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      1 420.frag
      2 ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
      3 ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth 
      4 ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use 
      5 ERROR: 0:14: 'atomic_uint' : array must be explicitly sized 
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 420
     10 using depth_any
     11 ERROR: node is still EOpNull!
     12 0:6  Function Definition: main( ( global void)
     13 0:6    Function Parameters: 
     14 0:8    Sequence
     15 0:8      move second child to first child ( temp float)
     16 0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
     17 0:8        Constant:
     18 0:8          0.300000
     19 0:?   Linker Objects
     20 0:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
     21 0:?     'depth' ( smooth in float)
     22 0:?     'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)
     23 
     24 
     25 Linked fragment stage:
     26 
     27 
     28 Shader version: 420
     29 using depth_any
     30 ERROR: node is still EOpNull!
     31 0:6  Function Definition: main( ( global void)
     32 0:6    Function Parameters: 
     33 0:8    Sequence
     34 0:8      move second child to first child ( temp float)
     35 0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
     36 0:8        Constant:
     37 0:8          0.300000
     38 0:?   Linker Objects
     39 0:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
     40 0:?     'depth' ( smooth in float)
     41 0:?     'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
     42 
     43