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      1 410.geom
      2 ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name 
      3 ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration 
      4 ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
      5 ERROR: 0:32: 'gl_Position' : no such field in structure 
      6 ERROR: 0:32: '=' :  cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float'
      7 ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared 
      8 ERROR: 0:33: 'assign' :  cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position'
      9 WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 
     10 ERROR: 7 compilation errors.  No code generated.
     11 
     12 
     13 Shader version: 410
     14 invocations = -1
     15 max_vertices = -1
     16 input primitive = none
     17 output primitive = none
     18 ERROR: node is still EOpNull!
     19 0:3  Function Definition: main( ( global void)
     20 0:3    Function Parameters: 
     21 0:5    Sequence
     22 0:5      move second child to first child ( temp int)
     23 0:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
     24 0:5        Constant:
     25 0:5          7 (const int)
     26 0:28  Function Definition: foo( ( global void)
     27 0:28    Function Parameters: 
     28 0:30    Sequence
     29 0:30      Sequence
     30 0:30        move second child to first child ( temp float)
     31 0:30          'p' ( temp float)
     32 0:30          gl_PointSize: direct index for structure ( in float PointSize)
     33 0:30            direct index ( temp block{ in float PointSize gl_PointSize})
     34 0:30              'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
     35 0:30              Constant:
     36 0:30                1 (const int)
     37 0:30            Constant:
     38 0:30              0 (const int)
     39 0:31      move second child to first child ( temp float)
     40 0:31        gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
     41 0:31          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
     42 0:31          Constant:
     43 0:31            1 (const uint)
     44 0:31        'p' ( temp float)
     45 0:33      gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
     46 0:33        'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
     47 0:33        Constant:
     48 0:33          0 (const uint)
     49 0:36  Function Definition: foo5( ( global float)
     50 0:36    Function Parameters: 
     51 0:38    Sequence
     52 0:38      Branch: Return with expression
     53 0:38        Constant:
     54 0:38          4.000000
     55 0:?   Linker Objects
     56 0:?     'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
     57 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
     58 
     59 
     60 Linked geometry stage:
     61 
     62 ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
     63 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
     64 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
     65 
     66 Shader version: 410
     67 invocations = 1
     68 max_vertices = -1
     69 input primitive = none
     70 output primitive = none
     71 ERROR: node is still EOpNull!
     72 0:3  Function Definition: main( ( global void)
     73 0:3    Function Parameters: 
     74 0:5    Sequence
     75 0:5      move second child to first child ( temp int)
     76 0:5        'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
     77 0:5        Constant:
     78 0:5          7 (const int)
     79 0:?   Linker Objects
     80 0:?     'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
     81 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, })
     82 
     83