1 always-discard2.frag 2 Shader version: 110 3 0:? Sequence 4 0:4 Function Definition: main( ( global void) 5 0:4 Function Parameters: 6 0:6 Sequence 7 0:6 Sequence 8 0:6 move second child to first child ( temp 4-component vector of float) 9 0:6 'white' ( temp 4-component vector of float) 10 0:6 Constant: 11 0:6 1.000000 12 0:6 1.000000 13 0:6 1.000000 14 0:6 1.000000 15 0:7 Sequence 16 0:7 move second child to first child ( temp 4-component vector of float) 17 0:7 'black' ( temp 4-component vector of float) 18 0:7 Constant: 19 0:7 0.200000 20 0:7 0.200000 21 0:7 0.200000 22 0:7 0.200000 23 0:8 Sequence 24 0:8 move second child to first child ( temp 4-component vector of float) 25 0:8 'color' ( temp 4-component vector of float) 26 0:8 'white' ( temp 4-component vector of float) 27 0:11 Sequence 28 0:11 move second child to first child ( temp float) 29 0:11 'x' ( temp float) 30 0:11 subtract ( temp float) 31 0:11 component-wise multiply ( temp float) 32 0:11 direct index ( temp float) 33 0:11 'tex_coord' ( smooth in 2-component vector of float) 34 0:11 Constant: 35 0:11 0 (const int) 36 0:11 Constant: 37 0:11 2.000000 38 0:11 Constant: 39 0:11 1.000000 40 0:12 Sequence 41 0:12 move second child to first child ( temp float) 42 0:12 'y' ( temp float) 43 0:12 subtract ( temp float) 44 0:12 component-wise multiply ( temp float) 45 0:12 direct index ( temp float) 46 0:12 'tex_coord' ( smooth in 2-component vector of float) 47 0:12 Constant: 48 0:12 1 (const int) 49 0:12 Constant: 50 0:12 2.000000 51 0:12 Constant: 52 0:12 1.000000 53 0:14 Branch: Kill 54 0:17 move second child to first child ( temp 4-component vector of float) 55 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 56 0:17 'color' ( temp 4-component vector of float) 57 0:? Linker Objects 58 0:? 'tex_coord' ( smooth in 2-component vector of float) 59 60 61 Linked fragment stage: 62 63 64 Shader version: 110 65 0:? Sequence 66 0:4 Function Definition: main( ( global void) 67 0:4 Function Parameters: 68 0:6 Sequence 69 0:6 Sequence 70 0:6 move second child to first child ( temp 4-component vector of float) 71 0:6 'white' ( temp 4-component vector of float) 72 0:6 Constant: 73 0:6 1.000000 74 0:6 1.000000 75 0:6 1.000000 76 0:6 1.000000 77 0:7 Sequence 78 0:7 move second child to first child ( temp 4-component vector of float) 79 0:7 'black' ( temp 4-component vector of float) 80 0:7 Constant: 81 0:7 0.200000 82 0:7 0.200000 83 0:7 0.200000 84 0:7 0.200000 85 0:8 Sequence 86 0:8 move second child to first child ( temp 4-component vector of float) 87 0:8 'color' ( temp 4-component vector of float) 88 0:8 'white' ( temp 4-component vector of float) 89 0:11 Sequence 90 0:11 move second child to first child ( temp float) 91 0:11 'x' ( temp float) 92 0:11 subtract ( temp float) 93 0:11 component-wise multiply ( temp float) 94 0:11 direct index ( temp float) 95 0:11 'tex_coord' ( smooth in 2-component vector of float) 96 0:11 Constant: 97 0:11 0 (const int) 98 0:11 Constant: 99 0:11 2.000000 100 0:11 Constant: 101 0:11 1.000000 102 0:12 Sequence 103 0:12 move second child to first child ( temp float) 104 0:12 'y' ( temp float) 105 0:12 subtract ( temp float) 106 0:12 component-wise multiply ( temp float) 107 0:12 direct index ( temp float) 108 0:12 'tex_coord' ( smooth in 2-component vector of float) 109 0:12 Constant: 110 0:12 1 (const int) 111 0:12 Constant: 112 0:12 2.000000 113 0:12 Constant: 114 0:12 1.000000 115 0:14 Branch: Kill 116 0:17 move second child to first child ( temp 4-component vector of float) 117 0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 118 0:17 'color' ( temp 4-component vector of float) 119 0:? Linker Objects 120 0:? 'tex_coord' ( smooth in 2-component vector of float) 121 122