1 400.tesc 2 ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 3 ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 4 ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 5 ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader 6 ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control 7 ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control 8 ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control 9 ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control 10 ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control 11 ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() 12 ERROR: 0:64: 'vertices' : can only apply to 'out' 13 ERROR: 0:65: 'vertices' : cannot change previously set layout value 14 ERROR: 0:69: '[' : array index out of range '4' 15 ERROR: 0:71: '' : tessellation control barrier() must be in main() 16 ERROR: 0:74: 'in' : type must be an array: ina 17 ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 18 ERROR: 0:83: 'location' : overlapping use of location 4 19 ERROR: 0:87: 'location' : overlapping use of location 4 20 ERROR: 0:104: '' : precise qualifier must appear first 21 ERROR: 0:105: '' : precise qualifier must appear first 22 ERROR: 0:105: '' : precise qualifier must appear first 23 ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 24 ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 25 ERROR: 23 compilation errors. No code generated. 26 27 28 Shader version: 400 29 Requested GL_ARB_separate_shader_objects 30 Requested GL_EXT_device_group 31 Requested GL_EXT_multiview 32 vertices = 4 33 ERROR: node is still EOpNull! 34 0:13 Function Definition: main( ( global void) 35 0:13 Function Parameters: 36 0:15 Sequence 37 0:15 Barrier ( global void) 38 0:17 Sequence 39 0:17 move second child to first child ( temp int) 40 0:17 'a' ( temp int) 41 0:17 Constant: 42 0:17 5392 (const int) 43 0:23 Sequence 44 0:23 move second child to first child ( temp 4-component vector of float) 45 0:23 'p' ( temp 4-component vector of float) 46 0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 47 0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 48 0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 49 0:23 Constant: 50 0:23 1 (const int) 51 0:23 Constant: 52 0:23 0 (const int) 53 0:24 Sequence 54 0:24 move second child to first child ( temp float) 55 0:24 'ps' ( temp float) 56 0:24 gl_PointSize: direct index for structure ( in float PointSize) 57 0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 58 0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 59 0:24 Constant: 60 0:24 1 (const int) 61 0:24 Constant: 62 0:24 1 (const int) 63 0:25 Sequence 64 0:25 move second child to first child ( temp float) 65 0:25 'cd' ( temp float) 66 0:25 direct index ( temp float ClipDistance) 67 0:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance) 68 0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 69 0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) 70 0:25 Constant: 71 0:25 1 (const int) 72 0:25 Constant: 73 0:25 2 (const int) 74 0:25 Constant: 75 0:25 2 (const int) 76 0:27 Sequence 77 0:27 move second child to first child ( temp int) 78 0:27 'pvi' ( temp int) 79 0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 80 0:28 Sequence 81 0:28 move second child to first child ( temp int) 82 0:28 'pid' ( temp int) 83 0:28 'gl_PrimitiveID' ( in int PrimitiveID) 84 0:29 Sequence 85 0:29 move second child to first child ( temp int) 86 0:29 'iid' ( temp int) 87 0:29 'gl_InvocationID' ( in int InvocationID) 88 0:31 move second child to first child ( temp 4-component vector of float) 89 0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 90 0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 91 0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 92 0:31 'gl_InvocationID' ( in int InvocationID) 93 0:31 Constant: 94 0:31 0 (const int) 95 0:31 'p' ( temp 4-component vector of float) 96 0:32 move second child to first child ( temp float) 97 0:32 gl_PointSize: direct index for structure ( out float PointSize) 98 0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 99 0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 100 0:32 'gl_InvocationID' ( in int InvocationID) 101 0:32 Constant: 102 0:32 1 (const int) 103 0:32 'ps' ( temp float) 104 0:33 move second child to first child ( temp float) 105 0:33 direct index ( temp float ClipDistance) 106 0:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance) 107 0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 108 0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 109 0:33 'gl_InvocationID' ( in int InvocationID) 110 0:33 Constant: 111 0:33 2 (const int) 112 0:33 Constant: 113 0:33 1 (const int) 114 0:33 'cd' ( temp float) 115 0:35 move second child to first child ( temp float) 116 0:35 direct index ( patch temp float TessLevelOuter) 117 0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 118 0:35 Constant: 119 0:35 3 (const int) 120 0:35 Constant: 121 0:35 3.200000 122 0:36 move second child to first child ( temp float) 123 0:36 direct index ( patch temp float TessLevelInner) 124 0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 125 0:36 Constant: 126 0:36 1 (const int) 127 0:36 Constant: 128 0:36 1.300000 129 0:38 Test condition and select ( temp void) 130 0:38 Condition 131 0:38 Compare Greater Than ( temp bool) 132 0:38 'a' ( temp int) 133 0:38 Constant: 134 0:38 10 (const int) 135 0:38 true case 136 0:39 Barrier ( global void) 137 0:38 false case 138 0:41 Barrier ( global void) 139 0:43 Barrier ( global void) 140 0:47 Loop with condition not tested first 141 0:47 Loop Condition 142 0:47 Compare Greater Than ( temp bool) 143 0:47 'a' ( temp int) 144 0:47 Constant: 145 0:47 10 (const int) 146 0:47 Loop Body 147 0:46 Sequence 148 0:46 Barrier ( global void) 149 0:49 switch 150 0:49 condition 151 0:49 'a' ( temp int) 152 0:49 body 153 0:49 Sequence 154 0:50 default: 155 0:? Sequence 156 0:51 Barrier ( global void) 157 0:52 Branch: Break 158 0:54 Test condition and select ( temp int) 159 0:54 Condition 160 0:54 Compare Less Than ( temp bool) 161 0:54 'a' ( temp int) 162 0:54 Constant: 163 0:54 12 (const int) 164 0:54 true case 165 0:54 'a' ( temp int) 166 0:54 false case 167 0:54 Comma ( temp int) 168 0:54 Barrier ( global void) 169 0:54 'a' ( temp int) 170 0:56 Sequence 171 0:56 Barrier ( global void) 172 0:59 Branch: Return 173 0:61 Barrier ( global void) 174 0:67 Function Definition: foo( ( global void) 175 0:67 Function Parameters: 176 0:69 Sequence 177 0:69 gl_PointSize: direct index for structure ( out float PointSize) 178 0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 179 0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 180 0:69 Constant: 181 0:69 4 (const int) 182 0:69 Constant: 183 0:69 1 (const int) 184 0:71 Barrier ( global void) 185 0:91 Function Definition: foop( ( global void) 186 0:91 Function Parameters: 187 0:? Sequence 188 0:95 multiply second child into first child ( temp 3-component vector of float) 189 0:95 'pv3' ( noContraction temp 3-component vector of float) 190 0:95 'pv3' ( noContraction temp 3-component vector of float) 191 0:96 move second child to first child ( temp 3-component vector of float) 192 0:96 'pv3' ( noContraction temp 3-component vector of float) 193 0:96 fma ( global 3-component vector of float) 194 0:96 'pv3' ( noContraction temp 3-component vector of float) 195 0:96 'pv3' ( noContraction temp 3-component vector of float) 196 0:96 'pv3' ( noContraction temp 3-component vector of float) 197 0:97 move second child to first child ( temp double) 198 0:97 'd' ( noContraction temp double) 199 0:97 fma ( global double) 200 0:97 'd' ( noContraction temp double) 201 0:97 'd' ( noContraction temp double) 202 0:97 'd' ( noContraction temp double) 203 0:107 Function Definition: devi( ( global void) 204 0:107 Function Parameters: 205 0:109 Sequence 206 0:109 'gl_DeviceIndex' ( in int DeviceIndex) 207 0:110 'gl_ViewIndex' ( in int ViewIndex) 208 0:121 Function Definition: devie( ( global void) 209 0:121 Function Parameters: 210 0:123 Sequence 211 0:123 'gl_DeviceIndex' ( in int DeviceIndex) 212 0:124 'gl_ViewIndex' ( in int ViewIndex) 213 0:? Linker Objects 214 0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) 215 0:? 'outa' ( global 4-element array of int) 216 0:? 'patchIn' ( patch in 4-component vector of float) 217 0:? 'patchOut' ( patch out 4-component vector of float) 218 0:? 'ina' ( in 2-component vector of float) 219 0:? 'inb' ( in 32-element array of 2-component vector of float) 220 0:? 'inc' ( in 32-element array of 2-component vector of float) 221 0:? 'ind' ( in 32-element array of 2-component vector of float) 222 0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 223 0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 224 0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 225 0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 226 0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 227 0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 228 0:? 'pv3' ( noContraction temp 3-component vector of float) 229 0:? 'pinbi' ( patch out block{ out int a}) 230 0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 231 232 233 Linked tessellation control stage: 234 235 236 Shader version: 400 237 Requested GL_ARB_separate_shader_objects 238 Requested GL_EXT_device_group 239 Requested GL_EXT_multiview 240 vertices = 4 241 ERROR: node is still EOpNull! 242 0:13 Function Definition: main( ( global void) 243 0:13 Function Parameters: 244 0:15 Sequence 245 0:15 Barrier ( global void) 246 0:17 Sequence 247 0:17 move second child to first child ( temp int) 248 0:17 'a' ( temp int) 249 0:17 Constant: 250 0:17 5392 (const int) 251 0:23 Sequence 252 0:23 move second child to first child ( temp 4-component vector of float) 253 0:23 'p' ( temp 4-component vector of float) 254 0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) 255 0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 256 0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 257 0:23 Constant: 258 0:23 1 (const int) 259 0:23 Constant: 260 0:23 0 (const int) 261 0:24 Sequence 262 0:24 move second child to first child ( temp float) 263 0:24 'ps' ( temp float) 264 0:24 gl_PointSize: direct index for structure ( in float PointSize) 265 0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 266 0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 267 0:24 Constant: 268 0:24 1 (const int) 269 0:24 Constant: 270 0:24 1 (const int) 271 0:25 Sequence 272 0:25 move second child to first child ( temp float) 273 0:25 'cd' ( temp float) 274 0:25 direct index ( temp float ClipDistance) 275 0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) 276 0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 277 0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 278 0:25 Constant: 279 0:25 1 (const int) 280 0:25 Constant: 281 0:25 2 (const int) 282 0:25 Constant: 283 0:25 2 (const int) 284 0:27 Sequence 285 0:27 move second child to first child ( temp int) 286 0:27 'pvi' ( temp int) 287 0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 288 0:28 Sequence 289 0:28 move second child to first child ( temp int) 290 0:28 'pid' ( temp int) 291 0:28 'gl_PrimitiveID' ( in int PrimitiveID) 292 0:29 Sequence 293 0:29 move second child to first child ( temp int) 294 0:29 'iid' ( temp int) 295 0:29 'gl_InvocationID' ( in int InvocationID) 296 0:31 move second child to first child ( temp 4-component vector of float) 297 0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) 298 0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 299 0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 300 0:31 'gl_InvocationID' ( in int InvocationID) 301 0:31 Constant: 302 0:31 0 (const int) 303 0:31 'p' ( temp 4-component vector of float) 304 0:32 move second child to first child ( temp float) 305 0:32 gl_PointSize: direct index for structure ( out float PointSize) 306 0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 307 0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 308 0:32 'gl_InvocationID' ( in int InvocationID) 309 0:32 Constant: 310 0:32 1 (const int) 311 0:32 'ps' ( temp float) 312 0:33 move second child to first child ( temp float) 313 0:33 direct index ( temp float ClipDistance) 314 0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) 315 0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 316 0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 317 0:33 'gl_InvocationID' ( in int InvocationID) 318 0:33 Constant: 319 0:33 2 (const int) 320 0:33 Constant: 321 0:33 1 (const int) 322 0:33 'cd' ( temp float) 323 0:35 move second child to first child ( temp float) 324 0:35 direct index ( patch temp float TessLevelOuter) 325 0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 326 0:35 Constant: 327 0:35 3 (const int) 328 0:35 Constant: 329 0:35 3.200000 330 0:36 move second child to first child ( temp float) 331 0:36 direct index ( patch temp float TessLevelInner) 332 0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 333 0:36 Constant: 334 0:36 1 (const int) 335 0:36 Constant: 336 0:36 1.300000 337 0:38 Test condition and select ( temp void) 338 0:38 Condition 339 0:38 Compare Greater Than ( temp bool) 340 0:38 'a' ( temp int) 341 0:38 Constant: 342 0:38 10 (const int) 343 0:38 true case 344 0:39 Barrier ( global void) 345 0:38 false case 346 0:41 Barrier ( global void) 347 0:43 Barrier ( global void) 348 0:47 Loop with condition not tested first 349 0:47 Loop Condition 350 0:47 Compare Greater Than ( temp bool) 351 0:47 'a' ( temp int) 352 0:47 Constant: 353 0:47 10 (const int) 354 0:47 Loop Body 355 0:46 Sequence 356 0:46 Barrier ( global void) 357 0:49 switch 358 0:49 condition 359 0:49 'a' ( temp int) 360 0:49 body 361 0:49 Sequence 362 0:50 default: 363 0:? Sequence 364 0:51 Barrier ( global void) 365 0:52 Branch: Break 366 0:54 Test condition and select ( temp int) 367 0:54 Condition 368 0:54 Compare Less Than ( temp bool) 369 0:54 'a' ( temp int) 370 0:54 Constant: 371 0:54 12 (const int) 372 0:54 true case 373 0:54 'a' ( temp int) 374 0:54 false case 375 0:54 Comma ( temp int) 376 0:54 Barrier ( global void) 377 0:54 'a' ( temp int) 378 0:56 Sequence 379 0:56 Barrier ( global void) 380 0:59 Branch: Return 381 0:61 Barrier ( global void) 382 0:? Linker Objects 383 0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) 384 0:? 'outa' ( global 4-element array of int) 385 0:? 'patchIn' ( patch in 4-component vector of float) 386 0:? 'patchOut' ( patch out 4-component vector of float) 387 0:? 'ina' ( in 2-component vector of float) 388 0:? 'inb' ( in 32-element array of 2-component vector of float) 389 0:? 'inc' ( in 32-element array of 2-component vector of float) 390 0:? 'ind' ( in 32-element array of 2-component vector of float) 391 0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) 392 0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) 393 0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) 394 0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) 395 0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) 396 0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) 397 0:? 'pv3' ( noContraction temp 3-component vector of float) 398 0:? 'pinbi' ( patch out block{ out int a}) 399 0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 400 401