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      1 450.tese
      2 ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier 
      3 ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier 
      4 ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier 
      5 ERROR: 0:19: 'cw' : can only apply to a standalone qualifier 
      6 ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier 
      7 ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier 
      8 ERROR: 6 compilation errors.  No code generated.
      9 
     10 
     11 Shader version: 450
     12 input primitive = none
     13 vertex spacing = none
     14 triangle order = none
     15 ERROR: node is still EOpNull!
     16 0:11  Function Definition: main( ( global void)
     17 0:11    Function Parameters: 
     18 0:13    Sequence
     19 0:13      move second child to first child ( temp float)
     20 0:13        direct index ( temp float CullDistance)
     21 0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     22 0:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     23 0:13            Constant:
     24 0:13              3 (const uint)
     25 0:13          Constant:
     26 0:13            2 (const int)
     27 0:13        direct index ( temp float CullDistance)
     28 0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     29 0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     30 0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     31 0:13              Constant:
     32 0:13                1 (const int)
     33 0:13            Constant:
     34 0:13              0 (const int)
     35 0:13          Constant:
     36 0:13            2 (const int)
     37 0:?   Linker Objects
     38 0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     39 0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     40 0:?     'f1' ( in 32-element array of float)
     41 0:?     'f2' ( in 32-element array of float)
     42 0:?     'f3' ( in 32-element array of float)
     43 0:?     'f4' ( in 32-element array of float)
     44 0:?     'f5' ( in 32-element array of float)
     45 0:?     'f6' ( in 32-element array of float)
     46 
     47 
     48 Linked tessellation evaluation stage:
     49 
     50 ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
     51 
     52 Shader version: 450
     53 input primitive = none
     54 vertex spacing = equal_spacing
     55 triangle order = ccw
     56 ERROR: node is still EOpNull!
     57 0:11  Function Definition: main( ( global void)
     58 0:11    Function Parameters: 
     59 0:13    Sequence
     60 0:13      move second child to first child ( temp float)
     61 0:13        direct index ( temp float CullDistance)
     62 0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     63 0:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     64 0:13            Constant:
     65 0:13              3 (const uint)
     66 0:13          Constant:
     67 0:13            2 (const int)
     68 0:13        direct index ( temp float CullDistance)
     69 0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
     70 0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
     71 0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     72 0:13              Constant:
     73 0:13                1 (const int)
     74 0:13            Constant:
     75 0:13              0 (const int)
     76 0:13          Constant:
     77 0:13            2 (const int)
     78 0:?   Linker Objects
     79 0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
     80 0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     81 0:?     'f1' ( in 32-element array of float)
     82 0:?     'f2' ( in 32-element array of float)
     83 0:?     'f3' ( in 32-element array of float)
     84 0:?     'f4' ( in 32-element array of float)
     85 0:?     'f5' ( in 32-element array of float)
     86 0:?     'f6' ( in 32-element array of float)
     87 
     88