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      1 430scope.vert
      2 ERROR: 0:5: 'a' : redefinition 
      3 ERROR: 0:17: 'b' : function name is redeclaration of existing name 
      4 ERROR: 0:20: 'c' : redefinition 
      5 ERROR: 0:22: 'f' : redefinition 
      6 ERROR: 0:43: 'sin' : can't use function syntax on variable 
      7 ERROR: 0:57: 'z' : undeclared identifier 
      8 ERROR: 0:57: 'z' : redefinition 
      9 ERROR: 0:73: 'degrees' : can't use function syntax on variable 
     10 ERROR: 8 compilation errors.  No code generated.
     11 
     12 
     13 Shader version: 430
     14 ERROR: node is still EOpNull!
     15 0:3  Function Definition: f(i1;i1;i1; ( global int)
     16 0:3    Function Parameters: 
     17 0:3      'a' ( in int)
     18 0:3      'b' ( in int)
     19 0:3      'c' ( in int)
     20 0:?     Sequence
     21 0:8      Sequence
     22 0:8        Sequence
     23 0:8          move second child to first child ( temp float)
     24 0:8            'a' ( temp float)
     25 0:8            add ( temp float)
     26 0:8              Convert int to float ( temp float)
     27 0:8                'a' ( in int)
     28 0:8              Constant:
     29 0:8                1.000000
     30 0:11      Branch: Return with expression
     31 0:11        'a' ( in int)
     32 0:25  Function Definition: cos(f1; ( global float)
     33 0:25    Function Parameters: 
     34 0:25      'x' ( in float)
     35 0:27    Sequence
     36 0:27      Branch: Return with expression
     37 0:27        Constant:
     38 0:27          1.000000
     39 0:29  Function Definition: radians(b1; ( global bool)
     40 0:29    Function Parameters: 
     41 0:29      'x' ( in bool)
     42 0:31    Sequence
     43 0:31      Branch: Return with expression
     44 0:31        Constant:
     45 0:31          true (const bool)
     46 0:36  Function Definition: main( ( global void)
     47 0:36    Function Parameters: 
     48 0:?     Sequence
     49 0:39      Function Call: g( ( temp int)
     50 0:42      'sin' ( temp float)
     51 0:43      Constant:
     52 0:43        0.000000
     53 0:44      Function Call: f(i1;i1;i1; ( global int)
     54 0:44        Constant:
     55 0:44          1 (const int)
     56 0:44        Constant:
     57 0:44          2 (const int)
     58 0:44        Constant:
     59 0:44          3 (const int)
     60 0:47      move second child to first child ( temp float)
     61 0:47        'f' ( temp float)
     62 0:47        Constant:
     63 0:47          3.000000
     64 0:49      move second child to first child ( temp 4-component vector of float)
     65 0:49        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
     66 0:49          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
     67 0:49          Constant:
     68 0:49            0 (const uint)
     69 0:49        Construct vec4 ( temp 4-component vector of float)
     70 0:49          'f' ( temp float)
     71 0:51      Sequence
     72 0:51        Sequence
     73 0:51          move second child to first child ( temp int)
     74 0:51            'f' ( temp int)
     75 0:51            Constant:
     76 0:51              0 (const int)
     77 0:51        Loop with condition tested first
     78 0:51          Loop Condition
     79 0:51          Compare Less Than ( temp bool)
     80 0:51            'f' ( temp int)
     81 0:51            Constant:
     82 0:51              10 (const int)
     83 0:51          Loop Body
     84 0:52          Pre-Increment ( temp int)
     85 0:52            'f' ( temp int)
     86 0:51          Loop Terminal Expression
     87 0:51          Pre-Increment ( temp int)
     88 0:51            'f' ( temp int)
     89 0:54      Sequence
     90 0:54        move second child to first child ( temp int)
     91 0:54          'x' ( temp int)
     92 0:54          Constant:
     93 0:54            1 (const int)
     94 0:56      Sequence
     95 0:56        Sequence
     96 0:56          move second child to first child ( temp float)
     97 0:56            'x' ( temp float)
     98 0:56            Constant:
     99 0:56              2.000000
    100 0:56          move second child to first child ( temp float)
    101 0:56            'y' ( temp float)
    102 0:56            'x' ( temp float)
    103 0:60      Sequence
    104 0:60        Sequence
    105 0:60          move second child to first child ( temp int)
    106 0:60            'x' ( temp int)
    107 0:60            'x' ( temp int)
    108 0:68      Sequence
    109 0:68        Sequence
    110 0:68          move second child to first child ( temp structure{ temp int x})
    111 0:68            'S' ( temp structure{ temp int x})
    112 0:68            Constant:
    113 0:68              0 (const int)
    114 0:69        x: direct index for structure ( temp int)
    115 0:69          'S' ( temp structure{ temp int x})
    116 0:69          Constant:
    117 0:69            0 (const int)
    118 0:73      Constant:
    119 0:73        0.000000
    120 0:?   Linker Objects
    121 0:?     'b' ( global bool)
    122 0:?     'tan' ( global float)
    123 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    124 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    125 
    126 
    127 Linked vertex stage:
    128 
    129 ERROR: Linking vertex stage: No function definition (body) found: 
    130     g(
    131 
    132 Shader version: 430
    133 ERROR: node is still EOpNull!
    134 0:3  Function Definition: f(i1;i1;i1; ( global int)
    135 0:3    Function Parameters: 
    136 0:3      'a' ( in int)
    137 0:3      'b' ( in int)
    138 0:3      'c' ( in int)
    139 0:?     Sequence
    140 0:8      Sequence
    141 0:8        Sequence
    142 0:8          move second child to first child ( temp float)
    143 0:8            'a' ( temp float)
    144 0:8            add ( temp float)
    145 0:8              Convert int to float ( temp float)
    146 0:8                'a' ( in int)
    147 0:8              Constant:
    148 0:8                1.000000
    149 0:11      Branch: Return with expression
    150 0:11        'a' ( in int)
    151 0:36  Function Definition: main( ( global void)
    152 0:36    Function Parameters: 
    153 0:?     Sequence
    154 0:39      Function Call: g( ( temp int)
    155 0:42      'sin' ( temp float)
    156 0:43      Constant:
    157 0:43        0.000000
    158 0:44      Function Call: f(i1;i1;i1; ( global int)
    159 0:44        Constant:
    160 0:44          1 (const int)
    161 0:44        Constant:
    162 0:44          2 (const int)
    163 0:44        Constant:
    164 0:44          3 (const int)
    165 0:47      move second child to first child ( temp float)
    166 0:47        'f' ( temp float)
    167 0:47        Constant:
    168 0:47          3.000000
    169 0:49      move second child to first child ( temp 4-component vector of float)
    170 0:49        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
    171 0:49          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    172 0:49          Constant:
    173 0:49            0 (const uint)
    174 0:49        Construct vec4 ( temp 4-component vector of float)
    175 0:49          'f' ( temp float)
    176 0:51      Sequence
    177 0:51        Sequence
    178 0:51          move second child to first child ( temp int)
    179 0:51            'f' ( temp int)
    180 0:51            Constant:
    181 0:51              0 (const int)
    182 0:51        Loop with condition tested first
    183 0:51          Loop Condition
    184 0:51          Compare Less Than ( temp bool)
    185 0:51            'f' ( temp int)
    186 0:51            Constant:
    187 0:51              10 (const int)
    188 0:51          Loop Body
    189 0:52          Pre-Increment ( temp int)
    190 0:52            'f' ( temp int)
    191 0:51          Loop Terminal Expression
    192 0:51          Pre-Increment ( temp int)
    193 0:51            'f' ( temp int)
    194 0:54      Sequence
    195 0:54        move second child to first child ( temp int)
    196 0:54          'x' ( temp int)
    197 0:54          Constant:
    198 0:54            1 (const int)
    199 0:56      Sequence
    200 0:56        Sequence
    201 0:56          move second child to first child ( temp float)
    202 0:56            'x' ( temp float)
    203 0:56            Constant:
    204 0:56              2.000000
    205 0:56          move second child to first child ( temp float)
    206 0:56            'y' ( temp float)
    207 0:56            'x' ( temp float)
    208 0:60      Sequence
    209 0:60        Sequence
    210 0:60          move second child to first child ( temp int)
    211 0:60            'x' ( temp int)
    212 0:60            'x' ( temp int)
    213 0:68      Sequence
    214 0:68        Sequence
    215 0:68          move second child to first child ( temp structure{ temp int x})
    216 0:68            'S' ( temp structure{ temp int x})
    217 0:68            Constant:
    218 0:68              0 (const int)
    219 0:69        x: direct index for structure ( temp int)
    220 0:69          'S' ( temp structure{ temp int x})
    221 0:69          Constant:
    222 0:69            0 (const int)
    223 0:73      Constant:
    224 0:73        0.000000
    225 0:?   Linker Objects
    226 0:?     'b' ( global bool)
    227 0:?     'tan' ( global float)
    228 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    229 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    230 
    231