Home | History | Annotate | Download | only in baseResults
      1 cppSimple.vert
      2 ERROR: 0:77: '#error' : good1  
      3 ERROR: 0:81: '#error' : good2  
      4 ERROR: 0:85: '#error' : good3  
      5 ERROR: 0:89: '#error' : good4  
      6 ERROR: 0:93: '#error' : good5  
      7 ERROR: 0:97: '#error' : good6  
      8 ERROR: 0:100: 'preprocessor evaluation' : expected ')' 
      9 ERROR: 0:101: '#error' : bad1  
     10 ERROR: 0:104: '#if' : unexpected tokens following directive 
     11 ERROR: 0:105: '#error' : bad2  
     12 ERROR: 0:108: 'preprocessor evaluation' : expected ')' 
     13 ERROR: 0:109: '#error' : bad3  
     14 ERROR: 0:112: '#if' : unexpected tokens following directive 
     15 ERROR: 0:113: '#error' : bad4  
     16 ERROR: 0:116: 'preprocessor evaluation' : expected ')' 
     17 ERROR: 0:117: '#error' : bad5  
     18 ERROR: 0:120: '#if' : unexpected tokens following directive 
     19 ERROR: 0:121: '#error' : bad6  
     20 ERROR: 0:122: '#endif' : unexpected tokens following directive 
     21 ERROR: 0:135: '""' : string literals not supported 
     22 ERROR: 0:136: '""' : string literals not supported 
     23 ERROR: 0:136: 'length' : no matching overloaded function found 
     24 ERROR: 0:136: '=' :  cannot convert from ' const float' to ' global int'
     25 ERROR: 0:138: ''' : character literals not supported 
     26 ERROR: 0:138: ''' : character literals not supported 
     27 ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
     28 ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro
     29 WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
     30 WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
     31 WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
     32 ERROR: 0:148: '#else' : unexpected tokens following directive 
     33 ERROR: 0:149: '#elif' : #elif after #else 
     34 ERROR: 0:155: '#else' : unexpected tokens following directive 
     35 ERROR: 0:158: '#else' : #else after #else 
     36 ERROR: 0:160: '#endif' : unexpected tokens following directive 
     37 ERROR: 0:164: '#define' : duplicate macro parameter 
     38 ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4
     39 ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5
     40 ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6
     41 ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
     42 ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
     43 ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
     44 WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
     45 ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle
     46 ERROR: 0:210: '#' : invalid directive 
     47 ERROR: 0:211: '#' : invalid directive 
     48 ERROR: 0:212: '#' : invalid directive 
     49 ERROR: 0:213: '#' : invalid directive 
     50 ERROR: 0:214: '#' : invalid directive 
     51 ERROR: 0:215: '#' : invalid directive 
     52 ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect 
     53 ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect 
     54 ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect 
     55 ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect 
     56 ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect 
     57 ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect 
     58 ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions 
     59 ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions 
     60 ERROR: 0:236: '#error' : good continuation  
     61 ERROR: 0:238: '#' : invalid directive: flizbit
     62 ERROR: 0:242: '#' : invalid directive: directive
     63 ERROR: 0:12000: '#error' : line should be 12000  
     64 ERROR: 7:13000: '#error' : line should be 13000 , string 7  
     65 ERROR: 7:14013: '#error' : line should be 14013 , string 7  
     66 ERROR: 12:14013: '#error' : line should be 14013 , string 12  
     67 ERROR: 12:14025: '#error' : line should be 14025 , string 12  
     68 ERROR: 12:1233: '#line' : unexpected tokens following directive 
     69 ERROR: 12:1236: '#line' : unexpected tokens following directive 
     70 ERROR: 12:20000: '#error' : line should be 20000  
     71 ERROR: 12:20010: '#error' : line should be 20010  
     72 ERROR: 12:20020: '#error' : line should be 20020  
     73 ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
     74 ERROR: 12:20051: '#error' : good evaluation 1  
     75 ERROR: 12:20055: '#error' : good evaluation 2  
     76 ERROR: 12:9000: 'preprocessor evaluation' : expected ')' 
     77 ERROR: 12:9002: '#if' : unexpected tokens following directive 
     78 ERROR: 12:9014: 'FOOOM' : undeclared identifier 
     79 ERROR: 12:9014: '=' :  cannot convert from ' temp float' to ' global int'
     80 ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression 
     81 ERROR: 12:9016: 'preprocessor evaluation' : bad expression 
     82 ERROR: 12:9500: 'preprocessor evaluation' : bad expression 
     83 ERROR: 12:9500: '#if' : unexpected tokens following directive 
     84 ERROR: 12:9502: 'preprocessor evaluation' : bad expression 
     85 ERROR: 12:9502: '#if' : unexpected tokens following directive 
     86 ERROR: 12:9504: 'preprocessor evaluation' : bad expression 
     87 ERROR: 12:9504: '#if' : unexpected tokens following directive 
     88 ERROR: 12:9506: '#error' : \ 377  
     89 ERROR: 12:9507: '#error' : \ 376  
     90 ERROR: 12:9508: '#error' : \ 377  
     91 ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros 
     92 ERROR: 12:9603: '#error' : DEF_DEFINED then  
     93 ERROR: 12:10002: '' : missing #endif 
     94 ERROR: 88 compilation errors.  No code generated.
     95 
     96 
     97 Shader version: 400
     98 ERROR: node is still EOpNull!
     99 0:5  Sequence
    100 0:5    move second child to first child ( temp float)
    101 0:5      'sum' ( global float)
    102 0:5      Constant:
    103 0:5        0.000000
    104 0:7  Function Definition: main( ( global void)
    105 0:7    Function Parameters: 
    106 0:12    Sequence
    107 0:12      add second child into first child ( temp float)
    108 0:12        'sum' ( global float)
    109 0:12        Constant:
    110 0:12          1.000000
    111 0:22      add second child into first child ( temp float)
    112 0:22        'sum' ( global float)
    113 0:22        Constant:
    114 0:22          300.000000
    115 0:37      add second child into first child ( temp float)
    116 0:37        'sum' ( global float)
    117 0:37        Constant:
    118 0:37          600000.000000
    119 0:48      add second child into first child ( temp float)
    120 0:48        'sum' ( global float)
    121 0:48        Constant:
    122 0:48          7000000.000000
    123 0:53      add second child into first child ( temp float)
    124 0:53        'sum' ( global float)
    125 0:53        Constant:
    126 0:53          80000000.000000
    127 0:58      add second child into first child ( temp float)
    128 0:58        'sum' ( global float)
    129 0:58        Constant:
    130 0:58          900000000.000000
    131 0:65      add second child into first child ( temp float)
    132 0:65        'sum' ( global float)
    133 0:65        Constant:
    134 0:65          0.050000
    135 0:69      move second child to first child ( temp 4-component vector of float)
    136 0:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
    137 0:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    138 0:69          Constant:
    139 0:69            0 (const uint)
    140 0:69        Construct vec4 ( temp 4-component vector of float)
    141 0:69          'sum' ( global float)
    142 0:124  Sequence
    143 0:124    move second child to first child ( temp int)
    144 0:124      'linenumber' ( global int)
    145 0:124      Constant:
    146 0:124        124 (const int)
    147 0:125  Sequence
    148 0:125    move second child to first child ( temp int)
    149 0:125      'filenumber' ( global int)
    150 0:125      Constant:
    151 0:125        0 (const int)
    152 0:126  Sequence
    153 0:126    move second child to first child ( temp int)
    154 0:126      'version' ( global int)
    155 0:126      Constant:
    156 0:126        400 (const int)
    157 0:130  Sequence
    158 0:130    move second child to first child ( temp float)
    159 0:130      'twoPi' ( global float)
    160 0:130      Constant:
    161 0:130        6.280000
    162 0:199  Sequence
    163 0:199    move second child to first child ( temp int)
    164 0:199      'n' ( global int)
    165 0:199      Constant:
    166 0:199        15 (const int)
    167 0:202  Sequence
    168 0:202    move second child to first child ( temp double)
    169 0:202      'f' ( global double)
    170 0:202      Constant:
    171 0:202        0.000800
    172 12:20031  Function Definition: foo234( ( global void)
    173 12:20031    Function Parameters: 
    174 12:20033    Sequence
    175 12:20033      move second child to first child ( temp 4-component vector of float)
    176 12:20033        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
    177 12:20033          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    178 12:20033          Constant:
    179 12:20033            0 (const uint)
    180 12:20033        Constant:
    181 12:20033          6.000000
    182 12:20033          6.000000
    183 12:20033          6.000000
    184 12:20033          6.000000
    185 12:9011  Sequence
    186 12:9011    move second child to first child ( temp int)
    187 12:9011      'R1' ( global int)
    188 12:9011      'RECURSE' ( global int)
    189 0:?   Linker Objects
    190 0:?     'sum' ( global float)
    191 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    192 0:?     'linenumber' ( global int)
    193 0:?     'filenumber' ( global int)
    194 0:?     'version' ( global int)
    195 0:?     'twoPi' ( global float)
    196 0:?     'a' ( global int)
    197 0:?     'n' ( global int)
    198 0:?     'f' ( global double)
    199 0:?     'RECURSE' ( global int)
    200 0:?     'R1' ( global int)
    201 0:?     'aoeua' ( global int)
    202 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    203 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    204 
    205 
    206 Linked vertex stage:
    207 
    208 
    209 Shader version: 400
    210 ERROR: node is still EOpNull!
    211 0:5  Sequence
    212 0:5    move second child to first child ( temp float)
    213 0:5      'sum' ( global float)
    214 0:5      Constant:
    215 0:5        0.000000
    216 0:7  Function Definition: main( ( global void)
    217 0:7    Function Parameters: 
    218 0:12    Sequence
    219 0:12      add second child into first child ( temp float)
    220 0:12        'sum' ( global float)
    221 0:12        Constant:
    222 0:12          1.000000
    223 0:22      add second child into first child ( temp float)
    224 0:22        'sum' ( global float)
    225 0:22        Constant:
    226 0:22          300.000000
    227 0:37      add second child into first child ( temp float)
    228 0:37        'sum' ( global float)
    229 0:37        Constant:
    230 0:37          600000.000000
    231 0:48      add second child into first child ( temp float)
    232 0:48        'sum' ( global float)
    233 0:48        Constant:
    234 0:48          7000000.000000
    235 0:53      add second child into first child ( temp float)
    236 0:53        'sum' ( global float)
    237 0:53        Constant:
    238 0:53          80000000.000000
    239 0:58      add second child into first child ( temp float)
    240 0:58        'sum' ( global float)
    241 0:58        Constant:
    242 0:58          900000000.000000
    243 0:65      add second child into first child ( temp float)
    244 0:65        'sum' ( global float)
    245 0:65        Constant:
    246 0:65          0.050000
    247 0:69      move second child to first child ( temp 4-component vector of float)
    248 0:69        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
    249 0:69          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    250 0:69          Constant:
    251 0:69            0 (const uint)
    252 0:69        Construct vec4 ( temp 4-component vector of float)
    253 0:69          'sum' ( global float)
    254 0:124  Sequence
    255 0:124    move second child to first child ( temp int)
    256 0:124      'linenumber' ( global int)
    257 0:124      Constant:
    258 0:124        124 (const int)
    259 0:125  Sequence
    260 0:125    move second child to first child ( temp int)
    261 0:125      'filenumber' ( global int)
    262 0:125      Constant:
    263 0:125        0 (const int)
    264 0:126  Sequence
    265 0:126    move second child to first child ( temp int)
    266 0:126      'version' ( global int)
    267 0:126      Constant:
    268 0:126        400 (const int)
    269 0:130  Sequence
    270 0:130    move second child to first child ( temp float)
    271 0:130      'twoPi' ( global float)
    272 0:130      Constant:
    273 0:130        6.280000
    274 0:199  Sequence
    275 0:199    move second child to first child ( temp int)
    276 0:199      'n' ( global int)
    277 0:199      Constant:
    278 0:199        15 (const int)
    279 0:202  Sequence
    280 0:202    move second child to first child ( temp double)
    281 0:202      'f' ( global double)
    282 0:202      Constant:
    283 0:202        0.000800
    284 12:9011  Sequence
    285 12:9011    move second child to first child ( temp int)
    286 12:9011      'R1' ( global int)
    287 12:9011      'RECURSE' ( global int)
    288 0:?   Linker Objects
    289 0:?     'sum' ( global float)
    290 0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
    291 0:?     'linenumber' ( global int)
    292 0:?     'filenumber' ( global int)
    293 0:?     'version' ( global int)
    294 0:?     'twoPi' ( global float)
    295 0:?     'a' ( global int)
    296 0:?     'n' ( global int)
    297 0:?     'f' ( global double)
    298 0:?     'RECURSE' ( global int)
    299 0:?     'R1' ( global int)
    300 0:?     'aoeua' ( global int)
    301 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
    302 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
    303 
    304