1 460.frag 2 ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes 3 ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes 4 ERROR: 0:30: 'dependency_length' : must be positive 5 ERROR: 0:31: 'dependency_length' : must be positive 6 ERROR: 4 compilation errors. No code generated. 7 8 9 Shader version: 460 10 Requested GL_EXT_control_flow_attributes 11 ERROR: node is still EOpNull! 12 0:10 Function Definition: main( ( global void) 13 0:10 Function Parameters: 14 0:12 Sequence 15 0:12 interpolateAtCentroid ( global 4-component vector of float) 16 0:12 v: direct index for structure ( global 4-component vector of float) 17 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 18 0:12 Constant: 19 0:12 1 (const int) 20 0:14 move second child to first child ( temp bool) 21 0:14 'b1' ( temp bool) 22 0:14 anyInvocation ( global bool) 23 0:14 'b1' ( temp bool) 24 0:15 move second child to first child ( temp bool) 25 0:15 'b1' ( temp bool) 26 0:15 allInvocations ( global bool) 27 0:15 'b1' ( temp bool) 28 0:16 move second child to first child ( temp bool) 29 0:16 'b1' ( temp bool) 30 0:16 allInvocationsEqual ( global bool) 31 0:16 'b1' ( temp bool) 32 0:19 Function Definition: attExtBad( ( global void) 33 0:19 Function Parameters: 34 0:22 Sequence 35 0:22 Sequence 36 0:22 Sequence 37 0:22 move second child to first child ( temp int) 38 0:22 'i' ( temp int) 39 0:22 Constant: 40 0:22 0 (const int) 41 0:22 Loop with condition tested first: Dependency 4 42 0:22 Loop Condition 43 0:22 Compare Less Than ( temp bool) 44 0:22 'i' ( temp int) 45 0:22 Constant: 46 0:22 8 (const int) 47 0:22 No loop body 48 0:22 Loop Terminal Expression 49 0:22 Pre-Increment ( temp int) 50 0:22 'i' ( temp int) 51 0:23 Test condition and select ( temp void): Flatten 52 0:23 Condition 53 0:23 Constant: 54 0:23 true (const bool) 55 0:23 true case is null 56 0:28 Function Definition: attExt( ( global void) 57 0:28 Function Parameters: 58 0:30 Sequence 59 0:30 Loop with condition not tested first: Dependency -3 60 0:30 Loop Condition 61 0:30 Constant: 62 0:30 true (const bool) 63 0:30 No loop body 64 0:31 Loop with condition not tested first 65 0:31 Loop Condition 66 0:31 Constant: 67 0:31 true (const bool) 68 0:31 No loop body 69 0:? Linker Objects 70 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 71 72 73 Linked fragment stage: 74 75 76 Shader version: 460 77 Requested GL_EXT_control_flow_attributes 78 ERROR: node is still EOpNull! 79 0:10 Function Definition: main( ( global void) 80 0:10 Function Parameters: 81 0:12 Sequence 82 0:12 interpolateAtCentroid ( global 4-component vector of float) 83 0:12 v: direct index for structure ( global 4-component vector of float) 84 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 85 0:12 Constant: 86 0:12 1 (const int) 87 0:14 move second child to first child ( temp bool) 88 0:14 'b1' ( temp bool) 89 0:14 anyInvocation ( global bool) 90 0:14 'b1' ( temp bool) 91 0:15 move second child to first child ( temp bool) 92 0:15 'b1' ( temp bool) 93 0:15 allInvocations ( global bool) 94 0:15 'b1' ( temp bool) 95 0:16 move second child to first child ( temp bool) 96 0:16 'b1' ( temp bool) 97 0:16 allInvocationsEqual ( global bool) 98 0:16 'b1' ( temp bool) 99 0:? Linker Objects 100 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 101 102