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      1 dataOutIndirect.frag
      2 WARNING: 0:3: varying deprecated in version 130; may be removed in future release
      3 
      4 Shader version: 130
      5 0:? Sequence
      6 0:7  Function Definition: main( ( global void)
      7 0:7    Function Parameters: 
      8 0:9    Sequence
      9 0:9      move second child to first child ( temp 4-component vector of float)
     10 0:9        indirect index ( temp 4-component vector of float FragData)
     11 0:9          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
     12 0:9          'i' ( uniform int)
     13 0:9        'Color' ( smooth in 4-component vector of float)
     14 0:?   Linker Objects
     15 0:?     'Color' ( smooth in 4-component vector of float)
     16 0:?     'i' ( uniform int)
     17 
     18 
     19 Linked fragment stage:
     20 
     21 
     22 Shader version: 130
     23 0:? Sequence
     24 0:7  Function Definition: main( ( global void)
     25 0:7    Function Parameters: 
     26 0:9    Sequence
     27 0:9      move second child to first child ( temp 4-component vector of float)
     28 0:9        indirect index ( temp 4-component vector of float FragData)
     29 0:9          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
     30 0:9          'i' ( uniform int)
     31 0:9        'Color' ( smooth in 4-component vector of float)
     32 0:?   Linker Objects
     33 0:?     'Color' ( smooth in 4-component vector of float)
     34 0:?     'i' ( uniform int)
     35 
     36