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      1 400.tese
      2 ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value 
      3 ERROR: 0:5: 'triangles' : cannot change previously set input primitive 
      4 ERROR: 0:6: 'isolines' : cannot change previously set input primitive 
      5 ERROR: 0:8: 'ccw' : cannot change previously set vertex order 
      6 ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing 
      7 ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing 
      8 ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader 
      9 ERROR: 0:22: 'barrier' : no matching overloaded function found 
     10 ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch 
     11 ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch 
     12 ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch 
     13 ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
     14 ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
     15 ERROR: 0:64: 'quads' : cannot apply to 'out' 
     16 ERROR: 0:64: 'cw' : can only apply to 'in' 
     17 ERROR: 0:65: 'triangles' : cannot apply to 'out' 
     18 ERROR: 0:66: 'isolines' : cannot apply to 'out' 
     19 ERROR: 0:67: 'cw' : can only apply to 'in' 
     20 ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' 
     21 ERROR: 0:69: 'equal_spacing' : can only apply to 'in' 
     22 ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' 
     23 ERROR: 0:71: 'point_mode' : can only apply to 'in' 
     24 ERROR: 0:73: 'in' : type must be an array: ina
     25 ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     26 ERROR: 0:78: 'in' : type must be an array: bla
     27 ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 
     28 ERROR: 0:96: 'location' : overlapping use of location 24
     29 ERROR: 0:99: 'location' : overlapping use of location 24
     30 ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 
     31 ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
     32 ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
     33 ERROR: 31 compilation errors.  No code generated.
     34 
     35 
     36 Shader version: 400
     37 Requested GL_ARB_separate_shader_objects
     38 Requested GL_EXT_device_group
     39 Requested GL_EXT_multiview
     40 input primitive = quads
     41 vertex spacing = fractional_odd_spacing
     42 triangle order = cw
     43 using point mode
     44 ERROR: node is still EOpNull!
     45 0:20  Function Definition: main( ( global void)
     46 0:20    Function Parameters: 
     47 0:22    Sequence
     48 0:22      Constant:
     49 0:22        0.000000
     50 0:24      Sequence
     51 0:24        move second child to first child ( temp int)
     52 0:24          'a' ( temp int)
     53 0:24          Constant:
     54 0:24            1512 (const int)
     55 0:32      Sequence
     56 0:32        move second child to first child ( temp 4-component vector of float)
     57 0:32          'p' ( temp 4-component vector of float)
     58 0:32          gl_Position: direct index for structure ( in 4-component vector of float Position)
     59 0:32            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     60 0:32              'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     61 0:32              Constant:
     62 0:32                1 (const int)
     63 0:32            Constant:
     64 0:32              0 (const int)
     65 0:33      Sequence
     66 0:33        move second child to first child ( temp float)
     67 0:33          'ps' ( temp float)
     68 0:33          gl_PointSize: direct index for structure ( in float PointSize)
     69 0:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     70 0:33              'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     71 0:33              Constant:
     72 0:33                1 (const int)
     73 0:33            Constant:
     74 0:33              1 (const int)
     75 0:34      Sequence
     76 0:34        move second child to first child ( temp float)
     77 0:34          'cd' ( temp float)
     78 0:34          direct index ( temp float ClipDistance)
     79 0:34            gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
     80 0:34              direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     81 0:34                'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 3-element array of float ClipDistance gl_ClipDistance})
     82 0:34                Constant:
     83 0:34                  1 (const int)
     84 0:34              Constant:
     85 0:34                2 (const int)
     86 0:34            Constant:
     87 0:34              2 (const int)
     88 0:36      Sequence
     89 0:36        move second child to first child ( temp int)
     90 0:36          'pvi' ( temp int)
     91 0:36          'gl_PatchVerticesIn' ( in int PatchVertices)
     92 0:37      Sequence
     93 0:37        move second child to first child ( temp int)
     94 0:37          'pid' ( temp int)
     95 0:37          'gl_PrimitiveID' ( in int PrimitiveID)
     96 0:38      Sequence
     97 0:38        move second child to first child ( temp 3-component vector of float)
     98 0:38          'tc' ( temp 3-component vector of float)
     99 0:38          'gl_TessCoord' ( in 3-component vector of float TessCoord)
    100 0:39      Sequence
    101 0:39        move second child to first child ( temp float)
    102 0:39          'tlo' ( temp float)
    103 0:39          direct index ( patch temp float TessLevelOuter)
    104 0:39            'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
    105 0:39            Constant:
    106 0:39              3 (const int)
    107 0:40      Sequence
    108 0:40        move second child to first child ( temp float)
    109 0:40          'tli' ( temp float)
    110 0:40          direct index ( patch temp float TessLevelInner)
    111 0:40            'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
    112 0:40            Constant:
    113 0:40              1 (const int)
    114 0:42      move second child to first child ( temp 4-component vector of float)
    115 0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
    116 0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 3-element array of float ClipDistance gl_ClipDistance})
    117 0:42          Constant:
    118 0:42            0 (const uint)
    119 0:42        'p' ( temp 4-component vector of float)
    120 0:43      move second child to first child ( temp float)
    121 0:43        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
    122 0:43          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 3-element array of float ClipDistance gl_ClipDistance})
    123 0:43          Constant:
    124 0:43            1 (const uint)
    125 0:43        'ps' ( temp float)
    126 0:44      move second child to first child ( temp float)
    127 0:44        direct index ( temp float ClipDistance)
    128 0:44          gl_ClipDistance: direct index for structure ( out unsized 3-element array of float ClipDistance)
    129 0:44            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 3-element array of float ClipDistance gl_ClipDistance})
    130 0:44            Constant:
    131 0:44              2 (const uint)
    132 0:44          Constant:
    133 0:44            2 (const int)
    134 0:44        'cd' ( temp float)
    135 0:107  Function Definition: devi( ( global void)
    136 0:107    Function Parameters: 
    137 0:109    Sequence
    138 0:109      'gl_DeviceIndex' ( in int DeviceIndex)
    139 0:110      'gl_ViewIndex' ( in int ViewIndex)
    140 0:121  Function Definition: devie( ( global void)
    141 0:121    Function Parameters: 
    142 0:123    Sequence
    143 0:123      'gl_DeviceIndex' ( in int DeviceIndex)
    144 0:124      'gl_ViewIndex' ( in int ViewIndex)
    145 0:?   Linker Objects
    146 0:?     'patchIn' ( patch in 4-component vector of float)
    147 0:?     'patchOut' ( patch out 4-component vector of float)
    148 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 3-element array of float ClipDistance gl_ClipDistance})
    149 0:?     'badp1' ( smooth patch in 4-component vector of float)
    150 0:?     'badp2' ( flat patch in 4-component vector of float)
    151 0:?     'badp3' ( noperspective patch in 4-component vector of float)
    152 0:?     'badp4' ( patch sample in 3-component vector of float)
    153 0:?     'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
    154 0:?     'ina' ( in 2-component vector of float)
    155 0:?     'inb' ( in 32-element array of 2-component vector of float)
    156 0:?     'inc' ( in 32-element array of 2-component vector of float)
    157 0:?     'ind' ( in 32-element array of 2-component vector of float)
    158 0:?     'bla' ( in block{ in int f})
    159 0:?     'blb' ( in 32-element array of block{ in int f})
    160 0:?     'blc' ( in 32-element array of block{ in int f})
    161 0:?     'bld' ( in 32-element array of block{ in int f})
    162 0:?     'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
    163 0:?     'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
    164 0:?     'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
    165 0:?     'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
    166 0:?     'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
    167 0:?     'pinbi' ( patch in block{ in int a})
    168 
    169 
    170 Linked tessellation evaluation stage:
    171 
    172 
    173 Shader version: 400
    174 Requested GL_ARB_separate_shader_objects
    175 Requested GL_EXT_device_group
    176 Requested GL_EXT_multiview
    177 input primitive = quads
    178 vertex spacing = fractional_odd_spacing
    179 triangle order = cw
    180 using point mode
    181 ERROR: node is still EOpNull!
    182 0:20  Function Definition: main( ( global void)
    183 0:20    Function Parameters: 
    184 0:22    Sequence
    185 0:22      Constant:
    186 0:22        0.000000
    187 0:24      Sequence
    188 0:24        move second child to first child ( temp int)
    189 0:24          'a' ( temp int)
    190 0:24          Constant:
    191 0:24            1512 (const int)
    192 0:32      Sequence
    193 0:32        move second child to first child ( temp 4-component vector of float)
    194 0:32          'p' ( temp 4-component vector of float)
    195 0:32          gl_Position: direct index for structure ( in 4-component vector of float Position)
    196 0:32            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    197 0:32              'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    198 0:32              Constant:
    199 0:32                1 (const int)
    200 0:32            Constant:
    201 0:32              0 (const int)
    202 0:33      Sequence
    203 0:33        move second child to first child ( temp float)
    204 0:33          'ps' ( temp float)
    205 0:33          gl_PointSize: direct index for structure ( in float PointSize)
    206 0:33            direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    207 0:33              'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    208 0:33              Constant:
    209 0:33                1 (const int)
    210 0:33            Constant:
    211 0:33              1 (const int)
    212 0:34      Sequence
    213 0:34        move second child to first child ( temp float)
    214 0:34          'cd' ( temp float)
    215 0:34          direct index ( temp float ClipDistance)
    216 0:34            gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
    217 0:34              direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    218 0:34                'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 3-element array of float ClipDistance gl_ClipDistance})
    219 0:34                Constant:
    220 0:34                  1 (const int)
    221 0:34              Constant:
    222 0:34                2 (const int)
    223 0:34            Constant:
    224 0:34              2 (const int)
    225 0:36      Sequence
    226 0:36        move second child to first child ( temp int)
    227 0:36          'pvi' ( temp int)
    228 0:36          'gl_PatchVerticesIn' ( in int PatchVertices)
    229 0:37      Sequence
    230 0:37        move second child to first child ( temp int)
    231 0:37          'pid' ( temp int)
    232 0:37          'gl_PrimitiveID' ( in int PrimitiveID)
    233 0:38      Sequence
    234 0:38        move second child to first child ( temp 3-component vector of float)
    235 0:38          'tc' ( temp 3-component vector of float)
    236 0:38          'gl_TessCoord' ( in 3-component vector of float TessCoord)
    237 0:39      Sequence
    238 0:39        move second child to first child ( temp float)
    239 0:39          'tlo' ( temp float)
    240 0:39          direct index ( patch temp float TessLevelOuter)
    241 0:39            'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
    242 0:39            Constant:
    243 0:39              3 (const int)
    244 0:40      Sequence
    245 0:40        move second child to first child ( temp float)
    246 0:40          'tli' ( temp float)
    247 0:40          direct index ( patch temp float TessLevelInner)
    248 0:40            'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
    249 0:40            Constant:
    250 0:40              1 (const int)
    251 0:42      move second child to first child ( temp 4-component vector of float)
    252 0:42        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
    253 0:42          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 3-element array of float ClipDistance gl_ClipDistance})
    254 0:42          Constant:
    255 0:42            0 (const uint)
    256 0:42        'p' ( temp 4-component vector of float)
    257 0:43      move second child to first child ( temp float)
    258 0:43        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
    259 0:43          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 3-element array of float ClipDistance gl_ClipDistance})
    260 0:43          Constant:
    261 0:43            1 (const uint)
    262 0:43        'ps' ( temp float)
    263 0:44      move second child to first child ( temp float)
    264 0:44        direct index ( temp float ClipDistance)
    265 0:44          gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance)
    266 0:44            'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 3-element array of float ClipDistance gl_ClipDistance})
    267 0:44            Constant:
    268 0:44              2 (const uint)
    269 0:44          Constant:
    270 0:44            2 (const int)
    271 0:44        'cd' ( temp float)
    272 0:?   Linker Objects
    273 0:?     'patchIn' ( patch in 4-component vector of float)
    274 0:?     'patchOut' ( patch out 4-component vector of float)
    275 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 3-element array of float ClipDistance gl_ClipDistance})
    276 0:?     'badp1' ( smooth patch in 4-component vector of float)
    277 0:?     'badp2' ( flat patch in 4-component vector of float)
    278 0:?     'badp3' ( noperspective patch in 4-component vector of float)
    279 0:?     'badp4' ( patch sample in 3-component vector of float)
    280 0:?     'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
    281 0:?     'ina' ( in 2-component vector of float)
    282 0:?     'inb' ( in 32-element array of 2-component vector of float)
    283 0:?     'inc' ( in 32-element array of 2-component vector of float)
    284 0:?     'ind' ( in 32-element array of 2-component vector of float)
    285 0:?     'bla' ( in block{ in int f})
    286 0:?     'blb' ( in 32-element array of block{ in int f})
    287 0:?     'blc' ( in 32-element array of block{ in int f})
    288 0:?     'bld' ( in 32-element array of block{ in int f})
    289 0:?     'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
    290 0:?     'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
    291 0:?     'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
    292 0:?     'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
    293 0:?     'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
    294 0:?     'pinbi' ( patch in block{ in int a})
    295 
    296