1 450.geom 2 ERROR: 0:15: '[' : array index out of range '3' 3 ERROR: 0:15: 'gl_Position' : no such field in structure 4 ERROR: 0:19: 'points' : can only apply to a standalone qualifier 5 ERROR: 3 compilation errors. No code generated. 6 7 8 Shader version: 450 9 invocations = -1 10 max_vertices = -1 11 input primitive = triangles 12 output primitive = none 13 ERROR: node is still EOpNull! 14 0:13 Function Definition: main( ( global void) 15 0:13 Function Parameters: 16 0:15 Sequence 17 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 18 0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 19 0:15 Constant: 20 0:15 3 (const int) 21 0:16 move second child to first child ( temp float) 22 0:16 direct index (layout( stream=0) temp float CullDistance) 23 0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 24 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 25 0:16 Constant: 26 0:16 3 (const uint) 27 0:16 Constant: 28 0:16 2 (const int) 29 0:16 direct index ( temp float CullDistance) 30 0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 31 0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 32 0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 33 0:16 Constant: 34 0:16 1 (const int) 35 0:16 Constant: 36 0:16 0 (const int) 37 0:16 Constant: 38 0:16 2 (const int) 39 0:? Linker Objects 40 0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 41 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 42 0:? 'f' ( in 3-element array of float) 43 44 45 Linked geometry stage: 46 47 ERROR: Linking geometry stage: At least one shader must specify an output layout primitive 48 ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) 49 50 Shader version: 450 51 invocations = 1 52 max_vertices = -1 53 input primitive = triangles 54 output primitive = none 55 ERROR: node is still EOpNull! 56 0:13 Function Definition: main( ( global void) 57 0:13 Function Parameters: 58 0:15 Sequence 59 0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 60 0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 61 0:15 Constant: 62 0:15 3 (const int) 63 0:16 move second child to first child ( temp float) 64 0:16 direct index (layout( stream=0) temp float CullDistance) 65 0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 66 0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 67 0:16 Constant: 68 0:16 3 (const uint) 69 0:16 Constant: 70 0:16 2 (const int) 71 0:16 direct index ( temp float CullDistance) 72 0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 73 0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 74 0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 75 0:16 Constant: 76 0:16 1 (const int) 77 0:16 Constant: 78 0:16 0 (const int) 79 0:16 Constant: 80 0:16 2 (const int) 81 0:? Linker Objects 82 0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 83 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 84 0:? 'f' ( in 3-element array of float) 85 86