1 410.tesc 2 ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier 3 ERROR: 1 compilation errors. No code generated. 4 5 6 Shader version: 400 7 vertices = -1 8 ERROR: node is still EOpNull! 9 0:8 Function Definition: main( ( global void) 10 0:8 Function Parameters: 11 0:? Linker Objects 12 0:? 'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 13 0:? 'outa' ( global 1-element array of int) 14 0:? 'patchOut' ( patch out 4-component vector of float) 15 16 17 Linked tessellation control stage: 18 19 ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) 20 21 Shader version: 400 22 vertices = -1 23 ERROR: node is still EOpNull! 24 0:8 Function Definition: main( ( global void) 25 0:8 Function Parameters: 26 0:? Linker Objects 27 0:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 28 0:? 'outa' ( global 1-element array of int) 29 0:? 'patchOut' ( patch out 4-component vector of float) 30 31