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      1 constFold.frag
      2 ERROR: 0:109: '[' :  index out of range '-1'
      3 ERROR: 0:110: '[' :  vector index out of range '4'
      4 ERROR: 0:111: '[' :  index out of range '-2'
      5 ERROR: 0:112: '[' :  index out of range '-1'
      6 ERROR: 0:113: '[' :  vector index out of range '3'
      7 ERROR: 0:114: '[' :  matrix index out of range '3'
      8 ERROR: 6 compilation errors.  No code generated.
      9 
     10 
     11 Shader version: 430
     12 ERROR: node is still EOpNull!
     13 0:28  Function Definition: main( ( global void)
     14 0:28    Function Parameters: 
     15 0:30    Sequence
     16 0:30      Sequence
     17 0:30        move second child to first child ( temp 4-component vector of float)
     18 0:30          'dx' ( temp 4-component vector of float)
     19 0:30          dPdx ( global 4-component vector of float)
     20 0:30            'inv' ( smooth in 4-component vector of float)
     21 0:37      move second child to first child ( temp 4-component vector of float)
     22 0:37        'FragColor' ( out 4-component vector of float)
     23 0:37        Constant:
     24 0:37          2.000000
     25 0:37          6.000000
     26 0:37          3.000000
     27 0:37          171.887339
     28 0:42      move second child to first child ( temp 4-component vector of float)
     29 0:42        'FragColor' ( out 4-component vector of float)
     30 0:42        Constant:
     31 0:42          3.000000
     32 0:42          2.000000
     33 0:42          0.001593
     34 0:42          -0.999999
     35 0:43      move second child to first child ( temp 2-component vector of float)
     36 0:43        'out2' ( out 2-component vector of float)
     37 0:43        Constant:
     38 0:43          5.600000
     39 0:43          5.800000
     40 0:44      move second child to first child ( temp 4-component vector of float)
     41 0:44        'out3' ( out 4-component vector of float)
     42 0:44        Constant:
     43 0:44          20.085537
     44 0:44          2.302585
     45 0:44          16.000000
     46 0:44          8.000000
     47 0:45      move second child to first child ( temp 4-component vector of float)
     48 0:45        'out4' ( out 4-component vector of float)
     49 0:45        Constant:
     50 0:45          10.000000
     51 0:45          0.100000
     52 0:45          4.700000
     53 0:45          10.900000
     54 0:46      move second child to first child ( temp 4-component vector of int)
     55 0:46        'out5' ( out 4-component vector of int)
     56 0:46        Constant:
     57 0:46          8 (const int)
     58 0:46          17 (const int)
     59 0:46          -1 (const int)
     60 0:46          1 (const int)
     61 0:47      move second child to first child ( temp 3-component vector of float)
     62 0:47        'out6' ( out 3-component vector of float)
     63 0:47        Constant:
     64 0:47          -1.000000
     65 0:47          1.000000
     66 0:47          0.000000
     67 0:48      move second child to first child ( temp 4-component vector of float)
     68 0:48        'out7' ( out 4-component vector of float)
     69 0:48        Constant:
     70 0:48          4.000000
     71 0:48          -4.000000
     72 0:48          5.000000
     73 0:48          -5.000000
     74 0:49      move second child to first child ( temp 4-component vector of float)
     75 0:49        'out8' ( out 4-component vector of float)
     76 0:49        Constant:
     77 0:49          4.000000
     78 0:49          5.000000
     79 0:49          4.000000
     80 0:49          -6.000000
     81 0:50      move second child to first child ( temp 4-component vector of float)
     82 0:50        'out9' ( out 4-component vector of float)
     83 0:50        Constant:
     84 0:50          8.000000
     85 0:50          -4.000000
     86 0:50          0.345000
     87 0:50          0.400000
     88 0:51      move second child to first child ( temp 4-component vector of float)
     89 0:51        'out10' ( out 4-component vector of float)
     90 0:51        Constant:
     91 0:51          1.000000
     92 0:51          1.000000
     93 0:51          0.000000
     94 0:51          0.000000
     95 0:52      move second child to first child ( temp 4-component vector of float)
     96 0:52        'out11' ( out 4-component vector of float)
     97 0:52        Constant:
     98 0:52          0.000000
     99 0:52          0.000000
    100 0:52          1.000000
    101 0:52          0.000000
    102 0:53      move second child to first child ( temp 4-component vector of float)
    103 0:53        'out11' ( out 4-component vector of float)
    104 0:53        Constant:
    105 0:53          1.029639
    106 0:53          0.799690
    107 0:53          0.674741
    108 0:53          1.570696
    109 0:54      move second child to first child ( temp 4-component vector of float)
    110 0:54        'out11' ( out 4-component vector of float)
    111 0:54        Constant:
    112 0:54          0.000000
    113 0:54          0.523599
    114 0:54          1.570796
    115 0:54          1.047198
    116 0:58      move second child to first child ( temp 4-component vector of float)
    117 0:58        'out11' ( out 4-component vector of float)
    118 0:58        Constant:
    119 0:58          1.373401
    120 0:58          0.000000
    121 0:58          0.896055
    122 0:58          -0.380506
    123 0:62      move second child to first child ( temp 2-component vector of int)
    124 0:62        'out12' ( out 2-component vector of int)
    125 0:62        Constant:
    126 0:62          15 (const int)
    127 0:62          16 (const int)
    128 0:63      move second child to first child ( temp 2-component vector of int)
    129 0:63        'out12' ( out 2-component vector of int)
    130 0:63        Constant:
    131 0:63          17 (const int)
    132 0:63          17 (const int)
    133 0:64      move second child to first child ( temp 2-component vector of float)
    134 0:64        'out2' ( out 2-component vector of float)
    135 0:64        Constant:
    136 0:64          871.421253
    137 0:64          4913.000000
    138 0:65      move second child to first child ( temp 3-component vector of uint)
    139 0:65        'out13' ( out 3-component vector of uint)
    140 0:65        Constant:
    141 0:65          10 (const uint)
    142 0:65          20 (const uint)
    143 0:65          30 (const uint)
    144 0:66      move second child to first child ( temp 2-component vector of float)
    145 0:66        'out2' ( out 2-component vector of float)
    146 0:66        Constant:
    147 0:66          3.000000
    148 0:66          6.000000
    149 0:67      move second child to first child ( temp 2-component vector of float)
    150 0:67        'out2' ( out 2-component vector of float)
    151 0:67        Constant:
    152 0:67          3.500000
    153 0:67          4.500000
    154 0:68      move second child to first child ( temp 2-component vector of float)
    155 0:68        'out2' ( out 2-component vector of float)
    156 0:68        Constant:
    157 0:68          0.000000
    158 0:68          1.000000
    159 0:69      move second child to first child ( temp 4-component vector of float)
    160 0:69        'out11' ( out 4-component vector of float)
    161 0:69        Constant:
    162 0:69          0.000000
    163 0:69          0.028000
    164 0:69          0.500000
    165 0:69          1.000000
    166 0:78  Function Definition: foo( ( global void)
    167 0:78    Function Parameters: 
    168 0:?     Sequence
    169 0:81      move second child to first child ( temp float)
    170 0:81        direct index ( temp float)
    171 0:81          'a' ( temp 3-element array of float)
    172 0:81          Constant:
    173 0:81            0 (const int)
    174 0:81        Constant:
    175 0:81          7.000000
    176 0:82      Constant:
    177 0:82        2 (const int)
    178 0:83      Constant:
    179 0:83        2147483647 (const int)
    180 0:84      Constant:
    181 0:84        +1.#INF
    182 0:84      Constant:
    183 0:84        -1.#INF
    184 0:84      Constant:
    185 0:84        1.#IND
    186 0:88      Constant:
    187 0:88        2 (const uint)
    188 0:88        3 (const uint)
    189 0:89      Constant:
    190 0:89        0 (const uint)
    191 0:90      Constant:
    192 0:90        6 (const uint)
    193 0:90        7 (const uint)
    194 0:103  Function Definition: foo2( ( global void)
    195 0:103    Function Parameters: 
    196 0:105    Sequence
    197 0:105      direct index ( temp float)
    198 0:105        'a1' ( global 1-element array of float)
    199 0:105        Constant:
    200 0:105          0 (const int)
    201 0:106      direct index ( temp float)
    202 0:106        'a2' ( global 2-element array of float)
    203 0:106        Constant:
    204 0:106          0 (const int)
    205 0:107      direct index ( temp float)
    206 0:107        'a3' ( global 4-element array of float)
    207 0:107        Constant:
    208 0:107          0 (const int)
    209 0:108      direct index ( temp float)
    210 0:108        'a4' ( global 2-element array of float)
    211 0:108        Constant:
    212 0:108          0 (const int)
    213 0:109      Constant:
    214 0:109        1.000000
    215 0:110      Constant:
    216 0:110        5.000000
    217 0:111      Constant:
    218 0:111        2.000000
    219 0:112      Constant:
    220 0:112        3.000000
    221 0:113      Constant:
    222 0:113        0.000000
    223 0:114      Constant:
    224 0:114        0.000000
    225 0:116      move second child to first child ( temp int)
    226 0:116        'p' ( temp int)
    227 0:116        Constant:
    228 0:116          2147483647 (const int)
    229 0:117      move second child to first child ( temp int)
    230 0:117        'p' ( temp int)
    231 0:117        Constant:
    232 0:117          -2147483648 (const int)
    233 0:118      move second child to first child ( temp int)
    234 0:118        'p' ( temp int)
    235 0:118        Constant:
    236 0:118          -2147483647 (const int)
    237 0:119      Sequence
    238 0:119        move second child to first child ( temp float)
    239 0:119          'f' ( temp float)
    240 0:119          Constant:
    241 0:119            1.444000
    242 0:120      move second child to first child ( temp float)
    243 0:120        'f' ( temp float)
    244 0:120        direct index ( temp float)
    245 0:120          Construct vec4 ( temp 4-component vector of float)
    246 0:120            Test condition and select ( temp float)
    247 0:120              Condition
    248 0:120              Compare Less Than ( temp bool)
    249 0:120                direct index ( temp float)
    250 0:120                  'inv' ( smooth in 4-component vector of float)
    251 0:120                  Constant:
    252 0:120                    0 (const int)
    253 0:120                Constant:
    254 0:120                  2.400000
    255 0:120              true case
    256 0:120              Constant:
    257 0:120                -1.000000
    258 0:120              false case
    259 0:120              Constant:
    260 0:120                1.000000
    261 0:120          Constant:
    262 0:120            3 (const int)
    263 0:126  Function Definition: foo3( ( global void)
    264 0:126    Function Parameters: 
    265 0:128    Sequence
    266 0:128      Sequence
    267 0:128        move second child to first child ( temp 3X2 matrix of float)
    268 0:128          'r32' ( temp 3X2 matrix of float)
    269 0:128          Constant:
    270 0:128            43.000000
    271 0:128            64.000000
    272 0:128            51.000000
    273 0:128            76.000000
    274 0:128            59.000000
    275 0:128            88.000000
    276 0:138  Function Definition: foo4( ( global void)
    277 0:138    Function Parameters: 
    278 0:140    Sequence
    279 0:140      Sequence
    280 0:140        move second child to first child ( temp int)
    281 0:140          'a' ( temp int)
    282 0:140          Constant:
    283 0:140            9 (const int)
    284 0:?   Linker Objects
    285 0:?     'a' ( const int)
    286 0:?       1 (const int)
    287 0:?     'b' ( const int)
    288 0:?       2 (const int)
    289 0:?     'c' ( const int)
    290 0:?       3 (const int)
    291 0:?     'd' ( const int)
    292 0:?       2 (const int)
    293 0:?     'e' ( const float)
    294 0:?       2.000000
    295 0:?     'f' ( const float)
    296 0:?       6.000000
    297 0:?     'g' ( const float)
    298 0:?       3.000000
    299 0:?     'pytho' ( const 2-component vector of float)
    300 0:?       3.000000
    301 0:?       4.000000
    302 0:?     'inv' ( smooth in 4-component vector of float)
    303 0:?     'FragColor' ( out 4-component vector of float)
    304 0:?     'out2' ( out 2-component vector of float)
    305 0:?     'out3' ( out 4-component vector of float)
    306 0:?     'out4' ( out 4-component vector of float)
    307 0:?     'out5' ( out 4-component vector of int)
    308 0:?     'out6' ( out 3-component vector of float)
    309 0:?     'out7' ( out 4-component vector of float)
    310 0:?     'out8' ( out 4-component vector of float)
    311 0:?     'out9' ( out 4-component vector of float)
    312 0:?     'out10' ( out 4-component vector of float)
    313 0:?     'out11' ( out 4-component vector of float)
    314 0:?     'out12' ( out 2-component vector of int)
    315 0:?     'out13' ( out 3-component vector of uint)
    316 0:?     's' ( const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
    317 0:?       3.000000
    318 0:?       3.000000
    319 0:?       3.000000
    320 0:?       3 (const int)
    321 0:?       3 (const int)
    322 0:?       1.000000
    323 0:?       2.000000
    324 0:?       3.000000
    325 0:?       4.000000
    326 0:?       5.000000
    327 0:?       6.000000
    328 0:?       7.000000
    329 0:?       8.000000
    330 0:?     'm2' ( const 2X2 matrix of float)
    331 0:?       2.000000
    332 0:?       3.000000
    333 0:?       4.000000
    334 0:?       5.000000
    335 0:?     'm3' ( const 3X3 matrix of float)
    336 0:?       2.000000
    337 0:?       3.000000
    338 0:?       0.000000
    339 0:?       4.000000
    340 0:?       5.000000
    341 0:?       0.000000
    342 0:?       0.000000
    343 0:?       0.000000
    344 0:?       1.000000
    345 0:?     'mc' ( const int)
    346 0:?       1 (const int)
    347 0:?     'a1' ( global 1-element array of float)
    348 0:?     'a2' ( global 2-element array of float)
    349 0:?     'a3' ( global 4-element array of float)
    350 0:?     'v2' ( const 2-component vector of float)
    351 0:?       1.000000
    352 0:?       2.000000
    353 0:?     'v3' ( const 3-component vector of float)
    354 0:?       3.000000
    355 0:?       4.000000
    356 0:?       5.000000
    357 0:?     'a4' ( global 2-element array of float)
    358 0:?     'mm2' ( const 2X2 matrix of float)
    359 0:?       1.000000
    360 0:?       2.000000
    361 0:?       3.000000
    362 0:?       4.000000
    363 0:?     'mm32' ( const 3X2 matrix of float)
    364 0:?       10.000000
    365 0:?       11.000000
    366 0:?       12.000000
    367 0:?       13.000000
    368 0:?       14.000000
    369 0:?       15.000000
    370 0:?     'a0' ( const 3-element array of structure{ global int i,  global float f,  global bool b})
    371 0:?       3 (const int)
    372 0:?       2.000000
    373 0:?       true (const bool)
    374 0:?       1 (const int)
    375 0:?       5.000000
    376 0:?       true (const bool)
    377 0:?       1 (const int)
    378 0:?       9.000000
    379 0:?       false (const bool)
    380 0:?     'cval1' ( const bool)
    381 0:?       true (const bool)
    382 0:?     'cval2' ( const bool)
    383 0:?       false (const bool)
    384 0:?     'cval3' ( const bool)
    385 0:?       false (const bool)
    386 0:?     'cval4' ( const bool)
    387 0:?       true (const bool)
    388 0:?     'cval5' ( const bool)
    389 0:?       false (const bool)
    390 0:?     'cval6' ( const bool)
    391 0:?       true (const bool)
    392 
    393 
    394 Linked fragment stage:
    395 
    396 
    397 Shader version: 430
    398 ERROR: node is still EOpNull!
    399 0:28  Function Definition: main( ( global void)
    400 0:28    Function Parameters: 
    401 0:30    Sequence
    402 0:30      Sequence
    403 0:30        move second child to first child ( temp 4-component vector of float)
    404 0:30          'dx' ( temp 4-component vector of float)
    405 0:30          dPdx ( global 4-component vector of float)
    406 0:30            'inv' ( smooth in 4-component vector of float)
    407 0:37      move second child to first child ( temp 4-component vector of float)
    408 0:37        'FragColor' ( out 4-component vector of float)
    409 0:37        Constant:
    410 0:37          2.000000
    411 0:37          6.000000
    412 0:37          3.000000
    413 0:37          171.887339
    414 0:42      move second child to first child ( temp 4-component vector of float)
    415 0:42        'FragColor' ( out 4-component vector of float)
    416 0:42        Constant:
    417 0:42          3.000000
    418 0:42          2.000000
    419 0:42          0.001593
    420 0:42          -0.999999
    421 0:43      move second child to first child ( temp 2-component vector of float)
    422 0:43        'out2' ( out 2-component vector of float)
    423 0:43        Constant:
    424 0:43          5.600000
    425 0:43          5.800000
    426 0:44      move second child to first child ( temp 4-component vector of float)
    427 0:44        'out3' ( out 4-component vector of float)
    428 0:44        Constant:
    429 0:44          20.085537
    430 0:44          2.302585
    431 0:44          16.000000
    432 0:44          8.000000
    433 0:45      move second child to first child ( temp 4-component vector of float)
    434 0:45        'out4' ( out 4-component vector of float)
    435 0:45        Constant:
    436 0:45          10.000000
    437 0:45          0.100000
    438 0:45          4.700000
    439 0:45          10.900000
    440 0:46      move second child to first child ( temp 4-component vector of int)
    441 0:46        'out5' ( out 4-component vector of int)
    442 0:46        Constant:
    443 0:46          8 (const int)
    444 0:46          17 (const int)
    445 0:46          -1 (const int)
    446 0:46          1 (const int)
    447 0:47      move second child to first child ( temp 3-component vector of float)
    448 0:47        'out6' ( out 3-component vector of float)
    449 0:47        Constant:
    450 0:47          -1.000000
    451 0:47          1.000000
    452 0:47          0.000000
    453 0:48      move second child to first child ( temp 4-component vector of float)
    454 0:48        'out7' ( out 4-component vector of float)
    455 0:48        Constant:
    456 0:48          4.000000
    457 0:48          -4.000000
    458 0:48          5.000000
    459 0:48          -5.000000
    460 0:49      move second child to first child ( temp 4-component vector of float)
    461 0:49        'out8' ( out 4-component vector of float)
    462 0:49        Constant:
    463 0:49          4.000000
    464 0:49          5.000000
    465 0:49          4.000000
    466 0:49          -6.000000
    467 0:50      move second child to first child ( temp 4-component vector of float)
    468 0:50        'out9' ( out 4-component vector of float)
    469 0:50        Constant:
    470 0:50          8.000000
    471 0:50          -4.000000
    472 0:50          0.345000
    473 0:50          0.400000
    474 0:51      move second child to first child ( temp 4-component vector of float)
    475 0:51        'out10' ( out 4-component vector of float)
    476 0:51        Constant:
    477 0:51          1.000000
    478 0:51          1.000000
    479 0:51          0.000000
    480 0:51          0.000000
    481 0:52      move second child to first child ( temp 4-component vector of float)
    482 0:52        'out11' ( out 4-component vector of float)
    483 0:52        Constant:
    484 0:52          0.000000
    485 0:52          0.000000
    486 0:52          1.000000
    487 0:52          0.000000
    488 0:53      move second child to first child ( temp 4-component vector of float)
    489 0:53        'out11' ( out 4-component vector of float)
    490 0:53        Constant:
    491 0:53          1.029639
    492 0:53          0.799690
    493 0:53          0.674741
    494 0:53          1.570696
    495 0:54      move second child to first child ( temp 4-component vector of float)
    496 0:54        'out11' ( out 4-component vector of float)
    497 0:54        Constant:
    498 0:54          0.000000
    499 0:54          0.523599
    500 0:54          1.570796
    501 0:54          1.047198
    502 0:58      move second child to first child ( temp 4-component vector of float)
    503 0:58        'out11' ( out 4-component vector of float)
    504 0:58        Constant:
    505 0:58          1.373401
    506 0:58          0.000000
    507 0:58          0.896055
    508 0:58          -0.380506
    509 0:62      move second child to first child ( temp 2-component vector of int)
    510 0:62        'out12' ( out 2-component vector of int)
    511 0:62        Constant:
    512 0:62          15 (const int)
    513 0:62          16 (const int)
    514 0:63      move second child to first child ( temp 2-component vector of int)
    515 0:63        'out12' ( out 2-component vector of int)
    516 0:63        Constant:
    517 0:63          17 (const int)
    518 0:63          17 (const int)
    519 0:64      move second child to first child ( temp 2-component vector of float)
    520 0:64        'out2' ( out 2-component vector of float)
    521 0:64        Constant:
    522 0:64          871.421253
    523 0:64          4913.000000
    524 0:65      move second child to first child ( temp 3-component vector of uint)
    525 0:65        'out13' ( out 3-component vector of uint)
    526 0:65        Constant:
    527 0:65          10 (const uint)
    528 0:65          20 (const uint)
    529 0:65          30 (const uint)
    530 0:66      move second child to first child ( temp 2-component vector of float)
    531 0:66        'out2' ( out 2-component vector of float)
    532 0:66        Constant:
    533 0:66          3.000000
    534 0:66          6.000000
    535 0:67      move second child to first child ( temp 2-component vector of float)
    536 0:67        'out2' ( out 2-component vector of float)
    537 0:67        Constant:
    538 0:67          3.500000
    539 0:67          4.500000
    540 0:68      move second child to first child ( temp 2-component vector of float)
    541 0:68        'out2' ( out 2-component vector of float)
    542 0:68        Constant:
    543 0:68          0.000000
    544 0:68          1.000000
    545 0:69      move second child to first child ( temp 4-component vector of float)
    546 0:69        'out11' ( out 4-component vector of float)
    547 0:69        Constant:
    548 0:69          0.000000
    549 0:69          0.028000
    550 0:69          0.500000
    551 0:69          1.000000
    552 0:?   Linker Objects
    553 0:?     'a' ( const int)
    554 0:?       1 (const int)
    555 0:?     'b' ( const int)
    556 0:?       2 (const int)
    557 0:?     'c' ( const int)
    558 0:?       3 (const int)
    559 0:?     'd' ( const int)
    560 0:?       2 (const int)
    561 0:?     'e' ( const float)
    562 0:?       2.000000
    563 0:?     'f' ( const float)
    564 0:?       6.000000
    565 0:?     'g' ( const float)
    566 0:?       3.000000
    567 0:?     'pytho' ( const 2-component vector of float)
    568 0:?       3.000000
    569 0:?       4.000000
    570 0:?     'inv' ( smooth in 4-component vector of float)
    571 0:?     'FragColor' ( out 4-component vector of float)
    572 0:?     'out2' ( out 2-component vector of float)
    573 0:?     'out3' ( out 4-component vector of float)
    574 0:?     'out4' ( out 4-component vector of float)
    575 0:?     'out5' ( out 4-component vector of int)
    576 0:?     'out6' ( out 3-component vector of float)
    577 0:?     'out7' ( out 4-component vector of float)
    578 0:?     'out8' ( out 4-component vector of float)
    579 0:?     'out9' ( out 4-component vector of float)
    580 0:?     'out10' ( out 4-component vector of float)
    581 0:?     'out11' ( out 4-component vector of float)
    582 0:?     'out12' ( out 2-component vector of int)
    583 0:?     'out13' ( out 3-component vector of uint)
    584 0:?     's' ( const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
    585 0:?       3.000000
    586 0:?       3.000000
    587 0:?       3.000000
    588 0:?       3 (const int)
    589 0:?       3 (const int)
    590 0:?       1.000000
    591 0:?       2.000000
    592 0:?       3.000000
    593 0:?       4.000000
    594 0:?       5.000000
    595 0:?       6.000000
    596 0:?       7.000000
    597 0:?       8.000000
    598 0:?     'm2' ( const 2X2 matrix of float)
    599 0:?       2.000000
    600 0:?       3.000000
    601 0:?       4.000000
    602 0:?       5.000000
    603 0:?     'm3' ( const 3X3 matrix of float)
    604 0:?       2.000000
    605 0:?       3.000000
    606 0:?       0.000000
    607 0:?       4.000000
    608 0:?       5.000000
    609 0:?       0.000000
    610 0:?       0.000000
    611 0:?       0.000000
    612 0:?       1.000000
    613 0:?     'mc' ( const int)
    614 0:?       1 (const int)
    615 0:?     'a1' ( global 1-element array of float)
    616 0:?     'a2' ( global 2-element array of float)
    617 0:?     'a3' ( global 4-element array of float)
    618 0:?     'v2' ( const 2-component vector of float)
    619 0:?       1.000000
    620 0:?       2.000000
    621 0:?     'v3' ( const 3-component vector of float)
    622 0:?       3.000000
    623 0:?       4.000000
    624 0:?       5.000000
    625 0:?     'a4' ( global 2-element array of float)
    626 0:?     'mm2' ( const 2X2 matrix of float)
    627 0:?       1.000000
    628 0:?       2.000000
    629 0:?       3.000000
    630 0:?       4.000000
    631 0:?     'mm32' ( const 3X2 matrix of float)
    632 0:?       10.000000
    633 0:?       11.000000
    634 0:?       12.000000
    635 0:?       13.000000
    636 0:?       14.000000
    637 0:?       15.000000
    638 0:?     'a0' ( const 3-element array of structure{ global int i,  global float f,  global bool b})
    639 0:?       3 (const int)
    640 0:?       2.000000
    641 0:?       true (const bool)
    642 0:?       1 (const int)
    643 0:?       5.000000
    644 0:?       true (const bool)
    645 0:?       1 (const int)
    646 0:?       9.000000
    647 0:?       false (const bool)
    648 0:?     'cval1' ( const bool)
    649 0:?       true (const bool)
    650 0:?     'cval2' ( const bool)
    651 0:?       false (const bool)
    652 0:?     'cval3' ( const bool)
    653 0:?       false (const bool)
    654 0:?     'cval4' ( const bool)
    655 0:?       true (const bool)
    656 0:?     'cval5' ( const bool)
    657 0:?       false (const bool)
    658 0:?     'cval6' ( const bool)
    659 0:?       true (const bool)
    660 
    661