1 450.vert 2 ERROR: 0:12: 'out' : cannot be bool 3 ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo 4 ERROR: 0:30: '::' : not supported 5 ERROR: 0:31: 'atomicCounterAdd' : no matching overloaded function found 6 ERROR: 0:32: 'atomicCounterSubtract' : no matching overloaded function found 7 ERROR: 0:33: 'atomicCounterMin' : no matching overloaded function found 8 ERROR: 0:34: 'atomicCounterMax' : no matching overloaded function found 9 ERROR: 0:35: 'atomicCounterAnd' : no matching overloaded function found 10 ERROR: 0:36: 'atomicCounterOr' : no matching overloaded function found 11 ERROR: 0:37: 'atomicCounterXor' : no matching overloaded function found 12 ERROR: 0:38: 'atomicCounterExchange' : no matching overloaded function found 13 ERROR: 0:39: 'atomicCounterCompSwap' : no matching overloaded function found 14 ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier 15 ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier 16 ERROR: 0:41: 'gl_DrawID' : undeclared identifier 17 ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int' 18 ERROR: 0:44: 'anyInvocation' : no matching overloaded function found 19 ERROR: 0:45: 'allInvocations' : no matching overloaded function found 20 ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found 21 ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions 22 ERROR: 0:50: 'location' : cannot apply to uniform or buffer block 23 ERROR: 0:54: 'location' : cannot apply to uniform or buffer block 24 ERROR: 22 compilation errors. No code generated. 25 26 27 Shader version: 450 28 ERROR: node is still EOpNull! 29 0:7 Function Definition: main( ( global void) 30 0:7 Function Parameters: 31 0:9 Sequence 32 0:9 move second child to first child ( temp float) 33 0:9 direct index ( temp float CullDistance) 34 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 35 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 36 0:9 Constant: 37 0:9 10 (const uint) 38 0:9 Constant: 39 0:9 2 (const int) 40 0:9 Constant: 41 0:9 4.500000 42 0:28 Function Definition: foo( ( global void) 43 0:28 Function Parameters: 44 0:? Sequence 45 0:31 Constant: 46 0:31 0.000000 47 0:32 Constant: 48 0:32 0.000000 49 0:33 Constant: 50 0:33 0.000000 51 0:34 Constant: 52 0:34 0.000000 53 0:35 Constant: 54 0:35 0.000000 55 0:36 Constant: 56 0:36 0.000000 57 0:37 Constant: 58 0:37 0.000000 59 0:38 Constant: 60 0:38 0.000000 61 0:39 Constant: 62 0:39 0.000000 63 0:44 Constant: 64 0:44 0.000000 65 0:45 Constant: 66 0:45 0.000000 67 0:46 Constant: 68 0:46 0.000000 69 0:? Linker Objects 70 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 71 0:? 'outb' ( smooth out bool) 72 0:? 'outo' ( smooth out sampler2D) 73 0:? 'outa' ( smooth out 4-element array of float) 74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) 75 0:? 'outs' ( smooth out structure{ global float f}) 76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) 77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) 78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) 79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) 80 0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint) 81 0:? 'ui' ( global uint) 82 0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 83 0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b}) 84 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 85 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 86 87 88 Linked vertex stage: 89 90 91 Shader version: 450 92 ERROR: node is still EOpNull! 93 0:7 Function Definition: main( ( global void) 94 0:7 Function Parameters: 95 0:9 Sequence 96 0:9 move second child to first child ( temp float) 97 0:9 direct index ( temp float CullDistance) 98 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 99 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 100 0:9 Constant: 101 0:9 10 (const uint) 102 0:9 Constant: 103 0:9 2 (const int) 104 0:9 Constant: 105 0:9 4.500000 106 0:? Linker Objects 107 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 108 0:? 'outb' ( smooth out bool) 109 0:? 'outo' ( smooth out sampler2D) 110 0:? 'outa' ( smooth out 4-element array of float) 111 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) 112 0:? 'outs' ( smooth out structure{ global float f}) 113 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) 114 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) 115 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) 116 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) 117 0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint) 118 0:? 'ui' ( global uint) 119 0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 120 0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b}) 121 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 122 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 123 124