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      1 460.frag
      2 ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
      3 ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
      4 ERROR: 0:30: 'dependency_length' : must be positive 
      5 ERROR: 0:31: 'dependency_length' : must be positive 
      6 ERROR: 4 compilation errors.  No code generated.
      7 
      8 
      9 Shader version: 460
     10 Requested GL_EXT_control_flow_attributes
     11 ERROR: node is still EOpNull!
     12 0:10  Function Definition: main( ( global void)
     13 0:10    Function Parameters: 
     14 0:12    Sequence
     15 0:12      interpolateAtCentroid ( global 4-component vector of float)
     16 0:12        v: direct index for structure ( global 4-component vector of float)
     17 0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
     18 0:12          Constant:
     19 0:12            1 (const int)
     20 0:14      move second child to first child ( temp bool)
     21 0:14        'b1' ( temp bool)
     22 0:14        anyInvocation ( global bool)
     23 0:14          'b1' ( temp bool)
     24 0:15      move second child to first child ( temp bool)
     25 0:15        'b1' ( temp bool)
     26 0:15        allInvocations ( global bool)
     27 0:15          'b1' ( temp bool)
     28 0:16      move second child to first child ( temp bool)
     29 0:16        'b1' ( temp bool)
     30 0:16        allInvocationsEqual ( global bool)
     31 0:16          'b1' ( temp bool)
     32 0:19  Function Definition: attExtBad( ( global void)
     33 0:19    Function Parameters: 
     34 0:22    Sequence
     35 0:22      Sequence
     36 0:22        Sequence
     37 0:22          move second child to first child ( temp int)
     38 0:22            'i' ( temp int)
     39 0:22            Constant:
     40 0:22              0 (const int)
     41 0:22        Loop with condition tested first: Dependency 4
     42 0:22          Loop Condition
     43 0:22          Compare Less Than ( temp bool)
     44 0:22            'i' ( temp int)
     45 0:22            Constant:
     46 0:22              8 (const int)
     47 0:22          No loop body
     48 0:22          Loop Terminal Expression
     49 0:22          Pre-Increment ( temp int)
     50 0:22            'i' ( temp int)
     51 0:23      Test condition and select ( temp void): Flatten
     52 0:23        Condition
     53 0:23        Constant:
     54 0:23          true (const bool)
     55 0:23        true case is null
     56 0:28  Function Definition: attExt( ( global void)
     57 0:28    Function Parameters: 
     58 0:30    Sequence
     59 0:30      Loop with condition not tested first: Dependency -3
     60 0:30        Loop Condition
     61 0:30        Constant:
     62 0:30          true (const bool)
     63 0:30        No loop body
     64 0:31      Loop with condition not tested first
     65 0:31        Loop Condition
     66 0:31        Constant:
     67 0:31          true (const bool)
     68 0:31        No loop body
     69 0:?   Linker Objects
     70 0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})
     71 
     72 
     73 Linked fragment stage:
     74 
     75 
     76 Shader version: 460
     77 Requested GL_EXT_control_flow_attributes
     78 ERROR: node is still EOpNull!
     79 0:10  Function Definition: main( ( global void)
     80 0:10    Function Parameters: 
     81 0:12    Sequence
     82 0:12      interpolateAtCentroid ( global 4-component vector of float)
     83 0:12        v: direct index for structure ( global 4-component vector of float)
     84 0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
     85 0:12          Constant:
     86 0:12            1 (const int)
     87 0:14      move second child to first child ( temp bool)
     88 0:14        'b1' ( temp bool)
     89 0:14        anyInvocation ( global bool)
     90 0:14          'b1' ( temp bool)
     91 0:15      move second child to first child ( temp bool)
     92 0:15        'b1' ( temp bool)
     93 0:15        allInvocations ( global bool)
     94 0:15          'b1' ( temp bool)
     95 0:16      move second child to first child ( temp bool)
     96 0:16        'b1' ( temp bool)
     97 0:16        allInvocationsEqual ( global bool)
     98 0:16          'b1' ( temp bool)
     99 0:?   Linker Objects
    100 0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})
    101 
    102