1 420_size_gl_in.geom 2 ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 3 ERROR: 1 compilation errors. No code generated. 4 5 6 Shader version: 420 7 invocations = -1 8 max_vertices = -1 9 input primitive = triangles 10 output primitive = none 11 ERROR: node is still EOpNull! 12 0:11 Function Definition: foo( ( global void) 13 0:11 Function Parameters: 14 0:13 Sequence 15 0:13 Constant: 16 0:13 3 (const int) 17 0:14 gl_Position: direct index for structure ( in 4-component vector of float Position) 18 0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 19 0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 20 0:14 Constant: 21 0:14 1 (const int) 22 0:14 Constant: 23 0:14 0 (const int) 24 0:15 Constant: 25 0:15 3 (const int) 26 0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) 27 0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 28 0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 29 0:16 'i' ( global int) 30 0:16 Constant: 31 0:16 0 (const int) 32 0:? Linker Objects 33 0:? 'i' ( global int) 34 0:? 'colorun' ( in 3-element array of 4-component vector of float) 35 0:? 'color3' ( in 3-element array of 4-component vector of float) 36 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 37 38 39 Linked geometry stage: 40 41 ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point 42 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 43 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 44 45 Shader version: 420 46 invocations = 1 47 max_vertices = -1 48 input primitive = triangles 49 output primitive = none 50 ERROR: node is still EOpNull! 51 0:? Linker Objects 52 0:? 'i' ( global int) 53 0:? 'colorun' ( in 3-element array of 4-component vector of float) 54 0:? 'color3' ( in 3-element array of 4-component vector of float) 55 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 56 57