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      1 450.geom
      2 ERROR: 0:15: '[' :  array index out of range '3'
      3 ERROR: 0:15: 'gl_Position' : no such field in structure 
      4 ERROR: 0:19: 'points' : can only apply to a standalone qualifier 
      5 ERROR: 3 compilation errors.  No code generated.
      6 
      7 
      8 Shader version: 450
      9 invocations = -1
     10 max_vertices = -1
     11 input primitive = triangles
     12 output primitive = none
     13 ERROR: node is still EOpNull!
     14 0:13  Function Definition: main( ( global void)
     15 0:13    Function Parameters: 
     16 0:15    Sequence
     17 0:15      direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     18 0:15        'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     19 0:15        Constant:
     20 0:15          3 (const int)
     21 0:16      move second child to first child ( temp float)
     22 0:16        direct index (layout( stream=0) temp float CullDistance)
     23 0:16          gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
     24 0:16            'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
     25 0:16            Constant:
     26 0:16              3 (const uint)
     27 0:16          Constant:
     28 0:16            2 (const int)
     29 0:16        direct index ( temp float CullDistance)
     30 0:16          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     31 0:16            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     32 0:16              'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     33 0:16              Constant:
     34 0:16                1 (const int)
     35 0:16            Constant:
     36 0:16              0 (const int)
     37 0:16          Constant:
     38 0:16            2 (const int)
     39 0:?   Linker Objects
     40 0:?     'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     41 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
     42 0:?     'f' ( in 3-element array of float)
     43 
     44 
     45 Linked geometry stage:
     46 
     47 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
     48 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
     49 
     50 Shader version: 450
     51 invocations = 1
     52 max_vertices = -1
     53 input primitive = triangles
     54 output primitive = none
     55 ERROR: node is still EOpNull!
     56 0:13  Function Definition: main( ( global void)
     57 0:13    Function Parameters: 
     58 0:15    Sequence
     59 0:15      direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     60 0:15        'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     61 0:15        Constant:
     62 0:15          3 (const int)
     63 0:16      move second child to first child ( temp float)
     64 0:16        direct index (layout( stream=0) temp float CullDistance)
     65 0:16          gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
     66 0:16            'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
     67 0:16            Constant:
     68 0:16              3 (const uint)
     69 0:16          Constant:
     70 0:16            2 (const int)
     71 0:16        direct index ( temp float CullDistance)
     72 0:16          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     73 0:16            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     74 0:16              'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     75 0:16              Constant:
     76 0:16                1 (const int)
     77 0:16            Constant:
     78 0:16              0 (const int)
     79 0:16          Constant:
     80 0:16            2 (const int)
     81 0:?   Linker Objects
     82 0:?     'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     83 0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
     84 0:?     'f' ( in 3-element array of float)
     85 
     86