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      1 always-discard2.frag
      2 Shader version: 110
      3 0:? Sequence
      4 0:4  Function Definition: main( ( global void)
      5 0:4    Function Parameters: 
      6 0:6    Sequence
      7 0:6      Sequence
      8 0:6        move second child to first child ( temp 4-component vector of float)
      9 0:6          'white' ( temp 4-component vector of float)
     10 0:6          Constant:
     11 0:6            1.000000
     12 0:6            1.000000
     13 0:6            1.000000
     14 0:6            1.000000
     15 0:7      Sequence
     16 0:7        move second child to first child ( temp 4-component vector of float)
     17 0:7          'black' ( temp 4-component vector of float)
     18 0:7          Constant:
     19 0:7            0.200000
     20 0:7            0.200000
     21 0:7            0.200000
     22 0:7            0.200000
     23 0:8      Sequence
     24 0:8        move second child to first child ( temp 4-component vector of float)
     25 0:8          'color' ( temp 4-component vector of float)
     26 0:8          'white' ( temp 4-component vector of float)
     27 0:11      Sequence
     28 0:11        move second child to first child ( temp float)
     29 0:11          'x' ( temp float)
     30 0:11          subtract ( temp float)
     31 0:11            component-wise multiply ( temp float)
     32 0:11              direct index ( temp float)
     33 0:11                'tex_coord' ( smooth in 2-component vector of float)
     34 0:11                Constant:
     35 0:11                  0 (const int)
     36 0:11              Constant:
     37 0:11                2.000000
     38 0:11            Constant:
     39 0:11              1.000000
     40 0:12      Sequence
     41 0:12        move second child to first child ( temp float)
     42 0:12          'y' ( temp float)
     43 0:12          subtract ( temp float)
     44 0:12            component-wise multiply ( temp float)
     45 0:12              direct index ( temp float)
     46 0:12                'tex_coord' ( smooth in 2-component vector of float)
     47 0:12                Constant:
     48 0:12                  1 (const int)
     49 0:12              Constant:
     50 0:12                2.000000
     51 0:12            Constant:
     52 0:12              1.000000
     53 0:14      Branch: Kill
     54 0:17      move second child to first child ( temp 4-component vector of float)
     55 0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     56 0:17        'color' ( temp 4-component vector of float)
     57 0:?   Linker Objects
     58 0:?     'tex_coord' ( smooth in 2-component vector of float)
     59 
     60 
     61 Linked fragment stage:
     62 
     63 
     64 Shader version: 110
     65 0:? Sequence
     66 0:4  Function Definition: main( ( global void)
     67 0:4    Function Parameters: 
     68 0:6    Sequence
     69 0:6      Sequence
     70 0:6        move second child to first child ( temp 4-component vector of float)
     71 0:6          'white' ( temp 4-component vector of float)
     72 0:6          Constant:
     73 0:6            1.000000
     74 0:6            1.000000
     75 0:6            1.000000
     76 0:6            1.000000
     77 0:7      Sequence
     78 0:7        move second child to first child ( temp 4-component vector of float)
     79 0:7          'black' ( temp 4-component vector of float)
     80 0:7          Constant:
     81 0:7            0.200000
     82 0:7            0.200000
     83 0:7            0.200000
     84 0:7            0.200000
     85 0:8      Sequence
     86 0:8        move second child to first child ( temp 4-component vector of float)
     87 0:8          'color' ( temp 4-component vector of float)
     88 0:8          'white' ( temp 4-component vector of float)
     89 0:11      Sequence
     90 0:11        move second child to first child ( temp float)
     91 0:11          'x' ( temp float)
     92 0:11          subtract ( temp float)
     93 0:11            component-wise multiply ( temp float)
     94 0:11              direct index ( temp float)
     95 0:11                'tex_coord' ( smooth in 2-component vector of float)
     96 0:11                Constant:
     97 0:11                  0 (const int)
     98 0:11              Constant:
     99 0:11                2.000000
    100 0:11            Constant:
    101 0:11              1.000000
    102 0:12      Sequence
    103 0:12        move second child to first child ( temp float)
    104 0:12          'y' ( temp float)
    105 0:12          subtract ( temp float)
    106 0:12            component-wise multiply ( temp float)
    107 0:12              direct index ( temp float)
    108 0:12                'tex_coord' ( smooth in 2-component vector of float)
    109 0:12                Constant:
    110 0:12                  1 (const int)
    111 0:12              Constant:
    112 0:12                2.000000
    113 0:12            Constant:
    114 0:12              1.000000
    115 0:14      Branch: Kill
    116 0:17      move second child to first child ( temp 4-component vector of float)
    117 0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
    118 0:17        'color' ( temp 4-component vector of float)
    119 0:?   Linker Objects
    120 0:?     'tex_coord' ( smooth in 2-component vector of float)
    121 
    122