1 410.geom 2 ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name 3 ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration 4 ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 5 ERROR: 0:32: 'gl_Position' : no such field in structure 6 ERROR: 0:32: '=' : cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float' 7 ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared 8 ERROR: 0:33: 'assign' : cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position' 9 WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 10 ERROR: 7 compilation errors. No code generated. 11 12 13 Shader version: 410 14 invocations = -1 15 max_vertices = -1 16 input primitive = none 17 output primitive = none 18 ERROR: node is still EOpNull! 19 0:3 Function Definition: main( ( global void) 20 0:3 Function Parameters: 21 0:5 Sequence 22 0:5 move second child to first child ( temp int) 23 0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 24 0:5 Constant: 25 0:5 7 (const int) 26 0:28 Function Definition: foo( ( global void) 27 0:28 Function Parameters: 28 0:30 Sequence 29 0:30 Sequence 30 0:30 move second child to first child ( temp float) 31 0:30 'p' ( temp float) 32 0:30 gl_PointSize: direct index for structure ( in float PointSize) 33 0:30 direct index ( temp block{ in float PointSize gl_PointSize}) 34 0:30 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 35 0:30 Constant: 36 0:30 1 (const int) 37 0:30 Constant: 38 0:30 0 (const int) 39 0:31 move second child to first child ( temp float) 40 0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 41 0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 42 0:31 Constant: 43 0:31 1 (const uint) 44 0:31 'p' ( temp float) 45 0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position) 46 0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 47 0:33 Constant: 48 0:33 0 (const uint) 49 0:36 Function Definition: foo5( ( global float) 50 0:36 Function Parameters: 51 0:38 Sequence 52 0:38 Branch: Return with expression 53 0:38 Constant: 54 0:38 4.000000 55 0:? Linker Objects 56 0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 57 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 58 59 60 Linked geometry stage: 61 62 ERROR: Linking geometry stage: At least one shader must specify an input layout primitive 63 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 64 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 65 66 Shader version: 410 67 invocations = 1 68 max_vertices = -1 69 input primitive = none 70 output primitive = none 71 ERROR: node is still EOpNull! 72 0:3 Function Definition: main( ( global void) 73 0:3 Function Parameters: 74 0:5 Sequence 75 0:5 move second child to first child ( temp int) 76 0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 77 0:5 Constant: 78 0:5 7 (const int) 79 0:? Linker Objects 80 0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize}) 81 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 82 83