1 450.tese 2 ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier 3 ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier 4 ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier 5 ERROR: 0:19: 'cw' : can only apply to a standalone qualifier 6 ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier 7 ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier 8 ERROR: 6 compilation errors. No code generated. 9 10 11 Shader version: 450 12 input primitive = none 13 vertex spacing = none 14 triangle order = none 15 ERROR: node is still EOpNull! 16 0:11 Function Definition: main( ( global void) 17 0:11 Function Parameters: 18 0:13 Sequence 19 0:13 move second child to first child ( temp float) 20 0:13 direct index ( temp float CullDistance) 21 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 22 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 23 0:13 Constant: 24 0:13 3 (const uint) 25 0:13 Constant: 26 0:13 2 (const int) 27 0:13 direct index ( temp float CullDistance) 28 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 29 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 30 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 31 0:13 Constant: 32 0:13 1 (const int) 33 0:13 Constant: 34 0:13 0 (const int) 35 0:13 Constant: 36 0:13 2 (const int) 37 0:? Linker Objects 38 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 39 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 40 0:? 'f1' ( in 32-element array of float) 41 0:? 'f2' ( in 32-element array of float) 42 0:? 'f3' ( in 32-element array of float) 43 0:? 'f4' ( in 32-element array of float) 44 0:? 'f5' ( in 32-element array of float) 45 0:? 'f6' ( in 32-element array of float) 46 47 48 Linked tessellation evaluation stage: 49 50 ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive 51 52 Shader version: 450 53 input primitive = none 54 vertex spacing = equal_spacing 55 triangle order = ccw 56 ERROR: node is still EOpNull! 57 0:11 Function Definition: main( ( global void) 58 0:11 Function Parameters: 59 0:13 Sequence 60 0:13 move second child to first child ( temp float) 61 0:13 direct index ( temp float CullDistance) 62 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 63 0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 64 0:13 Constant: 65 0:13 3 (const uint) 66 0:13 Constant: 67 0:13 2 (const int) 68 0:13 direct index ( temp float CullDistance) 69 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 70 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 71 0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 72 0:13 Constant: 73 0:13 1 (const int) 74 0:13 Constant: 75 0:13 0 (const int) 76 0:13 Constant: 77 0:13 2 (const int) 78 0:? Linker Objects 79 0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 80 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 81 0:? 'f1' ( in 32-element array of float) 82 0:? 'f2' ( in 32-element array of float) 83 0:? 'f3' ( in 32-element array of float) 84 0:? 'f4' ( in 32-element array of float) 85 0:? 'f5' ( in 32-element array of float) 86 0:? 'f6' ( in 32-element array of float) 87 88