1 dataOutIndirect.frag 2 WARNING: 0:3: varying deprecated in version 130; may be removed in future release 3 4 Shader version: 130 5 0:? Sequence 6 0:7 Function Definition: main( ( global void) 7 0:7 Function Parameters: 8 0:9 Sequence 9 0:9 move second child to first child ( temp 4-component vector of float) 10 0:9 indirect index ( temp 4-component vector of float FragData) 11 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 12 0:9 'i' ( uniform int) 13 0:9 'Color' ( smooth in 4-component vector of float) 14 0:? Linker Objects 15 0:? 'Color' ( smooth in 4-component vector of float) 16 0:? 'i' ( uniform int) 17 18 19 Linked fragment stage: 20 21 22 Shader version: 130 23 0:? Sequence 24 0:7 Function Definition: main( ( global void) 25 0:7 Function Parameters: 26 0:9 Sequence 27 0:9 move second child to first child ( temp 4-component vector of float) 28 0:9 indirect index ( temp 4-component vector of float FragData) 29 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 30 0:9 'i' ( uniform int) 31 0:9 'Color' ( smooth in 4-component vector of float) 32 0:? Linker Objects 33 0:? 'Color' ( smooth in 4-component vector of float) 34 0:? 'i' ( uniform int) 35 36