Home | History | Annotate | Download | only in baseResults
      1 flowControl.frag
      2 Shader version: 120
      3 0:? Sequence
      4 0:10  Function Definition: main( ( global void)
      5 0:10    Function Parameters: 
      6 0:12    Sequence
      7 0:12      Sequence
      8 0:12        move second child to first child ( temp 4-component vector of float)
      9 0:12          'color' ( temp 4-component vector of float)
     10 0:12          'BaseColor' ( smooth in 4-component vector of float)
     11 0:15      move second child to first child ( temp 4-component vector of float)
     12 0:15        'color2' ( temp 4-component vector of float)
     13 0:15        'otherColor' ( uniform 4-component vector of float)
     14 0:17      Test condition and select ( temp void)
     15 0:17        Condition
     16 0:17        Compare Greater Than ( temp bool)
     17 0:17          'c' ( smooth in float)
     18 0:17          'd' ( uniform float)
     19 0:17        true case
     20 0:18        add second child into first child ( temp 4-component vector of float)
     21 0:18          'color' ( temp 4-component vector of float)
     22 0:18          'bigColor' ( uniform 4-component vector of float)
     23 0:17        false case
     24 0:20        add second child into first child ( temp 4-component vector of float)
     25 0:20          'color' ( temp 4-component vector of float)
     26 0:20          'smallColor' ( uniform 4-component vector of float)
     27 0:22      move second child to first child ( temp 4-component vector of float)
     28 0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     29 0:22        component-wise multiply ( temp 4-component vector of float)
     30 0:22          'color' ( temp 4-component vector of float)
     31 0:22          'color2' ( temp 4-component vector of float)
     32 0:?   Linker Objects
     33 0:?     'd' ( uniform float)
     34 0:?     'bigColor' ( uniform 4-component vector of float)
     35 0:?     'smallColor' ( uniform 4-component vector of float)
     36 0:?     'otherColor' ( uniform 4-component vector of float)
     37 0:?     'c' ( smooth in float)
     38 0:?     'BaseColor' ( smooth in 4-component vector of float)
     39 
     40 
     41 Linked fragment stage:
     42 
     43 
     44 Shader version: 120
     45 0:? Sequence
     46 0:10  Function Definition: main( ( global void)
     47 0:10    Function Parameters: 
     48 0:12    Sequence
     49 0:12      Sequence
     50 0:12        move second child to first child ( temp 4-component vector of float)
     51 0:12          'color' ( temp 4-component vector of float)
     52 0:12          'BaseColor' ( smooth in 4-component vector of float)
     53 0:15      move second child to first child ( temp 4-component vector of float)
     54 0:15        'color2' ( temp 4-component vector of float)
     55 0:15        'otherColor' ( uniform 4-component vector of float)
     56 0:17      Test condition and select ( temp void)
     57 0:17        Condition
     58 0:17        Compare Greater Than ( temp bool)
     59 0:17          'c' ( smooth in float)
     60 0:17          'd' ( uniform float)
     61 0:17        true case
     62 0:18        add second child into first child ( temp 4-component vector of float)
     63 0:18          'color' ( temp 4-component vector of float)
     64 0:18          'bigColor' ( uniform 4-component vector of float)
     65 0:17        false case
     66 0:20        add second child into first child ( temp 4-component vector of float)
     67 0:20          'color' ( temp 4-component vector of float)
     68 0:20          'smallColor' ( uniform 4-component vector of float)
     69 0:22      move second child to first child ( temp 4-component vector of float)
     70 0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
     71 0:22        component-wise multiply ( temp 4-component vector of float)
     72 0:22          'color' ( temp 4-component vector of float)
     73 0:22          'color2' ( temp 4-component vector of float)
     74 0:?   Linker Objects
     75 0:?     'd' ( uniform float)
     76 0:?     'bigColor' ( uniform 4-component vector of float)
     77 0:?     'smallColor' ( uniform 4-component vector of float)
     78 0:?     'otherColor' ( uniform 4-component vector of float)
     79 0:?     'c' ( smooth in float)
     80 0:?     'BaseColor' ( smooth in 4-component vector of float)
     81 
     82