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      1 450.tesc
      2 ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element 
      3 ERROR: 1 compilation errors.  No code generated.
      4 
      5 
      6 Shader version: 450
      7 vertices = -1
      8 ERROR: node is still EOpNull!
      9 0:11  Function Definition: main( ( global void)
     10 0:11    Function Parameters: 
     11 0:13    Sequence
     12 0:13      move second child to first child ( temp float)
     13 0:13        direct index ( temp float CullDistance)
     14 0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     15 0:13            indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
     16 0:13              'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
     17 0:13              'gl_InvocationID' ( in int InvocationID)
     18 0:13            Constant:
     19 0:13              0 (const int)
     20 0:13          Constant:
     21 0:13            2 (const int)
     22 0:13        direct index ( temp float CullDistance)
     23 0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     24 0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     25 0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     26 0:13              Constant:
     27 0:13                1 (const int)
     28 0:13            Constant:
     29 0:13              0 (const int)
     30 0:13          Constant:
     31 0:13            2 (const int)
     32 0:?   Linker Objects
     33 0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     34 0:?     'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
     35 0:?     'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g})
     36 0:?     'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g})
     37 
     38 
     39 Linked tessellation control stage:
     40 
     41 ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
     42 
     43 Shader version: 450
     44 vertices = -1
     45 ERROR: node is still EOpNull!
     46 0:11  Function Definition: main( ( global void)
     47 0:11    Function Parameters: 
     48 0:13    Sequence
     49 0:13      move second child to first child ( temp float)
     50 0:13        direct index ( temp float CullDistance)
     51 0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     52 0:13            indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
     53 0:13              'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
     54 0:13              'gl_InvocationID' ( in int InvocationID)
     55 0:13            Constant:
     56 0:13              0 (const int)
     57 0:13          Constant:
     58 0:13            2 (const int)
     59 0:13        direct index ( temp float CullDistance)
     60 0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     61 0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     62 0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     63 0:13              Constant:
     64 0:13                1 (const int)
     65 0:13            Constant:
     66 0:13              0 (const int)
     67 0:13          Constant:
     68 0:13            2 (const int)
     69 0:?   Linker Objects
     70 0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     71 0:?     'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
     72 0:?     'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g})
     73 0:?     'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g})
     74 
     75