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      1 cppNest.vert
      2 ERROR: 0:144: '#elif' : #elif after #else 
      3 ERROR: 0:152: '#else' : #else after #else 
      4 ERROR: 0:161: '#elif' : #elif after #else 
      5 ERROR: 0:169: '#else' : #else after #else 
      6 ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
      7 ERROR: 0:178: '' : compilation terminated 
      8 ERROR: 6 compilation errors.  No code generated.
      9 
     10 
     11 Shader version: 110
     12 ERROR: node is still EOpNull!
     13 0:5  Sequence
     14 0:5    move second child to first child ( temp float)
     15 0:5      'sum' ( global float)
     16 0:5      Constant:
     17 0:5        0.000000
     18 0:7  Function Definition: main( ( global void)
     19 0:7    Function Parameters: 
     20 0:12    Sequence
     21 0:12      add second child into first child ( temp float)
     22 0:12        'sum' ( global float)
     23 0:12        Constant:
     24 0:12          1.000000
     25 0:21      add second child into first child ( temp float)
     26 0:21        'sum' ( global float)
     27 0:21        Constant:
     28 0:21          300.000000
     29 0:61      add second child into first child ( temp float)
     30 0:61        'sum' ( global float)
     31 0:61        Constant:
     32 0:61          600000.000000
     33 0:65      add second child into first child ( temp float)
     34 0:65        'sum' ( global float)
     35 0:65        Constant:
     36 0:65          80000000.000000
     37 0:69      add second child into first child ( temp float)
     38 0:69        'sum' ( global float)
     39 0:69        Constant:
     40 0:69          900000000.000000
     41 0:76      add second child into first child ( temp float)
     42 0:76        'sum' ( global float)
     43 0:76        Constant:
     44 0:76          7000000.000000
     45 0:86      move second child to first child ( temp 4-component vector of float)
     46 0:86        'gl_Position' ( gl_Position 4-component vector of float Position)
     47 0:86        Construct vec4 ( temp 4-component vector of float)
     48 0:86          'sum' ( global float)
     49 0:103  Sequence
     50 0:103    move second child to first child ( temp int)
     51 0:103      'selected4' ( global int)
     52 0:103      Constant:
     53 0:103        4 (const int)
     54 0:115  Sequence
     55 0:115    move second child to first child ( temp int)
     56 0:115      'selected2' ( global int)
     57 0:115      Constant:
     58 0:115        2 (const int)
     59 0:133  Sequence
     60 0:133    move second child to first child ( temp int)
     61 0:133      'selected3' ( global int)
     62 0:133      Constant:
     63 0:133        3 (const int)
     64 0:175  Function Definition: foo985( ( global void)
     65 0:175    Function Parameters: 
     66 0:175    Sequence
     67 0:175      add ( temp int)
     68 0:175        Constant:
     69 0:175          2 (const int)
     70 0:175        Comma ( temp int)
     71 0:175          Constant:
     72 0:175            3 (const int)
     73 0:175          Constant:
     74 0:175            4 (const int)
     75 0:?   Linker Objects
     76 0:?     'sum' ( global float)
     77 0:?     'selected4' ( global int)
     78 0:?     'selected2' ( global int)
     79 0:?     'selected3' ( global int)
     80 
     81 
     82 Linked vertex stage:
     83 
     84 
     85 Shader version: 110
     86 ERROR: node is still EOpNull!
     87 0:5  Sequence
     88 0:5    move second child to first child ( temp float)
     89 0:5      'sum' ( global float)
     90 0:5      Constant:
     91 0:5        0.000000
     92 0:7  Function Definition: main( ( global void)
     93 0:7    Function Parameters: 
     94 0:12    Sequence
     95 0:12      add second child into first child ( temp float)
     96 0:12        'sum' ( global float)
     97 0:12        Constant:
     98 0:12          1.000000
     99 0:21      add second child into first child ( temp float)
    100 0:21        'sum' ( global float)
    101 0:21        Constant:
    102 0:21          300.000000
    103 0:61      add second child into first child ( temp float)
    104 0:61        'sum' ( global float)
    105 0:61        Constant:
    106 0:61          600000.000000
    107 0:65      add second child into first child ( temp float)
    108 0:65        'sum' ( global float)
    109 0:65        Constant:
    110 0:65          80000000.000000
    111 0:69      add second child into first child ( temp float)
    112 0:69        'sum' ( global float)
    113 0:69        Constant:
    114 0:69          900000000.000000
    115 0:76      add second child into first child ( temp float)
    116 0:76        'sum' ( global float)
    117 0:76        Constant:
    118 0:76          7000000.000000
    119 0:86      move second child to first child ( temp 4-component vector of float)
    120 0:86        'gl_Position' ( gl_Position 4-component vector of float Position)
    121 0:86        Construct vec4 ( temp 4-component vector of float)
    122 0:86          'sum' ( global float)
    123 0:103  Sequence
    124 0:103    move second child to first child ( temp int)
    125 0:103      'selected4' ( global int)
    126 0:103      Constant:
    127 0:103        4 (const int)
    128 0:115  Sequence
    129 0:115    move second child to first child ( temp int)
    130 0:115      'selected2' ( global int)
    131 0:115      Constant:
    132 0:115        2 (const int)
    133 0:133  Sequence
    134 0:133    move second child to first child ( temp int)
    135 0:133      'selected3' ( global int)
    136 0:133      Constant:
    137 0:133        3 (const int)
    138 0:?   Linker Objects
    139 0:?     'sum' ( global float)
    140 0:?     'selected4' ( global int)
    141 0:?     'selected2' ( global int)
    142 0:?     'selected3' ( global int)
    143 
    144