1 hlsl.-D-U.frag 2 Shader version: 500 3 gl_FragCoord origin is upper left 4 0:? Sequence 5 0:7 Function Definition: @main( ( temp void) 6 0:7 Function Parameters: 7 0:? Sequence 8 0:9 move second child to first child ( temp 4-component vector of float) 9 0:9 'color' ( global 4-component vector of float) 10 0:9 Constant: 11 0:9 1.000000 12 0:9 1.000000 13 0:9 1.000000 14 0:9 1.000000 15 0:15 subtract second child into first child ( temp 4-component vector of float) 16 0:15 'color' ( global 4-component vector of float) 17 0:15 Constant: 18 0:15 5.000000 19 0:21 Post-Increment ( temp 4-component vector of float) 20 0:21 'color' ( global 4-component vector of float) 21 0:29 vector scale second child into first child ( temp 4-component vector of float) 22 0:29 'color' ( global 4-component vector of float) 23 0:29 Constant: 24 0:29 3.000000 25 0:7 Function Definition: main( ( temp void) 26 0:7 Function Parameters: 27 0:? Sequence 28 0:7 Function Call: @main( ( temp void) 29 0:? Linker Objects 30 0:? 'color' ( global 4-component vector of float) 31 32 33 Linked fragment stage: 34 35 36 Shader version: 500 37 gl_FragCoord origin is upper left 38 0:? Sequence 39 0:7 Function Definition: @main( ( temp void) 40 0:7 Function Parameters: 41 0:? Sequence 42 0:9 move second child to first child ( temp 4-component vector of float) 43 0:9 'color' ( global 4-component vector of float) 44 0:9 Constant: 45 0:9 1.000000 46 0:9 1.000000 47 0:9 1.000000 48 0:9 1.000000 49 0:15 subtract second child into first child ( temp 4-component vector of float) 50 0:15 'color' ( global 4-component vector of float) 51 0:15 Constant: 52 0:15 5.000000 53 0:21 Post-Increment ( temp 4-component vector of float) 54 0:21 'color' ( global 4-component vector of float) 55 0:29 vector scale second child into first child ( temp 4-component vector of float) 56 0:29 'color' ( global 4-component vector of float) 57 0:29 Constant: 58 0:29 3.000000 59 0:7 Function Definition: main( ( temp void) 60 0:7 Function Parameters: 61 0:? Sequence 62 0:7 Function Call: @main( ( temp void) 63 0:? Linker Objects 64 0:? 'color' ( global 4-component vector of float) 65 66