1 flowControl.frag 2 Shader version: 120 3 0:? Sequence 4 0:10 Function Definition: main( ( global void) 5 0:10 Function Parameters: 6 0:12 Sequence 7 0:12 Sequence 8 0:12 move second child to first child ( temp 4-component vector of float) 9 0:12 'color' ( temp 4-component vector of float) 10 0:12 'BaseColor' ( smooth in 4-component vector of float) 11 0:15 move second child to first child ( temp 4-component vector of float) 12 0:15 'color2' ( temp 4-component vector of float) 13 0:15 'otherColor' ( uniform 4-component vector of float) 14 0:17 Test condition and select ( temp void) 15 0:17 Condition 16 0:17 Compare Greater Than ( temp bool) 17 0:17 'c' ( smooth in float) 18 0:17 'd' ( uniform float) 19 0:17 true case 20 0:18 add second child into first child ( temp 4-component vector of float) 21 0:18 'color' ( temp 4-component vector of float) 22 0:18 'bigColor' ( uniform 4-component vector of float) 23 0:17 false case 24 0:20 add second child into first child ( temp 4-component vector of float) 25 0:20 'color' ( temp 4-component vector of float) 26 0:20 'smallColor' ( uniform 4-component vector of float) 27 0:22 move second child to first child ( temp 4-component vector of float) 28 0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 29 0:22 component-wise multiply ( temp 4-component vector of float) 30 0:22 'color' ( temp 4-component vector of float) 31 0:22 'color2' ( temp 4-component vector of float) 32 0:? Linker Objects 33 0:? 'd' ( uniform float) 34 0:? 'bigColor' ( uniform 4-component vector of float) 35 0:? 'smallColor' ( uniform 4-component vector of float) 36 0:? 'otherColor' ( uniform 4-component vector of float) 37 0:? 'c' ( smooth in float) 38 0:? 'BaseColor' ( smooth in 4-component vector of float) 39 40 41 Linked fragment stage: 42 43 44 Shader version: 120 45 0:? Sequence 46 0:10 Function Definition: main( ( global void) 47 0:10 Function Parameters: 48 0:12 Sequence 49 0:12 Sequence 50 0:12 move second child to first child ( temp 4-component vector of float) 51 0:12 'color' ( temp 4-component vector of float) 52 0:12 'BaseColor' ( smooth in 4-component vector of float) 53 0:15 move second child to first child ( temp 4-component vector of float) 54 0:15 'color2' ( temp 4-component vector of float) 55 0:15 'otherColor' ( uniform 4-component vector of float) 56 0:17 Test condition and select ( temp void) 57 0:17 Condition 58 0:17 Compare Greater Than ( temp bool) 59 0:17 'c' ( smooth in float) 60 0:17 'd' ( uniform float) 61 0:17 true case 62 0:18 add second child into first child ( temp 4-component vector of float) 63 0:18 'color' ( temp 4-component vector of float) 64 0:18 'bigColor' ( uniform 4-component vector of float) 65 0:17 false case 66 0:20 add second child into first child ( temp 4-component vector of float) 67 0:20 'color' ( temp 4-component vector of float) 68 0:20 'smallColor' ( uniform 4-component vector of float) 69 0:22 move second child to first child ( temp 4-component vector of float) 70 0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 71 0:22 component-wise multiply ( temp 4-component vector of float) 72 0:22 'color' ( temp 4-component vector of float) 73 0:22 'color2' ( temp 4-component vector of float) 74 0:? Linker Objects 75 0:? 'd' ( uniform float) 76 0:? 'bigColor' ( uniform 4-component vector of float) 77 0:? 'smallColor' ( uniform 4-component vector of float) 78 0:? 'otherColor' ( uniform 4-component vector of float) 79 0:? 'c' ( smooth in float) 80 0:? 'BaseColor' ( smooth in 4-component vector of float) 81 82