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      1 es-link1.frag
      2 Shader version: 100
      3 0:? Sequence
      4 0:5  Function Definition: main( ( global void)
      5 0:5    Function Parameters: 
      6 0:7    Sequence
      7 0:7      move second child to first child ( temp mediump 4-component vector of float)
      8 0:7        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
      9 0:7        Function Call: calculateColor( ( global mediump 4-component vector of float)
     10 0:?   Linker Objects
     11 
     12 es-link2.frag
     13 Shader version: 100
     14 0:? Sequence
     15 0:5  Function Definition: calculateColor( ( global mediump 4-component vector of float)
     16 0:5    Function Parameters: 
     17 0:7    Sequence
     18 0:7      Branch: Return with expression
     19 0:7        vector-scale ( temp mediump 4-component vector of float)
     20 0:7          'varyingColor' ( smooth in mediump 4-component vector of float)
     21 0:7          Constant:
     22 0:7            0.500000
     23 0:?   Linker Objects
     24 0:?     'varyingColor' ( smooth in mediump 4-component vector of float)
     25 
     26 ERROR: Cannot attach multiple ES shaders of the same type to a single program
     27 
     28