Home | History | Annotate | Download | only in baseResults
      1 410.tesc
      2 ERROR: 0:4: 'length' :  array must first be sized by a redeclaration or layout qualifier
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 400
      7 vertices = -1
      8 ERROR: node is still EOpNull!
      9 0:8  Function Definition: main( ( global void)
     10 0:8    Function Parameters: 
     11 0:?   Linker Objects
     12 0:?     'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
     13 0:?     'outa' ( global 1-element array of int)
     14 0:?     'patchOut' ( patch out 4-component vector of float)
     15 
     16 
     17 Linked tessellation control stage:
     18 
     19 ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
     20 
     21 Shader version: 400
     22 vertices = -1
     23 ERROR: node is still EOpNull!
     24 0:8  Function Definition: main( ( global void)
     25 0:8    Function Parameters: 
     26 0:?   Linker Objects
     27 0:?     'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
     28 0:?     'outa' ( global 1-element array of int)
     29 0:?     'patchOut' ( patch out 4-component vector of float)
     30 
     31