1 glsl.-D-U.frag 2 Shader version: 450 3 0:? Sequence 4 0:7 Function Definition: main( ( global void) 5 0:7 Function Parameters: 6 0:10 Sequence 7 0:10 move second child to first child ( temp 4-component vector of float) 8 0:10 'color' (layout( location=0) out 4-component vector of float) 9 0:10 Constant: 10 0:10 1.000000 11 0:10 1.000000 12 0:10 1.000000 13 0:10 1.000000 14 0:16 Post-Increment ( temp 4-component vector of float) 15 0:16 'color' (layout( location=0) out 4-component vector of float) 16 0:24 vector scale second child into first child ( temp 4-component vector of float) 17 0:24 'color' (layout( location=0) out 4-component vector of float) 18 0:24 Constant: 19 0:24 3.000000 20 0:28 vector scale second child into first child ( temp 4-component vector of float) 21 0:28 'color' (layout( location=0) out 4-component vector of float) 22 0:28 Constant: 23 0:28 400.000000 24 0:? Linker Objects 25 0:? 'color' (layout( location=0) out 4-component vector of float) 26 27 28 Linked fragment stage: 29 30 31 Shader version: 450 32 0:? Sequence 33 0:7 Function Definition: main( ( global void) 34 0:7 Function Parameters: 35 0:10 Sequence 36 0:10 move second child to first child ( temp 4-component vector of float) 37 0:10 'color' (layout( location=0) out 4-component vector of float) 38 0:10 Constant: 39 0:10 1.000000 40 0:10 1.000000 41 0:10 1.000000 42 0:10 1.000000 43 0:16 Post-Increment ( temp 4-component vector of float) 44 0:16 'color' (layout( location=0) out 4-component vector of float) 45 0:24 vector scale second child into first child ( temp 4-component vector of float) 46 0:24 'color' (layout( location=0) out 4-component vector of float) 47 0:24 Constant: 48 0:24 3.000000 49 0:28 vector scale second child into first child ( temp 4-component vector of float) 50 0:28 'color' (layout( location=0) out 4-component vector of float) 51 0:28 Constant: 52 0:28 400.000000 53 0:? Linker Objects 54 0:? 'color' (layout( location=0) out 4-component vector of float) 55 56