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      1 420.vert
      2 ERROR: 0:2: '#version' : must occur first in shader 
      3 WARNING: 0:3: varying deprecated in version 130; may be removed in future release
      4 ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
      5 ERROR: 0:7: '' : vertex input cannot be further qualified 
      6 ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD) 
      7 ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 
      8 ERROR: 0:13: 'uniform' : too many storage qualifiers 
      9 ERROR: 0:18: '=' : global const initializers must be constant ' const int'
     10 ERROR: 0:20: 'const' : no qualifiers allowed for function return 
     11 ERROR: 0:27: '' : array size must be a constant integer expression 
     12 ERROR: 0:38: 'j' : undeclared identifier 
     13 ERROR: 0:38: '=' :  cannot convert from ' temp float' to ' temp int'
     14 ERROR: 0:39: 'k' : undeclared identifier 
     15 ERROR: 0:39: '=' :  cannot convert from ' temp float' to ' temp int'
     16 ERROR: 0:40: 'j' : undeclared identifier 
     17 ERROR: 0:40: '=' :  cannot convert from ' temp float' to ' temp int'
     18 ERROR: 0:44: 'jj' : undeclared identifier 
     19 ERROR: 0:44: '=' :  cannot convert from ' temp float' to ' temp int'
     20 ERROR: 0:54: 'y' : vector swizzle selection out of range 
     21 ERROR: 0:62: 'xxxxx' : vector swizzle too long 
     22 ERROR: 0:63: 'xxy' : vector swizzle selection out of range 
     23 ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration 
     24 ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration 
     25 ERROR: 0:70: 'input block' : not supported in this stage: vertex
     26 ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier 
     27 ERROR: 0:71: 'binding' : binding is too large 
     28 ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits 
     29 ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
     30 ERROR: 0:85: 'patch' : not supported in this stage: vertex
     31 ERROR: 0:85: '' : vertex input cannot be further qualified 
     32 ERROR: 0:86: 'patch' : not supported in this stage: vertex
     33 ERROR: 0:100: '=' : global const initializers must be constant ' const int'
     34 ERROR: 0:101: '' : array size must be a constant integer expression 
     35 ERROR: 0:107: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported for this version or the enabled extensions 
     36 ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui 
     37 ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found 
     38 ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter 
     39 ERROR: 0:122: '' : memory qualifiers cannot be used on this type 
     40 ERROR: 0:123: '' : memory qualifiers cannot be used on this type 
     41 ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter 
     42 ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images 
     43 ERROR: 0:140: 'rgba32i' : does not apply to floating point images 
     44 ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images 
     45 ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images 
     46 ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images 
     47 ERROR: 0:144: 'r8ui' : does not apply to signed integer images 
     48 ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions 
     49 ERROR: 0:147: 'offset/align' : can only be used with std140, std430, or scalar layout packing 
     50 ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found 
     51 ERROR: 0:157: 'assign' :  cannot convert from ' const float' to ' temp int'
     52 ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found 
     53 ERROR: 0:158: 'assign' :  cannot convert from ' const float' to ' temp int'
     54 WARNING: 0:161: '[]' : assuming binding count of one for compile-time checking of binding numbers for unsized array 
     55 ERROR: 51 compilation errors.  No code generated.
     56 
     57 
     58 Shader version: 420
     59 ERROR: node is still EOpNull!
     60 0:20  Function Definition: foo( ( const int)
     61 0:20    Function Parameters: 
     62 0:?     Sequence
     63 0:23      Sequence
     64 0:23        move second child to first child ( temp int)
     65 0:23          'b' ( const (read only) int)
     66 0:23          'anonconst' ( global int)
     67 0:25      Sequence
     68 0:25        move second child to first child ( temp int)
     69 0:25          'd' ( const (read only) int)
     70 0:25          'b' ( const (read only) int)
     71 0:29      Branch: Return with expression
     72 0:29        'b' ( const (read only) int)
     73 0:32  Function Definition: main( ( global void)
     74 0:32    Function Parameters: 
     75 0:?     Sequence
     76 0:35      Test condition and select ( temp void)
     77 0:35        Condition
     78 0:35        Compare Equal ( temp bool)
     79 0:35          'i' ( temp int)
     80 0:35          Constant:
     81 0:35            3 (const int)
     82 0:35        true case
     83 0:36        Sequence
     84 0:36          move second child to first child ( temp int)
     85 0:36            'j' ( temp int)
     86 0:36            'i' ( temp int)
     87 0:42      Loop with condition tested first
     88 0:42        Loop Condition
     89 0:42        Constant:
     90 0:42          true (const bool)
     91 0:42        No loop body
     92 0:50  Function Definition: bar(vf4; ( global void)
     93 0:50    Function Parameters: 
     94 0:50      'v' ( volatile in 4-component vector of float)
     95 0:?     Sequence
     96 0:53      's' ( temp int)
     97 0:54      's' ( temp int)
     98 0:55      Test condition and select ( temp void)
     99 0:55        Condition
    100 0:55        Compare Equal ( temp bool)
    101 0:55          direct index ( temp float)
    102 0:55            direct index ( temp 4-component vector of float)
    103 0:55              'bad' ( in 10-element array of 4-component vector of float)
    104 0:55              Constant:
    105 0:55                0 (const int)
    106 0:55            Constant:
    107 0:55              0 (const int)
    108 0:55          Constant:
    109 0:55            4.200000
    110 0:55        true case is null
    111 0:57      Test condition and select ( temp void)
    112 0:57        Condition
    113 0:57        Constant:
    114 0:57          true (const bool)
    115 0:57        true case
    116 0:58        move second child to first child ( temp 4-component vector of float)
    117 0:58          'badorder3' ( flat out 4-component vector of float)
    118 0:58          direct index ( temp 4-component vector of float)
    119 0:58            'bad' ( in 10-element array of 4-component vector of float)
    120 0:58            Constant:
    121 0:58              0 (const int)
    122 0:61      Sequence
    123 0:61        move second child to first child ( temp 3-component vector of float)
    124 0:61          'smeared' ( temp 3-component vector of float)
    125 0:61          Construct vec3 ( temp 3-component vector of float)
    126 0:61            'f' ( temp float)
    127 0:62      Construct vec4 ( temp 4-component vector of float)
    128 0:62        'f' ( temp float)
    129 0:63      Construct vec2 ( temp 2-component vector of float)
    130 0:63        'f' ( temp float)
    131 0:88  Function Definition: bar23444( ( global void)
    132 0:88    Function Parameters: 
    133 0:?     Sequence
    134 0:91      Sequence
    135 0:91        move second child to first child ( temp float)
    136 0:91          'a1' ( temp float)
    137 0:91          direct index ( temp float)
    138 0:91            direct index ( temp 3-component vector of float)
    139 0:91              'm43' ( temp 4X3 matrix of float)
    140 0:91              Constant:
    141 0:91                3 (const int)
    142 0:91            Constant:
    143 0:91              1 (const int)
    144 0:93      Sequence
    145 0:93        move second child to first child ( temp int)
    146 0:93          'a2' ( temp int)
    147 0:93          Constant:
    148 0:93            4 (const int)
    149 0:94      add second child into first child ( temp int)
    150 0:94        'a2' ( temp int)
    151 0:94        Constant:
    152 0:94          3 (const int)
    153 0:95      add second child into first child ( temp int)
    154 0:95        'a2' ( temp int)
    155 0:95        Constant:
    156 0:95          3 (const int)
    157 0:96      Sequence
    158 0:96        move second child to first child ( temp float)
    159 0:96          'b' ( const (read only) float)
    160 0:96          component-wise multiply ( temp float)
    161 0:96            Constant:
    162 0:96              2.000000
    163 0:96            'a1' ( temp float)
    164 0:97      Sequence
    165 0:97        move second child to first child ( temp int)
    166 0:97          'a' ( temp int)
    167 0:97          Constant:
    168 0:97            -1 (const int)
    169 0:109  Function Definition: qux( ( global void)
    170 0:109    Function Parameters: 
    171 0:111    Sequence
    172 0:111      Sequence
    173 0:111        move second child to first child ( temp int)
    174 0:111          'i' ( temp int)
    175 0:111          aoeu: direct index for structure (layout( column_major shared) uniform int)
    176 0:111            'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
    177 0:111            Constant:
    178 0:111              0 (const uint)
    179 0:112      imageAtomicCompSwap ( global int)
    180 0:112        'iimg2D' (layout( r32i) uniform iimage2D)
    181 0:112        Construct ivec2 ( temp 2-component vector of int)
    182 0:112          'i' ( temp int)
    183 0:112          'i' ( temp int)
    184 0:112        'i' ( temp int)
    185 0:112        'i' ( temp int)
    186 0:113      imageAtomicAdd ( global uint)
    187 0:113        'uimg2D' (layout( r32ui) uniform uimage2D)
    188 0:113        Construct ivec2 ( temp 2-component vector of int)
    189 0:113          'i' ( temp int)
    190 0:113          'i' ( temp int)
    191 0:113        Convert int to uint ( temp uint)
    192 0:113          'i' ( temp int)
    193 0:114      imageAtomicMin ( global int)
    194 0:114        'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
    195 0:114        Construct ivec2 ( temp 2-component vector of int)
    196 0:114          'i' ( temp int)
    197 0:114          'i' ( temp int)
    198 0:114        'i' ( temp int)
    199 0:115      Constant:
    200 0:115        0.000000
    201 0:116      Sequence
    202 0:116        move second child to first child ( temp 4-component vector of int)
    203 0:116          'pos' ( temp 4-component vector of int)
    204 0:116          imageLoad ( global 4-component vector of int)
    205 0:116            'iimg2D' (layout( r32i) uniform iimage2D)
    206 0:116            Construct ivec2 ( temp 2-component vector of int)
    207 0:116              'i' ( temp int)
    208 0:116              'i' ( temp int)
    209 0:117      Sequence
    210 0:117        move second child to first child ( temp 4-component vector of float)
    211 0:117          'col' ( temp 4-component vector of float)
    212 0:117          imageLoad ( global 4-component vector of float)
    213 0:117            'img2DMS' ( uniform image2DMS)
    214 0:117            Construct ivec2 ( temp 2-component vector of int)
    215 0:117              'i' ( temp int)
    216 0:117              'i' ( temp int)
    217 0:117            'i' ( temp int)
    218 0:118      imageStore ( global void)
    219 0:118        'img2DMSWO' ( writeonly uniform image2DMS)
    220 0:118        Construct ivec2 ( temp 2-component vector of int)
    221 0:118          'i' ( temp int)
    222 0:118          'i' ( temp int)
    223 0:118        'i' ( temp int)
    224 0:118        Constant:
    225 0:118          0.000000
    226 0:118          0.000000
    227 0:118          0.000000
    228 0:118          0.000000
    229 0:119      imageLoad ( global 4-component vector of float)
    230 0:119        'img2DMSWO' ( writeonly uniform image2DMS)
    231 0:119        Construct ivec2 ( temp 2-component vector of int)
    232 0:119          'i' ( temp int)
    233 0:119          'i' ( temp int)
    234 0:119        'i' ( temp int)
    235 0:125  Function Definition: passr(iI21; ( global void)
    236 0:125    Function Parameters: 
    237 0:125      'image' ( coherent readonly in iimage2D)
    238 0:132  Function Definition: passrc( ( global void)
    239 0:132    Function Parameters: 
    240 0:134    Sequence
    241 0:134      Function Call: passr(iI21; ( global void)
    242 0:134        'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
    243 0:135      Function Call: passr(iI21; ( global void)
    244 0:135        'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
    245 0:136      Function Call: passr(iI21; ( global void)
    246 0:136        'iimg2D' (layout( r32i) uniform iimage2D)
    247 0:153  Function Definition: qlod( ( global void)
    248 0:153    Function Parameters: 
    249 0:?     Sequence
    250 0:157      'levels' ( temp int)
    251 0:158      'levels' ( temp int)
    252 0:?   Linker Objects
    253 0:?     'v2' ( smooth out 2-component vector of float)
    254 0:?     'bad' ( in 10-element array of 4-component vector of float)
    255 0:?     'badorder' ( in 4-component vector of float)
    256 0:?     'badorder2' ( invariant smooth out 4-component vector of float)
    257 0:?     'badorder4' ( centroid in 4-component vector of float)
    258 0:?     'badorder3' ( flat out 4-component vector of float)
    259 0:?     'rep' ( smooth flat out 4-component vector of float)
    260 0:?     'rep2' ( centroid smooth sample out 4-component vector of float)
    261 0:?     'rep3' ( in 4-component vector of float)
    262 0:?     'anonconst' ( global int)
    263 0:?     'aconst' ( const int)
    264 0:?       5 (const int)
    265 0:?     'a' ( const int)
    266 0:?       5 (const int)
    267 0:?     'b' ( temp int)
    268 0:?     'cx' ( const float)
    269 0:?       4.200000
    270 0:?     'dx' ( const float)
    271 0:?       4.200000
    272 0:?     'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
    273 0:?     'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
    274 0:?     'anon@1' (layout( binding=1) in block{ in int aoeua})
    275 0:?     'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
    276 0:?     'sampb1' (layout( binding=4) uniform sampler2D)
    277 0:?     'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
    278 0:?     'sampb3' (layout( binding=80) uniform sampler2D)
    279 0:?     'sampb4' (layout( binding=31) uniform sampler2D)
    280 0:?     'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
    281 0:?     'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, })
    282 0:?     'patchIn' ( patch in 4-component vector of float)
    283 0:?     'patchOut' ( smooth patch out 4-component vector of float)
    284 0:?     'comma0' ( temp int)
    285 0:?     'comma1' ( global 1-element array of int)
    286 0:?     'iimg2D' (layout( r32i) uniform iimage2D)
    287 0:?     'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
    288 0:?     'img2Drgba' (layout( rgba32f) uniform image2D)
    289 0:?     'uimg2D' (layout( r32ui) uniform uimage2D)
    290 0:?     'img2DMS' ( uniform image2DMS)
    291 0:?     'img2DMSWO' ( writeonly uniform image2DMS)
    292 0:?     'vol' ( volatile temp float)
    293 0:?     'vol2' ( readonly temp int)
    294 0:?     'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
    295 0:?     'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
    296 0:?     'i1bad' (layout( rg8i) uniform uimage2D)
    297 0:?     'i2bad' (layout( rgba32i) uniform image2D)
    298 0:?     'i3bad' (layout( rgba32f) uniform uimage2D)
    299 0:?     'i4bad' (layout( r8_snorm) uniform iimage2D)
    300 0:?     'i5bad' (layout( rgba32ui) uniform iimage2D)
    301 0:?     'i6bad' (layout( r8ui) uniform iimage2D)
    302 0:?     'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
    303 0:?     'samp1D' ( uniform sampler1D)
    304 0:?     'samp1Ds' ( uniform sampler1DShadow)
    305 0:?     'badArray' (layout( binding=0) writeonly uniform unsized 1-element array of image1D)
    306 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    307 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    308 
    309 
    310 Linked vertex stage:
    311 
    312 
    313 Shader version: 420
    314 ERROR: node is still EOpNull!
    315 0:32  Function Definition: main( ( global void)
    316 0:32    Function Parameters: 
    317 0:?     Sequence
    318 0:35      Test condition and select ( temp void)
    319 0:35        Condition
    320 0:35        Compare Equal ( temp bool)
    321 0:35          'i' ( temp int)
    322 0:35          Constant:
    323 0:35            3 (const int)
    324 0:35        true case
    325 0:36        Sequence
    326 0:36          move second child to first child ( temp int)
    327 0:36            'j' ( temp int)
    328 0:36            'i' ( temp int)
    329 0:42      Loop with condition tested first
    330 0:42        Loop Condition
    331 0:42        Constant:
    332 0:42          true (const bool)
    333 0:42        No loop body
    334 0:?   Linker Objects
    335 0:?     'v2' ( smooth out 2-component vector of float)
    336 0:?     'bad' ( in 10-element array of 4-component vector of float)
    337 0:?     'badorder' ( in 4-component vector of float)
    338 0:?     'badorder2' ( invariant smooth out 4-component vector of float)
    339 0:?     'badorder4' ( centroid in 4-component vector of float)
    340 0:?     'badorder3' ( flat out 4-component vector of float)
    341 0:?     'rep' ( smooth flat out 4-component vector of float)
    342 0:?     'rep2' ( centroid smooth sample out 4-component vector of float)
    343 0:?     'rep3' ( in 4-component vector of float)
    344 0:?     'anonconst' ( global int)
    345 0:?     'aconst' ( const int)
    346 0:?       5 (const int)
    347 0:?     'a' ( const int)
    348 0:?       5 (const int)
    349 0:?     'b' ( temp int)
    350 0:?     'cx' ( const float)
    351 0:?       4.200000
    352 0:?     'dx' ( const float)
    353 0:?       4.200000
    354 0:?     'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
    355 0:?     'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
    356 0:?     'anon@1' (layout( binding=1) in block{ in int aoeua})
    357 0:?     'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
    358 0:?     'sampb1' (layout( binding=4) uniform sampler2D)
    359 0:?     'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
    360 0:?     'sampb3' (layout( binding=80) uniform sampler2D)
    361 0:?     'sampb4' (layout( binding=31) uniform sampler2D)
    362 0:?     'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
    363 0:?     'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, })
    364 0:?     'patchIn' ( patch in 4-component vector of float)
    365 0:?     'patchOut' ( smooth patch out 4-component vector of float)
    366 0:?     'comma0' ( temp int)
    367 0:?     'comma1' ( global 1-element array of int)
    368 0:?     'iimg2D' (layout( r32i) uniform iimage2D)
    369 0:?     'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
    370 0:?     'img2Drgba' (layout( rgba32f) uniform image2D)
    371 0:?     'uimg2D' (layout( r32ui) uniform uimage2D)
    372 0:?     'img2DMS' ( uniform image2DMS)
    373 0:?     'img2DMSWO' ( writeonly uniform image2DMS)
    374 0:?     'vol' ( volatile temp float)
    375 0:?     'vol2' ( readonly temp int)
    376 0:?     'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
    377 0:?     'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
    378 0:?     'i1bad' (layout( rg8i) uniform uimage2D)
    379 0:?     'i2bad' (layout( rgba32i) uniform image2D)
    380 0:?     'i3bad' (layout( rgba32f) uniform uimage2D)
    381 0:?     'i4bad' (layout( r8_snorm) uniform iimage2D)
    382 0:?     'i5bad' (layout( rgba32ui) uniform iimage2D)
    383 0:?     'i6bad' (layout( r8ui) uniform iimage2D)
    384 0:?     'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
    385 0:?     'samp1D' ( uniform sampler1D)
    386 0:?     'samp1Ds' ( uniform sampler1DShadow)
    387 0:?     'badArray' (layout( binding=0) writeonly uniform 1-element array of image1D)
    388 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    389 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    390 
    391