1 330comp.frag 2 Shader version: 330 3 0:? Sequence 4 0:8 Function Definition: main( ( global void) 5 0:8 Function Parameters: 6 0:10 Sequence 7 0:10 move second child to first child ( temp 4-component vector of float) 8 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 9 0:10 'varyingVar' ( smooth in 4-component vector of float) 10 0:11 move second child to first child ( temp 4-component vector of float) 11 0:11 direct index ( temp 4-component vector of float FragData) 12 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 13 0:11 Constant: 14 0:11 1 (const int) 15 0:11 vector-times-matrix ( temp 4-component vector of float) 16 0:11 'inVar' ( smooth in 4-component vector of float) 17 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 18 0:? Linker Objects 19 0:? 'inVar' ( smooth in 4-component vector of float) 20 0:? 'outVar' ( out 4-component vector of float) 21 0:? 'varyingVar' ( smooth in 4-component vector of float) 22 23 24 Linked fragment stage: 25 26 ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData 27 28 Shader version: 330 29 0:? Sequence 30 0:8 Function Definition: main( ( global void) 31 0:8 Function Parameters: 32 0:10 Sequence 33 0:10 move second child to first child ( temp 4-component vector of float) 34 0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 35 0:10 'varyingVar' ( smooth in 4-component vector of float) 36 0:11 move second child to first child ( temp 4-component vector of float) 37 0:11 direct index ( temp 4-component vector of float FragData) 38 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 39 0:11 Constant: 40 0:11 1 (const int) 41 0:11 vector-times-matrix ( temp 4-component vector of float) 42 0:11 'inVar' ( smooth in 4-component vector of float) 43 0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) 44 0:? Linker Objects 45 0:? 'inVar' ( smooth in 4-component vector of float) 46 0:? 'outVar' ( out 4-component vector of float) 47 0:? 'varyingVar' ( smooth in 4-component vector of float) 48 49