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      1 conditionalDiscard.frag
      2 Shader version: 110
      3 0:? Sequence
      4 0:6  Function Definition: main( ( global void)
      5 0:6    Function Parameters: 
      6 0:8    Sequence
      7 0:8      Sequence
      8 0:8        move second child to first child ( temp 4-component vector of float)
      9 0:8          'v' ( temp 4-component vector of float)
     10 0:8          texture ( global 4-component vector of float)
     11 0:8            'tex' ( uniform sampler2D)
     12 0:8            'coord' ( smooth in 2-component vector of float)
     13 0:10      Test condition and select ( temp void)
     14 0:10        Condition
     15 0:10        Compare Equal ( temp bool)
     16 0:10          'v' ( temp 4-component vector of float)
     17 0:10          Constant:
     18 0:10            0.100000
     19 0:10            0.200000
     20 0:10            0.300000
     21 0:10            0.400000
     22 0:10        true case
     23 0:11        Branch: Kill
     24 0:13      move second child to first child ( temp 4-component vector of float)
     25 0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     26 0:13        'v' ( temp 4-component vector of float)
     27 0:?   Linker Objects
     28 0:?     'tex' ( uniform sampler2D)
     29 0:?     'coord' ( smooth in 2-component vector of float)
     30 
     31 
     32 Linked fragment stage:
     33 
     34 
     35 Shader version: 110
     36 0:? Sequence
     37 0:6  Function Definition: main( ( global void)
     38 0:6    Function Parameters: 
     39 0:8    Sequence
     40 0:8      Sequence
     41 0:8        move second child to first child ( temp 4-component vector of float)
     42 0:8          'v' ( temp 4-component vector of float)
     43 0:8          texture ( global 4-component vector of float)
     44 0:8            'tex' ( uniform sampler2D)
     45 0:8            'coord' ( smooth in 2-component vector of float)
     46 0:10      Test condition and select ( temp void)
     47 0:10        Condition
     48 0:10        Compare Equal ( temp bool)
     49 0:10          'v' ( temp 4-component vector of float)
     50 0:10          Constant:
     51 0:10            0.100000
     52 0:10            0.200000
     53 0:10            0.300000
     54 0:10            0.400000
     55 0:10        true case
     56 0:11        Branch: Kill
     57 0:13      move second child to first child ( temp 4-component vector of float)
     58 0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     59 0:13        'v' ( temp 4-component vector of float)
     60 0:?   Linker Objects
     61 0:?     'tex' ( uniform sampler2D)
     62 0:?     'coord' ( smooth in 2-component vector of float)
     63 
     64