1 es-link1.frag 2 Shader version: 100 3 0:? Sequence 4 0:5 Function Definition: main( ( global void) 5 0:5 Function Parameters: 6 0:7 Sequence 7 0:7 move second child to first child ( temp mediump 4-component vector of float) 8 0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 9 0:7 Function Call: calculateColor( ( global mediump 4-component vector of float) 10 0:? Linker Objects 11 12 es-link2.frag 13 Shader version: 100 14 0:? Sequence 15 0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float) 16 0:5 Function Parameters: 17 0:7 Sequence 18 0:7 Branch: Return with expression 19 0:7 vector-scale ( temp mediump 4-component vector of float) 20 0:7 'varyingColor' ( smooth in mediump 4-component vector of float) 21 0:7 Constant: 22 0:7 0.500000 23 0:? Linker Objects 24 0:? 'varyingColor' ( smooth in mediump 4-component vector of float) 25 26 ERROR: Cannot attach multiple ES shaders of the same type to a single program 27 28