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      1 330comp.frag
      2 Shader version: 330
      3 0:? Sequence
      4 0:8  Function Definition: main( ( global void)
      5 0:8    Function Parameters: 
      6 0:10    Sequence
      7 0:10      move second child to first child ( temp 4-component vector of float)
      8 0:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
      9 0:10        'varyingVar' ( smooth in 4-component vector of float)
     10 0:11      move second child to first child ( temp 4-component vector of float)
     11 0:11        direct index ( temp 4-component vector of float FragData)
     12 0:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
     13 0:11          Constant:
     14 0:11            1 (const int)
     15 0:11        vector-times-matrix ( temp 4-component vector of float)
     16 0:11          'inVar' ( smooth in 4-component vector of float)
     17 0:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
     18 0:?   Linker Objects
     19 0:?     'inVar' ( smooth in 4-component vector of float)
     20 0:?     'outVar' ( out 4-component vector of float)
     21 0:?     'varyingVar' ( smooth in 4-component vector of float)
     22 
     23 
     24 Linked fragment stage:
     25 
     26 ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
     27 
     28 Shader version: 330
     29 0:? Sequence
     30 0:8  Function Definition: main( ( global void)
     31 0:8    Function Parameters: 
     32 0:10    Sequence
     33 0:10      move second child to first child ( temp 4-component vector of float)
     34 0:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     35 0:10        'varyingVar' ( smooth in 4-component vector of float)
     36 0:11      move second child to first child ( temp 4-component vector of float)
     37 0:11        direct index ( temp 4-component vector of float FragData)
     38 0:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
     39 0:11          Constant:
     40 0:11            1 (const int)
     41 0:11        vector-times-matrix ( temp 4-component vector of float)
     42 0:11          'inVar' ( smooth in 4-component vector of float)
     43 0:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
     44 0:?   Linker Objects
     45 0:?     'inVar' ( smooth in 4-component vector of float)
     46 0:?     'outVar' ( out 4-component vector of float)
     47 0:?     'varyingVar' ( smooth in 4-component vector of float)
     48 
     49