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      1 cppComplexExpr.vert
      2 ERROR: 0:46: 'xyxwx' : vector swizzle too long 
      3 ERROR: 0:46: 'xyxwx' : vector swizzle too long 
      4 ERROR: 0:46: 'return' : cannot convert return value to function return type 
      5 WARNING: 0:46: 'return' : type conversion on return values was not explicitly allowed until version 420 
      6 ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG
      7 ERROR: 0:81: 'preprocessor evaluation' : bad expression 
      8 ERROR: 0:81: '#if' : unexpected tokens following directive 
      9 ERROR: 0:82: '#error' : good macro  
     10 ERROR: 0:87: 'macro expansion' : End of line in macro substitution: foobar
     11 ERROR: 0:88: 'preprocessor evaluation' : can't evaluate expression 
     12 ERROR: 0:88: 'preprocessor evaluation' : bad expression 
     13 ERROR: 0:88: '#if' : unexpected tokens following directive 
     14 ERROR: 0:92: 'macro expansion' : End of line in macro substitution: foobar
     15 ERROR: 0:93: 'preprocessor evaluation' : can't evaluate expression 
     16 ERROR: 0:93: 'preprocessor evaluation' : bad expression 
     17 ERROR: 0:93: '#if' : unexpected tokens following directive 
     18 ERROR: 0:99: 'macro expansion' : End of line in macro substitution: foobar
     19 ERROR: 0:100: 'preprocessor evaluation' : can't evaluate expression 
     20 ERROR: 0:100: 'preprocessor evaluation' : bad expression 
     21 ERROR: 0:100: '#if' : unexpected tokens following directive 
     22 ERROR: 0:101: 'macro expansion' : End of line in macro substitution: foobar
     23 ERROR: 0:102: 'preprocessor evaluation' : can't evaluate expression 
     24 ERROR: 0:102: 'preprocessor evaluation' : bad expression 
     25 ERROR: 0:102: '#if' : unexpected tokens following directive 
     26 ERROR: 0:108: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
     27 ERROR: 0:111: '#error' : good 0  
     28 ERROR: 0:115: '#error' : good 1  
     29 ERROR: 0:120: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
     30 ERROR: 0:123: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
     31 ERROR: 0:129: '#error' : good 1  
     32 ERROR: 0:133: '#error' : good 3  
     33 ERROR: 0:139: '#error' : good 4  
     34 ERROR: 0:144: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
     35 ERROR: 0:153: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
     36 ERROR: 0:156: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
     37 ERROR: 0:159: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
     38 ERROR: 0:3000: '#error' : line of this error should be 3000  
     39 ERROR: 0:3002: '#define' : predefined names can't be (un)defined: __LINE__
     40 ERROR: 0:3003: '#define' : predefined names can't be (un)defined: __FILE__
     41 ERROR: 0:3004: '#define' : predefined names can't be (un)defined: __VERSION__
     42 ERROR: 0:3005: '#define' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
     43 ERROR: 0:3006: '#undef' : predefined names can't be (un)defined: __LINE__
     44 ERROR: 0:3007: '#undef' : predefined names can't be (un)defined: __FILE__
     45 ERROR: 0:3008: '#undef' : predefined names can't be (un)defined: __VERSION__
     46 ERROR: 0:3009: '#undef' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
     47 ERROR: 0:4000: 'preprocessor evaluation' : division by 0 
     48 ERROR: 0:0: 'preprocessor evaluation' : division by 0 
     49 ERROR: 0:3: 'preprocessor evaluation' : bad expression 
     50 ERROR: 0:3: 'preprocessor evaluation' : division by 0 
     51 ERROR: 0:10001: '' : missing #endif 
     52 ERROR: 49 compilation errors.  No code generated.
     53 
     54 
     55 Shader version: 300
     56 ERROR: node is still EOpNull!
     57 0:4  Sequence
     58 0:4    move second child to first child ( temp highp float)
     59 0:4      'sum' ( global highp float)
     60 0:4      Constant:
     61 0:4        0.000000
     62 0:6  Function Definition: main( ( global void)
     63 0:6    Function Parameters: 
     64 0:10    Sequence
     65 0:10      add second child into first child ( temp highp float)
     66 0:10        'sum' ( global highp float)
     67 0:10        Constant:
     68 0:10          1.000000
     69 0:15      add second child into first child ( temp highp float)
     70 0:15        'sum' ( global highp float)
     71 0:15        Constant:
     72 0:15          20.000000
     73 0:30      add second child into first child ( temp highp float)
     74 0:30        'sum' ( global highp float)
     75 0:30        Constant:
     76 0:30          300.000000
     77 0:39      move second child to first child ( temp highp 4-component vector of float)
     78 0:39        'gl_Position' ( gl_Position highp 4-component vector of float Position)
     79 0:39        Construct vec4 ( temp highp 4-component vector of float)
     80 0:39          'sum' ( global highp float)
     81 0:44  Function Definition: foo( ( global highp float)
     82 0:44    Function Parameters: 
     83 0:46    Sequence
     84 0:46      Branch: Return with expression
     85 0:46        add ( temp highp 4-component vector of float)
     86 0:46          add ( temp highp 4-component vector of float)
     87 0:46            vector swizzle ( temp highp 4-component vector of float)
     88 0:46              'gl_Position' ( gl_Position highp 4-component vector of float Position)
     89 0:46              Sequence
     90 0:46                Constant:
     91 0:46                  0 (const int)
     92 0:46                Constant:
     93 0:46                  1 (const int)
     94 0:46                Constant:
     95 0:46                  0 (const int)
     96 0:46                Constant:
     97 0:46                  3 (const int)
     98 0:46            Constant:
     99 0:46              3.000000
    100 0:46          add ( temp highp 4-component vector of float)
    101 0:46            vector swizzle ( temp highp 4-component vector of float)
    102 0:46              'gl_Position' ( gl_Position highp 4-component vector of float Position)
    103 0:46              Sequence
    104 0:46                Constant:
    105 0:46                  0 (const int)
    106 0:46                Constant:
    107 0:46                  1 (const int)
    108 0:46                Constant:
    109 0:46                  0 (const int)
    110 0:46                Constant:
    111 0:46                  3 (const int)
    112 0:46            Constant:
    113 0:46              3.000000
    114 0:47      Branch: Return with expression
    115 0:47        add ( temp highp float)
    116 0:47          add ( temp highp float)
    117 0:47            direct index ( temp highp float)
    118 0:47              'gl_Position' ( gl_Position highp 4-component vector of float Position)
    119 0:47              Constant:
    120 0:47                1 (const int)
    121 0:47            Constant:
    122 0:47              3.000000
    123 0:47          add ( temp highp float)
    124 0:47            direct index ( temp highp float)
    125 0:47              'gl_Position' ( gl_Position highp 4-component vector of float Position)
    126 0:47              Constant:
    127 0:47                1 (const int)
    128 0:47            Constant:
    129 0:47              3.000000
    130 0:97  Sequence
    131 0:97    move second child to first child ( temp highp float)
    132 0:97      'c' ( global highp float)
    133 0:98      Constant:
    134 0:98        3.300000
    135 0:?   Linker Objects
    136 0:?     'sum' ( global highp float)
    137 0:?     'c' ( global highp float)
    138 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    139 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    140 
    141 
    142 Linked vertex stage:
    143 
    144 
    145 Shader version: 300
    146 ERROR: node is still EOpNull!
    147 0:4  Sequence
    148 0:4    move second child to first child ( temp highp float)
    149 0:4      'sum' ( global highp float)
    150 0:4      Constant:
    151 0:4        0.000000
    152 0:6  Function Definition: main( ( global void)
    153 0:6    Function Parameters: 
    154 0:10    Sequence
    155 0:10      add second child into first child ( temp highp float)
    156 0:10        'sum' ( global highp float)
    157 0:10        Constant:
    158 0:10          1.000000
    159 0:15      add second child into first child ( temp highp float)
    160 0:15        'sum' ( global highp float)
    161 0:15        Constant:
    162 0:15          20.000000
    163 0:30      add second child into first child ( temp highp float)
    164 0:30        'sum' ( global highp float)
    165 0:30        Constant:
    166 0:30          300.000000
    167 0:39      move second child to first child ( temp highp 4-component vector of float)
    168 0:39        'gl_Position' ( gl_Position highp 4-component vector of float Position)
    169 0:39        Construct vec4 ( temp highp 4-component vector of float)
    170 0:39          'sum' ( global highp float)
    171 0:97  Sequence
    172 0:97    move second child to first child ( temp highp float)
    173 0:97      'c' ( global highp float)
    174 0:98      Constant:
    175 0:98        3.300000
    176 0:?   Linker Objects
    177 0:?     'sum' ( global highp float)
    178 0:?     'c' ( global highp float)
    179 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
    180 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
    181 
    182