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      1 420_size_gl_in.geom
      2 ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 420
      7 invocations = -1
      8 max_vertices = -1
      9 input primitive = triangles
     10 output primitive = none
     11 ERROR: node is still EOpNull!
     12 0:11  Function Definition: foo( ( global void)
     13 0:11    Function Parameters: 
     14 0:13    Sequence
     15 0:13      Constant:
     16 0:13        3 (const int)
     17 0:14      gl_Position: direct index for structure ( in 4-component vector of float Position)
     18 0:14        direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
     19 0:14          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
     20 0:14          Constant:
     21 0:14            1 (const int)
     22 0:14        Constant:
     23 0:14          0 (const int)
     24 0:15      Constant:
     25 0:15        3 (const int)
     26 0:16      gl_Position: direct index for structure ( in 4-component vector of float Position)
     27 0:16        indirect index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
     28 0:16          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
     29 0:16          'i' ( global int)
     30 0:16        Constant:
     31 0:16          0 (const int)
     32 0:?   Linker Objects
     33 0:?     'i' ( global int)
     34 0:?     'colorun' ( in 3-element array of 4-component vector of float)
     35 0:?     'color3' ( in 3-element array of 4-component vector of float)
     36 0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
     37 
     38 
     39 Linked geometry stage:
     40 
     41 ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
     42 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
     43 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
     44 
     45 Shader version: 420
     46 invocations = 1
     47 max_vertices = -1
     48 input primitive = triangles
     49 output primitive = none
     50 ERROR: node is still EOpNull!
     51 0:?   Linker Objects
     52 0:?     'i' ( global int)
     53 0:?     'colorun' ( in 3-element array of 4-component vector of float)
     54 0:?     'color3' ( in 3-element array of 4-component vector of float)
     55 0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance})
     56 
     57