1 440.frag 2 ERROR: 0:11: 'location' : overlapping use of location 4 3 ERROR: 0:13: 'component' : type overflows the available 4 components 4 ERROR: 0:22: 'location' : fragment outputs sharing the same location must be the same basic type 30 5 ERROR: 0:24: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 6 ERROR: 0:25: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 7 ERROR: 0:26: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 8 ERROR: 0:29: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 9 ERROR: 0:30: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 10 ERROR: 0:30: 'layout' : offset/align can only be used on a uniform or buffer 11 ERROR: 0:31: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 12 ERROR: 0:31: 'layout' : offset/align can only be used on a uniform or buffer 13 ERROR: 0:33: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 14 ERROR: 0:34: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 15 ERROR: 0:34: 'layout' : offset/align can only be used on a uniform or buffer 16 ERROR: 0:35: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 17 ERROR: 0:35: 'layout' : offset/align can only be used on a uniform or buffer 18 ERROR: 0:37: 'offset' : only applies to block members, not blocks 19 ERROR: 0:38: 'layout' : offset/align can only be used on a uniform or buffer 20 ERROR: 0:38: 'offset' : only applies to block members, not blocks 21 ERROR: 0:39: 'output block' : not supported in this stage: fragment 22 ERROR: 0:39: 'layout' : offset/align can only be used on a uniform or buffer 23 ERROR: 0:39: 'offset' : only applies to block members, not blocks 24 ERROR: 0:42: 'align' : can only be used with std140, std430, or scalar layout packing 25 ERROR: 0:43: 'align' : can only be used with std140, std430, or scalar layout packing 26 ERROR: 0:43: 'layout' : offset/align can only be used on a uniform or buffer 27 ERROR: 0:44: 'output block' : not supported in this stage: fragment 28 ERROR: 0:44: 'align' : can only be used with std140, std430, or scalar layout packing 29 ERROR: 0:44: 'layout' : offset/align can only be used on a uniform or buffer 30 ERROR: 0:46: 'offset' : cannot specify on a variable declaration 31 ERROR: 0:47: 'layout' : offset/align can only be used on a uniform or buffer 32 ERROR: 0:48: 'layout' : offset/align can only be used on a uniform or buffer 33 ERROR: 0:50: 'align' : cannot specify on a variable declaration 34 ERROR: 0:51: 'layout' : offset/align can only be used on a uniform or buffer 35 ERROR: 0:52: 'layout' : offset/align can only be used on a uniform or buffer 36 ERROR: 0:54: 'layout' : matrix or packing qualifiers can only be used on a uniform or buffer 37 ERROR: 0:55: 'layout' : cannot specify packing on a variable declaration 38 ERROR: 0:57: 'align' : must be a power of 2 39 ERROR: 0:58: 'offset/align' : can only be used with std140, std430, or scalar layout packing 40 ERROR: 0:62: 'offset/align' : can only be used with std140, std430, or scalar layout packing 41 ERROR: 0:63: 'offset/align' : can only be used with std140, std430, or scalar layout packing 42 ERROR: 0:62: 'layout' : offset/align can only be used on a uniform or buffer 43 ERROR: 0:63: 'layout' : offset/align can only be used on a uniform or buffer 44 ERROR: 0:84: 'align' : must be a power of 2 45 ERROR: 0:83: 'offset' : cannot lie in previous members 46 ERROR: 0:85: 'offset' : must be a multiple of the member's alignment 47 ERROR: 0:103: 'align' : must be a power of 2 48 ERROR: 0:105: 'align' : must be a power of 2 49 ERROR: 0:102: 'offset' : cannot lie in previous members 50 ERROR: 0:104: 'offset' : must be a multiple of the member's alignment 51 ERROR: 49 compilation errors. No code generated. 52 53 54 Shader version: 440 55 ERROR: node is still EOpNull! 56 0:144 Function Definition: interp( ( global void) 57 0:144 Function Parameters: 58 0:146 Sequence 59 0:146 interpolateAtCentroid ( global 2-component vector of float) 60 0:146 vector swizzle ( temp 2-component vector of float) 61 0:146 direct index ( smooth sample temp 3-component vector of float) 62 0:146 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 63 0:146 Constant: 64 0:146 2 (const int) 65 0:146 Sequence 66 0:146 Constant: 67 0:146 0 (const int) 68 0:146 Constant: 69 0:146 1 (const int) 70 0:147 interpolateAtSample ( global float) 71 0:147 direct index ( temp float) 72 0:147 direct index ( smooth sample temp 3-component vector of float) 73 0:147 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 74 0:147 Constant: 75 0:147 2 (const int) 76 0:147 Constant: 77 0:147 0 (const int) 78 0:147 Constant: 79 0:147 2 (const int) 80 0:150 Function Definition: layer( ( global int) 81 0:150 Function Parameters: 82 0:152 Sequence 83 0:152 Branch: Return with expression 84 0:152 'gl_Layer' ( flat in int Layer) 85 0:? Linker Objects 86 0:? 'a' (layout( location=4 component=2) smooth in 2-component vector of float) 87 0:? 'b' (layout( location=4 component=1) smooth in float) 88 0:? 'h' (layout( location=4 component=2) smooth in 2-component vector of float) 89 0:? 'c' (layout( location=3 component=2) smooth in 3-component vector of float) 90 0:? 'e' (layout( location=20 component=0) smooth in 6-element array of 3-component vector of float) 91 0:? 'f' (layout( location=20 component=3) smooth in 6-element array of float) 92 0:? 'be' (layout( location=30 component=3) out int) 93 0:? 'bf' (layout( location=30 component=0) out 3-component vector of float) 94 0:? 'inst1' (layout( column_major shared offset=12) uniform block{layout( column_major shared) uniform int a}) 95 0:? 'inst2' (layout( offset=12) in block{ in int a}) 96 0:? 'inst3' (layout( offset=12) out block{ out int a}) 97 0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 98 0:? 'inst8' (layout( column_major shared align=16) uniform block{layout( column_major shared) uniform int a}) 99 0:? 'inst5' (layout( align=16) in block{ in int a}) 100 0:? 'inst6' (layout( align=16) out block{ out int a}) 101 0:? 'v1' (layout( offset=12) uniform 4-component vector of float) 102 0:? 'v2' (layout( offset=12) smooth in 4-component vector of float) 103 0:? 'v3' (layout( offset=12) out 4-component vector of float) 104 0:? 'v4' (layout( align=16) uniform 4-component vector of float) 105 0:? 'v5' (layout( align=16) smooth in 4-component vector of float) 106 0:? 'v6' (layout( align=16) out 4-component vector of float) 107 0:? 'v7' (layout( std140) uniform 4-component vector of float) 108 0:? 'inst7' (layout( column_major shared) uniform block{layout( column_major shared offset=12 align=4) uniform float f}) 109 0:? 'inst10' ( in block{layout( offset=12) in float f, layout( align=4) in float g}) 110 0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 align=32) uniform float e, layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g, layout( column_major std430 align=32) uniform float h}) 111 0:? 'inst11' (layout( column_major std430) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430) uniform float g}) 112 0:? 'specExampleErrors' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float c, layout( column_major std140 offset=56) uniform double g, layout( column_major std140 offset=72) uniform double h}) 113 0:? 'specExample' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float d, layout( column_major std140 offset=64 align=16) uniform float e, layout( column_major std140 offset=72 align=2) uniform double f, layout( column_major std140 offset=80) uniform float h, layout( column_major std140 offset=128 align=64) uniform 3-component vector of double i, layout( column_major std140 offset=168 align=8) uniform float j}) 114 0:? 'specExampleErrors430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float c, layout( column_major std430 offset=56) buffer double g, layout( column_major std430 offset=72) buffer double h, layout( column_major std430 offset=80) buffer double i}) 115 0:? 'specExample430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float d, layout( column_major std430 offset=64 align=16) buffer float e, layout( column_major std430 offset=72 align=2) buffer double f, layout( column_major std430 offset=80) buffer float h, layout( column_major std430 offset=128 align=64) buffer 3-component vector of double i, layout( column_major std430 offset=168 align=8) buffer float j}) 116 0:? 'specExample4300' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=384 align=128) buffer float e, layout( column_major std430 offset=512 align=128) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 117 0:? 'specExample4301' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=512 align=128) buffer float e, layout( column_major std430 offset=520 align=8) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 118 0:? 'aconst' ( global 4-element array of int) 119 0:? 'bconst' ( global 64-element array of int) 120 0:? 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 121 122 123 Linked fragment stage: 124 125 ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point 126 127 Shader version: 440 128 ERROR: node is still EOpNull! 129 0:? Linker Objects 130 0:? 'a' (layout( location=4 component=2) smooth in 2-component vector of float) 131 0:? 'b' (layout( location=4 component=1) smooth in float) 132 0:? 'h' (layout( location=4 component=2) smooth in 2-component vector of float) 133 0:? 'c' (layout( location=3 component=2) smooth in 3-component vector of float) 134 0:? 'e' (layout( location=20 component=0) smooth in 6-element array of 3-component vector of float) 135 0:? 'f' (layout( location=20 component=3) smooth in 6-element array of float) 136 0:? 'be' (layout( location=30 component=3) out int) 137 0:? 'bf' (layout( location=30 component=0) out 3-component vector of float) 138 0:? 'inst1' (layout( column_major shared offset=12) uniform block{layout( column_major shared) uniform int a}) 139 0:? 'inst2' (layout( offset=12) in block{ in int a}) 140 0:? 'inst3' (layout( offset=12) out block{ out int a}) 141 0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 142 0:? 'inst8' (layout( column_major shared align=16) uniform block{layout( column_major shared) uniform int a}) 143 0:? 'inst5' (layout( align=16) in block{ in int a}) 144 0:? 'inst6' (layout( align=16) out block{ out int a}) 145 0:? 'v1' (layout( offset=12) uniform 4-component vector of float) 146 0:? 'v2' (layout( offset=12) smooth in 4-component vector of float) 147 0:? 'v3' (layout( offset=12) out 4-component vector of float) 148 0:? 'v4' (layout( align=16) uniform 4-component vector of float) 149 0:? 'v5' (layout( align=16) smooth in 4-component vector of float) 150 0:? 'v6' (layout( align=16) out 4-component vector of float) 151 0:? 'v7' (layout( std140) uniform 4-component vector of float) 152 0:? 'inst7' (layout( column_major shared) uniform block{layout( column_major shared offset=12 align=4) uniform float f}) 153 0:? 'inst10' ( in block{layout( offset=12) in float f, layout( align=4) in float g}) 154 0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 align=32) uniform float e, layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g, layout( column_major std430 align=32) uniform float h}) 155 0:? 'inst11' (layout( column_major std430) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430) uniform float g}) 156 0:? 'specExampleErrors' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float c, layout( column_major std140 offset=56) uniform double g, layout( column_major std140 offset=72) uniform double h}) 157 0:? 'specExample' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float d, layout( column_major std140 offset=64 align=16) uniform float e, layout( column_major std140 offset=72 align=2) uniform double f, layout( column_major std140 offset=80) uniform float h, layout( column_major std140 offset=128 align=64) uniform 3-component vector of double i, layout( column_major std140 offset=168 align=8) uniform float j}) 158 0:? 'specExampleErrors430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float c, layout( column_major std430 offset=56) buffer double g, layout( column_major std430 offset=72) buffer double h, layout( column_major std430 offset=80) buffer double i}) 159 0:? 'specExample430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float d, layout( column_major std430 offset=64 align=16) buffer float e, layout( column_major std430 offset=72 align=2) buffer double f, layout( column_major std430 offset=80) buffer float h, layout( column_major std430 offset=128 align=64) buffer 3-component vector of double i, layout( column_major std430 offset=168 align=8) buffer float j}) 160 0:? 'specExample4300' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=384 align=128) buffer float e, layout( column_major std430 offset=512 align=128) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 161 0:? 'specExample4301' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=512 align=128) buffer float e, layout( column_major std430 offset=520 align=8) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 162 0:? 'aconst' ( global 4-element array of int) 163 0:? 'bconst' ( global 64-element array of int) 164 0:? 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 165 166