1 460.vert 2 Shader version: 460 3 0:? Sequence 4 0:7 Function Definition: main( ( global void) 5 0:7 Function Parameters: 6 0:? Sequence 7 0:10 move second child to first child ( temp bool) 8 0:10 'b1' ( temp bool) 9 0:10 anyInvocation ( global bool) 10 0:10 'b1' ( temp bool) 11 0:11 move second child to first child ( temp bool) 12 0:11 'b1' ( temp bool) 13 0:11 allInvocations ( global bool) 14 0:11 'b1' ( temp bool) 15 0:12 move second child to first child ( temp bool) 16 0:12 'b1' ( temp bool) 17 0:12 allInvocationsEqual ( global bool) 18 0:12 'b1' ( temp bool) 19 0:? Linker Objects 20 0:? 'i' ( global int) 21 0:? 'f' ( global float) 22 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 23 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 24 25 26 Linked vertex stage: 27 28 29 Shader version: 460 30 0:? Sequence 31 0:7 Function Definition: main( ( global void) 32 0:7 Function Parameters: 33 0:? Sequence 34 0:10 move second child to first child ( temp bool) 35 0:10 'b1' ( temp bool) 36 0:10 anyInvocation ( global bool) 37 0:10 'b1' ( temp bool) 38 0:11 move second child to first child ( temp bool) 39 0:11 'b1' ( temp bool) 40 0:11 allInvocations ( global bool) 41 0:11 'b1' ( temp bool) 42 0:12 move second child to first child ( temp bool) 43 0:12 'b1' ( temp bool) 44 0:12 allInvocationsEqual ( global bool) 45 0:12 'b1' ( temp bool) 46 0:? Linker Objects 47 0:? 'i' ( global int) 48 0:? 'f' ( global float) 49 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 50 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 51 52