cannot apply to 'out' 
     31 ERROR: 0:66: 'isolines' : cannot apply to 'out' 
     32 ERROR: 0:67: 'cw' : can only apply to 'in' 
     33 ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' 
     34 ERROR: 0:69: 'equal_spacing' : can only apply to 'in' 
     35 ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' 
     36 ERROR: 0:71: 'point_mode' : can only apply to 'in' 
     37 ERROR: 0:73: 'in' : type must be an array: ina
     38 ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     39 ERROR: 0:78: 'in' : type must be an array: bla
     40 ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     41 ERROR: 0:96: 'location' : overlapping use of location 24
     42 ERROR: 0:99: 'location' : overlapping use of location 24
     43 ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 
     44 ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier 
     45 ERROR: 39 compilation errors.  No code generated.
     46 
     47 
     48 Shader version: 320
     49 Requested GL_ARB_separate_shader_objects
     50 input primitive = quads
     51 vertex spacing = fractional_odd_spacing
     52 triangle order = cw
     53 using point mode
     54 ERROR: node is still EOpNull!
     55 0:20  Function Definition: main( ( global void)
     56 0:20    Function Parameters: 
     57 0:22    Sequence
     58 0:22      Constant:
     59 0:22        0.000000
     60 0:24      Sequence
     61 0:24        move second child to first child ( temp highp int)
     62 0:24          'a' ( temp highp int)
     63 0:24          Constant:
     64 0:24            1512 (const int)
     65 0:32      Sequence
     66 0:32        move second child to first child ( temp highp 4-component vector of float)
     67 0:32          'p' ( temp highp 4-component vector of float)
     68 0:32          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
     69 0:32            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     70 0:32              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     71 0:32              Constant:
     72 0:32                1 (const int)
     73 0:32            Constant:
     74 0:32              0 (const int)
     75 0:33      Sequence
     76 0:33        move second child to first child ( temp highp float)
     77 0:33          'ps' ( temp highp float)
     78 0:33          gl_PointSize: direct index for structure ( in highp float PointSize)
     79 0:33            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     80 0:33              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
     81 0:33              Constant:
     82 0:33                1 (const int)
     83 0:33            Constant:
     84 0:33              1 (const int)
     85 0:34      Sequence
     86 0:34        move second child to first child ( temp highp float)
     87 0:34          'cd' ( temp highp float)
     88 0:34          Constant:
     89 0:34            0.000000
     90 0:36      Sequence
     91 0:36        move second child to first child ( temp highp int)
     92 0:36          'pvi' ( temp highp int)
     93 0:36          'gl_PatchVerticesIn' ( in highp int PatchVertices)
     94 0:37      Sequence
     95 0:37        move second child to first child ( temp highp int)
     96 0:37          'pid' ( temp highp int)
     97 0:37          'gl_PrimitiveID' ( in highp int PrimitiveID)
     98 0:38      Sequence
     99 0:38        move second child to first child ( temp highp 3-component vector of float)
    100 0:38          'tc' ( temp highp 3-component vector of float)
    101 0:38          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
    102 0:39      Sequence
    103 0:39        move second child to first child ( temp highp float)
    104 0:39          'tlo' ( temp highp float)
    105 0:39          direct index ( patch temp highp float TessLevelOuter)
    106 0:39            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
    107 0:39            Constant:
    108 0:39              3 (const int)
    109 0:40      Sequence
    110 0:40        move second child to first child ( temp highp float)
    111 0:40          'tli' ( temp highp float)
    112 0:40          direct index ( patch temp highp float TessLevelInner)
    113 0:40            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
    114 0:40            Constant:
    115 0:40              1 (const int)
    116 0:42      move second child to first child ( temp highp 4-component vector of float)
    117 0:42        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
    118 0:42          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    119 0:42          Constant:
    120 0:42            0 (const uint)
    121 0:42        'p' ( temp highp 4-component vector of float)
    122 0:43      move second child to first child ( temp highp float)
    123 0:43        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
    124 0:43          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    125 0:43          Constant:
    126 0:43            1 (const uint)
    127 0:43        'ps' ( temp highp float)
    128 0:44      move second child to first child ( temp highp float)
    129 0:44        Constant:
    130 0:44          0.000000
    131 0:44        'cd' ( temp highp float)
    132 0:111  Function Definition: bbbad( ( global void)
    133 0:111    Function Parameters: 
    134 0:113    Sequence
    135 0:113      'gl_BoundingBoxOES' ( temp float)
    136 0:?   Linker Objects
    137 0:?     'patchIn' ( patch in highp 4-component vector of float)
    138 0:?     'patchOut' ( patch out highp 4-component vector of float)
    139 0:?     'badp1' ( smooth patch in highp 4-component vector of float)
    140 0:?     'badp2' ( flat patch in highp 4-component vector of float)
    141 0:?     'badp3' ( noperspective patch in highp 4-component vector of float)
    142 0:?     'badp4' ( patch sample in highp 3-component vector of float)
    143 0:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
    144 0:?     'ina' ( in highp 2-component vector of float)
    145 0:?     'inb' ( in 32-element array of highp 2-component vector of float)
    146 0:?     'inc' ( in 32-element array of highp 2-component vector of float)
    147 0:?     'ind' ( in 32-element array of highp 2-component vector of float)
    148 0:?     'bla' ( in block{ in highp int f})
    149 0:?     'blb' ( in 32-element array of block{ in highp int f})
    150 0:?     'blc' ( in 32-element array of block{ in highp int f})
    151 0:?     'bld' ( in 32-element array of block{ in highp int f})
    152 0:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
    153 0:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
    154 0:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
    155 0:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
    156 0:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
    157 0:?     'pinbi' ( patch in block{ in highp int a})
    158 0:?     'myColor2' ( centroid out highp 3-component vector of float)
    159 0:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
    160 0:?     'perSampleColor' ( sample out highp 4-component vector of float)
    161 
    162 
    163 Linked tessellation evaluation stage:
    164 
    165 
    166 Shader version: 320
    167 Requested GL_ARB_separate_shader_objects
    168 input primitive = quads
    169 vertex spacing = fractional_odd_spacing
    170 triangle order = cw
    171 using point mode
    172 ERROR: node is still EOpNull!
    173 0:20  Function Definition: main( ( global void)
    174 0:20    Function Parameters: 
    175 0:22    Sequence
    176 0:22      Constant:
    177 0:22        0.000000
    178 0:24      Sequence
    179 0:24        move second child to first child ( temp highp int)
    180 0:24          'a' ( temp highp int)
    181 0:24          Constant:
    182 0:24            1512 (const int)
    183 0:32      Sequence
    184 0:32        move second child to first child ( temp highp 4-component vector of float)
    185 0:32          'p' ( temp highp 4-component vector of float)
    186 0:32          gl_Position: direct index for structure ( in highp 4-component vector of float Position)
    187 0:32            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    188 0:32              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    189 0:32              Constant:
    190 0:32                1 (const int)
    191 0:32            Constant:
    192 0:32              0 (const int)
    193 0:33      Sequence
    194 0:33        move second child to first child ( temp highp float)
    195 0:33          'ps' ( temp highp float)
    196 0:33          gl_PointSize: direct index for structure ( in highp float PointSize)
    197 0:33            direct index ( temp block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    198 0:33              'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position,  in highp float PointSize gl_PointSize,  in highp 4-component vector of float gl_SecondaryPositionNV,  in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
    199 0:33              Constant:
    200 0:33                1 (const int)
    201 0:33            Constant:
    202 0:33              1 (const int)
    203 0:34      Sequence
    204 0:34        move second child to first child ( temp highp float)
    205 0:34          'cd' ( temp highp float)
    206 0:34          Constant:
    207 0:34            0.000000
    208 0:36      Sequence
    209 0:36        move second child to first child ( temp highp int)
    210 0:36          'pvi' ( temp highp int)
    211 0:36          'gl_PatchVerticesIn' ( in highp int PatchVertices)
    212 0:37      Sequence
    213 0:37        move second child to first child ( temp highp int)
    214 0:37          'pid' ( temp highp int)
    215 0:37          'gl_PrimitiveID' ( in highp int PrimitiveID)
    216 0:38      Sequence
    217 0:38        move second child to first child ( temp highp 3-component vector of float)
    218 0:38          'tc' ( temp highp 3-component vector of float)
    219 0:38          'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
    220 0:39      Sequence
    221 0:39        move second child to first child ( temp highp float)
    222 0:39          'tlo' ( temp highp float)
    223 0:39          direct index ( patch temp highp float TessLevelOuter)
    224 0:39            'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
    225 0:39            Constant:
    226 0:39              3 (const int)
    227 0:40      Sequence
    228 0:40        move second child to first child ( temp highp float)
    229 0:40          'tli' ( temp highp float)
    230 0:40          direct index ( patch temp highp float TessLevelInner)
    231 0:40            'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
    232 0:40            Constant:
    233 0:40              1 (const int)
    234 0:42      move second child to first child ( temp highp 4-component vector of float)
    235 0:42        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
    236 0:42          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    237 0:42          Constant:
    238 0:42            0 (const uint)
    239 0:42        'p' ( temp highp 4-component vector of float)
    240 0:43      move second child to first child ( temp highp float)
    241 0:43        gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
    242 0:43          'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
    243 0:43          Constant:
    244 0:43            1 (const uint)
    245 0:43        'ps' ( temp highp float)
    246 0:44      move second child to first child ( temp highp float)
    247 0:44        Constant:
    248 0:44          0.000000
    249 0:44        'cd' ( temp highp float)
    250 0:?   Linker Objects
    251 0:?     'patchIn' ( patch in highp 4-component vector of float)
    252 0:?     'patchOut' ( patch out highp 4-component vector of float)
    253 0:?     'badp1' ( smooth patch in highp 4-component vector of float)
    254 0:?     'badp2' ( flat patch in highp 4-component vector of float)
    255 0:?     'badp3' ( noperspective patch in highp 4-component vector of float)
    256 0:?     'badp4' ( patch sample in highp 3-component vector of float)
    257 0:?     'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
    258 0:?     'ina' ( in highp 2-component vector of float)
    259 0:?     'inb' ( in 32-element array of highp 2-component vector of float)
    260 0:?     'inc' ( in 32-element array of highp 2-component vector of float)
    261 0:?     'ind' ( in 32-element array of highp 2-component vector of float)
    262 0:?     'bla' ( in block{ in highp int f})
    263 0:?     'blb' ( in 32-element array of block{ in highp int f})
    264 0:?     'blc' ( in 32-element array of block{ in highp int f})
    265 0:?     'bld' ( in 32-element array of block{ in highp int f})
    266 0:?     'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
    267 0:?     'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
    268 0:?     'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
    269 0:?     'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
    270 0:?     'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
    271 0:?     'pinbi' ( patch in block{ in highp int a})
    272 0:?     'myColor2' ( centroid out highp 3-component vector of float)
    273 0:?     'centr' ( centroid in 32-element array of highp 3-component vector of float)
    274 0:?     'perSampleColor' ( sample out highp 4-component vector of float)
    275 
    276