1 cppSimple.vert 2 ERROR: 0:77: '#error' : good1 3 ERROR: 0:81: '#error' : good2 4 ERROR: 0:85: '#error' : good3 5 ERROR: 0:89: '#error' : good4 6 ERROR: 0:93: '#error' : good5 7 ERROR: 0:97: '#error' : good6 8 ERROR: 0:100: 'preprocessor evaluation' : expected ')' 9 ERROR: 0:101: '#error' : bad1 10 ERROR: 0:104: '#if' : unexpected tokens following directive 11 ERROR: 0:105: '#error' : bad2 12 ERROR: 0:108: 'preprocessor evaluation' : expected ')' 13 ERROR: 0:109: '#error' : bad3 14 ERROR: 0:112: '#if' : unexpected tokens following directive 15 ERROR: 0:113: '#error' : bad4 16 ERROR: 0:116: 'preprocessor evaluation' : expected ')' 17 ERROR: 0:117: '#error' : bad5 18 ERROR: 0:120: '#if' : unexpected tokens following directive 19 ERROR: 0:121: '#error' : bad6 20 ERROR: 0:122: '#endif' : unexpected tokens following directive 21 ERROR: 0:135: '""' : string literals not supported 22 ERROR: 0:136: '""' : string literals not supported 23 ERROR: 0:136: 'length' : no matching overloaded function found 24 ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int' 25 ERROR: 0:138: ''' : character literals not supported 26 ERROR: 0:138: ''' : character literals not supported 27 ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ 28 ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro 29 WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M 30 WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__ 31 WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE 32 ERROR: 0:148: '#else' : unexpected tokens following directive 33 ERROR: 0:149: '#elif' : #elif after #else 34 ERROR: 0:155: '#else' : unexpected tokens following directive 35 ERROR: 0:158: '#else' : #else after #else 36 ERROR: 0:160: '#endif' : unexpected tokens following directive 37 ERROR: 0:164: '#define' : duplicate macro parameter 38 ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4 39 ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5 40 ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6 41 ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7 42 ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8 43 ERROR: 0:196: '#define' : Macro redefined; different argument names: m9 44 WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__ 45 ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle 46 ERROR: 0:210: '#' : invalid directive 47 ERROR: 0:211: '#' : invalid directive 48 ERROR: 0:212: '#' : invalid directive 49 ERROR: 0:213: '#' : invalid directive 50 ERROR: 0:214: '#' : invalid directive 51 ERROR: 0:215: '#' : invalid directive 52 ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect 53 ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect 54 ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect 55 ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect 56 ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect 57 ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect 58 ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions 59 ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions 60 ERROR: 0:236: '#error' : good continuation 61 ERROR: 0:238: '#' : invalid directive: flizbit 62 ERROR: 0:242: '#' : invalid directive: directive 63 ERROR: 0:12000: '#error' : line should be 12000 64 ERROR: 7:13000: '#error' : line should be 13000 , string 7 65 ERROR: 7:14013: '#error' : line should be 14013 , string 7 66 ERROR: 12:14013: '#error' : line should be 14013 , string 12 67 ERROR: 12:14025: '#error' : line should be 14025 , string 12 68 ERROR: 12:1233: '#line' : unexpected tokens following directive 69 ERROR: 12:1236: '#line' : unexpected tokens following directive 70 ERROR: 12:20000: '#error' : line should be 20000 71 ERROR: 12:20010: '#error' : line should be 20010 72 ERROR: 12:20020: '#error' : line should be 20020 73 ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE 74 ERROR: 12:20051: '#error' : good evaluation 1 75 ERROR: 12:20055: '#error' : good evaluation 2 76 ERROR: 12:9000: 'preprocessor evaluation' : expected ')' 77 ERROR: 12:9002: '#if' : unexpected tokens following directive 78 ERROR: 12:9014: 'FOOOM' : undeclared identifier 79 ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int' 80 ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression 81 ERROR: 12:9016: 'preprocessor evaluation' : bad expression 82 ERROR: 12:9500: 'preprocessor evaluation' : bad expression 83 ERROR: 12:9500: '#if' : unexpected tokens following directive 84 ERROR: 12:9502: 'preprocessor evaluation' : bad expression 85 ERROR: 12:9502: '#if' : unexpected tokens following directive 86 ERROR: 12:9504: 'preprocessor evaluation' : bad expression 87 ERROR: 12:9504: '#if' : unexpected tokens following directive 88 ERROR: 12:9506: '#error' : \ 377 89 ERROR: 12:9507: '#error' : \ 376 90 ERROR: 12:9508: '#error' : \ 377 91 ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros 92 ERROR: 12:9603: '#error' : DEF_DEFINED then 93 ERROR: 12:10002: '' : missing #endif 94 ERROR: 88 compilation errors. No code generated. 95 96 97 Shader version: 400 98 ERROR: node is still EOpNull! 99 0:5 Sequence 100 0:5 move second child to first child ( temp float) 101 0:5 'sum' ( global float) 102 0:5 Constant: 103 0:5 0.000000 104 0:7 Function Definition: main( ( global void) 105 0:7 Function Parameters: 106 0:12 Sequence 107 0:12 add second child into first child ( temp float) 108 0:12 'sum' ( global float) 109 0:12 Constant: 110 0:12 1.000000 111 0:22 add second child into first child ( temp float) 112 0:22 'sum' ( global float) 113 0:22 Constant: 114 0:22 300.000000 115 0:37 add second child into first child ( temp float) 116 0:37 'sum' ( global float) 117 0:37 Constant: 118 0:37 600000.000000 119 0:48 add second child into first child ( temp float) 120 0:48 'sum' ( global float) 121 0:48 Constant: 122 0:48 7000000.000000 123 0:53 add second child into first child ( temp float) 124 0:53 'sum' ( global float) 125 0:53 Constant: 126 0:53 80000000.000000 127 0:58 add second child into first child ( temp float) 128 0:58 'sum' ( global float) 129 0:58 Constant: 130 0:58 900000000.000000 131 0:65 add second child into first child ( temp float) 132 0:65 'sum' ( global float) 133 0:65 Constant: 134 0:65 0.050000 135 0:69 move second child to first child ( temp 4-component vector of float) 136 0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 137 0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 138 0:69 Constant: 139 0:69 0 (const uint) 140 0:69 Construct vec4 ( temp 4-component vector of float) 141 0:69 'sum' ( global float) 142 0:124 Sequence 143 0:124 move second child to first child ( temp int) 144 0:124 'linenumber' ( global int) 145 0:124 Constant: 146 0:124 124 (const int) 147 0:125 Sequence 148 0:125 move second child to first child ( temp int) 149 0:125 'filenumber' ( global int) 150 0:125 Constant: 151 0:125 0 (const int) 152 0:126 Sequence 153 0:126 move second child to first child ( temp int) 154 0:126 'version' ( global int) 155 0:126 Constant: 156 0:126 400 (const int) 157 0:130 Sequence 158 0:130 move second child to first child ( temp float) 159 0:130 'twoPi' ( global float) 160 0:130 Constant: 161 0:130 6.280000 162 0:199 Sequence 163 0:199 move second child to first child ( temp int) 164 0:199 'n' ( global int) 165 0:199 Constant: 166 0:199 15 (const int) 167 0:202 Sequence 168 0:202 move second child to first child ( temp double) 169 0:202 'f' ( global double) 170 0:202 Constant: 171 0:202 0.000800 172 12:20031 Function Definition: foo234( ( global void) 173 12:20031 Function Parameters: 174 12:20033 Sequence 175 12:20033 move second child to first child ( temp 4-component vector of float) 176 12:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 177 12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 178 12:20033 Constant: 179 12:20033 0 (const uint) 180 12:20033 Constant: 181 12:20033 6.000000 182 12:20033 6.000000 183 12:20033 6.000000 184 12:20033 6.000000 185 12:9011 Sequence 186 12:9011 move second child to first child ( temp int) 187 12:9011 'R1' ( global int) 188 12:9011 'RECURSE' ( global int) 189 0:? Linker Objects 190 0:? 'sum' ( global float) 191 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 192 0:? 'linenumber' ( global int) 193 0:? 'filenumber' ( global int) 194 0:? 'version' ( global int) 195 0:? 'twoPi' ( global float) 196 0:? 'a' ( global int) 197 0:? 'n' ( global int) 198 0:? 'f' ( global double) 199 0:? 'RECURSE' ( global int) 200 0:? 'R1' ( global int) 201 0:? 'aoeua' ( global int) 202 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 203 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 204 205 206 Linked vertex stage: 207 208 209 Shader version: 400 210 ERROR: node is still EOpNull! 211 0:5 Sequence 212 0:5 move second child to first child ( temp float) 213 0:5 'sum' ( global float) 214 0:5 Constant: 215 0:5 0.000000 216 0:7 Function Definition: main( ( global void) 217 0:7 Function Parameters: 218 0:12 Sequence 219 0:12 add second child into first child ( temp float) 220 0:12 'sum' ( global float) 221 0:12 Constant: 222 0:12 1.000000 223 0:22 add second child into first child ( temp float) 224 0:22 'sum' ( global float) 225 0:22 Constant: 226 0:22 300.000000 227 0:37 add second child into first child ( temp float) 228 0:37 'sum' ( global float) 229 0:37 Constant: 230 0:37 600000.000000 231 0:48 add second child into first child ( temp float) 232 0:48 'sum' ( global float) 233 0:48 Constant: 234 0:48 7000000.000000 235 0:53 add second child into first child ( temp float) 236 0:53 'sum' ( global float) 237 0:53 Constant: 238 0:53 80000000.000000 239 0:58 add second child into first child ( temp float) 240 0:58 'sum' ( global float) 241 0:58 Constant: 242 0:58 900000000.000000 243 0:65 add second child into first child ( temp float) 244 0:65 'sum' ( global float) 245 0:65 Constant: 246 0:65 0.050000 247 0:69 move second child to first child ( temp 4-component vector of float) 248 0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 249 0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 250 0:69 Constant: 251 0:69 0 (const uint) 252 0:69 Construct vec4 ( temp 4-component vector of float) 253 0:69 'sum' ( global float) 254 0:124 Sequence 255 0:124 move second child to first child ( temp int) 256 0:124 'linenumber' ( global int) 257 0:124 Constant: 258 0:124 124 (const int) 259 0:125 Sequence 260 0:125 move second child to first child ( temp int) 261 0:125 'filenumber' ( global int) 262 0:125 Constant: 263 0:125 0 (const int) 264 0:126 Sequence 265 0:126 move second child to first child ( temp int) 266 0:126 'version' ( global int) 267 0:126 Constant: 268 0:126 400 (const int) 269 0:130 Sequence 270 0:130 move second child to first child ( temp float) 271 0:130 'twoPi' ( global float) 272 0:130 Constant: 273 0:130 6.280000 274 0:199 Sequence 275 0:199 move second child to first child ( temp int) 276 0:199 'n' ( global int) 277 0:199 Constant: 278 0:199 15 (const int) 279 0:202 Sequence 280 0:202 move second child to first child ( temp double) 281 0:202 'f' ( global double) 282 0:202 Constant: 283 0:202 0.000800 284 12:9011 Sequence 285 12:9011 move second child to first child ( temp int) 286 12:9011 'R1' ( global int) 287 12:9011 'RECURSE' ( global int) 288 0:? Linker Objects 289 0:? 'sum' ( global float) 290 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 291 0:? 'linenumber' ( global int) 292 0:? 'filenumber' ( global int) 293 0:? 'version' ( global int) 294 0:? 'twoPi' ( global float) 295 0:? 'a' ( global int) 296 0:? 'n' ( global int) 297 0:? 'f' ( global double) 298 0:? 'RECURSE' ( global int) 299 0:? 'R1' ( global int) 300 0:? 'aoeua' ( global int) 301 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 302 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 303 304