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      1 420.tese
      2 ERROR: 0:7: '=' :  cannot convert from ' const 3-element array of float' to ' global 2-element array of float'
      3 ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column):  temp 2-component vector of float
      4 ERROR: 0:9: 'initializer list' : wrong number of matrix columns:  temp 3X3 matrix of float
      5 ERROR: 0:10: 'initializer list' : wrong number of matrix columns:  temp 2X2 matrix of float
      6 ERROR: 0:25: 'initializer list' : wrong number of structure members 
      7 ERROR: 0:27: '=' :  cannot convert from ' const bool' to ' global int'
      8 ERROR: 0:28: 'constructor' :  cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float'
      9 ERROR: 0:29: 'constructor' :  cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float'
     10 ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments 
     11 ERROR: 0:29: '=' :  cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
     12 ERROR: 0:30: 'initializer list' : wrong number of matrix columns:  temp 4X2 matrix of float
     13 ERROR: 0:40: 'constructor' :  cannot convert parameter 1 from ' const structure{ global 4-component vector of float a,  global 4-component vector of float b}' to ' temp structure{ global float s,  global float t}'
     14 ERROR: 0:70: 'initializer list' : wrong number of structure members 
     15 ERROR: 13 compilation errors.  No code generated.
     16 
     17 
     18 Shader version: 420
     19 input primitive = none
     20 vertex spacing = none
     21 triangle order = none
     22 ERROR: node is still EOpNull!
     23 0:4  Sequence
     24 0:4    move second child to first child ( temp 2X2 matrix of float)
     25 0:4      'b' ( global 2X2 matrix of float)
     26 0:4      Constant:
     27 0:4        1.000000
     28 0:4        0.000000
     29 0:4        0.000000
     30 0:4        1.000000
     31 0:15  Sequence
     32 0:15    move second child to first child ( temp structure{ global float a,  global int b})
     33 0:15      'e' ( global structure{ global float a,  global int b})
     34 0:15      Constant:
     35 0:15        1.200000
     36 0:15        2 (const int)
     37 0:20  Sequence
     38 0:20    move second child to first child ( temp structure{ global float a,  global int b})
     39 0:20      'e2' ( global structure{ global float a,  global int b})
     40 0:20      Constant:
     41 0:20        1.000000
     42 0:20        3 (const int)
     43 0:42  Sequence
     44 0:42    move second child to first child ( temp 5-element array of float)
     45 0:42      'b5' ( global 5-element array of float)
     46 0:42      Constant:
     47 0:42        3.400000
     48 0:42        4.200000
     49 0:42        5.000000
     50 0:42        5.200000
     51 0:42        1.100000
     52 0:55  Sequence
     53 0:55    move second child to first child ( temp structure{ global int f})
     54 0:55      'single1' ( global structure{ global int f})
     55 0:55      Constant:
     56 0:55        10 (const int)
     57 0:58  Sequence
     58 0:58    move second child to first child ( temp structure{ global 2-component vector of uint v})
     59 0:58      'single2' ( global structure{ global 2-component vector of uint v})
     60 0:58      Constant:
     61 0:58        1 (const uint)
     62 0:58        2 (const uint)
     63 0:61  Sequence
     64 0:61    move second child to first child ( temp structure{ global structure{ global int f} s1})
     65 0:61      'single3' ( global structure{ global structure{ global int f} s1})
     66 0:61      Constant:
     67 0:61        3 (const int)
     68 0:64  Sequence
     69 0:64    move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
     70 0:64      'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
     71 0:64      Constant:
     72 0:64        4 (const uint)
     73 0:64        5 (const uint)
     74 0:79  Sequence
     75 0:79    move second child to first child ( temp 3-component vector of float)
     76 0:79      'av3' ( global 3-component vector of float)
     77 0:79      Construct vec3 ( global 3-component vector of float)
     78 0:79        'vc1' ( global float)
     79 0:79        'vc2' ( global float)
     80 0:79        'vc3' ( global float)
     81 0:80  Sequence
     82 0:80    move second child to first child ( temp 3-component vector of float)
     83 0:80      'bv3' ( global 3-component vector of float)
     84 0:80      Construct vec3 ( temp 3-component vector of float)
     85 0:80        'vc1' ( global float)
     86 0:80        'vc2' ( global float)
     87 0:80        'vc3' ( global float)
     88 0:82  Function Definition: main( ( global void)
     89 0:82    Function Parameters: 
     90 0:84    Sequence
     91 0:84      MemoryBarrier ( global void)
     92 0:86      Test condition and select ( temp void)
     93 0:86        Condition
     94 0:86        Compare Equal ( temp bool)
     95 0:86          Constant:
     96 0:86            1 (const uint)
     97 0:86            2 (const uint)
     98 0:86            3.000000
     99 0:86            4.000000
    100 0:86            0.000000
    101 0:86            0.000000
    102 0:86            0.000000
    103 0:86            4.000000
    104 0:86            0.000000
    105 0:86            5.000000
    106 0:86            6.000000
    107 0:86            0.000000
    108 0:86            0.000000
    109 0:86            0.000000
    110 0:86            6.000000
    111 0:86            0.000000
    112 0:86          'curlybad1' ( temp structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    113 0:86        true case is null
    114 0:88      Test condition and select ( temp void)
    115 0:88        Condition
    116 0:88        Constant:
    117 0:88          true (const bool)
    118 0:88        true case is null
    119 0:?   Linker Objects
    120 0:?     'a' ( const 2X2 matrix of float)
    121 0:?       1.000000
    122 0:?       0.000000
    123 0:?       0.000000
    124 0:?       1.000000
    125 0:?     'b' ( global 2X2 matrix of float)
    126 0:?     'c' ( const 2X2 matrix of float)
    127 0:?       1.000000
    128 0:?       0.000000
    129 0:?       0.000000
    130 0:?       1.000000
    131 0:?     'a2' ( global 2-element array of float)
    132 0:?     'b2' ( global 2-component vector of float)
    133 0:?     'c2' ( global 3X3 matrix of float)
    134 0:?     'd' ( global 2X2 matrix of float)
    135 0:?     'e' ( global structure{ global float a,  global int b})
    136 0:?     'e2' ( global structure{ global float a,  global int b})
    137 0:?     'e3' ( global structure{ global float a,  global int b})
    138 0:?     'a3' ( global int)
    139 0:?     'b3' ( global 2-element array of 4-component vector of float)
    140 0:?     'b4' ( global 2-element array of 4-component vector of float)
    141 0:?     'c3' ( global 4X2 matrix of float)
    142 0:?     'd2' ( global unsized 1-element array of structure{ global float s,  global float t})
    143 0:?     'b5' ( global 5-element array of float)
    144 0:?     'single1' ( global structure{ global int f})
    145 0:?     'single2' ( global structure{ global 2-component vector of uint v})
    146 0:?     'single3' ( global structure{ global structure{ global int f} s1})
    147 0:?     'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
    148 0:?     'constructed' ( const structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    149 0:?       1 (const uint)
    150 0:?       2 (const uint)
    151 0:?       3.000000
    152 0:?       4.000000
    153 0:?       0.000000
    154 0:?       0.000000
    155 0:?       0.000000
    156 0:?       4.000000
    157 0:?       0.000000
    158 0:?       5.000000
    159 0:?       6.000000
    160 0:?       0.000000
    161 0:?       0.000000
    162 0:?       0.000000
    163 0:?       6.000000
    164 0:?       0.000000
    165 0:?     'curlybad1' ( temp structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    166 0:?     'curlyInit' ( const structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    167 0:?       1 (const uint)
    168 0:?       2 (const uint)
    169 0:?       3.000000
    170 0:?       4.000000
    171 0:?       0.000000
    172 0:?       0.000000
    173 0:?       0.000000
    174 0:?       4.000000
    175 0:?       0.000000
    176 0:?       5.000000
    177 0:?       6.000000
    178 0:?       0.000000
    179 0:?       0.000000
    180 0:?       0.000000
    181 0:?       6.000000
    182 0:?       0.000000
    183 0:?     'vc1' ( global float)
    184 0:?     'vc2' ( global float)
    185 0:?     'vc3' ( global float)
    186 0:?     'av3' ( global 3-component vector of float)
    187 0:?     'bv3' ( global 3-component vector of float)
    188 
    189 
    190 Linked tessellation evaluation stage:
    191 
    192 ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
    193 
    194 Shader version: 420
    195 input primitive = none
    196 vertex spacing = equal_spacing
    197 triangle order = ccw
    198 ERROR: node is still EOpNull!
    199 0:4  Sequence
    200 0:4    move second child to first child ( temp 2X2 matrix of float)
    201 0:4      'b' ( global 2X2 matrix of float)
    202 0:4      Constant:
    203 0:4        1.000000
    204 0:4        0.000000
    205 0:4        0.000000
    206 0:4        1.000000
    207 0:15  Sequence
    208 0:15    move second child to first child ( temp structure{ global float a,  global int b})
    209 0:15      'e' ( global structure{ global float a,  global int b})
    210 0:15      Constant:
    211 0:15        1.200000
    212 0:15        2 (const int)
    213 0:20  Sequence
    214 0:20    move second child to first child ( temp structure{ global float a,  global int b})
    215 0:20      'e2' ( global structure{ global float a,  global int b})
    216 0:20      Constant:
    217 0:20        1.000000
    218 0:20        3 (const int)
    219 0:42  Sequence
    220 0:42    move second child to first child ( temp 5-element array of float)
    221 0:42      'b5' ( global 5-element array of float)
    222 0:42      Constant:
    223 0:42        3.400000
    224 0:42        4.200000
    225 0:42        5.000000
    226 0:42        5.200000
    227 0:42        1.100000
    228 0:55  Sequence
    229 0:55    move second child to first child ( temp structure{ global int f})
    230 0:55      'single1' ( global structure{ global int f})
    231 0:55      Constant:
    232 0:55        10 (const int)
    233 0:58  Sequence
    234 0:58    move second child to first child ( temp structure{ global 2-component vector of uint v})
    235 0:58      'single2' ( global structure{ global 2-component vector of uint v})
    236 0:58      Constant:
    237 0:58        1 (const uint)
    238 0:58        2 (const uint)
    239 0:61  Sequence
    240 0:61    move second child to first child ( temp structure{ global structure{ global int f} s1})
    241 0:61      'single3' ( global structure{ global structure{ global int f} s1})
    242 0:61      Constant:
    243 0:61        3 (const int)
    244 0:64  Sequence
    245 0:64    move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
    246 0:64      'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
    247 0:64      Constant:
    248 0:64        4 (const uint)
    249 0:64        5 (const uint)
    250 0:79  Sequence
    251 0:79    move second child to first child ( temp 3-component vector of float)
    252 0:79      'av3' ( global 3-component vector of float)
    253 0:79      Construct vec3 ( global 3-component vector of float)
    254 0:79        'vc1' ( global float)
    255 0:79        'vc2' ( global float)
    256 0:79        'vc3' ( global float)
    257 0:80  Sequence
    258 0:80    move second child to first child ( temp 3-component vector of float)
    259 0:80      'bv3' ( global 3-component vector of float)
    260 0:80      Construct vec3 ( temp 3-component vector of float)
    261 0:80        'vc1' ( global float)
    262 0:80        'vc2' ( global float)
    263 0:80        'vc3' ( global float)
    264 0:82  Function Definition: main( ( global void)
    265 0:82    Function Parameters: 
    266 0:84    Sequence
    267 0:84      MemoryBarrier ( global void)
    268 0:86      Test condition and select ( temp void)
    269 0:86        Condition
    270 0:86        Compare Equal ( temp bool)
    271 0:86          Constant:
    272 0:86            1 (const uint)
    273 0:86            2 (const uint)
    274 0:86            3.000000
    275 0:86            4.000000
    276 0:86            0.000000
    277 0:86            0.000000
    278 0:86            0.000000
    279 0:86            4.000000
    280 0:86            0.000000
    281 0:86            5.000000
    282 0:86            6.000000
    283 0:86            0.000000
    284 0:86            0.000000
    285 0:86            0.000000
    286 0:86            6.000000
    287 0:86            0.000000
    288 0:86          'curlybad1' ( temp structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    289 0:86        true case is null
    290 0:88      Test condition and select ( temp void)
    291 0:88        Condition
    292 0:88        Constant:
    293 0:88          true (const bool)
    294 0:88        true case is null
    295 0:?   Linker Objects
    296 0:?     'a' ( const 2X2 matrix of float)
    297 0:?       1.000000
    298 0:?       0.000000
    299 0:?       0.000000
    300 0:?       1.000000
    301 0:?     'b' ( global 2X2 matrix of float)
    302 0:?     'c' ( const 2X2 matrix of float)
    303 0:?       1.000000
    304 0:?       0.000000
    305 0:?       0.000000
    306 0:?       1.000000
    307 0:?     'a2' ( global 2-element array of float)
    308 0:?     'b2' ( global 2-component vector of float)
    309 0:?     'c2' ( global 3X3 matrix of float)
    310 0:?     'd' ( global 2X2 matrix of float)
    311 0:?     'e' ( global structure{ global float a,  global int b})
    312 0:?     'e2' ( global structure{ global float a,  global int b})
    313 0:?     'e3' ( global structure{ global float a,  global int b})
    314 0:?     'a3' ( global int)
    315 0:?     'b3' ( global 2-element array of 4-component vector of float)
    316 0:?     'b4' ( global 2-element array of 4-component vector of float)
    317 0:?     'c3' ( global 4X2 matrix of float)
    318 0:?     'd2' ( global 1-element array of structure{ global float s,  global float t})
    319 0:?     'b5' ( global 5-element array of float)
    320 0:?     'single1' ( global structure{ global int f})
    321 0:?     'single2' ( global structure{ global 2-component vector of uint v})
    322 0:?     'single3' ( global structure{ global structure{ global int f} s1})
    323 0:?     'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
    324 0:?     'constructed' ( const structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    325 0:?       1 (const uint)
    326 0:?       2 (const uint)
    327 0:?       3.000000
    328 0:?       4.000000
    329 0:?       0.000000
    330 0:?       0.000000
    331 0:?       0.000000
    332 0:?       4.000000
    333 0:?       0.000000
    334 0:?       5.000000
    335 0:?       6.000000
    336 0:?       0.000000
    337 0:?       0.000000
    338 0:?       0.000000
    339 0:?       6.000000
    340 0:?       0.000000
    341 0:?     'curlybad1' ( temp structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    342 0:?     'curlyInit' ( const structure{ global 2-component vector of uint uv2,  global 2-element array of structure{ global float f,  global 2X3 matrix of float m23} s})
    343 0:?       1 (const uint)
    344 0:?       2 (const uint)
    345 0:?       3.000000
    346 0:?       4.000000
    347 0:?       0.000000
    348 0:?       0.000000
    349 0:?       0.000000
    350 0:?       4.000000
    351 0:?       0.000000
    352 0:?       5.000000
    353 0:?       6.000000
    354 0:?       0.000000
    355 0:?       0.000000
    356 0:?       0.000000
    357 0:?       6.000000
    358 0:?       0.000000
    359 0:?     'vc1' ( global float)
    360 0:?     'vc2' ( global float)
    361 0:?     'vc3' ( global float)
    362 0:?     'av3' ( global 3-component vector of float)
    363 0:?     'bv3' ( global 3-component vector of float)
    364 
    365