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      1 460.vert
      2 Shader version: 460
      3 0:? Sequence
      4 0:7  Function Definition: main( ( global void)
      5 0:7    Function Parameters: 
      6 0:?     Sequence
      7 0:10      move second child to first child ( temp bool)
      8 0:10        'b1' ( temp bool)
      9 0:10        anyInvocation ( global bool)
     10 0:10          'b1' ( temp bool)
     11 0:11      move second child to first child ( temp bool)
     12 0:11        'b1' ( temp bool)
     13 0:11        allInvocations ( global bool)
     14 0:11          'b1' ( temp bool)
     15 0:12      move second child to first child ( temp bool)
     16 0:12        'b1' ( temp bool)
     17 0:12        allInvocationsEqual ( global bool)
     18 0:12          'b1' ( temp bool)
     19 0:?   Linker Objects
     20 0:?     'i' ( global int)
     21 0:?     'f' ( global float)
     22 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     23 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     24 
     25 
     26 Linked vertex stage:
     27 
     28 
     29 Shader version: 460
     30 0:? Sequence
     31 0:7  Function Definition: main( ( global void)
     32 0:7    Function Parameters: 
     33 0:?     Sequence
     34 0:10      move second child to first child ( temp bool)
     35 0:10        'b1' ( temp bool)
     36 0:10        anyInvocation ( global bool)
     37 0:10          'b1' ( temp bool)
     38 0:11      move second child to first child ( temp bool)
     39 0:11        'b1' ( temp bool)
     40 0:11        allInvocations ( global bool)
     41 0:11          'b1' ( temp bool)
     42 0:12      move second child to first child ( temp bool)
     43 0:12        'b1' ( temp bool)
     44 0:12        allInvocationsEqual ( global bool)
     45 0:12          'b1' ( temp bool)
     46 0:?   Linker Objects
     47 0:?     'i' ( global int)
     48 0:?     'f' ( global float)
     49 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
     50 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
     51 
     52