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      1 glsl.-D-U.frag
      2 Shader version: 450
      3 0:? Sequence
      4 0:7  Function Definition: main( ( global void)
      5 0:7    Function Parameters: 
      6 0:10    Sequence
      7 0:10      move second child to first child ( temp 4-component vector of float)
      8 0:10        'color' (layout( location=0) out 4-component vector of float)
      9 0:10        Constant:
     10 0:10          1.000000
     11 0:10          1.000000
     12 0:10          1.000000
     13 0:10          1.000000
     14 0:16      Post-Increment ( temp 4-component vector of float)
     15 0:16        'color' (layout( location=0) out 4-component vector of float)
     16 0:24      vector scale second child into first child ( temp 4-component vector of float)
     17 0:24        'color' (layout( location=0) out 4-component vector of float)
     18 0:24        Constant:
     19 0:24          3.000000
     20 0:28      vector scale second child into first child ( temp 4-component vector of float)
     21 0:28        'color' (layout( location=0) out 4-component vector of float)
     22 0:28        Constant:
     23 0:28          400.000000
     24 0:?   Linker Objects
     25 0:?     'color' (layout( location=0) out 4-component vector of float)
     26 
     27 
     28 Linked fragment stage:
     29 
     30 
     31 Shader version: 450
     32 0:? Sequence
     33 0:7  Function Definition: main( ( global void)
     34 0:7    Function Parameters: 
     35 0:10    Sequence
     36 0:10      move second child to first child ( temp 4-component vector of float)
     37 0:10        'color' (layout( location=0) out 4-component vector of float)
     38 0:10        Constant:
     39 0:10          1.000000
     40 0:10          1.000000
     41 0:10          1.000000
     42 0:10          1.000000
     43 0:16      Post-Increment ( temp 4-component vector of float)
     44 0:16        'color' (layout( location=0) out 4-component vector of float)
     45 0:24      vector scale second child into first child ( temp 4-component vector of float)
     46 0:24        'color' (layout( location=0) out 4-component vector of float)
     47 0:24        Constant:
     48 0:24          3.000000
     49 0:28      vector scale second child into first child ( temp 4-component vector of float)
     50 0:28        'color' (layout( location=0) out 4-component vector of float)
     51 0:28        Constant:
     52 0:28          400.000000
     53 0:?   Linker Objects
     54 0:?     'color' (layout( location=0) out 4-component vector of float)
     55 
     56