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      1 450.vert
      2 ERROR: 0:12: 'out' : cannot be bool 
      3 ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
      4 ERROR: 0:30: '::' : not supported 
      5 ERROR: 0:31: 'atomicCounterAdd' : no matching overloaded function found 
      6 ERROR: 0:32: 'atomicCounterSubtract' : no matching overloaded function found 
      7 ERROR: 0:33: 'atomicCounterMin' : no matching overloaded function found 
      8 ERROR: 0:34: 'atomicCounterMax' : no matching overloaded function found 
      9 ERROR: 0:35: 'atomicCounterAnd' : no matching overloaded function found 
     10 ERROR: 0:36: 'atomicCounterOr' : no matching overloaded function found 
     11 ERROR: 0:37: 'atomicCounterXor' : no matching overloaded function found 
     12 ERROR: 0:38: 'atomicCounterExchange' : no matching overloaded function found 
     13 ERROR: 0:39: 'atomicCounterCompSwap' : no matching overloaded function found 
     14 ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier 
     15 ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier 
     16 ERROR: 0:41: 'gl_DrawID' : undeclared identifier 
     17 ERROR: 0:41: '=' :  cannot convert from ' temp float' to ' temp int'
     18 ERROR: 0:44: 'anyInvocation' : no matching overloaded function found 
     19 ERROR: 0:45: 'allInvocations' : no matching overloaded function found 
     20 ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found 
     21 ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions 
     22 ERROR: 0:50: 'location' : cannot apply to uniform or buffer block 
     23 ERROR: 0:54: 'location' : cannot apply to uniform or buffer block 
     24 ERROR: 22 compilation errors.  No code generated.
     25 
     26 
     27 Shader version: 450
     28 ERROR: node is still EOpNull!
     29 0:7  Function Definition: main( ( global void)
     30 0:7    Function Parameters: 
     31 0:9    Sequence
     32 0:9      move second child to first child ( temp float)
     33 0:9        direct index ( temp float CullDistance)
     34 0:9          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     35 0:9            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     36 0:9            Constant:
     37 0:9              10 (const uint)
     38 0:9          Constant:
     39 0:9            2 (const int)
     40 0:9        Constant:
     41 0:9          4.500000
     42 0:28  Function Definition: foo( ( global void)
     43 0:28    Function Parameters: 
     44 0:?     Sequence
     45 0:31      Constant:
     46 0:31        0.000000
     47 0:32      Constant:
     48 0:32        0.000000
     49 0:33      Constant:
     50 0:33        0.000000
     51 0:34      Constant:
     52 0:34        0.000000
     53 0:35      Constant:
     54 0:35        0.000000
     55 0:36      Constant:
     56 0:36        0.000000
     57 0:37      Constant:
     58 0:37        0.000000
     59 0:38      Constant:
     60 0:38        0.000000
     61 0:39      Constant:
     62 0:39        0.000000
     63 0:44      Constant:
     64 0:44        0.000000
     65 0:45      Constant:
     66 0:45        0.000000
     67 0:46      Constant:
     68 0:46        0.000000
     69 0:?   Linker Objects
     70 0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
     71 0:?     'outb' ( smooth out bool)
     72 0:?     'outo' ( smooth out sampler2D)
     73 0:?     'outa' ( smooth out 4-element array of float)
     74 0:?     'outaa' ( smooth out 4-element array of 2-element array of float)
     75 0:?     'outs' ( smooth out structure{ global float f})
     76 0:?     'outasa' ( smooth out 4-element array of structure{ global float f})
     77 0:?     'outsa' ( smooth out 4-element array of structure{ global float f})
     78 0:?     'outSA' ( smooth out structure{ global 4-element array of float f})
     79 0:?     'outSS' ( smooth out structure{ global float f,  global structure{ global float f} s})
     80 0:?     'aui' (layout( binding=0 offset=0) uniform atomic_uint)
     81 0:?     'ui' ( global uint)
     82 0:?     'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
     83 0:?     'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b})
     84 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     85 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     86 
     87 
     88 Linked vertex stage:
     89 
     90 
     91 Shader version: 450
     92 ERROR: node is still EOpNull!
     93 0:7  Function Definition: main( ( global void)
     94 0:7    Function Parameters: 
     95 0:9    Sequence
     96 0:9      move second child to first child ( temp float)
     97 0:9        direct index ( temp float CullDistance)
     98 0:9          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
     99 0:9            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
    100 0:9            Constant:
    101 0:9              10 (const uint)
    102 0:9          Constant:
    103 0:9            2 (const int)
    104 0:9        Constant:
    105 0:9          4.500000
    106 0:?   Linker Objects
    107 0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
    108 0:?     'outb' ( smooth out bool)
    109 0:?     'outo' ( smooth out sampler2D)
    110 0:?     'outa' ( smooth out 4-element array of float)
    111 0:?     'outaa' ( smooth out 4-element array of 2-element array of float)
    112 0:?     'outs' ( smooth out structure{ global float f})
    113 0:?     'outasa' ( smooth out 4-element array of structure{ global float f})
    114 0:?     'outsa' ( smooth out 4-element array of structure{ global float f})
    115 0:?     'outSA' ( smooth out structure{ global 4-element array of float f})
    116 0:?     'outSS' ( smooth out structure{ global float f,  global structure{ global float f} s})
    117 0:?     'aui' (layout( binding=0 offset=0) uniform atomic_uint)
    118 0:?     'ui' ( global uint)
    119 0:?     'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
    120 0:?     'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b})
    121 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    122 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    123 
    124