1 cppNest.vert 2 ERROR: 0:144: '#elif' : #elif after #else 3 ERROR: 0:152: '#else' : #else after #else 4 ERROR: 0:161: '#elif' : #elif after #else 5 ERROR: 0:169: '#else' : #else after #else 6 ERROR: 0:177: 'macro expansion' : End of input in macro FUNC 7 ERROR: 0:178: '' : compilation terminated 8 ERROR: 6 compilation errors. No code generated. 9 10 11 Shader version: 110 12 ERROR: node is still EOpNull! 13 0:5 Sequence 14 0:5 move second child to first child ( temp float) 15 0:5 'sum' ( global float) 16 0:5 Constant: 17 0:5 0.000000 18 0:7 Function Definition: main( ( global void) 19 0:7 Function Parameters: 20 0:12 Sequence 21 0:12 add second child into first child ( temp float) 22 0:12 'sum' ( global float) 23 0:12 Constant: 24 0:12 1.000000 25 0:21 add second child into first child ( temp float) 26 0:21 'sum' ( global float) 27 0:21 Constant: 28 0:21 300.000000 29 0:61 add second child into first child ( temp float) 30 0:61 'sum' ( global float) 31 0:61 Constant: 32 0:61 600000.000000 33 0:65 add second child into first child ( temp float) 34 0:65 'sum' ( global float) 35 0:65 Constant: 36 0:65 80000000.000000 37 0:69 add second child into first child ( temp float) 38 0:69 'sum' ( global float) 39 0:69 Constant: 40 0:69 900000000.000000 41 0:76 add second child into first child ( temp float) 42 0:76 'sum' ( global float) 43 0:76 Constant: 44 0:76 7000000.000000 45 0:86 move second child to first child ( temp 4-component vector of float) 46 0:86 'gl_Position' ( gl_Position 4-component vector of float Position) 47 0:86 Construct vec4 ( temp 4-component vector of float) 48 0:86 'sum' ( global float) 49 0:103 Sequence 50 0:103 move second child to first child ( temp int) 51 0:103 'selected4' ( global int) 52 0:103 Constant: 53 0:103 4 (const int) 54 0:115 Sequence 55 0:115 move second child to first child ( temp int) 56 0:115 'selected2' ( global int) 57 0:115 Constant: 58 0:115 2 (const int) 59 0:133 Sequence 60 0:133 move second child to first child ( temp int) 61 0:133 'selected3' ( global int) 62 0:133 Constant: 63 0:133 3 (const int) 64 0:175 Function Definition: foo985( ( global void) 65 0:175 Function Parameters: 66 0:175 Sequence 67 0:175 add ( temp int) 68 0:175 Constant: 69 0:175 2 (const int) 70 0:175 Comma ( temp int) 71 0:175 Constant: 72 0:175 3 (const int) 73 0:175 Constant: 74 0:175 4 (const int) 75 0:? Linker Objects 76 0:? 'sum' ( global float) 77 0:? 'selected4' ( global int) 78 0:? 'selected2' ( global int) 79 0:? 'selected3' ( global int) 80 81 82 Linked vertex stage: 83 84 85 Shader version: 110 86 ERROR: node is still EOpNull! 87 0:5 Sequence 88 0:5 move second child to first child ( temp float) 89 0:5 'sum' ( global float) 90 0:5 Constant: 91 0:5 0.000000 92 0:7 Function Definition: main( ( global void) 93 0:7 Function Parameters: 94 0:12 Sequence 95 0:12 add second child into first child ( temp float) 96 0:12 'sum' ( global float) 97 0:12 Constant: 98 0:12 1.000000 99 0:21 add second child into first child ( temp float) 100 0:21 'sum' ( global float) 101 0:21 Constant: 102 0:21 300.000000 103 0:61 add second child into first child ( temp float) 104 0:61 'sum' ( global float) 105 0:61 Constant: 106 0:61 600000.000000 107 0:65 add second child into first child ( temp float) 108 0:65 'sum' ( global float) 109 0:65 Constant: 110 0:65 80000000.000000 111 0:69 add second child into first child ( temp float) 112 0:69 'sum' ( global float) 113 0:69 Constant: 114 0:69 900000000.000000 115 0:76 add second child into first child ( temp float) 116 0:76 'sum' ( global float) 117 0:76 Constant: 118 0:76 7000000.000000 119 0:86 move second child to first child ( temp 4-component vector of float) 120 0:86 'gl_Position' ( gl_Position 4-component vector of float Position) 121 0:86 Construct vec4 ( temp 4-component vector of float) 122 0:86 'sum' ( global float) 123 0:103 Sequence 124 0:103 move second child to first child ( temp int) 125 0:103 'selected4' ( global int) 126 0:103 Constant: 127 0:103 4 (const int) 128 0:115 Sequence 129 0:115 move second child to first child ( temp int) 130 0:115 'selected2' ( global int) 131 0:115 Constant: 132 0:115 2 (const int) 133 0:133 Sequence 134 0:133 move second child to first child ( temp int) 135 0:133 'selected3' ( global int) 136 0:133 Constant: 137 0:133 3 (const int) 138 0:? Linker Objects 139 0:? 'sum' ( global float) 140 0:? 'selected4' ( global int) 141 0:? 'selected2' ( global int) 142 0:? 'selected3' ( global int) 143 144