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      1 hlsl.-D-U.frag
      2 Shader version: 500
      3 gl_FragCoord origin is upper left
      4 0:? Sequence
      5 0:7  Function Definition: @main( ( temp void)
      6 0:7    Function Parameters: 
      7 0:?     Sequence
      8 0:9      move second child to first child ( temp 4-component vector of float)
      9 0:9        'color' ( global 4-component vector of float)
     10 0:9        Constant:
     11 0:9          1.000000
     12 0:9          1.000000
     13 0:9          1.000000
     14 0:9          1.000000
     15 0:15      subtract second child into first child ( temp 4-component vector of float)
     16 0:15        'color' ( global 4-component vector of float)
     17 0:15        Constant:
     18 0:15          5.000000
     19 0:21      Post-Increment ( temp 4-component vector of float)
     20 0:21        'color' ( global 4-component vector of float)
     21 0:29      vector scale second child into first child ( temp 4-component vector of float)
     22 0:29        'color' ( global 4-component vector of float)
     23 0:29        Constant:
     24 0:29          3.000000
     25 0:7  Function Definition: main( ( temp void)
     26 0:7    Function Parameters: 
     27 0:?     Sequence
     28 0:7      Function Call: @main( ( temp void)
     29 0:?   Linker Objects
     30 0:?     'color' ( global 4-component vector of float)
     31 
     32 
     33 Linked fragment stage:
     34 
     35 
     36 Shader version: 500
     37 gl_FragCoord origin is upper left
     38 0:? Sequence
     39 0:7  Function Definition: @main( ( temp void)
     40 0:7    Function Parameters: 
     41 0:?     Sequence
     42 0:9      move second child to first child ( temp 4-component vector of float)
     43 0:9        'color' ( global 4-component vector of float)
     44 0:9        Constant:
     45 0:9          1.000000
     46 0:9          1.000000
     47 0:9          1.000000
     48 0:9          1.000000
     49 0:15      subtract second child into first child ( temp 4-component vector of float)
     50 0:15        'color' ( global 4-component vector of float)
     51 0:15        Constant:
     52 0:15          5.000000
     53 0:21      Post-Increment ( temp 4-component vector of float)
     54 0:21        'color' ( global 4-component vector of float)
     55 0:29      vector scale second child into first child ( temp 4-component vector of float)
     56 0:29        'color' ( global 4-component vector of float)
     57 0:29        Constant:
     58 0:29          3.000000
     59 0:7  Function Definition: main( ( temp void)
     60 0:7    Function Parameters: 
     61 0:?     Sequence
     62 0:7      Function Call: @main( ( temp void)
     63 0:?   Linker Objects
     64 0:?     'color' ( global 4-component vector of float)
     65 
     66